US20110319165A1 - iWishbox - Google Patents
iWishbox Download PDFInfo
- Publication number
- US20110319165A1 US20110319165A1 US12/803,382 US80338210A US2011319165A1 US 20110319165 A1 US20110319165 A1 US 20110319165A1 US 80338210 A US80338210 A US 80338210A US 2011319165 A1 US2011319165 A1 US 2011319165A1
- Authority
- US
- United States
- Prior art keywords
- degrees
- wish
- player
- representing
- time
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/181—Fortune-telling games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2451—Output devices visual using illumination, e.g. with lamps
- A63F2009/2454—Output devices visual using illumination, e.g. with lamps with LED
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1057—Compasses
Definitions
- the present invention generally relates to an item, game, or device that offers the owner a hopeful sense for being lucky and provides a psychological pathway for bringing about a desired wish.
- the iWishBox is an electronic device that, detects, measures, and aligns the player's conductive aura with the Earth's magnetic field, whereby defining a personal iWish-Number, that when used with other prognosticative data and self-help strategies formulated from an iWish-Compendium, can motivate the player in achieving and fulfilling his/her desired wish.
- the iWishBox game develops a self-help procedure that encourages the player to attain a desired wish.
- the iWishBox psychologically empowers the user to solve personal problems and to improve existing conditions with positively motivated solutions and hopeful strategies obtained by the iWish-Compendium.
- FIG. 1 is a simplified top, outside view with the sides unfolded of the iWishBox device according to the invention, illustrating a box with a magnetic compass ( 10 ) placed in the center of the box's top lid ( 9 ).
- a magnetic compass 10
- 11 A (Fortune & Luck) representing North, which is 360° degrees
- 11 B (Opportunity & Success) representing Northeast, which is 45° degrees
- 11 C (Marriage & Family) representing East, which is 90° degrees
- 11 D (Romance & Love) representing Southeast, which is 135° degrees
- 11 E (Health & Medicine) representing South, which is 180° degrees
- 11 F (Education & Knowledge) representing Southwest, which is 225° degrees
- 11 G (Finance & Business) representing West, which is 270° degrees
- 11 H (Travel & Leisure) representing Northwest, which is 315° degrees.
- top lid ( 9 ) Also on the top lid ( 9 ) are two Light Emitting Diodes; one green ( 12 ) and the other ( 13 ) is red.
- On the right side panel ( 18 ) of the iWishBox is an on/off power switch ( 14 ) and one contact sensor ( 15 ), while on the left side panel ( 19 ) is the other contact sensor ( 16 ).
- FIG. 2 is a schematic view of the wiring of the two 555 Integrated chips ( 21 ) and ( 23 ), and the 4066 I.C. ( 22 ) with their respective electronic components, but not limited to the values shown.
- Attached to said 555 I.C. ( 23 ) is a Piezo Speaker ( 24 ) that has no magnetic properties, and therefore does not interfere with the operation of said compass ( 10 ).
- the electronic circuit is powered by a 9 volt battery ( 25 ).
- FIG. 3 is a simplified top view of the inside, bottom portion ( 8 ) of the opened box showing the circuit board or breadboard ( 31 ), which connects the two 555 I.C. chips ( 21 ) and ( 23 ) and one 4066 IC chip ( 22 ) with their respective components, the terminal boards ( 32 ), ( 33 ) and ( 34 ), the finger contact posts ( 15 ) and ( 16 ), the 9 volt battery ( 25 ), the piezo speaker ( 24 ), and the power on/off switch ( 14 ).
- FIG. 4 is a simplified view of the iWish-Compendium that coordinates the prognosticative data and hopeful strategies obtained from the iWishBox device.
- the iWishBox is a wish promoting game. It provides a positive psychological pathway for one to achieve and fulfill a desired wish.
- the game is composed of an electronic container device that measures and connects a person's conductive aura with the Earth's magnetic field, and an iWish-Compendium that develops, organizes and formulates prognosticative data and helpful strategies necessary for the fruition of said wish.
- the player first writes a wish on a piece of paper and places it inside the iWishBox.
- the player turns with the iWishBox so that the north seeking pole of the compass needle ( 17 ) points to a selected celestial heading ( 11 A thru 11 H) that most relates to the desired wish.
- These celestial headings are defined as:
- 11 A (Fortune & Luck) representing North, which is 360° degrees
- 11 B (Opportunity & Success) representing Northeast, which is 45° degrees
- 11 C (Marriage & Family) representing East, which is 90° degrees
- 11 D (Romance & Love) representing Southeast, which is 135° degrees
- 11 E (Health & Medicine) representing South, which is 180° degrees
- 11 F (Education & Knowledge) representing Southwest, which is 225° degrees
- 11 G (Finance & Business) representing West, which is 270° degrees
- 11 H (Travel & Leisure) representing Northwest, which is 315° degrees.
- the participant engages the power switch ( 14 ) to “on” and places one finger from each hand onto their corresponding right and left side-panel contact posts ( 15 ) and ( 16 ) respectively, while simultaneously counting in seconds the time it takes for the green L.E.D. ( 12 ) to activate. This is the player's personal conductive lag time. The player then releases contact with said posts while concentrating and focusing on the desired wish until said green L.E.D. ( 12 ) goes out.
- the iWishBox has now made the connection between the user's conductive aura and the magnetic heading. After which, all pertinent information is recorded onto the iWish-Compendium, which has the following inputs:
- An Wish-Number (F) is calculated by dividing the Magnetic Directional Heading (D) in degrees by the Conductive Lag Time in seconds (E) . This resulting number, or portions of this number, can be used to define an important date, time, place, lottery number, or other significant reference. Also by filling-out section (G), the player can develop a self-help Plan of Action, which is an outlined procedure of steps and hopeful strategies for solving personal problems and improving specific situations and conditions.
- the iWishBox device uses a 555 Integrated Chip (I.C.) ( 21 ) to detect and measure a player's body conductivity, which is accomplished by placing one finger from each hand onto corresponding right panel and left panel contact posts ( 15 ) and ( 16 ), respectively.
- the inverse of conductivity is the player's body resistance, which is measured by said 555 chip ( 21 ) as an “R-C” timing value, which will vary for different persons and conditions, such that when this timing threshold is reached, the green L.E.D. ( 12 ) lights-up, and stays lit for another predetermined amount of time.
- the 4066 (I.C.) chip ( 22 ) is a set of integrated switches that assists said 555 chip ( 21 ) with its timing functions.
- a second 555 (I.C.) chip ( 23 ) is wired with a piezo speaker ( 24 ) so to produce an audible sound that signals the activation of the red ( 13 ) L.E.D. and the green ( 12 ) L.E.D. at their appropriate times.
- the intent of the iWishBox is to psychologically and positively motivate the user to solve personal problems and to improve his/her present situations and conditions by formulating a self-help Plan of Action (G) from the Wish-Compendium.
Abstract
The iWishBox device is a wish promoting game that electronically detects, measures and connects a person's conductive aura with the Earth's magnetic field. A wish is placed inside the iWishBox. The box and player are then aligned with one of the eight magnetic, descriptive celestial headings associated with said wish. Specific prognosticative data along with a personal iWish-Number can then be formulated from an iWish-Compendium and used to achieve the desired goal. The iWishBox psychologically empowers the user to be positively motivated as a pathway to the desired wish.
Description
- Not Applicable
- Not Applicable
- Not Applicable
- The present invention generally relates to an item, game, or device that offers the owner a hopeful sense for being lucky and provides a psychological pathway for bringing about a desired wish. More precisely, the iWishBox is an electronic device that, detects, measures, and aligns the player's conductive aura with the Earth's magnetic field, whereby defining a personal iWish-Number, that when used with other prognosticative data and self-help strategies formulated from an iWish-Compendium, can motivate the player in achieving and fulfilling his/her desired wish.
- Other inventions, such as U.S. Pat No. 6,328,307 issued to Saldana (2001) and U.S. Pat No. 7,201,653 issued to Radom (2007) are also wishing games and devices, however, these types of games do not formulate a player's personal iWish-Number, which is uniquely obtained from the player's body conductivity, a selected magnetic heading, and an electronic R-C timing interval. Nor do they utilize an iWish-Compendium, which organizes essential prognosticative data, which when used with the iWish-Number, can help the player achieve and fulfilling a desired wish. Other advantages and essential details of the invention will become apparent from the subsequent description of preferred embodiments, the drawings, and the claims.
- The iWishBox game develops a self-help procedure that encourages the player to attain a desired wish. The iWishBox psychologically empowers the user to solve personal problems and to improve existing conditions with positively motivated solutions and hopeful strategies obtained by the iWish-Compendium.
-
FIG. 1 is a simplified top, outside view with the sides unfolded of the iWishBox device according to the invention, illustrating a box with a magnetic compass (10) placed in the center of the box's top lid (9). Around the compass's perimeter, at 45° degree intervals, are eight descriptive celestial headings (11A thru 11H), which are described as: - 11A. (Fortune & Luck) representing North, which is 360° degrees;
11B. (Opportunity & Success) representing Northeast, which is 45° degrees;
11C. (Marriage & Family) representing East, which is 90° degrees;
11D. (Romance & Love) representing Southeast, which is 135° degrees;
11E. (Health & Medicine) representing South, which is 180° degrees;
11F. (Education & Knowledge) representing Southwest, which is 225° degrees;
11G. (Finance & Business) representing West, which is 270° degrees;
11H. (Travel & Leisure) representing Northwest, which is 315° degrees. - Also on the top lid (9) are two Light Emitting Diodes; one green (12) and the other (13) is red. On the right side panel (18) of the iWishBox is an on/off power switch (14) and one contact sensor (15), while on the left side panel (19) is the other contact sensor (16).
-
FIG. 2 is a schematic view of the wiring of the two 555 Integrated chips (21) and (23), and the 4066 I.C. (22) with their respective electronic components, but not limited to the values shown. Attached to said 555 I.C. (23) is a Piezo Speaker (24) that has no magnetic properties, and therefore does not interfere with the operation of said compass (10). The electronic circuit is powered by a 9 volt battery (25). -
FIG. 3 is a simplified top view of the inside, bottom portion (8) of the opened box showing the circuit board or breadboard (31), which connects the two 555 I.C. chips (21) and (23) and one 4066 IC chip (22) with their respective components, the terminal boards (32), (33) and (34), the finger contact posts (15) and (16), the 9 volt battery (25), the piezo speaker (24), and the power on/off switch (14). -
FIG. 4 is a simplified view of the iWish-Compendium that coordinates the prognosticative data and hopeful strategies obtained from the iWishBox device. - The iWishBox is a wish promoting game. It provides a positive psychological pathway for one to achieve and fulfill a desired wish. The game is composed of an electronic container device that measures and connects a person's conductive aura with the Earth's magnetic field, and an iWish-Compendium that develops, organizes and formulates prognosticative data and helpful strategies necessary for the fruition of said wish.
- During a wishing session, the player first writes a wish on a piece of paper and places it inside the iWishBox. Next, the player turns with the iWishBox so that the north seeking pole of the compass needle (17) points to a selected celestial heading (11A thru 11H) that most relates to the desired wish. These celestial headings are defined as:
- 11A. (Fortune & Luck) representing North, which is 360° degrees;
11B. (Opportunity & Success) representing Northeast, which is 45° degrees;
11C. (Marriage & Family) representing East, which is 90° degrees;
11D. (Romance & Love) representing Southeast, which is 135° degrees;
11E. (Health & Medicine) representing South, which is 180° degrees;
11F. (Education & Knowledge) representing Southwest, which is 225° degrees;
11G. (Finance & Business) representing West, which is 270° degrees;
11H. (Travel & Leisure) representing Northwest, which is 315° degrees. - At this time, the participant engages the power switch (14) to “on” and places one finger from each hand onto their corresponding right and left side-panel contact posts (15) and (16) respectively, while simultaneously counting in seconds the time it takes for the green L.E.D. (12) to activate. This is the player's personal conductive lag time. The player then releases contact with said posts while concentrating and focusing on the desired wish until said green L.E.D. (12) goes out. The iWishBox has now made the connection between the user's conductive aura and the magnetic heading. After which, all pertinent information is recorded onto the iWish-Compendium, which has the following inputs:
- D. The Magnetic Setting in degrees is: ______;
E. Your Conductive Lag Time in seconds is: ______;
F. Your iWish-Number is: ______ , which is the quotient obtained by dividing the number of Magnetic degrees (D) by your Conductive Lag Time seconds (E), such that: iWish-Number=(D)÷(E);
G. Your Plan of Action, (which is an outline consisting of steps and hopeful strategies that culminates in your wish as the final goal): -
- 1. 4.
- 2. 5. (etc.)
- 3. 6. (Your Wish)
- An Wish-Number (F) is calculated by dividing the Magnetic Directional Heading (D) in degrees by the Conductive Lag Time in seconds (E) . This resulting number, or portions of this number, can be used to define an important date, time, place, lottery number, or other significant reference. Also by filling-out section (G), the player can develop a self-help Plan of Action, which is an outlined procedure of steps and hopeful strategies for solving personal problems and improving specific situations and conditions.
- The iWishBox device uses a 555 Integrated Chip (I.C.) (21) to detect and measure a player's body conductivity, which is accomplished by placing one finger from each hand onto corresponding right panel and left panel contact posts (15) and (16), respectively. The inverse of conductivity is the player's body resistance, which is measured by said 555 chip (21) as an “R-C” timing value, which will vary for different persons and conditions, such that when this timing threshold is reached, the green L.E.D. (12) lights-up, and stays lit for another predetermined amount of time. The 4066 (I.C.) chip (22) is a set of integrated switches that assists said 555 chip (21) with its timing functions. A second 555 (I.C.) chip (23) is wired with a piezo speaker (24) so to produce an audible sound that signals the activation of the red (13) L.E.D. and the green (12) L.E.D. at their appropriate times. The intent of the iWishBox is to psychologically and positively motivate the user to solve personal problems and to improve his/her present situations and conditions by formulating a self-help Plan of Action (G) from the Wish-Compendium.
- When determining your Magnetic Compass heading, additional or intermediate directions may be considered. For example, if your wish leans between the topics of:
- (Fortune/Luck) and (Opportunity/Success) use the heading of North-Northeast (NNE), which is 22.5° degrees;
(Opportunity/Success) and (Marriage/Family) use the heading of East-Northeast (ENE), which is 67.5° degrees;
(Marriage/Family) and (Romance/Love) use the heading of East-Southeast (ESE), which is 112.5° degrees;
(Romance/Love) and (Health/Medicine) use the heading of South-Southeast (SSE), which is 157.5° degrees;
(Health/Medicine) and (Education/Knowledge) use the heading of South-Southwest (SSW), which is 202.5° degrees;
(Education/Knowledge) and (Finance/Business) use the heading of West-Southwest (WSW), which is 247.5° degrees;
(Finance/Business) and (Travel/Leisure) use the heading of West-Northwest (WNW), which is 292.5° degrees;
(Travel/Leisure) and (Fortune/Luck) use the heading of North-Northwest (NNW), which is 33.75° degrees. - Also use 360° for the (Fortune & Luck)'s topic heading not 0° degrees. In this way when calculating the iWish-Number, the 360° degree setting will yield a nonzero value.
Claims (5)
1. A wishing game comprised of an electronic device, which detects and measures an individual's body conductivity and aligns it with the Earth's magnetic field, thus providing a hopeful, psychological pathway for bringing about a desired wish, whereas said unit is a boxlike receptacle housing a magnetic compass, two metal contact posts, two Light Emitting Diodes (L.E.D.), one of which may be colored green while the other one may be colored red, a power on/off switch, a battery, and an electrical circuit, composed of two 555 Integrated Chips (I.C.) and one 4066 I.C. with their respective resistors and capacitors, and a piezo buzzer, such that the player places a written request or wish into said box, then turns with said box so that the compass needle magnetically points to a selected celestial heading; one of eight written on the top of said box around the compass in 45° degree intervals, at which time the power switch is turned-on activating the electronic circuit, at which time the player then places one finger from each hand onto each of the two contact posts and counts the lag time in seconds for the green L.E.D. to light-up, at which time the participant releases contact with said posts and concentrates positively on the wish until said green L.E.D. shuts-down, at which time the player then switches the power off, and fills out an iWish-Compendium that formulates an iWish-Number and tabulates other prognosticative data that may help the player develop the hopeful strategies and necessary steps in bringing about the desired wish.
2. The electronic circuit, as described in claim 1 , is wired such that a 555 I.C. (21) detects and measures the player's body conductivity, and based upon this as an inverse resistance value, a unique and personal lag time is generated as an R-C timing interval between the events of touching of said contact posts and the activation of the green L.E.D., and keeps said green L.E.D. lit and energized for another predetermined interval of time, whereby, said 4066 I.C. controls and regulates both of the 555 (21) I.C.'s timing operations, and of the 555 (23) I.C.'s timing duration of the audible signal produced by the piezo buzzer (24).
3. The eight descriptive celestial headings positioned around the compass, as described in claim 1 , are respectively associated with the eight magnetic directions and degrees on the compass, and are described as follows:
11A. (Fortune & Luck) representing North, which is 360° degrees;
11B. (Opportunity & Success) representing Northeast, which is 45° degrees;
11C. (Marriage & Family) representing East, which is 90° degrees;
11D. (Romance & Love) representing Southeast, which is 135° degrees;
11E. (Health & Medicine) representing South, which is 180° degrees;
11F. (Education & Knowledge) representing Southwest, which is 225° degrees;
11G. (Finance & Business) representing West, which is 270° degrees;
11H. (Travel & Leisure) representing Northwest, which is 315° degrees.
4. The Wish-Number, as described in claim 1 , is a number formulated by dividing the directional heading in magnetic degrees, obtained from the player's selected orientation with the iWishBox, by the player's personal conductive lag time in seconds.
5. The iWish-Compendium, as described in claim 1 , organizes the data obtained from a wishing session, and psychologically helps the player establish goals that may bring the desired wish to fruition, and requires, but not limited to the following inputs:
A. Your Desired Wish is: ______;
B. Time and Date of Wish: ______ & ______;
C. Your Celestial Descriptive Heading is: ______;
D. The Magnetic Setting in degrees is: ______;
E. Your Conductive Lag Time in seconds is: ______;
F. Your Wish-Number is: ______, which is the quotient calculated by dividing the number of Magnetic Degrees (D) by your Conductive Lag Time seconds (E), such that: iWish-Number=(D)/(E);
G. List a Plan of Action, with steps and strategies, that may hopefully fulfill your wish:
1. 4.
2. 5.
3. 6.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/803,382 US20110319165A1 (en) | 2010-06-25 | 2010-06-25 | iWishbox |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/803,382 US20110319165A1 (en) | 2010-06-25 | 2010-06-25 | iWishbox |
Publications (1)
Publication Number | Publication Date |
---|---|
US20110319165A1 true US20110319165A1 (en) | 2011-12-29 |
Family
ID=45353044
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/803,382 Abandoned US20110319165A1 (en) | 2010-06-25 | 2010-06-25 | iWishbox |
Country Status (1)
Country | Link |
---|---|
US (1) | US20110319165A1 (en) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2684670A (en) * | 1951-08-01 | 1954-07-27 | Volney G Mathison | Electropsychometer or bioelectronic instrument |
US4578635A (en) * | 1981-01-14 | 1986-03-25 | Mee John L | Device for measuring and indicating changes in the resistance of a living body |
US4901664A (en) * | 1989-01-09 | 1990-02-20 | Sylva Labrecque | Survival kit apparatus |
US6328307B1 (en) * | 2000-02-17 | 2001-12-11 | Frank Saldana | Children's wishing game |
US20070000502A1 (en) * | 2005-06-30 | 2007-01-04 | Yura Chong | Multifunction Container Device |
-
2010
- 2010-06-25 US US12/803,382 patent/US20110319165A1/en not_active Abandoned
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2684670A (en) * | 1951-08-01 | 1954-07-27 | Volney G Mathison | Electropsychometer or bioelectronic instrument |
US4578635A (en) * | 1981-01-14 | 1986-03-25 | Mee John L | Device for measuring and indicating changes in the resistance of a living body |
US4901664A (en) * | 1989-01-09 | 1990-02-20 | Sylva Labrecque | Survival kit apparatus |
US6328307B1 (en) * | 2000-02-17 | 2001-12-11 | Frank Saldana | Children's wishing game |
US20070000502A1 (en) * | 2005-06-30 | 2007-01-04 | Yura Chong | Multifunction Container Device |
Non-Patent Citations (1)
Title |
---|
Wikipedia, Feng Shui, 1/17/2010, * |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US4103895A (en) | Concealed pattern detection game | |
US5460381A (en) | Pirate game apparatus | |
US5901961A (en) | Reaction speed timing and training system for athletes | |
US20160030829A1 (en) | Tennis scoring and display systems and methods | |
US4072310A (en) | Control apparatus for a card game simulator | |
US6347813B1 (en) | Interactive probe system for games and books | |
US6979245B1 (en) | Puzzle apparatus with audible sounds | |
US6394903B1 (en) | Toy dice | |
US20050208458A1 (en) | Gaming apparatus including platform | |
EP1232772A2 (en) | Item of games and sport equipment | |
US20120212922A1 (en) | Answer bracelet | |
US7429214B2 (en) | Electronic game with real feel interface | |
US3612535A (en) | Body heat comparison game | |
US20110319165A1 (en) | iWishbox | |
US7042806B2 (en) | Mat for timing competitions | |
US3488053A (en) | Amusement and dexterity test apparatus | |
US20140302950A1 (en) | Base Pad Having Touch Sensing Capabilities | |
TW201109069A (en) | Electrified board game system | |
CN209316964U (en) | Wrist type croquet timing and scoring device | |
WO2015008828A1 (en) | Image display system and input device | |
US20160001170A1 (en) | Intelligent Markers and Card Distribution Error Reduction System | |
US3729838A (en) | Educational and recreational device | |
TWI324079B (en) | ||
JP2997213B2 (en) | Passage information recording system | |
CN202191677U (en) | Induction-control portable electronic scoring machine |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |