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subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
A concise yet detailed guide to the standards applying to fixed-line and mobile digital television and the underlying principles involved.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Author Allan Neuwirth—an accomplished animation artist and writer himself—spices the book with insightful comments, hilarious anecdotes, and a true “toon artist’s” sense of humor.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
"This is the "Gamma Sutra" - a guide to the pleasures of understanding electronic pictures. It's like having the world's best teacher giving you a private seminar on whatever you need to know.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
With this book, users will learn to convert footage from many different sources, manage their footage, edit the content, adjust sound, and output to different sources.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
In this book, Keith describes: Best practices for shooting quality video Picking the clips you want to keep and getting them into your computer How to use Premiere Elements’ editing tools to add an opening credits page, transitions ...
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Writing for readers with a background in electronics, some knowledge of analog television, and a basic digital background, Benoit (Philips Semiconductors, France) intends this book as a summary and starting point rather than a handbook for ...
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
A collection of articles from the 'Postmortem' column in 'Game Developer' magazine.
subject:"Computers / Design, Graphics & Media / Video & Animation" from books.google.com
Introduction -- Foundations of television -- Digital video and audio coding -- Digital signal processing -- Video data compression -- Audio data compression -- Digital audio production -- Digital video production -- The MPEG multiplex -- ...