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subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
This book offers young practitioners, and those interested in broadening their skills, an insider’s view of the fast evolving work of animation; showcasing professionals and their creations, working methods, and inspiration, along with ...
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
The essential 3D art reference complete with tutorials and a full-service companion website - from GeekAtPlay.com!
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Based on a lifetime spent employed with Disney, offers hands-on advice, techniques, and insight into the animation industry using examples from the past, present, and future.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
A collection of articles from the 'Postmortem' column in 'Game Developer' magazine.