WO2002022220A1 - Gaming device and method - Google Patents

Gaming device and method Download PDF

Info

Publication number
WO2002022220A1
WO2002022220A1 PCT/US2001/028498 US0128498W WO0222220A1 WO 2002022220 A1 WO2002022220 A1 WO 2002022220A1 US 0128498 W US0128498 W US 0128498W WO 0222220 A1 WO0222220 A1 WO 0222220A1
Authority
WO
WIPO (PCT)
Prior art keywords
symbols
symbol
matrix
display
gaming
Prior art date
Application number
PCT/US2001/028498
Other languages
French (fr)
Inventor
Steven A. Weiss
Original Assignee
Casino Data Systems
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Casino Data Systems filed Critical Casino Data Systems
Priority to AU9080901A priority Critical patent/AU9080901A/en
Priority to NZ525185A priority patent/NZ525185A/en
Priority to EP01970852A priority patent/EP1318861A4/en
Priority to AU2001290809A priority patent/AU2001290809B2/en
Priority to MXPA03002176A priority patent/MXPA03002176A/en
Priority to JP2002526465A priority patent/JP2004508150A/en
Publication of WO2002022220A1 publication Critical patent/WO2002022220A1/en
Priority to AU2007205766A priority patent/AU2007205766B2/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a winning outcome where the player wins directly and a secondary outcome which allows the player to participate a randomly-selected subsequent gaming event.
  • gaming machines afford a player one gaming proposition per gaming session. A player inserts credits and is eligible to play one game on that particular device. Ultimately, the player loses interest in that particular game and stops gaming.
  • the present invention is distinguishable over the prior art in a multiplicity of ways.
  • the instant invention provides a method to provide the player with a more enjoyable gaming experience by potentially allowing participation in more than one gaming proposition during a single gaming session.
  • this invention causes the subsequent gaming proposition to be selected from a plurality of propositions.
  • a player may engage in many sessions on a single gaming device and experience several, very different, gaming propositions.
  • a gaming device comprising, in combination: a display, and a processor operatively coupled to said display, said processor including a first random output means appearing on said display, resulting in one of plural outcomes, at least one said outcome triggering one of a plurality of second said random output means.
  • a device for gaming comprising, in combination: wagering means to enable said device, means for displaying a plurality of outcomes, means for incrementing an award due in the presence of a winning outcome, and means for triggering a subsequent gaming event, selected from a plurality of such gaming events.
  • Figure 1 is a flowchart of the methodology according to the present invention.
  • Figure 2 is a depiction of the apparatus associated therewith.
  • Figure 3 is a depiction of the display screen shown in figure 2, depicting an RXC matrix, having N paylines.
  • Figure 4 is a depiction of a display screen shown in figure 2, depicting a matching game.
  • Figure 5 is a depiction of a display screen shown in figure 2, depicting a symbol 0 aligning game.
  • the apparatus 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin.
  • the device may use a mechanical reel system.
  • the display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player.
  • the device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player.
  • the device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play.
  • a plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12.
  • a coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player.
  • the apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable.
  • a plurality of speakers 34 may be included on the device for aural interaction with the player.
  • the apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
  • the display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21.
  • Paylines 22 correspond to areas on the matrix in which winning combinations may be located.
  • the preferred embodiment features a 3-by-5 matrix with either 9 or 15 paylines.
  • the flow chart associated with the apparatus of figures 2 and 3 can be explored.
  • the player plays the game with a maximum bet or less.
  • a maximum bet or other special condition enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in figure 3. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. If the initial outcome matches a preset triggering outcome, a preferably randomly-chosen second game is initiated, and the player has further opportunities to win.
  • one of the randomly-chosen games is a matching game in which a player is given a symbol and a random number of spins to match the chosen symbol.
  • the display 2 consists of symbols displayed in a row and column (RXC) matrix. At the beginning, the matrix contains no symbols. Each position in the matrix is then filled with a randomly-chosen symbol. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re- spun,” or again filled with randomly-chosen symbols. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins.
  • Another of the randomly-chosen games may be a spatial relationship and cognate based game in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix. A randomly-chosen symbol appears above the matrix, and the player indicates the column in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position (i.e., row). If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all symbols drop down to the lowest available position. Alternatively, winning outcomes other than three symbols in a row may be used.
  • a single symbol may increment credits directly or a single symbol may be a "joker”, “wild card”, or “universal symbol” which assumes a value most helpful to the player.
  • the player continues to play in this manner until the entire matrix has been filled without achieving the desired combination.
  • the player is then awarded credits for each set of three symbols.
  • one of the randomly-chosen games is a matching game, shown in figure 4, in which a player is given a designated, chosen symbol 25 and a random number of spins 26 to match the chosen symbol.
  • the display 2 consists of symbols displayed in a row and column (RXC) matrix 27.
  • RXC row and column
  • the matrix 27 contains no symbols.
  • Each position in the matrix is then filled with a randomly-chosen symbol 28. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re-spun,” or again filled with randomly-chosen symbols 28. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol.
  • Another of the randomly-chosen games may be a symbol aligning game, depicted in FIG. 5, in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix 40.
  • RXC row and column
  • a randomly-chosen symbol 41 appears above the matrix, and the player indicates the column 42 in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position. If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all remaining symbols drop down to the lowest available position. Alternatively, winning combinations other than three symbols in a row, column or diagonal may be used. The player continues to play in this manner until the entire matrix 40 has been filled with symbols without achieving the desired combination.

Abstract

A method and apparatus (10) for a gaming device in which a player is awarded outright for a winning combination and may be eligible to engage in plural subsequent gaming propositions if a preset combination of symbols (28, 41) or other criteria is achieved.

Description

Gaming Device and Method
Technical Field
The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a winning outcome where the player wins directly and a secondary outcome which allows the player to participate a randomly-selected subsequent gaming event.
Background Art
Traditionally, gaming machines afford a player one gaming proposition per gaming session. A player inserts credits and is eligible to play one game on that particular device. Ultimately, the player loses interest in that particular game and stops gaming.
Devices in the prior art exist that allow a player to engage in a second gaming proposition during the same gaming session, but these are also limited. A particular gaming device of this type offers the same set of two gaming propositions, and thus suffers from the same problem as traditional gaming devices.
Disclosure of Invention
The present invention is distinguishable over the prior art in a multiplicity of ways. For example, the instant invention provides a method to provide the player with a more enjoyable gaming experience by potentially allowing participation in more than one gaming proposition during a single gaming session.
In addition, this invention causes the subsequent gaming proposition to be selected from a plurality of propositions. A player may engage in many sessions on a single gaming device and experience several, very different, gaming propositions.
Industrial Applicability
The industrial applicability of this invention shall be demonstrated through discussion of the following objects of the invention.
Accordingly, it is a primary object of the present invention to provide a new, novel, and useful method of gaming, in which a player has the opportunity to participate in a number of different gaming propositions in a single gaming session. It is a further object of the present invention to provide a device as characterized above which provides gaming propositions which are intuitive to understand and easy to implement.
Viewed from a first vantage point, it is an object of the present invention to
5. provide a gaming device, comprising, in combination: a display, and a processor operatively coupled to said display, said processor including a first random output means appearing on said display, resulting in one of plural outcomes, at least one said outcome triggering one of a plurality of second said random output means.
Viewed from a second vantage point, it is an object of the present invention to 0 provide a method for gaming, the steps including: selecting a outcome that will trigger a subsequent gaming event, making a wager to enable a gaming device, evoking change means to trigger an outcome, determining whether the outcome matches the triggering outcome, and initiating a randomly-selected gaming event if the outcome matches the triggering outcome. 5 Viewed from a third vantage point, it is an object of the present invention to provide a device for gaming, comprising, in combination: wagering means to enable said device, means for displaying a plurality of outcomes, means for incrementing an award due in the presence of a winning outcome, and means for triggering a subsequent gaming event, selected from a plurality of such gaming events. 0 These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures.
Brief Description of Drawings
Figure 1 is a flowchart of the methodology according to the present invention. Figure 2 is a depiction of the apparatus associated therewith. 5 Figure 3 is a depiction of the display screen shown in figure 2, depicting an RXC matrix, having N paylines.
Figure 4 is a depiction of a display screen shown in figure 2, depicting a matching game.
Figure 5 is a depiction of a display screen shown in figure 2, depicting a symbol 0 aligning game.
Best Mode(s) of Carrying Out the Invention
Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in figure 2 is directed to the device according to the present invention. In its essence, the apparatus 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. Alternatively, the device may use a mechanical reel system. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player. The apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
More specifically, and with reference to figure 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located. The preferred embodiment features a 3-by-5 matrix with either 9 or 15 paylines.
Referring to figure 1, the flow chart associated with the apparatus of figures 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. Preferably, but optionally, a maximum bet or other special condition enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in figure 3. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. If the initial outcome matches a preset triggering outcome, a preferably randomly-chosen second game is initiated, and the player has further opportunities to win. An example of a special condition which triggers the second game is the appearance of a special symbol on the initial game. In the preferred embodiment, one of the randomly-chosen games is a matching game in which a player is given a symbol and a random number of spins to match the chosen symbol. For this game, the display 2 consists of symbols displayed in a row and column (RXC) matrix. At the beginning, the matrix contains no symbols. Each position in the matrix is then filled with a randomly-chosen symbol. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re- spun," or again filled with randomly-chosen symbols. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol. Another of the randomly-chosen games may be a spatial relationship and cognate based game in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix. A randomly-chosen symbol appears above the matrix, and the player indicates the column in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position (i.e., row). If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all symbols drop down to the lowest available position. Alternatively, winning outcomes other than three symbols in a row may be used. For example, a single symbol may increment credits directly or a single symbol may be a "joker", "wild card", or "universal symbol" which assumes a value most helpful to the player. The player continues to play in this manner until the entire matrix has been filled without achieving the desired combination. The player is then awarded credits for each set of three symbols.
In the preferred embodiment, one of the randomly-chosen games is a matching game, shown in figure 4, in which a player is given a designated, chosen symbol 25 and a random number of spins 26 to match the chosen symbol. For this game, the display 2 consists of symbols displayed in a row and column (RXC) matrix 27. At the beginning, the matrix 27 contains no symbols. Each position in the matrix is then filled with a randomly-chosen symbol 28. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re-spun," or again filled with randomly-chosen symbols 28. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol.
Another of the randomly-chosen games may be a symbol aligning game, depicted in FIG. 5, in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix 40. A randomly-chosen symbol 41 appears above the matrix, and the player indicates the column 42 in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position. If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all remaining symbols drop down to the lowest available position. Alternatively, winning combinations other than three symbols in a row, column or diagonal may be used. The player continues to play in this manner until the entire matrix 40 has been filled with symbols without achieving the desired combination. The player is then awarded credits for each set of three symbols achieved. Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.

Claims

Claims
I Claim:
Claim 1 - A gaming device, comprising, in combination: a display, and a processor operatively coupled to said display, said processor including a first random output means appearing on said display, resulting in one of plural outcomes, at least one said outcome triggering one of a plurality of second said random output means.
Claim 2 - The device of claim 1 wherein one of said second random means comprising, in combination: means for displaying a first symbol, means for allocating a first position for said first symbol, means for displaying subsequent symbols, means for allocating a subsequent position for said subsequent symbols, and a rule set to determine when a plurality of symbols oriented in a series engenders a payout.
Claim 3 - The device of claim 2 wherein another of said second random means comprises, in combination: means for displaying a first symbol, means for displaying subsequent symbols, means for determining whether said subsequent symbols match said first symbol, random means for allocating a plurality of opportunities to match said first symbol, and means for incrementing an award due each time said subsequent symbols match said first symbol.
Claim 4 - The device of claim 1 wherein one of said second random means comprises, in combination: means for displaying a first symbol, means for displaying subsequent symbols, means for determining whether said subsequent symbols match said first symbol, random means for allocating a plurality of opportunities to match said first symbol, and means for incrementing an award due each time said subsequent symbols match said first symbol.
Claim 5 - A method for gaming, the steps including: selecting a outcome that will trigger a subsequent gaming event, making a wager to enable a gaming device, evoking change means to trigger an outcome, determining whether the outcome matches the triggering outcome, and initiating a randomly-selected gaming event if the outcome matches the triggering outcome. Claim 6 - A device for gaming, comprising, in combination: wagering means to enable said device, means for displaying a plurality of outcomes, means for incrementing an award due in the presence of a winning outcome, and means for triggering a subsequent gaming event, randomly selected from a plurality of such gaming events.
AMENDED CLAIMS
[received by the International Bureau on 21 January 2002 (21.01.02); original claims 1-6 cancelled; new claims 7-10 added (3 pages)]
Claim 7 - A gaming device, comprising, in combination: a wager receiver; a processor which is enabled upon receipt of a wager in said receiver; a display; a random generator interposed between said processor and said display to place symbols on said display; a comparator which awards certain symbol orientations on said display; wherein said display orientation comprises a row and column matrix to receive symbols at intersections of said rows and columns; a device chosen symbol adjacent said matrix and to be matched by symbols displayed on said matrix, and means to substitute displayed symbols which do not match said chosen symbol with new symbols from said random generator, including a counter which decrements from an initial number randomly designated by said device and which controls how many spins are available to consecutively replace non matching symbols to match said chosen symbol; whereby said comparator determines an award after a last spin based on an aggregation of matching symbols. Claim 8 - A gaming device, comprising, in combination: a wager receiver; a processor which is enabled upon receipt of a wager in said receiver; a display; a random generator interposed between said processor and said display to place symbols on said display; a comparator which awards certain symbol orientations on said display; wherein said display orientation comprises a row and column matrix to receive symbols at intersections of said rows and columns; a symbol randomly generated and located outside said matrix; and means to allow a player to locate said symbol in one column of said matrix whereupon said symbol descends to a lowest unoccupied row in said column, and subsequent symbols similarly generated are located until a series of linearly matching symbols exist, whereupon they disappear and credits are awarded until said matrix is filled with nonmatching symbols.
Claim 9 - A gaming method, the steps including: receiving a wager; displaying an unpopulated matrix to be populated with symbols; displaying a chosen target symbol outside the matrix; populating the matrix with symbols; retaining matrix symbols which match the chosen target symbol; substituting unmatching matrix symbols with new symbols; repeating the substituting step a number times as dictated by an indicator; and assessing an ultimate award as a function of matches. Claim 10 - A gaming method, the steps including: receiving a wager; displaying an unpopulated matrix to be populated with symbols; displaying a symbol outside the matrix; receiving instruction from a player as to relocating the symbol in one column of the matrix; placing the symbol in an unoccupied lowest row of the column; displaying further symbols outside the matrix and deploying each further symbol in a column designated by the player in an unoccupied lowest row of the column; removing a series of matching symbols from the array; filling the matrix; and awarding the player based on removed series of matching symbols.
PCT/US2001/028498 2000-09-13 2001-09-12 Gaming device and method WO2002022220A1 (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
AU9080901A AU9080901A (en) 2000-09-13 2001-09-12 Gaming device and method
NZ525185A NZ525185A (en) 2000-09-13 2001-09-12 Gaming device and method
EP01970852A EP1318861A4 (en) 2000-09-13 2001-09-12 Gaming device and method
AU2001290809A AU2001290809B2 (en) 2000-09-13 2001-09-12 Gaming device and method
MXPA03002176A MXPA03002176A (en) 2000-09-13 2001-09-12 Gaming device and method.
JP2002526465A JP2004508150A (en) 2000-09-13 2001-09-12 Game device and method
AU2007205766A AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US66099300A 2000-09-13 2000-09-13
US09/660,993 2000-09-13

Publications (1)

Publication Number Publication Date
WO2002022220A1 true WO2002022220A1 (en) 2002-03-21

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PCT/US2001/028498 WO2002022220A1 (en) 2000-09-13 2001-09-12 Gaming device and method

Country Status (7)

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EP (1) EP1318861A4 (en)
JP (1) JP2004508150A (en)
AU (4) AU9080901A (en)
MX (1) MXPA03002176A (en)
NZ (1) NZ525185A (en)
WO (1) WO2002022220A1 (en)
ZA (1) ZA200203767B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008252055B2 (en) 2007-12-20 2012-04-19 Aristocrat Technologies Australia Pty Limited A method of gaming, a game controller and a gaming sytem

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US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method

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DE9315350U1 (en) * 1993-10-05 1993-12-16 Bally Wulff Automaten Gmbh Coin-operated money or amusement game machine with multiple gaming devices
AUPM816194A0 (en) * 1994-09-15 1994-10-13 Aristocrat Leisure Industries Pty Ltd Improved multiple line gaming machine
JPH119761A (en) * 1997-04-30 1999-01-19 Aruze Kk Game machine
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JP2000061040A (en) * 1999-07-02 2000-02-29 Yamasa Kk Slot machine

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US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method

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Title
See also references of EP1318861A4 *

Also Published As

Publication number Publication date
AU2001290809B2 (en) 2007-08-23
AU2007205766B2 (en) 2009-11-05
ZA200203767B (en) 2003-08-19
EP1318861A4 (en) 2008-05-07
JP2004508150A (en) 2004-03-18
EP1318861A1 (en) 2003-06-18
NZ525185A (en) 2006-02-24
AU9080901A (en) 2002-03-26
MXPA03002176A (en) 2004-12-13
AU2009250984B2 (en) 2013-01-17
AU2009250984A1 (en) 2010-01-14
AU2007205766A1 (en) 2007-08-30

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