WO2005065797A1 - Gilet produisant des signaux tactiles conçu pour etre porte pour jouer a un jeu video - Google Patents
Gilet produisant des signaux tactiles conçu pour etre porte pour jouer a un jeu video Download PDFInfo
- Publication number
- WO2005065797A1 WO2005065797A1 PCT/US2003/038601 US0338601W WO2005065797A1 WO 2005065797 A1 WO2005065797 A1 WO 2005065797A1 US 0338601 W US0338601 W US 0338601W WO 2005065797 A1 WO2005065797 A1 WO 2005065797A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- belt
- body portion
- signal
- wearer
- vest
- Prior art date
Links
- 230000003213 activating effect Effects 0.000 claims description 6
- 210000001015 abdomen Anatomy 0.000 claims description 4
- 238000010168 coupling process Methods 0.000 claims description 4
- 238000005859 coupling reaction Methods 0.000 claims description 4
- 230000035807 sensation Effects 0.000 description 9
- 230000000007 visual effect Effects 0.000 description 4
- 230000000694 effects Effects 0.000 description 2
- 230000001953 sensory effect Effects 0.000 description 2
- 238000000034 method Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/12—Miscellaneous game characteristics using a string, rope, strap or belt as a play element
- A63F2250/121—Strap or belt
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
Definitions
- the present invention relates to the general art of amusement devices, and to
- Video games are typically played using a computer-based system.
- a player manipulates a keyboard, a mouse, or a joystick as a game scene is displayed on a computer-based system.
- This area includes the sense of touch. That is, if a video game can include tactile sensations that correspond to the visual and/or audio scene
- tactile sensations corresponding to scenes associated with a video game are tactile sensations corresponding to scenes associated with a video game.
- each button including a
- Each button is connected to the game
- the vest fits around the
- the wearer can "feel” the attack and take appropriate action.
- the bandoleer-type vest permits a video game to provide a total experience by including complex and multiple tactile signals that are co-ordinated with the visual
- the enhancement of the experience is also similar.
- the games become more real as the senses of the player are stimulated and the reality is enhanced when the senses are stimulated in ways that accurately and completely reflect the total and multi- directional action occurring in the game as opposed to simple and one-dimensional and one-directional stimuli which may not accurately reflect the total action occurring at any particular time during the video game which may be occurring from many directions.
- the vest of the present invention permits a player to receive stimuli from many directions at the same time, which further enhances the enjoyment of the game.
- FIG 1 is a perspective view of the bandoleer- type video game vest embodying the present invention.
- Figure 2 shows a detail of the vest shown in Figure 1 and illustrates a tactile
- FIG. 3 illustrates the vest embodying the present invention as it is worn by a
- Vest 10 comprises a bandoleer vest 12 which includes a first belt 14 which is
- the first belt 14 has a body portion 16, a first end 18 on the body portion 16, and a second end 20 on the body portion 16.
- a first buckle portion 22 is located on the body 16 adjacent to the first end 18 and a second buckle portion 24 is located on the body 16 adjacent to the second end 20.
- a longitudinal axis 26 extends from the first
- the tactile signal- producing elements 30 are mounted on the body portion 16 of the first belt 14.
- the tactile signal- producing elements 30 are spaced apart from each other in the direction of the
- element 30 includes a signal-receiving circuit 32 and a vibration-producing element
- a second belt 40 includes a first body portion 42 that, as shown in Figure 3, is adapted to extend over one shoulder of the wearer adjacent to the wearer's neck when
- the first body portion 42 includes a first end 44 and a second end 46
- the second belt 40 is adapted to extend across the wearer's chest when the vest is worn.
- the second belt 40 further includes an intermediate body portion 50 which is
- intermediate portion 50 includes a first end 52, a second end 54, and a longitudinal
- the second body portion 60 of the second belt 40 includes a first end 62 fixed to the first belt 14 at a location spaced apart from end 54 of the intermediate body portion 50, a second end 64, and a longitudinal axis 66 that extends between the first end 62 of the second body portion 60 of the second belt 40 and the second end 64 of the second body portion 60 of the second belt 40.
- the second belt 40 further includes a first buckle portion 68 on the
- the second belt 40 further includes a multiplicity of tactile signal-producing elements, such as element 72, mounted on the first body portion 42 of the second belt 40 and on
- tactile signal-producing element 72 of the second belt 40 includes a signal -receiving circuit 74, a vibration-producing element 76 connected to the signal-receiving circuit
- signal-receiving circuit 74 connected thereto receives an activating signal and is
- Each vibration-producing element 76 of the second belt 40 is
- a third belt 80 includes a first body portion 82 that is adapted to extend over a second shoulder of the wearer adjacent to the wearer's neck and to extend across the wearer's chest when the vest is worn.
- First body portion 82 includes a first end 84, a second end 86, and a longitudinal axis 88 that extends between first end 84 and
- Third belt 80 further includes an intermediate body portion 90 which is adapted to extend across the wearer's abdomen when the vest is worn.
- Intermediate body portion 90 includes a first end 92 which is fixed to the first belt 14 at a location
- a second body portion 100 is spaced apart from end 54 of the first belt 14, a second end 94, and a longitudinal axis 96 which extends between first end 92 and second end 94.
- a second body portion 100 is spaced apart from end 54 of the first belt 14, a second end 94, and a longitudinal axis 96 which extends between first end 92 and second end 94.
- the second body portion 100 of the third belt 80 has a first end
- the third belt 80 further includes a first buckle portion 108 on the second end 86 of the first body portion 82 of the third belt 80 and a second buckle portion 110 on the second
- the tactile signal -producing elements 112 of the third belt 80 are spaced apart
- Each tactile signal-producing element on the third belt 80 includes a signal-receiving circuit 114 and a vibration- producing element 116 connected to the signal-receiving circuit 114 of the signal- producing element 112 of the third belt 80 to be activated when the signal-receiving circuit 114 connected thereto receives an activating signal and is activated thereby.
- Each vibration-producing element 116 of the third belt 80 is located to contact the wearer when the vest is worn.
- a belt-coupling element 120 is fixed to the second ends of the first body
- the belt-coupling element 120 is
- a tactile signal-producing element 122 located adjacent to the chest of the wearer when the vest is worn and further includes a tactile signal-producing element 122 thereon which is located adjacent to the chest
- Tactile signal-producing element 122 is identical to the above-described tactile signal-producing elements and thus will not be again
- the buckle elements of the first and second belts 14, 40 are located adjacent to
- a circuit 124 is adapted to connect each signal-receiving circuit of the vest to a signal-producing circuit associated with a video game. Circuit 124 is known to those skilled in the art and thus will not be described. It is understood that while certain forms of the present invention have been
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Professional, Industrial, Or Sporting Protective Garments (AREA)
Abstract
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2003/038601 WO2005065797A1 (fr) | 2003-12-04 | 2003-12-04 | Gilet produisant des signaux tactiles conçu pour etre porte pour jouer a un jeu video |
AU2003298896A AU2003298896A1 (en) | 2003-12-04 | 2003-12-04 | Tactile signal-producing vest worn while playing a video game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2003/038601 WO2005065797A1 (fr) | 2003-12-04 | 2003-12-04 | Gilet produisant des signaux tactiles conçu pour etre porte pour jouer a un jeu video |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005065797A1 true WO2005065797A1 (fr) | 2005-07-21 |
Family
ID=34748448
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2003/038601 WO2005065797A1 (fr) | 2003-12-04 | 2003-12-04 | Gilet produisant des signaux tactiles conçu pour etre porte pour jouer a un jeu video |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU2003298896A1 (fr) |
WO (1) | WO2005065797A1 (fr) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5320538A (en) * | 1992-09-23 | 1994-06-14 | Hughes Training, Inc. | Interactive aircraft training system and method |
US5913727A (en) * | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
US6302796B1 (en) * | 1997-02-05 | 2001-10-16 | Toymax Inc. | Player programmable, interactive toy for a shooting game |
-
2003
- 2003-12-04 AU AU2003298896A patent/AU2003298896A1/en not_active Abandoned
- 2003-12-04 WO PCT/US2003/038601 patent/WO2005065797A1/fr active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5320538A (en) * | 1992-09-23 | 1994-06-14 | Hughes Training, Inc. | Interactive aircraft training system and method |
US5913727A (en) * | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
US6302796B1 (en) * | 1997-02-05 | 2001-10-16 | Toymax Inc. | Player programmable, interactive toy for a shooting game |
Also Published As
Publication number | Publication date |
---|---|
AU2003298896A1 (en) | 2005-08-12 |
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