WO2007117649A2 - Systems and methods for enhanced haptic effects - Google Patents

Systems and methods for enhanced haptic effects Download PDF

Info

Publication number
WO2007117649A2
WO2007117649A2 PCT/US2007/008659 US2007008659W WO2007117649A2 WO 2007117649 A2 WO2007117649 A2 WO 2007117649A2 US 2007008659 W US2007008659 W US 2007008659W WO 2007117649 A2 WO2007117649 A2 WO 2007117649A2
Authority
WO
WIPO (PCT)
Prior art keywords
haptic
actuator
format
signal
data
Prior art date
Application number
PCT/US2007/008659
Other languages
French (fr)
Other versions
WO2007117649A3 (en
Inventor
Robert Lacroix
Danny Grant
Original Assignee
Immersion Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Immersion Corporation filed Critical Immersion Corporation
Priority to KR1020087027127A priority Critical patent/KR101384434B1/en
Priority to EP07755062A priority patent/EP2002323A2/en
Priority to JP2009504334A priority patent/JP5025721B2/en
Priority to CN200780012335.3A priority patent/CN101416139B/en
Publication of WO2007117649A2 publication Critical patent/WO2007117649A2/en
Publication of WO2007117649A3 publication Critical patent/WO2007117649A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

Definitions

  • the present invention generally relates to haptic control technology. More particularly, the present invention relates to systems and methods for haptic effects.
  • Portable devices are rapidly evolving into multi-function devices, which incorporate computing, communication, and entertainment functions in one device. Tactile feedback is increasingly incorporated into these portable devices, such as mobile phones, personal digital assistants, and other devices. Historically, however, portable devices have only featured basic vibration functionality. For example, mobile phones may only have the ability to pulse a vibration actuator on and off at a single amplitude.
  • MFT Multi-Function Transducer
  • Embodiments of the present invention provide systems and methods for enhanced haptic effects.
  • One embodiment of the present invention implements a method comprising receiving an input signal formatted in a first format, the input signal having multimedia data and haptic information, decoding the haptic information, determining a parameter associated with an actuator in a haptic device, and generating an actuator signal based at least in part on the parameter and the haptic information.
  • the method further comprises generating an output signal comprising the multimedia data and the actuator signal, the output signal formatted in a second format.
  • the method further comprises producing a haptic effect based at least in part on the output signal.
  • a computer readable medium comprises program code for carrying out such a method.
  • Figure 1 is an illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention
  • Figure 2 is a second illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention
  • Figure 3 is a block diagram illustrating a system for providing enhanced haptic feedback in one embodiment of the present invention.
  • Figure 4 is a flow diagram illustrating a method for providing enhanced haptic feedback in one embodiment of the present invention.
  • a computer-readable medium stores information relating to the performance of a haptic device.
  • a processor receives a media stream with haptic information encoded at a predetermined frequency.
  • a processor uses a band pass filter to extract the haptic information from the media stream.
  • the processor then generates an actuator signal for producing a haptic effect associated with the haptic information.
  • the actuator signal is based, at least in part, on the information stored in the computer readable medium and related to the performance of a specific haptic device.
  • the processor After generating an actuator signal, the processor generates an output signal comprising the multimedia data and the actuator signal.
  • the output signal is in the same format as the input signal.
  • the haptic device may use an actuator to provide a haptic effect.
  • a portable music player may be configured to play sound through a speaker and produce haptic effects with an actuator.
  • the portable music player may comprise a processor configured to receive input data comprising audio data and haptic data. The processor extracts the haptic data from the input data. The processor then analyzes parameters associated with the actuator, such as the actuator's resonant frequency, and generates an actuator signal based at least in part on the haptic data and the parameters. The processor may then be further configured to output the audio data to the speaker to produce a sound and to transmit the actuator signal to the actuator to provide a haptic effect.
  • the actuator signal and the audio data may be transmitted such that the haptic effect is substantially synchronized with the sound.
  • Such an illustrative embodiment may be advantageously employed to play audio files in which haptic effects may be encoded along with audio data.
  • Such audio files may provide music for a user to listen to, as well as synchronized haptic effects to enhance the experience of listening to music.
  • Such an illustrative embodiment may also include video data, for example, to provide haptic effects synchronized with both sound and video.
  • haptic effects may be used to enhance the experience of watching a movie or playing a video game.
  • This second example is also given to introduce the reader to the general subject matter discussed herein. The invention is not limited to these examples.
  • the following sections describe various embodiments of systems and methods for enhanced haptic feedback.
  • FIG. 1 is an illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention.
  • the device in Figure 1 comprises a mobile phone 102 having a display 104, a keypad 106, and a speaker 108. While the embodiment shown in Figure 1 comprises a mobile phone, other embodiments may comprise other devices. For example, other embodiments may comprise a personal digital assistant (PDA), a beeper, a portable music or video player, a game controller or other manipulandum, a portable game system, or a portable navigation device.
  • PDA personal digital assistant
  • Figure 2 is a second illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention.
  • Figure 2 represents a perspective view of the interior of the mobile phone 102 shown in Figure 1.
  • the mobile phone 102 includes a processor 204 and an actuator 206.
  • the processor 204 is in communication with the actuator 206.
  • the processor 204 is configured to receive an input signal formatted in a first format, the input signal having multimedia data and haptic information.
  • the processor 204 is also configured to generate an output signal formatted in a second format.
  • the output signal may comprise multimedia data and an actuator signal.
  • the second format of the output signal may be the same as the first format of the input signal.
  • the output signal may be transmitted to one or more elements of the mobile phone 102, such as the speaker 108 or the actuator 206. In one embodiment, the output signal may be transmitted to the speaker 108 and the actuator 206 at substantially the same time.
  • the speaker 108 of the mobile phone 102 may play a sound based at least in part on the multimedia data, and the actuator 206 may produce a haptic effect based at least in part on the actuator signal.
  • the haptic effect and the audio may be synchronized.
  • the speaker 108 may play the sound substantially simultaneously with the haptic effect produced by the actuator 206.
  • the haptic effect may not be synchronized with the sound.
  • the actuator signal may be configured to generate no haptic effect. For example, if the haptic information is not recognized or is not useable, the actuator signal may be configured to generate no haptic effect.
  • processor 204 may comprise a computer-readable medium, such as a random access memory (RAM) coupled to the processor.
  • RAM random access memory
  • the processor executes computer-executable program instructions stored in memory, such as executing one or more computer programs for generating vibrotactile or other haptic effects.
  • processors may comprise a microprocessor, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), field programmable gate arrays (FPGAs), and state machines.
  • DSP digital signal processor
  • ASIC application-specific integrated circuit
  • FPGAs field programmable gate arrays
  • Such processors may further comprise programmable electronic devices such as PLCs, programmable interrupt controllers (PICs), programmable logic devices (PLDs), programmable read-only memories (PROMs), electronically programmable read-only memories (EPROMs or EEPROMs), or other similar devices.
  • PLCs programmable interrupt controllers
  • PLDs programmable logic devices
  • PROMs programmable read-only memories
  • EPROMs or EEPROMs electronically programmable read-only memories
  • Such processors may comprise, or may be in communication with, media, for example computer-readable media, that may store instructions that, when executed by the processor, can cause the processor to perform the steps described herein as carried out, or assisted, by a processor.
  • Embodiments of computer-readable media may comprise, but are not limited to, an electronic, optical, magnetic, or other storage or transmission device capable of providing a processor, such as the processor in a web server, with computer- readable instructions.
  • Other examples of media comprise, but are not limited to, a floppy disk, CD-ROM, magnetic disk, memory chip, ROM, RAM, ASIC, configured processor, all optical media, all magnetic tape or other magnetic media, or any other medium from which a computer processor can read.
  • various other forms of computer-readable media may transmit or carry instructions to a computer, such as a router, private or public network, or other transmission device or channel.
  • the processor, and the processing, described may be in one or more structures, and may be dispersed through one or more structures.
  • the processor may comprise code for carrying out one or more of the methods (or parts of methods) described herein.
  • the instructions can comprise code from any suitable computer- programming language, including, for example, C, C+, C++, Visual Basic, Java, Python, and JavaScript.
  • the actuator 206 can be any of a variety of different types of actuators, including an eccentric rotating mass (ERM) actuator, a MFT, a linear mass actuator, an electro-magnetic actuator, a motor, a voice coil, a pneumatic or hydraulic actuator, an electro-active polymer, or any other suitable actuator.
  • actuator 206 may comprise a plurality of actuators. For example, in one embodiment, two actuators may be employed. A first actuator may be configured to provide vibrotactile or other haptic effects having a high frequency of vibration (e.g. greater than 200Hz), while a second actuator may be configured to provide vibrotactile or other haptic effects having a low frequency of vibration (e.g. less than 200Hz).
  • a first actuator and a second actuator may be employed to provide haptic effects to simulate a directional effect.
  • the first and second actuators may be located on opposite sides of a device and may be actuated to provide haptic effects that appear to move from one side of the device to the other, or provide an indication of direction of a source of a vibration synchronized with an image on a screen.
  • FIG. 3 is a block diagram illustrating a system for providing enhanced haptic feedback in one embodiment of the present invention.
  • the system comprises a media player 302, a network 320, and a design tool 322.
  • the media player 302 comprises a media stream decoder 304, a haptic media engine 306, an actuator 310, a multi- function transducer 312, a display 314, and a speaker 316.
  • the media player 302 may be configured to play audio through the speaker 316 and/or video through the display 314. In one embodiment, the media player 302 may be configured to provide haptic effects to a user with the MFT 312. In another embodiment, the media player 302 may be configured to provide haptic effects to a user with the actuator 310.
  • the media player 302 may have a combination of one or more of the multi-function transducers 312 and one or more of the actuators 310. In one embodiment the media player 302 may comprise a full-fidelity vibrotactile player that may be capable of producing a wide range of vibrotactile and other haptic effects having varying strength, frequency, duration, rhythm, intonation, and other dynamics.
  • the media player 302 may be configured to receive an input signal having haptic information and multimedia data.
  • the multimedia data may be a multimedia file, containing one or more media streams, such as an audio stream and a video stream.
  • the input signal is received over a network 320, including without limitation the Internet or a cellular phone network.
  • the media player 302 may receive the input signal wirelessly, such as through a wireless network (such as 802.11), cellular network, Bluetooth, infra-red, or other means for wireless transmission of data.
  • the media player 302 may receive the input signal over a direct electrical connection, such as Ethernet, Universal Serial Bus (USB), Fire Wire, parallel, or serial connection.
  • USB Universal Serial Bus
  • the input signal is received from a local memory (not shown).
  • the media player 302 may also be configured to receive the input signal from an application.
  • the media player 302 may receive the input signal from a design tool 322 for creating content, including haptic information.
  • Media player 302 comprises a media stream decoder 304.
  • media stream decoder 304 comprises program code executed by a processor (not shown).
  • a media player 302 may comprise a processor and a memory.
  • the memory may comprise program code comprising the media stream decoder 304.
  • Media stream decoder 304 may comprise program code for receiving an input signal having haptic information and multimedia data, where the input signal may be formatted in a first format.
  • the first format may be a multimedia format.
  • the input signal comprises audio data formatted using the Motion Picture Experts Group- 1 Audio Layer 3 (MP3) format.
  • the input signal may comprise video and/or data formatted using an Motion Picture Experts Group (MPEG) format.
  • MPEG Motion Picture Experts Group
  • other multimedia formats for audio and/or video data may be used, including Waveform Audio Format (WAV), Musical Instrument Digital Interface (MIDI), Ogg, DivXTM, QuickTimeTM, MP3, AppleTM's MPEG-4 Part 3 (M4P), Advanced Audio Coding (AAC) format, or any other format for encoding audio and/or video data.
  • WAV Waveform Audio Format
  • MIDI Musical Instrument Digital Interface
  • Ogg DivXTM
  • QuickTimeTM QuickTimeTM
  • AAC Advanced Audio Coding
  • the input signal may be associated with a single media, such as an audio file.
  • the media stream may be a multimedia file, such as a movie file with audio and video
  • the input signal also includes haptic information.
  • the haptic information may be stored as an independent media stream in the multimedia data.
  • the haptic information may be embedded within the media, for example as a package within an existing multimedia file.
  • the embedded haptic information may be placed within the input data in such a way as to make the haptic content invisible to media players that are not designed to recognize the haptic data.
  • the format of the input signal may be extended to include haptic data, such that a media player designed to recognize haptic information may choose to ignore or play the haptic information.
  • the haptic information is encoded within a particular media stream. For example, the haptic information may be converted from its native format into the same format as the multimedia data.
  • the haptic data may be encoded as amplitude or frequency modulated data at one or more frequencies of the media stream data.
  • haptic data may be encoded as amplitude modulated data on a carrier wave having a frequency of 140 Hz, then mixed into the existing audio stream.
  • haptic data may be encoded as frequency modulated data.
  • the haptic data may be encoded at a frequency that is not recognized by the speakers of the haptic device. For example, if the speakers of the haptic device do not recognize frequencies below 135 Hz, the haptic information may be encoded at 130 Hz.
  • the haptic data may be encoded as information describing a haptic effect.
  • haptic data may comprise data specifying a frequency, amplitude, duration, period, pulse width, envelope, and/or other information associated with a haptic effect to be output.
  • the haptic data may comprise a waveform to be output as a haptic effect.
  • data points defining a digitized actuator signal itself may be encoded as haptic data.
  • haptic data may comprise both information describing an actuator signal and data points defining at least part of a digitized actuator signal.
  • synchronization data may be embedded into the input signal to synchronize the haptic effects with audio and/or video.
  • Co-pending U.S. patent application serial No. 11/583,483, filed on October 18, 2006 describes methods for synchronization of haptic effect data in a media transport stream, the entirety of which is herein incorporated by reference.
  • haptic information in a series of frames in a multimedia data stream may be associated with corresponding time stamps.
  • the time stamps may be used to synchronize the actuator signal with the multimedia data, such that an actuator that receives the output signal provides a haptic effect at the same time a drum beat is played on a speaker.
  • the media player 302 may comprise a touch-sensitive screen, such as a touch screen.
  • a user may select an object, such as a selection box, a window, or a particular file, through contact with the touch screen. For instance, a user may push a virtual button on the touch screen.
  • the media player 302 may then simultaneously play a sound effect and generate a haptic effect associated with the selection. In other embodiments, the media player 302 may then generate a haptic effect without playing a sound effect or other media.
  • input data may comprise audio data and haptic data, wherein the haptic data is configured to provide haptic effects synchronized with a drum beat within the audio data.
  • haptic data may be inferred from audio data.
  • media stream decoder 304 may be configured to analyze audio and/or video data to determine frequency patterns associated with haptic events.
  • media stream decoder 304 may be configured to analyze audio data for low-frequency, high-amplitude signals that may be associated with an explosion and generate an associated haptic effect.
  • the media stream decoder 304 may further comprise program code for decoding the haptic information from the input signal.
  • the media stream decoder 304 comprises a haptic media engine 306.
  • the haptic media engine 306 may have access to information describing the performance of the haptic device, and the capability to reformat the haptic information from the input signal to account for the specific parameters of the haptic device.
  • the haptic media engine 306 may be configured to decode haptic information from the input signal.
  • the haptic media engine 306 may be configured to extract information describing an actuator signal or data points defining a digitized actuator signal from the input data.
  • the haptic media engine 306 may be configured to extract haptic information from the input data at a specific predetermined frequency.
  • haptic media engine 306 may be configured to decode amplitude modulated data from a carrier wave having a specified frequency within the input data.
  • haptic media engine 306 may be configured to extract frequency modulated data from the input data.
  • haptic data is encoded in the input signal at a predetermined frequency, for example, 140 hertz.
  • the haptic media engine 306 may comprise a band pass filter.
  • the band pass filter may decode haptic data at the predetermined frequency of the input signal.
  • the media stream decoder 304 may further comprise program code for determining a parameter associated with an actuator in a haptic device.
  • haptic media engine 306 may determine a resonant frequency for the actuator 310 or multifunction transducer 312.
  • Parameter data may comprise, such as, for example and without limitation, a resonant frequency of the actuator, a maximum peak-to-peak amplitude or magnitude of the actuator, or a minimum actuator response time.
  • the parameter data may also include data associated with other components of the media player, such as audio frequencies for which the speaker 316 has poor frequency response.
  • the haptic media engine 306 further comprises program code for generating an actuator signal based at least in part on the parameter and the haptic information.
  • the haptic media engine 306 may use the parameter associated with the actuator, such as the resonant frequency of the actuator.
  • the haptic media engine 306 may generate an actuator signal having a frequency approximately equal to the resonant frequency of the actuator and with characteristics associated with the haptic information.
  • the actuator signal may be configured with amplitude and duration based at least in part on the haptic information.
  • the haptic information may comprise data points defining a digitized actuator signal.
  • the haptic media engine 306 may generate an actuator signal having a frequency approximately equal to the resonant frequency of the actuator and having a waveform defined by the data points from the haptic information. In one embodiment, the haptic media engine 306 may generate an actuator signal having an amplitude equal to the maximum peak-to-peak amplitude of the actuator. In one embodiment, the haptic media engine 306 may generate an actuator signal based on the minimum response time of the actuator.
  • the media stream decoder 304 further comprises program code for generating an output signal comprising the multimedia data and the actuator signal, the output signal encoded in a second format.
  • the second format may be a multimedia format, such as WAV, MIDI, Ogg, DivXTM, QuickTimeTM, MP3, M4P, AAC, or any other format for encoding audio and/or video data.
  • the output signal may formatted as an actuator signal.
  • the second format may be the same as the first format.
  • the actuator signal portion of the output signal may be transmitted directly to the actuator.
  • the output signal may be formatted as a direct voltage actuator signal, which is played directly to the actuator.
  • the media player 302 may generate the output signal for use with a media mixer.
  • a media mixer may receive various types of media and transmit the media to the appropriate devices.
  • the media mixer may consolidate multiple incoming media into one output.
  • the media player 302 may generate the output signal on an actuator drive circuit or a media drive circuit.
  • the media player 302 is configured to receive data and use the data to play audio/video and to produce haptic effects.
  • the media player 302 comprises a media stream decoder 304 application.
  • the media stream decoder 304 shown in Figure 3 is a software application configured to reside in memory within the media player 302 and to execute on a processor within the media player 302.
  • the media stream decoder 304 may comprise code for receiving data from a data source, reading data stored in memory in the media player 302, and code for outputting data to an output device, such as actuator 310, multi-function transducer 312, speaker 316, and/or display 314.
  • the media player 302 may comprise non- volatile memory, such as flash memory, which may store parameters associated with one or more output devices, such as the actuator 310 or multi-function transducer 312.
  • the media stream decoder also comprises a haptic media engine 306.
  • the haptic media engine 306 may be a dedicated application for extracting haptic information from input data, determining an actuator signal based at least in part on the haptic information and a parameter associated with the actuator 310, determining an output signal based at least in part on the actuator signal and the multimedia data, and outputting the actuator signal.
  • the haptic media engine 306 may also be configured to read data stored in memory (not shown) within the media player 302.
  • the haptic media engine 306 may be configured to read data comprising parameters associated with the actuator 310 or multi-function transducer 312.
  • the haptic media engine 306 may operate in coordination with the media stream decoder 304 to provide haptic effects encoded within a stream of multimedia data received by the media stream decoder 304.
  • the media stream decoder 304 may comprise code for interacting with a data source, such as, for example and without limitation, a hard drive, a CD player, a DVD player, a flash drive, memory, or a network connection.
  • the media stream decoder is configured to receive data from memory, such as a ring tone.
  • a ring tone may comprise a sound file formatted to play on a mobile phone or other device, which is played to indicate an incoming phone call.
  • the media stream decoder may read ring tone data associated with the ring tone.
  • the media stream decoder may extract and process audio data within the ring tone data.
  • the media stream decoder 304 may construct an audio signal to be output to the speaker 316 based at least in part on the ring tone data.
  • the media stream decoder may also provide the ring tone data to the haptic media engine 306.
  • the haptic media engine 306 may extract haptic information from the ring tone data.
  • the haptic media engine 306 may also read parameter data associated with the actuator 310 from memory local to the media player 302. The haptic media engine 306 may construct an actuator signal based at least in part on the haptic information. The haptic media engine 306 may then modify the actuator signal based at least on the parameter data associated with the actuator.
  • the ring tone data may comprise a digitized waveform to generate a haptic effect, wherein the waveform has a frequency of 200 Hz.
  • the haptic media engine 306 may calculate a new actuator signal having a frequency approximately equal to a resonant frequency of the actuator 310, such as, for example, 140Hz.
  • the haptic media engine 306 may also normalize the amplitude of the digitized waveform to correspond to the performance characteristics of the actuator 310 and the media player 302. For example, actuator 310 may be constrained to input actuator signals having a maximum peak-to-peak amplitude of 3 volts. If the digitized waveform comprises a maximum peak-to-peak amplitude of 5 volts, the haptic media engine 306 may normalize the digitized waveform to have a 3 volt peak-to-peak maximum amplitude. Other characteristics associated with the actuator 310 may be used to modify haptic information. For example, actuator 310 may have a large eccentric mass resulting in an actuator that takes longer to accelerate and decelerate.
  • the haptic media engine 306 may re-shape the actuator signal constructed from the haptic information to conform to the performance characteristics of the actuator. For example, the haptic media engine 306 may combine three short pulses having a pulse width smaller than the smallest pulse the actuator is capable of generating to create two pulses.
  • the haptic media engine 306 may transmit the actuator signal to the media stream decoder 304, which may then output both the audio signal and the actuator signal to provide a haptic effect substantially synchronized with the audio.
  • the haptic media engine 306 may receive a command from the media stream decoder 304 to output the actuator signal.
  • the haptic media engine 306 may output the actuator signal directly to the actuator 310 without a command from the media stream decoder 304.
  • the haptic media engine 306 may be configured to generate an output signal comprising the multimedia data and the actuator signal.
  • the output signal may be in the same format as the input data received by the media stream decoder 304.
  • the output signal may be a mp4 file with media and haptic information.
  • the output signal may be optimized for a specific haptic device. If an output signal is optimized for playback on a specific device, the device receiving the output signal may be capable of playing the output signal using multiple components of the device, such as a display, a speaker, and one or more actuators.
  • the haptic media engine 306 may encode the haptic drive signal at a specific frequency which is not processed by the speaker of a haptic device.
  • the output signal may be played on a haptic device such that a speaker of the haptic device would play the output signal, and because the speaker is not responsive to the frequency on which the actuator signal is coded, minimal audio distortion while an actuator would interpret the haptic portion of the output signal.
  • the haptic media engine 306 may generate the output signal based at least in part on a user preference.
  • a user preference may indicate one volume level for audio, a brightness level for video, and a vibration level for haptic effects.
  • the haptic media engine 306 may be capable of maximizing the strength of the haptic portion of the output signal while halving the audio portion of the output signal.
  • FIG. 4 is a flow diagram illustrating a method for providing enhanced haptic feedback in one embodiment of the present invention.
  • an input signal is received by the media player 302.
  • the media player 302 may receive the input signal as a digital signal.
  • the media player 302 may receive the input signal as an analog signal.
  • the input signal may comprise haptic information and multimedia data.
  • the signal may be formatted in a multimedia format, such as the MP3 format.
  • the media stream decoder 304 decodes the haptic information from the input signal.
  • the haptic information may be encoded in the input signal at a specific frequency.
  • the haptic information may be interlaced in the input signal with the multimedia data.
  • the input data may comprise multimedia data and haptic information, wherein the multimedia data and haptic information alternate positions within the input data.
  • multimedia data may comprise packets of data having a first fixed number bytes of data per packet
  • haptic information may comprise packets of data having a second fixed number of bytes of data per packet.
  • Input data may comprise a series of packets of data wherein every packet of multimedia data is followed by one packet of haptic information.
  • the multimedia data may be interlaced with the haptic information with different orderings and numbers of multimedia data and haptic information.
  • the haptic media engine 306 determines a parameter associated with a haptic device.
  • the haptic media engine 306 may determine a plurality of parameters associated with a haptic. device.
  • the parameters may be stored locally by the haptic media engine 306.
  • the haptic media engine 306 may access such locally stored parameter to generate an actuator signal.
  • the haptic media engine 306 may access a configuration file stored in a local memory to determine a parameter associated with a haptic device.
  • the haptic media engine 306 may determine a parameter associated with a Haptic Device by calculating the parameter.
  • the haptic media engine 306 may calculate a default parameter for a class of actuators 310 used in the media player 302.
  • the haptic media engine 306 generates an actuator signal based at least in part on the parameter and the haptic information.
  • the actuator signal may be specific to an actuator on the media player 302.
  • the actuator signal may be a raw vibration drive signal stream.
  • the haptic media engine 306 may generate an actuator signal having a frequency approximately equal to the resonant frequency of the actuator and with characteristics associated with the haptic information.
  • the haptic media engine 306 generates an output signal comprising the actuator control signal.
  • the actuator control signal is formatted in the same format as the input signal. In another embodiment, the actuator control signal is formatted in a different format than the input signal.
  • the actuator control signal may be transmitted directly to the actuator drive hardware.
  • the actuator control signal may be transmitted to a media stream mixer.
  • audio data from the audio stream may be mixed with the actuator control signal and transmitted to a multi-function transducer, which produces both sound and vibration.
  • the media player 302 In step 412, the media player 302 generates a haptic effect based at least in part on the output signal. In one embodiment, the media player 302 may generate a haptic effect by transmitting the output signal to an actuator 310. In another embodiment, the media player 302 may generate a haptic effect by transmitting the output signal to a multi-function transducer 312.
  • the haptic effect may be generated 412 at substantially the same time as the output the multimedia data is played by the device. In one embodiment, the haptic effect may be generated at the same time the display 314 reproduces video data. As another example, in one embodiment the media player 302 vibrates at the same time the media player 302 plays a drum beat through a speaker 316. Alternatively, in other embodiments, the haptic effect is generated slightly before or slightly after the multimedia data is played.
  • the haptic effect produced 412 may be a kinesthetic feedback effect. In other embodiments, the haptic effect produced 412 may be a vibrotactile feedback effect, such as a vibration. In some embodiments, the haptic effect produced 412 is a combination of effects.
  • Embodiments of the present invention provide various advantages over conventional systems and methods for providing haptic feedback. For instance some embodiments output actuator signals with full fidelity. Further, some embodiments provide a wide range of control over the strength, frequency, duration, rhythm, intonation and dynamics, including the ability to ramp vibration output up and down and stop it sharply. Through such enhanced haptic effects, devices of the present invention may be easier to use, and capable of generating realistic, entertaining haptic simulation of events and emotions.

Abstract

Systems and methods for enhanced haptic effects are described. One described method includes receiving an input signal having haptic information and multimedia data, the input signal formatted in a first format, decoding the haptic information from the input signal, and determining a parameter associated with an actuator in a haptic device. The method further includes generating an actuator signal based at least in part on the parameter and the haptic information, and generating an output signal comprising the multimedia data and the actuator signal, the output signal formatted in a second format.

Description

SYSTEMS AND METHODS FOR ENHANCED HAPTIC EFFECTS CROSS REFERENCE TO RELATED APPLICATIONS
This application claims priority to U.S. Provisional Application No. 60/790,408, filed April 6, 2006, entitled "A Vibrotactile Effects System," the entire disclosure of which is incorporated herein by reference.
FIELD OF THE INVENTION
The present invention generally relates to haptic control technology. More particularly, the present invention relates to systems and methods for haptic effects.
BACKGROUND Portable devices are rapidly evolving into multi-function devices, which incorporate computing, communication, and entertainment functions in one device. Tactile feedback is increasingly incorporated into these portable devices, such as mobile phones, personal digital assistants, and other devices. Historically, however, portable devices have only featured basic vibration functionality. For example, mobile phones may only have the ability to pulse a vibration actuator on and off at a single amplitude.
These mobile phones and other haptic devices may drive a standard audio signal through a Multi-Function Transducer (MFT), to produce vibration. Some such devices may rely on existing frequencies of the audio signal to randomly drive vibration in the MFT, rather than using a specific vibration control signal. If such frequencies are not found in the audio signal, no vibration is produced.
While some vibration capability currently exists, developments in portable device technology and user demands are driving a need for advanced vibration capabilities in mobile phones. And manufacturers of these devices may seek various ways to employ such advanced vibration capabilities to their portable devices for enhanced functionality and control.
At the same time that demand for vibration feedback is growing, the number of different haptic devices that support vibration feedback is growing. The growing variety of different haptic devices creates a dilemma for device designers. On the one hand, a device designer may devote time and resources to tailoring vibrotactile feedback to the specific capabilities of different devices. Alternatively, a device designer may choose to provide the same generic vibrotactile feedback signal to many different devices, and accept that the generic signal may fail to take advantage of the enhanced functionality of any specific haptic device. SUMMARY
Embodiments of the present invention provide systems and methods for enhanced haptic effects. One embodiment of the present invention implements a method comprising receiving an input signal formatted in a first format, the input signal having multimedia data and haptic information, decoding the haptic information, determining a parameter associated with an actuator in a haptic device, and generating an actuator signal based at least in part on the parameter and the haptic information. The method further comprises generating an output signal comprising the multimedia data and the actuator signal, the output signal formatted in a second format. In one embodiment, the method further comprises producing a haptic effect based at least in part on the output signal. In another embodiment, a computer readable medium comprises program code for carrying out such a method.
These illustrative embodiments are mentioned not to limit or define the invention, but to provide examples to aid understanding thereof. Illustrative embodiments are discussed in the Detailed Description, and further description of the invention is provided there. Advantages offered by various embodiments of this invention may be further understood by examining this specification.
BRIEF DESCRIPTION OF THE DRAWINGS
These and other features, aspects, and advantages of the present invention are better understood when the following Detailed Description is read with reference to the accompanying drawings, wherein:
Figure 1 is an illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention;
Figure 2 is a second illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention; Figure 3 is a block diagram illustrating a system for providing enhanced haptic feedback in one embodiment of the present invention; and
Figure 4 is a flow diagram illustrating a method for providing enhanced haptic feedback in one embodiment of the present invention.
DETAILED DESCRIPTION Embodiments of the present invention provide systems and methods for enhanced haptic feedback. In one illustrative embodiment, a computer-readable medium stores information relating to the performance of a haptic device. A processor receives a media stream with haptic information encoded at a predetermined frequency. A processor uses a band pass filter to extract the haptic information from the media stream. The processor then generates an actuator signal for producing a haptic effect associated with the haptic information. The actuator signal is based, at least in part, on the information stored in the computer readable medium and related to the performance of a specific haptic device. After generating an actuator signal, the processor generates an output signal comprising the multimedia data and the actuator signal. The output signal is in the same format as the input signal. Once the processor generates the output signal, the haptic device may use an actuator to provide a haptic effect.
This example is given to introduce the reader to the general subject matter discussed. The invention is not limited to this example. Below, example systems and methods for enhanced haptic feedback aTe described.
Illustrative Devices for Enhanced Haptic Feedback
In one illustrative embodiment of a device configured to provide enhanced haptic feedback, a portable music player may be configured to play sound through a speaker and produce haptic effects with an actuator. In one such embodiment, the portable music player may comprise a processor configured to receive input data comprising audio data and haptic data. The processor extracts the haptic data from the input data. The processor then analyzes parameters associated with the actuator, such as the actuator's resonant frequency, and generates an actuator signal based at least in part on the haptic data and the parameters. The processor may then be further configured to output the audio data to the speaker to produce a sound and to transmit the actuator signal to the actuator to provide a haptic effect. In the illustrative embodiment, the actuator signal and the audio data may be transmitted such that the haptic effect is substantially synchronized with the sound.
Such an illustrative embodiment may be advantageously employed to play audio files in which haptic effects may be encoded along with audio data. Such audio files may provide music for a user to listen to, as well as synchronized haptic effects to enhance the experience of listening to music. Such an illustrative embodiment may also include video data, for example, to provide haptic effects synchronized with both sound and video. For example, haptic effects may be used to enhance the experience of watching a movie or playing a video game. This second example is also given to introduce the reader to the general subject matter discussed herein. The invention is not limited to these examples. The following sections describe various embodiments of systems and methods for enhanced haptic feedback.
Enhanced Haptic Feedback Referring now to the figures in which like numerals indicate like elements throughout the several figures, Figure 1 is an illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention. The device in Figure 1 comprises a mobile phone 102 having a display 104, a keypad 106, and a speaker 108. While the embodiment shown in Figure 1 comprises a mobile phone, other embodiments may comprise other devices. For example, other embodiments may comprise a personal digital assistant (PDA), a beeper, a portable music or video player, a game controller or other manipulandum, a portable game system, or a portable navigation device.
Figure 2 is a second illustration of a device for providing enhanced haptic feedback in one embodiment of the present invention. Figure 2 represents a perspective view of the interior of the mobile phone 102 shown in Figure 1. The mobile phone 102 includes a processor 204 and an actuator 206. The processor 204 is in communication with the actuator 206.
The processor 204 is configured to receive an input signal formatted in a first format, the input signal having multimedia data and haptic information. The processor 204 is also configured to generate an output signal formatted in a second format. The output signal may comprise multimedia data and an actuator signal. The second format of the output signal may be the same as the first format of the input signal. The output signal may be transmitted to one or more elements of the mobile phone 102, such as the speaker 108 or the actuator 206. In one embodiment, the output signal may be transmitted to the speaker 108 and the actuator 206 at substantially the same time. In such an example, the speaker 108 of the mobile phone 102 may play a sound based at least in part on the multimedia data, and the actuator 206 may produce a haptic effect based at least in part on the actuator signal. In one embodiment, the haptic effect and the audio may be synchronized. For example, in one embodiment the speaker 108 may play the sound substantially simultaneously with the haptic effect produced by the actuator 206.
In other embodiments, the haptic effect may not be synchronized with the sound. In one embodiment, the actuator signal may be configured to generate no haptic effect. For example, if the haptic information is not recognized or is not useable, the actuator signal may be configured to generate no haptic effect.
While the device shown comprises one processor 204, other devices may comprise two or more processors. Processor 204, as well as other processors incorporated into one or more embodiments of the present invention, may comprise a computer-readable medium, such as a random access memory (RAM) coupled to the processor. The processor executes computer-executable program instructions stored in memory, such as executing one or more computer programs for generating vibrotactile or other haptic effects. Such processors may comprise a microprocessor, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), field programmable gate arrays (FPGAs), and state machines. Such processors may further comprise programmable electronic devices such as PLCs, programmable interrupt controllers (PICs), programmable logic devices (PLDs), programmable read-only memories (PROMs), electronically programmable read-only memories (EPROMs or EEPROMs), or other similar devices.
Such processors may comprise, or may be in communication with, media, for example computer-readable media, that may store instructions that, when executed by the processor, can cause the processor to perform the steps described herein as carried out, or assisted, by a processor. Embodiments of computer-readable media may comprise, but are not limited to, an electronic, optical, magnetic, or other storage or transmission device capable of providing a processor, such as the processor in a web server, with computer- readable instructions. Other examples of media comprise, but are not limited to, a floppy disk, CD-ROM, magnetic disk, memory chip, ROM, RAM, ASIC, configured processor, all optical media, all magnetic tape or other magnetic media, or any other medium from which a computer processor can read. Also, various other forms of computer-readable media may transmit or carry instructions to a computer, such as a router, private or public network, or other transmission device or channel. The processor, and the processing, described may be in one or more structures, and may be dispersed through one or more structures. The processor may comprise code for carrying out one or more of the methods (or parts of methods) described herein. The instructions can comprise code from any suitable computer- programming language, including, for example, C, C+, C++, Visual Basic, Java, Python, and JavaScript.
The actuator 206 can be any of a variety of different types of actuators, including an eccentric rotating mass (ERM) actuator, a MFT, a linear mass actuator, an electro-magnetic actuator, a motor, a voice coil, a pneumatic or hydraulic actuator, an electro-active polymer, or any other suitable actuator. In one embodiment, actuator 206 may comprise a plurality of actuators. For example, in one embodiment, two actuators may be employed. A first actuator may be configured to provide vibrotactile or other haptic effects having a high frequency of vibration (e.g. greater than 200Hz), while a second actuator may be configured to provide vibrotactile or other haptic effects having a low frequency of vibration (e.g. less than 200Hz). In another embodiment, a first actuator and a second actuator may be employed to provide haptic effects to simulate a directional effect. For example, the first and second actuators may be located on opposite sides of a device and may be actuated to provide haptic effects that appear to move from one side of the device to the other, or provide an indication of direction of a source of a vibration synchronized with an image on a screen. Example of a System for Enhanced Haptic Feedback
Figure 3 is a block diagram illustrating a system for providing enhanced haptic feedback in one embodiment of the present invention. In the embodiment shown, the system comprises a media player 302, a network 320, and a design tool 322. The media player 302 comprises a media stream decoder 304, a haptic media engine 306, an actuator 310, a multi- function transducer 312, a display 314, and a speaker 316.
The Media Player
The media player 302 may be configured to play audio through the speaker 316 and/or video through the display 314. In one embodiment, the media player 302 may be configured to provide haptic effects to a user with the MFT 312. In another embodiment, the media player 302 may be configured to provide haptic effects to a user with the actuator 310. The media player 302 may have a combination of one or more of the multi-function transducers 312 and one or more of the actuators 310. In one embodiment the media player 302 may comprise a full-fidelity vibrotactile player that may be capable of producing a wide range of vibrotactile and other haptic effects having varying strength, frequency, duration, rhythm, intonation, and other dynamics.
The media player 302 may be configured to receive an input signal having haptic information and multimedia data. In some embodiments, the multimedia data may be a multimedia file, containing one or more media streams, such as an audio stream and a video stream. In some embodiments, the input signal is received over a network 320, including without limitation the Internet or a cellular phone network. The media player 302 may receive the input signal wirelessly, such as through a wireless network (such as 802.11), cellular network, Bluetooth, infra-red, or other means for wireless transmission of data. In some embodiments, the media player 302 may receive the input signal over a direct electrical connection, such as Ethernet, Universal Serial Bus (USB), Fire Wire, parallel, or serial connection.
In other embodiments, the input signal is received from a local memory (not shown). The media player 302 may also be configured to receive the input signal from an application. For example, the media player 302 may receive the input signal from a design tool 322 for creating content, including haptic information. Media player 302 comprises a media stream decoder 304. In one embodiment, media stream decoder 304 comprises program code executed by a processor (not shown). For example, a media player 302 may comprise a processor and a memory. The memory may comprise program code comprising the media stream decoder 304. Media stream decoder 304 may comprise program code for receiving an input signal having haptic information and multimedia data, where the input signal may be formatted in a first format.
The first format may be a multimedia format. For example, in one embodiment, the input signal comprises audio data formatted using the Motion Picture Experts Group- 1 Audio Layer 3 (MP3) format. In one embodiment, the input signal may comprise video and/or data formatted using an Motion Picture Experts Group (MPEG) format. In other embodiments, other multimedia formats for audio and/or video data may be used, including Waveform Audio Format (WAV), Musical Instrument Digital Interface (MIDI), Ogg, DivX™, QuickTime™, MP3, Apple™'s MPEG-4 Part 3 (M4P), Advanced Audio Coding (AAC) format, or any other format for encoding audio and/or video data. The input signal may be associated with a single media, such as an audio file. In other embodiments, the media stream may be a multimedia file, such as a movie file with audio and video data.
The input signal also includes haptic information. The haptic information may be stored as an independent media stream in the multimedia data. For example, in some embodiments, the haptic information may be embedded within the media, for example as a package within an existing multimedia file. The embedded haptic information may be placed within the input data in such a way as to make the haptic content invisible to media players that are not designed to recognize the haptic data. In other embodiments, the format of the input signal may be extended to include haptic data, such that a media player designed to recognize haptic information may choose to ignore or play the haptic information. In some embodiments, the haptic information is encoded within a particular media stream. For example, the haptic information may be converted from its native format into the same format as the multimedia data. In one embodiment, the haptic data may be encoded as amplitude or frequency modulated data at one or more frequencies of the media stream data. For example, in one embodiment, haptic data may be encoded as amplitude modulated data on a carrier wave having a frequency of 140 Hz, then mixed into the existing audio stream. In another embodiment, haptic data may be encoded as frequency modulated data. The haptic data may be encoded at a frequency that is not recognized by the speakers of the haptic device. For example, if the speakers of the haptic device do not recognize frequencies below 135 Hz, the haptic information may be encoded at 130 Hz. The haptic data may be encoded as information describing a haptic effect. For example, in one embodiment, haptic data may comprise data specifying a frequency, amplitude, duration, period, pulse width, envelope, and/or other information associated with a haptic effect to be output. In one embodiment, the haptic data may comprise a waveform to be output as a haptic effect. For example, rather than encoding information describing an actuator signal, data points defining a digitized actuator signal itself may be encoded as haptic data. In one embodiment, haptic data may comprise both information describing an actuator signal and data points defining at least part of a digitized actuator signal.
In one embodiment, synchronization data may be embedded into the input signal to synchronize the haptic effects with audio and/or video. Co-pending U.S. patent application serial No. 11/583,483, filed on October 18, 2006, describes methods for synchronization of haptic effect data in a media transport stream, the entirety of which is herein incorporated by reference. For example, in one embodiment, haptic information in a series of frames in a multimedia data stream may be associated with corresponding time stamps. When the output signal is generated, the time stamps may be used to synchronize the actuator signal with the multimedia data, such that an actuator that receives the output signal provides a haptic effect at the same time a drum beat is played on a speaker.
In one example, the media player 302 may comprise a touch-sensitive screen, such as a touch screen. A user may select an object, such as a selection box, a window, or a particular file, through contact with the touch screen. For instance, a user may push a virtual button on the touch screen. In some embodiments, the media player 302 may then simultaneously play a sound effect and generate a haptic effect associated with the selection. In other embodiments, the media player 302 may then generate a haptic effect without playing a sound effect or other media. In one embodiment, input data may comprise audio data and haptic data, wherein the haptic data is configured to provide haptic effects synchronized with a drum beat within the audio data. In another embodiment, haptic data may be inferred from audio data. For example, media stream decoder 304 may be configured to analyze audio and/or video data to determine frequency patterns associated with haptic events. For example, media stream decoder 304 may be configured to analyze audio data for low-frequency, high-amplitude signals that may be associated with an explosion and generate an associated haptic effect.
The media stream decoder 304 may further comprise program code for decoding the haptic information from the input signal. For example, in the embodiment shown in Figure 3, the media stream decoder 304 comprises a haptic media engine 306. The haptic media engine 306 may have access to information describing the performance of the haptic device, and the capability to reformat the haptic information from the input signal to account for the specific parameters of the haptic device.
The haptic media engine 306 may be configured to decode haptic information from the input signal. The haptic media engine 306 may be configured to extract information describing an actuator signal or data points defining a digitized actuator signal from the input data. The haptic media engine 306 may be configured to extract haptic information from the input data at a specific predetermined frequency. In one embodiment, haptic media engine 306 may be configured to decode amplitude modulated data from a carrier wave having a specified frequency within the input data. In another embodiment, haptic media engine 306 may be configured to extract frequency modulated data from the input data.
In one embodiment, haptic data is encoded in the input signal at a predetermined frequency, for example, 140 hertz. The haptic media engine 306 may comprise a band pass filter. The band pass filter may decode haptic data at the predetermined frequency of the input signal.
The media stream decoder 304 may further comprise program code for determining a parameter associated with an actuator in a haptic device. For example, in one embodiment, haptic media engine 306 may determine a resonant frequency for the actuator 310 or multifunction transducer 312. Parameter data may comprise, such as, for example and without limitation, a resonant frequency of the actuator, a maximum peak-to-peak amplitude or magnitude of the actuator, or a minimum actuator response time. The parameter data may also include data associated with other components of the media player, such as audio frequencies for which the speaker 316 has poor frequency response.
In the embodiment shown in Figure 3, the haptic media engine 306 further comprises program code for generating an actuator signal based at least in part on the parameter and the haptic information. For example, in one embodiment, the haptic media engine 306 may use the parameter associated with the actuator, such as the resonant frequency of the actuator. In such an embodiment, the haptic media engine 306 may generate an actuator signal having a frequency approximately equal to the resonant frequency of the actuator and with characteristics associated with the haptic information. For example, the actuator signal may be configured with amplitude and duration based at least in part on the haptic information. In one embodiment, the haptic information may comprise data points defining a digitized actuator signal. In such an embodiment, the haptic media engine 306 may generate an actuator signal having a frequency approximately equal to the resonant frequency of the actuator and having a waveform defined by the data points from the haptic information. In one embodiment, the haptic media engine 306 may generate an actuator signal having an amplitude equal to the maximum peak-to-peak amplitude of the actuator. In one embodiment, the haptic media engine 306 may generate an actuator signal based on the minimum response time of the actuator.
The media stream decoder 304 further comprises program code for generating an output signal comprising the multimedia data and the actuator signal, the output signal encoded in a second format. The second format may be a multimedia format, such as WAV, MIDI, Ogg, DivX™, QuickTime™, MP3, M4P, AAC, or any other format for encoding audio and/or video data. Alternatively, the output signal may formatted as an actuator signal.
The second format may be the same as the first format.
In one embodiment, the actuator signal portion of the output signal may be transmitted directly to the actuator. For example, the output signal may be formatted as a direct voltage actuator signal, which is played directly to the actuator. In other embodiments, the media player 302 may generate the output signal for use with a media mixer. A media mixer may receive various types of media and transmit the media to the appropriate devices. The media mixer may consolidate multiple incoming media into one output. In one embodiment, the media player 302 may generate the output signal on an actuator drive circuit or a media drive circuit. Architecture
In the embodiment of the present invention shown in Figure 3, the media player 302 is configured to receive data and use the data to play audio/video and to produce haptic effects. In the embodiment shown in Figure 3, the media player 302 comprises a media stream decoder 304 application. The media stream decoder 304 shown in Figure 3 is a software application configured to reside in memory within the media player 302 and to execute on a processor within the media player 302. The media stream decoder 304 may comprise code for receiving data from a data source, reading data stored in memory in the media player 302, and code for outputting data to an output device, such as actuator 310, multi-function transducer 312, speaker 316, and/or display 314. For example, the media player 302 may comprise non- volatile memory, such as flash memory, which may store parameters associated with one or more output devices, such as the actuator 310 or multi-function transducer 312.
In the embodiment shown in Figure 3, the media stream decoder also comprises a haptic media engine 306. The haptic media engine 306 may be a dedicated application for extracting haptic information from input data, determining an actuator signal based at least in part on the haptic information and a parameter associated with the actuator 310, determining an output signal based at least in part on the actuator signal and the multimedia data, and outputting the actuator signal. The haptic media engine 306 may also be configured to read data stored in memory (not shown) within the media player 302. For example, the haptic media engine 306 may be configured to read data comprising parameters associated with the actuator 310 or multi-function transducer 312. The haptic media engine 306 may operate in coordination with the media stream decoder 304 to provide haptic effects encoded within a stream of multimedia data received by the media stream decoder 304. In one embodiment, the media stream decoder 304 may comprise code for interacting with a data source, such as, for example and without limitation, a hard drive, a CD player, a DVD player, a flash drive, memory, or a network connection. In one embodiment, the media stream decoder is configured to receive data from memory, such as a ring tone. A ring tone may comprise a sound file formatted to play on a mobile phone or other device, which is played to indicate an incoming phone call. The media stream decoder may read ring tone data associated with the ring tone. The media stream decoder may extract and process audio data within the ring tone data. For example, the media stream decoder 304 may construct an audio signal to be output to the speaker 316 based at least in part on the ring tone data. The media stream decoder may also provide the ring tone data to the haptic media engine 306. The haptic media engine 306 may extract haptic information from the ring tone data.
The haptic media engine 306 may also read parameter data associated with the actuator 310 from memory local to the media player 302. The haptic media engine 306 may construct an actuator signal based at least in part on the haptic information. The haptic media engine 306 may then modify the actuator signal based at least on the parameter data associated with the actuator. For example, the ring tone data may comprise a digitized waveform to generate a haptic effect, wherein the waveform has a frequency of 200 Hz. The haptic media engine 306 may calculate a new actuator signal having a frequency approximately equal to a resonant frequency of the actuator 310, such as, for example, 140Hz. The haptic media engine 306 may also normalize the amplitude of the digitized waveform to correspond to the performance characteristics of the actuator 310 and the media player 302. For example, actuator 310 may be constrained to input actuator signals having a maximum peak-to-peak amplitude of 3 volts. If the digitized waveform comprises a maximum peak-to-peak amplitude of 5 volts, the haptic media engine 306 may normalize the digitized waveform to have a 3 volt peak-to-peak maximum amplitude. Other characteristics associated with the actuator 310 may be used to modify haptic information. For example, actuator 310 may have a large eccentric mass resulting in an actuator that takes longer to accelerate and decelerate. Such an actuator may not be capable of playing very rapidly sequenced vibrations. In such an embodiment, the haptic media engine 306 may re-shape the actuator signal constructed from the haptic information to conform to the performance characteristics of the actuator. For example, the haptic media engine 306 may combine three short pulses having a pulse width smaller than the smallest pulse the actuator is capable of generating to create two pulses.
In the embodiment shown, after the haptic media engine 306 has constructed an actuator signal, the haptic media engine 306 may transmit the actuator signal to the media stream decoder 304, which may then output both the audio signal and the actuator signal to provide a haptic effect substantially synchronized with the audio. In one embodiment, the haptic media engine 306 may receive a command from the media stream decoder 304 to output the actuator signal. In one embodiment, the haptic media engine 306 may output the actuator signal directly to the actuator 310 without a command from the media stream decoder 304.
In one embodiment, the haptic media engine 306 may be configured to generate an output signal comprising the multimedia data and the actuator signal. In some embodiments, the output signal may be in the same format as the input data received by the media stream decoder 304. For example, the output signal may be a mp4 file with media and haptic information.
In one embodiment, the output signal may be optimized for a specific haptic device. If an output signal is optimized for playback on a specific device, the device receiving the output signal may be capable of playing the output signal using multiple components of the device, such as a display, a speaker, and one or more actuators. For example, in one embodiment, the haptic media engine 306 may encode the haptic drive signal at a specific frequency which is not processed by the speaker of a haptic device. In such an embodiment, the output signal may be played on a haptic device such that a speaker of the haptic device would play the output signal, and because the speaker is not responsive to the frequency on which the actuator signal is coded, minimal audio distortion while an actuator would interpret the haptic portion of the output signal.
The haptic media engine 306 may generate the output signal based at least in part on a user preference. For example, a user preference may indicate one volume level for audio, a brightness level for video, and a vibration level for haptic effects. In one such embodiment, the haptic media engine 306 may be capable of maximizing the strength of the haptic portion of the output signal while halving the audio portion of the output signal.
Example of a Method for Enhanced Haptic Feedback
Figure 4 is a flow diagram illustrating a method for providing enhanced haptic feedback in one embodiment of the present invention. In step 402, an input signal is received by the media player 302. The media player 302 may receive the input signal as a digital signal. In another embodiment, the media player 302 may receive the input signal as an analog signal. The input signal may comprise haptic information and multimedia data. In one embodiment, the signal may be formatted in a multimedia format, such as the MP3 format.
In step 404, the media stream decoder 304 decodes the haptic information from the input signal. The haptic information may be encoded in the input signal at a specific frequency. In one embodiment, the haptic information may be interlaced in the input signal with the multimedia data. In such an embodiment, the input data may comprise multimedia data and haptic information, wherein the multimedia data and haptic information alternate positions within the input data. For example, multimedia data may comprise packets of data having a first fixed number bytes of data per packet, while haptic information may comprise packets of data having a second fixed number of bytes of data per packet. Input data may comprise a series of packets of data wherein every packet of multimedia data is followed by one packet of haptic information. In other embodiments, the multimedia data may be interlaced with the haptic information with different orderings and numbers of multimedia data and haptic information.
In step 406, the haptic media engine 306 determines a parameter associated with a haptic device. The haptic media engine 306 may determine a plurality of parameters associated with a haptic. device. In one embodiment, the parameters may be stored locally by the haptic media engine 306. In such an embodiment, the haptic media engine 306 may access such locally stored parameter to generate an actuator signal. For example, the haptic media engine 306 may access a configuration file stored in a local memory to determine a parameter associated with a haptic device. In some embodiments, the haptic media engine 306 may determine a parameter associated with a Haptic Device by calculating the parameter. For example, if the haptic media engine 306 does not access a configuration file, the haptic media engine 306 may calculate a default parameter for a class of actuators 310 used in the media player 302. In step 408, the haptic media engine 306 generates an actuator signal based at least in part on the parameter and the haptic information. The actuator signal may be specific to an actuator on the media player 302. In one embodiment, the actuator signal may be a raw vibration drive signal stream. In one embodiment the haptic media engine 306 may generate an actuator signal having a frequency approximately equal to the resonant frequency of the actuator and with characteristics associated with the haptic information.
In step 410, the haptic media engine 306 generates an output signal comprising the actuator control signal. In one embodiment, the actuator control signal is formatted in the same format as the input signal. In another embodiment, the actuator control signal is formatted in a different format than the input signal.
In one embodiment, the actuator control signal may be transmitted directly to the actuator drive hardware. In one embodiment, the actuator control signal may be transmitted to a media stream mixer. In such an embodiment, audio data from the audio stream may be mixed with the actuator control signal and transmitted to a multi-function transducer, which produces both sound and vibration.
In step 412, the media player 302 generates a haptic effect based at least in part on the output signal. In one embodiment, the media player 302 may generate a haptic effect by transmitting the output signal to an actuator 310. In another embodiment, the media player 302 may generate a haptic effect by transmitting the output signal to a multi-function transducer 312.
The haptic effect may be generated 412 at substantially the same time as the output the multimedia data is played by the device. In one embodiment, the haptic effect may be generated at the same time the display 314 reproduces video data. As another example, in one embodiment the media player 302 vibrates at the same time the media player 302 plays a drum beat through a speaker 316. Alternatively, in other embodiments, the haptic effect is generated slightly before or slightly after the multimedia data is played.
The haptic effect produced 412 may be a kinesthetic feedback effect. In other embodiments, the haptic effect produced 412 may be a vibrotactile feedback effect, such as a vibration. In some embodiments, the haptic effect produced 412 is a combination of effects. Embodiments of the present invention provide various advantages over conventional systems and methods for providing haptic feedback. For instance some embodiments output actuator signals with full fidelity. Further, some embodiments provide a wide range of control over the strength, frequency, duration, rhythm, intonation and dynamics, including the ability to ramp vibration output up and down and stop it sharply. Through such enhanced haptic effects, devices of the present invention may be easier to use, and capable of generating realistic, entertaining haptic simulation of events and emotions.
General
The foregoing description of embodiments of the invention has been presented only for the purpose of illustration and description and is not intended to be exhaustive or to limit the invention to the precise forms disclosed. Numerous modifications and adaptations thereof will be apparent to those skilled in the art without departing from the spirit and scope of the present invention.

Claims

CLAIMSThat which is claimed:
1. A method comprising: receiving an input signal having haptic information and multimedia data, the input signal formatted in a first format; decoding the haptic information from the input signal; determining a parameter associated with an actuator in a haptic device; generating an actuator signal based at least in part on the parameter and the haptic information; and generating an output signal comprising the multimedia data and the actuator signal, the output signal formatted in a second format.
2. The method of claim 1 , further comprising producing a haptic effect based at least in part on the output signal.
3. The method of claim 1 , wherein the input signal further includes synchronization data.
4. The method of claim 1 , wherein the multimedia data comprises at least one of audio data or video data.
5. The method of claim 1, wherein the first format is a multimedia format.
6. The method of claim 5, wherein the multimedia format is one of: a WAV format, a MIDI format, an Ogg format, a DWX format, a QuickTime format, a MP3 format, a MPEG-2 format, a MPEG-4 format, a M4P format, or an AAC format.
7. The method of claim 1, wherein the haptic information is embedded in another media stream of the input signal.
8. The method of claim 1, wherein the haptic information of the input signal is stored as an independent media stream in the multimedia data.
9. The method of claim 8, wherein the haptic information of the input signal is encoded at a predetermined information frequency.
10. The method of claim 9, wherein the predetermined information frequency is 140 Hz.
11. The method of claim 1, wherein decoding the haptic information comprises using a band pass filter to access the haptic information encoded at a specific frequency.
12. The method of claim 1, wherein the parameter associated with the actuator in the haptic device comprises an attainable strength parameter.
13. The method of claim 1 , wherein the parameter associated with the actuator in the haptic device comprises a dynamic response characteristic.
14. The method of claim 1, wherein the parameter associated with the actuator in the haptic device comprises a frequency response characteristic.
15. The method of claim 1, wherein the output signal comprises the same format as the input signal.
16. The method of claim 1, wherein the actuator signal portion of the output signal is transmitted directly to the actuator.
17. The method of claim 1, wherein the actuator signal portion of the output signal is first mixed into the audio portion of the multimedia data of the output signal and then transmitted to a multi-function transducer.
18. A computer-readable medium on which is encoded processor-executable program code, comprising: program code for receiving an input signal having a haptic information and multimedia data, the input signal formatted in a first format: program code for decoding the haptic information from the input signal; program code for determining a parameter associated with an actuator in a haptic device; program code for generating an actuator signal based at least in part on the parameter and the haptic information; program code for generating an output signal comprising the multimedia data and the actuator signal, the output signal formatted in a second format.
19. The computer-readable medium of claim 18 further comprising program code for producing a haptic effect based at least in part on the output signal.
20. A system comprising: a processor configured to: receive an input signal having a haptic information and multimedia data, the input signal formatted in a first format; decode the haptic information; determine a haptic drive signal comprising the haptic information based at least in part on at least one parameter specific to a haptic device; generate an actuator signal based at least in part on the parameter and the haptic information; and generate an output signal comprising the multimedia data and the actuator signal, the output signal formatted in a second format.
21. The system of claim 20, further comprising an actuator configured to produce a haptic effect based at least in part on the output signal.
22. The system of claim 20, wherein the system further comprises a local memory in communication with the processor.
23. The system of claim 22, wherein the local memory is configured to store a parameter specific to a haptic device.
24. The system of claim 22, wherein the local memory is configured to store a multimedia file.
PCT/US2007/008659 2006-04-06 2007-04-06 Systems and methods for enhanced haptic effects WO2007117649A2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
KR1020087027127A KR101384434B1 (en) 2006-04-06 2007-04-06 Systems and methods for enhanced haptic effects, and recording medium
EP07755062A EP2002323A2 (en) 2006-04-06 2007-04-06 Systems and methods for enhanced haptic effects
JP2009504334A JP5025721B2 (en) 2006-04-06 2007-04-06 System and method for enhancing haptic effects
CN200780012335.3A CN101416139B (en) 2006-04-06 2007-04-06 Systems and methods for enhanced haptic effects

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US79040806P 2006-04-06 2006-04-06
US60/790,408 2006-04-06

Publications (2)

Publication Number Publication Date
WO2007117649A2 true WO2007117649A2 (en) 2007-10-18
WO2007117649A3 WO2007117649A3 (en) 2008-09-12

Family

ID=38474143

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/008659 WO2007117649A2 (en) 2006-04-06 2007-04-06 Systems and methods for enhanced haptic effects

Country Status (6)

Country Link
US (2) US10152124B2 (en)
EP (2) EP3287874A1 (en)
JP (2) JP5025721B2 (en)
KR (1) KR101384434B1 (en)
CN (2) CN104063056B (en)
WO (1) WO2007117649A2 (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009136345A1 (en) * 2008-05-09 2009-11-12 Koninklijke Philips Electronics N.V. Method and system for conveying an emotion
WO2012001587A1 (en) * 2010-06-28 2012-01-05 Koninklijke Philips Electronics N.V. Enhancing content viewing experience
US20120092146A1 (en) * 2009-12-11 2012-04-19 Gwangju Institute Of Science And Technology Method for expressing haptic information using control information, and system for transmitting haptic information
US8880156B2 (en) 2008-05-08 2014-11-04 Koninklijke Philips N.V. Method and system for determining a physiological condition using a two-dimensional representation of R-R intervals
JP2014229312A (en) * 2013-05-17 2014-12-08 イマージョン コーポレーションImmersion Corporation Low-frequency effects haptic conversion system
US10152127B2 (en) 2012-02-10 2018-12-11 Samsung Electronics Co., Ltd. Apparatus and method for controlling vibration transfer between vibration devices
US11138984B2 (en) 2016-12-05 2021-10-05 Sony Corporation Information processing apparatus and information processing method for generating and processing a file including speech waveform data and vibration waveform data

Families Citing this family (96)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007030603A2 (en) 2005-09-08 2007-03-15 Wms Gaming Inc. Gaming machine having display with sensory feedback
US8210942B2 (en) * 2006-03-31 2012-07-03 Wms Gaming Inc. Portable wagering game with vibrational cues and feedback mechanism
KR101134926B1 (en) * 2006-11-03 2012-04-17 엘지전자 주식회사 Broadcast Terminal And Method Of Controlling Vibration Of Broadcast Terminal
KR101131856B1 (en) * 2006-11-03 2012-03-30 엘지전자 주식회사 Apparatus For Transmitting Broadcast Signal And Method Of Transmitting And Receiving Broadcast Signal Using Same
US8199033B2 (en) * 2007-07-06 2012-06-12 Pacinian Corporation Haptic keyboard systems and methods
US8248277B2 (en) * 2007-07-06 2012-08-21 Pacinian Corporation Haptic keyboard systems and methods
US7741979B2 (en) 2007-07-06 2010-06-22 Pacinian Corporation Haptic keyboard systems and methods
US20090088220A1 (en) * 2007-10-01 2009-04-02 Sony Ericsson Mobile Communications Ab Cellular terminals and other electronic devices and methods using electroactive polymer transducer indicators
US8253686B2 (en) * 2007-11-26 2012-08-28 Electronics And Telecommunications Research Institute Pointing apparatus capable of providing haptic feedback, and haptic interaction system and method using the same
US8310444B2 (en) 2008-01-29 2012-11-13 Pacinian Corporation Projected field haptic actuation
US8294600B2 (en) * 2008-02-15 2012-10-23 Cody George Peterson Keyboard adaptive haptic response
US8203531B2 (en) 2008-03-14 2012-06-19 Pacinian Corporation Vector-specific haptic feedback
US9056549B2 (en) 2008-03-28 2015-06-16 Denso International America, Inc. Haptic tracking remote control for driver information center system
US8347210B2 (en) * 2008-09-26 2013-01-01 Apple Inc. Synchronizing video with audio beats
US9400555B2 (en) * 2008-10-10 2016-07-26 Internet Services, Llc System and method for synchronization of haptic data and media data
KR100926046B1 (en) * 2008-10-16 2009-11-11 솔로몬유(주) A doll having mp3 player
US20120126959A1 (en) * 2008-11-04 2012-05-24 Bayer Materialscience Ag Electroactive polymer transducers for tactile feedback devices
US8515239B2 (en) * 2008-12-03 2013-08-20 D-Box Technologies Inc. Method and device for encoding vibro-kinetic data onto an LPCM audio stream over an HDMI link
US20100152620A1 (en) * 2008-12-12 2010-06-17 Immersion Corporation Method and Apparatus for Providing A Haptic Monitoring System Using Multiple Sensors
KR101030389B1 (en) 2008-12-17 2011-04-20 삼성전자주식회사 Haptic function control method for portable terminal
US8760413B2 (en) * 2009-01-08 2014-06-24 Synaptics Incorporated Tactile surface
US10007340B2 (en) 2009-03-12 2018-06-26 Immersion Corporation Systems and methods for interfaces featuring surface-based haptic effects
US9746923B2 (en) 2009-03-12 2017-08-29 Immersion Corporation Systems and methods for providing features in a friction display wherein a haptic effect is configured to vary the coefficient of friction
KR101324687B1 (en) * 2009-08-10 2013-11-04 한국과학기술원 Method of encoding haptic information on image, method of decoding haptic information from image and apparatus for processing haptic information for the same
US8624839B2 (en) 2009-10-15 2014-01-07 Synaptics Incorporated Support-surface apparatus to impart tactile feedback
US10068728B2 (en) 2009-10-15 2018-09-04 Synaptics Incorporated Touchpad with capacitive force sensing
US8902050B2 (en) * 2009-10-29 2014-12-02 Immersion Corporation Systems and methods for haptic augmentation of voice-to-text conversion
US20110115709A1 (en) * 2009-11-17 2011-05-19 Immersion Corporation Systems And Methods For Increasing Haptic Bandwidth In An Electronic Device
KR101640043B1 (en) * 2010-04-14 2016-07-15 삼성전자주식회사 Method and Apparatus for Processing Virtual World
US9733705B2 (en) 2010-04-26 2017-08-15 Nokia Technologies Oy Apparatus, method, computer program and user interface
US9791928B2 (en) 2010-04-26 2017-10-17 Nokia Technologies Oy Apparatus, method, computer program and user interface
US9715275B2 (en) 2010-04-26 2017-07-25 Nokia Technologies Oy Apparatus, method, computer program and user interface
KR100986681B1 (en) * 2010-05-06 2010-10-08 (주)이미지스테크놀로지 Apparatus for controlling multi acutator drive for generating touch feeling
JP2012010212A (en) * 2010-06-28 2012-01-12 Casio Comput Co Ltd Image display device and program
US8309870B2 (en) 2011-01-04 2012-11-13 Cody George Peterson Leveled touchsurface with planar translational responsiveness to vertical travel
US8912458B2 (en) 2011-01-04 2014-12-16 Synaptics Incorporated Touchsurface with level and planar translational travel responsiveness
US8847890B2 (en) 2011-01-04 2014-09-30 Synaptics Incorporated Leveled touchsurface with planar translational responsiveness to vertical travel
US8717152B2 (en) 2011-02-11 2014-05-06 Immersion Corporation Sound to haptic effect conversion system using waveform
US9448626B2 (en) 2011-02-11 2016-09-20 Immersion Corporation Sound to haptic effect conversion system using amplitude value
US20120224719A1 (en) * 2011-03-04 2012-09-06 Sony Mobile Communications Ab Vibration control
US9448713B2 (en) * 2011-04-22 2016-09-20 Immersion Corporation Electro-vibrotactile display
US20120302323A1 (en) 2011-05-23 2012-11-29 Wms Gaming Inc. Haptic gaming chairs and wagering game systems and machines with a haptic gaming chair
US9449456B2 (en) 2011-06-13 2016-09-20 Bally Gaming, Inc. Automated gaming chairs and wagering game systems and machines with an automated gaming chair
US10013857B2 (en) * 2011-12-21 2018-07-03 Qualcomm Incorporated Using haptic technologies to provide enhanced media experiences
US9715276B2 (en) * 2012-04-04 2017-07-25 Immersion Corporation Sound to haptic effect conversion system using multiple actuators
WO2013156819A1 (en) 2012-04-19 2013-10-24 Nokia Corporation A display apparatus
US9218927B2 (en) 2012-08-06 2015-12-22 Synaptics Incorporated Touchsurface assembly with level and planar translational responsiveness via a buckling elastic component
US9324515B2 (en) 2012-08-06 2016-04-26 Synaptics Incorporated Touchsurface assembly utilizing magnetically enabled hinge
US9177733B2 (en) 2012-08-06 2015-11-03 Synaptics Incorporated Touchsurface assemblies with linkages
US9040851B2 (en) 2012-08-06 2015-05-26 Synaptics Incorporated Keycap assembly with an interactive spring mechanism
US9092059B2 (en) * 2012-10-26 2015-07-28 Immersion Corporation Stream-independent sound to haptic effect conversion system
CN103034331B (en) * 2012-12-12 2016-06-29 中兴通讯股份有限公司 A kind of haptic feedback devices and terminal
US9202350B2 (en) 2012-12-19 2015-12-01 Nokia Technologies Oy User interfaces and associated methods
US9128523B2 (en) 2012-12-20 2015-09-08 Amazon Technologies, Inc. Dynamically generating haptic effects from audio data
US9261960B2 (en) 2013-01-24 2016-02-16 Immersion Corporation Haptic sensation recording and playback
US8866601B2 (en) * 2013-02-05 2014-10-21 Immersion Corporation Overdrive voltage for an actuator to generate haptic effects
US9384919B2 (en) 2013-03-14 2016-07-05 Synaptics Incorporated Touchsurface assembly having key guides formed in a sheet metal component
US9992491B2 (en) * 2013-03-15 2018-06-05 Immersion Corporation Method and apparatus for encoding and decoding haptic information in multi-media files
US9064385B2 (en) * 2013-03-15 2015-06-23 Immersion Corporation Method and apparatus to generate haptic feedback from video content analysis
US9997032B2 (en) 2013-04-09 2018-06-12 Immersion Corporation Offline haptic conversion system
US20160054820A1 (en) * 2013-04-14 2016-02-25 Koc Universitesi A stylus providing haptic feedback
US9213372B2 (en) 2013-04-19 2015-12-15 Synaptics Incorporated Retractable keyboard keys
US9274603B2 (en) * 2013-05-24 2016-03-01 Immersion Corporation Method and apparatus to provide haptic feedback based on media content and one or more external parameters
JP6411069B2 (en) * 2013-05-24 2018-10-24 イマージョン コーポレーションImmersion Corporation Method and system for encoding and streaming haptic data
JP6667987B2 (en) * 2013-09-06 2020-03-18 イマージョン コーポレーションImmersion Corporation Method and apparatus for converting a control track to provide haptic feedback
US9443401B2 (en) 2013-09-06 2016-09-13 Immersion Corporation Automatic remote sensing and haptic conversion system
US9317120B2 (en) * 2013-09-06 2016-04-19 Immersion Corporation Multiplexing and demultiplexing haptic signals
US9245429B2 (en) * 2013-09-06 2016-01-26 Immersion Corporation Haptic warping system
US9213408B2 (en) 2013-10-08 2015-12-15 Immersion Corporation Generating haptic effects while minimizing cascading
WO2015057679A1 (en) 2013-10-14 2015-04-23 Nike Innovate C.V. Calculating pace and energy expenditure from athletic movement attributes
CN104683781B (en) * 2013-11-26 2016-08-17 深圳市快播科技有限公司 Video playback processing method and processing device
KR20150110356A (en) 2014-03-21 2015-10-02 임머숀 코퍼레이션 Systems and methods for converting sensory data to haptic effects
US20150323994A1 (en) * 2014-05-07 2015-11-12 Immersion Corporation Dynamic haptic effect modification
US9330547B2 (en) * 2014-05-20 2016-05-03 Immersion Corporation Haptic effect authoring tool based on a haptification model
KR20170030510A (en) * 2014-07-07 2017-03-17 임머숀 코퍼레이션 Second screen haptics
KR101641418B1 (en) * 2014-07-25 2016-07-20 포항공과대학교 산학협력단 Method for haptic signal generation based on auditory saliency and apparatus therefor
US9812165B2 (en) 2014-12-19 2017-11-07 Immersion Corporation Systems and methods for recording haptic data for use with multi-media data
US9891714B2 (en) * 2014-12-24 2018-02-13 Immersion Corporation Audio enhanced simulation of high bandwidth haptic effects
JP6445921B2 (en) * 2015-04-21 2018-12-26 任天堂株式会社 Vibration signal generation program, vibration signal generation system, vibration signal generation device, vibration signal generation method, and data output program
US20160366450A1 (en) * 2015-06-12 2016-12-15 Immersion Corporation Broadcast haptics architectures
CN105245704A (en) * 2015-09-25 2016-01-13 努比亚技术有限公司 Call reminding method and device for mobile terminal
US9847000B2 (en) * 2015-10-29 2017-12-19 Immersion Corporation Ambient triggered notifications for rendering haptic effects
CN108290289B (en) * 2015-11-16 2022-02-25 迪宝克技术公司 Method and system for synchronizing vibro-kinetic effects with virtual reality sessions
US10031580B2 (en) * 2016-01-13 2018-07-24 Immersion Corporation Systems and methods for haptically-enabled neural interfaces
CN105975053A (en) * 2016-05-11 2016-09-28 乐视控股(北京)有限公司 Virtual helmet control method and device, and virtual helmet
US10210724B2 (en) 2016-06-29 2019-02-19 Immersion Corporation Real-time patterned haptic effect generation using vibrations
EP3321933B1 (en) * 2016-11-14 2021-08-25 Goodix Technology (HK) Company Limited Linear resonant actuator controller
US10564725B2 (en) * 2017-03-23 2020-02-18 Immerson Corporation Haptic effects using a high bandwidth thin actuation system
JP2018185704A (en) * 2017-04-27 2018-11-22 日本電信電話株式会社 Living body electrical stimulation device, living body electrical stimulation system, and living body electrical stimulation method
US10409376B2 (en) * 2017-10-04 2019-09-10 Immersion Corporation Haptic actuator having a smart material actuation component and an electromagnet actuation component
CN109407832B (en) * 2018-09-29 2021-06-29 维沃移动通信有限公司 Terminal device control method and terminal device
JP6721664B2 (en) * 2018-11-30 2020-07-15 任天堂株式会社 Data output program, data output device, and data output method
CN113196210A (en) * 2018-12-13 2021-07-30 索尼集团公司 Information processing apparatus, information processing system, information processing method, and program
US20240045504A1 (en) * 2019-09-13 2024-02-08 Nippon Telegraph And Telephone Corporation Tactile Presentation Device and Tactile Presentation Method
CN111766946B (en) * 2020-06-30 2023-12-01 瑞声科技(新加坡)有限公司 Haptic effect optimization method and device, and computer-readable storage medium
US20230059333A1 (en) * 2021-08-18 2023-02-23 Cirrus Logic International Semiconductor Ltd. Haptics signal generation

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5436622A (en) * 1993-07-06 1995-07-25 Motorola, Inc. Variable frequency vibratory alert method and structure
US5524061A (en) * 1994-08-29 1996-06-04 Motorola, Inc. Dual mode transducer for a portable receiver
WO1997019398A1 (en) * 1995-11-24 1997-05-29 Philips Electronics N.V. A method for presenting virtual reality enhanced with tactile stimuli, and a system for executing the method
EP1351118A2 (en) * 2002-03-20 2003-10-08 Seiko Epson Corporation Power control device for computing unit, power-saving decoder, power control program for computing unit, and power control method for computting unit
US20040125120A1 (en) * 2001-06-08 2004-07-01 Michael Weiner Method and apparatus for interactive transmission and reception of tactile information
US20050235032A1 (en) * 2004-04-15 2005-10-20 Mason Wallace R Iii System and method for haptic based conferencing

Family Cites Families (122)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3618070A (en) 1969-07-03 1971-11-02 Bell & Howell Comm Co Vibratory alerting devices
US3911416A (en) 1974-08-05 1975-10-07 Motorola Inc Silent call pager
US4028502A (en) 1976-02-13 1977-06-07 Inventive Industries, Inc. Apparatus for adapting multi-line telephone instrument for use by the blind
US4278920A (en) 1976-07-26 1981-07-14 The Bendix Corporation Method and apparatus for generating position or path control programs using force feedback
FR2419548A1 (en) 1978-03-09 1979-10-05 Materiel Telephonique ELECTRO-HYDRAULIC FLIGHT CONTROL SIMULATOR
US4262549A (en) 1978-05-10 1981-04-21 Schwellenbach Donald D Variable mechanical vibrator
JPS5853782Y2 (en) 1979-01-08 1983-12-07 日本電気株式会社 Personal selection call receiver
US4464117A (en) 1980-08-27 1984-08-07 Dr. Ing. Reiner Foerst Gmbh Driving simulator apparatus
US4333070A (en) 1981-02-06 1982-06-01 Barnes Robert W Motor vehicle fuel-waste indicator
US4436188A (en) 1981-11-18 1984-03-13 Jones Cecil R Controlled motion apparatus
US4421953A (en) 1981-12-07 1983-12-20 Northern Telecom Limited Telephone tactile alert system
US4484191A (en) 1982-06-14 1984-11-20 Vavra George S Tactile signaling systems for aircraft
US4964004A (en) 1983-12-02 1990-10-16 Lex Computer And Management Corporation Video composition method and apparatus employing visual and tactile feedback
JPS60159500U (en) 1984-03-31 1985-10-23 星野楽器株式会社 electronic drum pad
US4603284A (en) 1984-06-05 1986-07-29 Unimation, Inc. Control system for manipulator apparatus with resolved compliant motion control
JPH0763193B2 (en) 1986-05-30 1995-07-05 日本電気株式会社 Individual selective call receiver
US4853674A (en) 1986-07-21 1989-08-01 Kiss Michael Z Signalling apparatus for hearing impaired persons
US4794392A (en) 1987-02-20 1988-12-27 Motorola, Inc. Vibrator alert device for a communication receiver
US4823634A (en) 1987-11-03 1989-04-25 Culver Craig F Multifunction tactile manipulatable control
US5844498A (en) 1987-11-13 1998-12-01 Nec Corporation Paging receiver with a message selection circuit
US4931765A (en) 1989-02-09 1990-06-05 Motorola, Inc. Unitized housing for silent and tone pager alerting system
JPH0727741Y2 (en) 1989-10-23 1995-06-21 フクダ電子株式会社 Portable radio paging receiver with waveform display
US5117449A (en) 1989-11-03 1992-05-26 Motorola, Inc. Dual receiver apparatus for integrated paging and radiotelephone functions
US5189389A (en) 1990-04-23 1993-02-23 Motorola, Inc. Electronic device having position selectable alert modes
US5165897A (en) 1990-08-10 1992-11-24 Tini Alloy Company Programmable tactile stimulator array system and method of operation
JP2643619B2 (en) 1991-02-19 1997-08-20 日本電気株式会社 Radio selective call receiver
US5351412A (en) 1991-06-11 1994-10-04 International Business Machines Corporation Micro positioning device
US5175459A (en) 1991-08-19 1992-12-29 Motorola, Inc. Low profile vibratory alerting device
US5889670A (en) 1991-10-24 1999-03-30 Immersion Corporation Method and apparatus for tactilely responsive user interface
US5220260A (en) 1991-10-24 1993-06-15 Lex Computer And Management Corporation Actuator having electronically controllable tactile responsiveness
WO1993015590A1 (en) 1992-01-22 1993-08-05 Motorola, Inc. Radio with silent and audible alerts
JPH05218947A (en) 1992-02-05 1993-08-27 Nec Corp Radio selective calling receiver
US5368484A (en) 1992-05-22 1994-11-29 Atari Games Corp. Vehicle simulator with realistic operating feedback
US5366376A (en) 1992-05-22 1994-11-22 Atari Games Corporation Driver training system and method with performance data feedback
US5437607A (en) 1992-06-02 1995-08-01 Hwe, Inc. Vibrating massage apparatus
US5296871A (en) 1992-07-27 1994-03-22 Paley W Bradford Three-dimensional mouse with tactile feedback
US5283970A (en) 1992-09-25 1994-02-08 Strombecker Corporation Toy guns
US5666473A (en) 1992-10-08 1997-09-09 Science & Technology Corporation & Unm Tactile computer aided sculpting device
US5389865A (en) 1992-12-02 1995-02-14 Cybernet Systems Corporation Method and system for providing a tactile virtual reality and manipulator defining an interface device therefor
US6131097A (en) 1992-12-02 2000-10-10 Immersion Corporation Haptic authoring
US5629594A (en) 1992-12-02 1997-05-13 Cybernet Systems Corporation Force feedback system
US6433771B1 (en) 1992-12-02 2002-08-13 Cybernet Haptic Systems Corporation Haptic device attribute control
JP2518525B2 (en) 1993-06-28 1996-07-24 日本電気株式会社 Wireless selective call receiver
US5731804A (en) 1995-01-18 1998-03-24 Immersion Human Interface Corp. Method and apparatus for providing high bandwidth, low noise mechanical I/O for computer systems
US5625576A (en) 1993-10-01 1997-04-29 Massachusetts Institute Of Technology Force reflecting haptic interface
WO1995020787A1 (en) 1994-01-27 1995-08-03 Exos, Inc. Multimode feedback display technology
US5482051A (en) 1994-03-10 1996-01-09 The University Of Akron Electromyographic virtual reality system
IL109943A (en) * 1994-06-08 2006-08-01 Develogen Israel Ltd Conformationally constrained backbone cyclized peptide analogs
US5575761A (en) 1994-07-27 1996-11-19 Hajianpour; Mohammed-Ali Massage device applying variable-frequency vibration in a variable pulse sequence
AU3329595A (en) 1994-08-18 1996-03-14 Interval Research Corporation Content-based haptic input device for video
KR100368508B1 (en) 1994-09-07 2005-10-25 코닌클리케 필립스 일렉트로닉스 엔.브이. Information processing system interacts with virtual workspaces with user-programmable tactile feedback
US5619181A (en) 1994-11-21 1997-04-08 Motorola, Inc. Vibratory alerting device with audible sound generator
US5646589A (en) 1994-12-19 1997-07-08 Lucent Technologies Inc. Electronic device having selectable alert modes
US5856004A (en) 1995-03-31 1999-01-05 Akzo Nobel Nv Cellulose yarn and cord for industrial application
US5867796A (en) 1995-04-28 1999-02-02 Nec Corporation Portable telephone set capable of being put in a holding mode by operation of a vibration unit which is for announcing reception of an incoming call to a user
US5754096A (en) 1995-05-26 1998-05-19 Seiko Instruments Inc. Electronic apparatus with vibration informing function
JPH08331212A (en) 1995-06-01 1996-12-13 Nec Corp Portable telephone terminal with vibrator
JPH0918966A (en) 1995-06-30 1997-01-17 Sony Corp Receiver
JP2852205B2 (en) 1995-07-13 1999-01-27 静岡日本電気株式会社 Radio selective call receiver
US5642413A (en) 1995-08-07 1997-06-24 Little; Randall P. Telephone call alert device with selectable alert modes
US6473069B1 (en) 1995-11-13 2002-10-29 Cirque Corporation Apparatus and method for tactile feedback from input device
US5956484A (en) 1995-12-13 1999-09-21 Immersion Corporation Method and apparatus for providing force feedback over a computer network
US5729589A (en) 1995-12-14 1998-03-17 Oraelectronics, Inc. Apparatus and method for incoming call detection and alarm circuitry for cellular telephones
JP2693941B2 (en) 1995-12-25 1997-12-24 静岡日本電気株式会社 Radio selective call receiver
US5692956A (en) 1996-02-09 1997-12-02 Mattel, Inc. Combination computer mouse and game play control
US6374255B1 (en) 1996-05-21 2002-04-16 Immersion Corporation Haptic authoring
JPH09308768A (en) * 1996-05-24 1997-12-02 Ikyo Kk Game machine
JPH09321682A (en) * 1996-05-27 1997-12-12 Sony Corp Communication system, communication method and terminal equipment
JP2834085B2 (en) 1996-07-16 1998-12-09 静岡日本電気株式会社 Wireless device reporting device
US6061451A (en) * 1996-09-03 2000-05-09 Digital Vision Laboratories Corporation Apparatus and method for receiving and decrypting encrypted data and protecting decrypted data from illegal use
GB9622556D0 (en) 1996-10-30 1997-01-08 Philips Electronics Nv Cursor control with user feedback mechanism
US6118979A (en) 1996-11-22 2000-09-12 Robert B. Nicholson, III Method for signaling an incoming telephone call without an audible signal
CA2278726C (en) 1997-01-27 2004-08-31 Immersion Corporation Method and apparatus for providing high bandwidth, realistic force feedback including an improved actuator
US5966655A (en) 1997-04-30 1999-10-12 Lucent Technologies Inc. Automatic determination of audio or vibration alerting for an incoming call in a wireless handset
US5887995A (en) 1997-09-23 1999-03-30 Compaq Computer Corporation Touchpad overlay with tactile response
US5917906A (en) 1997-10-01 1999-06-29 Ericsson Inc. Touch pad with tactile feature
US6448977B1 (en) 1997-11-14 2002-09-10 Immersion Corporation Textures and other spatial sensations for a relative haptic interface device
JP3148174B2 (en) 1998-01-14 2001-03-19 日本電気株式会社 Radio selective call receiver
US6300938B1 (en) 1998-04-13 2001-10-09 Immersion Corporation Multiple-cylinder control device for computers and other electronic apparatus
US6087942A (en) 1998-05-18 2000-07-11 Jb Research, Inc. Tactile alert and massaging system
US6686901B2 (en) 1998-06-23 2004-02-03 Immersion Corporation Enhancing inertial tactile feedback in computer interface devices having increased mass
US6563487B2 (en) 1998-06-23 2003-05-13 Immersion Corporation Haptic feedback for directional control pads
JP2000023253A (en) 1998-06-26 2000-01-21 Nec Corp Multimode mobile radio device and multimode radio device, and incoming call information method for the same
WO2000017739A1 (en) * 1998-09-22 2000-03-30 Yasufumi Mase Information processor for visually disabled person and tactile input/output device
US6218958B1 (en) 1998-10-08 2001-04-17 International Business Machines Corporation Integrated touch-skin notification system for wearable computing devices
US6373463B1 (en) 1998-10-14 2002-04-16 Honeywell International Inc. Cursor control system with tactile feedback
US6218966B1 (en) 1998-11-05 2001-04-17 International Business Machines Corporation Tactile feedback keyboard
US6373465B2 (en) * 1998-11-10 2002-04-16 Lord Corporation Magnetically-controllable, semi-active haptic interface system and apparatus
US6650338B1 (en) 1998-11-24 2003-11-18 Interval Research Corporation Haptic interaction with video and image data
US6113459A (en) 1998-12-21 2000-09-05 Nammoto; Mikio Remote toy steering mechanism
US6091321A (en) 1998-12-30 2000-07-18 Karell; Manuel L Method and apparatus of a vibratory indicator for use in vehicles
JP2000299575A (en) 1999-04-12 2000-10-24 Sony Corp Input device
US6337678B1 (en) 1999-07-21 2002-01-08 Tactiva Incorporated Force feedback computer input and output device with coordinated haptic elements
JP2001100879A (en) * 1999-09-27 2001-04-13 Olympus Optical Co Ltd Information reading system
DE20080209U1 (en) 1999-09-28 2001-08-09 Immersion Corp Control of haptic sensations for interface devices with vibrotactile feedback
US6424251B1 (en) 1999-11-10 2002-07-23 Matthew T. Byrne Personal electronic device notification system
US6822635B2 (en) * 2000-01-19 2004-11-23 Immersion Corporation Haptic interface for laptop computers and other portable devices
EP1303853A4 (en) 2000-05-24 2009-03-11 Immersion Corp Haptic devices using electroactive polymers
JP3949912B2 (en) 2000-08-08 2007-07-25 株式会社エヌ・ティ・ティ・ドコモ Portable electronic device, electronic device, vibration generator, notification method by vibration and notification control method
EP1330101B1 (en) 2000-09-25 2008-04-16 Yamaha Corporation Mobile terminal device
AU2001294852A1 (en) 2000-09-28 2002-04-08 Immersion Corporation Directional tactile feedback for haptic feedback interface devices
JP2002119912A (en) 2000-10-12 2002-04-23 Nec Saitama Ltd Compound acoustic actuator drive circuit and portable information terminal
US6418323B1 (en) 2001-01-22 2002-07-09 Wildseed, Ltd. Wireless mobile phone with Morse code and related capabilities
JP4308448B2 (en) * 2001-04-11 2009-08-05 セイコーエプソン株式会社 Content generation according to the output device
US7154470B2 (en) * 2001-07-17 2006-12-26 Immersion Corporation Envelope modulator for haptic feedback devices
US7269334B2 (en) * 2001-07-27 2007-09-11 Thomson Licensing Recording and playing back multiple programs
US7623114B2 (en) * 2001-10-09 2009-11-24 Immersion Corporation Haptic feedback sensations based on audio output from computer devices
US6703550B2 (en) * 2001-10-10 2004-03-09 Immersion Corporation Sound data output and manipulation using haptic feedback
JP2003198680A (en) * 2001-12-28 2003-07-11 Nec Tokin Corp Mobile communication device and mounting method for multifunctional vibrating actuator
US7250846B2 (en) 2002-03-05 2007-07-31 International Business Machines Corporation Method and apparatus for providing dynamic user alert
US6904823B2 (en) 2002-04-03 2005-06-14 Immersion Corporation Haptic shifting devices
JP4555072B2 (en) * 2002-05-06 2010-09-29 シンクロネイション インコーポレイテッド Localized audio network and associated digital accessories
US8031059B2 (en) 2002-05-31 2011-10-04 Motorola Mobility, Inc. Communication system
CA2764614C (en) * 2002-10-18 2016-08-23 Cel-Kom Llc Direct manual examination of remote patient with virtual examination functionality
US8276091B2 (en) 2003-09-16 2012-09-25 Ram Consulting Haptic response system and method of use
US20060015560A1 (en) * 2004-05-11 2006-01-19 Microsoft Corporation Multi-sensory emoticons in a communication system
US8115091B2 (en) * 2004-07-16 2012-02-14 Motorola Mobility, Inc. Method and device for controlling vibrational and light effects using instrument definitions in an audio file format
US9046922B2 (en) 2004-09-20 2015-06-02 Immersion Corporation Products and processes for providing multimodal feedback in a user interface device
JP4350627B2 (en) * 2004-09-27 2009-10-21 ソフトバンクモバイル株式会社 Streaming data reception / playback terminal
JP2006163579A (en) * 2004-12-03 2006-06-22 Sony Corp Information processing system, information processor and information processing method
JP2006201912A (en) * 2005-01-19 2006-08-03 Nippon Telegr & Teleph Corp <Ntt> Processing method for three-dimensional virtual object information providing service, three-dimensional virtual object providing system, and program
KR20060024807A (en) * 2005-12-19 2006-03-17 노키아 코포레이션 Mobile device for mapping sms characters to e.g. sound, vibration, or graphical effects

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5436622A (en) * 1993-07-06 1995-07-25 Motorola, Inc. Variable frequency vibratory alert method and structure
US5524061A (en) * 1994-08-29 1996-06-04 Motorola, Inc. Dual mode transducer for a portable receiver
WO1997019398A1 (en) * 1995-11-24 1997-05-29 Philips Electronics N.V. A method for presenting virtual reality enhanced with tactile stimuli, and a system for executing the method
US20040125120A1 (en) * 2001-06-08 2004-07-01 Michael Weiner Method and apparatus for interactive transmission and reception of tactile information
EP1351118A2 (en) * 2002-03-20 2003-10-08 Seiko Epson Corporation Power control device for computing unit, power-saving decoder, power control program for computing unit, and power control method for computting unit
US20050235032A1 (en) * 2004-04-15 2005-10-20 Mason Wallace R Iii System and method for haptic based conferencing

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8880156B2 (en) 2008-05-08 2014-11-04 Koninklijke Philips N.V. Method and system for determining a physiological condition using a two-dimensional representation of R-R intervals
WO2009136345A1 (en) * 2008-05-09 2009-11-12 Koninklijke Philips Electronics N.V. Method and system for conveying an emotion
KR20110008316A (en) * 2008-05-09 2011-01-26 코닌클리케 필립스 일렉트로닉스 엔.브이. Method and system for conveying an emotion
US8952888B2 (en) 2008-05-09 2015-02-10 Koninklijke Philips N.V. Method and system for conveying an emotion
KR101630864B1 (en) * 2008-05-09 2016-06-16 코닌클리케 필립스 엔.브이. Method and system for conveying an emotion
US20120092146A1 (en) * 2009-12-11 2012-04-19 Gwangju Institute Of Science And Technology Method for expressing haptic information using control information, and system for transmitting haptic information
US9030305B2 (en) * 2009-12-11 2015-05-12 Gwangju Institute Of Science And Technology Method for expressing haptic information using control information, and system for transmitting haptic information
WO2012001587A1 (en) * 2010-06-28 2012-01-05 Koninklijke Philips Electronics N.V. Enhancing content viewing experience
CN103003775A (en) * 2010-06-28 2013-03-27 Tp视觉控股有限公司 Enhancing content viewing experience
US10152127B2 (en) 2012-02-10 2018-12-11 Samsung Electronics Co., Ltd. Apparatus and method for controlling vibration transfer between vibration devices
JP2014229312A (en) * 2013-05-17 2014-12-08 イマージョン コーポレーションImmersion Corporation Low-frequency effects haptic conversion system
US11138984B2 (en) 2016-12-05 2021-10-05 Sony Corporation Information processing apparatus and information processing method for generating and processing a file including speech waveform data and vibration waveform data

Also Published As

Publication number Publication date
KR20080109907A (en) 2008-12-17
US20190079586A1 (en) 2019-03-14
CN101416139B (en) 2014-07-09
JP2009532808A (en) 2009-09-10
CN104063056B (en) 2018-04-20
EP3287874A1 (en) 2018-02-28
US10152124B2 (en) 2018-12-11
KR101384434B1 (en) 2014-04-10
EP2002323A2 (en) 2008-12-17
JP5385430B2 (en) 2014-01-08
WO2007117649A3 (en) 2008-09-12
US20070236449A1 (en) 2007-10-11
JP2012230690A (en) 2012-11-22
JP5025721B2 (en) 2012-09-12
CN101416139A (en) 2009-04-22
CN104063056A (en) 2014-09-24

Similar Documents

Publication Publication Date Title
US20190079586A1 (en) Systems and methods for enhanced haptic effects
US10467870B2 (en) Sound to haptic effect conversion system using multiple actuators
US10339772B2 (en) Sound to haptic effect conversion system using mapping
EP2624099B1 (en) Method and system for sound to haptic effect conversion using waveform
CN103793048A (en) Stream-independent sound to haptic effect conversion system
KR20130075323A (en) Apparatus and method for gernerating vibration by using sound characteristics
US8494206B2 (en) Electronic device and method thereof
WO2007076498A2 (en) A method and apparatus for a user interface
WO2022264537A1 (en) Haptic signal generation device, haptic signal generation method, and program
CN117708492A (en) Vibration control method, vibration control device, electronic apparatus, and computer-readable storage medium
TW202403508A (en) Method and apparatus of encoding/decoding haptic data
Kinsley et al. Making Things Go Boom

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07755062

Country of ref document: EP

Kind code of ref document: A2

REEP Request for entry into the european phase

Ref document number: 2007755062

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 2007755062

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 2009504334

Country of ref document: JP

WWE Wipo information: entry into national phase

Ref document number: 200780012335.3

Country of ref document: CN

NENP Non-entry into the national phase

Ref country code: DE

WWE Wipo information: entry into national phase

Ref document number: 1020087027127

Country of ref document: KR