WO2007012987A2 - Method and system to authenticate interactive children's toys - Google Patents
Method and system to authenticate interactive children's toys Download PDFInfo
- Publication number
- WO2007012987A2 WO2007012987A2 PCT/IB2006/052299 IB2006052299W WO2007012987A2 WO 2007012987 A2 WO2007012987 A2 WO 2007012987A2 IB 2006052299 W IB2006052299 W IB 2006052299W WO 2007012987 A2 WO2007012987 A2 WO 2007012987A2
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- WO
- WIPO (PCT)
- Prior art keywords
- add
- story
- response
- operable
- challenge
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/28—Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Definitions
- the present invention relates to methods of interfacing to add-on devices in interactive environments, for example to methods of interfacing to add-on devices in an interactive play-toy environment suitable for children. Moreover, the present invention also relates to apparatus, for example add-on devices, operable according to the methods. Furthermore, the present invention also concerns systems capable of receiving add-on devices, the systems being operable according to the mentioned methods. Additionally, the present invention relates to software capable of being executed on computing hardware for implementing the mentioned methods.
- Interactive toys for children are widely known and provide enhanced enjoyment to children in that the interactive toys are capable of providing a series of responses to stimulus such as from the children. Moreover, interactive toys have been manufactured which are capable of functioning mutually interactively in groups to delight their corresponding children; the children are also provided with an opportunity of interacting with such groups of mutually interactive toys.
- a problem that arises in practice is that a first manufacturer invests considerable resources in developing and marketing an interactive toy or group of toys, only to find that a second manufacturer either develops further toys capable of interacting with the first manufacturer's toy or groups of toys or attempts to provide functional equivalents of the first manufacturer's toys. Activities of such a second manufacturer not only undermine the first manufacturer's economic position but also potentially unfairly may take advantage of the first manufacturer's investment in its interactive toy or group of toys and its reputation.
- One approach to circumventing such activities of the second manufacturer is to employ watermarking techniques. For example, there is described in a published United States patent no. US 6, 737, 957, assigned to Verance Corporation, a system operable to employ a watermark embedded in an audio signal to remotely control a device.
- various devices such as toys equipped with appropriate detectors are capable of detecting hidden signals conveyed by way of watermarking.
- hidden signals are capable of triggering one or more of actions and changes of state.
- the watermarks can be used with a time gate device, wherein detection of the watermarks defines a time interval during which a user is permitted to perform an action, for example pressing a button, typing in an answer, turning a key in a lock and so forth.
- the device can be configured to react only from watermarks coming from live broadcasts, and not from replays from tapes or other storage devices. See also WO 2004/016331, disclosing remote control using collectible objects.
- a technical problem which is encountered is that use of such audio watermarking techniques is not found to be sufficiently robust to prevent unauthorized copying of products by third parties, for example by way of copy products or counterfeit products.
- An object of the invention is to provide an improved method of interfacing to add-ons in interactive environments, for example for circumventing copying and counterfeiting of interactive add-on products such as interactive toys.
- a method of interfacing to an add-on device or a story in an interactive environment comprising steps of:
- the invention is of advantage in that it is capable of providing an improved method of interfacing to add-ons or stories in interactive environments.
- step (e) of the method correct extraction of the one or more watermarks is indicative that the add-on device or the story is acceptable to the interactive environment for subsequent interaction therewith.
- correct extraction of the one or more watermarks enables the system to selectively accept add-on devices or stories, thereby excluding counterfeit or copy add-on devices or stories and accepting bone fide add-on devices or stories.
- the environment includes a plurality of interacting devices, said method further comprising a step of permitting the add-on device or the story to interact with at least one of the response engine and the plurality of devices on acceptance of said add-on device or the story to the interactive environment.
- the method is thereby, once the response engine accepts the add-on device or story, capable of permitting the add-on device or story acceptable to the environment to subsequent participate in the environment.
- the add-on device is an animal toy introduced to the environment implemented as a toy farmyard
- the introduced animal toy is capable on acceptance to the toy farmyard of participating in a story being presented to a user by the toy farmyard.
- the environment includes a plurality of interacting devices, said method further comprising a step of implementing the response engine in one or more of said plurality of devices.
- a step of implementing the response engine in one or more of said plurality of devices is of benefit in that the environment does not need, from the user's viewpoint, to include a specific entity for implementing the response engine.
- the method further comprises a step of including one or more identifiers in said one or more watermarks to which the add-on device or the story is challenged to identify and respond to in the corresponding response from the add-on device or the story.
- Use of such additional one or more identifiers provides the add-on device or the story with an additionally difficult challenge which enables the add-on device or the story to be scrutinized by the response engine to additional extent to check its authenticity.
- the challenge is implemented as one or more of: watermarked audio communication, watermarked wireless communication, watermarked visual communication.
- Use of watermarked audio is potentially inexpensive to implement as the environment and add-on device are potentially already equipped with audio functionality for other purposes, for example user-entertainment purposes.
- Watermarked wireless communication is of benefit in that a user will be unaware of communication occurring between the response engine and the add-on device or the story, thereby checking whether or not the add-on device or the story is bona fide occurs transparently to the user.
- the corresponding response is implemented as one or more of: watermarked audio communication, watermarked wireless communication, watermarked visual communication.
- Use of watermarked audio is potentially inexpensive to implement as the environment and add-on are potentially already equipped with audio functionality for other purposes, for example user-entertainment purposes.
- Watermarked wireless communication is of benefit in that a user will be unaware of communication occurring between the response engine and the add-on device or the story, thereby checking whether or not the device or the story is bona fide occurs transparently to the user.
- the method comprises a further step of arranging for the response engine to conduct a sequence of interactive events within the environment to a benefit of a user thereof.
- the user is thereby potentially provided with a sequence of entertainment, for example telling an interactive story to children.
- the sequence of interactive events is dynamically adaptable in response to acceptance of the add-on device or the story to the environment.
- the user is thereby capable of being provided, for example, with a dynamically- variable storyline to maintain user attention.
- a system operable to interface an add-on device or a story to an interactive environment hosted by the system, said system comprising: a response engine being operable to be capable of receiving notification from said add-on device or the story indicative of a presence thereof, said response engine further being operable to generate a challenge to the add-on device or the story in response to receipt of notification therefrom, said challenge including one or more watermarks embedded therein, said response engine further being operable to receive a corresponding response sent from the add-on device or the story in response to said challenge, said response engine further being operable to analyze the corresponding response to determine whether or not said add-on device or the story is operable to extract said one or more watermarks correctly from the challenge in generating the corresponding response.
- the system includes a plurality of devices operable to interact with said response engine.
- the system is implemented as an interactive children's toy.
- software executable on computing hardware said software being operable to implement a method according to the first aspect of the invention.
- an add-on device for potential use with a system according to the second aspect of the invention said system being operable according to a method of the first aspect of the invention to interrogate said add-on device to determine whether or not said add-on device is capable of responding correctly to a challenge issued by the system.
- Figure 1 is a schematic view of a system comprising a plurality of mutually interacting devices, for example interactive toys, operable to implement a method of the present invention in conjunction with a response engine;
- Figure 2 is a schematic view of an implementation of the system in Figure 1 wherein the response engine is included as an integral part of one or more of the devices; and
- Figure 3 is a flow chart illustrating interaction steps executed within the systems of Figures 1 and 2 when implementing the method of the present invention.
- FIG. 1 shows an embodiment of a system according to the present invention indicated generally by 10.
- the system 10 comprises a plurality of devices 20 which are capable of mutually interacting as well as interacting with a response engine denoted by 30.
- One or more users 50 are capable of interacting with one or more of the devices 20.
- the devices 20 are conveniently implemented as toys suitable for children, for example the devices 20 are susceptible to being fabricated as user-collectable toys wherein each toy represents a different type of character.
- the system 10 is manufactured to be a toy farm wherein the devices 20 are fabricated to be farm animals of various types, for example geese, sheep, pigs, cows and so forth.
- the devices are electro-mechanical devices implemented as toy farm animals which are operable to spatially move by a mechanical walking movement to mimic migration of real animals which the devices 20 are intended to emulate.
- the devices 20 and response engine 30 are optionally implemented using software executable on computing hardware.
- the devices 20 can be implemented by way of custom integrated circuits, namely digital hardware such as one or more application specific integrated circuits (ASICs) or FPGA (field programmable gate arrays).
- ASICs application specific integrated circuits
- FPGA field programmable gate arrays
- the response engine may be a piece of code running on the base unit, e.g. a MP3 player IC such as symphony/melody/harmony (Philips PNXOlOx) chip.
- a MP3 player IC such as symphony/melody/harmony (Philips PNXOlOx) chip.
- the devices 20 mutually communicate as well as provide responses in response to stimulus from the user 50, for example a child.
- the user 50 provides a stimulus by offering the devices 20, namely toy animals, an equivalent of food and the devices 20 respond accordingly, for example by spatially migrating to the equivalent of food.
- Another way of operation is that the animal 20 is shaken, which results in that a motion sensor initiates that a message is sent to the base unit, whereupon the response engine calculates a response, which is sent, for example an audio replay.
- the signals exchanged may have any suitable form, such as described in any of WO 01/057868, WO 03/083857 or WO 03/103273, the contents of which are incorporated in the present specification by reference.
- the signals and messages could follow any suitable protocol and support multiple wireless standards and proprietary protocols. A problem arises when the user 50 introduces a new device 20a to the system
- the new device 20a is superficially similar to the devices 20, although potentially from an alternative manufacturer; for example, the device 20a can be a counterfeit copy product.
- a manufacturer of the system 10 is concerned with a technical problem of rendering the system 10 capable of identifying the device 20a as a non bona fide product and not accepting it within the system 10, thereby discouraging the user 50 from purchasing or otherwise accumulating such non bona fide products.
- Each device 20 comprises a data processor 100 coupled in communication with a data memory 120. Moreover, the processor 100 is further coupled to a first interface 130 for communicating from the device 20 to other such devices 20 and to the response engine 30. Moreover, each device 20 further comprises a second interface 140 to the user 50, for example by one or more of audio presentation, video presentation, movement of one or more mechanical parts, a configuration of one or more lights and so forth.
- the interfaces 130, 140 are implemented as a single interface; for example the device 20 communicates with the user 50, other devices 20 and the response engine 30 by way of audio signals.
- the interface 130 is a short-distance wireless interface, for example a wireless interface akin to BlueTooth
- the interface 140 comprises a microphone for sensing utterances from the user 50, one or more forms of visual presentation to the user 50, and one or more forms of audio presentation of information such as a loudspeaker coupled to a voice synthesizer.
- the interface 140 may comprise a sensor, such as a motion sensor, which senses a movement of the device 20, for example the device 20 being shaken or moved by a user, whereupon an action is triggered as described below.
- the device 20a When the device 20a is introduced into communication range of the system 10, it emits a first signal announcing to the system 10 that the device 20a is present, which may be triggered by firing the motion sensor. The first signal is conveyed to the response engine 30 which initiates a challenge- response protocol involving the response engine 30 sending a watermarked challenge to the device 20a. The device 20a receives the watermarked challenge.
- the device 20a is operable to extract the watermark from the watermarked challenge and to then respond back to the response engine 30 with a representation of the extracted watermark challenge; the response engine 30 accepts the representation as evidence that the device 20a is bona fide and can be included within the system 10.
- the device 20a may be unable to correctly extract the watermark from the watermark challenge and thereby either fails to respond back to the response engine 30 or responds back with an incorrect extracted watermark pay load; the response engine 30 thereby recognizes the device 20a to be non bona fide and configures the system 10 not to further respond with the device 20a, thereby excluding the device 20a from the system 10.
- the response engine 30 is implemented as a separate entity, for example in a control unit forming a part of the system 10, for performing the method described above.
- the response engine 30 can be implemented integrally within one or more of the devices 20, for example included as executable software therein as illustrated in Figure 2.
- one of the devices 20 can be a principal device operable to provide functionality of the response engine 30.
- the response engine 30 can be included dormant in each of the devices 20 which are operable to interact to establish which one or more devices 20 are to provide the response engine 30 function; such a process to establish which of the one or more devices 20 provides the response engine 30 function beneficially uses either a form of peer-to-peer communication or random stand-off so that one or more of the devices 20 has an opportunity to establish a seniority order wherein one or more senior devices 20 elect to provide the response engine 30 function.
- the random stand-off is optionally implemented using random time delays in the devices 20, for example competitively communicating to establish which of the devices 20 is to function as the response engine 30.
- the embodiment consist of two types of entities, the base unit and the characters.
- the base unit is the unit that plays the story. It may be a MP3 player connected to a reciever integrated circuit.
- the characters contain sensors and a transmitter. Any manipulation of the characters that are sensed by their sensors is transmitted to the receiver that relays it to the response engine.
- the response engine is a piece of software running on a base station that maps sensor events to responses, i.e. multimedia events, e.g. audio clips.
- a first product may comprise a base station and some standard characters. To that environment, add-ons would be additional characters to the standard ones. But one could also sell a base station on its own and any entity capable of sending sensor events to the base station that can be interpreted by the response engine can act as an add-on.
- a character sends a message to the base station the message contains at least two things: character- id and sensor event (maybe just a sensor event type or a sensed value).
- sensor event maybe just a sensor event type or a sensed value.
- To activate a character it may require it to obtain a ID that is send to it by the base station as a watermark.
- the character uses the obtained ID as character-ID. So the character identifies sensor events by the ID obtained from the base station.
- a first step 210 the new device 20a is introduced to the system 10.
- the device 20a is within communication range of the system 10, which can be upon detection of a base station transmission and/or a acoustic signal. Then, the device 20a emits a first signal 225 announcing to the system 10 that the device 20a is present.
- the first signal 225 is conveyed to the response engine 30 which initiates a challenge-response protocol involving the response engine 30 sending a watermarked challenge 235 to the device 20a.
- the device 20a receives the watermarked challenge 235.
- the device 20a is a bona fide (BF) device genuinely compatible with the system 10, for example wherein the device 20a is a product from the manufacturer of the system 10, the device 20a is operable to extract a watermark from the watermarked challenge 235 and to then respond back to the response engine 30 with a representation 255 of the extracted watermark challenge; the response engine 30 accepts the representation as evidence that the device 20a is bona fide and can be included in a step 260 within the system 10 for subsequent interaction 270 thereafter.
- BF bona fide
- the device 20a in a step 280 is unable to correctly extract the watermark from the watermark challenge and thereby either fails to respond back to the response engine 30 or responds back with an incorrect extracted watermark; the response engine 30 in a step 290 thereby recognizes the device 20a to be non bona fide (NBF) and configures the system 10 not to further respond with the device 20a, thereby excluding the device 20a from the system 10.
- NPF non bona fide
- the method 200 depicted in Figure 3 is capable of being refined in that the response engine 30 when sending the watermarked challenge 235 is operable to embed a unique identifier in the watermark included in the challenge 235.
- the device 20a is then required to extract the watermark and the unique identifier included therein when successfully generating the response to send back to the response engine 30.
- Such a unique identifier places an extra burden on the device 20a to show that it is a bona fide device and not a counterfeit or copy product.
- the unique identifier can, for example, be a randomly generated number provided by the response engine 30. Alternatively, the unique identifier can be a form of complex convolution of information included in the first signal 225.
- the identifier embedded in the watermark would be used by the add-on to identify itself to the response engine.
- a sensor associated with an object e.g. an animal moved and a motion sensor fired
- the object sends a message with an identifier to identify which object that reports.
- the type or another property of the sensor triggered is included in the message.
- the response engine can control which identifier the object uses to report.
- the response engine 30 is capable of presenting to the user 50, for example via one or more of the devices 20, 20a, a sequence of events, for example telling a story when the devices 20, 20a are toy characters representing entities such as farm animals, people, fantasy characters, model trains, soldiers on a battlefield and so forth.
- the interface 130 is described as being a wireless link, for example a Blue Tooth- like wireless link
- the first signal 225, the watermarked challenge 235 and the representation 255 can be implemented acoustically via the interface 140 such that the user 50 perceives the newly introduced device 20a to present an acoustic or audio greeting to the response engine 30 which subsequently responds with an acoustic or audio interrogation to which the device 20a provides a corresponding acoustic or audio response.
- the response engine 30 and the devices 20, 20a are capable of communicating by a combination of wireless and acoustic/audio technologies.
- the user may start the recognition of the new device 20a by giving a command, such as speaking the word "recognize”.
- the new device 20a recognizes the command and emits the first signal 225. In this way, the user is more in charge of the process, which may give a more realistic impression.
- the response engine 30 primarily steers the aforesaid sequence of events to present a story to the user 50.
- the story may be operable to be dynamically variable in terms of a story theme presented depending on one or more devices 20, 20a introduced by the user 50 to the response engine 30.
- the system 10 is able to present more interesting entertainment to the user 50 rather than merely repeating a single pre-prepared story line which potentially becomes dej ⁇ vu to the user 50.
- children sometimes consider it to be an advantage to hear a repetition of a story.
- the story may change over time, so that new items are introduced.
- the story may also be exchanged, for example being embedded in new device 20a to be added to the system.
- new device 20a When the new device 20a is added, a new part of the story is also added.
- the story may be watermarked in the same way as the new device 20a and may be included by the same process as described above, if the story is embedded in the new device.
- the new part of the story may alternatively be added separately from a new device 20a, but on a tangible medium, such as a CD, a flash memory card, etc. Also in this case, the same recognition procedure is used as for a new device 20a, for example by providing the tangible medium with means for communicating with the response engine in the manner described above.
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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US11/996,306 US20080280687A1 (en) | 2005-07-25 | 2006-07-07 | Method and System to Authenticate Interactive Children's Toys |
EP06766039A EP1909936A2 (en) | 2005-07-25 | 2006-07-07 | Method and system of interfacing to add-on devices |
JP2008523493A JP2009502292A (en) | 2005-07-25 | 2006-07-07 | Method and system for interface to add-on devices |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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EP05106792 | 2005-07-25 | ||
EP05106792.4 | 2005-07-25 |
Publications (2)
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WO2007012987A2 true WO2007012987A2 (en) | 2007-02-01 |
WO2007012987A3 WO2007012987A3 (en) | 2007-05-03 |
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PCT/IB2006/052299 WO2007012987A2 (en) | 2005-07-25 | 2006-07-07 | Method and system to authenticate interactive children's toys |
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US (1) | US20080280687A1 (en) |
EP (1) | EP1909936A2 (en) |
JP (1) | JP2009502292A (en) |
CN (1) | CN101227958A (en) |
WO (1) | WO2007012987A2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN102208187A (en) * | 2010-03-30 | 2011-10-05 | 尼尔森(美国)有限公司 | Methods and apparatus for audio watermarking a substantially silent media content presentation |
US11163380B2 (en) | 2017-11-13 | 2021-11-02 | Sas Joyeuse | Method for controlling a portable object and portable object controlled by such a method |
Families Citing this family (4)
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US7818092B2 (en) * | 2006-01-20 | 2010-10-19 | Fisher Controls International Llc | In situ emission measurement for process control equipment |
US8651949B2 (en) | 2010-09-02 | 2014-02-18 | Mattel, Inc. | Toy and associated computer game |
US20150341742A1 (en) * | 2012-11-16 | 2015-11-26 | Canfeng Chen | Transmission of motion data |
US9372531B2 (en) * | 2013-03-12 | 2016-06-21 | Gracenote, Inc. | Detecting an event within interactive media including spatialized multi-channel audio content |
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US20040153211A1 (en) * | 2001-11-07 | 2004-08-05 | Satoru Kamoto | Robot system and robot apparatus control method |
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US7822969B2 (en) * | 2001-04-16 | 2010-10-26 | Digimarc Corporation | Watermark systems and methods |
WO2003057333A1 (en) * | 2002-01-05 | 2003-07-17 | Leapfrog Enterprises, Inc. | Scanning toy |
CN1674963A (en) * | 2002-08-14 | 2005-09-28 | 皇家飞利浦电子股份有限公司 | Remote control using collectible object |
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2006
- 2006-07-07 US US11/996,306 patent/US20080280687A1/en not_active Abandoned
- 2006-07-07 JP JP2008523493A patent/JP2009502292A/en not_active Withdrawn
- 2006-07-07 CN CNA2006800270894A patent/CN101227958A/en active Pending
- 2006-07-07 WO PCT/IB2006/052299 patent/WO2007012987A2/en not_active Application Discontinuation
- 2006-07-07 EP EP06766039A patent/EP1909936A2/en not_active Withdrawn
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US9117442B2 (en) | 2010-03-30 | 2015-08-25 | The Nielsen Company (Us), Llc | Methods and apparatus for audio watermarking |
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US11163380B2 (en) | 2017-11-13 | 2021-11-02 | Sas Joyeuse | Method for controlling a portable object and portable object controlled by such a method |
Also Published As
Publication number | Publication date |
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EP1909936A2 (en) | 2008-04-16 |
US20080280687A1 (en) | 2008-11-13 |
WO2007012987A3 (en) | 2007-05-03 |
JP2009502292A (en) | 2009-01-29 |
CN101227958A (en) | 2008-07-23 |
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