WO2002022220A1 - Gaming device and method - Google Patents
Gaming device and method Download PDFInfo
- Publication number
- WO2002022220A1 WO2002022220A1 PCT/US2001/028498 US0128498W WO0222220A1 WO 2002022220 A1 WO2002022220 A1 WO 2002022220A1 US 0128498 W US0128498 W US 0128498W WO 0222220 A1 WO0222220 A1 WO 0222220A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- symbols
- symbol
- matrix
- display
- gaming
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Definitions
- the following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a winning outcome where the player wins directly and a secondary outcome which allows the player to participate a randomly-selected subsequent gaming event.
- gaming machines afford a player one gaming proposition per gaming session. A player inserts credits and is eligible to play one game on that particular device. Ultimately, the player loses interest in that particular game and stops gaming.
- the present invention is distinguishable over the prior art in a multiplicity of ways.
- the instant invention provides a method to provide the player with a more enjoyable gaming experience by potentially allowing participation in more than one gaming proposition during a single gaming session.
- this invention causes the subsequent gaming proposition to be selected from a plurality of propositions.
- a player may engage in many sessions on a single gaming device and experience several, very different, gaming propositions.
- a gaming device comprising, in combination: a display, and a processor operatively coupled to said display, said processor including a first random output means appearing on said display, resulting in one of plural outcomes, at least one said outcome triggering one of a plurality of second said random output means.
- a device for gaming comprising, in combination: wagering means to enable said device, means for displaying a plurality of outcomes, means for incrementing an award due in the presence of a winning outcome, and means for triggering a subsequent gaming event, selected from a plurality of such gaming events.
- Figure 1 is a flowchart of the methodology according to the present invention.
- Figure 2 is a depiction of the apparatus associated therewith.
- Figure 3 is a depiction of the display screen shown in figure 2, depicting an RXC matrix, having N paylines.
- Figure 4 is a depiction of a display screen shown in figure 2, depicting a matching game.
- Figure 5 is a depiction of a display screen shown in figure 2, depicting a symbol 0 aligning game.
- the apparatus 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin.
- the device may use a mechanical reel system.
- the display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player.
- the device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player.
- the device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play.
- a plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12.
- a coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player.
- the apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable.
- a plurality of speakers 34 may be included on the device for aural interaction with the player.
- the apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
- the display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21.
- Paylines 22 correspond to areas on the matrix in which winning combinations may be located.
- the preferred embodiment features a 3-by-5 matrix with either 9 or 15 paylines.
- the flow chart associated with the apparatus of figures 2 and 3 can be explored.
- the player plays the game with a maximum bet or less.
- a maximum bet or other special condition enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in figure 3. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. If the initial outcome matches a preset triggering outcome, a preferably randomly-chosen second game is initiated, and the player has further opportunities to win.
- one of the randomly-chosen games is a matching game in which a player is given a symbol and a random number of spins to match the chosen symbol.
- the display 2 consists of symbols displayed in a row and column (RXC) matrix. At the beginning, the matrix contains no symbols. Each position in the matrix is then filled with a randomly-chosen symbol. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re- spun,” or again filled with randomly-chosen symbols. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins.
- Another of the randomly-chosen games may be a spatial relationship and cognate based game in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix. A randomly-chosen symbol appears above the matrix, and the player indicates the column in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position (i.e., row). If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all symbols drop down to the lowest available position. Alternatively, winning outcomes other than three symbols in a row may be used.
- a single symbol may increment credits directly or a single symbol may be a "joker”, “wild card”, or “universal symbol” which assumes a value most helpful to the player.
- the player continues to play in this manner until the entire matrix has been filled without achieving the desired combination.
- the player is then awarded credits for each set of three symbols.
- one of the randomly-chosen games is a matching game, shown in figure 4, in which a player is given a designated, chosen symbol 25 and a random number of spins 26 to match the chosen symbol.
- the display 2 consists of symbols displayed in a row and column (RXC) matrix 27.
- RXC row and column
- the matrix 27 contains no symbols.
- Each position in the matrix is then filled with a randomly-chosen symbol 28. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re-spun,” or again filled with randomly-chosen symbols 28. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol.
- Another of the randomly-chosen games may be a symbol aligning game, depicted in FIG. 5, in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix 40.
- RXC row and column
- a randomly-chosen symbol 41 appears above the matrix, and the player indicates the column 42 in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position. If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all remaining symbols drop down to the lowest available position. Alternatively, winning combinations other than three symbols in a row, column or diagonal may be used. The player continues to play in this manner until the entire matrix 40 has been filled with symbols without achieving the desired combination.
Abstract
Description
Claims
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU9080901A AU9080901A (en) | 2000-09-13 | 2001-09-12 | Gaming device and method |
NZ525185A NZ525185A (en) | 2000-09-13 | 2001-09-12 | Gaming device and method |
EP01970852A EP1318861A4 (en) | 2000-09-13 | 2001-09-12 | Gaming device and method |
AU2001290809A AU2001290809B2 (en) | 2000-09-13 | 2001-09-12 | Gaming device and method |
MXPA03002176A MXPA03002176A (en) | 2000-09-13 | 2001-09-12 | Gaming device and method. |
JP2002526465A JP2004508150A (en) | 2000-09-13 | 2001-09-12 | Game device and method |
AU2007205766A AU2007205766B2 (en) | 2000-09-13 | 2007-08-10 | Gaming device and method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US66099300A | 2000-09-13 | 2000-09-13 | |
US09/660,993 | 2000-09-13 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2002022220A1 true WO2002022220A1 (en) | 2002-03-21 |
Family
ID=24651744
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2001/028498 WO2002022220A1 (en) | 2000-09-13 | 2001-09-12 | Gaming device and method |
Country Status (7)
Country | Link |
---|---|
EP (1) | EP1318861A4 (en) |
JP (1) | JP2004508150A (en) |
AU (4) | AU9080901A (en) |
MX (1) | MXPA03002176A (en) |
NZ (1) | NZ525185A (en) |
WO (1) | WO2002022220A1 (en) |
ZA (1) | ZA200203767B (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2008252055B2 (en) | 2007-12-20 | 2012-04-19 | Aristocrat Technologies Australia Pty Limited | A method of gaming, a game controller and a gaming sytem |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4695053A (en) * | 1986-03-07 | 1987-09-22 | Bally Manufacturing Corporation | Gaming device having player selectable winning combinations |
US5976016A (en) * | 1995-06-28 | 1999-11-02 | Ernest W. Moody | Multi-line slot machine method |
US6120378A (en) * | 1996-06-17 | 2000-09-19 | Ernest W. Moody | Multi-line slot machine method |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE9315350U1 (en) * | 1993-10-05 | 1993-12-16 | Bally Wulff Automaten Gmbh | Coin-operated money or amusement game machine with multiple gaming devices |
AUPM816194A0 (en) * | 1994-09-15 | 1994-10-13 | Aristocrat Leisure Industries Pty Ltd | Improved multiple line gaming machine |
JPH119761A (en) * | 1997-04-30 | 1999-01-19 | Aruze Kk | Game machine |
DE69921332T2 (en) * | 1998-08-27 | 2006-03-09 | WMS Gaming, Inc., Chicago | PLAYING MACHINE TO PLAY A BOARD GAME |
CA2278949A1 (en) * | 1998-09-02 | 2000-03-02 | Wms Gaming Inc. | Slot machine with collection-based award feature |
JP2000061040A (en) * | 1999-07-02 | 2000-02-29 | Yamasa Kk | Slot machine |
-
2001
- 2001-09-12 WO PCT/US2001/028498 patent/WO2002022220A1/en active Application Filing
- 2001-09-12 EP EP01970852A patent/EP1318861A4/en not_active Withdrawn
- 2001-09-12 MX MXPA03002176A patent/MXPA03002176A/en unknown
- 2001-09-12 AU AU9080901A patent/AU9080901A/en active Pending
- 2001-09-12 JP JP2002526465A patent/JP2004508150A/en active Pending
- 2001-09-12 NZ NZ525185A patent/NZ525185A/en not_active IP Right Cessation
- 2001-09-12 AU AU2001290809A patent/AU2001290809B2/en not_active Expired
-
2002
- 2002-05-10 ZA ZA200203767A patent/ZA200203767B/en unknown
-
2007
- 2007-08-10 AU AU2007205766A patent/AU2007205766B2/en not_active Expired
-
2009
- 2009-12-16 AU AU2009250984A patent/AU2009250984B2/en not_active Expired
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4695053A (en) * | 1986-03-07 | 1987-09-22 | Bally Manufacturing Corporation | Gaming device having player selectable winning combinations |
US5976016A (en) * | 1995-06-28 | 1999-11-02 | Ernest W. Moody | Multi-line slot machine method |
US6120378A (en) * | 1996-06-17 | 2000-09-19 | Ernest W. Moody | Multi-line slot machine method |
Non-Patent Citations (1)
Title |
---|
See also references of EP1318861A4 * |
Also Published As
Publication number | Publication date |
---|---|
AU2001290809B2 (en) | 2007-08-23 |
AU2007205766B2 (en) | 2009-11-05 |
ZA200203767B (en) | 2003-08-19 |
EP1318861A4 (en) | 2008-05-07 |
JP2004508150A (en) | 2004-03-18 |
EP1318861A1 (en) | 2003-06-18 |
NZ525185A (en) | 2006-02-24 |
AU9080901A (en) | 2002-03-26 |
MXPA03002176A (en) | 2004-12-13 |
AU2009250984B2 (en) | 2013-01-17 |
AU2009250984A1 (en) | 2010-01-14 |
AU2007205766A1 (en) | 2007-08-30 |
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