WO2008118666A1 - Interactive clothing system - Google Patents

Interactive clothing system Download PDF

Info

Publication number
WO2008118666A1
WO2008118666A1 PCT/US2008/057124 US2008057124W WO2008118666A1 WO 2008118666 A1 WO2008118666 A1 WO 2008118666A1 US 2008057124 W US2008057124 W US 2008057124W WO 2008118666 A1 WO2008118666 A1 WO 2008118666A1
Authority
WO
WIPO (PCT)
Prior art keywords
clothing
item
antenna
processor
memory
Prior art date
Application number
PCT/US2008/057124
Other languages
French (fr)
Inventor
Yu Zheng
Original Assignee
Patent Category Corp.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Patent Category Corp. filed Critical Patent Category Corp.
Publication of WO2008118666A1 publication Critical patent/WO2008118666A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41DOUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
    • A41D1/00Garments
    • A41D1/002Garments adapted to accommodate electronic equipment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/042Mechanical, electrical, optical, pneumatic or hydraulic arrangements; Motors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/217Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the present invention relates to clothing and clothing accessories, and in particular, to an interactive clothing system.
  • Clothing and accessories have been used primarily for providing warmth, adornment and style to a person's body. Rarely have clothing and accessories been used to provide additional functions, such as for measurements, games or other amusement activities.
  • the present invention provides an interactive clothing system which includes a control unit having a processor and an antenna, and an item of clothing having a controller and a antenna.
  • the antenna at the item of clothing communicates signals to the antenna at the control unit, the signals containing information about the item of clothing.
  • FIG. 1 is an exploded perspective view of an interactive clothing system according to one embodiment of the present invention.
  • FIG. 2 is a block diagram illustrating the electrical components of the system of FIG. 1.
  • FIG. 3 is an exploded perspective view illustrating one example of the operation of the interactive clothing system of FIG. 1.
  • FIG. 4 is a block diagram illustrating a modification that can be made to the storage device of FIGS. 1 and 2.
  • the present invention provides an interactive clothing system which provides the user with entertainment or other functional operations. More specifically, the present invention provides a clothing system 20 which can help the user to measure or monitor environmental conditions, or which can be utilized by the user for games or other amusement activities.
  • FIG. 1 illustrates the basic components of an interactive system 20 according to one embodiment of the present invention.
  • the system 20 includes an article of clothing 22, a hand-held unit 24 and a storage device 26.
  • the clothing 22 can be a shirt, a vest, a hat, a pair of trousers, or any other conventional article of clothing or accessory.
  • the system 20 can include more than one item of clothing 22, but for simplicity's sake, the present invention will be described hereinbelow in the context of one article of clothing 22.
  • the storage device 26 can have a housing 28 that houses any conventional and well-known medium that includes a memory 30 (see FIG. 2) for storing digital data.
  • the memory 30 can be embodied in the form of a memory card or cartridge or any other conventional storage medium, including a RAM, a ROM, or any whteable memory.
  • the housing 28 can be configured to include a communication (e.g., input/output) port 32 which is adapted to be removably coupled to a communication (e.g., input/output) port 34 at the hand-held unit 24.
  • the memory 30 can be adapted to store programs (software) for controlling the operation of the hand-held unit 24, as described below.
  • the memory 30 can also be adapted to store data that can be transferred to the hand-held unit 24.
  • Such data can include verbal or written messages, pre-recorded statements, sounds, music, light shows and other similar responses that can be displayed on the display screen 36 at the hand-held unit 24, or emitted from the speaker 38 at the hand-held unit 24.
  • the display screen 36 and the speaker 38 are mechanisms used by the system 20 to present a message.
  • the system 20 can provide a plurality of different storage devices 26, with each storage device 26 storing software and/or data for different applications.
  • one storage device 26 can contain software and data directed to an environmental application (e.g., for measuring and broadcasting temperature or other environmental conditions), another storage device 26 can contain software and data directed to an entertainment application (e.g., for playing certain music or a video), and another storage device 26 can contain software and data directed to a game, among others.
  • the player can vary his/her play variety by selecting the desired storage device 26 for a desired application.
  • the storage device 26 can be coupled to a personal computer PC (see FIG. 2) to download new programs (either from the PC or from the Internet) that can be used to play the system 20.
  • the storage device 26 can be embodied in the form of a CD, a cartridge or other diskette.
  • the electronics (see FIG. 2) of the hand-held unit 24 includes a processor 56 and a memory 58.
  • the memory 58 can be used to store basic operating instructions for the processor 56, in which case the memory 58 can be embodied in the form of a ROM. Alternatively, the memory 58 can be used to store some or all of the programs, with the memory 30 on the storage device 26 used primarily for storing data that can be utilized to control or change the operation parameters of the programs stored in the memory 58.
  • the communication port 34, the speaker 38 and the display screen 36 are provided in the housing 48 of the hand-held unit 24, and are all coupled to the processor 56.
  • the housing 48 can also include a control pad 60 and control buttons 62.
  • the port 34 functions to allow data and instructions to be transferred from the memory 30 in the storage device 26 to the processor 56 in the housing 48.
  • the screen 36 functions to display words, images, colors, and patterns that are in response to instructions or data provided by the storage device 26 or the clothing 22.
  • the speaker 38 emits sounds to provide vocal instructions and music.
  • the speaker 38 and the screen 36 are both controlled by the processor 56.
  • the control pad 60 and the buttons 62 are coupled to the processor 56 to provide control signals to the processor 56, so that the player can control the operation of the system 20 by controlling the pad 60 and the buttons 62. For example, the player can press selected buttons 62, or control the pad 60, to select desired modes or features, or to perform any of the operational functions described hereinbelow.
  • an antenna 70 can be provided in the housing 48, with the antenna 70 coupled to the electronics shown in FIG. 2.
  • the housing 48 can be provided with a battery compartment accessed by a battery cover (not shown).
  • Conventional batteries 66 can be housed inside the battery compartment, and coupled to the electronics to power the operation of the hand-held unit 24.
  • the unit 24 can be hand-held, or can be a main unit that is secured to any stationary or larger object, such as the dashboard of an automobile, a cabinet or piece of furniture, the wall of a building, etc. As described herein, the unit 24 is essentially a control unit.
  • the clothing 22 is provided with a chip 72 that allows for the clothing 22 to communicate with the hand-held unit 24.
  • FIG. 2 illustrates a chip 72 that can be provided for use with an article of clothing 22.
  • the chip 72 includes a memory 78 that is coupled to a controller 82 that is in turn coupled to an antenna 80.
  • the antenna 80 is adapted to communicate with the electronics in the hand-held unit 24 via the antenna 70 in the housing 48.
  • the memory 78 in the chip 72 contains data which is relevant to the designated activity, and can include, but is not limited to information relating to the article of clothing 22, the game being played, a condition being measured (e.g., temperature), etc.
  • This data or information can be transferred from the memory 78 to the hand-held unit 24 to activate different responses (e.g., verbal or written messages, pre-recorded statements, sounds, music, light shows, etc.) that can be displayed on the display screen 36, or emitted from the speaker 38, at the hand-held unit 24.
  • the memory 78 in the chip 72 can even contain programs relating to different activities that the user can engage in, and these programs can be transferred to the processor 56 during operation.
  • An electronic device 85 can be attached to the clothing 22, and electrically coupled to the controller 82.
  • the electronic device 85 can be a sensing device (e.g., a temperature sensor for measuring temperature, a CCD sensor for capturing images), or a speaker, or a display screen, among others.
  • the clothing 22 can also include patches of conductive ink that are well- known in the art.
  • the clothing 22 can be provided with patches of conductive ink 75 which can incorporate circuitry and even an antenna, as is well-known in the art.
  • the conductive ink 75 can be used in lieu of the chip 72.
  • the system 20 operates in the following general manner according to one non-limiting embodiment of the present invention.
  • the clothing 22 communicates with the unit 24 via the antennas 80 and 70.
  • the processor 56 in the unit 24 receives these communications from the antenna 70, and then displays images at the display screen 36 and broadcasts sounds or music at the speaker 38 that are dependent upon the data being communicated by the clothing 22 to the unit 24.
  • the communication can be initiated by either the controller 82 or the processor 56, with the initiating controller 82 or processor 56 directing a communication signal to be sent via the antennas 70, 80 to the other of the processor 56 or controller 82. Any of the conventional communication protocols can be used to facilitate the initiation of the communication, and the continued communication between, the processor 56 15 and the controller 82.
  • the storage device 26 can provide another alternative form of communication.
  • the storage device 26b can further include an antenna 97b that is coupled to a processor 99b inside the storage device 26b, as best shown in FIG. 4.
  • the clothing 22 can communicate with the storage device 26b via the antenna 80 at the clothing 22 and the antenna 97b at the storage device 26b.
  • the processor 99b in the storage device 26b receives these communications from the antenna 97b, and then communicates with the unit 24 via the ports 32b and 34.
  • the memory 30b can be coupled to the processor 99b.
  • the memory 30b and the port 32b can be the same as the memory 30 and the port 32, respectively.
  • the following are some examples illustrating how the interactive clothing system 20 can be used.
  • the electronic device 85 can be a camera which takes photographs when actuated by a switch (not shown) provided on the clothing 22 and electrically coupled to the camera.
  • the captured image(s) can then be transmitted (via the antennas 80 and 70) to the processor 56 to be displayed by the display screen 36.
  • the captured image(s) can even be stored in the memory 78, or transferred to the memories 58 and/or 30.
  • This camera can be a hidden camera that appears to be a badge or accessory that is part of the clothing item 22, and be suited for use in police or investigative work.
  • the camera can even be positioned on the rear of a shirt or trouser so that the user can hold the unit 24 as he/she is walking so that he/she can see if anyone is following him/her without turning the head. If used in this manner, the camera can operate as a safety device.
  • Example 2 Example 2
  • the electronic device 85 can be a thermometer which measures the temperature of the environment.
  • the measured temperature(s) can be stored in the memory 78, and/or transmitted (via the antennas 80 and 70) to the processor 56 to be displayed by the display screen 36 or broadcast by the speaker 38.
  • the program in the memory 58 that is executed by the processor 56 will only broadcast or display a temperature only if the temperature exceeds or falls below a certain threshold.
  • the system 20 will be used as a warning or notification device that notifies the user of a potentially dangerous situation.
  • a mountain-climber might wear a jacket having the chip 72, 15 with the electronic device 85 measuring the temperature, wind chill, wind speed or other environmental condition, and then issuing a warning at the unit 24 if a particular condition exceeds or falls below a certain threshold.
  • the captured environmental condition can even be stored in the memory 78, or transferred to the memories 58 and/or 30.
  • the system 20 can be used to match the colors or styles of different items of clothing 22, or to locate items of misplaced clothing.
  • the electronic device 85 on the clothing 22 can be a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
  • a clothing line can provide chips 72 in all of its clothing 22 sold to customers.
  • Each item of clothing 22 has a chip 72, with the memory 78 in the chip 72 pre-programmed to contain information about that particular item of clothing 22 and that line of clothing.
  • the designer can pre-program certain desired matches (e.g., a particular top with a particular skirt or a particular pair of shoes), and certain undesirable matches, into the memory 58 at the unit 24 or even in the memory 30 at the storage device 26.
  • the controller 82 in the chip 72 at the items of clothing 22 will communicate their identities to the processor 56 at the unit 24 (via the antennas 80 and 70), and the processor 56 will determine whether the selected clothing items are a desirable match, and communicate to the user via the speaker 38 or the display screen 36.
  • the user can also use this system to locate misplaced clothing 22.
  • the identities of all clothing items having a chip 72 can be stored in the memory 58 or the memory 30. If the user cannot find a particular item of clothing 22, the user can use the control pad 60 and control buttons 62 on the unit 24 to instruct the processor 56 to locate the clothing 22.
  • the processor 56 would then communicate with the controller 82 (via the antennas 70 and 80) on the particular clothing 22, and the controller 82 would cause a speaker (i.e., an electronic device 85) to emit beeps or other sounds so that the user can be led to the location of the clothing 22.
  • a speaker i.e., an electronic device 85
  • the system can be used as a single user game.
  • the clothing 22 can contain a number of touch pads provided in different colors (i.e., as an electronic device 85), and a game can be stored in any of the memories 30, 58 and 78.
  • the unit 24 can broadcast instructions via its display screen 36 or its speaker 38, such as "touch the red patch” or “touch the green patch", and the user will attempt to touch the correct touch pad, earning points for each successful touch.
  • the electronic device 85 on the clothing 22 can also include a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
  • the same game can be modified to be more educational, for example, by providing touch pads on different parts of a long-sleeve shirt.
  • the unit 24 can broadcast instructions via its display screen 36 or its speaker 38, such as "touch your shoulder”, or “touch your chest” or “touch your back”, and the child will attempt to touch a correct touch pad that is located at the correct body area, earning points for each successful touch.
  • This game can be effective in teaching toddlers their body parts.
  • the system can be used as a multi-user game.
  • a game can be stored in either the memory 30 or the memory 58.
  • a first player wears the clothing 22, and a second player controls the unit 24.
  • the first player can attempt to run around in an irregular (or regular) manner, and the first player's movement will be displayed on the display screen 36 (via communication through the antennas 80, 70 and the processor 56).
  • Many different games can be played based on tracking the movement of the first player.
  • the second player can manipulate the control buttons 62 and the control pad 60 in an attempt to catch the image of the first player on the display screen 36.
  • the game can be a version of a "hide-and-seek" game where the second player cannot see where the first player is, but can track the location of the first player on the display screen 36.
  • These games can be extended to more than two players, where two or more players, each wearing a different clothing 22, can be moving around and being tracked by a I o separate player who manipulates the unit 24.
  • the electronic device 85 on the clothing 22 can also include a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
  • the system 20 can be used in lieu of security tags on merchandise.
  • Each merchandise can contain a chip 72, and when a purchaser pays for the clothing 22, the cashier utilizes a main unit 24 to identify the clothing 22 that is being purchased, which will disable an alarm (e.g., the electronic device 85). If a thief removes the clothing 22 from the store without disabling the alarm, then the alarm will activate when the thief passes the security zone.
  • an alarm e.g., the electronic device 85
  • FIG. 3 illustrates how the system 20 can be implemented when the article of clothing 22 is a pair of shoes 22a.
  • the shoe 22a can have a chip 72a that can be the same as the chip 72.
  • the user U can wear the shoe 22a during an activity, such as dancing, jogging, and walking, among others.
  • the electronic device 85 on the shoe 22a can be a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
  • the system can be used as part of a real-time virtual simulation system where the user U wears the shoe 22a and goes on a walk or a jog.
  • the sensor detects the speed of the walking or jogging motion, and communicates with the unit 24 to display images on the display screen 36 correlating to the motion.
  • the images can depict the user walking through a scenic forest, or a hiking trail, or other virtual scene.
  • the speed through which the user is shown navigating through the scene will depend upon the speed of the motion of the shoe 22a.
  • the speaker 38 can be used to broadcast soothing and relaxing music relating to the activity or scene.
  • the system can be used to detect environmental characteristics associated with the ground.
  • the user U wears the shoe 22a and the sensor detects the temperature or other environmental characteristic, which is then communicated to the unit 24 where it can be displayed on the display screen 36 or broadcast via the speaker 38.
  • the system can be used to simulate a dance performance.
  • the user U wears the shoe 22a and begins a dance routine.
  • the sensor detects the dancing motion, and communicates with the unit 24 to display images on the display screen 36 correlating to the dancing motion.
  • the images can depict the user doing his/her dance routine, while the speaker 38 can be used to broadcast music that accompanies the selected dance.
  • the processor 56 can also recognize and store information relating to the programs selected by the player, play patterns of the player, or anything related to the use and play of the system 20. This information can be transferred to the memory 30 in the storage device 26 via ports 34 and 32. The player can select such recognition and storage functions by manipulating the control buttons 62 and/or the control pad 60. The information in the memory 30 can then be transferred by the storage device 26 to a PC where the information can be analyzed, processed and stored for any desired purpose.
  • the system 20 can even be modified to include a PC and a PC monitor.
  • the antenna 70 on the unit 24 can communicate signals with an antenna on the PC or other computer, and the images displayed on the screen 38 can be replicated on the monitor.
  • the PC can even be used to store programs, and to transfer programs to the unit 24 for execution thereat.
  • the PC can be used to connect to the Internet for communicating with other units 24 at distant locations.
  • some of the activities described hereinabove for the system 20 can be controlled by a user at a distant or remote location.
  • One example is the multi-user game described in Example 5 above.
  • the second player can be in a remote or distant location with the signals being communicated from the clothing 22 worn by the first player to the unit 24 located near the first player, and then from the unit 24 to a PC which then transmits these signals via the Internet to a PC where the second player is located.

Abstract

An interactive clothing system includes a control unit having a processor and an antenna, and an item of clothing having a controller and a antenna. The antenna at the item of clothing communicates signals to the antenna at the control unit, the signals containing information about the item of clothing.

Description

INTERACTIVE CLOTHING SYSTEM
Inventor: YU ZHENG BACKGROUND OF THE INVENTION
1 , Field of the Invention
The present invention relates to clothing and clothing accessories, and in particular, to an interactive clothing system.
2. Description of the Prior Art
Clothing and accessories have been used primarily for providing warmth, adornment and style to a person's body. Rarely have clothing and accessories been used to provide additional functions, such as for measurements, games or other amusement activities.
SUMMARY OF THE DISCLOSURE
It is an object of the present invention to provide an interactive system which allows the user to interact with an article of clothing.
It is another object of the present invention to provide an interactive system which allows the user to enact an activity or game using an article of clothing.
In order to accomplish the objects of the present invention, the present invention provides an interactive clothing system which includes a control unit having a processor and an antenna, and an item of clothing having a controller and a antenna. The antenna at the item of clothing communicates signals to the antenna at the control unit, the signals containing information about the item of clothing.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is an exploded perspective view of an interactive clothing system according to one embodiment of the present invention.
FIG. 2 is a block diagram illustrating the electrical components of the system of FIG. 1.
FIG. 3 is an exploded perspective view illustrating one example of the operation of the interactive clothing system of FIG. 1.
FIG. 4 is a block diagram illustrating a modification that can be made to the storage device of FIGS. 1 and 2. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
The following detailed description is of the best presently contemplated modes of carrying out the invention. This description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating general principles of embodiments of the invention. The scope of the invention is best defined by the appended claims.
The present invention provides an interactive clothing system which provides the user with entertainment or other functional operations. More specifically, the present invention provides a clothing system 20 which can help the user to measure or monitor environmental conditions, or which can be utilized by the user for games or other amusement activities.
FIG. 1 illustrates the basic components of an interactive system 20 according to one embodiment of the present invention. In its most basic form, the system 20 includes an article of clothing 22, a hand-held unit 24 and a storage device 26. The clothing 22 can be a shirt, a vest, a hat, a pair of trousers, or any other conventional article of clothing or accessory. The system 20 can include more than one item of clothing 22, but for simplicity's sake, the present invention will be described hereinbelow in the context of one article of clothing 22.
The storage device 26 can have a housing 28 that houses any conventional and well-known medium that includes a memory 30 (see FIG. 2) for storing digital data. The memory 30 can be embodied in the form of a memory card or cartridge or any other conventional storage medium, including a RAM, a ROM, or any whteable memory. The housing 28 can be configured to include a communication (e.g., input/output) port 32 which is adapted to be removably coupled to a communication (e.g., input/output) port 34 at the hand-held unit 24. The memory 30 can be adapted to store programs (software) for controlling the operation of the hand-held unit 24, as described below. The memory 30 can also be adapted to store data that can be transferred to the hand-held unit 24. Such data can include verbal or written messages, pre-recorded statements, sounds, music, light shows and other similar responses that can be displayed on the display screen 36 at the hand-held unit 24, or emitted from the speaker 38 at the hand-held unit 24. As used herein, the display screen 36 and the speaker 38 are mechanisms used by the system 20 to present a message. In addition, the system 20 can provide a plurality of different storage devices 26, with each storage device 26 storing software and/or data for different applications. For example, one storage device 26 can contain software and data directed to an environmental application (e.g., for measuring and broadcasting temperature or other environmental conditions), another storage device 26 can contain software and data directed to an entertainment application (e.g., for playing certain music or a video), and another storage device 26 can contain software and data directed to a game, among others. The player can vary his/her play variety by selecting the desired storage device 26 for a desired application.
In addition, the storage device 26 can be coupled to a personal computer PC (see FIG. 2) to download new programs (either from the PC or from the Internet) that can be used to play the system 20. In this regard, the storage device 26 can be embodied in the form of a CD, a cartridge or other diskette.
The electronics (see FIG. 2) of the hand-held unit 24 includes a processor 56 and a memory 58. The memory 58 can be used to store basic operating instructions for the processor 56, in which case the memory 58 can be embodied in the form of a ROM. Alternatively, the memory 58 can be used to store some or all of the programs, with the memory 30 on the storage device 26 used primarily for storing data that can be utilized to control or change the operation parameters of the programs stored in the memory 58. The communication port 34, the speaker 38 and the display screen 36 are provided in the housing 48 of the hand-held unit 24, and are all coupled to the processor 56. The housing 48 can also include a control pad 60 and control buttons 62. The port 34 functions to allow data and instructions to be transferred from the memory 30 in the storage device 26 to the processor 56 in the housing 48. The screen 36 functions to display words, images, colors, and patterns that are in response to instructions or data provided by the storage device 26 or the clothing 22. The speaker 38 emits sounds to provide vocal instructions and music. The speaker 38 and the screen 36 are both controlled by the processor 56. The control pad 60 and the buttons 62 are coupled to the processor 56 to provide control signals to the processor 56, so that the player can control the operation of the system 20 by controlling the pad 60 and the buttons 62. For example, the player can press selected buttons 62, or control the pad 60, to select desired modes or features, or to perform any of the operational functions described hereinbelow.
In addition, an antenna 70 can be provided in the housing 48, with the antenna 70 coupled to the electronics shown in FIG. 2. In addition, the housing 48 can be provided with a battery compartment accessed by a battery cover (not shown). Conventional batteries 66 (see FIG. 2) can be housed inside the battery compartment, and coupled to the electronics to power the operation of the hand-held unit 24.
Even though the term "hand-held" is used to describe the unit 24, the unit 24 can be hand-held, or can be a main unit that is secured to any stationary or larger object, such as the dashboard of an automobile, a cabinet or piece of furniture, the wall of a building, etc. As described herein, the unit 24 is essentially a control unit.
The clothing 22 is provided with a chip 72 that allows for the clothing 22 to communicate with the hand-held unit 24. For example, FIG. 2 illustrates a chip 72 that can be provided for use with an article of clothing 22. The chip 72 includes a memory 78 that is coupled to a controller 82 that is in turn coupled to an antenna 80. The antenna 80 is adapted to communicate with the electronics in the hand-held unit 24 via the antenna 70 in the housing 48. The memory 78 in the chip 72 contains data which is relevant to the designated activity, and can include, but is not limited to information relating to the article of clothing 22, the game being played, a condition being measured (e.g., temperature), etc. This data or information can be transferred from the memory 78 to the hand-held unit 24 to activate different responses (e.g., verbal or written messages, pre-recorded statements, sounds, music, light shows, etc.) that can be displayed on the display screen 36, or emitted from the speaker 38, at the hand-held unit 24. As a further alternative, the memory 78 in the chip 72 can even contain programs relating to different activities that the user can engage in, and these programs can be transferred to the processor 56 during operation.
An electronic device 85 can be attached to the clothing 22, and electrically coupled to the controller 82. The electronic device 85 can be a sensing device (e.g., a temperature sensor for measuring temperature, a CCD sensor for capturing images), or a speaker, or a display screen, among others.
The clothing 22 can also include patches of conductive ink that are well- known in the art. For example, in FIG. 1 , the clothing 22 can be provided with patches of conductive ink 75 which can incorporate circuitry and even an antenna, as is well-known in the art. Thus, the conductive ink 75 can be used in lieu of the chip 72.
The system 20 operates in the following general manner according to one non-limiting embodiment of the present invention. The clothing 22 communicates with the unit 24 via the antennas 80 and 70. The processor 56 in the unit 24 receives these communications from the antenna 70, and then displays images at the display screen 36 and broadcasts sounds or music at the speaker 38 that are dependent upon the data being communicated by the clothing 22 to the unit 24. The communication can be initiated by either the controller 82 or the processor 56, with the initiating controller 82 or processor 56 directing a communication signal to be sent via the antennas 70, 80 to the other of the processor 56 or controller 82. Any of the conventional communication protocols can be used to facilitate the initiation of the communication, and the continued communication between, the processor 56 15 and the controller 82.
The storage device 26 can provide another alternative form of communication. In this embodiment, the storage device 26b can further include an antenna 97b that is coupled to a processor 99b inside the storage device 26b, as best shown in FIG. 4. The clothing 22 can communicate with the storage device 26b via the antenna 80 at the clothing 22 and the antenna 97b at the storage device 26b. The processor 99b in the storage device 26b receives these communications from the antenna 97b, and then communicates with the unit 24 via the ports 32b and 34. The memory 30b can be coupled to the processor 99b. The memory 30b and the port 32b can be the same as the memory 30 and the port 32, respectively.
The following are some examples illustrating how the interactive clothing system 20 can be used.
Example 1
The electronic device 85 can be a camera which takes photographs when actuated by a switch (not shown) provided on the clothing 22 and electrically coupled to the camera. The captured image(s) can then be transmitted (via the antennas 80 and 70) to the processor 56 to be displayed by the display screen 36. The captured image(s) can even be stored in the memory 78, or transferred to the memories 58 and/or 30. This camera can be a hidden camera that appears to be a badge or accessory that is part of the clothing item 22, and be suited for use in police or investigative work. The camera can even be positioned on the rear of a shirt or trouser so that the user can hold the unit 24 as he/she is walking so that he/she can see if anyone is following him/her without turning the head. If used in this manner, the camera can operate as a safety device. Example 2
The electronic device 85 can be a thermometer which measures the temperature of the environment. The measured temperature(s) can be stored in the memory 78, and/or transmitted (via the antennas 80 and 70) to the processor 56 to be displayed by the display screen 36 or broadcast by the speaker 38. In one application, the program in the memory 58 that is executed by the processor 56 will only broadcast or display a temperature only if the temperature exceeds or falls below a certain threshold. Thus, in this application, the system 20 will be used as a warning or notification device that notifies the user of a potentially dangerous situation. For example, a mountain-climber might wear a jacket having the chip 72, 15 with the electronic device 85 measuring the temperature, wind chill, wind speed or other environmental condition, and then issuing a warning at the unit 24 if a particular condition exceeds or falls below a certain threshold. The captured environmental condition can even be stored in the memory 78, or transferred to the memories 58 and/or 30.
Example 3
The system 20 can be used to match the colors or styles of different items of clothing 22, or to locate items of misplaced clothing. In this Example, the electronic device 85 on the clothing 22 can be a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
For example, a clothing line can provide chips 72 in all of its clothing 22 sold to customers. Each item of clothing 22 has a chip 72, with the memory 78 in the chip 72 pre-programmed to contain information about that particular item of clothing 22 and that line of clothing. For example, the designer can pre-program certain desired matches (e.g., a particular top with a particular skirt or a particular pair of shoes), and certain undesirable matches, into the memory 58 at the unit 24 or even in the memory 30 at the storage device 26. When a user puts on two or more items of clothing 22 from the same line, the controller 82 in the chip 72 at the items of clothing 22 will communicate their identities to the processor 56 at the unit 24 (via the antennas 80 and 70), and the processor 56 will determine whether the selected clothing items are a desirable match, and communicate to the user via the speaker 38 or the display screen 36. The user can also use this system to locate misplaced clothing 22. For example, the identities of all clothing items having a chip 72 can be stored in the memory 58 or the memory 30. If the user cannot find a particular item of clothing 22, the user can use the control pad 60 and control buttons 62 on the unit 24 to instruct the processor 56 to locate the clothing 22. The processor 56 would then communicate with the controller 82 (via the antennas 70 and 80) on the particular clothing 22, and the controller 82 would cause a speaker (i.e., an electronic device 85) to emit beeps or other sounds so that the user can be led to the location of the clothing 22.
Example 4
The system can be used as a single user game. The clothing 22 can contain a number of touch pads provided in different colors (i.e., as an electronic device 85), and a game can be stored in any of the memories 30, 58 and 78. The unit 24 can broadcast instructions via its display screen 36 or its speaker 38, such as "touch the red patch" or "touch the green patch", and the user will attempt to touch the correct touch pad, earning points for each successful touch. The electronic device 85 on the clothing 22 can also include a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
The same game can be modified to be more educational, for example, by providing touch pads on different parts of a long-sleeve shirt. The unit 24 can broadcast instructions via its display screen 36 or its speaker 38, such as "touch your shoulder", or "touch your chest" or "touch your back", and the child will attempt to touch a correct touch pad that is located at the correct body area, earning points for each successful touch. This game can be effective in teaching toddlers their body parts.
Example 5
The system can be used as a multi-user game. A game can be stored in either the memory 30 or the memory 58. A first player wears the clothing 22, and a second player controls the unit 24. The first player can attempt to run around in an irregular (or regular) manner, and the first player's movement will be displayed on the display screen 36 (via communication through the antennas 80, 70 and the processor 56). Many different games can be played based on tracking the movement of the first player. For example, the second player can manipulate the control buttons 62 and the control pad 60 in an attempt to catch the image of the first player on the display screen 36. As another example, the game can be a version of a "hide-and-seek" game where the second player cannot see where the first player is, but can track the location of the first player on the display screen 36. These games can be extended to more than two players, where two or more players, each wearing a different clothing 22, can be moving around and being tracked by a I o separate player who manipulates the unit 24. The electronic device 85 on the clothing 22 can also include a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
Example 6
The system 20 can be used in lieu of security tags on merchandise. Each merchandise can contain a chip 72, and when a purchaser pays for the clothing 22, the cashier utilizes a main unit 24 to identify the clothing 22 that is being purchased, which will disable an alarm (e.g., the electronic device 85). If a thief removes the clothing 22 from the store without disabling the alarm, then the alarm will activate when the thief passes the security zone.
Example 7
FIG. 3 illustrates how the system 20 can be implemented when the article of clothing 22 is a pair of shoes 22a. The shoe 22a can have a chip 72a that can be the same as the chip 72. As shown in FIG. 3, the user U can wear the shoe 22a during an activity, such as dancing, jogging, and walking, among others. The electronic device 85 on the shoe 22a can be a sensor that will detect the motion, environment, or other measurable characteristic, and will convey the information to the hand-held unit 24 via the antennas 70 and 80.
For example, the system can be used as part of a real-time virtual simulation system where the user U wears the shoe 22a and goes on a walk or a jog. As the user U walks, the sensor detects the speed of the walking or jogging motion, and communicates with the unit 24 to display images on the display screen 36 correlating to the motion. The images can depict the user walking through a scenic forest, or a hiking trail, or other virtual scene. The speed through which the user is shown navigating through the scene will depend upon the speed of the motion of the shoe 22a. The speaker 38 can be used to broadcast soothing and relaxing music relating to the activity or scene.
As another example, the system can be used to detect environmental characteristics associated with the ground. In this example, the user U wears the shoe 22a and the sensor detects the temperature or other environmental characteristic, which is then communicated to the unit 24 where it can be displayed on the display screen 36 or broadcast via the speaker 38.
As yet another example, the system can be used to simulate a dance performance. In this example, the user U wears the shoe 22a and begins a dance routine. As the user U dances, the sensor detects the dancing motion, and communicates with the unit 24 to display images on the display screen 36 correlating to the dancing motion. The images can depict the user doing his/her dance routine, while the speaker 38 can be used to broadcast music that accompanies the selected dance.
In all the above embodiments and Examples, the processor 56 can also recognize and store information relating to the programs selected by the player, play patterns of the player, or anything related to the use and play of the system 20. This information can be transferred to the memory 30 in the storage device 26 via ports 34 and 32. The player can select such recognition and storage functions by manipulating the control buttons 62 and/or the control pad 60. The information in the memory 30 can then be transferred by the storage device 26 to a PC where the information can be analyzed, processed and stored for any desired purpose.
The system 20 can even be modified to include a PC and a PC monitor. The antenna 70 on the unit 24 can communicate signals with an antenna on the PC or other computer, and the images displayed on the screen 38 can be replicated on the monitor. The PC can even be used to store programs, and to transfer programs to the unit 24 for execution thereat.
As a further example, the PC can be used to connect to the Internet for communicating with other units 24 at distant locations. For example, some of the activities described hereinabove for the system 20 can be controlled by a user at a distant or remote location. One example is the multi-user game described in Example 5 above. The second player can be in a remote or distant location with the signals being communicated from the clothing 22 worn by the first player to the unit 24 located near the first player, and then from the unit 24 to a PC which then transmits these signals via the Internet to a PC where the second player is located. While the description above refers to particular embodiments of the present invention, it will be understood that many modifications may be made without departing from the spirit thereof. The accompanying claims are intended to cover such modifications as would fall within the true scope and spirit of the present invention.

Claims

What is claimed is:
1. An interactive clothing system, comprising: a control unit having a processor and a first antenna; an item of clothing having a controller and a second antenna; and wherein the second antenna communicates signals to the first antenna that contain information about the item of clothing.
2. The system of claim 1 , further including: a storage device electronically coupled to the control unit, the storage device including a memory that contains data relating to pattern of use.
3. The system of claim 1 , wherein the control unit further includes a memory, a display screen and control buttons that are all coupled to the processor.
4. The system of claim 3, wherein the control unit further includes a speaker coupled to the processor for broadcasting information relating to the item of clothing.
5. The system of claim 1 , wherein the item of clothing further includes a memory and an electronic device coupled to the controller.
6. The system of claim 5, wherein the memory of the item of clothing contains information relating to the item of clothing.
7. The system of claim 5, wherein the electronic device detects an environmental condition.
8. The system of claim 5, wherein the electronic device is a motion sensor.
9. A method of communicating information from an item of clothing, comprising: providing a control unit having a processor and a first antenna; providing an item of clothing having a controller and a second antenna; and communicating signals from the controller and the second antenna to the first antenna and the processor, the signals containing information about the item of clothing.
10. The method of claim 9, wherein the signals contain information about environmental conditions.
11. The method of claim 9, wherein the signals contain information about the movement of the item of clothing.
12. The method of claim 9, wherein the signals contain information about the location of the item of clothing.
13. The method of claim 9, further including: displaying the information at the control unit.
PCT/US2008/057124 2007-03-22 2008-03-14 Interactive clothing system WO2008118666A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/726,454 US7808385B2 (en) 2005-10-21 2007-03-22 Interactive clothing system
US11/726,454 2007-03-22

Publications (1)

Publication Number Publication Date
WO2008118666A1 true WO2008118666A1 (en) 2008-10-02

Family

ID=39789465

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2008/057124 WO2008118666A1 (en) 2007-03-22 2008-03-14 Interactive clothing system

Country Status (3)

Country Link
US (2) US7808385B2 (en)
TW (1) TW200848139A (en)
WO (1) WO2008118666A1 (en)

Families Citing this family (29)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8531526B1 (en) * 2009-08-25 2013-09-10 Clinton A. Spence Wearable video recorder and monitor system and associated method
US8864589B2 (en) * 2009-10-27 2014-10-21 Activision Publishing, Inc. Video game with representative physical object related content
EP2537085A4 (en) 2010-03-22 2013-12-18 Mattel Inc Electronic device and the input and output of data
US9724615B2 (en) * 2010-06-02 2017-08-08 Mattel, Inc. Toy figure with reconfigurable clothing article and output generating system
US9993891B2 (en) * 2010-07-14 2018-06-12 Illinois Tool Works Inc. Welding parameter control via welder motion or position monitoring
US9381430B2 (en) 2011-05-17 2016-07-05 Activision Publishing, Inc. Interactive video game using game-related physical objects for conducting gameplay
US10315119B2 (en) 2011-05-17 2019-06-11 Activision Publishing, Inc. Video game with concurrent processing of game-related physical objects
US9180378B2 (en) 2011-05-17 2015-11-10 Activision Publishing, Inc. Conditional access to areas in a video game
US20130155251A1 (en) * 2011-12-16 2013-06-20 Oren Moravchik Monitoring system accomodating multiple imagers
US8894462B2 (en) 2011-12-22 2014-11-25 Activision Publishing, Inc. Interactive video game with visual lighting effects
US9649565B2 (en) * 2012-05-01 2017-05-16 Activision Publishing, Inc. Server based interactive video game with toys
US11246213B2 (en) 2012-09-11 2022-02-08 L.I.F.E. Corporation S.A. Physiological monitoring garments
US9817440B2 (en) 2012-09-11 2017-11-14 L.I.F.E. Corporation S.A. Garments having stretchable and conductive ink
US10159440B2 (en) 2014-03-10 2018-12-25 L.I.F.E. Corporation S.A. Physiological monitoring garments
US8948839B1 (en) 2013-08-06 2015-02-03 L.I.F.E. Corporation S.A. Compression garments having stretchable and conductive ink
US8945328B2 (en) 2012-09-11 2015-02-03 L.I.F.E. Corporation S.A. Methods of making garments having stretchable and conductive ink
US10462898B2 (en) 2012-09-11 2019-10-29 L.I.F.E. Corporation S.A. Physiological monitoring garments
US10201310B2 (en) 2012-09-11 2019-02-12 L.I.F.E. Corporation S.A. Calibration packaging apparatuses for physiological monitoring garments
CN104768455B (en) 2012-09-11 2018-01-02 L.I.F.E.公司 Wearable communications platform
US8919982B2 (en) * 2013-05-24 2014-12-30 Gabriel Pulido, JR. Lighting system for clothing
ES2699674T3 (en) 2014-01-06 2019-02-12 Systems and methods to automatically determine the fit of a garment
US10987762B2 (en) 2014-09-30 2021-04-27 Illinois Tool Works Inc. Armband based systems and methods for controlling welding equipment using gestures and like motions
US10201868B2 (en) 2014-09-30 2019-02-12 Illinois Tool Works Inc. Systems and methods for gesture control of a welding system
GB201509008D0 (en) * 2015-05-26 2015-07-08 Giroux Verreault Mathieu And Tourigny Gilles Jr Interactive clothing incorporating electronic components
EP3324831A1 (en) 2015-07-20 2018-05-30 L.I.F.E. Corporation S.A. Flexible fabric ribbon connectors for garments with sensors and electronics
US9984550B2 (en) 2016-05-24 2018-05-29 International Business Machines Corporation Smart garment that communicates at least one parameter to a receiver
US10154791B2 (en) 2016-07-01 2018-12-18 L.I.F.E. Corporation S.A. Biometric identification by garments having a plurality of sensors
US10652719B2 (en) 2017-10-26 2020-05-12 Mattel, Inc. Toy vehicle accessory and related system
CN213100845U (en) * 2020-06-04 2021-05-04 约书亚·凯利 Novel bubble machine

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5379461A (en) * 1993-05-03 1995-01-10 Wilmers; Rita B. Interactive clothing with indicia and cover panel
WO1999064657A2 (en) * 1998-05-13 1999-12-16 Georgia Tech Research Corporation Fabric or garment with integrated flexible information infrastructure
KR20030057497A (en) * 2003-05-07 2003-07-04 강승희 supplies for preventing a safety accident and a missing child
WO2004006197A1 (en) * 2002-07-05 2004-01-15 Koninklijke Philips Electronics N.V. Interactive system using electronic tags

Family Cites Families (102)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4484408A (en) 1982-07-29 1984-11-27 Mattel, Inc. Talking figure play set
US4712184A (en) 1984-09-12 1987-12-08 Haugerud Albert R Computer controllable robotic educational toy
JPS62281986A (en) 1986-05-30 1987-12-07 株式会社トミー Sound game apparatus
US5026058A (en) 1989-03-29 1991-06-25 Eric Bromley Electronic baseball game apparatus
US5119104A (en) * 1990-05-04 1992-06-02 Heller Alan C Location system adapted for use in multipath environments
GB9103768D0 (en) 1991-02-22 1991-04-10 King Reginald A Educational apparatus
US5212368A (en) 1991-06-03 1993-05-18 Epoch Company, Ltd. Toy apparatus with card reader unit and a card having game parameter data
US5271627A (en) 1992-05-07 1993-12-21 Russell Paul R Real encounter game for balancing the body, mind and spirit
US5411259A (en) 1992-11-23 1995-05-02 Hero, Inc. Video sports game system using trading cards
US5499017A (en) * 1992-12-02 1996-03-12 Avid Multi-memory electronic identification tag
EP0606790B1 (en) 1992-12-08 2000-03-22 Steven Lebensfeld Toy having subject specific,word/phrase selectable, message delivering doll or action figure
US6675386B1 (en) * 1996-09-04 2004-01-06 Discovery Communications, Inc. Apparatus for video access and control over computer network, including image correction
USD354532S (en) 1992-12-22 1995-01-17 Toy Biz, Inc. Figure attachment for a pinball game
CA2113329A1 (en) 1993-02-02 1994-08-03 Avi Arad Talking playset
US5624265A (en) 1994-07-01 1997-04-29 Tv Interactive Data Corporation Printed publication remote contol for accessing interactive media
JPH10503395A (en) 1994-07-28 1998-03-31 スーパー ディメンション インコーポレイテッド Computer game board
JP3091135B2 (en) 1995-05-26 2000-09-25 株式会社バンダイ Game equipment
US5752880A (en) 1995-11-20 1998-05-19 Creator Ltd. Interactive doll
US5686705A (en) 1996-02-15 1997-11-11 Explore Technologies, Inc. Surface position location system and method
US5877458A (en) 1996-02-15 1999-03-02 Kke/Explore Acquisition Corp. Surface position location system and method
USRE38286E1 (en) 1996-02-15 2003-10-28 Leapfrog Enterprises, Inc. Surface position location system and method
US6553410B2 (en) 1996-02-27 2003-04-22 Inpro Licensing Sarl Tailoring data and transmission protocol for efficient interactive data transactions over wide-area networks
US5746602A (en) 1996-02-27 1998-05-05 Kikinis; Dan PC peripheral interactive doll
US6460851B1 (en) 1996-05-10 2002-10-08 Dennis H. Lee Computer interface apparatus for linking games to personal computers
US6732183B1 (en) 1996-12-31 2004-05-04 Broadware Technologies, Inc. Video and audio streaming for multiple users
KR100224618B1 (en) 1997-03-27 1999-10-15 윤종용 View changing method for multi-purpose educational device
CA2225060A1 (en) 1997-04-09 1998-10-09 Peter Suilun Fong Interactive talking dolls
US6012961A (en) 1997-05-14 2000-01-11 Design Lab, Llc Electronic toy including a reprogrammable data storage device
US6128649A (en) * 1997-06-02 2000-10-03 Nortel Networks Limited Dynamic selection of media streams for display
KR100208019B1 (en) 1997-07-16 1999-07-15 윤종용 Multi-purpose training system
KR100537880B1 (en) 1997-08-08 2005-12-21 가부시키가이샤 세가 Game device and game system
IL121642A0 (en) 1997-08-27 1998-02-08 Creator Ltd Interactive talking toy
US6086478A (en) 1997-09-19 2000-07-11 Hasbro, Inc. Hand-held voice game
US6704028B2 (en) 1998-01-05 2004-03-09 Gateway, Inc. System for using a channel and event overlay for invoking channel and event related functions
US6110000A (en) 1998-02-10 2000-08-29 T.L. Products Promoting Co. Doll set with unidirectional infrared communication for simulating conversation
EP1076994B1 (en) 1998-04-30 2006-01-18 United Video Properties, Inc. Program guide system with advertisements
US6135845A (en) 1998-05-01 2000-10-24 Klimpert; Randall Jon Interactive talking doll
US6056618A (en) 1998-05-26 2000-05-02 Larian; Isaac Toy character with electronic activities-oriented game unit
TW541193B (en) 1998-06-01 2003-07-11 Sony Computer Entertainment Inc Portable electronic machine and entertaining system
AU6129299A (en) 1998-08-13 2000-03-06 Tiger Electronics Ltd. Action figure toy with communication device
US7035897B1 (en) * 1999-01-15 2006-04-25 California Institute Of Technology Wireless augmented reality communication system
US6319087B1 (en) 1999-01-21 2001-11-20 Fisher-Price, Inc. Variable performance toys
US6554679B1 (en) 1999-01-29 2003-04-29 Playmates Toys, Inc. Interactive virtual character doll
US6546436B1 (en) 1999-03-30 2003-04-08 Moshe Fainmesser System and interface for controlling programmable toys
US6700533B1 (en) * 1999-05-06 2004-03-02 Rf Technologies, Inc. Asset and personnel tagging system utilizing GPS
US6663393B1 (en) 1999-07-10 2003-12-16 Nabil N. Ghaly Interactive play device and method
KR20050013138A (en) 1999-07-14 2005-02-02 매텔 인코포레이티드 Computer game and method of playing the same
US6290565B1 (en) 1999-07-21 2001-09-18 Nearlife, Inc. Interactive game apparatus with game play controlled by user-modifiable toy
US6728776B1 (en) 1999-08-27 2004-04-27 Gateway, Inc. System and method for communication of streaming data
US7120509B1 (en) 1999-09-17 2006-10-10 Hasbro, Inc. Sound and image producing system
US6811491B1 (en) 1999-10-08 2004-11-02 Gary Levenberg Interactive video game controller adapter
US6719604B2 (en) 2000-01-04 2004-04-13 Thinking Technology, Inc. Interactive dress-up toy
US6254486B1 (en) 2000-01-24 2001-07-03 Michael Mathieu Gaming system employing successively transmitted infra-red signals
US6697602B1 (en) 2000-02-04 2004-02-24 Mattel, Inc. Talking book
US6761637B2 (en) 2000-02-22 2004-07-13 Creative Kingdoms, Llc Method of game play using RFID tracking device
US7081033B1 (en) 2000-03-07 2006-07-25 Hasbro, Inc. Toy figure for use with multiple, different game systems
DE60121930T2 (en) 2000-04-08 2007-07-26 Sun Microsystems, Inc., Santa Clara METHOD FOR STREAMING A SINGLE MEDIA TRACK TO SEVERAL CLIENTS
US6877096B1 (en) 2000-04-11 2005-04-05 Edward J. Chung Modular computer applications with expandable capabilities
US6668156B2 (en) 2000-04-27 2003-12-23 Leapfrog Enterprises, Inc. Print media receiving unit including platform and print media
US6661405B1 (en) 2000-04-27 2003-12-09 Leapfrog Enterprises, Inc. Electrographic position location apparatus and method
CA2307333A1 (en) 2000-04-28 2001-11-01 Albert Wai Chan Interactive doll and activity centre
US6585556B2 (en) 2000-05-13 2003-07-01 Alexander V Smirnov Talking toy
US7118482B2 (en) 2000-05-29 2006-10-10 Nintendo Co., Ltd. Game system using game cards and game machine
US6357566B1 (en) 2000-06-06 2002-03-19 Porter Case, Inc. Carry-on case
US20020111808A1 (en) 2000-06-09 2002-08-15 Sony Corporation Method and apparatus for personalizing hardware
US6443796B1 (en) 2000-06-19 2002-09-03 Judith Ann Shackelford Smart blocks
US6675241B1 (en) 2000-06-29 2004-01-06 Microsoft Corporation Streaming-media input port
KR20000072727A (en) 2000-09-22 2000-12-05 박정석 Data transmission method of Internet broadcasting throught authetic server
US6949003B2 (en) 2000-09-28 2005-09-27 All Season Toys, Inc. Card interactive amusement device
US7131887B2 (en) 2000-09-28 2006-11-07 Jakks Pacific, Inc. Card interactive amusement device
US7033243B2 (en) 2000-09-28 2006-04-25 All Season Toys, Inc. Card interactive amusement device
JP2004515289A (en) 2000-11-14 2004-05-27 フォーキッズ エンターテイメント ライセンシング, インク. Object recognition toys and games
USD471540S1 (en) * 2000-11-27 2003-03-11 Allied Telesis Kabushiki Kaisha Wireless communication apparatus
US7206854B2 (en) 2000-12-11 2007-04-17 General Instrument Corporation Seamless arbitrary data insertion for streaming media
JP3929763B2 (en) 2001-01-12 2007-06-13 株式会社オートネットワーク技術研究所 Connector for flat wiring material
US7054949B2 (en) 2001-01-19 2006-05-30 World Streaming Network, Inc. System and method for streaming media
US6595780B2 (en) 2001-02-13 2003-07-22 Microsoft Corporation Method to detect installed module and select corresponding behavior
JP4884591B2 (en) 2001-03-06 2012-02-29 株式会社ハル研究所 Code reader, entertainment system and recording medium
US6814667B2 (en) 2001-07-27 2004-11-09 Robert W. Jeffway, Jr. eTroops infrared shooting game
US6758678B2 (en) 2001-08-14 2004-07-06 Disney Enterprises, Inc. Computer enhanced play set and method
US7117439B2 (en) 2001-10-19 2006-10-03 Microsoft Corporation Advertising using a combination of video and banner advertisements
US20040214642A1 (en) 2001-11-14 2004-10-28 4Kids Entertainment Licensing, Inc. Object recognition toys and games
US7096272B1 (en) 2001-11-20 2006-08-22 Cisco Technology, Inc. Methods and apparatus for pooling and depooling the transmission of stream data
EP1316814A1 (en) * 2001-11-30 2003-06-04 Cross Point RFAPP B.V. i.o. Tracing of transponder-tagged objects
US6558225B1 (en) 2002-01-24 2003-05-06 Rehco, Llc Electronic figurines
US20030148700A1 (en) 2002-02-06 2003-08-07 David Arlinsky Set of playing blocks
US7120653B2 (en) 2002-05-13 2006-10-10 Nvidia Corporation Method and apparatus for providing an integrated file system
US20040076935A1 (en) 2002-05-30 2004-04-22 Mattel, Inc. Method for teaching linguistics
CA2495160A1 (en) 2002-08-15 2004-02-26 Mattel, Inc. Feature-altering toy
USD470540S1 (en) 2002-09-09 2003-02-18 Atlantic City Coin & Slot Service Company, Inc. Gaming device display
GB0222605D0 (en) 2002-09-30 2002-11-06 Ahmed Shahood Communication device
US20040081110A1 (en) 2002-10-29 2004-04-29 Nokia Corporation System and method for downloading data to a limited device
US6780078B2 (en) 2002-11-01 2004-08-24 Mattel, Inc. Toy assembly and a method of using the same
WO2004064009A1 (en) 2003-01-03 2004-07-29 Leapfrog Enterprises, Inc. Electrographic position location apparatus including recording function and data cartridge
US6937152B2 (en) 2003-04-08 2005-08-30 Shoot The Moon Products Ii, Llc Wireless interactive doll-houses and playsets therefor
WO2004104736A2 (en) 2003-05-12 2004-12-02 Stupid Fun Club Figurines having interactive communication
EP1486237A1 (en) 2003-06-13 2004-12-15 Hausemann en Hötte BV Puzzle system
JP4679043B2 (en) 2003-07-10 2011-04-27 任天堂株式会社 Game system, game machine and game program using collection card
US7294060B2 (en) 2003-09-03 2007-11-13 Mattel, Inc. Interactive device
KR100611099B1 (en) 2003-12-24 2006-08-09 한국전자통신연구원 Apparatus for Managing Streamer Process for Media Streaming and Method Thereof
US7319397B2 (en) * 2004-08-26 2008-01-15 Avante International Technology, Inc. RFID device for object monitoring, locating, and tracking
US7180535B2 (en) * 2004-12-16 2007-02-20 Nokia Corporation Method, hub system and terminal equipment for videoconferencing

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5379461A (en) * 1993-05-03 1995-01-10 Wilmers; Rita B. Interactive clothing with indicia and cover panel
WO1999064657A2 (en) * 1998-05-13 1999-12-16 Georgia Tech Research Corporation Fabric or garment with integrated flexible information infrastructure
WO2004006197A1 (en) * 2002-07-05 2004-01-15 Koninklijke Philips Electronics N.V. Interactive system using electronic tags
KR20030057497A (en) * 2003-05-07 2003-07-04 강승희 supplies for preventing a safety accident and a missing child

Also Published As

Publication number Publication date
US20110074577A1 (en) 2011-03-31
TW200848139A (en) 2008-12-16
US7808385B2 (en) 2010-10-05
US7982613B2 (en) 2011-07-19
US20070198121A1 (en) 2007-08-23

Similar Documents

Publication Publication Date Title
US7982613B2 (en) Interactive clothing system
US11207563B2 (en) Systems for activating electronic devices for operation with apparel
EP3220807B1 (en) Athletic band with removable module
CA2745235C (en) Interactive game pieces using touch screen devices for toy play
US9545563B2 (en) Augmented reality gaming systems and methods
US20160038842A1 (en) Interactive Toy Systems and Methods
KR101806420B1 (en) Virtual performance system
US20130288563A1 (en) Interactive toy system
US20160296839A1 (en) Gaze and condition feedback for enhanced situational awareness
US20160144283A1 (en) Integrated multi environment interactive game
WO2016196123A1 (en) Smart top routes
JP2020524347A (en) Unlock augmented reality experience by detecting target images
US20180250575A1 (en) Games
JP6722727B2 (en) Display system
JP7329470B2 (en) Information processing device, method, program
US20210093948A1 (en) Generic computerization system for games involving physical interaction, sports and simulations

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 08732288

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 08732288

Country of ref document: EP

Kind code of ref document: A1