WO2003072214A1 - Game device, program, information storage medium, game device control method, game distribution method, and game distribution device - Google Patents
Game device, program, information storage medium, game device control method, game distribution method, and game distribution device Download PDFInfo
- Publication number
- WO2003072214A1 WO2003072214A1 PCT/JP2003/002249 JP0302249W WO03072214A1 WO 2003072214 A1 WO2003072214 A1 WO 2003072214A1 JP 0302249 W JP0302249 W JP 0302249W WO 03072214 A1 WO03072214 A1 WO 03072214A1
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- WO
- WIPO (PCT)
- Prior art keywords
- play
- primary
- game
- data
- candidate
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/207—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for accessing game resources from local storage, e.g. streaming content from DVD
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Definitions
- Game device Program, information storage medium, game device control method, game delivery method, and game delivery device
- the present invention relates to a game device, a program, an information storage medium, a game device control method, a game delivery method, and a game delivery device, and in particular, a player easily selects game data to be played when playing a game. It relates to technology that can do that. Background art
- the fun of the game can be enjoyed by allowing players to create their own game data (game data) or obtain it via another network.
- game data game data
- a dance game in which a player steps on a step in response to a step instruction displayed on the screen based on step data is known such that the player can create step data independently.
- a non-volatile storage device such as a memory card or a hard disk storage device. Therefore, even after the next brace, the player selects the game data to be played from the game data stored in the non-volatile storage device, so that the game data is created based on the game data created by the player. You can play games.
- game data is a collection Players often store their game data without erasing them. For this reason, the number of game data increases, and a large amount of game data may be displayed on the selection screen for game selection. In this case, the player may not be able to easily select a game event to be played. In particular, if the player cannot easily select game data that is frequently selected by the player, that is, game data having a high frequency of playing, the player will be stressed.
- the present invention has been made in view of the above problems, and its object is to provide a game device, a program, and an information storage that allow a player to easily select a game object to be played when playing the game.
- the object is to provide a medium, a game device control method, a game delivery method, and a game delivery device. Disclosure of the invention
- a game device stores a secondary play candidate that stores one or more game titles used for playing a game and secondary play candidate data including the game title names.
- a primary play candidate that selects one or more game names from the secondary play data stored in the secondary storage means and the secondary play candidate data storage means as the primary play candidate data name.
- the program according to the present invention is used for playing a game.
- Play secondary candidate data storage means for storing a play secondary candidate data including one or a plurality of game data and the game data name, and secondary play candidates stored in the play secondary candidate data storage means Bray primary candidate data selection means for selecting one or more game data names as data primary candidate data names, and primary play data names selected by the play primary candidate data name selection means.
- Play primary candidate data storage means for storing the primary play candidate data name information including the primary play candidate data name information to be displayed, the primary play candidate data selected by the play primary candidate data name selection means Is displayed by the primary play candidate data name display means for displaying the play primary candidate data based on the play primary candidate name information, and the primary play candidate display name display means.
- Play target data name selection means for selecting one or more of the play primary candidate data names as play target data names, and the play target data name selected by the play target data name selection means described above.
- a play target data acquiring means for acquiring the game data as a play target data, and the play target data acquiring means.
- As a game control means to control the game based on the game data acquired it functions as a game console, such as a home game machine, an arcade game machine, a portable game machine, a mobile phone, and a personal combiner. It is a program to make it.
- the information storage medium is a secondary play candidate data storage means for storing one or more game data used for playing a game and a play secondary candidate data including the game data name, Primary play candidate data name selection means for selecting one or more game data names as secondary play candidate names from among the secondary play candidate data stored in the play secondary candidate data storage means, Primary play candidate candidate data storage means for storing primary play candidate data including primary play candidate name information for displaying the primary play candidate data name selected by the primary play candidate selection means. The primary play candidate candidate selected by the primary play candidate selection means is displayed based on the primary play data name information.
- the game data related to the play target data name selected by the evening name selection means is acquired as a play target data and the game data acquired by the play target data acquisition means.
- a game control means for controlling games based on the evening to make it possible to make a combination of home game machines, arcade game machines, portable game machines, mobile phones, personal computers, etc.
- the program is memorized.
- a method for controlling a game device provides a Play secondary candidate data storage step for storing in the nonvolatile storage device one or a plurality of game data to be used and a secondary play candidate data including the game data name stored in the nonvolatile storage device Play primary candidate data that accepts selection of one or more game data names from the secondary candidate data as play primary candidate data names.
- a primary play candidate data storage step for storing primary play data candidate data including primary play candidate data name information for displaying the selected primary play candidate data name in a nonvolatile storage device; and the primary play candidate data Play primary candidate data selected in the overnight name selection step — Play primary candidate data that displays the evening name based on the primary play data name information.
- Name selection step and the name of the primary play candidate to be played The name of the primary play candidate that is displayed in the display step is one or more names that are selected as the play target data name.
- a play target data acquisition step for acquiring game data related to the play target data selected in the play target data name selection step as a play target data and a play target data acquisition step.
- a game control step for controlling the game based on the game data.
- the game delivery method includes a play secondary candidate data storage means for storing play secondary candidate data including one or more game data used for playing a game and the game data name, Play primary candidate data name selection means for selecting one or more game names from among the play secondary candidate data stored in the play secondary candidate data storage means as the play primary candidate data name, the play primary candidate data Primary play candidate data selected by the overnight name selection means Play primary candidate data storage means for storing a play primary candidate data name information including the primary play candidate data name information for displaying the name, and the play primary candidate data selected by the play primary candidate data name selection means.
- Play primary candidate data name display means for displaying a name based on the play primary candidate data name information, play one or more of the play primary candidate data names displayed by the play primary candidate data name display means
- the game data related to the name of the game to be selected selected by the selection method of the name of the play target to be selected as the target data name and the name of the target of play to be selected by the play target data to be selected is designated as the data to be played.
- Game target control means for controlling the game based on the game data acquired by the play target data acquisition means, and the play target data acquisition means
- a program for operating a combination event such as a home game machine, an arcade game machine, a portable game machine, a mobile phone, and a personal computer is distributed in a batch or divided.
- the game distribution device is a secondary play candidate data storage means for storing play secondary candidate data including one or more game elements used for game play and the game data name, Play secondary candidate data stored in the play secondary candidate data storage means.
- Play primary candidate data name selection means for selecting one or a plurality of game data names as a play primary candidate data name, the primary play candidate.
- Play primary candidate data storage means for storing primary play candidate data including primary play candidate data name information for displaying the primary play candidate data name selected by the data name selection means, the primary play candidate data name selection means The primary play candidate data that is displayed based on the play primary candidate data name information selected by the play primary candidate data name.
- Name display means the primary play candidate data name display
- Play target data name selection means for selecting one or more of the play primary candidate data names displayed by the stage as the play target data names, and the play target selected by the play target data name selection means
- a game for controlling the game based on the game data obtained by the play object data acquisition means for acquiring the game data relating to the data name as the data to be played, and the game object data acquisition method.
- control means a program for causing a computer such as a home game machine, arcade game machine, portable game machine, mobile phone, personal computer to function is distributed in a batch or divided.
- one or a plurality of primary play candidate names are selected from one or more game data and the secondary candidate data of the bray including the game data name. Then, primary play candidate data configured to include primary play candidate data name information necessary for displaying the primary play candidate data name to be selected is stored in the storage medium. Then, the primary play candidate data name is displayed based on the stored primary play candidate data name information. Then, one or more of the displayed primary play candidate names are selected as play target data names. Then, the game is controlled based on the game data of the selected play target data name.
- the primary play candidate data is, for example, a game with a high play frequency.
- the primary play candidate name information is not limited to the game name itself, but may be, for example, an address indicating the storage location where the game data name is stored.
- the nonvolatile storage device is, for example, an EEPROM (Electrically erasable and programmable read only memory) or a hard disk storage device.
- Batch delivery is, for example, delivering the entire program together.
- the divided distribution is, for example, distributing a part of a necessary program according to the game situation.
- the primary play candidate data name selected by the player is displayed, so that the player can easily select game data to be played. Can do.
- the primary play candidate data stored in the primary primary candidate data storage means includes a game de noon name as the play primary candidate denomination information, and at least one of them. It is characterized in that it is configured to include the game itself that is related to the name of the game. In this way, the number of accesses to the storage medium required to acquire the primary play candidate data name can be reduced, and the time required to display the primary play candidate name can be shortened. Can do. As a result, when the game data to be played is selected, the stress felt by the player can be reduced.
- the game secondary candidate data storage means corresponding to the primary game play candidate and the game name corresponding to the primary play candidate memory stored in the primary play candidate data storage means is the secondary play data storage means. It includes a means for deleting secondary play candidate data that is deleted from the game. In this way, deletion of the play secondary candidate data selected as the play primary candidate data can be facilitated, and the convenience of the player who wishes to delete the play secondary candidate data can be improved. it can.
- the game includes primary play candidate candidate batch read means for batch reading primary play candidate data stored in the primary play candidate data storage means,
- the name display means displays the play primary candidate data name information and the play primary candidate data name to be displayed as a primary play candidate data name to be displayed based on the play primary candidate data name information.
- the game data name included in the display is displayed, and the play target data acquisition means is obtained from the primary candidate data of the Blee that is collectively read by the primary play candidate data read-out means. To do.
- the collective reading includes the game data name as the primary play candidate data (play primary candidate data name information and at least a part of the game data name itself. )
- the play primary candidate data name display means can display the names of the games included in the primary candidate data for the play
- the play target data acquisition means can display the primary candidate data for the play. It is to be able to obtain the play target night from the game.
- the primary play candidate data name display means and the play target data acquisition means are realized by a program execution means such as a CPU (Central Processing Unit)
- the primary play candidate data is read out. By storing it in a storage means such as a main storage device, it can be arbitrarily used from the program execution means.
- FIG. 1 is a diagram showing a hardware configuration of the game device according to the embodiment of the present invention.
- FIG. 2 is a diagram showing stored contents of the memory force according to the embodiment of the present invention.
- FIG. 3 is a diagram showing a data structure of the primary play candidate data file according to the embodiment of the present invention.
- FIG. 4 is a diagram showing a data configuration of primary play candidate name information according to the embodiment of the present invention.
- FIG. 5 is a view showing a primary play candidate data selection screen according to the embodiment of the present invention.
- FIG. 6 is a view showing a game destination transition destination designation screen according to the embodiment of the present invention.
- FIG. 7 is a view showing a play target data selection screen according to the embodiment of the present invention.
- FIG. 8 is a flowchart showing a process for displaying the primary candidate data selection screen according to the embodiment of the present invention.
- FIG. 9 is a flowchart showing a process of transferring game data to the primary play candidate data file according to the embodiment of the present invention.
- FIG. 10 is a flowchart showing processing from selection of a play target game to execution of a game according to the embodiment of the present invention.
- FIG. 11 is a diagram showing an overall configuration of a game program distribution system using a communication network according to an embodiment of the present invention.
- FIG. 1 is a diagram showing a hardware configuration of the game apparatus 10 according to each embodiment of the present invention.
- the game apparatus 10 shown in the figure includes a consumer game machine 46 connected to a monitor 18 and a speaker 22, a DVD (Digital Versatile Disk; trademark) 25 as an information storage medium, and a memory power — Is connected to a monitor 18 and a speaker 2 2.
- the monitor 18 uses a home television receiver, and the speaker 2 2 uses its built-in speaker.
- DVD 25 is used to supply game programs and games to home video game consoles 46, but CD-ROM (Compact Disc-Read Only Memory) and ROM (Read Only Memory) Any other information storage medium such as a card can be used.
- game programs and game data can be supplied to a home game machine 46 from a remote location via an overnight communication network such as an internet connection.
- the home game machine 46 has a microprocessor 14, an image processor 16, a main memory 26, an input / output processor 30, an audio processor 20, a controller 32, and a DVD playback unit This is a combination game system that includes 2-4.
- Microprocessor 14, image processing unit 16, main memory 26 and input / output processing unit 30 are connected to each other via bus 12 so that they can communicate with each other overnight.
- the controller 3 2, the sound processing unit 20, the DVD playback unit 24, and the memory card 4 2 are connected.
- Each component of the home game machine 46 is housed in a housing.
- Microprocessor 14 is an operation stored in ROM (not shown). Based on the rating system, the game program read from the DVD 25, and the save data read from the memory force 42, each part of the consumer game machine 46 is controlled and provided to the player. Realize the game. Bus 12 is used for exchanging addresses and data between each part of home game machine 46.
- the main memory 26 is configured to include, for example, a RAM (Random Access Memory), and is read from the game program read from the DVD 25 or the memory card 42. Saved data is written as needed.
- the image processing unit 16 includes a VR AM (Video Random Access Memory), receives image data sent from the microprocessor 14 and draws a game screen on the VR AM. Is converted to a video signal and output to monitor 1 8
- the input / output processing unit 30 is an interface for the microprocessor 14 to access the controller 3 2, the audio processing unit 20, the DVD playback unit 24, and the memory card 4 2. It is.
- the sound processing unit 20 is configured to include a sound buffer, and is used to display game music, game sound effects, sound messages, and the like read from the DVD 25 and stored in the sound buffer. Play evening and output from speaker 2 2.
- the DVD playback unit 24 reads the game program recorded on the DVD 25 in accordance with instructions from the microprocessor 14.
- the controller 3 2 is a general-purpose operation input means for the player to perform various operations, and includes an instruction button.
- the memory card 42 includes a non-volatile memory (for example, EEPR 0 M, etc.) that can be detached from the home game machine 46, and stores various game save events and the like. is there.
- the secondary play candidate data storage means and the primary break candidate data storage means are realized by the memory card 4 2.
- the memory card 42 contains a play primary candidate file and one or more game games (secondary play candidate data). It is becoming memorized.
- the number of primary play candidate files stored in memory card 42 is not limited to one.
- Figure 3 shows the data structure of the primary play candidate file.
- the primary play candidate data file includes primary play candidate data and one or more non-priority play primary candidate game data.
- the primary play candidate data includes primary play candidate data name information and one or more priority play primary candidate game data.
- the primary play candidate data file includes an area that includes primary play candidate data name information, and a game data area that includes primary play primary candidate game data and non-prior play primary game data. Yes.
- the game data area is divided in order from the top, and each area contains game data.
- Figure 4 shows the configuration of the primary information for the primary play candidate information.
- the primary play candidate data name information is for all the game data included in the primary play candidate data file (priority play primary candidate game data and non-priority play primary candidate game data). It consists of 1) a game data ID for identifying the game data, 2) a game data name, and 3) the top address of the area containing the game data.
- the primary priority primary candidate game data is game data that is read together with the primary play candidate name information as the primary play candidate selection on the play target data selection screen (see FIG. 7). For example, if a large amount of game data is included in the primary play candidate data file, it may not be possible to batch read the primary play candidate data file. And non-priority play primary candidate data. Note that the non-priority play primary candidate game may not be provided. In this case, all game data included in the primary play candidate data file will be primary play primary candidate data. In other words, in this case, the primary primary candidate data file and the primary play candidate data are the same.
- FIG. 5 shows the primary play candidate selection screen
- Figure 6 shows the game data migration destination designation screen.
- the primary play candidate selection screen 50 is a screen for the player to select game data to be transferred from the secondary break candidate data to the primary break candidate data file.
- the primary play candidate data selection screen 50 can be used, for example, to change the game data name related to the game data included in the primary play candidate data file, or to change the area where the game is included. It exists as part of the primary candidate data file management function.
- a game data transfer destination designation screen 60 is displayed.
- the game destination transition destination designation screen 60 is a screen for designating which area of the game destination area of the player primary candidate data file to include the game data selected by the player on the primary candidate data selection screen 50 0 played. is there.
- a game game overnight transition from the game secondary candidate game to the game primary candidate game file is executed.
- Fig. 7 shows the data selection screen.
- the play target data / evening selection screen 70 is a screen for the player to select a game object (play object object / event) to be played.
- the play target data selection screen 70 is displayed, for example, when a game is executed.
- the game is executed based on the selected play target data.
- the play primary candidate selection screen 50 As shown in FIG. 5, the name of the game data related to the game data stored in the memory card 42 as the secondary play candidate data is displayed. Is displayed. A selection button is displayed at the bottom of the screen.
- the player selects one of the displayed game data names to be transferred to the play primary candidate data file, and uses the controller 3 2 to select the selection button. Instruct.
- the selection button is instructed, the game title associated with the selected game title is selected as the primary candidate candidate. —Process to move to evening file is executed.
- FIG. 8 is a flowchart for explaining the process of displaying the primary play candidate data selection screen 50.
- a game data stored in the memory card 42 is searched as a secondary play candidate data (S 1 0 1). If the corresponding game day is found, the game name is obtained and stored (S 1 0 2, S 1 0 3). Further, all game data names related to the game data stored as the secondary play candidate data are acquired, and the acquired game data names are stored (S 1 0 4, S 1 0 3).
- the primary play selection selection screen 5 0 Is displayed, and the stored game data name is displayed on the primary play candidate data selection screen 50 (S 1 0 5). This process is realized by the program stored in the DVD 25 etc. being executed by the microprocessor 14.
- FIG. 9 is a flowchart for explaining the process of transferring game data to the primary play candidate data file.
- a transition confirmation screen for confirming the transition is displayed for the player (S 2 0 1). If the transition is not permitted by the player (S 2 0 2), the game process overnight transition process is stopped.
- the entire Bray primary candidate data file is read (S 2 0 3). That is, the primary play candidate file stored in the memory card 4 2 is read out and stored in the main memory 26. The primary play candidates included in the primary play data file stored in the main memory 26.
- the game data migration destination designation screen 60 is displayed.
- the status of the game data area of the play primary candidate data file is displayed based on the game data name included in the play primary candidate data name information. It is done. That is, the game title is displayed when the game title is included, and is displayed as a blank when the game data is not included.
- the game data migration destination designation screen 60 is displayed, a predetermined number of situations from the beginning of the game data area, for example, the situation of the game data area of the priority play primary candidate game are displayed. In this way, it is possible to prevent a large amount of game data area status from being displayed on the screen.
- a selection button, a next button, and a previous button are displayed at the bottom of the screen.
- the situation that is not displayed on the screen that is, the situation after the predetermined number from the head of the game game area is displayed by instructing the next button using the controller 3 2.
- the next button if the previous button is instructed, the screen when the next button was instructed last time is displayed.
- the player selects the one displayed as a blank as the destination of transition to the game destination (the one without the game destination name displayed), and Use the controller 3 2 to indicate the selection button.
- game data migration is executed (S205).
- the game data selected by the player is read out, and the game is shifted to the designated game / development area of the primary play candidate / depot file stored in the main memory 26.
- play primary candidate Change the information content.
- the primary play candidate data file stored in the main memory 26 is overwritten and saved in the memory card 42 (S20 06). This completes the process of transferring the game data to the play primary candidate data file.
- This process is realized by a program stored in the DVD 25 or the like being executed by the microprocessor 14.
- the game data name included in the play primary candidate data name information is displayed on the play target game selection screen 70.
- game data included in a predetermined number of minutes from the beginning of the game game area for example, a game related to a priority play primary candidate game game.
- the data name is displayed.
- a selection button, a next button, and a previous button are displayed at the bottom of the screen.
- the game titles related to the game titles included after the predetermined number from the top of the game data area are displayed by instructing the next button using the controller 3 2.
- the next button is instructed, if the previous button is instructed, the screen when the next button was instructed last time is displayed.
- the player selects the target game data from the displayed game data, and instructs the selection button using the controller 32.
- FIG. 10 is a flowchart for explaining processing from selection of the play target game to execution of the game.
- the primary play candidate data (play primary candidate data name information and priority braid primary game data) is read from the memory card 4 2 at a time. (S 3 0 1) That is, the primary play candidate game is read from the memory card 4 2 and stored in the main memory 2 6.
- the play target data selection screen 70 is displayed (S 3 0 2).
- the first game name included in the primary play candidate data — evening name information is displayed.
- the play target data is selected on the play target game evening selection screen 70, it is determined whether or not the selected play target game is the priority play primary candidate game data (S300).
- the game device 10 when the player selects the play target game, only the game game name included in the primary play candidate game file is displayed. You can easily select the night. In addition, when selecting a play target game, it is possible to shorten the time required for the game to be executed after the play target data is selected by collectively reading the primary play candidate game.
- the present invention is not limited to the embodiment described above.
- the above description uses the home game machine to implement the present invention.
- the present invention is applicable to arcade game devices as well.
- the Bray secondary candidate data deletion means is realized by hardware and software centered on the microprocessor 14. In this way, it is possible to facilitate the deletion from the secondary play candidate candidate of the game game selected as the primary play candidate data, and from the secondary play candidate game of the game data. It is possible to improve the convenience of the player who wants to delete the c5.
- batch reading of the primary candidate data is executed, but batch reading of the play primary candidate data is executed when the game is started. Also good. This eliminates the need for batch reading of the primary play candidate selection during the play target data selection process, thereby reducing the time required for displaying the play target data selection screen. You can reduce the stress you feel.
- the information constituting the primary play candidate data name information is not limited to that shown in FIG.
- display order information may be added.
- the display of the game data name is based on the order of the game data overnight region including the game data. However, this may be displayed based on the display order information. Also, for example, add comment information Also good. In this way, detailed information can be associated with game data, and the player can select game data more easily.
- the transfer of game data from the secondary play candidate data to the primary play data file has been described.
- the game data is used as the primary play candidate. It may be possible to save it in a data file. In this way, the convenience of the player can be improved.
- FIG. 11 is a diagram showing the overall configuration of a game program distribution system using a communication network.
- this game program distribution system 1 0 0 includes a game database 1 0 2, a server 1 0 4, a communication network 1 0 6, a personal computer 1 0 8, a home game machine 1 1 0, Includes PDA (mobile information terminal) 1 1 2.
- the game database 1 0 2 and the server 1 0 4 constitute a game program distribution device 1 1 4.
- the communication network 10 6 is, for example, an internet or cable television network.
- a game program and a game program similar to the contents stored in the DVD 25 are stored in the game program 100 2.
- the communication network 10 06 is created.
- the server 104 responds to the game distribution request from the game program base 10 0 2 with the game program. Read the game and game device, and send it to the game distribution request source, such as a personal computer 1 0 8, home game machine 1 1 0 or PDA 1 1 2.
- the game is distributed in response to the game distribution request, but it may be transmitted unilaterally from the server 104. Also, it is not always necessary to distribute all the game programs and games that are necessary for the realization of the game at one time (downward-type distribution), and distribute the necessary parts according to the game situation ( Stream-type distribution) may be used. If the game is distributed via the communication network 60 in this way, the consumer can easily obtain the game program and game data.
- the present invention can be applied to a game machine or the like so that a player can easily select a game to be played when playing a game.
Description
Claims
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020047012989A KR100578784B1 (ko) | 2002-02-28 | 2003-02-27 | 게임 장치, 정보 기억 매체, 게임 장치의 제어 방법, 게임 배신 방법 및 게임 배신 장치 |
EP03743058A EP1479420A4 (en) | 2002-02-28 | 2003-02-27 | GAME DEVICE, PROGRAM, INFORMATION STORAGE MEDIUM, GAME CONTROL DEVICE, GAME DECENTRALIZATION PROCEDURE AND PLAY DEVALRATION DEVICE |
AU2003211420A AU2003211420A1 (en) | 2002-02-28 | 2003-02-27 | Game device, program, information storage medium, game device control method, game distribution method, and game distribution device |
US10/504,821 US7651397B2 (en) | 2002-02-28 | 2003-02-27 | Game device, program, information storage medium, game device control method, game distribution method, and game distribution device |
CN038045745A CN1638843B (zh) | 2002-02-28 | 2003-02-27 | 游戏装置及其控制方法 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002-054805 | 2002-02-28 | ||
JP2002054805A JP3585468B2 (ja) | 2002-02-28 | 2002-02-28 | ゲーム装置、プログラム及びゲーム装置の制御方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2003072214A1 true WO2003072214A1 (en) | 2003-09-04 |
Family
ID=27764414
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2003/002249 WO2003072214A1 (en) | 2002-02-28 | 2003-02-27 | Game device, program, information storage medium, game device control method, game distribution method, and game distribution device |
Country Status (8)
Country | Link |
---|---|
US (1) | US7651397B2 (ja) |
EP (1) | EP1479420A4 (ja) |
JP (1) | JP3585468B2 (ja) |
KR (1) | KR100578784B1 (ja) |
CN (1) | CN1638843B (ja) |
AU (1) | AU2003211420A1 (ja) |
TW (1) | TWI292875B (ja) |
WO (1) | WO2003072214A1 (ja) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006055553A (ja) | 2004-08-24 | 2006-03-02 | Aruze Corp | 遊技システム |
US20100075762A1 (en) * | 2008-09-24 | 2010-03-25 | Incredible Technologies | Segmented Memory Control System for Gaming Devices |
KR101108828B1 (ko) * | 2010-04-22 | 2012-02-09 | (주)네오위즈게임즈 | 음악게임을 위한 방법, 장치, 서버, 시스템 및 기록매체 |
GB201021875D0 (en) * | 2010-12-23 | 2011-02-02 | Antix Labs Ltd | Methods of distributing software |
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JPH0512342A (ja) * | 1990-09-21 | 1993-01-22 | Hitachi Ltd | イメージ情報データベース検索方法 |
JPH09244925A (ja) * | 1996-03-05 | 1997-09-19 | Brother Ind Ltd | データ蓄積制御装置 |
JP2000244903A (ja) * | 1999-02-23 | 2000-09-08 | Hitachi Denshi Ltd | 操作画面表示方法およびその表示を使った監視録画装置 |
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US6789263B1 (en) * | 1995-05-17 | 2004-09-07 | Hitachi, Ltd. | Data conversion method and apparatus |
US5761485A (en) * | 1995-12-01 | 1998-06-02 | Munyan; Daniel E. | Personal electronic book system |
JP3594400B2 (ja) * | 1996-03-19 | 2004-11-24 | 株式会社ナムコ | ゲーム装置 |
KR100268631B1 (ko) | 1996-06-20 | 2000-10-16 | 가나이 쓰도무 | 데이타 변환방법 및 장치 |
WO1998048377A1 (fr) | 1997-04-24 | 1998-10-29 | Sony Computer Entertainment Inc. | Dispositif a carte a memoire, dispositif a porte video et support de fourniture de programmes |
US6076165A (en) * | 1998-01-16 | 2000-06-13 | Sony Corporation | Method for authenticating digital recording devices |
US6477543B1 (en) * | 1998-10-23 | 2002-11-05 | International Business Machines Corporation | Method, apparatus and program storage device for a client and adaptive synchronization and transformation server |
US6386979B1 (en) | 1998-11-04 | 2002-05-14 | Std Manufacturing Ltd. | Methods and systems for transferring game saves between a game system memory card and a computer |
US6338680B1 (en) * | 1999-05-28 | 2002-01-15 | Datel Electronics Ltd. | Method for editing game saves transferred between a game console and a computer |
US6820265B1 (en) * | 1999-06-29 | 2004-11-16 | Rare Limited | System method and data storage medium for sharing data between video games |
JP3422752B2 (ja) * | 2000-04-20 | 2003-06-30 | 株式会社コナミコンピュータエンタテインメント大阪 | ビデオゲーム装置、新練習作成方法及び新練習作成プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
US6807521B1 (en) * | 2000-04-28 | 2004-10-19 | Kabushiki Kaisha Square Enix | Computer readable program product, game control method, and video game system |
JP4806840B2 (ja) | 2000-08-11 | 2011-11-02 | ソニー株式会社 | 携帯電話機 |
US6716102B2 (en) * | 2001-03-09 | 2004-04-06 | Microsoft Corporation | Method and apparatus for displaying information regarding stored data in a gaming system |
US20030069071A1 (en) * | 2001-09-28 | 2003-04-10 | Tim Britt | Entertainment monitoring system and method |
GB0301700D0 (en) * | 2003-01-24 | 2003-02-26 | Macrovision Corp | The copy protection of optical discs |
GB0304016D0 (en) * | 2003-02-21 | 2003-03-26 | Macrovision Europ Ltd | The transmission of information |
-
2002
- 2002-02-28 JP JP2002054805A patent/JP3585468B2/ja not_active Expired - Lifetime
-
2003
- 2003-01-17 TW TW092100965A patent/TWI292875B/zh not_active IP Right Cessation
- 2003-02-27 US US10/504,821 patent/US7651397B2/en active Active
- 2003-02-27 CN CN038045745A patent/CN1638843B/zh not_active Expired - Lifetime
- 2003-02-27 WO PCT/JP2003/002249 patent/WO2003072214A1/ja active IP Right Grant
- 2003-02-27 AU AU2003211420A patent/AU2003211420A1/en not_active Abandoned
- 2003-02-27 KR KR1020047012989A patent/KR100578784B1/ko active IP Right Grant
- 2003-02-27 EP EP03743058A patent/EP1479420A4/en not_active Withdrawn
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JPH0512342A (ja) * | 1990-09-21 | 1993-01-22 | Hitachi Ltd | イメージ情報データベース検索方法 |
JPH09244925A (ja) * | 1996-03-05 | 1997-09-19 | Brother Ind Ltd | データ蓄積制御装置 |
JP2000244903A (ja) * | 1999-02-23 | 2000-09-08 | Hitachi Denshi Ltd | 操作画面表示方法およびその表示を使った監視録画装置 |
Non-Patent Citations (1)
Title |
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See also references of EP1479420A4 * |
Also Published As
Publication number | Publication date |
---|---|
TWI292875B (en) | 2008-01-21 |
KR100578784B1 (ko) | 2006-05-12 |
TW200304084A (en) | 2003-09-16 |
US7651397B2 (en) | 2010-01-26 |
JP3585468B2 (ja) | 2004-11-04 |
EP1479420A1 (en) | 2004-11-24 |
KR20040086418A (ko) | 2004-10-08 |
AU2003211420A1 (en) | 2003-09-09 |
CN1638843B (zh) | 2010-04-21 |
EP1479420A4 (en) | 2006-04-26 |
CN1638843A (zh) | 2005-07-13 |
US20050090309A1 (en) | 2005-04-28 |
JP2003251067A (ja) | 2003-09-09 |
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