WO2016167664A3 - Game controller - Google Patents
Game controller Download PDFInfo
- Publication number
- WO2016167664A3 WO2016167664A3 PCT/NL2016/050272 NL2016050272W WO2016167664A3 WO 2016167664 A3 WO2016167664 A3 WO 2016167664A3 NL 2016050272 W NL2016050272 W NL 2016050272W WO 2016167664 A3 WO2016167664 A3 WO 2016167664A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- virtual environment
- display screen
- interface devices
- human interface
- computer device
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
Abstract
The present invention generally relates to a system for interaction of at least one user or multiple users with a virtual environment. In particular the present invention relates to HIDs, and in an aspect to a pointing device game controller to be used to shoot virtual projectiles towards an object displayed on the display screen provided by a system for interaction of multiple users with a virtual environment, the system comprising: at least one computer device, arranged for processing and outputting a video signal to at least one display screen for displaying the virtual environment and moving at least one object within the virtual environment; multiple human interface devices, arranged for receiving input from the multiple users respectively, and wherein each of the human interface devices is arranged for generating control signals corresponding to input from the user and for communicating the control signal towards the at least one computer device for manipulating movement of at least one objects on the display screen. The system is characterized in that each of the human interface devices comprises a pointing device stationary attached by at least one shaft and arranged for determining an azimuth and altitude of the pointing device and generating the control signals thereon for movement of the at least one object within the virtual environment in a corresponding trajectory, and wherein the at least one computer device is arranged for distinguishing each of the multiple human interface devices and the relative position thereof in view of the display screen.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
NL2014664 | 2015-04-17 | ||
NL2014664A NL2014664B1 (en) | 2015-04-17 | 2015-04-17 | Touchscreen game controller. |
NL2014665 | 2015-04-17 | ||
NL2014665A NL2014665B1 (en) | 2015-04-17 | 2015-04-17 | Shooter game controller. |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2016167664A2 WO2016167664A2 (en) | 2016-10-20 |
WO2016167664A3 true WO2016167664A3 (en) | 2017-01-05 |
Family
ID=56360453
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/NL2016/050272 WO2016167664A2 (en) | 2015-04-17 | 2016-04-18 | Game controller |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2016167664A2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107773987B (en) | 2017-10-24 | 2020-05-22 | 网易(杭州)网络有限公司 | Virtual shooting subject control method and device, electronic equipment and storage medium |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060277571A1 (en) * | 2002-07-27 | 2006-12-07 | Sony Computer Entertainment Inc. | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US20100007528A1 (en) * | 2008-07-11 | 2010-01-14 | Nintendo Co., Ltd. | Expanding operating device and operating system |
EP2189199A2 (en) * | 2008-11-24 | 2010-05-26 | Disney Enterprises, Inc. | System and method for enabling a local user of a real-life simulation environment to interact with a remote user of a corresponding virtual environment |
US20110053691A1 (en) * | 2009-08-27 | 2011-03-03 | Nintendo Of America Inc. | Simulated Handlebar Twist-Grip Control of a Simulated Vehicle Using a Hand-Held Inertial Sensing Remote Controller |
US20120157204A1 (en) * | 2010-12-20 | 2012-06-21 | Lai Games Australia Pty Ltd. | User-controlled projector-based games |
WO2013111119A1 (en) * | 2012-01-27 | 2013-08-01 | Saar Wilf | Simulating interaction with a three-dimensional environment |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4813682A (en) | 1985-08-09 | 1989-03-21 | Nintendo Co., Ltd. | Video target control and sensing circuit for photosensitive gun |
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2016
- 2016-04-18 WO PCT/NL2016/050272 patent/WO2016167664A2/en active Application Filing
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060277571A1 (en) * | 2002-07-27 | 2006-12-07 | Sony Computer Entertainment Inc. | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US20100007528A1 (en) * | 2008-07-11 | 2010-01-14 | Nintendo Co., Ltd. | Expanding operating device and operating system |
EP2189199A2 (en) * | 2008-11-24 | 2010-05-26 | Disney Enterprises, Inc. | System and method for enabling a local user of a real-life simulation environment to interact with a remote user of a corresponding virtual environment |
US20110053691A1 (en) * | 2009-08-27 | 2011-03-03 | Nintendo Of America Inc. | Simulated Handlebar Twist-Grip Control of a Simulated Vehicle Using a Hand-Held Inertial Sensing Remote Controller |
US20120157204A1 (en) * | 2010-12-20 | 2012-06-21 | Lai Games Australia Pty Ltd. | User-controlled projector-based games |
WO2013111119A1 (en) * | 2012-01-27 | 2013-08-01 | Saar Wilf | Simulating interaction with a three-dimensional environment |
Also Published As
Publication number | Publication date |
---|---|
WO2016167664A2 (en) | 2016-10-20 |
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