WO2009006052A3 - User creatable machines - Google Patents

User creatable machines Download PDF

Info

Publication number
WO2009006052A3
WO2009006052A3 PCT/US2008/067807 US2008067807W WO2009006052A3 WO 2009006052 A3 WO2009006052 A3 WO 2009006052A3 US 2008067807 W US2008067807 W US 2008067807W WO 2009006052 A3 WO2009006052 A3 WO 2009006052A3
Authority
WO
WIPO (PCT)
Prior art keywords
machines
user creatable
user
parts
game
Prior art date
Application number
PCT/US2008/067807
Other languages
French (fr)
Other versions
WO2009006052A2 (en
Inventor
Timothy Stamper
Gregg Mayles
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Priority to CA002689153A priority Critical patent/CA2689153A1/en
Priority to CN200880022402A priority patent/CN101687114A/en
Priority to JP2010515005A priority patent/JP2010531711A/en
Priority to EP08771694.0A priority patent/EP2158016A4/en
Publication of WO2009006052A2 publication Critical patent/WO2009006052A2/en
Publication of WO2009006052A3 publication Critical patent/WO2009006052A3/en
Priority to IL201951A priority patent/IL201951A0/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Abstract

A number of components parts are presented to a user in a game from which they can select and assemble a number of parts into a machine. Some or all of the component parts may have controllable parameters and these are mapped to an input on the games controller used to play the game.
PCT/US2008/067807 2007-06-28 2008-06-21 User creatable machines WO2009006052A2 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
CA002689153A CA2689153A1 (en) 2007-06-28 2008-06-21 User creatable machines
CN200880022402A CN101687114A (en) 2007-06-28 2008-06-21 user creatable machines
JP2010515005A JP2010531711A (en) 2007-06-28 2008-06-21 User-createable machine
EP08771694.0A EP2158016A4 (en) 2007-06-28 2008-06-21 User creatable machines
IL201951A IL201951A0 (en) 2007-06-28 2009-11-05 User creatable machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/770,118 US20090005138A1 (en) 2007-06-28 2007-06-28 User Creatable Machines
US11/770,118 2007-06-28

Publications (2)

Publication Number Publication Date
WO2009006052A2 WO2009006052A2 (en) 2009-01-08
WO2009006052A3 true WO2009006052A3 (en) 2009-03-12

Family

ID=40161268

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2008/067807 WO2009006052A2 (en) 2007-06-28 2008-06-21 User creatable machines

Country Status (8)

Country Link
US (1) US20090005138A1 (en)
EP (1) EP2158016A4 (en)
JP (1) JP2010531711A (en)
KR (1) KR20100024427A (en)
CN (1) CN101687114A (en)
CA (1) CA2689153A1 (en)
IL (1) IL201951A0 (en)
WO (1) WO2009006052A2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5530128B2 (en) 2009-07-31 2014-06-25 株式会社小糸製作所 Phosphor and light emitting device
US10912991B2 (en) * 2009-12-09 2021-02-09 Sony Interactive Entertainment LLC Portable game controller settings
EP2542982A4 (en) * 2010-03-05 2016-10-26 Infrared5 Inc System and method for two way communication and controlling content in a web browser
US9183676B2 (en) 2012-04-27 2015-11-10 Microsoft Technology Licensing, Llc Displaying a collision between real and virtual objects
US10232255B2 (en) * 2015-04-30 2019-03-19 Microsoft Technology Licensing, Llc Paddle accessory for a game controller
CN107930121B (en) * 2017-12-12 2020-09-01 苏州蜗牛数字科技股份有限公司 Method and device for controlling game target to move according to input device type
WO2020081943A1 (en) * 2018-10-19 2020-04-23 Hit Box, L.L.C. Ergonomic game controller and system

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6283858B1 (en) * 1997-02-25 2001-09-04 Bgk International Incorporated Method for manipulating images
US6428413B1 (en) * 1994-12-19 2002-08-06 Rolf Carlson Universal game engine for a game network and method therefor
US20050075154A1 (en) * 2003-10-02 2005-04-07 Bordes Jean Pierre Method for providing physics simulation data
US7001270B2 (en) * 1999-06-17 2006-02-21 Cadent Ltd. Virtual dental game

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5577185A (en) * 1994-11-10 1996-11-19 Dynamix, Inc. Computerized puzzle gaming method and apparatus
JP2000157741A (en) * 1998-11-26 2000-06-13 Namco Ltd Game machine and information storage medium
US7198568B2 (en) * 2002-05-01 2007-04-03 Nintendo Co., Ltd. Game machine and game program for changing the movement of one character based on the movement of another character
US20090181769A1 (en) * 2004-10-01 2009-07-16 Alfred Thomas System and method for 3d image manipulation in gaming machines
US7874921B2 (en) * 2005-05-11 2011-01-25 Roblox Corporation Online building toy
JP2006314705A (en) * 2005-05-16 2006-11-24 Nintendo Co Ltd Game program and game device
US9104294B2 (en) * 2005-10-27 2015-08-11 Apple Inc. Linked widgets

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6428413B1 (en) * 1994-12-19 2002-08-06 Rolf Carlson Universal game engine for a game network and method therefor
US6283858B1 (en) * 1997-02-25 2001-09-04 Bgk International Incorporated Method for manipulating images
US7001270B2 (en) * 1999-06-17 2006-02-21 Cadent Ltd. Virtual dental game
US20050075154A1 (en) * 2003-10-02 2005-04-07 Bordes Jean Pierre Method for providing physics simulation data

Also Published As

Publication number Publication date
CA2689153A1 (en) 2009-01-08
CN101687114A (en) 2010-03-31
IL201951A0 (en) 2010-06-16
JP2010531711A (en) 2010-09-30
EP2158016A2 (en) 2010-03-03
US20090005138A1 (en) 2009-01-01
EP2158016A4 (en) 2014-01-15
KR20100024427A (en) 2010-03-05
WO2009006052A2 (en) 2009-01-08

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