Headlights - Illumination artifacting on track surface

Not sure if this is a game issue or an issue with something in my settings. In the video (despite the YouTube compression), you can see these weird, ugly visual artifacts from where the car’s headlights illuminate the track surface. In the area between where the illumination of the two headlights overlaps, there’s this strange shadowy area that seems to keep jumping forward as the car progresses along the track.

Playing on PC Game Pass. My system is a 3.3Ghz 6-core Xeon, 16GB RAM, RX6600. No filters or anything extra enabled in AMD Adrenalin software. Normally I wouldn’t even attempt to run this game with settings anywhere near as high as this (my FPS is in the toilet here!), but I was hoping I could figure out what is causing this weird effect.

Suggestions welcome.

[edit] Lowering quality settings to bring my FPS back up to playable levels does nothing to solve this, the “jumpy” shadowy area is still there, and is even more noticeable.
[edit #2] Settings used in this video are all set to maximum (except for raytracing), so High/Ultra wherever possible - see the end of the video for details.

Did some more digging, and the artifacting that I’ve noticed is only visible in hood and bumper cams. Cockpit, Driver, and both Chase cams do not suffer from this issue.

As the video shows, you can see the artifacts pretty clearly when the car is moving forward (especially in the very dark sections of track with very low ambient light). When rewinding or driving in reverse, the artifacting is gone, or at least reduced to the point of being not noticeable.

Not really sure what these results mean, but hopefully someone at Turn 10 can figure it out and get it fixed.

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Done! Topic created by someone else. Please include this in your reports. Hoping to see it fixed soon.

@T10ManteoMax