WO2004004856A1 - Gaming machine with feature trigger - Google Patents
Gaming machine with feature trigger Download PDFInfo
- Publication number
- WO2004004856A1 WO2004004856A1 PCT/AU2003/000874 AU0300874W WO2004004856A1 WO 2004004856 A1 WO2004004856 A1 WO 2004004856A1 AU 0300874 W AU0300874 W AU 0300874W WO 2004004856 A1 WO2004004856 A1 WO 2004004856A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- feature
- die
- die symbols
- gaming machine
- Prior art date
Links
- 230000008859 change Effects 0.000 claims description 9
- 238000009987 spinning Methods 0.000 claims description 8
- 238000005096 rolling process Methods 0.000 claims description 7
- 238000000034 method Methods 0.000 claims description 3
- 230000007246 mechanism Effects 0.000 description 5
- 230000000694 effects Effects 0.000 description 2
- 230000001960 triggered effect Effects 0.000 description 2
- 241000272194 Ciconiiformes Species 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 238000010200 validation analysis Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- This invention relates to a gaming machine. More particularly, the invention relates to a gaming machine and to an improvement to a game played on such a gaming machine.
- a gaming machine having a display means and a game control means arranged to control images of symbols displayed on the display means, the game control means being arranged to play a game wherein at least one random event is caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize, wherein, if in the game, a plurality of die symbols are present on the display means, the die symbols reveal outcomes, at least one of which results in the awarding of a feature.
- game is to be understood, unless the context clearly indicates otherwise, as a base game or a game that has occurred in another feature, for example, a game in a free game series.
- the die symbols may change to reveal the outcomes. At least two of the die symbols may be required to initiate the change to reveal outcomes.
- the die symbols may change by means of an animation technique.
- the game is a spinning reel game.
- the display means may display a simulation of a set of spinning reels.
- the die symbols may be carried on two different reels, for example, a first reel and a last reel of the set of reels.
- the die symbols may animate to reveal the outcomes. It will be appreciated that the animating of the die symbols into the said at least one outcome may act as a trigger condition for the feature.
- the trigger condition may be selected from the group including: that the numbers on corresponding faces of the die symbols are the same, that the sum of the numbers on corresponding faces of the die symbols add up at least to a particular amount and that predetermined numbers appear on predetermined faces of the die symbols. This group is not to be considered an exhaustive group and other conditions of the die symbols may constitute the trigger condition.
- the trigger condition may govern at least one of the type of feature awarded, a characteristic of the feature and a start position in the awarded feature.
- the die symbols may animate simultaneously or sequentially. Further, the die symbols may animate automatically. Instead, the die symbols may animate by player intervention.
- the player intervention may involve the player operating a control means to commence the animation, to stop the animation or both.
- the control means may be a control switch or button on a midtrim of the gaming machine.
- the animation may be an animation of rolling a die.
- the animation of the rolling of each of the dice when the displayed number on a predetermined face of the die on the first reel matches the number on the corresponding face of the die on the last reel, after the animation of the rolling of each of the dice has stopped, this acts as the trigger condition to award the feature.
- the feature may be any bonus feature selected from the group including: a series of free games, a second screen feature, a feature within the existing game display, a top box feature (whether mechanical or otherwise), and a number of free games in an enhanced paytable mode.
- a series of free games a second screen feature
- a feature within the existing game display a top box feature (whether mechanical or otherwise)
- a number of free games in an enhanced paytable mode a number of free games in an enhanced paytable mode.
- the preceding list is not to be construed as an exhaustive list and it is contemplated that the feature may encompass other forms of bonus features such as, for example, the paying of a bonus prize.
- a game to be played on a game playing apparatus having a display means and a game control means arranged to control images displayed on the display means, wherein, if in the game, a plurality of die symbols are present on the display means, the die symbols reveal outcomes, at least one of which results hi the awarding of a feature.
- a game playing apparatus includes one which does not require the wagering of a stake in order to play the game and further includes apparatus which is connectable to a network.
- Figure 1 shows a perspective view of a gaming machine, in accordance with an embodiment of the invention
- Figure 2 shows a block diagram of a control circuit of the gaming machine
- Figure 3 shows a screen display of a result of a first game played on the gaming machine of Figure 1;
- Figure 4 shows a screen display of a result of a subsequent game
- Figures 5a to 5c show screen displays of a sequence of events following the game shown in Figure 4;
- Figure 6 shows a flow chart of the game of Figures 4 and 5.
- reference numeral 10 generally designates a gaming machine, including a game, in accordance with an embodiment of the invention.
- the machine 10 includes a console 12 having a video display unit 14 on which a game 16 is played, in use.
- the game 16 is a spinning reel game which simulates the rotation of a number of spinning reels 18.
- a midtrim 20 of the machine 10 houses a bank 22 of buttons for enabling a player to play the game 16.
- the midtrim 20 also houses a credit input mechanism 24 including a coin input chute 24.1 and a bill collector 24.2.
- the machine 10 includes a top box 26 on which artwork 28 is carried.
- the artwork 28 includes paytables, details of bonus awards, etc.
- a coin tray 30 is mounted beneath the console 12 for cash payouts from the machine 10.
- a control means or control circuit 32 is illustrated.
- a program which implements the game and user interface is run on a processor 34 of the control circuit 32.
- the processor 34 forms part of a controller 36 that drives the screen of the video display unit 14 and that receives input signals from sensors 38.
- the sensors 38 include sensors associated with the bank 22 of buttons and touch sensors mounted in the screen of the video display unit 14.
- the controller 36 also receives input pulses from the mechanism 24 to determine whether or not a player has provided sufficient credit to commence playing.
- the mechanism 24 may, instead of the coin input chute 24.1 or the bill collector 24.2, or in addition thereto, be a credit card reader (not shown) or any other type of validation device.
- the controller 36 drives a payout mechanism 40 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credit.
- a payout mechanism 40 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credit.
- the game 16 is, as indicated above, a spinning reel game which simulates the rotation of a number, more particularly five, spinning reels 18.
- Figure 3 of the drawings shows a screen display 50 of a game result after the player had caused the reels 18 to be spun. It is assumed that the gaming machine 10 has three paylines 52, 54 and 56 and that the player is playing all three paylines 52, 54 and 56 and, further, that the player is betting one credit per line.
- the player is awarded a prize of 30 credits for the 3 x K on the first payline 52.
- the animation in respect of the rolling of the die 64 of the first die symbol 60 comes to an end before the animation of the second die symbol 62 on the reel 18.5.
- the die 64 comes to rest with a particular one of its numbers appearing on what is, in effect, a front face 64.1 of the die 64.
- the animation of the rolling of the die 64 of the second die symbol 62 stops with one of the numbers of the die 64 visible on what is, in effect, its front face 64.1. If the numbers on the faces 64.1 of the dice 64 match, a feature is triggered and a message, as illustrated at 66, is displayed on the screen display 58 to enable the player to commence a feature.
- the feature is, for example, a board game which may be played as a second screen feature or on a separate screen.
- the outcome of the animation of the die symbols 60 and 62 governs a start position in the board game feature.
- the matching pair of the dice 64 triggers the feature and, because the matching numbers on the faces 64.1 of the dice 64 were "fives", the feature commences at position five on a playing board of the board game, for example, the fifth square or block of the playing board.
- the animations of the die symbols 60 and 62 occur automatically as described above. Instead, by the player pressing a predetermined button of the bank 22 of buttons on the midtrim 20 of the gaming machine 10, the player can start the animation of the die symbols 60 and 62 when desired. In addition, the animation of the die symbols 60 and 62 can stop automatically or, instead, the player can stop the animation of the die symbols 60 and 62, either individually or together, to see if the player can control the matching of the numbers on the front faces 64.1 of the dice 64.
- the feature which is triggered could be any of a number of features such as a series of free game, a second screen feature, a feature within the existing game screen display 58 such as, for example, the Applicant's Penguin Pays ® feature, a mechanical top box feature such as a backlit board game, a number of games in an enhanced paytable mode, the paying of a bonus prize, or the like.
- the actual type of feature which is awarded is not relevant to the present invention.
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/520,601 US20060135244A1 (en) | 2002-07-09 | 2003-07-07 | Gaming machine with feature trigger |
NZ537574A NZ537574A (en) | 2002-07-09 | 2003-07-07 | Gaming machine with feature trigger |
AU2003243820A AU2003243820B2 (en) | 2002-07-09 | 2003-07-07 | Gaming machine with feature trigger |
US13/270,103 US20120088569A1 (en) | 2002-07-09 | 2011-10-10 | Gaming machine with feature trigger |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2002950063 | 2002-07-09 | ||
AU2002950063A AU2002950063A0 (en) | 2002-07-09 | 2002-07-09 | Gaming machine with feature trigger |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/270,103 Continuation US20120088569A1 (en) | 2002-07-09 | 2011-10-10 | Gaming machine with feature trigger |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004004856A1 true WO2004004856A1 (en) | 2004-01-15 |
Family
ID=27809166
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2003/000874 WO2004004856A1 (en) | 2002-07-09 | 2003-07-07 | Gaming machine with feature trigger |
Country Status (4)
Country | Link |
---|---|
US (2) | US20060135244A1 (en) |
AU (6) | AU2002950063A0 (en) |
NZ (1) | NZ537574A (en) |
WO (1) | WO2004004856A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2007221904B2 (en) * | 2006-10-09 | 2009-12-03 | Aristocrat Technologies Australia Pty Ltd | Gaming system and method with multi-sided playing elements |
US20220223008A1 (en) * | 2019-05-20 | 2022-07-14 | Sega Sammy Creation Inc. | Dice game device and image display method for dice game device |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2013206204A1 (en) | 2012-06-07 | 2014-01-09 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2190227A (en) * | 1986-05-10 | 1987-11-11 | Bell Fruit Mfg Co Ltd | Gaming and amusement machines |
US6126542A (en) * | 1997-08-11 | 2000-10-03 | Boyd Gaming Corporation | Gaming device and method offering primary and secondary games |
US6173955B1 (en) * | 1998-12-22 | 2001-01-16 | Mikohn Gaming Corporation | Poker dice casino game method of play |
US20020010017A1 (en) * | 2000-03-30 | 2002-01-24 | Bennett Nicholas Luke | Gaming machine with a free game, single reel spin feature |
JP2002085838A (en) * | 2000-09-13 | 2002-03-26 | Takumi Corporation:Kk | Dice game machine |
US6491584B2 (en) * | 2000-03-29 | 2002-12-10 | Aristocrat Technologies Australia | Gaming machine with re-trigger bonus |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
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US5782472A (en) * | 1995-09-25 | 1998-07-21 | Steven R. Pyykkonen | Device for combining a game of chance and craps |
US6070872A (en) * | 1996-11-04 | 2000-06-06 | Squitieri; Gene | Casino game of chance device and method |
AUPP008697A0 (en) * | 1997-10-29 | 1997-11-20 | Aristocrat Leisure Industries Pty Ltd | Slot machine - with random line multiplier |
US6315660B1 (en) * | 1998-03-24 | 2001-11-13 | Wms Gaming Inc. | Gaming machines with board game theme |
US6988732B2 (en) * | 1998-09-11 | 2006-01-24 | Mikohn Gaming Corporation | Knowledge-based casino game and method therefor |
US7090579B2 (en) * | 1999-04-23 | 2006-08-15 | Colepat, Llc | Dice game and gaming system |
US6270411B1 (en) * | 1999-09-10 | 2001-08-07 | Wms Gaming Inc. | Gaming machine with animated reel symbols for payoff |
AUPQ352099A0 (en) * | 1999-10-18 | 1999-11-11 | Aristocrat Leisure Industries Pty Ltd | A gaming machine with substitute symbols |
AUPQ556400A0 (en) * | 2000-02-11 | 2000-03-02 | Aristocrat Leisure Industries Pty Ltd | Gaming machine with interactive bonusing |
US6394901B1 (en) * | 2000-06-26 | 2002-05-28 | John A. Marta | Gaming device |
US6561900B1 (en) * | 2000-06-29 | 2003-05-13 | Igt | Gaming device with traveling reel symbols |
AU781843B2 (en) * | 2001-02-09 | 2005-06-16 | Aristocrat Technologies Australia Pty Limited | Gaming machine with mystery nudge symbol |
US6780109B2 (en) * | 2001-09-20 | 2004-08-24 | Igt | Gaming device having transformable wild symbols or cards with wild signal indicators |
US7204754B2 (en) * | 2001-09-28 | 2007-04-17 | Igt | Gaming device having a mechanical award indicator |
US7172505B2 (en) * | 2002-06-10 | 2007-02-06 | Progressive Gaming International Corporation | Slot machine bonus initiated by plural qualifications |
US20040002376A1 (en) * | 2002-06-27 | 2004-01-01 | Swift Brian D. | Gaming device having an incrementing award bonus scheme |
-
2002
- 2002-07-09 AU AU2002950063A patent/AU2002950063A0/en not_active Abandoned
-
2003
- 2003-07-07 AU AU2003243820A patent/AU2003243820B2/en not_active Expired
- 2003-07-07 NZ NZ537574A patent/NZ537574A/en not_active IP Right Cessation
- 2003-07-07 US US10/520,601 patent/US20060135244A1/en not_active Abandoned
- 2003-07-07 WO PCT/AU2003/000874 patent/WO2004004856A1/en not_active Application Discontinuation
-
2009
- 2009-02-25 AU AU2009200762A patent/AU2009200762A1/en not_active Abandoned
-
2011
- 2011-10-10 US US13/270,103 patent/US20120088569A1/en not_active Abandoned
-
2012
- 2012-10-05 AU AU2012238237A patent/AU2012238237A1/en not_active Abandoned
-
2016
- 2016-08-24 AU AU2016219609A patent/AU2016219609A1/en not_active Abandoned
-
2018
- 2018-03-02 AU AU2018201538A patent/AU2018201538A1/en not_active Abandoned
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2190227A (en) * | 1986-05-10 | 1987-11-11 | Bell Fruit Mfg Co Ltd | Gaming and amusement machines |
US6126542A (en) * | 1997-08-11 | 2000-10-03 | Boyd Gaming Corporation | Gaming device and method offering primary and secondary games |
US6305686B1 (en) * | 1997-12-23 | 2001-10-23 | Mikohn Gaming Corporation | Poker dice casino game method of play |
US20020036380A1 (en) * | 1997-12-23 | 2002-03-28 | Perrie Kenneth Allan | Poker dice casino game method of play |
US6173955B1 (en) * | 1998-12-22 | 2001-01-16 | Mikohn Gaming Corporation | Poker dice casino game method of play |
US6491584B2 (en) * | 2000-03-29 | 2002-12-10 | Aristocrat Technologies Australia | Gaming machine with re-trigger bonus |
US20020010017A1 (en) * | 2000-03-30 | 2002-01-24 | Bennett Nicholas Luke | Gaming machine with a free game, single reel spin feature |
JP2002085838A (en) * | 2000-09-13 | 2002-03-26 | Takumi Corporation:Kk | Dice game machine |
Non-Patent Citations (1)
Title |
---|
DATABASE WPI Derwent World Patents Index; Class P36, AN 2002-439551/47 * |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2007221904B2 (en) * | 2006-10-09 | 2009-12-03 | Aristocrat Technologies Australia Pty Ltd | Gaming system and method with multi-sided playing elements |
US20220223008A1 (en) * | 2019-05-20 | 2022-07-14 | Sega Sammy Creation Inc. | Dice game device and image display method for dice game device |
Also Published As
Publication number | Publication date |
---|---|
NZ537574A (en) | 2008-08-29 |
US20060135244A1 (en) | 2006-06-22 |
AU2003243820A1 (en) | 2004-01-23 |
AU2012238237A1 (en) | 2012-11-01 |
AU2003243820B2 (en) | 2009-02-26 |
AU2002950063A0 (en) | 2002-09-12 |
US20120088569A1 (en) | 2012-04-12 |
AU2009200762A1 (en) | 2009-03-19 |
AU2018201538A1 (en) | 2018-03-22 |
AU2016219609A1 (en) | 2016-09-08 |
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