WO2006019987A3 - Audio visual games and computer programs embodying interactive speech recognition and methods related thereto - Google Patents

Audio visual games and computer programs embodying interactive speech recognition and methods related thereto Download PDF

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Publication number
WO2006019987A3
WO2006019987A3 PCT/US2005/025103 US2005025103W WO2006019987A3 WO 2006019987 A3 WO2006019987 A3 WO 2006019987A3 US 2005025103 W US2005025103 W US 2005025103W WO 2006019987 A3 WO2006019987 A3 WO 2006019987A3
Authority
WO
WIPO (PCT)
Prior art keywords
game
player
speech recognition
character
computer programs
Prior art date
Application number
PCT/US2005/025103
Other languages
French (fr)
Other versions
WO2006019987A2 (en
Inventor
Ian Lane Davis
Original Assignee
Mad Doc Software Llc
Ian Lane Davis
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mad Doc Software Llc, Ian Lane Davis filed Critical Mad Doc Software Llc
Publication of WO2006019987A2 publication Critical patent/WO2006019987A2/en
Publication of WO2006019987A3 publication Critical patent/WO2006019987A3/en

Links

Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/26Speech to text systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

Featured is a game applications programs, software, systems and methods that are such as to provide an interactive gaming experience for one or more game players by using speech recognition techniques in combination with interactive techniques and functionalities thereby as creating an interface that allows spoken words and/ or phrases of a game player to initiate any one of a number of functionalities, actions or informational outputs in connection with the conduct of the game. Such methods, programs, and systems can further include creating an interface that allows a game player to initiate a function or action to be performed by the game player's character, to initiate a dialog or interaction between a player's character and a non-player character appearing in a game or to request information from a non-player character or about a phase of the game in general as part of the play of the game.
PCT/US2005/025103 2004-07-15 2005-07-15 Audio visual games and computer programs embodying interactive speech recognition and methods related thereto WO2006019987A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US58870304P 2004-07-15 2004-07-15
US60/588,703 2004-07-15

Publications (2)

Publication Number Publication Date
WO2006019987A2 WO2006019987A2 (en) 2006-02-23
WO2006019987A3 true WO2006019987A3 (en) 2006-04-27

Family

ID=35907916

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2005/025103 WO2006019987A2 (en) 2004-07-15 2005-07-15 Audio visual games and computer programs embodying interactive speech recognition and methods related thereto

Country Status (2)

Country Link
US (1) US20060040718A1 (en)
WO (1) WO2006019987A2 (en)

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US8622831B2 (en) * 2007-06-21 2014-01-07 Microsoft Corporation Responsive cutscenes in video games
JP2011528948A (en) 2008-07-22 2011-12-01 ソニー オンライン エンタテインメント エルエルシー System and method for providing permanent character personality in simulation
CN101648077A (en) * 2008-08-11 2010-02-17 巍世科技有限公司 Voice command game control device and method thereof
EP2154678A1 (en) * 2008-08-13 2010-02-17 Weistech Technology Co., Ltd. Voice command game controlling apparatus and method of the same
US20100088097A1 (en) * 2008-10-03 2010-04-08 Nokia Corporation User friendly speaker adaptation for speech recognition
US20100112528A1 (en) * 2008-10-31 2010-05-06 Government Of The United States As Represented By The Secretary Of The Navy Human behavioral simulator for cognitive decision-making
US20110106536A1 (en) * 2009-10-29 2011-05-05 Rovi Technologies Corporation Systems and methods for simulating dialog between a user and media equipment device
US10642873B2 (en) 2014-09-19 2020-05-05 Microsoft Technology Licensing, Llc Dynamic natural language conversation
US10449440B2 (en) * 2017-06-30 2019-10-22 Electronic Arts Inc. Interactive voice-controlled companion application for a video game
US10621317B1 (en) 2017-09-14 2020-04-14 Electronic Arts Inc. Audio-based device authentication system
CN111095397A (en) * 2017-10-04 2020-05-01 福特全球技术公司 Natural language data generation system and method
US11157703B2 (en) 2018-04-19 2021-10-26 Sg Gaming, Inc. Systems and methods for natural language processing in gaming environments
CN108881610A (en) * 2018-04-27 2018-11-23 努比亚技术有限公司 A kind of terminal control method, terminal and computer readable storage medium
US10926173B2 (en) * 2019-06-10 2021-02-23 Electronic Arts Inc. Custom voice control of video game character
US11410649B2 (en) * 2019-10-31 2022-08-09 International Business Machines Corporation Voice commands to facilitate in-game communication
US11878244B2 (en) * 2020-09-10 2024-01-23 Holland Bloorview Kids Rehabilitation Hospital Customizable user input recognition systems
US20230071358A1 (en) * 2021-09-07 2023-03-09 Nvidia Corporation Event information extraction from game logs using natural language processing

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USRE37957E1 (en) * 1994-06-22 2003-01-07 Wizards Of The Coast, Inc. Trading card game method of play

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Also Published As

Publication number Publication date
WO2006019987A2 (en) 2006-02-23
US20060040718A1 (en) 2006-02-23

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