WO2013177456A1 - Systems and methods for adjusting a virtual try-on - Google Patents
Systems and methods for adjusting a virtual try-on Download PDFInfo
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- WO2013177456A1 WO2013177456A1 PCT/US2013/042512 US2013042512W WO2013177456A1 WO 2013177456 A1 WO2013177456 A1 WO 2013177456A1 US 2013042512 W US2013042512 W US 2013042512W WO 2013177456 A1 WO2013177456 A1 WO 2013177456A1
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- model
- points
- glasses
- dimensional model
- attachment points
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- 238000000034 method Methods 0.000 title claims abstract description 51
- 239000011521 glass Substances 0.000 claims description 129
- 238000009877 rendering Methods 0.000 claims description 18
- 238000004590 computer program Methods 0.000 claims description 5
- 238000004891 communication Methods 0.000 claims description 4
- 238000010586 diagram Methods 0.000 description 42
- 210000005069 ears Anatomy 0.000 description 6
- 230000003993 interaction Effects 0.000 description 6
- 239000000306 component Substances 0.000 description 5
- 238000005516 engineering process Methods 0.000 description 4
- 238000012986 modification Methods 0.000 description 4
- 230000004048 modification Effects 0.000 description 4
- 230000001413 cellular effect Effects 0.000 description 3
- 230000000694 effects Effects 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 239000011449 brick Substances 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 239000004570 mortar (masonry) Substances 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G02—OPTICS
- G02C—SPECTACLES; SUNGLASSES OR GOGGLES INSOFAR AS THEY HAVE THE SAME FEATURES AS SPECTACLES; CONTACT LENSES
- G02C13/00—Assembling; Repairing; Cleaning
- G02C13/003—Measuring during assembly or fitting of spectacles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2004—Aligning objects, relative positioning of parts
Definitions
- a computer-implemented method for generating a virtual try-on is described.
- a first model is obtained.
- the first model includes a first set of attachment points.
- a second model is obtained.
- the second model includes a first set of connection points.
- the first model and the second model are combined.
- Combining the first and second models includes matching the first set of attachment points with the first set of connection points.
- An im- age is rendered based on at least a portion of the combined first and second models.
- an adjustment command may be received.
- the combined first and second models may be adjusted based on the adjustment command.
- the first model may additionally include a second set of attachment points.
- the combined first and second models may be adjusted by matching the second set of attachment points with the first set of connection points.
- the second model may additionally include a second set of connection points.
- the combined first and second models may be adjusted by matching the first set of attachment points with the second set of connection points.
- the first model may additionally include a second set of attachment points and the second model may additionally include a second set of connection points. In this example, the combined first and second models may be adjusted by matching the second set of attachment points with the second set of connection points.
- receiving the adjustment command may include receiving a touch input.
- the first model may be a three-dimensional model of a user.
- the three-dimensional model of the user may be a morphable model.
- the first set of attachment points may include a noise point and at least one ear point.
- the second model may be a three-dimensional model of glasses.
- the first set of connection points may include a nose connection point and at least one earpiece connection point.
- the combined first and second models may be a modeled virtual try-on.
- a computing device configured to generate a virtual try-on is also described.
- the computing device includes a processor and memory in electronic communication with the processor.
- the computing device further includes instructions stored in the memory, the instructions being executable by the processor to ob- tain a first model, the first model comprising a first set of attachment points, obtain a second model, the second model comprising a first set of connection points, combine the first model and the second model, and render an image based on at least a portion of the combined first and second models.
- Combining the first and second models includes instructions executable by the processor to match the first set of attachment points with the first set of connection points.
- a computer-program product to generate a virtual try-on is additionally described.
- the computer-program product may include a non-transitory computer-readable medium that stores instructions.
- the instructions may be execut- able by a processor to obtain a first model, the first model comprising a first set of attachment points, obtain a second model, the second model comprising a first set of connection points, combine the first model and the second model, and render an image based on at least a portion of the combined first and second models.
- Combining the first and second models includes instructions executable by the processor to match the first set of attachment points with the first set of connection points.
- FIG. 1 is a block diagram illustrating one embodiment of an environment in which the present systems and methods may be implemented;
- FIG. 2 is a block diagram illustrating another embodiment of an environment in which the present systems and methods may be implemented;
- FIG. 3 is a block diagram illustrating one example of a virtual try- on module
- FIG. 4 is a block diagram illustrating one example, of an attachment module
- FIG. 5 is a diagram illustrating one example of a modeled try-on
- FIG. 6 is a diagram illustrating one example of attachment points on the three-dimensional model of the user
- FIG. 7 is a diagram illustrating one example of a three-dimensional model of a pair of glasses.
- FIG. 8 is a diagram illustrating another example of attachment points on the three-dimensional model of the user.
- FIG. 9 is a diagram illustrating one example of a three-dimensional model of a pair of glasses.
- FIG. 10 is a diagram illustrating an example of attachment points on the three-dimensional model of the user.
- FIG. 1 1 is a diagram illustrating an example of a modeled try-on
- FIG. 12 is a diagram illustrating an example of a rendering box for rendering a portion of a modeled try-on
- FIGS. 13-22 illustrate various examples of a virtual try-on using the systems and methods described herein;
- FIG. 23 is a flow diagram illustrating one example of a method to generate a virtual try-on
- FIG. 24 is a flow diagram illustrating one example of a method to adjust a virtual try-on.
- FIG. 25 depicts a block diagram of a computer system suitable for implementing the present systems and methods.
- Different users may wear/use the same item differently. For example, some users may prefer that a pair of glasses sits close to their face (towards the base of their nose), while other users may prefer that a pair of glasses sits away from their face (towards the tip of their nose). Furthermore, some users may prefer that a pair of glasses sit so that that the temples (e.g., arms) slide horizontally by the ears, while other users may prefer that the temples are angled so that the temples sit above the ears.
- the temples e.g., arms
- the temples are angled so that the temples sit above the ears.
- a virtual try-on may be generated by modeling the virtual try-on in a three-dimensional space and then rendering one or more images based on the modeled virtual try-on.
- the modeled virtual try-on may be generated by interfacing a three-dimensional model of a user with a three- dimensional model of a product. For instance, a three-dimensional model of a user's face/head and a three-dimensional model of a pair of glasses may be interfaced together to generate a modeled virtual try-on of a user trying-on a pair of glasses. This modeled virtual try-on may then be used to render one or more images of the user virtually trying-on the pair of glasses.
- a user virtually trying-on a pair of glasses is used hereafter, it is understood, that a user may virtually try-on any product using the systems and methods described herein.
- the positioning of the glasses in the virtual try-on may be determined based on the way the three-dimensional model of the pair of glasses is inter- faced (e.g., positioned) with respect to the three-dimensional model of the user's face/head in the modeled virtual try-on. For example, if the modeled virtual try-on interfaces the three-dimensional model of the glasses with the three-dimensional model of the user's face/head so that the glasses sit towards the tip of the nose, then the one or more images rendered based on the modeled virtual try-on may illustrate the virtually tried-on in a position where the glasses sit towards the tip of the nose. Therefore, adjusting the way that the three-dimensional model of the glasses and the three-dimensional model of the user' s face/head are interfaced in the modeled virtual try-on may adjust the way that the one or more images render the virtual try-on.
- a user may adjust a virtual try-on through a user interface.
- a user may use an input command (e.g. , touch commands, sliders, etc.) to adjust the positioning of the virtually tried-on glasses.
- the modeled virtual try-on is adjusted (one or more of the three-dimensional model of the glasses and the three-dimensional model of the user' s face/head is repositioned, for example) based on the input command. At least a portion of the modeled virtual try-on may be used to render one or more images of the adjusted vir- tual try-on.
- FIG. 1 is a block diagram illustrating one embodiment of an environment 100 in which the present systems and methods may be implemented.
- the systems and methods described herein may be performed on a single device (e.g., device 105).
- the systems and method described herein may be performed by a virtual try-on module 1 15 that is located on the device 105.
- device 105 include mobile devices, smart phones, personal computing devices, computers, servers, etc.
- a device 105 may include the virtual try-on module 1 15 , a camera 120, and a display 125.
- the device 105 may be coupled to a database 1 10.
- the database 1 10 may be internal to the device 105. Additionally or alternatively, the database 1 10 may be external to the device 105.
- the database 1 10 may include model data 130 and/or product data 135.
- the virtual try-on module 1 15 may enable a user to virtually try-on a pair of glasses in a preferred position.
- the virtual try-on module 1 15 may obtain a three-dimensional model of a user (based on the model data 130, for example).
- the three-dimensional model of the user may include one or more sets of attachment points.
- each set of attachment points may correspond to a different position in which the glasses may be worn.
- the virtual try-on module 1 15 may also obtain a three-dimensional model of a pair of glasses (based on the product data 135 , for example).
- the three-dimensional model of the glasses may include one or more sets of connection points.
- each set of connection points may correspond to the points of connection when the glasses are worn in a particular position.
- each set of connection points may correspond to a different way that the glasses may be adjusted to fit a user's head.
- An initial position may be selected.
- the initial position may be determined based on stored (in database 1 10, for example) position information.
- the position information may correspond to a default initial position.
- the position information may correspond to a preselected position.
- the virtual try-on module 1 15 may generate a modeled try-on by combining the three-dimensional model of the user and the three-dimensional model of the glasses.
- combining the three-dimensional model of the user and the three-dimensional model of the glasses includes matching the selected connection points with the selected attachment points.
- the position of the three-dimensional model of the glasses in the modeled try-on may be based on the set of attachment points used to attach the three-dimensional model of the glasses to the three-dimensional model of the glasses.
- the virtual try-on module 1 15 may provide a virtual try-on experience by rendering one or more images of a virtual try-on based on at least a portion of the modeled try-on. In some cases, the one or more rendered images may be displayed via the display 125.
- the virtual try-on module 1 15 may en- able a user to adjust the position of a virtually tried-on pair of glasses (during the virtual try-on experience, for example).
- a modeled try-on may include the three-dimensional model of the user and the three-dimensional model of the glasses matched with a first set of attachment points being matched with a first set of connection points.
- the virtual try-on module 1 15 may receive adjustment in- formation (a touch input, for example) indicating that the position of the glasses and/or the way the glasses are worn on the face should be adjusted. In this example, the virtual try-on module 1 15 may adjust the position of the glasses and/or the way the glasses are worn based on the adjustment information.
- a second set of attachment points and/or a second set of connection points may be selected based on the adjustment information.
- the virtual try-on module 1 15 may then generate an adjusted modeled try-on by combining the three-dimensional model of the user and the three-dimensional model of the glasses with the selected set of attach- ment points matched with the selected set of connection points.
- the virtual try-on module 1 15 may then render one or more images of a virtual try-on based on at least a portion of the adjusted modeled try-on.
- the three-dimensional model (e.g., morphable model) of the user may be obtained (e.g., received, generated, etc.) based on the model data 130.
- the model data 130 may include a three-dimensional model for the user.
- the model data 130 may include morphable model information.
- the model data 130 may include morphable model information.
- the morphable model information may include one or more average models (e.g., caricatures) that may be combined (in a linear combination, for example) based on a set of coefficients (corresponding to the user) to produce a morphable model of the user.
- the three-dimensional model of the user may be generated based on one or more images of a user that were captured via the camera 120.
- the three dimensional model of the glasses may be obtained (e.g., received, generated, etc.) based on the product data 135.
- the product data 135 may include one or more three- dimensional models of glasses and/or product information for generating one or more three-dimensional models of glasses.
- the three-dimensional model of the user and the three-dimensional model of the glasses may each be scaled models (that are scaled based on the same scaling standard, for example).
- FIG. 2 is a block diagram illustrating another embodiment of an environment 200 in which the present systems and methods may be implemented.
- a device 105 -a may communicate with a server 210 via a network 205.
- networks 205 include local area networks (LAN), wide area networks (WAN), virtual private networks (VPN), cellular networks (using 3G and/or LTE, for example), etc.
- the network 205 may be the internet.
- the device 105 -a may be one example of the device 105 illustrated in FIG. 1.
- the device 105-a may include the camera 120, the display 125, and an application 215. It is noted that in some embodiments, the device 105-a may not include a virtual try-on module 1 15.
- the server 210 may include a virtual try-on module 1 15-a.
- the virtual try-on module 1 15-a may be one example of the virtual try-on module 1 15 illustrated in FIG. 1.
- the server 210 may be coupled to the database 1 10.
- the virtual try-on module 1 15-a may access the model data 130 in the database 1 10 via the server 210.
- the database 1 10 may be internal or external to the server 210.
- the application 215 may capture one or more images via the camera 120.
- the application 215 may use the camera 120 to capture one or more images of a user.
- the application 215 may transmit the captured one or more images to the server 210 (for processing and analysis, for example).
- the application 215 may process and/or analyze the one or more images and then transmit information (e.g., a selected set of images, set of coefficients, model data, etc.) to the server 210.
- the virtual try-on module 1 15-a may obtain the one or more images and/or the information and may generate a modeled try-on based on the one or more images and/or the information as described above and as will be described in further detail below.
- the virtual try-on module 1 15-a may transmit one or more rendered images (based on a modeled try-on) to the application 215.
- the application 215 may obtain the one or more rendered images and may output one or more images of a virtual try-on to be displayed via the display 125.
- FIG. 3 is a block diagram 300 illustrating one example of a virtual try-on module 1 15-b.
- the virtual try-on module 1 15-b may be one example of the virtual try-on modules 1 15 illustrated in FIGS. 1 or 2.
- the virtual try-on module 1 15-b may include an attachment module 305, a rendering module 310, an adjustment module 315, and a displaying module 320.
- the attachment module 305 may combine a three-dimensional model of a user and a three-dimensional model of glasses by matching a set attachment points on the three-dimensional model of the user with a set of connection points on the three-dimensional model of the glasses.
- the set of attachment points and/or the set of connection points may be selected based on a de- fault position, a pre-selected position, and/or adjustment information.
- combining the three-dimensional model of the user and the three-dimensional model of the glasses generates a modeled try-on. Details regarding the attachment module 305 are described below.
- the rendering module 310 may render one or more images for a virtual try-on based on the modeled try-on.
- the modeled try-on may be a pixel depth map that represents the geometry and the color, texture, etc., associated with each three-dimensional model.
- one or more images may be rendered by determining (and capturing) the visible pixels corresponding to a particular point of view of the modeled try-on.
- the rendering may be limited to the addition of the three-dimensional model of the glasses and the addition of the interactions (e.g., shadows, reflections, etc.) between the three-dimensional model of the glasses and the three-dimensional model of the user.
- the rendering module 310 may limit the rendering to a portion of the modeled try-on. For example, the rendering may be limited to the portion corresponding to the three-dimensional model of the glasses and interactions (e.g., shadows, reflections, etc.) between the three-dimensional model of the glasses and the three- dimensional model of the user.
- a three-dimensional rendering box may be the portion of the modeled try-on that is rendered. An example of a three- dimensional rendering box is described below.
- the adjusting module 315 may receive an input (touch input, for example) indicating a request to adjust the position of the glasses. Upon receiving the adjustment request, the adjusting module 315 may determine whether the requested adjustment corresponds to a possible position. Upon determining that the requested adjustment corresponds to a possible position, the adjusting module 315 may provide the adjustment request to the attachment module 305. The attachment module 305 may select a set of attachment points and/or a set of connection points that corresponds to the requested adjustment and may generate an adjusted modeled try-on as described previously. The rendering module 310 may then render one or more images based on the updated modeled try-on.
- the display module 320 may display the rendered one or more images (via the display 125, for example).
- the display module 320 may display a frontal view of a virtual try-on and/or a profile view of the virtual try-on. Examples of the displayed frontal view and displayed profile view are described below.
- the display module 320 may receive touch inputs (e.g., swipes, drags, selections, etc.) via the display 125.
- the display module 320 may determine if the touch input is received with respect to the frontal view and/or if the touch input is received with respect to the profile view.
- a vertical swipe in the frontal view slides the glasses to a various positions up or down the nose and a vertical swipe in the profile view tips the glasses to various positions. Examples are shown below.
- FIG. 4 is a block diagram 400 illustrating one example, of an attachment module 305-a.
- the attachment module 305-a may be one example of the attachment module 305 illustrated in FIG. 3.
- the attachment module 305-a may include a user model obtaining module 405, a glasses model obtaining module 410, an attachment point determination module 415, a position determination module 420, and a combining module 425.
- the user model obtaining module 405 may obtain a three- dimensional model (e.g., morphable model) of a user based on the model data 130.
- the glasses model obtaining module 410 may obtain a three-dimensional model of a pair of glasses based on the product data 135.
- the attachment point determination module 415 may identify one or more sets of attachment points on the three-dimensional model of the user.
- the attachment point determination module 415 may also identify one or more sets of con- nection points on the three-dimensional model of the glasses.
- the position determination module 420 may determine a position to be used when generating the modeled try-on.
- the determined position may correspond to a default position.
- the default position may correspond to a set of attachment points that are used by a majority of users when wear- ing glasses (the position that a majority of users prefer, for example).
- the attachment points corresponding to the custom position may be used as the determined position.
- the position determination module 420 may determine a position based on a current position (e.g., the default position or a preselected position) and received adjustment information.
- the position determination module 420 may select a set of attachment points (e.g., a po- sition) corresponding to the adjusted position. In some cases, the selected set of attachment points may be saved as the preselected position. In the case that the glasses are adjusted with respect to the face (in the same position, for example) then the position determination module 420 may determine the set of connection points that should be connected to the corresponding set of attachment points. As described with respect the default position, preselected position, and adjusted position (e.g., new preselected position), a set of connection points may correspond to a default set of connection points, a preselected set of attachment points, and an adjusted set of attachment points (e.g., a new set of preselected connection points).
- a set of connection points may correspond to a default set of connection points, a preselected set of attachment points, and an adjusted set of attachment points (e.g., a new set of preselected connection points).
- the combining module 425 may combine the three-dimensional model of the user with the three-dimensional model of the glasses by matching the selected set of connection points with the selected set of attachment points. As a result, the combining module 425 may generate a modeled virtual try-on that positions the glasses in a consistent position and/or allows the position of the glasses to be adjusted based on a user's preference.
- the boundaries (e.g., surfaces) of the three- dimensional model of the user and the three-dimensional model of the glasses are defined and enforced.
- the combination of the three-dimensional model of the user and the three-dimensional model of the glasses is a non-interfering combination (there is no interference into the boundaries of the models, for example).
- FIG. 5 is a diagram 500 illustrating one example of a modeled try- on.
- the modeled try-on may include the three-dimensional model of the user 515 and the three-dimensional model of the glasses 530.
- the three- dimensional model of the user 515 may include a nose 520, a right ear 535, and a left ear 525.
- the three-dimensional model of the glasses 530 may be positioned on the face of the three-dimensional model of the user 515 so that the three-dimensional model of the glasses 530 attaches to the nose 520 and regions around the left ear 525 and the right ear 535.
- the modeled try-on which is a three-dimensional model (a three-dimensional depth map, for example), may be illustrated in a frontal view 505 and a profile view 510.
- a three-dimensional model a three-dimensional depth map, for example
- the following examples utilize a frontal view 505 and a profile view 510 of the three- dimensional model of the user 515, it is understood, that various other angles (e.g., perspectives) may be used.
- FIG. 6 is a diagram 600 illustrating one example of attachment points on the three-dimensional model of the user 515-a.
- the three-dimensional model of the user 515-a may be an example of the three-dimensional model of the user 515 illustrated in FIG. 5.
- the three-dimensional model of the user 515-a may include a plurality of nose points (e.g., attachment points) 605 along the nose 520.
- five nose points 605 are shown (e.g., Nl , N2, N3, N4, N5) in the present example, it is understood, that more or less nose points 605 may be used.
- the three-dimensional model of the user 515-a may be a morphable model 515-a.
- the plurality of nose points 605 may correspond to particular points on the morphable model 515-a.
- each nose point 605 may correspond to the same point on the morphable model 515-a regardless of the shape or size of the user's face. For instance, if the user has a larger nose 520, then the nose points 605 will be spread further apart and if the user has a smaller nose 520, then the nose points 605 may be squished closer together. As a result, the nose point Nl 605 on a larger nose 520 may correspond to nose point Nl 605 on a smaller nose 520.
- a touch sensor 620 may be associated with the frontal view 505.
- the touch sensor 620 may be used to adjust which nose point 605 the three-dimensional model of the glasses should be positioned at.
- a user may slide a three-dimensional model of the glasses up/down 610 and in/out 615 along the nose by swiping or dragging a finger up/down on the touch sensor 620.
- the default nose point 605 may correspond to nose point N2 605.
- sliding the touch sensor 620 up may select a nose point 605 up the nose 520 (nose point Nl 605, for example) and sliding the touch sensor 620 down may select a nose point 605 down the nose 520 (nose point N3 605, for example). It is noted that although the nose points 605 appear to go vertically up/down 610 as il- lustrated in frontal view 505, the nose points 605 actually go up and in/down and out 615 as illustrated in the profile view 510.
- FIG. 7 is a diagram 700 illustrating one example of a three- dimensional model of a pair of glasses 530-a.
- the three-dimensional model of the glasses 530-a may be an example of the three-dimensional model of the glasses 530 illustrated in FIG. 5.
- the three-dimensional model of the glasses 530-a may include a right earpiece 710 (for contacting the right ear 535, for example), a right eyepiece 715, a bridge 720 (for contacting the nose 520, for example), a left eyepiece 725, and a left earpiece 730 (for contacting the left ear 730, for exam- pie).
- the three-dimensional model of the glasses 530-a may include a plurality of possible nose connection points (e.g., NC I , NC2, NC3, NC4) 705.
- the three-dimensional model of the glasses 530-a may connect with the nose 520 at different nose connection points 705.
- the three-dimensional model of the glasses 530-a may be adjusted to account for differences in nose connection points 705. It is noted each nose connection point 705 may be matched to and connected with one of the nose points 605.
- FIG. 8 is a diagram 800 illustrating another example of attachment points on the three-dimensional model of the user 515-b.
- the three-dimensional model of the user 515-b may be an example of the three-dimensional model of the user 515 illustrated in FIGS. 5 or 6.
- the three-dimensional model of the user 515-b may include a plurality of ear points (e.g., attachment points) 805, 810 at and above the ears 525, 535.
- ear points 805 are shown (e.g., EP1 , EP2, EP3) in the present example, it is understood, that more or less ear points 805, 810 may be used.
- the three-dimensional model of the user 515-b may be a morphable model 515-b.
- the plurality of ear points 805, 810 may correspond to particular points on the morphable model 515-b.
- each ear point 805 , 810 will correspond to the same point on the morphable model 5 15-a regardless of the shape or size of the user's face. For instance, if the user has a larger head then the ear points 805, 810 will be spread further apart and if the user has a smaller head, then the ear points 805, 810 may be squished closer together.
- the ear point EP l a 810, EP lb 805 on a larger head may correspond to ear point EP l a 810, EP lb 805 on a smaller head. This may allow the three-dimensional model of the glasses to be positioned properly and consistently regardless of the size of the user's head.
- a touch sensor 820 may be associated with the profile view 510.
- the touch sensor 820 may be used to adjust which ear point 805 the three-dimensional model of the glasses should be positioned at.
- a user may tilt a three-dimensional model of the glasses so that the temples rotate up and forward/down and back 830 and up and in/down and out 815, 825 by the ears 525, 535 by swiping or dragging a finger up/down on the touch sensor 820.
- the default ear points 805 may correspond to ear points EP l a 810, EP lb 805.
- sliding the touch sensor 820 up may select an ear point 805 up the side of the head (ear point EP2a 810, EP2b 805, for example) and sliding the touch sensor 820 down may not result in an adjustment.
- ear point EP l a 810, EPlb 805 correspond to the lowest that the ear pieces 710, 730 may go due to the connection between the ear 525 and the head. It is noted that although the ear points 805 appear to go up and forward/down and back 830 as illustrated in profile view 510, the ear points 805, 810 go up and in/down and out 825, 815.
- FIG. 9 is a diagram 900 illustrating one example of a three- dimensional model of a pair of glasses 530-b.
- the three-dimensional model of the glasses 530-b may be an example of the three-dimensional model of the glasses 530 illustrated in FIGS. 5 or 7.
- each earpiece e.g., left earpiece 730
- each earpiece may include a plurality of earpiece connection points (e.g., connection points) 905.
- the three-dimensional model of the glasses 530-b may include a plurality of possible earpiece connection points (e.g., EC l , EC2, EC3, EC4, EC5) 905.
- the three- dimensional model of the glasses 530-b may connect with the ear 525, 535 and/or head at different earpiece connection points 905.
- the three- dimensional model of the glasses 530-b may be adjusted to account for differences in earpiece connection points 905. It is noted each earpiece connection point 905 may be matched to and connected with one of the ear points 805, 810.
- FIG. 10 is a diagram 1000 illustrating an example of attachment points on the three-dimensional model of the user 515-c.
- the three-dimensional model of the user 515-c may be an example of the three-dimensional model of the user 515 illustrated in FIGS. 5, 6 or 8.
- three-dimensional model of the user 515-c may include the nose points 605 and the ear points 805, 810 as described previously.
- a combination of nose points 605 and ear points 805, 810 may be used to define a set of attachment points (e.g., a posi- tion).
- a default position may correspond to nose point N2 605 and ear points EP l a 810, EP lb 805.
- the touch sensor 820 associated with the profile view 510 is used to adjust the tilt (tilt forward, for example) a three-dimensional model of glasses
- the set of attachment points may correspond to nose point N2 605 and ear points EP2a 810, EP2b 805.
- the touch sensor 620 associated with the frontal view 505 is used to adjust how far (slide down, for example) the three-dimensional model of the glasses slides down the nose 520
- the set of attachment points (for this position, for example) may correspond to nose point N3 605 and ear points EP2a 810, EP2b 805.
- the three-dimensional model of the user 515-c and a three-dimensional model of a pair of glasses may be combined in numerous different positions based on various combinations of attachment points (and/or connection points, for example).
- FIG. 11 is a diagram 1 100 illustrating an example of a modeled try- on.
- the three-dimensional model of the user 515-c and the three- dimensional model of the glasses 530-c may be combined based on a selected posi- tion.
- the three-dimensional model of the glasses 530-c may be an example of the three-dimensional model of the glasses 530 illustrated in FIGS. 5, 7, or 9.
- a nose point (N2, for example) 605 may be matched with a nose connection point (NC4, for example) and ear points (EP l a 810, EP lb 805, for example) 805, 810 may be matched with an earpiece connection point (EC3, for example) 905.
- the modeled try-on may be a modeled try-on with the glasses in a specific (and reproducible, position).
- the touch sensor 620 associated with the frontal view 505 and the touch sensor 820 associated with the profile view 510 may allow the position (and situation, for example) of the three- dimensional model of the glasses 530-c to be adjusted.
- FIG. 12 is a diagram 1200 illustrating an example of a rendering box 1205 for rendering a portion of a modeled try-on.
- the modeled try-on may include the three-dimensional model of the user 515-c and a three-dimensional model of a pair of glasses 530-c. Regardless of the way the three- dimensional model of the glasses 530-c is positioned with respect to the three- dimensional model of the user 515-c, the three-dimensional model of the glasses 530-c may cover only a portion of the three-dimensional model of the user 515-c.
- the various interactions resulting from the combination of the three-dimensional model of the user 515-c and the three-dimensional model of the glasses 530-c may also only cover a portion of the three-dimensional model of the user 530-c.
- the rendering may be limited to the portion of the modeled try-on that includes the visible portions of the three-dimensional model of the glasses 530-c and the visual interactions as a result of the addition of the three-dimensional model of the glasses 530-c.
- the bounding box 1205 may represent the portion of the modeled try-on that is to be rendered.
- the bounding box 1205 may be a three-dimensional box. It is noted that reducing the area that needs to be rendered may reduce computations and increase efficiency. This may be particularly beneficial when adjustments are made (so that the adjustments may be rendered and reflected in an image in realtime, for example).
- FIGS. 13-22 illustrate various examples of a virtual try-on using the systems and methods described herein.
- the three-dimensional model of the user and the three-dimensional model of the glasses have been combined based on a matching of a set of selected connection points to a set of selected attachment points (based on an initial position or an adjusted position, for example).
- one or more images may be rendered based on the resulting modeled try-on. The rendered images may then be used to provide a virtual try-on expe- rience (that is displayed via the display 125, for example).
- FIG. 13 is a diagram 1300 illustrating an example of a device 105-b that is providing a virtual try-on experience.
- the device 105-b may be an example of the device 105 illustrated in FIGS. 1 or 2.
- the display 125 may display one or more images to provide a virtual try-on experience.
- the virtual try-on experience may include an image of a user 1315 that has been rendered (or overlaid with a portion of a rendered image, for example) to show the user virtually trying-on a pair of glasses 1330.
- the image of the user 1315 may correspond to an image of the user that does not include the virtually tried-on glasses 1330.
- the image of the user may include a nose 1320 and one or more ears 1325.
- the position of the glasses 1330 may correspond to the position of the three-dimensional model of the glasses in the modeled try-on.
- the display 125 may display a frontal view 1305 of a virtual try-on.
- the display 125 may include a touch sensor 620-a that allows a user to adjust the position of the glasses 1330 (as described previously, for example).
- the display 125 may be a touch screen display and the touch sensor 620-a for adjusting the frontal view 1305 may be anywhere within the portion of the display 125 that is displaying the frontal view 1305 (in this case, the entire display). This interface may allow a user to adjust the position of the glasses (the position along the nose, for example) by simply swiping or sliding the glasses 1330 up or down the nose 1320.
- FIG. 14 is a diagram 1400 that illustrates the result of a touch input used to adjust the glasses 1330 (using the touch sensor 620-a, for example).
- FIG. 15 is a diagram 1500 illustrating an example of a device 105-b that is providing a virtual try-on experience.
- the example illustrated in FIGS. 15- 16 is similar to the example shown in FIGS. 13- 14 except that in this example, the display 125 may display the virtual try-on experience in the profile view 1310.
- the profile view 1310 may more fully illustrate the relationship between the temples and earpieces of the glasses 1330 and the user's 1315 head and ear 1325.
- the attach- ment points are shown for illustrative purposes only (indicating the possible positions of adjustment along the head by the ear 1325). The possible attachment points may not typically be shown.
- the display 125 may include a touch sensor 820-a that allows a user to adjust the position of the glasses 1330 (as described previously, for example).
- the display 125 may be a touch screen display and the touch sensor 820-a may be used to adjust the position of the glasses 1330 in the profile view 1310.
- the touch sensor 820-a may be used to adjust the tilt of the glasses 1330 from anywhere within the portion of the display 125 that is displaying the profile view 1310 (in this case, the entire display).
- FIG. 16 is a diagram 1600 that illustrates the result of a touch input used to adjust the glasses 1330 (using the touch sensor 820-a, for example).
- FIG. 17 is a diagram 1700 illustrating an example of a device 105-b that is providing a virtual try-on experience.
- the example illustrated in FIGS. 17- 18 is similar to the example shown in FIGS. 13- 14 except that in this example, the dis- play 125 may display the virtual try-on experience in both the frontal view 1305 and the profile view 1310 simultaneously.
- the touch sensor 620-a may adjust the position of the glasses along the nose. In some cases, the touch sensor 620-a may be anywhere within the frontal view 1305, but not in the profile view 13 10.
- the attachment points are shown for illustrative purposes only (indicat- ing the possible positions of adjustment along the nose 1320). The possible attachment points may not typically be shown.
- FIG. 18 is a diagram 1800 that illustrates the result of a touch input used to adjust the glasses 1330 (using the touch sensor 620-a, for example).
- FIG. 19 is a diagram 1900 illustrating an example of a device 105-b that is providing a virtual try-on experience.
- the example illustrated in FIGS. 19-20 is similar to the example shown in FIGS. 15- 16 except that in this example, the display 125 may display the virtual try-on experience in both the frontal view 1305 and the profile view 1310 simultaneously.
- the touch sensor 820-a may adjust the position of the glasses along the head by the ear 1325. In some cases, the touch sensor 820-a may be anywhere within the profile view 1310, but not in the frontal view 1305.
- the attachment points are shown for illustrative purposes only (indicating the possible positions of adjustment along the head by the ear 1325). The possible attachment points may not typically be shown.
- FIG. 20 is a diagram 2000 that illustrates the result of a touch input used to adjust the glasses 1330 (using the touch sensor 820-a, for example).
- FIG. 21 is a diagram 2100 illustrating an example of a device 105-b that is providing a virtual try-on experience.
- the example illustrated in FIGS. 19-20 is similar to the example shown in FIGS. 13-20 except that in this example, the display 125 may display the virtual try-on experience in both the frontal view 1305 and the profile view 1310 simultaneously.
- adjustments along the nose 1320 may be made in the frontal view 1305 via the touch sensor 620-a and adjust- ments of the tilt of the glasses 1330 may be made in the profile view 1310 via the touch sensor 820-a.
- the touch sensor 620-a may be anywhere within the frontal view 1305, but not in the profile view 1310 and the touch sensor 820-a may be anywhere within the profile view 1310, but not in the frontal view 1305.
- the attachment points are shown for illustrative purposes only (indicating the possi- ble positions of adjustment along the nose 1320 and/or along the head by the ear 1325). The possible attachment points may not typically be shown.
- FIG. 22 is a diagram 2200 that illustrates the result of a touch input used to adjust the glasses 1330 (using both the touch sensor 620-a and the touch sensor 820-a, for example).
- FIG. 23 is a flow diagram illustrating one example of a method 2300 to generate a virtual try-on.
- the method 2300 may be implemented by the virtual try-on module 1 15 illustrated in FIGS. 1 , 2, or 3.
- a first model may be obtained.
- the first model may include a fist set of attachment points.
- a second model may be obtained.
- the second model may include a first set of connection points.
- the first model and the second model may be combined.
- the first model and the second model may be combined by matching the first set of attachment points with the first set of connection points.
- an image may be rendered based on at least a portion of the combined first and second models.
- the method 2300 may allow for generating a virtual try-on. It should be noted that the method 2300 is just one implementation and that the operations of the method 2300 may be rearranged or otherwise modified such that other implementations are possible.
- FIG. 24 is a flow diagram illustrating one example of a method
- a first model may be obtained.
- the first model may include a fist set of attachment points.
- a second model may be obtained.
- the second mod- el may include a first set of connection points.
- the first model and the second model may be combined. For example, the first model and the second model may be combined by matching the first set of attachment points with the first set of connection points.
- a first image may be rendered based on at least a portion of the combined first and second models.
- an adjust- ment command may be received.
- the adjustment command may be a touch input made with respect to a virtual try-on experience.
- the combined first and second models may be adjusted based on the adjustment command.
- a second image may be rendered based on at least a portion of the adjusted combined first and second models.
- the method 2400 may allow for adjusting a virtual try-on. It should be noted that the method 2400 is just one implementation and that the operations of the method 2400 may be rearranged or otherwise modified such that other implementations are possible.
- FIG. 25 depicts a block diagram of a computer system 2500 suita- ble for implementing the present systems and methods.
- the computer system 2500 may be suitable for implementing the device 105 illustrated in FIGS. 1 , 2, or 13-22 and/or the server 210 illustrated in FIG. 2.
- Computer system 2500 includes a bus 2505 which interconnects major subsystems of computer system 2500, such as a central processor 2510, a system memory 2515 (typically RAM, but which may also include ROM, flash RAM, or the like), an input/output controller 2520, an external audio device, such as a speaker system 2525 via an audio output interface 2530, an external device, such as a display screen 2535 via display adapter 2540, a keyboard 2545 (interfaced with a keyboard controller 2550) (or other input device), multiple universal serial bus (USB) devices 2555 (interfaced with a USB controller 2560), and a storage interface 2565. Also included are a mouse 2575 (or other point- and-click device) interfaced through a serial port 2580 and a network interface 2585 (coupled directly to bus 2505).
- a serial port 2580 typically RAM, but which may also include ROM, flash RAM, or the like
- an input/output controller 2520 typically an external audio device, such as a speaker system 2525
- Bus 2505 allows data communication between central processor 25 10 and system memory 25 15 , which may include read-only memory (ROM) or flash memory (neither shown), and random access memory (RAM) (not shown), as previously noted.
- the RAM is generally the main memory into which the operating system and application programs are loaded.
- the ROM or flash memory can contain, among other code, the Basic Input-Output system (BIOS) which controls basic hardware operation such as the interaction with peripheral components or devices.
- BIOS Basic Input-Output system
- the virtual try-on module 1 15-c to implement the present systems and methods may be stored within the system memory 25 15.
- Applications resident with computer system 2500 are generally stored on and accessed via a non-transitory computer readable medium, such as a hard disk drive (e.g., fixed disk 2570) or other storage medium. Additionally, applications can be in the form of electronic signals modulated in accordance with the application and data communication technology when accessed via interface 2585.
- a non-transitory computer readable medium such as a hard disk drive (e.g., fixed disk 2570) or other storage medium.
- applications can be in the form of electronic signals modulated in accordance with the application and data communication technology when accessed via interface 2585.
- Storage interface 2565 can connect to a standard computer readable medium for storage and/or retrieval of information, such as a fixed disk drive 2544.
- Fixed disk drive 2544 may be a part of computer system 2500 or may be separate and accessed through other interface systems.
- Network interface 2585 may provide a direct con- nection to a remote server via a direct network link to the Internet via a POP (point of presence).
- Network interface 2585 may provide such connection using wireless techniques, including digital cellular telephone connection, Cellular Digital Packet Data (CDPD) connection, digital satellite data connection, or the like.
- CDPD Cellular Digital Packet Data
- FIG. 25 Many other devices or subsystems (not shown) may be connected in a similar manner (e.g., document scanners, digital cameras, and so on). Conversely, all of the devices shown in FIG. 25 need not be present to practice the present systems and methods.
- the devices and subsystems can be interconnected in different ways from that shown in FIG. 25.
- the operation of a computer system such as that shown in FIG. 25 is readily known in the art and is not discussed in detail in this application.
- Code to implement the present disclosure can be stored in a non-transitory computer-readable medium such as one or more of system memory 2515 or fixed disk 2570.
- the operating system provided on computer system 2500 may be iOS ® , MS-DOS ® , MS-WINDOWS ® , OS/2 ® , UNIX ® , Linux ® , or another known operating system.
- each block diagram compo- nent, flowchart step, operation, and/or component described and/or illustrated herein may be implemented, individually and/or collectively, using a wide range of hardware, software, or firmware (or any combination thereof) configurations.
- any disclosure of components contained within other components should be considered exemplary in nature since many other architectures can be implemented to achieve the same functionality.
Abstract
Description
Claims
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Also Published As
Publication number | Publication date |
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AU2013266184C1 (en) | 2018-08-23 |
AU2013266184B2 (en) | 2018-02-22 |
CA2874643C (en) | 2020-09-22 |
CA2874643A1 (en) | 2013-11-28 |
EP2852936A4 (en) | 2016-04-06 |
US20130321412A1 (en) | 2013-12-05 |
EP2852936A1 (en) | 2015-04-01 |
AU2013266184A1 (en) | 2014-12-18 |
US9286715B2 (en) | 2016-03-15 |
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