WO2010138477A3 - User movement feedback via on-screen avatars - Google Patents

User movement feedback via on-screen avatars Download PDF

Info

Publication number
WO2010138477A3
WO2010138477A3 PCT/US2010/036016 US2010036016W WO2010138477A3 WO 2010138477 A3 WO2010138477 A3 WO 2010138477A3 US 2010036016 W US2010036016 W US 2010036016W WO 2010138477 A3 WO2010138477 A3 WO 2010138477A3
Authority
WO
WIPO (PCT)
Prior art keywords
gesture
user movement
feedback via
avatars
movement feedback
Prior art date
Application number
PCT/US2010/036016
Other languages
French (fr)
Other versions
WO2010138477A2 (en
Inventor
Edward C. Giaimo
Timothy J. Parsey
Original Assignee
Microsoft Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corporation filed Critical Microsoft Corporation
Priority to CN2010800246209A priority Critical patent/CN102448560B/en
Publication of WO2010138477A2 publication Critical patent/WO2010138477A2/en
Publication of WO2010138477A3 publication Critical patent/WO2010138477A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Abstract

The following discloses using avatars to provide feedback to users of a gesture-based computing environment about one or more features of the gesture-based computing environment. Gesture-based computing environments may not, in some circumstances, use a physical controller that associates a player with the computing environment. Accordingly, a player may not be provided with a player number. Thus rights and features typically associated with a particular controller may not be available to a user of a gesture-based system.
PCT/US2010/036016 2009-05-29 2010-05-25 User movement feedback via on-screen avatars WO2010138477A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2010800246209A CN102448560B (en) 2009-05-29 2010-05-25 User movement feedback via on-screen avatars

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/475,304 2009-05-29
US12/475,304 US20100306685A1 (en) 2009-05-29 2009-05-29 User movement feedback via on-screen avatars

Publications (2)

Publication Number Publication Date
WO2010138477A2 WO2010138477A2 (en) 2010-12-02
WO2010138477A3 true WO2010138477A3 (en) 2011-02-24

Family

ID=43221706

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2010/036016 WO2010138477A2 (en) 2009-05-29 2010-05-25 User movement feedback via on-screen avatars

Country Status (3)

Country Link
US (2) US20100306685A1 (en)
CN (1) CN102448560B (en)
WO (1) WO2010138477A2 (en)

Families Citing this family (33)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8616993B2 (en) 2008-11-10 2013-12-31 Norman Douglas Bittner Putter path detection and analysis
US8579720B2 (en) 2008-11-10 2013-11-12 Norman Douglas Bittner Putting stroke training system
US10086262B1 (en) 2008-11-12 2018-10-02 David G. Capper Video motion capture for wireless gaming
US9586135B1 (en) * 2008-11-12 2017-03-07 David G. Capper Video motion capture for wireless gaming
FR2948480B1 (en) * 2009-07-24 2012-03-09 Alcatel Lucent IMAGE PROCESSING METHOD, AVATAR DISPLAY ADAPTATION METHOD, IMAGE PROCESSING PROCESSOR, VIRTUAL WORLD SERVER, AND COMMUNICATION TERMINAL
US20110025689A1 (en) * 2009-07-29 2011-02-03 Microsoft Corporation Auto-Generating A Visual Representation
US9535493B2 (en) * 2010-04-13 2017-01-03 Nokia Technologies Oy Apparatus, method, computer program and user interface
US8749557B2 (en) 2010-06-11 2014-06-10 Microsoft Corporation Interacting with user interface via avatar
EP2421252A1 (en) * 2010-08-17 2012-02-22 LG Electronics Display device and control method thereof
EP2421251A1 (en) * 2010-08-17 2012-02-22 LG Electronics Display device and control method thereof
US9304592B2 (en) * 2010-11-12 2016-04-05 At&T Intellectual Property I, L.P. Electronic device control based on gestures
CN102760302A (en) * 2011-04-27 2012-10-31 德信互动科技(北京)有限公司 Role image control device and method
US8788973B2 (en) 2011-05-23 2014-07-22 Microsoft Corporation Three-dimensional gesture controlled avatar configuration interface
US9159152B1 (en) * 2011-07-18 2015-10-13 Motion Reality, Inc. Mapping between a capture volume and a virtual world in a motion capture simulation environment
US9778737B1 (en) * 2011-08-31 2017-10-03 Amazon Technologies, Inc. Game recommendations based on gesture type
US9628843B2 (en) * 2011-11-21 2017-04-18 Microsoft Technology Licensing, Llc Methods for controlling electronic devices using gestures
US9051127B2 (en) * 2012-04-03 2015-06-09 Scott Conroy Grain auger protection system
US9210401B2 (en) 2012-05-03 2015-12-08 Microsoft Technology Licensing, Llc Projected visual cues for guiding physical movement
US8814683B2 (en) 2013-01-22 2014-08-26 Wms Gaming Inc. Gaming system and methods adapted to utilize recorded player gestures
US20140223326A1 (en) * 2013-02-06 2014-08-07 International Business Machines Corporation Apparatus and methods for co-located social integration and interactions
TWI537767B (en) * 2013-10-04 2016-06-11 財團法人工業技術研究院 System and method of multi-user coaching inside a tunable motion-sensing range
WO2015073368A1 (en) 2013-11-12 2015-05-21 Highland Instruments, Inc. Analysis suite
US9462878B1 (en) 2014-02-20 2016-10-11 Appcessories Llc Self-contained, interactive gaming oral brush
GB2524993A (en) * 2014-04-08 2015-10-14 China Ind Ltd Interactive combat gaming system
KR102214194B1 (en) * 2014-08-19 2021-02-09 삼성전자 주식회사 A display device having rf sensor and method for detecting a user of the display device
CN106575446B (en) * 2014-09-24 2020-04-21 英特尔公司 Facial motion driven animation communication system
US10218882B2 (en) 2015-12-31 2019-02-26 Microsoft Technology Licensing, Llc Feedback for object pose tracker
US10771508B2 (en) 2016-01-19 2020-09-08 Nadejda Sarmova Systems and methods for establishing a virtual shared experience for media playback
EP3447610B1 (en) * 2017-08-22 2021-03-31 ameria AG User readiness for touchless gesture-controlled display systems
US10653957B2 (en) 2017-12-06 2020-05-19 Universal City Studios Llc Interactive video game system
JP7135472B2 (en) * 2018-06-11 2022-09-13 カシオ計算機株式会社 Display control device, display control method and display control program
US11282282B2 (en) 2018-12-14 2022-03-22 Vulcan Inc. Virtual and physical reality integration
US20240096033A1 (en) * 2021-10-11 2024-03-21 Meta Platforms Technologies, Llc Technology for creating, replicating and/or controlling avatars in extended reality

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6075895A (en) * 1997-06-20 2000-06-13 Holoplex Methods and apparatus for gesture recognition based on templates
US20040155962A1 (en) * 2003-02-11 2004-08-12 Marks Richard L. Method and apparatus for real time motion capture
US20050215319A1 (en) * 2004-03-23 2005-09-29 Harmonix Music Systems, Inc. Method and apparatus for controlling a three-dimensional character in a three-dimensional gaming environment
US20090085864A1 (en) * 2007-10-02 2009-04-02 Gershom Kutliroff Method and system for gesture classification

Family Cites Families (117)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5454043A (en) * 1993-07-30 1995-09-26 Mitsubishi Electric Research Laboratories, Inc. Dynamic and static hand gesture recognition through low-level image analysis
US5347306A (en) * 1993-12-17 1994-09-13 Mitsubishi Electric Research Laboratories, Inc. Animated electronic meeting place
US5913727A (en) * 1995-06-02 1999-06-22 Ahdoot; Ned Interactive movement and contact simulation game
IL114278A (en) * 1995-06-22 2010-06-16 Microsoft Internat Holdings B Camera and method
US6057909A (en) * 1995-06-22 2000-05-02 3Dv Systems Ltd. Optical ranging camera
US6430997B1 (en) * 1995-11-06 2002-08-13 Trazer Technologies, Inc. System and method for tracking and assessing movement skills in multidimensional space
US5880731A (en) * 1995-12-14 1999-03-09 Microsoft Corporation Use of avatars with automatic gesturing and bounded interaction in on-line chat session
US6151009A (en) * 1996-08-21 2000-11-21 Carnegie Mellon University Method and apparatus for merging real and synthetic images
NL1004648C2 (en) * 1996-11-11 1998-05-14 Johan Michiel Schaaij Computer game system.
US6031934A (en) * 1997-10-15 2000-02-29 Electric Planet, Inc. Computer vision system for subject characterization
US6072494A (en) * 1997-10-15 2000-06-06 Electric Planet, Inc. Method and apparatus for real-time gesture recognition
JPH11154240A (en) * 1997-11-20 1999-06-08 Nintendo Co Ltd Image producing device to produce image by using fetched image
JPH11195138A (en) * 1998-01-06 1999-07-21 Sharp Corp Picture processor
US6115052A (en) * 1998-02-12 2000-09-05 Mitsubishi Electric Information Technology Center America, Inc. (Ita) System for reconstructing the 3-dimensional motions of a human figure from a monocularly-viewed image sequence
US6950534B2 (en) * 1998-08-10 2005-09-27 Cybernet Systems Corporation Gesture-controlled interfaces for self-service machines and other applications
US6501515B1 (en) * 1998-10-13 2002-12-31 Sony Corporation Remote control system
US6570555B1 (en) * 1998-12-30 2003-05-27 Fuji Xerox Co., Ltd. Method and apparatus for embodied conversational characters with multimodal input/output in an interface device
US7224384B1 (en) * 1999-09-08 2007-05-29 3Dv Systems Ltd. 3D imaging system
US6512838B1 (en) * 1999-09-22 2003-01-28 Canesta, Inc. Methods for enhancing performance and data acquired from three-dimensional image systems
US7050177B2 (en) * 2002-05-22 2006-05-23 Canesta, Inc. Method and apparatus for approximating depth of an object's placement onto a monitored region with applications to virtual interface devices
US7006236B2 (en) * 2002-05-22 2006-02-28 Canesta, Inc. Method and apparatus for approximating depth of an object's placement onto a monitored region with applications to virtual interface devices
DE19960180B4 (en) * 1999-12-14 2006-03-09 Rheinmetall W & M Gmbh Method for producing an explosive projectile
US6674877B1 (en) * 2000-02-03 2004-01-06 Microsoft Corporation System and method for visually tracking occluded objects in real time
AU2001241500A1 (en) * 2000-02-15 2001-08-27 Sorceron, Inc. Method and system for distributing captured motion data over a network
US6663491B2 (en) * 2000-02-18 2003-12-16 Namco Ltd. Game apparatus, storage medium and computer program that adjust tempo of sound
JP4441979B2 (en) * 2000-04-28 2010-03-31 ソニー株式会社 Information processing apparatus and method, and recording medium
US6784901B1 (en) * 2000-05-09 2004-08-31 There Method, system and computer program product for the delivery of a chat message in a 3D multi-user environment
US20020008716A1 (en) * 2000-07-21 2002-01-24 Colburn Robert A. System and method for controlling expression characteristics of a virtual agent
US7227526B2 (en) * 2000-07-24 2007-06-05 Gesturetek, Inc. Video-based image control system
US20050206610A1 (en) * 2000-09-29 2005-09-22 Gary Gerard Cordelli Computer-"reflected" (avatar) mirror
US7058204B2 (en) * 2000-10-03 2006-06-06 Gesturetek, Inc. Multiple camera control system
JP3725460B2 (en) * 2000-10-06 2005-12-14 株式会社ソニー・コンピュータエンタテインメント Image processing apparatus, image processing method, recording medium, computer program, semiconductor device
US20030018719A1 (en) * 2000-12-27 2003-01-23 Ruths Derek Augustus Samuel Data-centric collaborative computing platform
US8939831B2 (en) * 2001-03-08 2015-01-27 Brian M. Dugan Systems and methods for improving fitness equipment and exercise
US6539931B2 (en) * 2001-04-16 2003-04-01 Koninklijke Philips Electronics N.V. Ball throwing assistant
US7340077B2 (en) * 2002-02-15 2008-03-04 Canesta, Inc. Gesture recognition system using depth perceptive sensors
US7623115B2 (en) * 2002-07-27 2009-11-24 Sony Computer Entertainment Inc. Method and apparatus for light input device
US7883415B2 (en) * 2003-09-15 2011-02-08 Sony Computer Entertainment Inc. Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion
US8125459B2 (en) * 2007-10-01 2012-02-28 Igt Multi-user input systems and processing techniques for serving multiple users
US7151530B2 (en) * 2002-08-20 2006-12-19 Canesta, Inc. System and method for determining an input selected by a user through a virtual interface
US7225414B1 (en) * 2002-09-10 2007-05-29 Videomining Corporation Method and system for virtual touch entertainment
US20040063480A1 (en) * 2002-09-30 2004-04-01 Xiaoling Wang Apparatus and a method for more realistic interactive video games on computers or similar devices
US7386799B1 (en) * 2002-11-21 2008-06-10 Forterra Systems, Inc. Cinematic techniques in avatar-centric communication during a multi-user online simulation
GB2398691B (en) * 2003-02-21 2006-05-31 Sony Comp Entertainment Europe Control of data processing
EP1627294A2 (en) * 2003-05-01 2006-02-22 Delta Dansk Elektronik, Lys & Akustik A man-machine interface based on 3-d positions of the human body
WO2004107266A1 (en) * 2003-05-29 2004-12-09 Honda Motor Co., Ltd. Visual tracking using depth data
US8323106B2 (en) * 2008-05-30 2012-12-04 Sony Computer Entertainment America Llc Determination of controller three-dimensional location using image analysis and ultrasonic communication
US7874917B2 (en) * 2003-09-15 2011-01-25 Sony Computer Entertainment Inc. Methods and systems for enabling depth and direction detection when interfacing with a computer program
US7755608B2 (en) * 2004-01-23 2010-07-13 Hewlett-Packard Development Company, L.P. Systems and methods of interfacing with a machine
US7379563B2 (en) * 2004-04-15 2008-05-27 Gesturetek, Inc. Tracking bimanual movements
US20050245317A1 (en) * 2004-04-30 2005-11-03 Microsoft Corporation Voice chat in game console application
US7634533B2 (en) * 2004-04-30 2009-12-15 Microsoft Corporation Systems and methods for real-time audio-visual communication and data collaboration in a network conference environment
US20060015560A1 (en) * 2004-05-11 2006-01-19 Microsoft Corporation Multi-sensory emoticons in a communication system
US7704135B2 (en) * 2004-08-23 2010-04-27 Harrison Jr Shelton E Integrated game system, method, and device
US7991220B2 (en) * 2004-09-01 2011-08-02 Sony Computer Entertainment Inc. Augmented reality game system using identification information to display a virtual object in association with a position of a real object
EP1645944B1 (en) * 2004-10-05 2012-08-15 Sony France S.A. A content-management interface
JP4449723B2 (en) * 2004-12-08 2010-04-14 ソニー株式会社 Image processing apparatus, image processing method, and program
US8369795B2 (en) * 2005-01-12 2013-02-05 Microsoft Corporation Game console notification system
US8009871B2 (en) * 2005-02-08 2011-08-30 Microsoft Corporation Method and system to segment depth images and to detect shapes in three-dimensionally acquired data
US20060205518A1 (en) * 2005-03-08 2006-09-14 Microsoft Corporation Systems and methods for providing system level notifications in a multimedia console
KR100688743B1 (en) * 2005-03-11 2007-03-02 삼성전기주식회사 Manufacturing method of PCB having multilayer embedded passive-chips
US7317836B2 (en) * 2005-03-17 2008-01-08 Honda Motor Co., Ltd. Pose estimation based on critical point analysis
US7664571B2 (en) * 2005-04-18 2010-02-16 Honda Motor Co., Ltd. Controlling a robot using pose
US20070021207A1 (en) * 2005-07-25 2007-01-25 Ned Ahdoot Interactive combat game between a real player and a projected image of a computer generated player or a real player with a predictive method
GB2431717A (en) * 2005-10-31 2007-05-02 Sony Uk Ltd Scene analysis
US20070111796A1 (en) * 2005-11-16 2007-05-17 Microsoft Corporation Association of peripherals communicatively attached to a console device
CN101496032B (en) * 2006-02-27 2011-08-17 普莱姆传感有限公司 Range mapping using speckle decorrelation
US20070245881A1 (en) * 2006-04-04 2007-10-25 Eran Egozy Method and apparatus for providing a simulated band experience including online interaction
EP2016562A4 (en) * 2006-05-07 2010-01-06 Sony Computer Entertainment Inc Method for providing affective characteristics to computer generated avatar during gameplay
US8223186B2 (en) * 2006-05-31 2012-07-17 Hewlett-Packard Development Company, L.P. User interface for a video teleconference
EP2584530A2 (en) * 2006-08-03 2013-04-24 Alterface S.A. Method and device for identifying and extracting images of multiple users, and for recognizing user gestures
US8395658B2 (en) * 2006-09-07 2013-03-12 Sony Computer Entertainment Inc. Touch screen-like user interface that does not require actual touching
US8131011B2 (en) * 2006-09-25 2012-03-06 University Of Southern California Human detection and tracking system
US8683386B2 (en) * 2006-10-03 2014-03-25 Brian Mark Shuster Virtual environment for computer game
US7634540B2 (en) * 2006-10-12 2009-12-15 Seiko Epson Corporation Presenter view control system and method
JP5294554B2 (en) * 2006-11-16 2013-09-18 任天堂株式会社 GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
US20080134102A1 (en) * 2006-12-05 2008-06-05 Sony Ericsson Mobile Communications Ab Method and system for detecting movement of an object
US9569876B2 (en) * 2006-12-21 2017-02-14 Brian Mark Shuster Animation control method for multiple participants
US8351646B2 (en) * 2006-12-21 2013-01-08 Honda Motor Co., Ltd. Human pose estimation and tracking using label assignment
CN102685441A (en) * 2007-01-23 2012-09-19 欧几里得发现有限责任公司 Systems and methods for providing personal video services
JP5226960B2 (en) * 2007-02-28 2013-07-03 株式会社スクウェア・エニックス GAME DEVICE, VIRTUAL CAMERA CONTROL METHOD, PROGRAM, AND RECORDING MEDIUM
GB0703974D0 (en) * 2007-03-01 2007-04-11 Sony Comp Entertainment Europe Entertainment device
US20080215974A1 (en) * 2007-03-01 2008-09-04 Phil Harrison Interactive user controlled avatar animations
US20080250315A1 (en) * 2007-04-09 2008-10-09 Nokia Corporation Graphical representation for accessing and representing media files
WO2008134745A1 (en) * 2007-04-30 2008-11-06 Gesturetek, Inc. Mobile video-based therapy
US9317110B2 (en) * 2007-05-29 2016-04-19 Cfph, Llc Game with hand motion control
GB2450757A (en) * 2007-07-06 2009-01-07 Sony Comp Entertainment Europe Avatar customisation, transmission and reception
US8726194B2 (en) * 2007-07-27 2014-05-13 Qualcomm Incorporated Item selection using enhanced control
US8565535B2 (en) * 2007-08-20 2013-10-22 Qualcomm Incorporated Rejecting out-of-vocabulary words
US9111285B2 (en) * 2007-08-27 2015-08-18 Qurio Holdings, Inc. System and method for representing content, user presence and interaction within virtual world advertising environments
WO2009035705A1 (en) * 2007-09-14 2009-03-19 Reactrix Systems, Inc. Processing of gesture-based user interactions
CN101874404B (en) * 2007-09-24 2013-09-18 高通股份有限公司 Enhanced interface for voice and video communications
US8049756B2 (en) * 2007-10-30 2011-11-01 Brian Mark Shuster Time-dependent client inactivity indicia in a multi-user animation environment
JP2011504710A (en) * 2007-11-21 2011-02-10 ジェスチャー テック,インコーポレイテッド Media preferences
CN101925915B (en) * 2007-11-21 2016-06-22 高通股份有限公司 Equipment accesses and controls
US20090221368A1 (en) * 2007-11-28 2009-09-03 Ailive Inc., Method and system for creating a shared game space for a networked game
GB2455316B (en) * 2007-12-04 2012-08-15 Sony Corp Image processing apparatus and method
US8149210B2 (en) * 2007-12-31 2012-04-03 Microsoft International Holdings B.V. Pointing device and method
US8555207B2 (en) * 2008-02-27 2013-10-08 Qualcomm Incorporated Enhanced input using recognized gestures
US8368753B2 (en) * 2008-03-17 2013-02-05 Sony Computer Entertainment America Llc Controller with an integrated depth camera
US20090259937A1 (en) * 2008-04-11 2009-10-15 Rohall Steven L Brainstorming Tool in a 3D Virtual Environment
US20110107239A1 (en) * 2008-05-01 2011-05-05 Uri Adoni Device, system and method of interactive game
US8864652B2 (en) * 2008-06-27 2014-10-21 Intuitive Surgical Operations, Inc. Medical robotic system providing computer generated auxiliary views of a camera instrument for controlling the positioning and orienting of its tip
EP2327005B1 (en) * 2008-07-25 2017-08-23 Qualcomm Incorporated Enhanced detection of waving gesture
BRPI0917864A2 (en) * 2008-08-15 2015-11-24 Univ Brown apparatus and method for estimating body shape
NO333026B1 (en) * 2008-09-17 2013-02-18 Cisco Systems Int Sarl Control system for a local telepresence video conferencing system and method for establishing a video conferencing call.
US8648865B2 (en) * 2008-09-26 2014-02-11 International Business Machines Corporation Variable rendering of virtual universe avatars
US8176421B2 (en) * 2008-09-26 2012-05-08 International Business Machines Corporation Virtual universe supervisory presence
US8108774B2 (en) * 2008-09-26 2012-01-31 International Business Machines Corporation Avatar appearance transformation in a virtual universe
US9399167B2 (en) * 2008-10-14 2016-07-26 Microsoft Technology Licensing, Llc Virtual space mapping of a variable activity region
US20100153858A1 (en) * 2008-12-11 2010-06-17 Paul Gausman Uniform virtual environments
US20100169796A1 (en) * 2008-12-28 2010-07-01 Nortel Networks Limited Visual Indication of Audio Context in a Computer-Generated Virtual Environment
US9176579B2 (en) * 2008-12-29 2015-11-03 Avaya Inc. Visual indication of user interests in a computer-generated virtual environment
US8584026B2 (en) * 2008-12-29 2013-11-12 Avaya Inc. User interface for orienting new users to a three dimensional computer-generated virtual environment
US20100169799A1 (en) * 2008-12-30 2010-07-01 Nortel Networks Limited Method and Apparatus for Enabling Presentations to Large Numbers of Users in a Virtual Environment
US9142024B2 (en) * 2008-12-31 2015-09-22 Lucasfilm Entertainment Company Ltd. Visual and physical motion sensing for three-dimensional motion capture
US8161398B2 (en) * 2009-05-08 2012-04-17 International Business Machines Corporation Assistive group setting management in a virtual world

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6075895A (en) * 1997-06-20 2000-06-13 Holoplex Methods and apparatus for gesture recognition based on templates
US20040155962A1 (en) * 2003-02-11 2004-08-12 Marks Richard L. Method and apparatus for real time motion capture
US20050215319A1 (en) * 2004-03-23 2005-09-29 Harmonix Music Systems, Inc. Method and apparatus for controlling a three-dimensional character in a three-dimensional gaming environment
US20090085864A1 (en) * 2007-10-02 2009-04-02 Gershom Kutliroff Method and system for gesture classification

Also Published As

Publication number Publication date
CN102448560A (en) 2012-05-09
US20170095738A1 (en) 2017-04-06
WO2010138477A2 (en) 2010-12-02
CN102448560B (en) 2013-09-11
US20100306685A1 (en) 2010-12-02

Similar Documents

Publication Publication Date Title
WO2010138477A3 (en) User movement feedback via on-screen avatars
WO2013192500A3 (en) User interfaces for robot training
WO2012122410A3 (en) Platform for rapid development of applications
WO2011156163A3 (en) Proximity network
WO2009148776A3 (en) Wireless communication device having deterministic control of foreground access of the user interface
WO2008123247A1 (en) Information processing device and its control method
WO2012033862A3 (en) A multi-dimensional game comprising interactive physical and virtual components
WO2013061177A3 (en) User interfaces and associated apparatus and methods
WO2011049609A3 (en) Flexure assemblies and fixtures for haptic feedback
WO2007142764A3 (en) Techniques for interactive input to portable electronic devices
MX2014002504A (en) Split keyboard for thumb typing.
MX2014002802A (en) Semantic zoom gestures.
EP2577425A4 (en) User interaction gestures with virtual keyboard
WO2009155142A3 (en) User avatar available across computing applications and devices
WO2014084877A3 (en) Key strike determination for pressure sensitive keyboard
WO2012087641A3 (en) Techniques for mobile augmented reality applications
WO2008001202A3 (en) Touchless gesture based input
EP3599532A3 (en) A system for importing user interface devices into virtual/augmented reality
GB0713186D0 (en) Apparatus and method of avatar customisation
WO2009099704A3 (en) Dynamic soft keyboard
IES20090506A2 (en) A challenge-response system and method
CA2702216A1 (en) Gesture based smart headphone
WO2011094046A3 (en) Cross-reference gestures
WO2008111113A1 (en) Effect device, av processing device and program
WO2009002804A3 (en) Systems and methods for device registration

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 201080024620.9

Country of ref document: CN

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 10781073

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 10781073

Country of ref document: EP

Kind code of ref document: A2