WO2014152641A3 - System and method for wireless communication to permit audience participation - Google Patents

System and method for wireless communication to permit audience participation Download PDF

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Publication number
WO2014152641A3
WO2014152641A3 PCT/US2014/027566 US2014027566W WO2014152641A3 WO 2014152641 A3 WO2014152641 A3 WO 2014152641A3 US 2014027566 W US2014027566 W US 2014027566W WO 2014152641 A3 WO2014152641 A3 WO 2014152641A3
Authority
WO
WIPO (PCT)
Prior art keywords
venue
ues
wireless communication
aps
displayed
Prior art date
Application number
PCT/US2014/027566
Other languages
French (fr)
Other versions
WO2014152641A2 (en
Inventor
Gary B. Jabara
Lloyd Frederick Linder
David Brett Simon
Original Assignee
Mobilitie, Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US13/834,001 external-priority patent/US9510148B2/en
Application filed by Mobilitie, Llc filed Critical Mobilitie, Llc
Publication of WO2014152641A2 publication Critical patent/WO2014152641A2/en
Publication of WO2014152641A3 publication Critical patent/WO2014152641A3/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/53Network services using third party service providers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/02Services making use of location information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/20Services signaling; Auxiliary data signalling, i.e. transmitting data via a non-traffic channel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Abstract

User equipment (UE) includes a short-range transceiver configured for communication with a plurality of wireless access points (APs) distributed throughout a venue. The individual UEs can communicate with the venue via the APs. The UEs can be configured to play interactive games with the venue, some of which may be displayed on the large screen in the venue and others that are displayed on the display of the UE. Data may be sent to the UEs individually or in groups. The data may be in the form of advertising, text messaging, images, video, multimedia, or the like. An array of UEs can receive portions of an overall image and function as individual pixels in a large display.
PCT/US2014/027566 2013-03-15 2014-03-14 System and method for wireless communication to permit audience participation WO2014152641A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US13/834,001 2013-03-15
US13/834,001 US9510148B2 (en) 2009-03-03 2013-03-15 System and method for wireless communication to permit audience participation

Publications (2)

Publication Number Publication Date
WO2014152641A2 WO2014152641A2 (en) 2014-09-25
WO2014152641A3 true WO2014152641A3 (en) 2014-11-20

Family

ID=51581731

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2014/027566 WO2014152641A2 (en) 2013-03-15 2014-03-14 System and method for wireless communication to permit audience participation

Country Status (1)

Country Link
WO (1) WO2014152641A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10771508B2 (en) 2016-01-19 2020-09-08 Nadejda Sarmova Systems and methods for establishing a virtual shared experience for media playback

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060236240A1 (en) * 2002-05-23 2006-10-19 Lebow David G Highlighting comparison method
US20070156883A1 (en) * 2005-12-30 2007-07-05 Visual Exchange Network, Llc System and method for group to group entertainment
US20090005141A1 (en) * 2007-06-26 2009-01-01 Nokia Corporation Personalized Multiplayer Media Game or Quiz
US20120072561A1 (en) * 2010-09-17 2012-03-22 David Stanley Rebacz Video game system and method
US20120105466A1 (en) * 2010-11-02 2012-05-03 Kemal Leslie Communication to an Audience at an Event
US20120329429A1 (en) * 2009-03-03 2012-12-27 E3, Llc. System and method for handset operation in a wireless communication network

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060236240A1 (en) * 2002-05-23 2006-10-19 Lebow David G Highlighting comparison method
US20070156883A1 (en) * 2005-12-30 2007-07-05 Visual Exchange Network, Llc System and method for group to group entertainment
US20090005141A1 (en) * 2007-06-26 2009-01-01 Nokia Corporation Personalized Multiplayer Media Game or Quiz
US20120329429A1 (en) * 2009-03-03 2012-12-27 E3, Llc. System and method for handset operation in a wireless communication network
US20120072561A1 (en) * 2010-09-17 2012-03-22 David Stanley Rebacz Video game system and method
US20120105466A1 (en) * 2010-11-02 2012-05-03 Kemal Leslie Communication to an Audience at an Event

Also Published As

Publication number Publication date
WO2014152641A2 (en) 2014-09-25

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