WO2016030493A3 - Method and apparatus for estimating the value of an input in presence of a perturbing factor - Google Patents

Method and apparatus for estimating the value of an input in presence of a perturbing factor Download PDF

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Publication number
WO2016030493A3
WO2016030493A3 PCT/EP2015/069710 EP2015069710W WO2016030493A3 WO 2016030493 A3 WO2016030493 A3 WO 2016030493A3 EP 2015069710 W EP2015069710 W EP 2015069710W WO 2016030493 A3 WO2016030493 A3 WO 2016030493A3
Authority
WO
WIPO (PCT)
Prior art keywords
input
perturbing factor
value
estimating
perturbing
Prior art date
Application number
PCT/EP2015/069710
Other languages
French (fr)
Other versions
WO2016030493A2 (en
Inventor
François-Xavier Pasquier
Sébastien GUIDO
Janos BOUDET
Original Assignee
Nintendo Co., Limited
Nintendo European Research And Development
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co., Limited, Nintendo European Research And Development filed Critical Nintendo Co., Limited
Priority to US15/507,517 priority Critical patent/US10238966B2/en
Priority to JP2017510886A priority patent/JP6381092B2/en
Publication of WO2016030493A2 publication Critical patent/WO2016030493A2/en
Publication of WO2016030493A3 publication Critical patent/WO2016030493A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/366Image reproducers using viewer tracking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/366Image reproducers using viewer tracking
    • H04N13/371Image reproducers using viewer tracking for tracking viewers with different interocular distances; for tracking rotational head movements around the vertical axis
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/398Synchronisation thereof; Control thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/302Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays
    • H04N13/31Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays using parallax barriers

Abstract

The present invention concerns a method and a device for estimating the value of an input in a real-time system. It concerns more particularly real time interactive systems where the input is tracked using a first sensor, typically a camera in presence of a perturbing factor. The perturbing factor is estimated using a second sensor. The component of input computed values due to the perturbing factor are cancelled based on this estimation. A next input value is then estimated from the previous computed input values where the perturbing factor has been cancelled. The estimation is then corrected by applying back the estimation of the perturbing factor.
PCT/EP2015/069710 2014-08-29 2015-08-27 Method and apparatus for estimating the value of an input in presence of a perturbing factor WO2016030493A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US15/507,517 US10238966B2 (en) 2014-08-29 2015-08-27 Method and apparatus for estimating the value of an input in presence of a non-linear factor
JP2017510886A JP6381092B2 (en) 2014-08-29 2015-08-27 Method and apparatus for estimating the value of an input in the presence of a perturbation factor

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
EP14306332.9 2014-08-29
EP14306332.9A EP2990085B1 (en) 2014-08-29 2014-08-29 Method and apparatus for estimating the value of an input in presence of a perturbing factor

Publications (2)

Publication Number Publication Date
WO2016030493A2 WO2016030493A2 (en) 2016-03-03
WO2016030493A3 true WO2016030493A3 (en) 2016-05-06

Family

ID=51494241

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP2015/069710 WO2016030493A2 (en) 2014-08-29 2015-08-27 Method and apparatus for estimating the value of an input in presence of a perturbing factor

Country Status (4)

Country Link
US (1) US10238966B2 (en)
EP (1) EP2990085B1 (en)
JP (1) JP6381092B2 (en)
WO (1) WO2016030493A2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6895837B2 (en) * 2017-07-25 2021-06-30 三菱電機株式会社 Display device
JP7325520B2 (en) * 2019-09-30 2023-08-14 京セラ株式会社 3D display device, 3D display system, head-up display, and moving object

Citations (6)

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US20020019258A1 (en) * 2000-05-31 2002-02-14 Kim Gerard Jounghyun Methods and apparatus of displaying and evaluating motion data in a motion game apparatus
US20070100666A1 (en) * 2002-08-22 2007-05-03 Stivoric John M Devices and systems for contextual and physiological-based detection, monitoring, reporting, entertainment, and control of other devices
GB2471905A (en) * 2009-07-17 2011-01-19 Sony Comp Entertainment Europe User Interface And Method Of User Interaction
US20110118012A1 (en) * 2007-03-27 2011-05-19 Hiromu Ueshima Timing control device, information processing device, and operation instruction device
WO2012156778A1 (en) * 2011-05-13 2012-11-22 Sony Ericsson Mobile Communications Ab Adjusting parallax barriers
US20130113786A1 (en) * 2011-11-09 2013-05-09 Qualcomm Incorporated Systems and methods for mask adjustment in 3d display technology

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JP5041728B2 (en) 2006-05-08 2012-10-03 任天堂株式会社 Game program and game system
JP4691071B2 (en) * 2007-07-05 2011-06-01 ヤフー株式会社 Page action activation device, page action activation control method, and page action activation control program
JP5224832B2 (en) 2008-01-21 2013-07-03 任天堂株式会社 Information processing program and information processing apparatus
US9174123B2 (en) * 2009-11-09 2015-11-03 Invensense, Inc. Handheld computer systems and techniques for character and command recognition related to human movements
JP5478205B2 (en) * 2009-11-13 2014-04-23 任天堂株式会社 GAME DEVICE, GAME PROGRAM, GAME SYSTEM, AND GAME CONTROL METHOD
JP5882569B2 (en) * 2010-09-09 2016-03-09 株式会社三共 Game machine
JP2012212237A (en) * 2011-03-30 2012-11-01 Namco Bandai Games Inc Image generation system, server system, program, and information storage medium
US9498720B2 (en) * 2011-09-30 2016-11-22 Microsoft Technology Licensing, Llc Sharing games using personal audio/visual apparatus
JP2013098840A (en) * 2011-11-02 2013-05-20 Sony Corp Information processing apparatus, display control method, and program
CN202472131U (en) * 2012-03-14 2012-10-03 京东方科技集团股份有限公司 Display device and terminal
US8998717B2 (en) * 2013-01-17 2015-04-07 Ppg Technologies, Inc. Device and method for reconstructing and analyzing motion of a rigid body
US9480911B2 (en) * 2013-02-28 2016-11-01 Steelseries Aps Method and apparatus for monitoring and calibrating performances of gamers
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Patent Citations (6)

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Publication number Priority date Publication date Assignee Title
US20020019258A1 (en) * 2000-05-31 2002-02-14 Kim Gerard Jounghyun Methods and apparatus of displaying and evaluating motion data in a motion game apparatus
US20070100666A1 (en) * 2002-08-22 2007-05-03 Stivoric John M Devices and systems for contextual and physiological-based detection, monitoring, reporting, entertainment, and control of other devices
US20110118012A1 (en) * 2007-03-27 2011-05-19 Hiromu Ueshima Timing control device, information processing device, and operation instruction device
GB2471905A (en) * 2009-07-17 2011-01-19 Sony Comp Entertainment Europe User Interface And Method Of User Interaction
WO2012156778A1 (en) * 2011-05-13 2012-11-22 Sony Ericsson Mobile Communications Ab Adjusting parallax barriers
US20130113786A1 (en) * 2011-11-09 2013-05-09 Qualcomm Incorporated Systems and methods for mask adjustment in 3d display technology

Also Published As

Publication number Publication date
EP2990085B1 (en) 2022-08-10
JP6381092B2 (en) 2018-08-29
JP2017532642A (en) 2017-11-02
WO2016030493A2 (en) 2016-03-03
EP2990085A1 (en) 2016-03-02
US10238966B2 (en) 2019-03-26
US20170282068A1 (en) 2017-10-05

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