WO2014121486A1 - Automatic attack device and system used in laser shooting game - Google Patents

Automatic attack device and system used in laser shooting game Download PDF

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Publication number
WO2014121486A1
WO2014121486A1 PCT/CN2013/071508 CN2013071508W WO2014121486A1 WO 2014121486 A1 WO2014121486 A1 WO 2014121486A1 CN 2013071508 W CN2013071508 W CN 2013071508W WO 2014121486 A1 WO2014121486 A1 WO 2014121486A1
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WIPO (PCT)
Prior art keywords
automatic attack
main body
module
automatic
optical signal
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PCT/CN2013/071508
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French (fr)
Chinese (zh)
Inventor
马卡里
Original Assignee
Ma Kali
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Publication date
Application filed by Ma Kali filed Critical Ma Kali
Priority to PCT/CN2013/071508 priority Critical patent/WO2014121486A1/en
Priority to CN201380072595.5A priority patent/CN105247536B/en
Priority to TW103201506U priority patent/TWM490343U/en
Publication of WO2014121486A1 publication Critical patent/WO2014121486A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41HARMOUR; ARMOURED TURRETS; ARMOURED OR ARMED VEHICLES; MEANS OF ATTACK OR DEFENCE, e.g. CAMOUFLAGE, IN GENERAL
    • F41H13/00Means of attack or defence not otherwise provided for
    • F41H13/0043Directed energy weapons, i.e. devices that direct a beam of high energy content toward a target for incapacitating or destroying the target
    • F41H13/005Directed energy weapons, i.e. devices that direct a beam of high energy content toward a target for incapacitating or destroying the target the high-energy beam being a laser beam
    • F41H13/0062Directed energy weapons, i.e. devices that direct a beam of high energy content toward a target for incapacitating or destroying the target the high-energy beam being a laser beam causing structural damage to the target
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41HARMOUR; ARMOURED TURRETS; ARMOURED OR ARMED VEHICLES; MEANS OF ATTACK OR DEFENCE, e.g. CAMOUFLAGE, IN GENERAL
    • F41H7/00Armoured or armed vehicles
    • F41H7/005Unmanned ground vehicles, i.e. robotic, remote controlled or autonomous, mobile platforms carrying equipment for performing a military or police role, e.g. weapon systems or reconnaissance sensors

Abstract

Disclosed are an automatic attack device and system. The device comprises: a main body, at least one mechanical arm mounted on the main body, at least two cameras respectively mounted on a front side and a rear side of the main body, at least one optical signal sensor mounted on the main body, and at least one trigger sensor mounted on the main body. A rotation mechanism is provided between the main body and the mechanical arm, at least one optical signal transmitter is provided on an end of each mechanical arm, a control module is provided in the main body, outputs of the cameras are connected to the control module, and the control module controls the mechanical arm to adjust angle and direction and controls the optical signal transmitter to transmit a pulse encoding optical signal. The present invention has a diversified structure and wide applications, and is suitable for various laser shooting scenarios.

Description

一种用于激光射击游戏中的自动攻击装置及系统 技术领域  Automatic attack device and system for laser shooting game
本发明涉及激光射击游戏领域, 更具体地, 涉及一种激光射击游戏中的自动攻击装置及 系统。  The present invention relates to the field of laser shooting games, and more particularly to an automatic attack device and system in a laser shooting game.
背景技术 Background technique
利用激光射击来模拟虚拟网络枪战游戏, 这是时下非常热门的游戏方式。 激光射击不仅 能模拟实弹打靶的效果, 令玩家亲身体验枪战游戏的乐趣, 同时不会给玩家造成任何危险, 因而深受广大玩家的喜爱。  Using laser shooting to simulate a virtual network shootout game, this is a very popular gameplay nowadays. Laser shooting can not only simulate the effect of live ammunition shooting, but also let players experience the fun of shooting games without any danger to the players, so they are very popular among players.
角色扮演游戏 (RPG, 英文全称 Role-Playing Game) 是电脑游戏 (包括单机游戏和网络 游戏) 中最受欢迎的游戏类型。 在该游戏模式下, 玩家在虚拟世界中扮演特定角色并在设定 场景内进行活动, 每个角色拥有各种虚拟能力参数与技能, 其中能力参数指力量, 体力、 灵 敏度、 智力、 魔法、 运气等, 技能是指能发动的招式或动作, 由于 RPG较强的代入感带给玩 家的身临其境的感受, RPG游戏长期以来一直让电脑玩家沉醉其中, 不能自拔。  Role-playing games (RPG, English full name Role-Playing Game) are the most popular types of games in computer games, including stand-alone games and online games. In this game mode, the player plays a specific role in the virtual world and performs activities within the set scene. Each character has various virtual ability parameters and skills, wherein the ability parameters refer to strength, physical strength, sensitivity, intelligence, magic, luck. Etc., skill refers to the move or action that can be launched. Because RPG's strong sense of substitution brings the player's immersive feeling, RPG has long been intoxicated by computer players and can't extricate themselves.
不过长期以来, RPG游戏一直存在于虚拟世界中, 喜欢 RPG游戏的玩家只能在电脑前面 完成这种体验, 这使得玩家必须长时间呆在电脑前边, 一方面对自身健康造成极大危害, 另 一方面也造成日益严重的家庭和社会问题。基于上述问题,本申请的发明人一直致力于将 RPG 的模式引入现实, 如申请人在 2012年 2月 19日提出申请号为 201210019276.5, 名称为 "真 人 RPG游戏系统" 的中国发明专利。 在该专利的技术方案下, 玩家可以在真实世界中参与 RPG 游戏, 在体会 RPG游戏带给自己的满足感和刺激性的同时达到强身健体的效果, 这种 新型的游戏模式还可吸引部分沉迷于 RPG 网络游戏的网瘾玩家, 使其走出网络虚拟世界, 以帮助其解除网瘾。  However, for a long time, RPG games have always existed in the virtual world. Players who like RPG games can only complete this experience in front of the computer, which makes the player have to stay in front of the computer for a long time, which is extremely harmful to their health. On the one hand, it also causes growing family and social problems. Based on the above problems, the inventor of the present application has been working to introduce the RPG model into reality. For example, the applicant filed the Chinese invention patent entitled "Real People RPG Game System" on February 19, 2012, with the application number 201210019276.5. Under the technical solution of this patent, players can participate in RPG games in the real world, and realize the effect of physical fitness while giving RPG games their own satisfaction and excitement. This new game mode can also attract parts. Internet addicted players who are addicted to RPG online games, let them out of the virtual world of the network to help them lift Internet addiction.
在上述真人 RPG概念的游戏中,根据游戏情节,不仅需要设置了供玩家选择的正面角色, 还要设置了各种敌人、 怪兽等反面角色, 用于与玩家激斗。 目前, 反面角色通常是由工作人 员扮演, 或者采用固定式或可移动式枪靶来代替。 由工作人员扮演的反面角色, 虽然能够主 动向玩家进攻, 使玩家与反面角色互相攻击, 但由于每个工作人员的体能、 速度、 反应能力、 爆发力等不同, 使得反面角色表现出的战斗力不同, 影响这类游戏的公平性。 而由预先设置 的枪靶来充当反面角色, 则不能主动进攻, 只能被动接受玩家的攻击, 无法与玩家在游戏中 互动, 从而降低游戏难度, 也减少了游戏的趣味性。 因此, 现有的这两种方式都不能满足玩 家对对战游戏的要求, 也不能体现游戏的公平性和一致性。  In the game of the above-mentioned real-life RPG concept, according to the game plot, not only the frontal character for the player to select, but also various opponents, monsters and other negative characters are set for fighting with the player. Currently, the negative role is usually played by a staff member or a fixed or movable gun target. The negative role played by the staff, although able to actively attack the player, so that the player and the opposite character attack each other, but because each staff member's physical strength, speed, reaction ability, explosive power, etc., the opposite character shows different combat power, Affect the fairness of such games. The pre-set gun target acts as a reverse character, and can't actively attack. It can only passively accept the player's attack and can't interact with the player in the game, thus reducing the difficulty of the game and reducing the fun of the game. Therefore, neither of the existing methods can satisfy the player's requirements for the game, nor does it reflect the fairness and consistency of the game.
发明内容 本发明的目的就是克服现有技术的不足, 提出了一种自动攻击装置及系统, 该装置具有 核心控制模块, 通过监测玩家所在位置, 控制该装置主动向玩家发起进攻。 该装置具有预先 设定的各项能力, 既解决了现有技术中工作人员扮演角色所表现出的能力不一致有失公平的 问题, 又也解决了一般枪靶无法回击或主动进攻的问题。 因此, 本发明所提出的自动攻击装 置及系统, 可以广泛应用于激光射击的对战游戏中, 大大丰富了这类游戏的娱乐性, 保证游 戏的公平性和一致性, 并使玩家可以与自动控制的系统互相攻击, 增大游戏难度和挑战性, 加入全新的变数, 提高游戏的趣味性。 并且在本系统里面, 所有的玩家的位置信息都能非常 准确的定位并且共享到所有设备当中。 Summary of the invention The object of the present invention is to overcome the deficiencies of the prior art and to provide an automatic attack device and system having a core control module that controls the device to actively launch an attack on the player by monitoring the location of the player. The device has various pre-set capabilities, which not only solves the problem of unfairness in the performance of the role played by the staff in the prior art, but also solves the problem that the general gun target cannot be attacked or actively attacked. Therefore, the automatic attack device and system proposed by the present invention can be widely applied to the battle game of laser shooting, which greatly enriches the entertainment of such games, ensures the fairness and consistency of the game, and enables the player to automatically control. The systems attack each other, increasing the difficulty and challenge of the game, adding new variables to improve the fun of the game. And in this system, all players' location information can be accurately located and shared among all devices.
为了达到上述目的, 采用如下技术方案:  In order to achieve the above objectives, the following technical solutions are adopted:
一种用于激光对战游戏中的自动攻击设备, 其包括: 主体、 安装在主体上的至少一个机 械臂、 分别安装在主体正面和背面的至少两个摄像头、 安装在主体上的至少一个光学信号感 应器、 安装在主体上的至少一个触发感应器, 其中,  An automatic attack device for use in a laser battle game, comprising: a main body, at least one mechanical arm mounted on the main body, at least two cameras respectively mounted on the front and back sides of the main body, and at least one optical signal mounted on the main body a sensor, at least one trigger sensor mounted on the body, wherein
所述主体与机械臂之间还设有旋转机构, 每个机械臂的末端设有至少一个光学信号发射 器, 以及  A rotating mechanism is further disposed between the main body and the mechanical arm, and at least one optical signal transmitter is disposed at an end of each mechanical arm, and
所述主体内部还设有控制模块, 摄像头输出连接至所述控制模块, 由所述控制模块控制 机械臂调整角度和方位并控制光学信号发射器发射脉冲编码光信号。  The main body is further provided with a control module, and the camera output is connected to the control module. The control module controls the arm to adjust the angle and orientation and controls the optical signal transmitter to transmit the pulse coded optical signal.
其中, 所述摄像头用于拍摄该设备周围玩家的行踪, 所述触发感应器用于感应设备周围 的环境, 同时还可以接收触发点发出的信号。  The camera is used to capture the whereabouts of the player around the device, and the trigger sensor is used to sense the environment around the device, and can also receive the signal sent by the trigger point.
优选地, 所述光学信号发射器是发射激光编码信号或红外线编码信号的枪或炮, 所述炮 的口径大于所述枪。例如, 光学信号发射器可以是激光发射器, 可旋转地安装在机械臂末端。 所述激光发射器可以是激光发射枪或口径更大的激光发射炮。 激光发射枪的枪口可以指向不 同的角度, 其发出激光编码信号模拟发射子弹, 而相应地玩家身上设有激光接收器接收该激 光发射枪发出的信号, 模拟中弹。  Preferably, the optical signal transmitter is a gun or gun that emits a laser encoded signal or an infrared encoded signal, the gun having a larger aperture than the gun. For example, the optical signal transmitter can be a laser transmitter rotatably mounted at the end of the robot arm. The laser emitter can be a laser firing gun or a larger diameter laser firing cannon. The muzzle of the laser gun can be pointed at a different angle. It emits a laser-encoded signal to simulate a projectile, and accordingly a laser receiver is provided on the player to receive the signal from the laser gun to simulate a shot.
优选地, 所述至少一个机械臂为两个, 分别对称地设置在主体两侧。  Preferably, the at least one mechanical arm is two, and is symmetrically disposed on both sides of the main body.
上述自动攻击设备优选地为机器人, 每台机器人设有至少一个机械臂, 优选地为两条机 械臂, 机械臂可以对称设置在机器人两侧, 相对于机器人的身体转动。  The above-mentioned automatic attacking device is preferably a robot, and each robot is provided with at least one mechanical arm, preferably two mechanical arms, which can be symmetrically disposed on both sides of the robot and rotated relative to the body of the robot.
作为优选, 所述旋转机构可以是回转台, 使机械臂可进行二维平面旋转; 该旋转机构还 可以是由电机驱动的传动机构, 该传动机构包括相互铰接的垂直转轴和水平转轴, 在电机带 动下绕铰接点转动, 带动机械臂作三维旋转。  Preferably, the rotating mechanism may be a rotary table, so that the mechanical arm can perform two-dimensional plane rotation; the rotating mechanism may also be a transmission mechanism driven by a motor, and the transmission mechanism includes a vertical rotating shaft and a horizontal rotating shaft hinged to each other, in the motor Drive the lower hinge point to rotate, and drive the arm for three-dimensional rotation.
作为优选, 所述设备上还设有无线收发模块, 用于与远程总遥控器交换各种无线信号, 包括在必要时让工作人员远程遥控该设备的移动与攻击。 作为优选, 所述摄像头可以是数字摄像头, 将所采集的视频图像通过接口传入控制模块, 控制模块分析视频中动态目标的大概位置, 并通过程序控制机械臂旋转至适当位置, 同时控 制激光发射器攻击目标。 优选地, 在该摄像头上可以装设广角镜, 从而增加拍摄范围。 Preferably, the device is further provided with a wireless transceiver module for exchanging various wireless signals with the remote total remote controller, including allowing the worker to remotely remotely control the movement and attack of the device when necessary. Preferably, the camera may be a digital camera, and the captured video image is transmitted to the control module through an interface, and the control module analyzes the approximate position of the dynamic target in the video, and controls the mechanical arm to rotate to an appropriate position through the program, and simultaneously controls the laser emission. Attack target. Preferably, a wide-angle lens can be mounted on the camera to increase the shooting range.
作为优选, 所述设备为固定式设备, 可以将其固定设于游戏场景中墙壁上方、 柱子上方、 通道尽头、 拐角处、 天花板或根据游戏情节需要的任意位置。  Preferably, the device is a stationary device that can be fixedly placed above the wall in the game scene, above the column, at the end of the passage, at the corner, at the ceiling or at any location as desired according to the gameplay.
作为优选, 所述设备为可移动设备, 在其主体上设有能使该设备移动的移动装置。 优选 地, 该移动装置可以是安装在主体底部的轮子或机械脚, 如两轮、 四轮或蜘蛛形状机械脚, 还可以是安装在主体顶部的螺旋桨。 当移动装置为螺旋桨时, 优选地, 还设置保持平衡的陀 螺仪, 从而有效地保证该设备在天空飞行时能保持有效的平衡。  Preferably, the device is a mobile device having a mobile device on its body that enables the device to move. Preferably, the moving device may be a wheel or mechanical foot mounted on the bottom of the body, such as a two-wheel, four-wheel or spider-shaped mechanical foot, or a propeller mounted on the top of the body. When the mobile device is a propeller, preferably, a gimbal that is balanced is also provided to effectively ensure that the device maintains an effective balance when flying in the sky.
作为优选, 所述触发感应器, 可以是红外线发射与接收感应器, 或 /和超声波发射与接收 感应器, 优选的是红外线发射与接收一体式感应器。 将多个触发感应器安装在自动攻击设备 的各处, 用于感应其身边环境, 当该设备是可移动式设备, 使其在移动时能合理避开障碍物, 准确地自动寻径。  Preferably, the trigger sensor may be an infrared emitting and receiving sensor, or / and an ultrasonic transmitting and receiving sensor, preferably an infrared transmitting and receiving integrated sensor. Multiple trigger sensors are installed throughout the automatic attack device to sense the environment around them. When the device is a mobile device, it can reasonably avoid obstacles when moving, and automatically find the path automatically.
当该设备为可移动设备时, 优选地, 该装置上还设有全球定位模块, 用于定位该设备自 身的坐标信息, 协助其寻路, 并由无线收发模块共享至远程总遥控器。  When the device is a mobile device, preferably, the device is further provided with a global positioning module for locating the coordinate information of the device itself, assisting in path finding, and sharing by the wireless transceiver module to the remote total remote controller.
当该设备为可移动设备时, 优选地, 该装置上还设有电子罗盘, 用于为移动中的设备指 明方向, 使其能准确地避开障碍物, 及时转弯, 并且能重新返回正确方向继续前进。 在实际 应用时, 可以充分利用电子罗盘的功能, 将场地内的道路设置为正东、 正南、 正西、 正北, 以方便该设备寻路、 转弯, 避障、 迅速找到各个触发点。  When the device is a mobile device, preferably, the device is further provided with an electronic compass for indicating the direction of the moving device so that it can accurately avoid obstacles, turn in time, and return to the correct direction. Keep going. In practical applications, the function of the electronic compass can be fully utilized to set the roads in the site to Zhengdong, Zhengnan, Zhengxi, and Zhengbei, so as to facilitate the equipment to find paths, turn, avoid obstacles, and quickly find each trigger point.
作为优选, 在所述激光发射器上还设有增效装置, 其具体可以为电磁铁和旋转电机, 例 如拍打式电磁铁或推拉式电磁铁。 将增效装置安装在激光发射枪管上, 可以为开枪的动作制 造出强烈的动感, 例如, 拍打式电机或推拉式电磁铁可使多个激光发射枪管前后伸縮, 旋转 电机可使多个激光发射枪管同时旋转, 从而制造出生动、 震撼的射击动感效果。 为了进一步 实现更强烈的开枪动感效果, 还可以将激光发射枪管设置为多管旋转的机枪炮。  Preferably, a synergistic device is further provided on the laser emitter, which may specifically be an electromagnet and a rotating electrical machine, such as a tapping electromagnet or a push-pull electromagnet. The synergistic device is mounted on the laser firing barrel to create a strong dynamic motion for the firing. For example, a tapping motor or a push-pull electromagnet can allow multiple laser firing barrels to be telescoped before and after. The laser firing barrels are simultaneously rotated to create a dynamic, shocking shooting motion effect. In order to further achieve a more powerful shot-taking effect, it is also possible to set the laser firing barrel as a multi-tube rotating machine gun.
作为优选, 在所述设备上还设有音效模块, 具体为扬声器或喇叭或扩音器, 可以用于在 各种状况发出各种预录的音频, 例如: 某部分受损严重的语音提示、损失某功能的语音提示、 或语音警告对方投降、 迅速离开等, 也可以模拟激光发射枪或炮开动的声音, 还可以实时播 放工作人员通过远程总遥控器上的麦克风发出的语音, 该语音是通过无线收发模块从远程总 遥控器上获得的。  Preferably, the device further has a sound effect module, specifically a speaker or a speaker or a loudspeaker, which can be used to emit various pre-recorded audio in various situations, for example: a part of the voice prompt with severe damage, Loss of a voice prompt of a function, or voice warning to surrender, quickly leave, etc., can also simulate the sound of a laser launch gun or gun, and can also play the voice of the staff through the microphone on the remote total remote control in real time, the voice is Obtained from the remote total remote control via the wireless transceiver module.
作为优选, 所述设备上还设有光效模块, 具体为 EL冷光片和 /或 LED灯组, 安装在该设 备的各个部位, 用于模拟出该设备的能量生命状态, 例如用蓝光或绿光代表健康, 用黄光与 红光分别显示出受损程度, 再用多个不同颜色的 LED灯组按比例表示其生命值, 同时在激光 发射枪管上也可以安装 LED灯, 模拟开枪的能量传输与火焰。 Preferably, the device is further provided with a light effect module, specifically an EL cold light sheet and/or an LED light group, which is installed in various parts of the device for simulating the energy life state of the device, for example, using blue light or green light. Light represents health, with yellow light and The red light shows the degree of damage, and the life of the LED light group of different colors is proportionally expressed. At the same time, the LED light can also be installed on the laser launching barrel to simulate the energy transmission and flame of the shot.
作为优选, 所述设备上还设有发烟装置, 其安装在激光发射枪管上或设备的其他部位, 用以模拟激光发射枪或炮开动时产生的烟雾,以及设备受损严重时零件短路损坏产生的烟雾。 为安全起见, 本发明的发烟装置不是靠超声波雾化产生的水雾, 也不靠火花产生烟雾, 而是 靠微小电热丝燃烧医用烟油产生的烟雾, 不会产生水分使机器短路, 也不产生火花产生火灾, 同时无毒无污染对人体无害。 其主要结构原理是: 用烟油存储罐存放烟油, 罐内烟油通过金 属纤维连接电热丝, 当电热丝通电发热时使烟油产生烟雾, 这些烟雾存储在一个烟雾存储罐 体内, 当需要使用时, 用电磁铁打开烟雾存储罐上的阀门让烟雾升出。  Preferably, the device is further provided with a smoking device, which is installed on the laser emitting barrel or other parts of the device, to simulate the smoke generated when the laser emitting gun or the gun is started, and the short circuit of the device when the equipment is seriously damaged. Damage caused by smoke. For safety reasons, the smoking device of the present invention does not rely on the mist generated by ultrasonic atomization, nor does it generate smoke by means of a spark, but relies on a tiny electric heating wire to burn smoke generated by medical smoke oil, and does not generate moisture to short the machine. No sparks are generated to generate fire, and non-toxic and non-polluting is harmless to the human body. The main structural principle is: storing the smoke oil in the oil storage tank, the smoke oil in the tank is connected to the heating wire through the metal fiber, and the smoke oil is generated when the electric wire is energized and heated, and the smoke is stored in a smoke storage tank, when needed When in use, use an electromagnet to open the valve on the smoke storage tank to allow the smoke to rise.
作为优选, 所述设备上还设有语音输入模块, 包括: 麦克风和连接至控制模块的语音识 别模块, 以实现自动攻击设备傍边的队友对自动攻击设备以语音进行命令输入。 作为优选, 所述设备上还设有扩展接口, 用于安插各种增强设备作战属性的功能模块, 通过所述扩展接 口连接一个或多个其它辅助装置, 所述扩展接口是一个或多个插口或插槽。 例如, 当该设备 被玩家打败时, 玩家可以将功能模块插入附加接口中, 获取游戏设置中的各种虚拟能力值参 数、 属性的奖励, 又或者玩家通过把游戏预先设置好的特殊功能模块插入附加接口中, 模拟 黑客入侵自动攻击设备系统, 实现把其从新修理唤醒后, 投入到该玩家队伍进行战斗。  Preferably, the device further includes a voice input module, including: a microphone and a voice recognition module connected to the control module, so as to implement a command input by the teammate of the automatic attack device to the automatic attack device by voice. Preferably, the device is further provided with an expansion interface for inserting various functional modules for enhancing the operational attributes of the device, and the expansion interface is connected to one or more other auxiliary devices, and the expansion interface is one or more sockets. Or slot. For example, when the device is defeated by the player, the player can insert the function module into the additional interface to obtain various virtual ability value parameters and attribute rewards in the game settings, or the player inserts the special function module preset by the game. In the additional interface, the simulated hacker automatically attacks the device system, and after waking it up from the new repair, it is put into the player team to fight.
本发明还提供了一种自动攻击系统, 包括: 至少一个自动攻击设备、 至少一个触发点以 及至少一个辅助装备, 其中,  The present invention also provides an automatic attack system, including: at least one automatic attack device, at least one trigger point, and at least one auxiliary device, wherein
-…自动攻击设备, 包括: 主体、 安装在主体上的至少一个机械臂、 分别安装在主体正面 和背面的至少两个摄像头、 安装在主体上的至少一个光学信号感应器、 安装在主体上的至少 一个触发感应器, 其中,  - an automatic attack device, comprising: a main body, at least one mechanical arm mounted on the main body, at least two cameras respectively mounted on the front and the back of the main body, at least one optical signal sensor mounted on the main body, mounted on the main body At least one trigger sensor, wherein
所述主体与机械臂之间还设有旋转机构, 每个机械臂的末端设有至少一个光学信号发射 器, 以及  A rotating mechanism is further disposed between the main body and the mechanical arm, and at least one optical signal transmitter is disposed at an end of each mechanical arm, and
所述主体内部还设有控制模块, 摄像头输出连接至所述控制模块, 由所述控制模块控制 机械臂调整角度和方位并控制光学信号发射器发射激光信号或红外线信号;  The main body is further provided with a control module, and the camera output is connected to the control module, and the control module controls the arm to adjust the angle and orientation and control the optical signal transmitter to emit a laser signal or an infrared signal;
-…触发点, 包括第一发射装置、 充电电池和电量提示灯, 所述第一发射装置不间断地重 复发送一组编码信号;  - a trigger point, comprising a first transmitting device, a rechargeable battery and a power indicator light, said first transmitting device repeatedly transmitting a set of encoded signals without interruption;
--- -辅助装备, 包括: 第一接收装置, 用于接收所述第一发射装置发出的信号。  The auxiliary device includes: a first receiving device, configured to receive a signal sent by the first transmitting device.
作为优选, 所述第一发射装置为红外线发射管或超声波发射器, 所述第一接收装置相应 地为红外线接收器或超声波接收器。  Preferably, the first transmitting device is an infrared transmitting tube or an ultrasonic transmitter, and the first receiving device is correspondingly an infrared receiver or an ultrasonic receiver.
作为优选, 本系统中的自动攻击设备可以包括上述该自动攻击设备的所有优选方式, 在 此不再赘述。 但需要声明的是, 所述触发感应器, 可以是红外线发射与接收感应器, 或超声 波发射与接收感应器, 优选的是红外线发射与接收一体式感应器。 将多个触发感应器安装在 自动攻击设备的各处, 不仅能用于感应其身边环境, 当该设备是可移动式设备, 使其在移动 时能合理避开障碍物, 准确地自动寻径。 同时该红外线感应器也能接收触发点的第一发射装 置发出的信号, 使该自动攻击设备能确认正处于哪个触发点位置, 准确地定位其自身位置。 Preferably, the automatic attack device in the system may include all the preferred modes of the automatic attack device described above, This will not be repeated here. However, it should be noted that the trigger sensor may be an infrared transmitting and receiving sensor, or an ultrasonic transmitting and receiving sensor, preferably an infrared transmitting and receiving integrated sensor. Install multiple trigger sensors in the automatic attack equipment, not only can be used to sense the environment around them, when the equipment is a mobile device, it can reasonably avoid obstacles when moving, and accurately find the path automatically. . At the same time, the infrared sensor can also receive the signal from the first transmitting device of the trigger point, so that the automatic attack device can confirm which trigger point is at the position and accurately locate its own position.
作为优选, 所述触发点上还设有监测触发点周围环境的监测装置, 所述监测装置是人体 感应器或无线接收模块。 在触发点上还设有环境特效装置, 其包括光效模块和音效模块和舞 台喷烟机, 当检测装置检测到有玩家经过的时候通过光效模块、 音效模块、 舞台喷烟机营造 适合游戏的环境氛围, 例如闪动灯光、 发出怪兽的脚步声、 呼吸声、 各种叫声或喷出烟雾。  Preferably, the trigger point is further provided with a monitoring device for monitoring the environment around the trigger point, and the monitoring device is a human body sensor or a wireless receiving module. At the trigger point, there is also an environment special effect device, which includes a light effect module and a sound effect module and a stage spray machine. When the detecting device detects that a player passes by, the light effect module, the sound effect module, and the stage smoke machine are used to create a suitable game. Ambient atmosphere, such as flashing lights, making footsteps of monsters, breathing, various screams or spurting smoke.
作为优选, 所述辅助装备还包括第二发射装置, 用于发射供自动攻击设备中的摄像头捕 捉的不可见光或区别于其他光效模块颜色的可见光, 或者发出特殊颜色或特殊外形的光效, 如一字型, 二字型, 三角形; 相应地所述摄像头上加装一片滤镜, 如窄带滤光片, 使第二发 射装置所发出的不可见光的透过率为 80%~95%, 其他波长的光的透过率仅为 0.1%~10%。 当 辅助装备开启第二发射装置时被摄像头拍摄到, 摄像头输出的视频图像就能被控制模块内设 有的图像识别程序快速而准确地捕捉, 计算出到不可见光、 或特殊颜色或特殊形状光所在位 置, 从而准确定位玩家的位置, 并控制机械臂将激光发射枪对准目标并攻击。  Preferably, the auxiliary equipment further includes a second transmitting device, configured to emit invisible light captured by a camera in the automatic attack device or visible light different from the color of other light effect module, or emit a special color or special shape light effect, Such as a word type, a two-word type, a triangle; correspondingly, the camera is provided with a filter, such as a narrow-band filter, so that the transmittance of the invisible light emitted by the second emitting device is 80% to 95%, and the like The transmittance of light at a wavelength is only 0.1% to 10%. When the auxiliary equipment is turned on by the camera when the second transmitting device is turned on, the video image output by the camera can be quickly and accurately captured by the image recognition program provided in the control module to calculate invisible light, or special color or special shape light. Position, thereby accurately positioning the player's position, and controlling the robotic arm to aim the laser gun at the target and attack.
作为优选, 所述辅助装备还设有投降按钮, 可以是微型的轻触按钮, 该按钮通过电路连 接至第二发射装置, 设置该按钮为连续按 5秒被视为投降, 此时, 断开与第二发射装置的电 路连接, 即关闭不可见光发射管, 又或者设换不同颜色的光或不同形状的光效, 然后所有自 动攻击设备将无法在拍摄视频图像中锁定玩家, 将不再对攻击该玩家。  Preferably, the auxiliary equipment is further provided with a surrender button, which may be a micro-touch button, which is connected to the second transmitting device through a circuit, and the button is set to be continuously surrendered for 5 seconds, at this time, disconnected. Connected to the circuit of the second transmitting device, that is, the invisible light emitting tube is turned off, or the light of different colors or different shapes of light effects are changed, and then all the automatic attack devices will not be able to lock the player in the captured video image, and will no longer be Attack the player.
作为优选, 所述自动攻击系统中还设有智能显示单元, 所述智能显示单元包括用于输出 显示信息的显示屏和用于输入字符或数字的按键, 该智能显示单元可以为便携式 PDA。  Preferably, the automatic attack system further includes an intelligent display unit, the smart display unit includes a display screen for outputting display information and a button for inputting characters or numbers, and the smart display unit may be a portable PDA.
作为优选, 所述自动攻击设备上设有第一无线语音通讯模块, 所述远程总遥控器上设有 第二无线语音通讯模块, 所述第一无线语音通讯模块与第二无线语音通讯模块通过各自内置 的语音编解码模块芯片、 麦克风、 扬声器实现无线语音通讯。  Preferably, the automatic attack device is provided with a first wireless voice communication module, and the remote wireless remote control device is provided with a second wireless voice communication module, and the first wireless voice communication module and the second wireless voice communication module pass The built-in voice codec module chip, microphone, and speaker realize wireless voice communication.
附图说明 DRAWINGS
为进一步清楚地描述本发明, 下面结合附图及实施例作进一步阐述。  The invention will be further described in conjunction with the drawings and embodiments.
图 1是本发明所述自动攻击设备的实施例 1的结构示意图;  1 is a schematic structural diagram of Embodiment 1 of an automatic attack device according to the present invention;
图 2是图 1中机械臂放大示意图;  Figure 2 is an enlarged schematic view of the mechanical arm of Figure 1;
图 3是图 1中激光发射装置的结构示意图;  Figure 3 is a schematic structural view of the laser emitting device of Figure 1;
图 4是本发明所述自动攻击设备的实施例 2的结构示意图; 图 5是本发明所述自动攻击设备的实施例 3的结构示意图; 4 is a schematic structural diagram of Embodiment 2 of the automatic attack device according to the present invention; 5 is a schematic structural diagram of Embodiment 3 of the automatic attack device according to the present invention;
图 6是图 5中激光发射装置的结构示意图;  Figure 6 is a schematic structural view of the laser emitting device of Figure 5;
图 7是本发明所述自动攻击设备的实施例 4的结构示意图;  7 is a schematic structural diagram of Embodiment 4 of the automatic attack device according to the present invention;
图 8是本发明所述一种自动攻击系统应用的场景布局示意图。  FIG. 8 is a schematic diagram of a scenario layout of an automatic attack system application according to the present invention.
其中, 图中: 1-自动攻击设备, 10-主体, 11-第一机械臂, 12-第二机械臂, 13-激光发射 装置, 131-旋转多管机枪, 132-激光发射器, 133-旋转炮台, 134-炮台, 14-摄像头, 15-激光 接收器, 16-移动装置, 17-触发感应器, 18-光效模块, 19-扩展接口, 20-支架, 21-圆形回转 台, 22-面板。  Among them, in the figure: 1-automatic attack equipment, 10-body, 11-first arm, 12-second arm, 13-laser launcher, 131-rotary multi-barrel machine, 132-laser transmitter, 133- Rotating turret, 134-turret, 14-camera, 15-laser receiver, 16-mobile, 17-trigger sensor, 18-light module, 19-extension interface, 20-bracket, 21-round turntable, 22-panel.
具体实施方式 detailed description
以下给出本发明的详细实施方式。  Detailed embodiments of the invention are given below.
实施例 1  Example 1
本实施例 1具体给出了本发明的一种自动攻击设备, 请参照附图 1。该自动攻击设备 1包 括主体 10, 安装在主体 10顶部的两个机械臂, 分别为第一机械臂 11和第二机械臂 12, 两者 具体安装在主体 10顶部的旋转机构滑块上, 第一和第二机械臂 11和 12可随滑块在主体 10 顶部前后移动。其中, 第一机械臂 11的末端衔接一个用于发射激光编码信号的激光发射装置 13, 该机械臂 11与激光发射装置 13的具体衔接示意图也可参照附图 2。 该激光发射装置 13 包括由旋转电机驱动的旋转多管机枪 131, 及设于每个机枪枪口处的激光发射器 132, 由激光 发射器 132发出激光编码信号, 当该信号被辅助装置玩家身上的激光接收器接收时, 表示击 中目标, 而通过旋转电机驱动多个激光发射枪管同时旋转, 可以制造出生动、 震撼的射击动 感效果, 激光发射装置的放大示意图, 请参照图 3。 第二机械臂 12的末端衔接一个激光发射 装置 14, 该激光发射装置 14包括由旋转电机驱动的旋转炮台 133, 设于旋转炮台 133炮口处 的激光发射器 132, 以及, 由推拉式电磁铁驱动的可前后伸縮的炮台 134, 设于炮台 134炮口 处的激光发射器 132。 拍打式电机或推拉式电磁铁可使炮台 134前后伸縮, 旋转电机可炮台 133旋转射击, 从而增加了更强烈的开枪动感效果。  This embodiment 1 specifically shows an automatic attack device of the present invention, please refer to FIG. The automatic attack device 1 includes a main body 10, two mechanical arms mounted on the top of the main body 10, respectively a first mechanical arm 11 and a second mechanical arm 12, which are specifically mounted on a rotating mechanism slider at the top of the main body 10, The first and second robot arms 11 and 12 are movable back and forth with the slider at the top of the main body 10. The end of the first robot arm 11 is coupled to a laser emitting device 13 for transmitting a laser-encoded signal. The specific connection diagram of the robot arm 11 and the laser emitting device 13 can also be referred to FIG. The laser emitting device 13 includes a rotating multi-barrel machine gun 131 driven by a rotating electrical machine, and a laser emitter 132 disposed at the muzzle of each machine gun. The laser-encoder 132 emits a laser-encoded signal when the signal is applied to the auxiliary device player. When the laser receiver receives, it means that the target is hit, and by rotating the motor to drive a plurality of laser emitting barrels to rotate at the same time, it is possible to manufacture a dynamic and shocking shooting motion effect. For an enlarged schematic view of the laser emitting device, please refer to FIG. The end of the second robot arm 12 is coupled to a laser emitting device 14 including a rotary turret 133 driven by a rotary electric machine, a laser emitter 132 disposed at the muzzle of the rotary turret 133, and a push-pull electromagnet The driven front and rear telescopic turret 134 is disposed at the laser emitter 132 at the muzzle of the turret 134. The tapping motor or push-pull electromagnet can make the turret 134 front and rear telescopic, and the rotating motor can rotate the turret 133 to increase the dynamic effect of the shot.
在主体 10的正面和背面分别各设置两个摄像头 14, 用于拍摄该设备 1周围玩家的行踪, 该摄像头输出连接至控制模块 (图 1中未示出), 该控制模块设置在设备 1的主体 10内部, 本实施例中是微控制器。该控制模块中的视频读取程序将分析摄像头 14所拍摄的视频, 并驱 动控制模块控制第一和第二机械臂 11和 12调整角度和方位, 同时并控制激光发射器 132发 射激光信号, 向目标攻击。  Two cameras 14 are respectively disposed on the front and the back of the main body 10 for capturing the whereabouts of the player around the device 1. The camera output is connected to a control module (not shown in FIG. 1), and the control module is disposed on the device 1. Inside the main body 10, in this embodiment, it is a microcontroller. The video reading program in the control module will analyze the video captured by the camera 14, and drive the control module to control the first and second robot arms 11 and 12 to adjust the angle and orientation, and simultaneously control the laser emitter 132 to emit the laser signal, Target attack.
此外, 主体 10上多处位置都设有激光接收器 15, 如图 1所示, 如设于机械臂 11、 12侧 面、 设于主体 10两侧等, 用于接收玩家的武器如激光发射枪等发出的激光信号, 当激光接收 器 15接收到激光信号时表示该设备 1中弹, 比如移动装置附近的激光接收器被击中, 伤害过 多, 控制模块控制移动装置停止工作, 又例如机械臂上激光接收器被击中伤害过多, 控制模 块控制机械臂下垂不工作。 设备 1上还设有无线收发模块, 用于与远程总遥控器交换各种无 线信号, 包括在必要时让工作人员远程遥控该设备 1的移动与攻击。 In addition, a laser receiver 15 is disposed at a plurality of positions on the main body 10, as shown in FIG. 1, such as on the side of the robot arms 11, 12, on both sides of the main body 10, etc., for receiving a player's weapon such as a laser gun. Waiting for the laser signal to be emitted, when the laser receives When receiving the laser signal, the device 15 indicates that the device 1 is bombarded, for example, the laser receiver near the mobile device is hit, the damage is excessive, the control module controls the mobile device to stop working, and for example, the laser receiver on the robot arm is hit and injured. Too much, the control module controls the robot arm to sag and does not work. The device 1 also has a wireless transceiver module for exchanging various wireless signals with the remote total remote controller, including allowing the worker to remotely remotely control the movement and attack of the device 1 when necessary.
主体 10的底部设有使设备 1运动的移动装置 16, 在本实施例 1中, 该移动装置 16具体 为设于主体底部的 4个车轮, 这 4个车轮两两互成直线排列, 共同支撑主体 10, 因此, 本实 施例 1的自动攻击设备 1的结构类似坦克, 称为智能移动攻击机器人。  The bottom of the main body 10 is provided with a moving device 16 for moving the device 1. In the first embodiment, the moving device 16 is specifically four wheels disposed at the bottom of the main body, and the four wheels are arranged in line with each other to support each other. The main body 10, therefore, the automatic attack device 1 of the first embodiment is similar in structure to a tank, and is called a smart mobile attack robot.
主体 10上还多处设有触发感应器 17, 如图 1所示, 设于主体 10侧面、 主体 10正面与侧 面交界处。 本实施例中的触发感应器是红外感应器, 用来感应设备 1周围的环境, 当感应到 周围的障碍物如墙壁时, 可使设备 1在移动时能合理避开障碍物, 准确地自动寻径。  The main body 10 is also provided with trigger sensors 17, which are disposed on the side of the main body 10 and at the boundary between the front side and the side of the main body 10. The trigger sensor in this embodiment is an infrared sensor for sensing the environment around the device 1. When an obstacle such as a wall is sensed, the device 1 can reasonably avoid the obstacle while moving, and accurately and automatically Path finding.
在该车载式自动攻击设备 1上还设有全球定位模块, 用于定位该设备 1自身的坐标信息, 协助其寻路, 并由无线收发模块 (图 1中未示出) 共享至总遥控器。 此外, 在该设备 1上还 设有电子罗盘, 用于为移动中的设备指明方向, 使其能准确地避开障碍物, 及时转弯, 并且 能重新返回正确方向继续前进。 在本实施例 1中, 由于迷宫中的道路通常都是垂直纵横交错 的, 即道路呈正东、 正南、 正西、 正北走向, 非常方便采用电子罗盘的功能, 来为该可移动 设备寻路、 转弯, 避障、 迅速找到系统中布置的各个触发点。  The vehicle-mounted automatic attack device 1 further has a global positioning module for locating the coordinate information of the device 1 to assist in path finding, and is shared by the wireless transceiver module (not shown in FIG. 1) to the total remote controller. . In addition, an electronic compass is provided on the device 1 for indicating the direction of the moving device so that it can accurately avoid obstacles, make a timely turn, and return to the correct direction to continue. In the first embodiment, since the roads in the labyrinth are usually vertically crisscrossed, that is, the road is in the east, the south, the west, and the north, it is very convenient to use the function of the electronic compass to find the mobile device. Roads, turns, obstacle avoidance, quickly find the various trigger points placed in the system.
该设备 1上还设有光效模块 18, 可选用 EL冷光片或 LED灯组, 在本实施例 1中具体为 一组多个 LED灯排列分布, 安装在该设备 1的各个部位, 如图 1所示, 在机械臂 11和 12上 都装有光效模块 18, 用于表征机械臂的能量生命状态。 例如, 用蓝光或绿光代表健康, 用黄 光与红光分别显示出受损程度, 再用多个不同颜色的 LED灯组按比例表示其生命值, 当一个 机械臂 11的 LED灯全部为红色时, 表示该机械臂 11已受到重创无法正常使用。 此外, 在机 械臂 11的末端的激光发射装置 13上也设有光效模块 18, 用于模拟激光发射枪或炮台开枪的 能量传输与火焰。 在主体 10上也设有相应的光效模块 18, 用于模拟整台设备 1的能量生命 状态。  The device 1 is further provided with a light effect module 18, which may be an EL cold light sheet or an LED light group. In the first embodiment, a plurality of LED lights are arranged and arranged, and are installed in various parts of the device 1, as shown in the figure. As shown in Fig. 1, a light effect module 18 is mounted on the robot arms 11 and 12 for characterizing the energy life state of the robot arm. For example, blue or green light represents health, yellow light and red light respectively show the degree of damage, and then a plurality of different color LED light groups are used to proportionally represent their life values, when the LED lights of one mechanical arm 11 are all When it is red, it means that the robot arm 11 has been damaged and cannot be used normally. In addition, a light effect module 18 is also provided on the laser emitting device 13 at the end of the mechanical arm 11 for simulating the energy transfer and flame of the laser gun or the gun. A corresponding light effect module 18 is also provided on the main body 10 for simulating the energy life state of the entire device 1.
本发明中光效模块作用如下:  The light effect module of the present invention functions as follows:
a、 多个 LED灯排列, 用开启 LED灯的数量或比例或不同颜色的比例来提示出自动攻击 系统的损坏程度, 例如一条机械臂上有 10组 LED灯, 该机械臂完好无损的时候 10组 LED 灯开启, 或全开启成蓝色, 当受到攻击后损失了一半的虚拟血值量后 , 控制模块关闭其中 5 组 LED灯, 或把其中 5组蓝色的 LED灯换成红色, 这类 LED组可安装于自动攻击系统的各 个部分, 以类似的方式向提示玩家们各个部分的损坏程度;  a. Arrange multiple LED lights. Use the number or proportion of LED lights or the ratio of different colors to indicate the damage degree of the automatic attack system. For example, there are 10 sets of LED lights on a robot arm. When the arm is intact, 10 The group LED is turned on, or fully turned blue. After losing half of the virtual blood value after the attack, the control module turns off 5 sets of LED lights, or replaces 5 sets of blue LED lights into red. Class LED groups can be installed in various parts of the automatic attack system to alert the player to various parts of the damage in a similar manner;
b、 多个 LED 组集中照射, 作伪一个照面系统, 方便自己的摄像头拍摄和方便与自己共 同作战的玩家在黑暗中活动; b. Multiple LED groups are concentrated and used as a fake surface system to facilitate camera shooting and convenient sharing with themselves. Players in combat are active in the dark;
c、用裁剪成各种形状的 EL冷光片包装自动攻击系统, 加上 EL冷光片的荧光特效, 使自 动攻击系统看上去更有能量更有未来科技的感觉。  c. The automatic attack system is packaged with EL cold light film cut into various shapes, and the fluorescent effect of EL cold light film makes the automatic attack system look more energetic and has the feeling of future technology.
该设备 1上还设有扩展接口 19,用于安插一个或多个各种增强设备作战属性的功能模块, 该扩展接口 19具体是一个或多个插口或插槽, 例如可以是 USB口。 当该设备 1被玩家打败 时, 玩家可以将功能模块插入扩展接口中, 获取相应的属性奖励。 例如, 该功能模块可以是 属性增强模块, 将其通过扩展接口安插到自动攻击设备上, 可增强设备上的各种属性与光效, 如攻击力、 力量、 敏捷度等。 该功能模块也可以是装备升级模块或电子货币卡等, 用于在真 人 PRG游戏中提升装备等级或购买其他功能属性,又或者玩家通过把游戏预先设置好的特殊 功能模块插入附加接口中, 模拟黑客入侵自动攻击设备系统, 实现把其从新修理唤醒后, 投 入到该玩家队伍进行战斗。  The device 1 further has an expansion interface 19 for inserting one or more functional modules for enhancing the operational attributes of the device. The expansion interface 19 is specifically one or more sockets or slots, and may be, for example, a USB port. When the device 1 is defeated by the player, the player can insert the function module into the extension interface to obtain the corresponding attribute reward. For example, the function module may be an attribute enhancement module, which is inserted into the automatic attack device through the expansion interface, and can enhance various attributes and light effects on the device, such as attack power, power, agility, and the like. The function module can also be an equipment upgrade module or an electronic money card, etc., for upgrading the equipment level or purchasing other function attributes in the live PRG game, or the player inserts the special function module preset by the game into the additional interface, and simulates The hacker automatically attacks the device system, and after waking it up from the new repair, it is put into the player team to fight.
该设备 1上还可以设有发烟装置 (图 1中未示出), 将其安装在激光发射装置 13上或设 备 1的其他部位, 用以模拟激光发射枪或炮台开动时产生的烟雾, 以及设备 1受损严重时零 件短路损坏产生的烟雾。 为安全起见, 本发明的发烟装置靠微小电热丝燃烧医用烟油产生的 烟雾, 不会产生水分使机器短路, 也不产生火花产生火灾。 其主要结构原理是: 用烟油存储 罐存放烟油, 罐内烟油通过金属纤维连接电热丝, 当电热丝通电发热时使烟油产生烟雾, 这 些烟雾存储在一个烟雾存储罐体内, 当需要使用时, 用电磁铁打开烟雾存储罐上的阀门让烟 雾升出。  The device 1 can also be provided with a smoking device (not shown in Fig. 1), which is mounted on the laser emitting device 13 or other parts of the device 1 to simulate the smoke generated when the laser emitting gun or the turret is activated. And the smoke generated by the short-circuit of the parts when the equipment 1 is seriously damaged. For safety reasons, the smoking device of the present invention burns smoke generated by medical tobacco oil by means of a tiny electric heating wire, does not generate moisture to short-circuit the machine, and does not generate a spark to cause a fire. The main structural principle is: storing the smoke oil in the oil storage tank, the smoke oil in the tank is connected to the heating wire through the metal fiber, and the smoke oil is generated when the electric wire is energized and heated, and the smoke is stored in a smoke storage tank, when needed When in use, use an electromagnet to open the valve on the smoke storage tank to allow the smoke to rise.
该设备 1上还设有语音输入模块 (图 1中未示出), 其包括: 麦克风和连接至控制模块的 语音识别模块, 实现自动攻击设备傍边的队友与自动攻击设备通过语音进行命令输入。此外, 该设备 1还设有音效模块, 具体为扬声器, 用于在各种状况发出各种预录的音频, 例如: 某 部分受损严重的语音提示、 损失某功能的语音提示、 或语音警告对方投降、 迅速离开等, 也 可以模拟激光发射枪开动的声音, 还可以实时播放工作人员通过远程总遥控器 4上的麦克风 发出的语音, 该语音是通过无线收发模块从远程总遥控器上获得的。  The device 1 further has a voice input module (not shown in FIG. 1), which includes: a microphone and a voice recognition module connected to the control module, and the teammates and the automatic attack device that automatically attack the device are commanded by voice. In addition, the device 1 is further provided with a sound effect module, specifically a speaker, for emitting various pre-recorded audios in various situations, for example: a part of a severely damaged voice prompt, a voice prompt for losing a function, or a voice warning The surrender of the other party, rapid departure, etc., can also simulate the sound of the laser launching gun, and can also play the voice of the staff through the microphone on the remote total remote control 4 in real time. The voice is obtained from the remote total remote controller through the wireless transceiver module. of.
实施例 2  Example 2
本实施例 2具体给出了本发明的另一种自动攻击设备, 请参照附图 4。实施例 2中所示出 的设备与实施例 1的结构大致相同, 所不同之处在于: 1 ) 设备 1的主体 10呈现出类似山地 摩托车的架构, 称为山地摩托车式自动攻击设备。 2) 在主体 10上设有支架 20, 由支架 20 构成一个较高的平台, 在该平台上设置激光发射装置 13, 其中, 该激光发射装置 13包括一 个由旋转电机驱动的旋转多管机枪 131, 及设于每个机枪枪口处的激光发射器 132, 由激光发 射器 132发出激光编码信号, 当该信号被玩家身上的激光接收器接收时, 表示击中目标, 而 通过旋转电机驱动多个激光发射枪管同时旋转, 可以制造出生动、 震撼的射击动感效果。 该 激光发射装置 13还包括一个由拍打式电磁铁驱动的可前后伸縮的炮台 134, 设于炮台 134炮 口处的激光发射器 132。 拍打式电磁铁可使炮台 134前后伸縮, 从而增加了更强烈的开枪动 感效果。 This embodiment 2 specifically shows another automatic attack device of the present invention. Please refer to FIG. The apparatus shown in Embodiment 2 is substantially the same as the structure of Embodiment 1, except that: 1) The main body 10 of the apparatus 1 exhibits a structure similar to a mountain motorcycle, which is called a mountain motorcycle type automatic attack apparatus. 2) A bracket 20 is provided on the main body 10, and a high platform is formed by the bracket 20, and a laser emitting device 13 is disposed on the platform, wherein the laser emitting device 13 includes a rotating multi-barrel machine gun 131 driven by a rotating electric machine. And a laser emitter 132 disposed at the muzzle of each machine gun, and the laser encoder 132 emits a laser coded signal, and when the signal is received by the laser receiver of the player, it indicates that the target is hit, and By rotating a motor to drive multiple laser-emitting barrels to rotate at the same time, it is possible to create a dynamic and powerful shooting motion effect. The laser emitting device 13 further includes a front and rear extendable turret 134 driven by a tapping electromagnet, and a laser emitter 132 disposed at the muzzle of the turret 134. The tapping electromagnet allows the turret 134 to flex forward and backward, thereby adding a more powerful shot-motion effect.
同时, 与实施例 1一样, 本实施例 2所述山地车摩托车式自动攻击设备的多个部分都按 照有激光接收器 15与光效模块 18, 能接收玩家的攻击武器上的激光信号攻击直到损坏, 并 且用光效显示出伤害程度, 还有发烟装置模仿开枪或损坏效果, 值得一提的是, 这载人的道 具能够给玩家进入驾驶, 自动攻击设备也可以停止自动攻击功能而让玩家自动瞄准攻击, 当 轮胎部分的激光接收器接收到的激光伤害达到一定预设值, 控制模块将停止该载具的油门的 工作, 使得玩家将不能再驾驶该载具移动。  Meanwhile, as in the first embodiment, the plurality of parts of the mountain bike motorcycle-type automatic attack device of the second embodiment are in accordance with the laser receiver 15 and the light effect module 18, and can receive the laser signal attack on the attacking weapon of the player. Until it is damaged, and the degree of damage is displayed by the light effect, and the smoking device simulates the shooting or damage effect. It is worth mentioning that the manned item can give the player a driving, and the automatic attack device can also stop the automatic attack function. And let the player automatically aim the attack, when the laser damage received by the laser receiver of the tire part reaches a certain preset value, the control module will stop the work of the throttle of the vehicle, so that the player will no longer be able to drive the vehicle to move.
实施例 3  Example 3
本实施例 3具体给出了本发明的另一种自动攻击设备, 请参照附图 5。实施例 3所示出的 设备与实施例 1的结构大致相同, 所不同之处在于: 1 ) 设备 1的主体 10呈现出类似飞机的 结构, 成为飞机式自动攻击设备。 2)在实施例 3中, 移动装置 16具体为设于主体 10顶端的 四个螺旋桨, 如图 5所示, 包括飞机机翼位置的两个直径较大的螺旋桨和飞机机尾的两个直 径略小的螺旋桨。 在螺旋桨的作用下, 带动该设备 1脱离地面在空中飞行。 为了保持飞行的 平衡性, 该设备 1还加设了陀螺仪, 以保证飞行的平衡。 3)在机身底部机头位置设有两个激 光发射装置 13, 均为由旋转电机驱动的旋转多管机枪 131, 及设于每个机枪枪口处的激光发 射器 132。 该激光发射装置 13的结构和作用与实施例 1相同, 仅安装位置不同, 其放大示意 图如图 6所示。  This embodiment 3 specifically shows another automatic attack device of the present invention. Please refer to FIG. The apparatus shown in Embodiment 3 is substantially the same as the structure of Embodiment 1, except that: 1) The main body 10 of the apparatus 1 exhibits an aircraft-like structure and becomes an aircraft type automatic attack equipment. 2) In Embodiment 3, the mobile device 16 is specifically four propellers provided at the top end of the main body 10, as shown in FIG. 5, two diameter propellers including the aircraft wing position and two diameters of the aircraft tail. Slightly smaller propeller. Under the action of the propeller, the device 1 is driven to fly off the ground in the air. In order to maintain the balance of flight, the device 1 also has a gyroscope to ensure the balance of flight. 3) Two laser emitting devices 13 are provided at the bottom of the fuselage, 13 are rotating multi-barrel guns 131 driven by a rotating electric machine, and laser transmitters 132 disposed at the muzzle of each machine. The structure and function of the laser emitting device 13 are the same as those of the first embodiment, and only the mounting positions are different, and an enlarged schematic view thereof is shown in Fig. 6.
实施例 4  Example 4
本实施例 4具体给出了本发明的另一种自动攻击设备, 请参照附图 7。实施例 4所给出的 结构与实施例 1~3相比, 最大的区别是: 实施例 4示出的设备是固定式设备, 非可移动设备, 其中不包括移动装置。 这种设备被固定设于系统的游戏场景中, 例如墙壁上方、 柱子上方、 通道尽头、 拐角处、 道路中间, 天花板等, 或根据游戏情节需要可将其固设于任意位置。 与 实施例 1~3所述的可移动式设备相比, 固定式设备不能随意移动, 不能躲避玩家的攻击, 只 能不断地向玩家进攻。  This embodiment 4 specifically shows another automatic attack device of the present invention, please refer to FIG. The maximum difference between the structure given in Embodiment 4 and Embodiments 1 to 3 is that the device shown in Embodiment 4 is a stationary device, a non-mobile device, and does not include a mobile device. Such equipment is fixed in the game scene of the system, such as above the wall, above the pillars, at the end of the passage, at the corners, in the middle of the road, at the ceiling, etc., or can be fixed at any position according to the needs of the game. Compared with the portable devices described in Embodiments 1 to 3, the stationary device cannot move freely, cannot evade the player's attack, and can only continuously attack the player.
在实施例 4中, 主体 10呈圆台状, 其底部被固设于所需的任意位置。 在主体 10上装设 有圆形回转台 21, 并于该回转台 21上装设 2个机械臂 11和 12, 回转台 21可以回转运动, 进而带动机械臂 11和 12进行二维平面旋转, 从而使激光射击范围更广, 更灵活。 两个机械 臂及其所连接的激光发射装置的构成与实施例 1相似, 在此不赘述。 不同之处在于: 在激光 发射装置 13的前端还加装面板 22, 该面板 22上设有表征激光发射枪能量输出强弱的光效模 块 18, 具体为一组 LED灯。 In the fourth embodiment, the main body 10 has a truncated cone shape, and the bottom portion thereof is fixed at any desired position. A circular turret 21 is mounted on the main body 10, and two robot arms 11 and 12 are mounted on the turret 21, and the turret 21 can be rotated, thereby driving the robot arms 11 and 12 to perform a two-dimensional plane rotation, thereby Laser shooting range is wider and more flexible. The configuration of the two robot arms and the laser emitting device to which they are connected is similar to that of Embodiment 1, and will not be described herein. The difference is: in the laser The front end of the launching device 13 is further provided with a panel 22, and the panel 22 is provided with a light effect module 18 for characterizing the energy output of the laser gun, specifically a group of LED lamps.
与实施例 3—样, 本激光发射装置可以自动攻击也可以有玩家自行控制攻击。  As in the third embodiment, the laser emitting device can be automatically attacked or the player can control the attack by himself.
实施例 5  Example 5
在本实施例 5 中, 给出了一种用于激光射击游戏中的自动攻击系统, 该系统具体应用在 激光对战游戏的场景中, 在本实施例中, 该场景为由植物绿篱搭成的迷宫, 如附图 8所示。 该系统包括 5个自动攻击设备 1, 沿迷宫每条道路中点、 拐角处设置的 50个触发点, 这些触 发点按照由 A1~A50的顺序编号, 以及供 20个玩家使用的辅助装备。 这 5个自动攻击设备 1 是如实施例 1~4所述的固定式自动攻击设备, 或可移动自动攻击设备。  In the fifth embodiment, an automatic attack system for use in a laser shooting game is presented. The system is specifically applied to a scene of a laser battle game. In this embodiment, the scene is formed by a plant hedge. The labyrinth is shown in Figure 8. The system consists of 5 automatic attack devices 1, 50 trigger points set along the midpoint and corner of each road along the maze. These trigger points are numbered in the order of A1~A50, and auxiliary equipment for 20 players. The five automatic attack devices 1 are fixed automatic attack devices as described in Embodiments 1 to 4, or mobile automatic attack devices.
触发点包括红外线发射管、 充电电池和电量提示灯。 每个触发点的红外线发射管都不间 断地重复发送一组代表其位置的独一无二的编码信号, 让经过的玩家 (由设置在玩家作战衣 服上或身上任何位置的辅助装备接收) 或可移动设备 1接收。 由于该信号中包括触发点的编 号, 因此, 玩家或可移动自动攻击设备 1经过这些触发点时, 通过其两者身上的无线收发模 块与远程总遥控器的信号交换可以使后台工作人员或全玩家掌握各玩家及设备的位置。  The trigger points include an infrared emission tube, a rechargeable battery, and a power indicator light. The infrared transmitting tube of each trigger point repeatedly transmits a unique set of encoded signals representing its position, allowing the passing players (received by the auxiliary equipment set on the player's combat clothes or anywhere on the body) or the mobile device 1 Receive. Since the signal includes the number of the trigger point, when the player or the mobile automatic attack device 1 passes through the trigger points, the handshake between the wireless transceiver module and the remote total remote controller of the two can make the background staff or the whole The player grasps the position of each player and device.
辅助装备具体安装在玩家的作战衣服上, 其上设有用于接收触发点的红外线发射管发出 信号的红外线接收器, 并可通过无线收发模块把编号信息发送给远程的总遥控器, 使工作人 员掌握该玩家实际位置信息。  The auxiliary equipment is specifically installed on the player's combat clothes, and an infrared receiver for transmitting a signal from the infrared transmitting tube for receiving the trigger point is provided, and the number information is transmitted to the remote total remote controller through the wireless transceiver module, so that the staff member Master the actual location information of the player.
该辅助装备还包括不可见光发射管, 用于发射供自动攻击设备 1 中的摄像头捕捉的不可 见光。 这种不可见光发射管外形表现为特别形状的灯, 如可以是长条形或三角形等, 根据其 形状的不同, 或颜色的不同方便控制模块的程序识别捕捉。此外, 辅助装备还设有投降按钮, 可用微型的轻触按钮代替, 该按钮通过电路连接至不可见光发射管, 设置该按钮为连续按 5 秒被视为投降, 此时, 断开与不可见光发射管的电路连接, 即关闭不可见光发射管, 或设换 不同颜色的灯光, 然后所有自动攻击设备 1都将无法根据拍摄的视频图像捕抓到该玩家, 不 再攻击该玩家, 模拟自动攻击设备有极高人工智能。  The auxiliary equipment also includes an invisible light emitting tube for emitting invisible light captured by a camera in the automatic attack device 1. The shape of the invisible light-emitting tube is characterized by a special shape of the lamp, such as a long strip or a triangle, etc., depending on its shape, or a different color, which facilitates the program recognition capture of the control module. In addition, the auxiliary equipment is also equipped with a surrender button, which can be replaced by a miniature touch button. The button is connected to the invisible light emitting tube through a circuit. Setting the button for continuous pressing for 5 seconds is considered as surrender, at this time, disconnecting and invisible light. The circuit connection of the launch tube, that is, to close the invisible light emitting tube, or to change the light of different colors, then all the automatic attack devices 1 will not be able to capture the player according to the captured video image, no longer attack the player, simulate automatic attack The equipment has extremely high artificial intelligence.
此外, 在本发明的自动攻击系统中还设有智能显示单元, 该智能显示单元包括用于输出 显示信息的显示屏和用于输入字符或数字的按键, 具体可以是 PDA模块, 该 PDA模块设有 显示屏和按键。 当自动攻击系统安设在载具上或是作为固定炮台时, 该 PDA模块主要是用于 显示所有游戏参与人员的位置信息和地图信息。  In addition, an intelligent display unit is further provided in the automatic attack system of the present invention, and the smart display unit includes a display screen for outputting display information and a button for inputting characters or numbers, and specifically may be a PDA module, and the PDA module is provided. There are displays and buttons. When the automatic attack system is installed on the vehicle or as a fixed turret, the PDA module is mainly used to display the location information and map information of all game participants.
该系统的工作过程如下:  The working process of the system is as follows:
游戏开始时, 开启所有设于迷宫中的触发点, 玩家穿上装有辅助装备的作战衣服, 并开 启辅助装备。系统中的所有自动攻击设备 1均上电启动, 设备 1上的摄像头 14开始不断地扫 描其视野范围内能捕捉到的玩家信息, 即扫描是否有由辅助装备的不可见光发射管发出的不 可见光, 或特殊颜色的光, 或特殊形状的光。 视频扫描的同时, 可移动的自动攻击设备 1, 还利用其移动装置 16在迷宫内移动, 主动寻找可进攻的目标。 当玩家经过触发点, 触发点不 停发出的坐标信号给玩家身上的辅助装置接收, 通过玩家身上原有的无线收发模块, 把这个 坐标跟玩家人物 ID发送出去,远程总遥控器通过无线收发模块接收到将能在其系统中得知该 玩家的实时位置信息, 这些信息按游戏设定自动共享给其他玩家, 也共享给所有的自动攻击 设备, 使得自动攻击设备上的智能显示单元上的游戏地图上显示出该玩家的对应位置, 同时 可自动移动的自动攻击设备将开始根据控制模块的设置, 计算最短路径, 并移动到该玩家刚 刚经过的触发点位置, 在途中, 不断的用摄像头扫描攻击敌人, 并不断的按游戏规定接收远 程总遥控器发送过来的最新敌人位置信息, 不断的调整路线。 当可移动式自动攻击设备 1经 过触发点时, 接收到触发点所发出的红外线信号, 解码该相应信号更新自己的位置信息并且 重新调整路线, 实际上可移动式自动攻击设备的移动路线就是触发点与触发点之间的移动, 控制模块里面必须要在逻辑上全面的预设好所有触发点与触发点之间的最短有效路线。 其无 线收发模块与总遥控器上的数据传输还包括视频信息传输, 能方便工作人员观看视频在必要 时手动控制自动攻击设备。 At the beginning of the game, all the trigger points set in the maze are turned on. The player puts on the combat clothes with the auxiliary equipment and turns on the auxiliary equipment. All automatic attack devices 1 in the system are powered on, and the camera 14 on the device 1 starts to sweep continuously. The player information captured in the field of view is scanned, that is, whether there is invisible light emitted by the invisible light emitting tube of the auxiliary equipment, or light of a special color, or light of a special shape. At the same time as the video scan, the mobile automatic attack device 1 also moves with its mobile device 16 in the maze to actively seek for an attackable target. When the player passes the trigger point, the coordinate signal sent by the trigger point is continuously received by the auxiliary device on the player, and the coordinate is transmitted to the player character ID through the original wireless transceiver module of the player, and the remote total remote controller passes the wireless transceiver module. Received real-time location information that will be known to the player in its system. This information is automatically shared with other players according to the game settings, and is also shared with all automatic attack devices, enabling automatic attack on the game on the smart display unit on the device. The corresponding position of the player is displayed on the map, and the automatic attacking device that can be automatically moved will start to calculate the shortest path according to the setting of the control module, and move to the trigger point position that the player has just passed, and continuously scan with the camera on the way. Attack the enemy, and constantly receive the latest enemy location information sent by the remote total remote control according to the game rules, and constantly adjust the route. When the mobile automatic attack device 1 passes the trigger point, it receives the infrared signal emitted by the trigger point, decodes the corresponding signal to update its position information, and re-adjusts the route. In fact, the moving route of the mobile automatic attack device is triggered. The movement between the point and the trigger point, the control module must be logically comprehensive to preset the shortest effective route between all the trigger points and the trigger point. The data transmission on the wireless transceiver module and the total remote controller also includes video information transmission, which can facilitate the staff to watch the video and manually control the automatic attack device when necessary.
当摄像头 14扫描到不可见光时, 其立即将所采集的视频图像通过接口传入控制模块, 控 制模块分析视频中动态目标的大概位置, 并通过程序控制机械臂 11旋转至适当位置, 同时控 制激光发射装置 13主动攻击目标。 在该摄像头 14上可以装设广角镜, 从而增加拍摄范围。 为更好地配合辅助装备, 在该摄像头 14上还加装一片滤镜, 如窄带滤光片, 使不可见光的透 过率为 80%~95%, 其他波长的光的透过率仅为 0.1%~10%。  When the camera 14 scans into the invisible light, it immediately transmits the captured video image to the control module through the interface, and the control module analyzes the approximate position of the dynamic target in the video, and controls the mechanical arm 11 to rotate to the appropriate position by the program, and simultaneously controls the laser. The transmitting device 13 actively attacks the target. A wide-angle lens can be mounted on the camera 14 to increase the shooting range. In order to better cooperate with the auxiliary equipment, a filter such as a narrow-band filter is also applied to the camera 14, so that the transmittance of the invisible light is 80% to 95%, and the transmittance of light of other wavelengths is only 0.1%~10%.
玩家受到自动攻击设备 1 的进攻时, 可以予以反击, 或者当玩家先发现自动攻击设备 1 时, 可以主动进攻该设备 1。 自动攻击设备 1的主体 10上所设置的多个激光接收器 15可以 接受来自玩家的激光发射器所发出的激光信号, 并且由 LED灯组成的光效模块 18将提示自 动攻击设备 1的生命值, 其中用蓝光或绿光代表健康, 用黄光与红光分别显示出受损程度。 若机械臂 11的 LED灯全部为红色, 则表示该机械臂 11已受到重创无法正常使用, 不再攻击 玩家。 若自动攻击设备 1的 LED灯全部为红色, 则表示该设备 1已受到重创, 失去战斗力, 不再攻击玩家。 此时, 玩家可以从其附加接口 19中获得额外的属性奖励。  When the player is attacked by the automatic attack device 1, the player can counterattack, or when the player first discovers the automatic attack device 1, he can actively attack the device. The plurality of laser receivers 15 disposed on the main body 10 of the automatic attack device 1 can receive the laser signal emitted from the laser emitter of the player, and the light effect module 18 composed of the LED lamps will prompt the automatic attack device 1 to have the life value. Among them, blue or green light represents health, and yellow light and red light respectively show the degree of damage. If the LED lights of the robot arm 11 are all red, it means that the robot arm 11 has been hit hard and cannot be used normally, and the player is no longer attacked. If the LED lights of the automatic attack device 1 are all red, it means that the device 1 has been hit hard, loses combat power, and no longer attacks the player. At this point, the player can get additional attribute rewards from its additional interface 19.
当玩家受到自动攻击设备 1 的强烈进攻并支撑不住时, 玩家可以按下辅助装备上的投降 按钮, 该按钮会断开不可见光发射管的发射, 从而使玩家从自动攻击设备 1的摄像头 14的视 野中消失, 此时, 自动攻击设备 1捕捉不到玩家的信号, 故将停止对玩家的进攻。  When the player is strongly attacked by the automatic attacking device 1 and cannot be supported, the player can press the surrender button on the assisting device, the button will disconnect the invisible light emitting tube, thereby causing the player to automatically attack the camera 1 of the device 1 The field of vision disappears. At this time, the automatic attack device 1 cannot capture the player's signal, so the attack on the player will be stopped.
此外, 为了方便自动攻击设备与远程总遥控器之间进行无线语音通讯, 还可以在该自动 攻击设备上设置第一无线语音通讯模块, 在远程总遥控器上设第二无线语音通讯模块, 该第 一无线语音通讯模块与第二无线语音通讯模块通过各自内置的语音编解码模块芯片、麦克风、 扬声器实现无线语音通讯。 In addition, in order to facilitate wireless voice communication between the automatic attack device and the remote total remote controller, the automatic The first wireless voice communication module is set on the attack device, and the second wireless voice communication module is set on the remote total remote controller, and the first wireless voice communication module and the second wireless voice communication module pass the respective built-in voice codec module chip and microphone. The speaker realizes wireless voice communication.
本发明所述自动攻击系统可以应用至其他场景中, 可以包括不同数目的自动攻击设备、 触发点以及辅助装备。 其中, 一部分触发点上还可以加设监测装置、 光效模块和音效模块、 舞台喷烟机。监测装置包括人体感应器或无线接收模块, 人体感应器直接安放在触发点周围, 感应经过的物体, 无线接收装置可在有玩家接收到触发点信号共享到远程总遥控器后, 由远 程总遥控器按设定发送命令给上述无线接收装置, 如果说人由体感应器作为的监测装置会感 应到任何物体经过, 那么由无线接收装置作为的监测装置就能准确的监测特定玩家, 当触发 点上的监测装置收到相应信号时, 启动光效模块和声效模块, 在游戏场景的现场制造恐怖气 氛, 光效模块控制场景环境中灯光的闪烁和明暗, 声效模块播放预先录制的声音, 如怪兽的 脚步声、 呼吸声、 各种叫声等, 当玩家经过这类型的触发点, 灯光音效将制造出怪物就在身 边的可怕感觉, 其中还可以根据游戏设置利用上述的舞台喷烟机适时喷出烟雾, 使得场景更 加迷蒙虚幻。  The automatic attack system of the present invention can be applied to other scenarios, and can include different numbers of automatic attack devices, trigger points, and auxiliary equipment. Among them, a part of the trigger point can also be equipped with a monitoring device, a light effect module and a sound effect module, and a stage sprayer. The monitoring device comprises a human body sensor or a wireless receiving module. The human body sensor is directly placed around the trigger point to sense the passing object, and the wireless receiving device can be remotely controlled by the remote total remote control after the player receives the trigger point signal and shares it to the remote total remote controller. The device sends a command to the wireless receiving device according to the setting. If the monitoring device as the human body sensor senses that any object passes, the monitoring device as the wireless receiving device can accurately monitor the specific player, when the trigger point is When the monitoring device receives the corresponding signal, the light effect module and the sound effect module are activated to create a terror atmosphere on the scene of the game scene, the light effect module controls the flicker and brightness of the light in the scene environment, and the sound effect module plays the pre-recorded sound, such as a monster. Footsteps, breathing sounds, various sounds, etc. When the player passes this type of trigger point, the light sound effect will create a terrible feeling that the monster is around, and it is also possible to use the above-mentioned stage sprayer to spray at the right time according to the game settings. The smoke makes the scene more illusory.
如上所述, 该自动攻击设备可以是固定式设备, 固定地设置在系统中不可随意移动位置, 即固设于游戏场景的迷宫中, 例如墙壁上方、 柱子上方、 通道尽头、 拐角处或根据游戏情节 需要的任意位置。 由于固定式设备不能随意移动躲避玩家的攻击, 只能不断地向玩家发射激 光信号。 为方便其灵活躲避攻击并主动回应进攻, 该设备还可设置为可移动设备, 如在主体 底部设置两个轮子, 这两个轮子的中心在同一条直线上, 共同撑起整个设备, 这类似于摩托 车的结构。 再如, 采用了四个两两互成直线排列的轮子, 其类似于汽车的结构。 或者, 在主 体的顶端设置螺旋桨, 在螺旋桨的作用下带动该设备脱离地面在空中飞行, 类似飞机的结构。 为了保持飞行的平衡性, 还加设了陀螺仪, 以保证平衡。 该设备的移动方式还可以选用本领 域技术人员可以想到的常用的技术手段, 并不局限于本说明书所列举的这三种方式。  As described above, the automatic attack device may be a fixed device, which is fixedly disposed in the system in a non-movable position, that is, fixed in a labyrinth of the game scene, such as above the wall, above the pillar, at the end of the passage, at the corner or according to the game. Any position the plot needs. Since the stationary device cannot move freely to avoid the player's attack, it can only continuously emit a laser signal to the player. In order to facilitate the evasion of the attack and actively respond to the attack, the device can also be set as a mobile device, such as two wheels on the bottom of the main body, the centers of the two wheels are on the same line, and the whole device is supported together. The structure of the motorcycle. As another example, four wheels arranged in line with each other are used, which is similar to the structure of a car. Alternatively, a propeller is placed at the top of the main body, and the propeller is used to drive the equipment out of the ground to fly in the air, similar to the structure of the aircraft. In order to maintain the balance of flight, a gyroscope is added to ensure balance. The manner of moving the device may also be a commonly used technical means that can be conceived by those skilled in the art, and is not limited to the three modes listed in the present specification.
本发明所举出的具体实施方式仅为本发明多种表现形式中的部分优选方案, 本发明意图 涵盖根据上述飞靶结构的各种组合和变换。 凡是基于本发明的技术方案、 符合本发明的技术 精神,属于本领域技术人员无需进行创造性劳动即可得到的实施都应属于本发明的保护范围。  The specific embodiments of the present invention are only some of the various preferred embodiments of the present invention, and the present invention is intended to cover various combinations and modifications in accordance with the above described fly target structures. All of the technical solutions according to the present invention and the technical spirit of the present invention are applicable to those skilled in the art without the need for creative labor, and are all within the scope of the present invention.

Claims

权 利 要 求 书 Claim
1. 一种自动攻击设备, 包括: 主体、 安装在主体上的至少一个机械臂、 分别安装在主体 正面和背面的至少两个摄像头、安装在主体上的至少一个光学信号感应器 、安装在主体上的 至少一个触发感应器, 其中, An automatic attack device, comprising: a main body, at least one mechanical arm mounted on the main body, at least two cameras respectively mounted on the front and the back of the main body, at least one optical signal sensor mounted on the main body, and mounted on the main body At least one trigger sensor on which
所述主体与机械臂之间还设有旋转机构, 每个机械臂的末端设有至少一个光学信号发射 器, 以及  A rotating mechanism is further disposed between the main body and the mechanical arm, and at least one optical signal transmitter is disposed at an end of each mechanical arm, and
所述主体内部还设有控制模块, 摄像头输出连接至所述控制模块, 由所述控制模块控制 机械臂调整角度和方位并控制光学信号发射器发射脉冲编码光信号。  The main body is further provided with a control module, and the camera output is connected to the control module. The control module controls the arm to adjust the angle and orientation and controls the optical signal transmitter to transmit the pulse coded optical signal.
2. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述摄像头用于拍摄该设备 周围玩家的行踪, 所述触发感应器用于感应设备周围的环境, 同时还可以接收触发点发出的 信号。  2. The automatic attack device according to claim 1, wherein the camera is used to capture the whereabouts of the player around the device, and the trigger sensor is used to sense the environment around the device, and can also receive the trigger point. Signal sent.
3. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述光学信号发射器是发射 激光编码信号或红外线编码信号的枪或炮, 所述炮的口径大于所述枪。  3. An automatic attack device according to claim 1, wherein the optical signal transmitter is a gun or gun that emits a laser encoded signal or an infrared encoded signal, the gun having a larger aperture than the gun.
4. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述设备上还设有无线收发 模块, 用于与远程总遥控器交换各种无线信号。  4. The automatic attack device according to claim 1, wherein the device further comprises a wireless transceiver module for exchanging various wireless signals with the remote total remote controller.
5. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述设备为固定式设备, 可 固定设于游戏中需要的位置。  5. The automatic attack device according to claim 1, wherein the device is a stationary device and can be fixedly disposed at a position required in a game.
6. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述设备为可移动设备, 在 其主体上设有使能该设备移动的移动装置。  6. An automatic attack device according to claim 1, wherein the device is a mobile device, and a mobile device that enables the device to move is provided on the main body thereof.
7. 根据权利要求 6所述的一种自动攻击设备, 其特征在于, 所述移动装置是安装在主体 底部的轮子或机械脚, 或安装在主体顶部的螺旋桨。  7. An automatic attack device according to claim 6, wherein the moving device is a wheel or a mechanical foot mounted on the bottom of the body, or a propeller mounted on the top of the body.
8. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述触发感应器是红外线发 射与接收感应器, 或 /和超声波发射与接收感应器, 或红外线发射与接收一体式感应器。  8. The automatic attack device according to claim 1, wherein the trigger sensor is an infrared transmitting and receiving sensor, or/and an ultrasonic transmitting and receiving sensor, or an infrared transmitting and receiving integrated sensing. Device.
9. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述光学信号发射器上还设 有增效装置, 包括电磁铁和旋转电机。  9. An automatic attack device according to claim 1, wherein the optical signal transmitter is further provided with a synergistic device comprising an electromagnet and a rotating electrical machine.
10. 根据权利要求 1 所述的一种自动攻击设备, 其特征在于, 所述自动攻击设备上还设 有光效模块和 /或音效模块和 /或发烟模块, 其中所述光效模块是 EL冷光片和 /或 LED灯组, 所述音效模块是喇叭或扬声器或扩音器。  The automatic attack device according to claim 1, wherein the automatic attack device further comprises a light effect module and/or a sound effect module and/or a smoke generating module, wherein the light effect module is EL luminescent film and / or LED light set, the sound effect module is a horn or a speaker or a loudspeaker.
11. 根据权利要求 1 所述的一种自动攻击设备, 其特征在于, 所述自动攻击设备上还设 有语音输入模块, 所述语音输入模块包括麦克风和连接至控制模块的语音识别模块, 以实现 自动攻击设备上的语音命令输入。 The automatic attack device according to claim 1, wherein the automatic attack device is further configured There is a voice input module, and the voice input module includes a microphone and a voice recognition module connected to the control module to implement voice command input on the automatic attack device.
12. 根据权利要求 1所述的一种自动攻击设备, 其特征在于, 所述自动攻击设备上还设有 扩展接口, 通过所述扩展接口连接一个或多个其它辅助装置, 所述扩展接口是一个或多个插 口或插槽。  The automatic attack device according to claim 1, wherein the automatic attack device further includes an expansion interface, and the expansion interface is connected to one or more other auxiliary devices, where the expansion interface is One or more sockets or slots.
13. 一种自动攻击系统, 包括: 至少一个自动攻击设备、 至少一个触发点以及至少一个辅 助装备, 其中,  13. An automatic attack system, comprising: at least one automatic attack device, at least one trigger point, and at least one auxiliary device, wherein
-…自动攻击设备, 包括: 主体、 安装在主体上的至少一个机械臂、 分别安装在主体正面 和背面的至少两个摄像头、 安装在主体上的至少一个光学信号感应器、 安装在主体上的至少 一个触发感应器, 其中,  - an automatic attack device, comprising: a main body, at least one mechanical arm mounted on the main body, at least two cameras respectively mounted on the front and the back of the main body, at least one optical signal sensor mounted on the main body, mounted on the main body At least one trigger sensor, wherein
所述主体与机械臂之间还设有旋转机构, 每个机械臂的末端设有至少一个光学信号发射 器, 以及  A rotating mechanism is further disposed between the main body and the mechanical arm, and at least one optical signal transmitter is disposed at an end of each mechanical arm, and
所述主体内部还设有控制模块, 摄像头输出连接至所述控制模块, 由所述控制模块控制 机械臂调整角度和方位并控制光学信号发射器发射激光信号或红外线信号;  The main body is further provided with a control module, and the camera output is connected to the control module, and the control module controls the arm to adjust the angle and orientation and control the optical signal transmitter to emit a laser signal or an infrared signal;
-…触发点, 包括第一发射装置、 充电电池, 所述第一发射装置不间断地重复发送一组编 码信号;  - a trigger point, comprising a first transmitting device, a rechargeable battery, the first transmitting device repeatedly transmitting a set of encoded signals without interruption;
--- -辅助装备, 包括: 第一接收装置, 用于接收所述第一发射装置发出的信号。  The auxiliary device includes: a first receiving device, configured to receive a signal sent by the first transmitting device.
14. 根据权利要求 13所述的一种自动攻击系统, 其特征在于, 所述第一发射装置为红外 线发射管或超声波发射器, 所述第一接收装置相应地为红外线接收器或超声波接收器。  14. The automatic attack system according to claim 13, wherein the first transmitting device is an infrared transmitting tube or an ultrasonic transmitter, and the first receiving device is an infrared receiver or an ultrasonic receiver, respectively. .
15. 根据权利要求 13所述的一种自动攻击系统, 其特征在于, 所述触发点上还设有监测 触发点周围环境的监测装置, 所述监测装置是人体感应器或无线接收模块。  The automatic attack system according to claim 13, wherein the trigger point is further provided with a monitoring device for monitoring an environment around the trigger point, and the monitoring device is a human body sensor or a wireless receiving module.
16. 根据权利要求 13所述的一种自动攻击系统, 其特征在于, 所述触发点上还设有环境 特效装置, 所述环境特效装置包括音效模块、 光效模块和舞台喷烟机。  16. The automatic attack system according to claim 13, wherein the trigger point is further provided with an environment special effect device, and the environment special effect device comprises a sound effect module, a light effect module and a stage spray machine.
17. 根据权利要求 13所述的一种自动攻击系统, 其特征在于, 所述辅助装备还包括第二 发射装置, 用于发射供自动攻击设备中的摄像头捕捉的不可见光或区别于其他光效模块颜色 或形状的可见光。  17. The automatic attack system according to claim 13, wherein the auxiliary equipment further comprises a second transmitting device for transmitting invisible light captured by a camera in the automatic attack device or different from other light effects. The visible color of the module color or shape.
18. 根据权利要求 13所述的一种自动攻击系统, 其特征在于, 所述辅助装备还设有投降 按钮, 该按钮通过电路连接至第二发射装置。  18. An automatic attack system according to claim 13, wherein the auxiliary equipment is further provided with a drop button that is connected to the second transmitting device by circuitry.
19. 根据权利要求 13所述的一种自动攻击系统, 其特征在于, 所述自动攻击系统中还设 有智能显示单元, 所述智能显示单元包括用于输出显示信息的显示屏和用于输入字符或数字 的按键。 The automatic attack system according to claim 13, wherein the automatic attack system further comprises an intelligent display unit, wherein the smart display unit comprises a display screen for outputting display information and for inputting A character or number of keys.
20.根据权利要求 13所述的一种自动攻击系统, 其特征在于, 所述自动攻击设备上设有 第一无线语音通讯模块, 所述远程总遥控器上设有第二无线语音通讯模块, 所述第一无线语 音通讯模块与第二无线语音通讯模块通过各自内置的语音编解码模块芯片、 麦克风、 扬声器 实现无线语音通讯。 The automatic attack system according to claim 13, wherein the automatic attack device is provided with a first wireless voice communication module, and the remote total remote controller is provided with a second wireless voice communication module. The first wireless voice communication module and the second wireless voice communication module implement wireless voice communication through respective built-in voice codec module chips, microphones, and speakers.
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