WO2009092060A3 - Scalable techniques for providing real-lime per-avatar streaming data in virtual reality systems thai employ per-avatar rendered environments - Google Patents
Scalable techniques for providing real-lime per-avatar streaming data in virtual reality systems thai employ per-avatar rendered environments Download PDFInfo
- Publication number
- WO2009092060A3 WO2009092060A3 PCT/US2009/031361 US2009031361W WO2009092060A3 WO 2009092060 A3 WO2009092060 A3 WO 2009092060A3 US 2009031361 W US2009031361 W US 2009031361W WO 2009092060 A3 WO2009092060 A3 WO 2009092060A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- avatar
- emissions
- per
- streaming data
- perception
- Prior art date
Links
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Abstract
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA2712483A CA2712483A1 (en) | 2008-01-17 | 2009-01-17 | Scalable techniques for providing real-time per-avatar streaming data in virtual reality systems that employ per-avatar rendered environments |
JP2010543299A JP2011510409A (en) | 2008-01-17 | 2009-01-17 | A scalable technique for providing real-time avatar-specific streaming data in a virtual reality system using an avatar-rendered environment |
CN200980110115.3A CN102186544B (en) | 2008-01-17 | 2009-01-17 | Scalable techniques for providing real-lime per-avatar streaming data in virtual reality systems that employ per-avatar rendered environments |
EP09701763A EP2244797A4 (en) | 2008-01-17 | 2009-01-17 | Scalable techniques for providing real-lime per-avatar streaming data in virtual reality systems thai employ per-avatar rendered environments |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US2172908P | 2008-01-17 | 2008-01-17 | |
US61/021,729 | 2008-01-17 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2009092060A2 WO2009092060A2 (en) | 2009-07-23 |
WO2009092060A3 true WO2009092060A3 (en) | 2010-01-14 |
Family
ID=40885910
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/031361 WO2009092060A2 (en) | 2008-01-17 | 2009-01-17 | Scalable techniques for providing real-lime per-avatar streaming data in virtual reality systems thai employ per-avatar rendered environments |
Country Status (7)
Country | Link |
---|---|
EP (1) | EP2244797A4 (en) |
JP (3) | JP2011510409A (en) |
KR (1) | KR20110002005A (en) |
CN (1) | CN102186544B (en) |
CA (1) | CA2712483A1 (en) |
TW (1) | TW200941271A (en) |
WO (1) | WO2009092060A2 (en) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2012093954A1 (en) | 2011-01-04 | 2012-07-12 | Telefonaktiebolaget Lm Ericsson (Publ) | Local media rendering |
US8860720B1 (en) * | 2014-01-02 | 2014-10-14 | Ubitus Inc. | System and method for delivering graphics over network |
WO2015164969A1 (en) * | 2014-04-29 | 2015-11-05 | Socialplay Inc. | System and method for cross-application virtual goods management |
JP6217682B2 (en) * | 2015-03-27 | 2017-10-25 | ブラザー工業株式会社 | Information processing apparatus and program |
CN105487657A (en) * | 2015-11-24 | 2016-04-13 | 小米科技有限责任公司 | Sound loudness determination method and apparatus |
CN106899860B (en) * | 2015-12-21 | 2019-10-11 | 优必达公司 | Pass through the system and method for transmission of network media |
US9980078B2 (en) | 2016-10-14 | 2018-05-22 | Nokia Technologies Oy | Audio object modification in free-viewpoint rendering |
WO2018135304A1 (en) * | 2017-01-18 | 2018-07-26 | ソニー株式会社 | Information processing device, information processing method, and program |
US11096004B2 (en) * | 2017-01-23 | 2021-08-17 | Nokia Technologies Oy | Spatial audio rendering point extension |
US10531219B2 (en) | 2017-03-20 | 2020-01-07 | Nokia Technologies Oy | Smooth rendering of overlapping audio-object interactions |
US11074036B2 (en) | 2017-05-05 | 2021-07-27 | Nokia Technologies Oy | Metadata-free audio-object interactions |
US11395087B2 (en) | 2017-09-29 | 2022-07-19 | Nokia Technologies Oy | Level-based audio-object interactions |
KR102317134B1 (en) | 2017-10-31 | 2021-10-25 | 에스케이텔레콤 주식회사 | Apparatus and method for authoring augmented reality contents |
KR102461024B1 (en) | 2017-10-31 | 2022-10-31 | 에스케이텔레콤 주식회사 | Head mounted display and method for executing action in virtual environment using the same |
EP3499917A1 (en) * | 2017-12-18 | 2019-06-19 | Nokia Technologies Oy | Enabling rendering, for consumption by a user, of spatial audio content |
US10542368B2 (en) | 2018-03-27 | 2020-01-21 | Nokia Technologies Oy | Audio content modification for playback audio |
JP7190052B2 (en) * | 2019-08-20 | 2022-12-14 | 日本たばこ産業株式会社 | COMMUNICATION SUPPORT METHOD, PROGRAM AND COMMUNICATION SERVER |
JP7189360B2 (en) * | 2019-08-20 | 2022-12-13 | 日本たばこ産業株式会社 | COMMUNICATION SUPPORT METHOD, PROGRAM AND COMMUNICATION SERVER |
JP7192136B2 (en) * | 2019-08-20 | 2022-12-19 | 日本たばこ産業株式会社 | COMMUNICATION SUPPORT METHOD, PROGRAM AND COMMUNICATION SERVER |
US11188902B1 (en) * | 2020-05-20 | 2021-11-30 | Louise Dorothy Saulog Sano | Live time connection application method and devices |
KR102523507B1 (en) * | 2021-12-20 | 2023-04-19 | 전광표 | Apparatus and method for providing sound map service |
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US6106399A (en) * | 1997-06-16 | 2000-08-22 | Vr-1, Inc. | Internet audio multi-user roleplaying game |
US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
US20070260984A1 (en) * | 2006-05-07 | 2007-11-08 | Sony Computer Entertainment Inc. | Methods for interactive communications with real time effects and avatar environment interaction |
WO2007133251A2 (en) * | 2006-05-13 | 2007-11-22 | Novint Technologies Inc. | Bimodal user interaction with a simulated object |
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US5347306A (en) * | 1993-12-17 | 1994-09-13 | Mitsubishi Electric Research Laboratories, Inc. | Animated electronic meeting place |
JPH10207684A (en) * | 1996-11-19 | 1998-08-07 | Sony Corp | Information processor and information processing method for three-dimensional virtual reality space sharing system, and medium |
US20040225716A1 (en) * | 2000-05-31 | 2004-11-11 | Ilan Shamir | Methods and systems for allowing a group of users to interactively tour a computer network |
US6935959B2 (en) * | 2002-05-16 | 2005-08-30 | Microsoft Corporation | Use of multiple player real-time voice communications on a gaming device |
JP2004267433A (en) * | 2003-03-07 | 2004-09-30 | Namco Ltd | Information processor, server, program, recording medium for providing voice chat function |
JP3740518B2 (en) * | 2003-07-31 | 2006-02-01 | コナミ株式会社 | GAME DEVICE, COMPUTER CONTROL METHOD, AND PROGRAM |
JP2005322125A (en) * | 2004-05-11 | 2005-11-17 | Sony Corp | Information processing system, information processing method, and program |
GB2446529B (en) * | 2004-06-25 | 2008-11-05 | Sony Comp Entertainment Europe | Game processing |
JP2006201912A (en) * | 2005-01-19 | 2006-08-03 | Nippon Telegr & Teleph Corp <Ntt> | Processing method for three-dimensional virtual object information providing service, three-dimensional virtual object providing system, and program |
JP3863165B2 (en) * | 2005-03-04 | 2006-12-27 | 株式会社コナミデジタルエンタテインメント | Audio output device, audio output method, and program |
-
2009
- 2009-01-17 EP EP09701763A patent/EP2244797A4/en not_active Withdrawn
- 2009-01-17 KR KR1020107018261A patent/KR20110002005A/en not_active Application Discontinuation
- 2009-01-17 JP JP2010543299A patent/JP2011510409A/en active Pending
- 2009-01-17 CN CN200980110115.3A patent/CN102186544B/en active Active
- 2009-01-17 CA CA2712483A patent/CA2712483A1/en not_active Abandoned
- 2009-01-17 TW TW098101818A patent/TW200941271A/en unknown
- 2009-01-17 WO PCT/US2009/031361 patent/WO2009092060A2/en active Search and Examination
-
2013
- 2013-07-12 JP JP2013146535A patent/JP2013254501A/en active Pending
-
2014
- 2014-10-16 JP JP2014211454A patent/JP2015053061A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6106399A (en) * | 1997-06-16 | 2000-08-22 | Vr-1, Inc. | Internet audio multi-user roleplaying game |
US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
US20070260984A1 (en) * | 2006-05-07 | 2007-11-08 | Sony Computer Entertainment Inc. | Methods for interactive communications with real time effects and avatar environment interaction |
WO2007133251A2 (en) * | 2006-05-13 | 2007-11-22 | Novint Technologies Inc. | Bimodal user interaction with a simulated object |
Also Published As
Publication number | Publication date |
---|---|
CA2712483A1 (en) | 2009-07-23 |
CN102186544B (en) | 2014-05-14 |
WO2009092060A2 (en) | 2009-07-23 |
EP2244797A4 (en) | 2011-06-15 |
KR20110002005A (en) | 2011-01-06 |
CN102186544A (en) | 2011-09-14 |
JP2013254501A (en) | 2013-12-19 |
TW200941271A (en) | 2009-10-01 |
EP2244797A2 (en) | 2010-11-03 |
JP2015053061A (en) | 2015-03-19 |
JP2011510409A (en) | 2011-03-31 |
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