WO2011009696A1 - Modification de l'affichage d'avatars - Google Patents
Modification de l'affichage d'avatars Download PDFInfo
- Publication number
- WO2011009696A1 WO2011009696A1 PCT/EP2010/059240 EP2010059240W WO2011009696A1 WO 2011009696 A1 WO2011009696 A1 WO 2011009696A1 EP 2010059240 W EP2010059240 W EP 2010059240W WO 2011009696 A1 WO2011009696 A1 WO 2011009696A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- avatars
- adaptation
- display
- criterion
- terminal
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
Definitions
- a user can create in these virtual worlds a social network in which the user records the users he knows and / or with whom he communicated via avatars.
- the image processing method may further include one or more of the following features, taken separately or in combination:
- the invention also relates to a communication terminal comprising such an image processing processor.
- FIG. 2a is an example of displaying a virtual environment
- FIG. 3a illustrates the steps of a method of adapting the display of avatars in a virtual environment
- FIG. 1 shows a communication network 1 for example
- the terminals 3a, 3 exchange data with the virtual world server 5 on the communication network 1, so that the users of the terminals 3a, 3 can connect to the virtual world and evolve in the virtual world.
- the term communication network 1 here means any type of network, capable of transmitting content to the terminals 3a, 3 and exchange with these terminals 3a, 3 data or messages. Any mode of transmission can be envisaged.
- each user can have one or more social networks, such as friends networks, workgroup networks, or gaming networks, in the virtual world or in another virtual exchange platform external to the world. virtual.
- Each network groups together a set of users. This set of users may include a list of user nicknames with possibly associated avatars or their corresponding profiles.
- the user is part of a community in the virtual world also forming a social network.
- an external server 17 includes this database 15.
- it is the virtual world server 5 that comprises the database 15.
- the display of avatars must be adapted according to the social network of this first user.
- second T avatars associated with social network users are differentiated from the third 7 "avatars associated with connected users who do not belong to the social network of the first user (see Figure 2b).
- the processor 13 comprises at least one processing means for transmitting a request for information to step B21. Ri to the database 15 concerning the social network (s) of the first user (FIGS. 1 and 3b).
- the processor 13 applies a blur filter on the third avatars 7 ", so that the second avatars 7 'are displayed with a good definition compared to the third avatars 7" which are fuzzy.
- the first user can define:
- FIG. 4 in which three circular zones Z1, Z2 and Z3 are schematically represented.
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012520983A JP5843765B2 (ja) | 2009-07-24 | 2010-06-30 | 画像処理方法、アバター表示適合方法、ならびに対応する画像処理プロセッサ、仮想世界サーバおよび通信端末 |
US13/384,642 US9776090B2 (en) | 2009-07-24 | 2010-06-30 | Image processing method, avatar display adaptation method and corresponding image processing processor, virtual world server and communication terminal |
EP10729846A EP2456530A1 (fr) | 2009-07-24 | 2010-06-30 | Modification de l'affichage d'avatars |
CN2010800337674A CN102470275A (zh) | 2009-07-24 | 2010-06-30 | 虚拟形象显示的修改 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0903653A FR2948480B1 (fr) | 2009-07-24 | 2009-07-24 | Procede de traitement d'image, procede d'adaptation de l'affichage d'avatars, processeur de traitement d'image, serveur de monde virtuel et terminal de communication |
FR0903653 | 2009-07-24 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2011009696A1 true WO2011009696A1 (fr) | 2011-01-27 |
Family
ID=41820556
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/EP2010/059240 WO2011009696A1 (fr) | 2009-07-24 | 2010-06-30 | Modification de l'affichage d'avatars |
Country Status (7)
Country | Link |
---|---|
US (1) | US9776090B2 (fr) |
EP (1) | EP2456530A1 (fr) |
JP (1) | JP5843765B2 (fr) |
KR (1) | KR20120046276A (fr) |
CN (1) | CN102470275A (fr) |
FR (1) | FR2948480B1 (fr) |
WO (1) | WO2011009696A1 (fr) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9007421B2 (en) * | 2011-06-21 | 2015-04-14 | Mitel Networks Corporation | Conference call user interface and methods thereof |
US10147146B2 (en) * | 2012-03-14 | 2018-12-04 | Disney Enterprises, Inc. | Tailoring social elements of virtual environments |
KR20160019062A (ko) * | 2013-06-10 | 2016-02-18 | 톰슨 라이센싱 | 아바타를 진화시키기 위한 방법 및 시스템 |
US9177410B2 (en) * | 2013-08-09 | 2015-11-03 | Ayla Mandel | System and method for creating avatars or animated sequences using human body features extracted from a still image |
WO2015116228A1 (fr) * | 2014-02-03 | 2015-08-06 | Empire Technology Development Llc | Rendu de personnages de jeu |
JP6392832B2 (ja) * | 2016-12-06 | 2018-09-19 | 株式会社コロプラ | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム |
US10238968B2 (en) | 2016-12-06 | 2019-03-26 | Colopl, Inc. | Information processing method, apparatus, and system for executing the information processing method |
JP6215441B1 (ja) * | 2016-12-27 | 2017-10-18 | 株式会社コロプラ | 仮想空間を提供するための方法、当該方法をコンピュータに実現させるためのプログラム、および、コンピュータ装置 |
US10395056B2 (en) | 2017-05-01 | 2019-08-27 | International Business Machines Corporation | Protecting privacy of digital images |
US11557093B1 (en) * | 2019-09-10 | 2023-01-17 | Meta Platforms Technologies, Llc | Using social connections to define graphical representations of users in an artificial reality setting |
CN111833234A (zh) * | 2020-07-10 | 2020-10-27 | 京东方科技集团股份有限公司 | 图像显示方法、图像处理装置和计算机可读存储介质 |
US20230237731A1 (en) * | 2022-01-27 | 2023-07-27 | Meta Platforms Technologies, Llc | Scalable parallax system for rendering distant avatars, environments, and dynamic objects |
US20240062430A1 (en) * | 2022-08-17 | 2024-02-22 | At&T Intellectual Property I, L.P. | Contextual avatar presentation based on relationship data |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4433525B2 (ja) * | 1999-10-05 | 2010-03-17 | 株式会社セガ | 画像処理装置 |
KR100393350B1 (ko) * | 2001-04-23 | 2003-08-02 | (주)가시오페아 | 가상경기 시스템 및 방법 |
US7797345B1 (en) * | 2004-04-07 | 2010-09-14 | Cisco Technology, Inc. | Restricting hierarchical posts with social network metrics methods and apparatus |
US8683386B2 (en) * | 2006-10-03 | 2014-03-25 | Brian Mark Shuster | Virtual environment for computer game |
US8224359B2 (en) * | 2006-12-22 | 2012-07-17 | Yahoo! Inc. | Provisioning my status information to others in my social network |
GB2447094B (en) | 2007-03-01 | 2010-03-10 | Sony Comp Entertainment Europe | Entertainment device and method |
JP4985970B2 (ja) * | 2007-10-24 | 2012-07-25 | インターナショナル・ビジネス・マシーンズ・コーポレーション | オブジェクトの表示を制御する技術 |
US20090141023A1 (en) | 2007-11-29 | 2009-06-04 | Brian Mark Shuster | Selective filtering of user input data in a multi-user virtual environment |
US8892999B2 (en) * | 2007-11-30 | 2014-11-18 | Nike, Inc. | Interactive avatar for social network services |
JP4931245B2 (ja) * | 2007-11-30 | 2012-05-16 | インターナショナル・ビジネス・マシーンズ・コーポレーション | アクセス制御方法、サーバ装置およびシステム |
US7930731B2 (en) * | 2007-12-21 | 2011-04-19 | At&T Intellectual Property I, L.P. | Methods, systems and program products for creation of multiple views and optimized communications pathways based on personal descriptors |
US10096032B2 (en) * | 2008-04-15 | 2018-10-09 | International Business Machines Corporation | Proximity-based broadcast virtual universe system |
CN101360109A (zh) * | 2008-09-25 | 2009-02-04 | 腾讯科技(深圳)有限公司 | 形象管理系统和形象管理方法 |
US20100115426A1 (en) * | 2008-11-05 | 2010-05-06 | Yahoo! Inc. | Avatar environments |
US20100306685A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | User movement feedback via on-screen avatars |
-
2009
- 2009-07-24 FR FR0903653A patent/FR2948480B1/fr not_active Expired - Fee Related
-
2010
- 2010-06-30 US US13/384,642 patent/US9776090B2/en active Active
- 2010-06-30 EP EP10729846A patent/EP2456530A1/fr not_active Ceased
- 2010-06-30 CN CN2010800337674A patent/CN102470275A/zh active Pending
- 2010-06-30 KR KR1020127004602A patent/KR20120046276A/ko not_active Application Discontinuation
- 2010-06-30 JP JP2012520983A patent/JP5843765B2/ja not_active Expired - Fee Related
- 2010-06-30 WO PCT/EP2010/059240 patent/WO2011009696A1/fr active Application Filing
Non-Patent Citations (3)
Title |
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CARLSON D A ET AL: "SIMULATION LEVELS OF DETAIL FOR REAL-TIME ANIMATION", PROCEEDINGS OF GRAPHICS INTERFACE '97. KELOWNA, BRITISH COLUMBIA, MAY 21 - 23, 1997; [PROCEEDINGS OF GRAPHICS INTERFACE], TORONTO, CIPS, CA, vol. CONF. 23, 21 May 1997 (1997-05-21), pages 1 - 08, XP001148939, ISBN: 978-0-9695338-6-3 * |
KOSARA R ET AL: "Semantic depth of field", PROCEEDINGS 2001 INFORMATION VISUALIZATION SAN DIEGO, CA, USA, 22 October 2001 (2001-10-22), pages 97 - 104, XP008120577, ISBN: 0-7695-1342-5 * |
SÉBASTIEN HILLAIRE ET AL: "Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments", PROCEEDINGS OF ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST),NEWPORT BEACH, CALIFORNIA, USA, 5 November 2007 (2007-11-05), pages 204 - 207, XP002574329, Retrieved from the Internet <URL:http://www.irisa.fr/bunraku/Sebastien.Hillaire/research/2007vrst/shillair_depth_of_field_vrst2007.pdf> [retrieved on 20100318] * |
Also Published As
Publication number | Publication date |
---|---|
JP2013500511A (ja) | 2013-01-07 |
KR20120046276A (ko) | 2012-05-09 |
FR2948480B1 (fr) | 2012-03-09 |
US9776090B2 (en) | 2017-10-03 |
US20120188277A1 (en) | 2012-07-26 |
CN102470275A (zh) | 2012-05-23 |
FR2948480A1 (fr) | 2011-01-28 |
JP5843765B2 (ja) | 2016-01-13 |
EP2456530A1 (fr) | 2012-05-30 |
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