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subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Key words, chapter highlights, and chapter summaries make it easy to identify core concepts of each chapter --
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling ...
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
The essential 3D art reference complete with tutorials and a full-service companion website - from GeekAtPlay.com!
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade ...
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
A collection of articles from the 'Postmortem' column in 'Game Developer' magazine.