WO2009126409A2 - Gaming headset and charging method - Google Patents
Gaming headset and charging method Download PDFInfo
- Publication number
- WO2009126409A2 WO2009126409A2 PCT/US2009/037319 US2009037319W WO2009126409A2 WO 2009126409 A2 WO2009126409 A2 WO 2009126409A2 US 2009037319 W US2009037319 W US 2009037319W WO 2009126409 A2 WO2009126409 A2 WO 2009126409A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- headset
- field microphone
- audio
- charging
- far
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/10—Earpieces; Attachments therefor ; Earphones; Monophonic headphones
- H04R1/1025—Accumulators or arrangements for charging
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/10—Earpieces; Attachments therefor ; Earphones; Monophonic headphones
- H04R1/1041—Mechanical or electronic switches, or control elements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2201/00—Details of transducers, loudspeakers or microphones covered by H04R1/00 but not provided for in any of its subgroups
- H04R2201/10—Details of earpieces, attachments therefor, earphones or monophonic headphones covered by H04R1/10 but not provided for in any of its subgroups
- H04R2201/107—Monophonic and stereophonic headphones with microphone for two-way hands free communication
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2205/00—Details of stereophonic arrangements covered by H04R5/00 but not provided for in any of its subgroups
- H04R2205/021—Aspects relating to docking-station type assemblies to obtain an acoustical effect, e.g. the type of connection to external loudspeakers or housings, frequency improvement
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2420/00—Details of connection covered by H04R, not provided for in its groups
- H04R2420/03—Connection circuits to selectively connect loudspeakers or headphones to amplifiers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2420/00—Details of connection covered by H04R, not provided for in its groups
- H04R2420/07—Applications of wireless loudspeakers or wireless microphones
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R3/00—Circuits for transducers, loudspeakers or microphones
- H04R3/005—Circuits for transducers, loudspeakers or microphones for combining the signals of two or more microphones
Definitions
- Embodiments of this invention are related to computer gaming and more specifically to audio headsets used in computer gaming.
- headsets for audio communication between a person playing the game and others who can communicate with the player's gaming console over a computer network.
- Many such headsets can communicate wirelessly with a gaming console.
- Such headsets often contain a microphone and speakers that are power by a battery and wireless transceivers. If the gaming headset battery goes down, the game could go down.
- a charging mechanism such as a charging cradle or Universal Serial Bus (USB) port.
- USB Universal Serial Bus
- Charging the headset battery with the charging cradle is generally safer since it keeps the headset away from the user's head during charging.
- placing the headset in a charging cradle generally makes the headset microphone and speakers unavailable to the user during charging.
- FIG. 1 is a schematic diagram of an audio headset according to an embodiment of the present invention.
- FIG. 2 is a flow diagram illustrating a method for charging an audio headset according to an embodiment of the present invention.
- FIG. 3 is a. schematic diagram of a video game system utilizing an audio headset of the type shown in FIG. 1
- FIG. 4 is a flow diagram of a method for distinguishing between user speech and competing sounds in an audio headset of the type shown in FIG. 1.
- an audio headset 100 may be configured as shown in FIG. 1.
- the headset 100 is interoperable with a charging cradle 111 and a console device 130, which may include its own processor 132, memory 134 and software 136.
- the console device may be a video game device (e.g., a PlayStation 3 from Sony Computer Entertainment Inc. of Tokyo, Japan) coupled to an audio- video monitor 140, such as a television set.
- the headset 100 may include a case 101.
- a processor 102 may be mounted to the case 101.
- a memory 104 may be mounted to the case 101 and coupled to the processor 102.
- a near-field microphone 106, a far-field microphone 108 and a headset speaker 110 may be mounted to the case 101 and coupled to the processor 102.
- the near-field microphone 106 is configured to detect speech from a user of the headset 100, when the user is wearing the headset.
- the far-field microphone 108 may be configured to detect remote sounds that might not be detected by the near-field microphone 106.
- the speaker 110 may be physically mounted to the case via a resilient band 103 that is configured to fit over the user's head or ear in such a way as to place the speaker in relatively close proximity to the user's ear.
- the near-field microphone 106 may be mounted to the case 101 by a stem (not shown) that is configured to place the near-field microphone in close proximity to the user's mouth.
- the headset 100 may include a first audio signal interface 105 coupled to the near-field microphone 106 and a second audio signal interface 107 coupled to the far-field microphone 108.
- a third audio signal interface 109 may be coupled to the headset speaker 110 and processor 102.
- the audio interfaces 105, 107 and 109 may be configured to facilitate transfer of audio signals, in digital or analog form, between the headset 100 and the console device 130 via a console interface 131.
- One or more of the audio interfaces 105, 107, 109 and the console interface 131 may be wireless interfaces, e.g., implemented according to a personal area network standard, such as the Bluetooth standard.
- the functions of all three interfaces 105, 107, 109 may be implemented by a single component coupled to the processor 102.
- a rechargeable battery 112 may be mounted to the case 101 and coupled to the processor 102, memory 104, near-field microphone 106, far-field microphone 108 and headset speaker 110 to provide electrical power to these components.
- the battery 112 may be charged through one or more charging interfaces including a cradle charging interface 114 and one or more alternative charging interfaces 116, such as a Universal Serial Bus (USB) interface.
- the headset 100 may include a cradle detection circuit 118 mounted to the case 101 and coupled to the processor 102.
- the cradle detection circuit 118 may be configured to electrically contact a corresponding interface 119 on the cradle 111.
- the cradle detection circuit 118 may include two electrodes that form an open circuit when the headset 100 is not in the cradle 111.
- the cradle may include a corresponding electrode that closes the circuit when the headset is placed in the cradle.
- the cradle 111 may be connected to a power source, such as a wall outlet so that electrical current may flow from an interface 115 on the cradle 111 through the cradle interface 114 on the headset 100 to charge the battery 112.
- the headset 100 may optionally include a power switch 113 coupled to the battery 112 to permit the user to manually turn the headset on and off.
- the processor may execute software 120, which may be stored in the memory 104.
- the software 120 may include a set of processor-executable instructions that are configured, when executed on the processor 102 to implement a method 200 for charging the battery 112 in accordance with an embodiment of the present invention.
- the method 200 may be understood by referring simultaneously to FIG. 1 and the flow diagram shown in FIG. 2.
- the battery 112 in the headset 100 may be charged by first detecting placement of the headset 100 in the charging cradle 111, as indicated at 202.
- the cradle detection circuit 118 may provide a signal that sets a value of a flag in the software 120 when the headset is in the charging cradle 111.
- any other charging source connected to one of the alternative charging interfaces 116 may be disabled after detecting placement of the headset 100 in the cradle 111, as indicated at 203.
- the software 120 may then shut off the headset 100, including the near-field microphone 106, far-field microphone 108 and headset speaker 110 in response to detecting placement of the headset in the charging cradle, as indicated at 204.
- the power switch 113 may be coupled to both the battery 112 and the processor 102.
- the software 120 and power switch 113 may be configured to permit a user to turn on the headset after the power has been turned off at 204.
- far- field microphone 108 may then be turned on but not the near-field microphone 106, as indicated at 206, and the battery 112 may be charged with the charging cradle 111 as indicated at 208. This allows the user transmit speech to the console 130 through the far-field microphone while the headset battery is being charged on the cradle 111.
- the software 120 may optionally route audio signals for the headset speaker 110 to a remote speaker that is not part of the headset, as indicated at 207.
- the remote speaker may be a speaker 142 associated with the audiovisual monitor 140, e.g., a television speaker. This allows the user to receive audio from the console 130 while the headset battery 112 is charging on the cradle 111.
- the routing of the audio signals to the remote speaker 142 may be implemented in whole or in part by the software 136 running on the processor 132 in the console device 130.
- the console device 130 may notify the user visually and audibly.
- the user can place headset 100 on the cradle 111.
- the headset goes into a charging mode after shutting down.
- the user can turn on headset while it is in cradle using the power switch 113.
- the headset can detect that it is in the cradle without USB connection using the cradle detection circuit 118.
- the headset may perform functions such as establishing a wireless connection to the console device 130 (e.g., Bluetooth pairing).
- an audio headset 300 may include a case 301, a near-field microphone 302 mounted to the case and a far-field microphone 304 mounted to the case.
- the case 301 may be configured to removeably mount to a user's body, e.g., a user's head.
- the case 301 may include a resilient band 303 configured to attach the case to a user's head or ear.
- the headset 300 may include a first audio signal interface 305 coupled to the near-field microphone 302 and a second audio signal interface 307 coupled to the far-field microphone 304.
- the headset may include a speaker 310, which may be coupled to an audio interface 309.
- the audio interfaces 30S 1 307 and 309 may be configured to facilitate transfer of audio signals, in digital or analog form, between the headset 300 and a console device 330.
- the media device 330 may include an interface 331 (e.g., a wireless transceiver) configured to communicate with the speakers the microphones 302, 304 and speaker 310 via the interfaces 305, 307, and 309.
- the console device may be coupled to a video monitor 340 having one or more speakers 342.
- the audio interfaces may be wireless interfaces, e.g., implemented according to a personal area network standard, such as the Bluetooth standard.
- the interfaces 305, 307 and 309 may be implemented with a single component, e.g., as described above with respect to FIG. 1.
- the headset 300 may be used in conjunction with a method 400 for distinguishing between user speech and competing sounds according to an embodiment of the present invention.
- the method 400 may be implemented by software 320 running on a processor 332 that is part of the console device 330.
- the software 320 may be stored in a memory 334 coupled to the console processor 332.
- the software 320 may be implemented on a processor and memory that are part of the headset 300.
- the method 400 may be understood by referring simultaneously to FIG. 3 and FIG. 4. Specifically, as indicated at 402 sounds may be detected at the near-field microphone 302 and the far-field microphone 304. A first audio signal 403 may be generated from the sound detected by the near-field microphone 302, as indicated at 404. Similarly, a second audio signal 405 may be generated from the sound detected by the far-field microphone 304, as indicated at 406. Then, at 408 the strength of the first audio signal 403 may be compared to the strength of the second audio signal 405. If the first and second audio signals are of comparable strength they may be processed as user speech, as indicated at 410.
- the first audio signal 403 may be processed as user speech, as indicated at 412 and the second audio signal 405 may be processed as competing sound as indicated at 414.
- a signal proportional to the second audio signal may be subtracted from a signal proportional to the first audio signal to remove competing sounds from the first audio signal.
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011503020A JP5101732B2 (en) | 2008-04-07 | 2009-03-16 | Game headset and charging method |
KR1020107022442A KR101236167B1 (en) | 2008-04-07 | 2009-03-16 | Gaming headset and charging method |
CN2009801119621A CN102099983B (en) | 2008-04-07 | 2009-03-16 | Gaming headset and charging method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/099,046 US8355515B2 (en) | 2008-04-07 | 2008-04-07 | Gaming headset and charging method |
US12/099,046 | 2008-04-07 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2009126409A2 true WO2009126409A2 (en) | 2009-10-15 |
WO2009126409A3 WO2009126409A3 (en) | 2009-12-10 |
Family
ID=41133309
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/037319 WO2009126409A2 (en) | 2008-04-07 | 2009-03-16 | Gaming headset and charging method |
Country Status (5)
Country | Link |
---|---|
US (1) | US8355515B2 (en) |
JP (1) | JP5101732B2 (en) |
KR (1) | KR101236167B1 (en) |
CN (1) | CN102099983B (en) |
WO (1) | WO2009126409A2 (en) |
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Also Published As
Publication number | Publication date |
---|---|
KR101236167B1 (en) | 2013-02-22 |
WO2009126409A3 (en) | 2009-12-10 |
US8355515B2 (en) | 2013-01-15 |
CN102099983B (en) | 2013-11-20 |
KR20100120720A (en) | 2010-11-16 |
CN102099983A (en) | 2011-06-15 |
US20090252344A1 (en) | 2009-10-08 |
JP5101732B2 (en) | 2012-12-19 |
JP2011521504A (en) | 2011-07-21 |
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