WO2009053827A3 - An action gaming method for interacting with moving and transforming objects - Google Patents

An action gaming method for interacting with moving and transforming objects Download PDF

Info

Publication number
WO2009053827A3
WO2009053827A3 PCT/IB2008/002838 IB2008002838W WO2009053827A3 WO 2009053827 A3 WO2009053827 A3 WO 2009053827A3 IB 2008002838 W IB2008002838 W IB 2008002838W WO 2009053827 A3 WO2009053827 A3 WO 2009053827A3
Authority
WO
WIPO (PCT)
Prior art keywords
display
game
moving
energy
player
Prior art date
Application number
PCT/IB2008/002838
Other languages
French (fr)
Other versions
WO2009053827A2 (en
Inventor
Sergey A Tatarchenko
Original Assignee
Sergey A Tatarchenko
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sergey A Tatarchenko filed Critical Sergey A Tatarchenko
Publication of WO2009053827A2 publication Critical patent/WO2009053827A2/en
Publication of WO2009053827A3 publication Critical patent/WO2009053827A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

Abstract

An action-type computer game with new rules and strategies is presented and involve the interaction with moving and transforming objects. A morphing engine continuously transforms a object's shape to another shape on a display. An energy dot engine releases energy dots onto the display. The player wins the game when the object or object parts disappear(s) from the display. The player looses the game when the size of the object reaches the size of the display. The objective for the player is to capture the energy dots when they have entered inside the object and to cutt off object parts that contain one or more energy dots. Each of the cut-off parts of the object either disappears from the display or reunites with the object depending on a set threshold, making this a challeging game.
PCT/IB2008/002838 2007-10-23 2008-10-23 An action gaming method for interacting with moving and transforming objects WO2009053827A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US18007P 2007-10-23 2007-10-23
US61/000,180 2007-10-23

Publications (2)

Publication Number Publication Date
WO2009053827A2 WO2009053827A2 (en) 2009-04-30
WO2009053827A3 true WO2009053827A3 (en) 2009-07-16

Family

ID=40580156

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2008/002838 WO2009053827A2 (en) 2007-10-23 2008-10-23 An action gaming method for interacting with moving and transforming objects

Country Status (2)

Country Link
US (1) US20090203414A1 (en)
WO (1) WO2009053827A2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8261213B2 (en) 2010-01-28 2012-09-04 Microsoft Corporation Brush, carbon-copy, and fill gestures
WO2021070233A1 (en) * 2019-10-08 2021-04-15 株式会社スクウェア・エニックス Video game processing program and game system

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1422672A2 (en) * 2002-11-19 2004-05-26 Atronic International GmbH Gaming machine displaying special symbol having randomly selected functions
US20060202953A1 (en) * 1997-08-22 2006-09-14 Pryor Timothy R Novel man machine interfaces and applications

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5685776A (en) * 1994-11-23 1997-11-11 Tiger Electronics, Inc. Hand-held electronic game devices
US6554704B2 (en) * 2000-08-17 2003-04-29 Wms Gaming Inc. Maze-based game for a gaming machine
US8393968B2 (en) * 2008-09-03 2013-03-12 Igt Gaming system, gaming device and method for providing a strategy game having a plurality of awards

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060202953A1 (en) * 1997-08-22 2006-09-14 Pryor Timothy R Novel man machine interfaces and applications
EP1422672A2 (en) * 2002-11-19 2004-05-26 Atronic International GmbH Gaming machine displaying special symbol having randomly selected functions

Also Published As

Publication number Publication date
US20090203414A1 (en) 2009-08-13
WO2009053827A2 (en) 2009-04-30

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