WO2005039715A3 - Game system - Google Patents

Game system Download PDF

Info

Publication number
WO2005039715A3
WO2005039715A3 PCT/JP2004/016367 JP2004016367W WO2005039715A3 WO 2005039715 A3 WO2005039715 A3 WO 2005039715A3 JP 2004016367 W JP2004016367 W JP 2004016367W WO 2005039715 A3 WO2005039715 A3 WO 2005039715A3
Authority
WO
WIPO (PCT)
Prior art keywords
game
character data
memory card
stationary
executes
Prior art date
Application number
PCT/JP2004/016367
Other languages
French (fr)
Other versions
WO2005039715A2 (en
Inventor
Yuichi Futa
Motoji Ohmori
Toshihisa Nakano
Kaoru Yokota
Original Assignee
Matsushita Electric Ind Co Ltd
Yuichi Futa
Motoji Ohmori
Toshihisa Nakano
Kaoru Yokota
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Matsushita Electric Ind Co Ltd, Yuichi Futa, Motoji Ohmori, Toshihisa Nakano, Kaoru Yokota filed Critical Matsushita Electric Ind Co Ltd
Priority to US10/575,705 priority Critical patent/US20070155486A1/en
Priority to JP2006519296A priority patent/JP4579913B2/en
Publication of WO2005039715A2 publication Critical patent/WO2005039715A2/en
Publication of WO2005039715A3 publication Critical patent/WO2005039715A3/en

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

Abstract

Provided is a game system in which a plurality of game execution apparatuses, having internal structures different from each other, are capable of proceeding with a game while sharing characteristics of a character appearing in the game. A stationary game apparatus 100 obtains character data from a server apparatus 600, and writes the character data to a memory card 300. The stationary game apparatus 100 executes a stationary game software program stored in a DVD 500, using the character data stored in the memory card 300. A portable game apparatus 200 executes a portable game software program stored in a cartridge 400, using the character data stored in the memory card 300.
PCT/JP2004/016367 2003-10-29 2004-10-28 Game system WO2005039715A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US10/575,705 US20070155486A1 (en) 2003-10-29 2004-10-28 Game system
JP2006519296A JP4579913B2 (en) 2003-10-29 2004-10-28 Game system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2003-369552 2003-10-29
JP2003369552 2003-10-29

Publications (2)

Publication Number Publication Date
WO2005039715A2 WO2005039715A2 (en) 2005-05-06
WO2005039715A3 true WO2005039715A3 (en) 2005-10-27

Family

ID=34510395

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2004/016367 WO2005039715A2 (en) 2003-10-29 2004-10-28 Game system

Country Status (4)

Country Link
US (1) US20070155486A1 (en)
JP (1) JP4579913B2 (en)
CN (1) CN1874828A (en)
WO (1) WO2005039715A2 (en)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5224641B2 (en) * 2004-12-03 2013-07-03 キヤノン株式会社 Image forming apparatus, control method therefor, and control program
US9604146B2 (en) * 2006-01-06 2017-03-28 International Business Machines Corporation Apparatus and method to play a multiplayer, online game
JP2008279049A (en) * 2007-05-10 2008-11-20 Namco Bandai Games Inc Information providing system, program and information storing medium
US8073909B2 (en) * 2008-11-04 2011-12-06 iGware Inc., Hybrid platform for video games
US8961321B2 (en) * 2009-02-13 2015-02-24 Microsoft Technology Licensing, Llc Management of gaming data
JP4756613B2 (en) * 2009-11-17 2011-08-24 株式会社ソニー・コンピュータエンタテインメント Information processing device
JP5226038B2 (en) * 2010-06-11 2013-07-03 任天堂株式会社 GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
JP5315425B2 (en) * 2012-02-03 2013-10-16 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND GAME EXECUTION CONTROL METHOD APPLYING THE SAME
JP5930390B2 (en) * 2012-05-31 2016-06-08 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus and information processing system
US8949621B2 (en) * 2012-06-14 2015-02-03 Kabushiki Kaisha Toshiba Memory device authentication
EP2687277A1 (en) * 2012-07-19 2014-01-22 Gemalto SA Method of managing gaming assets
US11607613B2 (en) * 2021-03-01 2023-03-21 Shanghai Yiyu Network Technology Co., Ltd. Method and apparatus for switching game mode, and electronic device

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4858930A (en) * 1988-06-07 1989-08-22 Namco, Ltd. Game system
EP0991007A1 (en) * 1997-11-20 2000-04-05 Nintendo Co. Limited Game system operable with backup data on different games machines
EP1159992A2 (en) * 2000-05-15 2001-12-05 Konami Corporation Training game device, control method thereof, and readable storage medium for storing training game programs
EP1184061A1 (en) * 2000-08-09 2002-03-06 Konami Corporation Game item providing system, method and computer data signal
US20020068632A1 (en) * 2000-12-06 2002-06-06 Shayne Dunlap Interconnection of users via a communications network, for competitive gaming

Family Cites Families (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH074449B2 (en) * 1985-10-04 1995-01-25 任天堂株式会社 Cartridge for game machine and game machine using the same
US5643086A (en) * 1995-06-29 1997-07-01 Silicon Gaming, Inc. Electronic casino gaming apparatus with improved play capacity, authentication and security
US6190257B1 (en) * 1995-11-22 2001-02-20 Nintendo Co., Ltd. Systems and method for providing security in a video game system
JPH11188180A (en) * 1997-04-07 1999-07-13 Snk:Kk Game system
JPH11207033A (en) * 1997-11-20 1999-08-03 Nintendo Co Ltd Game system playable by using backup data between different kinds of game machines
TW469379B (en) * 1998-02-16 2001-12-21 Sony Computer Entertainment Inc Portable electronic device
JP2000218035A (en) * 1999-01-28 2000-08-08 Koei:Kk Control method for video game device and readable recording medium recording video game program
JP2000339073A (en) * 1999-03-19 2000-12-08 Sony Computer Entertainment Inc Portable information terminal and recording medium
US6716103B1 (en) * 1999-10-07 2004-04-06 Nintendo Co., Ltd. Portable game machine
JP2001246171A (en) * 2000-03-03 2001-09-11 Sega Corp Game method using outer memory device and recording medium
JP3422752B2 (en) * 2000-04-20 2003-06-30 株式会社コナミコンピュータエンタテインメント大阪 VIDEO GAME DEVICE, NEW PRACTICE CREATION METHOD, AND COMPUTER-READABLE RECORDING MEDIUM CONTAINING NEW PRACTICE CREATION PROGRAM
US7052396B2 (en) * 2000-09-11 2006-05-30 Nintendo Co., Ltd. Communication system and method using pictorial characters
US8939831B2 (en) * 2001-03-08 2015-01-27 Brian M. Dugan Systems and methods for improving fitness equipment and exercise
JP3606316B2 (en) * 2001-06-07 2005-01-05 ソニー株式会社 Character data management system, character server, character data management method, and program
JP3824260B2 (en) * 2001-11-13 2006-09-20 任天堂株式会社 Game system
JP2003260268A (en) * 2002-03-08 2003-09-16 Hori Co Ltd Memory card and relay adaptor of video game machine
JP4115809B2 (en) * 2002-11-11 2008-07-09 任天堂株式会社 GAME SYSTEM AND GAME PROGRAM
US8012003B2 (en) * 2003-04-10 2011-09-06 Nintendo Co., Ltd. Baseball videogame having pitching meter, hero mode and user customization features
US20040266529A1 (en) * 2003-06-30 2004-12-30 Sony Computer Entertainment America Inc. Methods and systems for remote execution of game content and presentation on a wireless portable device
US7862428B2 (en) * 2003-07-02 2011-01-04 Ganz Interactive action figures for gaming systems
US7883420B2 (en) * 2005-09-12 2011-02-08 Mattel, Inc. Video game systems

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4858930A (en) * 1988-06-07 1989-08-22 Namco, Ltd. Game system
EP0991007A1 (en) * 1997-11-20 2000-04-05 Nintendo Co. Limited Game system operable with backup data on different games machines
EP1159992A2 (en) * 2000-05-15 2001-12-05 Konami Corporation Training game device, control method thereof, and readable storage medium for storing training game programs
EP1184061A1 (en) * 2000-08-09 2002-03-06 Konami Corporation Game item providing system, method and computer data signal
US20020068632A1 (en) * 2000-12-06 2002-06-06 Shayne Dunlap Interconnection of users via a communications network, for competitive gaming

Also Published As

Publication number Publication date
CN1874828A (en) 2006-12-06
JP4579913B2 (en) 2010-11-10
JP2007528758A (en) 2007-10-18
US20070155486A1 (en) 2007-07-05
WO2005039715A2 (en) 2005-05-06

Similar Documents

Publication Publication Date Title
WO2005039715A3 (en) Game system
McDonough et al. Preserving virtual worlds final report
TW200611736A (en) Game system
WO2006053068A3 (en) Method and system of retrieving avatar data unique to a user
MX2007015510A (en) Credit score simulation.
DE602005016758D1 (en) Memory card, memory card control method, memory card access control method and associated computer programs
EP1918843A3 (en) Method and apparatus for centrally managed encrypted partition
WO2007005087A3 (en) User customized portable desktop
EP1693740A3 (en) Data processing apparatus and control method for a data processing apparatus
ATE463016T1 (en) METHOD, SYSTEM AND COMPUTER PROGRAM FOR SECURE DATA STORAGE
Srinivasan et al. Architectural convergence and platform evolution: Empirical test of complementor moves in videogames
Goggin Locating mobile media audiences: In plain view with Pokémon Go
JP2005034394A (en) Figure, game method, and game device
CN109731337B (en) Method and device for creating special effect of particles in Unity, electronic equipment and storage medium
Lendino Breakout:: How Atari 8-Bit Computers Defined a Generation
EP1367551A3 (en) Gaming system with input of initial game data
US9886865B2 (en) Providing enhanced experience based on device location
EP2960889A1 (en) Enhanced experience for reading, playing, learning, by combining digital media such as audio, video, with physical form such as books, magazine, board games
CN103617069B (en) Malware detection methods and virtual machine
AU2001264267A1 (en) Combat simulation card game unit, combat simulation game device and computer program
Magaudda How to make a “Hackintosh”. A journey into the “consumerization” of hacking practices and culture
JP2016073360A (en) Game device, game system and method, using new type chip set for old type television game cartridge
US20240058700A1 (en) Mobile game trainer using console controller
Jordan From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity.
WO2003015885A1 (en) Card trading system using card information, card match game system using card information, and information recording medium usable for these

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 200480032001.9

Country of ref document: CN

AK Designated states

Kind code of ref document: A2

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NA NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW

AL Designated countries for regional patents

Kind code of ref document: A2

Designated state(s): GM KE LS MW MZ NA SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LU MC NL PL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
WWE Wipo information: entry into national phase

Ref document number: 2006519296

Country of ref document: JP

WWE Wipo information: entry into national phase

Ref document number: 10575705

Country of ref document: US

122 Ep: pct application non-entry in european phase
WWP Wipo information: published in national office

Ref document number: 10575705

Country of ref document: US