WO2009053827A3 - An action gaming method for interacting with moving and transforming objects - Google Patents
An action gaming method for interacting with moving and transforming objects Download PDFInfo
- Publication number
- WO2009053827A3 WO2009053827A3 PCT/IB2008/002838 IB2008002838W WO2009053827A3 WO 2009053827 A3 WO2009053827 A3 WO 2009053827A3 IB 2008002838 W IB2008002838 W IB 2008002838W WO 2009053827 A3 WO2009053827 A3 WO 2009053827A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- display
- game
- moving
- energy
- player
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Abstract
An action-type computer game with new rules and strategies is presented and involve the interaction with moving and transforming objects. A morphing engine continuously transforms a object's shape to another shape on a display. An energy dot engine releases energy dots onto the display. The player wins the game when the object or object parts disappear(s) from the display. The player looses the game when the size of the object reaches the size of the display. The objective for the player is to capture the energy dots when they have entered inside the object and to cutt off object parts that contain one or more energy dots. Each of the cut-off parts of the object either disappears from the display or reunites with the object depending on a set threshold, making this a challeging game.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US18007P | 2007-10-23 | 2007-10-23 | |
US61/000,180 | 2007-10-23 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2009053827A2 WO2009053827A2 (en) | 2009-04-30 |
WO2009053827A3 true WO2009053827A3 (en) | 2009-07-16 |
Family
ID=40580156
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IB2008/002838 WO2009053827A2 (en) | 2007-10-23 | 2008-10-23 | An action gaming method for interacting with moving and transforming objects |
Country Status (2)
Country | Link |
---|---|
US (1) | US20090203414A1 (en) |
WO (1) | WO2009053827A2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8261213B2 (en) | 2010-01-28 | 2012-09-04 | Microsoft Corporation | Brush, carbon-copy, and fill gestures |
WO2021070233A1 (en) * | 2019-10-08 | 2021-04-15 | 株式会社スクウェア・エニックス | Video game processing program and game system |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1422672A2 (en) * | 2002-11-19 | 2004-05-26 | Atronic International GmbH | Gaming machine displaying special symbol having randomly selected functions |
US20060202953A1 (en) * | 1997-08-22 | 2006-09-14 | Pryor Timothy R | Novel man machine interfaces and applications |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5685776A (en) * | 1994-11-23 | 1997-11-11 | Tiger Electronics, Inc. | Hand-held electronic game devices |
US6554704B2 (en) * | 2000-08-17 | 2003-04-29 | Wms Gaming Inc. | Maze-based game for a gaming machine |
US8393968B2 (en) * | 2008-09-03 | 2013-03-12 | Igt | Gaming system, gaming device and method for providing a strategy game having a plurality of awards |
-
2008
- 2008-10-23 WO PCT/IB2008/002838 patent/WO2009053827A2/en active Application Filing
- 2008-10-23 US US12/290,008 patent/US20090203414A1/en not_active Abandoned
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060202953A1 (en) * | 1997-08-22 | 2006-09-14 | Pryor Timothy R | Novel man machine interfaces and applications |
EP1422672A2 (en) * | 2002-11-19 | 2004-05-26 | Atronic International GmbH | Gaming machine displaying special symbol having randomly selected functions |
Also Published As
Publication number | Publication date |
---|---|
US20090203414A1 (en) | 2009-08-13 |
WO2009053827A2 (en) | 2009-04-30 |
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