WO2017029279A3 - Method of creating a virtual game environment and interactive game system employing the method - Google Patents

Method of creating a virtual game environment and interactive game system employing the method Download PDF

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Publication number
WO2017029279A3
WO2017029279A3 PCT/EP2016/069403 EP2016069403W WO2017029279A3 WO 2017029279 A3 WO2017029279 A3 WO 2017029279A3 EP 2016069403 W EP2016069403 W EP 2016069403W WO 2017029279 A3 WO2017029279 A3 WO 2017029279A3
Authority
WO
WIPO (PCT)
Prior art keywords
creating
virtual
physical
model
game environment
Prior art date
Application number
PCT/EP2016/069403
Other languages
French (fr)
Other versions
WO2017029279A2 (en
Inventor
Jesper SOEDERBERG
Philip Kongsgaard DØSSING
Andrei ZAVADA
Bjørn CARLSEN
Original Assignee
Lego A/S
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lego A/S filed Critical Lego A/S
Priority to DK16753350.4T priority Critical patent/DK3337585T3/en
Priority to EP16753350.4A priority patent/EP3337585B1/en
Priority to US15/751,073 priority patent/US11504623B2/en
Priority to CN201680060414.0A priority patent/CN108136257B/en
Publication of WO2017029279A2 publication Critical patent/WO2017029279A2/en
Publication of WO2017029279A3 publication Critical patent/WO2017029279A3/en
Priority to US17/945,354 priority patent/US11938404B2/en
Priority to US17/953,659 priority patent/US20230065252A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player

Abstract

The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
PCT/EP2016/069403 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method WO2017029279A2 (en)

Priority Applications (6)

Application Number Priority Date Filing Date Title
DK16753350.4T DK3337585T3 (en) 2015-08-17 2016-08-16 Method for creating a virtual game environment and interactive game system using the method
EP16753350.4A EP3337585B1 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method
US15/751,073 US11504623B2 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method
CN201680060414.0A CN108136257B (en) 2015-08-17 2016-08-16 Method for creating virtual game environment and interactive game system using the same
US17/945,354 US11938404B2 (en) 2015-08-17 2022-09-15 Method of creating a virtual game environment and interactive game system employing the method
US17/953,659 US20230065252A1 (en) 2015-08-17 2022-09-27 Toy system and a method of operating the toy system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DKPA201570531 2015-08-17
DK201570531 2015-08-17

Related Parent Applications (2)

Application Number Title Priority Date Filing Date
PCT/EP2019/066886 Continuation-In-Part WO2020007668A1 (en) 2015-08-17 2019-06-25 Toy system
US17/257,105 Continuation-In-Part US11583774B2 (en) 2018-07-06 2019-06-25 Toy system

Related Child Applications (2)

Application Number Title Priority Date Filing Date
US15/751,073 A-371-Of-International US11504623B2 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method
US17/945,354 Division US11938404B2 (en) 2015-08-17 2022-09-15 Method of creating a virtual game environment and interactive game system employing the method

Publications (2)

Publication Number Publication Date
WO2017029279A2 WO2017029279A2 (en) 2017-02-23
WO2017029279A3 true WO2017029279A3 (en) 2017-04-27

Family

ID=56694148

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP2016/069403 WO2017029279A2 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method

Country Status (1)

Country Link
WO (1) WO2017029279A2 (en)

Families Citing this family (18)

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Publication number Priority date Publication date Assignee Title
CN108136257B (en) 2015-08-17 2021-09-21 乐高公司 Method for creating virtual game environment and interactive game system using the same
DK180058B1 (en) * 2018-07-06 2020-02-27 Lego A/S toy system
US11433302B2 (en) * 2017-10-16 2022-09-06 Lego A/S Interactive play apparatus
US11583784B2 (en) * 2017-12-19 2023-02-21 Lego A/S Play system and method for detecting toys
EP3729381B1 (en) 2017-12-22 2023-01-18 Magic Leap, Inc. Viewpoint dependent brick selection for fast volumetric reconstruction
USD844394S1 (en) 2018-03-29 2019-04-02 Kraft Foods Group Brands Llc Mold
US10894342B2 (en) 2018-03-29 2021-01-19 Kraft Foods Group Brands Llc System and method for molding comestible building blocks
CN110478892A (en) * 2018-05-14 2019-11-22 彼乐智慧科技(北京)有限公司 A kind of method and system of three-dimension interaction
DK3914367T3 (en) * 2019-01-23 2023-01-30 Lego As Toy system for augmented reality
CN110211236A (en) * 2019-04-16 2019-09-06 深圳欧博思智能科技有限公司 A kind of customized implementation method of virtual portrait based on intelligent sound box
CN110222450B (en) * 2019-06-14 2022-12-02 中国电子科技集团公司第三十八研究所 Construction method of physical behavior simulation system and control method of motion mechanism
CN110681158A (en) * 2019-10-14 2020-01-14 北京代码乾坤科技有限公司 Processing method of virtual carrier, storage medium, processor and electronic device
CN111403021B (en) * 2020-03-11 2023-12-05 中国电子工程设计院有限公司 Monitoring method and device
CN111583403B (en) * 2020-04-28 2023-06-09 浙江科澜信息技术有限公司 Three-dimensional roaming mode creation method, device, equipment and medium
CN111773725B (en) * 2020-08-11 2024-02-23 网易(杭州)网络有限公司 Space creation method and device
CN113680059A (en) * 2021-08-31 2021-11-23 中科锐新(北京)科技有限公司 Outdoor scene AR game positioning device and method
CN116993894B (en) * 2023-09-11 2023-12-22 腾讯科技(深圳)有限公司 Virtual picture generation method, device, equipment, storage medium and program product
CN117271809B (en) * 2023-11-21 2024-02-09 浙江大学 Virtual agent communication environment generation method based on task scene and context awareness

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US20120264510A1 (en) * 2011-04-12 2012-10-18 Microsoft Corporation Integrated virtual environment
US20140267266A1 (en) * 2013-03-14 2014-09-18 Nvidia Corporation Generating anti-aliased voxel data
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