WO2001025957A2 - Personalized gaming and demographic collection method and apparatus - Google Patents

Personalized gaming and demographic collection method and apparatus Download PDF

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Publication number
WO2001025957A2
WO2001025957A2 PCT/US2000/027859 US0027859W WO0125957A2 WO 2001025957 A2 WO2001025957 A2 WO 2001025957A2 US 0027859 W US0027859 W US 0027859W WO 0125957 A2 WO0125957 A2 WO 0125957A2
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WO
WIPO (PCT)
Prior art keywords
user
advertisement
prize
database
prizes
Prior art date
Application number
PCT/US2000/027859
Other languages
French (fr)
Other versions
WO2001025957A8 (en
Inventor
Douglas Barry
Original Assignee
Douglas Barry
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Douglas Barry filed Critical Douglas Barry
Priority to AU78749/00A priority Critical patent/AU7874900A/en
Publication of WO2001025957A2 publication Critical patent/WO2001025957A2/en
Priority to US11/154,835 priority patent/US20050277474A1/en
Priority to US11/154,373 priority patent/US20050277473A1/en
Publication of WO2001025957A8 publication Critical patent/WO2001025957A8/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3253Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving articles, e.g. paying in bottles, paying out toys
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • Gaming systems are now no longer limited to the casino environment In fact, through the use of wide area computer networks, anybody that can use a web browser and understands the basic precepts of a graphical user interface can interact with a remote gaming system In the prior art, there has been a significant proliferation of Internet based gaming systems that resemble casino style games-of-chance Early gaming web sites allowed computer users to play just about any wagering game imaginable Barring local statutes and ordinances to the contrary, gaming web sites also let computer users wager real money just like Las Vegas
  • prior art gaming systems did not consider other profit mechanisms that could be employed as gamblers sit in front of slot machines Because the contestants are, in essence, a captive audience, prior art gaming systems could have displayed other information to the contestant such as advertisements or interesting announcements Casinos could realize an additional source of revenue by selling advertising opportunities to sponsoring advertisers
  • the present invention comprises a method and apparatus that allows targeted advertisements to a user based on demographics that the user exhibits Generally, personal information about the user is received from number of sources and then stored in a database Presenting advertisements occurs contemporaneously with game play In the present embodiment, each game integrates the advertisements in such manner as to make the playing experience more enjoyable As a user plays the game, the present invention correlates personal attributes for the user with advertisements that are also stored in a database
  • the present invention further comprises a method and apparatus that can target advertisement based on observations the system makes with respect to the users activities Specifically, as a user plays a game the user can select prizes that are of interest and can spend points in order to improve the probability that a prize will be awarded Inferences can be drawn from these activities that result in a propensity profile for the user. These propensity profiles can also be used to target advertisements to specific users.
  • Advertisements are presented in a number of forms including, but not limited to simple graphical images, animated graphics, audio and video clips and even multimedia presentations.
  • Each advertisement further comprises a hyperlink to an advertisers web site. This hyperlink, when activated, will retrieve additional information that the advertiser wants to convey.
  • the additional information usually incorporated into a web page, can also take of the forms that advertisements can take on, that being graphic images, animated graphics, video clips and multimedia presentations. This enumeration is intended to be illustrative and is not intended to limit the scope of the claims
  • Another novel aspect of the present invention is that the games that are presented to users for play are themselves highly personalized to meet the tastes and preferences of the those users. Initially, the game can ask the user what prize they would like to vie for. These prizes are selected by the user and then incorporated directly into the game
  • the present invention further comprises a facility that tracks the game play a user exhibits and then modifies prize selection accordingly.
  • Another mechanism that is used to personalize the games presented to the user is the ability to select prizes from a prize pool based on the users demographics.
  • selection of advertisements and prizes is based on the user's demographics or exhibited propensities and is done by selecting a category and then selecting an advertisement or prize from within that category This, however, does not preclude those skilled in the art to recognize that the partitioning of the advertisement and prize pools can be done in any arbitrary manner that facilitates the correlation of user demographics or propensities to advertisements and/or prizes
  • the present invention draws inferences with respect to the prizes a user prefers
  • the strength of the inference is bolstered by the fact that as a user plays to win a particular prize, that user can choose to buy down the odds of winning
  • the invention records each time a user attempts to win a prize based on random chance and also record each time the user chooses to pay for enhancing the win probability This information then drives the propensities of the user that are subsequently used to target advertisements and select prizes
  • the present invention maintains information relative to the cost of each prize offered to users Together with information with respect to the income realized by presenting advertisements, the present invention adjusts the probability of a prize award to ensure that the prize is awarded no more frequently than the period in which an aggregate number of advertisements needed to pay for the prize are presented This ensures that the system operator remains profitable Once a prize is awarded, the present invention creates coupons that the user can print out and then use to redeem the prize The system can support an ID # or some other signifier which the user could use to redeem the value derived from playing the game
  • Fig 1 is a block diagram that depicts the system level interfaces to the adaptable gaming system
  • Fig 2 is a block diagram that depicts the connectivity of the PGS adaptable contest server and four types of user client devices
  • Fig 2A is a block diagram of a slot machine client device according to the present invention.
  • Fig 2B is a pictorial of the slot machine and contestant identification devices used therewith,
  • Fig 3 is a flow diagram that depicts the connectivity of web browser clients to a server software element
  • Fig 4 is a pictorial representation of a user database called user list
  • Fig 5 is a pictorial representation of a user database called supplemental information
  • Fig 6 is a pictorial representation of a user database called statistics
  • Fig 7 is a pictorial representation of a user database called propensities
  • Fig 8 is a pictorial representation of a user database called teams
  • Fig 9 is a pictorial representation of a user daiabase called team-scores
  • Fig 10 is a pictorial representation of ⁇ user database called tax report
  • Fig 1 1 is a pictorial representation of an advertisement database called Advertisement Pool
  • Fig 12 is a pictorial representation of an advertisement database called Sponsor List
  • Fig 13 is a pictorial representation of an advertisement database called Prize Pool
  • Figure 14A is the first part of flow diagram that depicts the user interface process employed by the present invention.
  • Fig 15 is a pictorial representation of a typical universal splash screen that is presented on the slot machine of the present invention.
  • Fig 15A is a pictorial representation of a sign-in web page presented to an unknown user
  • Fig 15B is a pictorial representation of a sign-in web page presented to an existing user
  • Fig 15C is a pictorial representation of a User Validation web page that is presented to a contestant after a manual identification procedure
  • Fig 15D is a pictorial representation of a New Player Questionnaire web page
  • Fig 15E is a pictorial representation of a Program ID Device web page presented to a user after a new identification device is dispensed
  • Fig 16 is a pictorial representation of a personalized welcome page that is presented to a contestant using the system
  • Fig 17 is a pictorial representation of a team management GUI according to the present invention.
  • Fig 18 is a pictorial representation of the games-to-play web page
  • Fig 19 is a pictorial representation of a gam>ng web page having at least one Java applet
  • Fig 20 is a pictorial representation of the graphical user interface presented by the Prize Spin Java applet
  • Fig 1 is flow diagram that depicts the system level interfaces for a personalized gaming system according to the present invention
  • the personalized gaming system 10 accepts a plurality of inputs
  • the PGS accepts advertisements 15, products 20, services 25, travel packages 30, and product promotions 35
  • This list is not meant to limit the range or type of inputs that the PGS can accept, rather it is illustrative of the types of inputs that the present embodiment accepts
  • the PGS delivers to contestants a wide range of prizes that are normally commensurate with the inputs the PGS receives
  • prizes can include products, services, travel packages, and promotions
  • the contestant can aggregate his winnings through the accumulation of points and redeem these points for larger prizes
  • the contestant can also receive product rebates, coupons, and other product promotions
  • the contestants also serve as a source of demographic data As an incentive the contestants are rewarded with prizes whenever the contestants respond to marketing surveys and questionnaires needed to collect demographic data contestants are rewarded every time they play a game and view and advertisement This value will result in a
  • the PGS can also provides a plurality of products to promoters 50 Promoters can purchase marketing data in the form of customer lists, demographics, and etc etc
  • Fig 2 is a block diagram that depicts the connectivity of the PGS adaptable contest server 55 (ACS) and four types of user client devices
  • the ACS 55 is connected to a computer network 60
  • the user client devices The four types of user client devices supported in the current embodiment include, but should not be construed as a limited to, a personal computer (PC) 65, a set-top box 70, a ubi ⁇ uitous Internet appliance 66 and a slot machine 75 Also connected to the computer network 60 ⁇ a gateway 80
  • the gateway also serves as a firewall and enables externa computers attached to a wide area network 85 to interact with the ACS 55 and the user client devices according to security privileges enforced by the firewall Client Devices
  • all of user client devices are substantially similar in architecture Microprocessor based user client devices such as the PC 65, a set-top box 70, the Internet appliance 66 and the slot machine 75 all execute a web browser
  • the web browser executing in the user client devices interacts with the ACS 55 in order to retrieve web pages according to the present invention
  • the PC 65, the set top box 70 and the Internet appliance 66 are well known in the art
  • the slot machine 75 according to the present invention is new and novel
  • Fig 2A is a block diagram of a slot machine 75 client device according to the present invention
  • the slot machine 75 is, of course, microprocessor based
  • the microprocessor 105 interfaces to an internal bus 1 10 Using the internal bus 110, the microprocessor 105 retrieves instructions from a memory 115
  • the instructions stored in a memory 115 comprises a operating system and a web browser
  • the operating system manages the functional control of a graphics device 120
  • the graphics device 120 drives a graphic display 125
  • the graphics device display is a flat-panel display utilizing liquid crystal technology
  • flat-panel display is capable of color display at a resolution of 1024 X 768
  • Overlaying the flat-panel display is a touch screen 130
  • the touch screen 130 reports touch events to the microprocessor 105
  • the slot machine of the present invention can support a highly interactive graphical user interface with the contestant
  • the microprocessor 105 also controls a card reader 135
  • the card reader 135 senses activity occurring in a magnetic stripe card reader 140 As a contestant begins using the slot machine of the present invention, the contestant can "swipe" a magnetic stripe card through the magnetic stripe card reader 140
  • the operating system further comprises a driver for the card reader 135 that enables the slot machine to detect and read credit cards, special identification cards, hotel room keys and the like
  • the slot machine of the present invention further comprises a network interface 150
  • the network interface 150 enables the slot machine of the present invention to communicate with a remote server such as the adaptable contest server 55
  • the network interface can be used to communicate with a vast range of external devices connected either to the most proximate computer network 60 or any device connected to external networks by utilizing the gateway 80
  • the slot machine of the present invention further comprises a smart card interface 145 and its associated active area 146
  • the smart card interface 145 again under control of a driver integral to the operating system, allows the slot machine 75 to detect and read a wireless identification device
  • the slot machine 75 further comprises an identification element dispenser 170
  • the identification element dispenser 170 receives commands from the microprocessor 105 whenever the contestant needs a new identification element
  • the identification element is a plastic ring that comprises a wireless smart-card integrated circuit
  • the dispenser 170 receives plastic rings from a magazine 175
  • the dispenser 170 drops plastic rings through to a slot on the front of the slot machine 75
  • the identification device can be made in any convenient form that is not offensive to the contestant and promotes use of the device whenever the contestant uses the present slot machine
  • Fig 2B is a pictorial of the slot machine and contestant identification devices used therewith
  • the slot machine 75 further comprises the magnetic stripe card reader 140 and further comprises a smart card receiver 146
  • the magnetic stripe card reader 140 enables the slot machine 75 to read the magnetic stripe on a credit card 150 or a room key 155, such as those used in many hotels today, to identify a contestant using the slot machine
  • the slot machine 75 of the present invention can also use the information retrieved from a credit card 75 for financial purposes These purposes can include charging the contestant for lost wagers or crediting the contestants credit card account to award cash winnings or other promotional value such as earning frequent flyer miles or discounts on hotel rooms
  • the wireless smart card interface 145 includes active area 146
  • an identification element such as a plastic pinky ring 160 that comprises a wireless smart chip 165
  • contestants can also be identified
  • the identification element dispenser 170 releases such plastic pinky rings to the contestant by way of a slot 180 on the front of the slot machine
  • the slot machine of the present invention further comprises a wireless network interface 112
  • the wireless network interface 112 uses low-power radio-frequency communications to communicate with personal electronic devices such as personal digital assistants (PDA) and cell phone
  • PDA personal digital assistants
  • the wireless network interface 112 incorporated into the present invention uses a frequency hopping scheme in conjunction with an encryption mechanism that supports secure transactions
  • the wireless network interface of the present invention conforms to the Bluetooth specification adopted by an industry consortium It should be noted that any suitable wireless network interface can be utilized so long as secure transactions, wireless transactions with small personal devices can be accommodated
  • Fig 2B shows how the wireless network interface 1 12 can be used in conjunction with a PDA 151 or a cell phone 152
  • any personal electronic device equipped with a wireless interface that is compatible with the wireless network interface incorporated into the slot machine of the present invention can be used
  • the wireless network interface 112 establishes a connection 153 with the contestants personal device This connection allows the slot machine 75 to identify the contestant and then effect any financial transactions the contestant authorizes
  • Fig 3 is a flow diagram that depicts the connectivity of web browser clients to a server software element
  • the description provided here will assume that all of the user client devices are personal computers (PC) 65
  • PC personal computers
  • the only real variation in the user client devices is the means by which the web browser interacts with the specific hardware of the device type This is discussed infra
  • the ACS 55 executes a server software element 90
  • a plurality of user client devices, or PCs 65 execute web browsers 95
  • each instantiation of a web browser is peculiar to the user client devices and services one user
  • Each instantiation of a web browser 95 creates a dedicated TCP/IP 100 connection to the server software element 90 executing in the ACS 55
  • Other network protocols can also be used
  • the ACS 55 further comprises a structured query language (SQL) engine 200
  • SQL engine 200 manages a plurality of databases These databases and the structure thereof are one key aspects of the present invention
  • the ACS 55 also further comprises a cache of web pages 210
  • the web page cache 210 is used to store a plurality of web pages These web pages are delivered to the web browsers 95 as contestants use the invention
  • the present invention comprises a plurality of databases These include, but are not limited to databases that track contestants as users of the system (user databases), databases that track the products, services and promotions that can be used as prizes that can be awarded to contestants (prize databases), and databases that are used to manage the display of advertising content to the system users (sponsor databases)
  • Fig 4 is a pictorial representation of a user database called user list
  • the user list database 220 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the user list database comprise
  • Fig 5 is a pictorial representation of a user database called Supplemental Information
  • the supplemental information database 350 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the supplemental information database comprise
  • Fig 6 is a pictorial representation of a user database called Statistics
  • the statistics database 450 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the statistics database comprise
  • Fig 7 is a pictorial representation of a user database called propensities
  • the propensities database 530 comprises a plurality of records each o which comprises a plurality of fields
  • the fields in the propensities database comprise
  • Fig 8 is a pictorial representation of a user database called Teams
  • the teams database 590 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the teams database comprise
  • Fig 9 is a pictorial representation of a user database called Team-Scores
  • the teams database 660 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the team scores database comprise
  • Fig 10 is a pictorial representation of a user database called Tax Report
  • the tax report database 710 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the teams database comprise
  • ID No 720 I The ID No field is a key field and is used to track a i contestant registered in the system This field is used as a
  • Fig 11 is a pictorial representation of an advertisement database called Advertisement Pool
  • the advertisement pool database 770 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the advertisement pool database comprise
  • Fig 12 is a pictorial representation of an advertisement database called Sponsor List
  • the sponsor list database 880 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the advertisement pool database comprise
  • Fig 13 is a pictorial representation of an advertisement database called Prize Pool
  • the prize pool database 970 comprises a plurality of records each of which comprises a plurality of fields
  • the fields in the advertisement pool database comprise
  • the present invention exploits the ubiquitous web browser interface
  • graphical interfaces can be created and easily modified by using a markup language such as the hyper text markup language (HTML)
  • HTML hyper text markup language
  • the present invention adopts the industry nomenclature of a "web page" when referring to graphical user interfaces
  • a graphical user interface (GUI) or web page is created using industry standard HTML
  • the present invention creates web pages in standard HTML in conjunction with a Java applets and/or JavaScripts
  • GUIs are created using a multimedia-authoring tool
  • Access to the databases maintained by the ACS 55 is accomplished by way of SQL requests that are sent to the SQL engine 200
  • the SQL request are composed by Java scripts attached to web pages introduced infra or by Java applets that comprise the embodiments of games of chance In either case, the SQL requests are received by the SQL engine 200 and fulfilled The resulting database activity is reported to the requesting process
  • FIG 14A is the first part of flow diagram that depicts the user interface process employed by the present invention Whenever a user wants to use the personalized gaming system, the user must specify a gaming system home page using a browser An analogous process is employed in the slot machine speeded herein
  • the slot machine 75 starts up executing a web browser in a kiosk mode
  • the k ⁇ cs ⁇ mode dispenses with the presentation of many of the menus ordinarily available to a computer user and presents only a border-less window wherein the composition of a web page is rendered for presentation to the contestant
  • the web browser is immediately directed to the gaming system home page
  • scripting within the home page attempts to identify the user
  • the home page script looks for a "cookie" previously written to a non-volatile memory accessible by the user's client device In the case of a PC, a cookie is normally written to the user's hard disk If the system finds a cookie (step 1205) the script in the home page will retrieve the identification stored
  • the universal splash screen 1225 is normally presented in the slot machine 75 device where the user cannot easily be identified
  • the splash screen 1225 further comprises a JavaScript that embodies the logical sequence needed to identify a user in the slot machine 75 of the present invention
  • Fig 14A shows that, after having displayed the splash screen 1225, the slot machine will attempt to identify the contestant
  • the identification process is embodied as a JavaScript that calls special web pages served up by a microserver
  • the microserver is also executing in the slot machine 75 and includes device drivers that work in conjunction with the drivers integral to the operating system This arrangement enables control of the slot machines physical devices
  • the JavaScript attached to the splash screen 1220 waits until there is an identification device event (step 1260) When an identification device event is perceived by the system, the JavaScript will retrieve the identification number from the device in order to identify the user (step 1265) The JavaScript will then redirect the web browser to a personal welcome page using the identification number retrieved from the identification device (step 1215) If an identification device event is not immediately sensed, the JavaScript attached to the splash screen 1225 will continue to wait for an identification device event (step 1260), or for either the identification command button (step 1270) or the play command button (step 1290) to be actuated by the user In the event that the identification command button is actuated (step 1270) the JavaScript will direct the web browser to a sign-in page (step 1280) If the JavaScript detects that the play command button (step 1290) was actuated, the JavaScript will redirect the web browser to the games-to-play web page (step 1300)
  • Fig 15 is a pictorial representation of a typical universal splash screen that is presented on the slot machine of the present invention
  • the splash screen 1225 comprises attention getting graphics 1230, the emulation of a game a chance 35, a header 1240, and at least to command buttons
  • These tc command buttons include identification command buttons 1245 and a play command of a 1215
  • the command buttons comprise hyperlinks to two other web pages as discussed infra
  • Fig 15A is a pictorial representation of a sign-in web page presented to an unknown user
  • the sign-in web page 1500 comprises an advertisement 1325, instructions on how to use the web page and two command buttons
  • the two command buttons are New Player 1505, and Existing User 1510 If the contestant has already registered with the system, the contestant should chose the Existing User command button 1510 Otherwise, the contestant should choose the New Player command button 1505
  • Fig 15B is a pictorial representation of a sign-in web page presented to an existing user
  • the Existing User command button 1510 hyperlink will direct the browser to the Existing User GUI (web page) 1515
  • the Existing User web page 1515 comprises an advertisement 1325
  • the Existing User web page 1515 further comprises a telephone keypad 1520 telephone number display 1525
  • the Existing User web page 1515 further comprises a US/International radio button control 1530
  • the contestant is instructed to enter their telephone number using the telephone keypad 1520
  • the Existing User web page 1515 is JavaScript enabled The
  • JavaScript receives one digit of the contestants phone number at a time and echoes the digit in the telephone number display 1525 The contestant is also instructed to indicate if the phone number entered is a US number or an international number Selecting one of two radio buttons in the US/International radio button control 1530 does this
  • the system requires that verification of the user be accomplished This is performed by requiring the contestant to indicate the month of their birth, and optionally the date of their birth Any means to authenticate the user could be used, including but not limited to asking the user to enter a password
  • the Existing User web page 1515 further comprises radio button controls for month 1535 and date 1540 The contestant must select the month and date of their birth using the month radio button control 1535 and the date radio button control 1540 If the system can not adequately authenticate the user through the above described phone number and birth date mechanism, then the system will prompt the user to try entering the authentication data again
  • Fig 15C is a pictorial representation of a User Validation web page that is presented to a contestant after a manual identification procedure If the system finds a registered contestant that has been authenticated as described aoove, then the system will provide the contestant with an opportunity to accept the purported identification This is accomplished by displaying the contestant's name Presenting the User Validation web page 1545 does this
  • the user validation web page 1545 comprises a display of the users name and a Confirmation command button 1550
  • the User Validation web page 1545 further comprises a New ID Device command button 1555 In the event that the user was found to be registered and now needs a new identification device the user can select the New ID Device command button 1555 When the user selects the Confirmation command button 1550, the web browser will be directed to the personalized welcome page for the contestant If the contestant selects the New ID Device command button 1555, then the sign-in process continues by presenting the New ID Device web page 1560 to the user
  • Fig 15D is a pictorial representation of a New Player Questionnaire web page
  • the web browser is directed to the New Player Questionnaire web page 1565
  • the New Player Questionnaire web page 1565 comprises a plurality of data entry controls for each of the following fields
  • the New Player Questionnaire web page 1565 further comprises a JavaScript that ensures that all of the text entry controls are properly populated with text
  • the JavaScript composes an SQL request to add a data record to the user list database 220 and to the supplemental information database 350
  • the data received from the new user is populated into the new records in both databases according the field names corresponding to the acquisition of the information
  • Fig 15E is a pictorial representation of a Program ID Device web page presented to a user after a new identification device is dispensed
  • the Program ID Device web page 1560 is comprised of textual instructions to the user to place the dispensed identification device in front of a flashing platter on the front surface of the slot machine 75 This is the smart card interface active area 146
  • the slot machine will program the device 160 with the users identification number This is accomplished through the use of yet another JavaScript attached to the Program ID Device web page 1560
  • This JavaScript will call the microserver running locally on the slot machine 75 in order to directly control the hardware devices, i e the smart card reader Once the identification device has been successfully programmed, the web browser is directed to a personalized welcome page for the user
  • Fig 16 is a pictorial representation of a personalized welcome page that is presented to a contestant using the system Using either the cookie identification from a PC 65, Internet appliance 66, or the set-top box 70. or the identification device or a sign-in from a slot machine 75, the identification number 225 of the user is used to access personal information in the user list database 220
  • the personalized web page 1310 comprises a header that includes the name of the contestant 1315, a display of the number of accumulated points the player has earned so far 1320 a plurality of advertisements 1325 and a plurality of play options 1330
  • the name of the contestant is retrieved from the user list database 220 by using the identification number 225 as a key into the table
  • the user's first and last name are retrieved from those respective fields 240 and 230
  • the number of points that the contestant has earned is retrieved from the supplemental information database 350, specifically from the points earned field 445
  • the play options include a preferred game command button 1335 and a secondary preference button 1340
  • the personalized welcome page 1310 is composed by the ACS 55 based on the user's preferences as recorded in the propensities database 530
  • One of the propensity categories stored in the propensities database 530 indicates the users two most favorite games of chance These are used to configure the personalized web page 1310 preferred 1335 and secondary 1340 command buttons
  • the user's first and second preferences are the games called P ⁇ zeSpin and Black Jack, respectively
  • the contestant can actuate the team play command button 1345 If the contestant would like to play other games, the other games command button 1350 can be selected. These two command buttons direct the web browser to either the team management GUI (web page) 1355 or the games-to-play web page 1360 At this juncture, the contestant can select any one o f the command buttons to navigate to the next desired GUI Any of the advertisements included in the web page further comprise a hyperlink that will direct the web browser to the advertisers web page
  • Fig 17 is a pictorial representation of a Team Management GUI (or web page) according to the present invention
  • the Team Management web page 1355 comprises a data display control for presenting the team captain and further comprises a team name control 1365
  • the team name control 1365 is a drop down list control that can also accept new text input
  • the ACS 55 will compose the Team Management web page 1355 by first consulting the Teams database 590 Using the current user identification number as a primary key, the ACS 55 will retrieve all of the team names (field 610) from the Teams database 590 This data will be used to populate the team name drop down control 1365
  • the JavaScript attached to the web page will compose an SQL query to retrieve additional information about that team
  • the SQL query includes, but is not limited to retrieving the category of a prize and the item of a prize (object category field 630 and object item field 630) that the user previously selected as that team's objective, the number of points the team must earn to secure the prize objective (offered price field 640) and the date by which the team must attain the total number of required points (expire date field 650)
  • the object item is not defined (i e a null value is returned in response to the SQL query)
  • the JavaScript will populate the item control 1375 with an enumeration of all of the items available in the selected category This is accomplished by retrieving all of the items defined in the Prize Pool database 970 where the category field 980 is
  • the system will determine the total number of points that the team must earn before it can redeem the prize This is done by retrieving price (in points) of the prize (field 1070) from the prize pool database 970 This price is stored in the teams database 590, offered price field 640
  • the JavaScript will retrieve the number of points (teams database 590 offered price field 640) and the expiration date steams database 590 expire date field 650) of the collaborative objective offer and present these in the two text display controls 1380 and 1385
  • the team management web page 1355 further comprises a team mates control 1400
  • the team mates control 1400 is managed by the JavaScript attached to the web page and is updated whenever a team mate is added or dropped or when the web page is first presented to the contestant
  • the JavaScript retrieves a list of all of the team mates affiliated with the team from the team mate database 660
  • the JavaScript composes an SQL query to retrieve all of the team member identification numbers (field member ID 690) for the given team name (team name field 680)
  • the SQL query also retrieves the number of points each team member has earned toward the objective This information is then presented in the team mates control 1400
  • the team mates control 1400 is a scrollable text field arranged in a cellular structure
  • Fig 18 is a pictorial representation of the games-to-play web page
  • the games-to-play web page 1360 comprises a plurality of game selection hyperlinks for the P ⁇ zeSpin Game 1700, 5-card stud 1705, draw poker 1710 keno 1715, Black Jack 1720, Roulette 1725, Lottery 1730, and Slots 1735
  • These games are implemented as Java applets attached to web pages referenced by the hyperlinks
  • the browser loads the referenced web page and the Java applet executes
  • Fig 19 is a pictorial representation of a gaming web page having at least one Java applet Gaming web pages 1740 in the system comprise an advertisement 1325 and a game applet 1750
  • the game applet uses the browser as an execution platform, relying on the browser to accomplish the man-machine-interface
  • Fig 20 is a pictorial representation of the graphical user interface presented by the Prize Spin Java applet
  • the Prize Spin Java applet GUI 1760 comprises a plurality of spin emulators 1765, a corresponding number of freeze command buttons 1770, and a spin command button 1765
  • the Prize Spin Java applet GUI further comprises a category cylinder 1776, category sponsor window 1780 and category cylinder rotation command buttons back 1785 and forward 1790
  • the Java applet When the Java applet begins executing, the graphical user interface is created and managed directly by the program applet When a contestant actuates the spin command button 1775, the Java applet will cause the cylinder emulators 1765 to begin scrolling through a series of prize selections The cylinder emulators will be stopped in sequential order Before the contestant again spins the cylinders the contestant can freeze any number of the cylinders to maintain the prize currently portrayed on the cylinder
  • the system infers that the contestant is interested in winning that prize This inference is manifest as an entry in the user propensity database 530
  • the Java applet creates an SQL request to add a record to the propensity database 530 with the ID number field 540 set to the current contestant identification number and the ordinal field 550 set to the next sequential number
  • the propensity type field 560 is set to indicate a prize preference propensity and the value field 570 is set to indicate the prize category and item
  • the date that the event occurred is also stored in the date field 580
  • a new propensity record is added to the propensity database 530 whenever the contestant freezes a prize This means that a plurality of propensity records will be created if a contestant chooses to freeze multiple cylinders for the same prize
  • the act of freezing a cylinder will result in a debit of points to the contestant's account Since freezing a cylinder costs the contestant in terms or points, the inference that the frozen cylinder is important to the
  • the cylinder emulator 1765 has another novel utility Some of the images shown on the cylinder are advertisements When a cylinder stops scrolling, the Java applet will present the advertisement in a presentation window on the cylinder
  • the present invention endeavors to collect statistics by monitoring the contestant's activities Several mechanisms are employed in the effort to profile a contestant These mechanisms are described here but can also be summarized as a inferential mechanisms in that the system attempts to profile each contestant based on their behavior during game play
  • the system tracks the number of minutes each contestant plays each game of chance
  • Each game of chance is implemented as a Java applet That Java applet will note the time at which the contestant started playing the game When the contestant stops playing the game, the Java applet will again read the time of day and subtract the start time from the end time This difference will be accumulated to the users play preference This accumulation is accomplished by composing an SQL request to create a new record in the user statistics database 450 The new record is then populated with the next sequential ordinal number (ordinal field 470) and the type 480 and subtype 490 fields set to indicate the type of game being played The value field 500 is set with the total number of minutes played and the record date 510 is also recorded Whenever the contestant returns to the system, the statistics database 450 is consulted and all records having the users identification number and that have game play information are extracted from the database by the web server executing in ACS 55 The ACS 55 will then determine what the contestants two favorite games are when a personalized welcome page is created for the user
  • the present invention further comprises a collection of games that are implemented as Java applets
  • Java applets are attached to web pages that are loaded by the client side browser upon selection of that game by the contestant
  • the Java applet will send propensity records to the ACS 55 in order to record product preferences or spending propensities of that contestant.
  • the game applet will retrieve personal attributes about the contestant from the user list database 220, from the user supplemental database 350 and from the user propensities database 530 using an SQL query.
  • prizes are selected from the prize pool database 970 based on either personal attributes or a correlation of certain propensities the player is exhibiting to the prize categories
  • the prize pool database 970 may have a plurality of categories including, but not limited to'
  • a prize record may be duplicated in the prize pool database 970 so that the identical prize item will appear in more than one category Prize categories are selected based on the personal attributes or based on propensities As users play a game, their propensities will be updated according to their game play activity A propensity record will be appended to the propensity database 530
  • Fig 11 shows that when an advertisement is sold to an advertiser, a record in stored in the advertisement pool database 770 Advertisements are sold to companies or individuals that want to present a multi-media message to the contestants using the system Each advertisement is stored according to a product category The category is recorded in the category field 780 of the advertisement pool database 770
  • the current embodiment has a plurality of categories, including but not limited to
  • Each advertisement record is stored with the name of the advertiser in field 790 and the name of the advertisement 800
  • the negotiated cost of presenting the advertisement to contestants is also stored in the cost per thousands (CPM) field 810
  • the saturation level of the advertisement is stored in the field of the same name 820
  • the saturation level is a multiplier that results in preferential presentation among advertisements in a category Advertisements with a greater saturation level value will be presented more frequently than those with a smaller saturation value
  • Advertisements can be in many different forms, as an illustrative example, advertisements can be simple graphic images animated graphics, interactive multimedia presentations, audio or video clips
  • the advertisement pool database 770 stores a reference to a source file (field 850) for the advertisement
  • An appropriate companion, extension or plug-in is used in conjunctior with the browser in order to display an advertisement
  • Advertisements are also presented by the Java applets that embody the plurality of games of chance that the contestants can play
  • the applet will send a request to the ACS 55 to retrieve a reference to an advertisement
  • the applet retrieves the source file from the ACS 55 and then displays the advertisement to the contestant
  • the ACS 55 provides a reference to a Java applet it increments the impression counter (field 830) for that advertisement
  • the present invention presents advertisements in accordance with preferences attributed to each individual contestant
  • each contestant using the system is profiled
  • the propensities database is processed on a period basis, currently one week but the period is adjustable as needs dictate
  • the processing of the propensity database 530 comprises the extraction of any products that the contestant favors over the proceeding plurality of processing periods
  • the resulting list of products is then sorted by product category and the resulting categories are again stored in the propensities database 530
  • the preferences for product categories are retrieved from the propensities database 530 and an advertisement is selected from the advertisement pool database 770 in a random manner having a matching category
  • the selection is weighted according to the saturation level (field 820) for each of the advertisements
  • Fig 20 is an excellent illustration of a sponsorship in the Prize Spin game
  • a plurality of sponsorships can be sold to companies is a plurality of product categories
  • a sponsor presentation window 1780 is visible so long as the contestant remains in the corresponding category
  • the contestant can change categories using the category forward 1790 and back 1785 command buttons
  • a sponsorship message can be in any multimedia form supported by the system
  • the system charges additional fees for referring a contestant to an advertisers or sponsors web site Every advertisement presented to a contestant by the system, including sponsorship, is in the form of
  • This hyperlink first causes a special referral page to be loaded
  • the referral page is called "reference"
  • the actual address of the advertisers web page is passed to the referral page as an argument
  • the referral page has an attached JavaScript that uses the web page address to as an indicator that the corresponding advertiser should be charged for a referral This is recorded by incrementing the referral field 870 of the advertisement pool database 5
  • the system can use the userlD to record the contestant that requested the referral
  • the form of the hyperlink is
  • This hyperlink is processed analogously to that of an advertisement reference
  • the difference between the ⁇ ad_reference> and ⁇ spon_reference > lies in the JavaScripts attached to each In the advertisement referral page, the JavaScript counts references by incrementing the referral counter in the advertisement pool database 770
  • the present invention establishes a probability level for the awarding prizes and or points
  • the odds that a particular prize will be awarded directly by a game-of-chance is established by monitoring the number of contestants vying for the prize
  • the odds of wining a prize are also based on the number of advertising impressions that must be presented in order to ensure overall profitability for the system operator
  • the odds of winning a prize are first calculated as a function of
  • the first imperative in setting odds of winning is that the difference in the cost the prize must be less than the amount of revenue received as a result of advertising revenue 35
  • a contestant can receive prizes either by winning the prize at the calculated probability, or the contestant can redeem points won or purchased toward the prize
  • the billing server 56 will retrieve the user list database 220 and the propensities database 530 and store copies of these databases in the billing server The billing server will then create a report of buying propensities that describes the interest level of each contestant in product categories and specific prizes and/or promotions This report will be e-mailed to a purchaser using an electronic shopping facility The electronic shopping facility will then print an invoice using as printer 57 or it will debit the purchasers account using a special electronic fund transfer interface 58
  • a billing GUI requires the contestant to enter a credit card number, expiration date and the name on the card This information is stored in the user supplemental information database 350, the credit card field 430 As points are purchased, the number of points available for that contestant is adjusted accordingly The number of points available is also stored in the user supplemental information database 350 The points available are stored in a field with the same name 435
  • the billing server 56 will use the special transaction interface 58 to obtain credit card authorization from the issuing bank
  • the system adheres to a monthly billing cycle for advertisers and sponsors, although the billing period can be adjusted to suit the needs to the system operator
  • the billing server (Fig 2 56) will make a copy of all of the databases involved in billing These include, but not necessarily are limited to
  • the billing databases are again copied from the ACS 55 into a separate set of files in the billing server 56
  • the copies retained by the billing server 56 as the end of a billing cycle will become the initial databases for the subsequent billing cycle
  • the billing server 56 will discover any differences in the total impression count and the referral count for each advertiser and sponsor These differences will be the basis for billing the advertisers and sponsors for presenting their multimedia messages
  • Billing can be accomplished either by printing invoices using a printer 57 or by conducting electronic debit transactions to the advertisers or sponsors bank account using a special interface 58
  • the final step in the billing cycle is to determine which advertisements and sponsorships have expired This is done with the aid of an off-line database
  • the billing server 56 will then compose an SQL command to remove the records for each of the expired advertisements and sponsorships from the working billing databases maintained in the ACS 55
  • the present invention uses an SQL database engine and allows remote devices to interact with the databases using the structured query language Any other suitable database management system that allows clients to interact with a mam set of databases is sufficient to support the database needs of the present invention
  • the present invention employs a standard web browser that can present HTML web pages and execute JavaScript and Java applets
  • Other possible embodiments would include a custom web GUI definition language and pseudo code executive
  • One such other implementation would be a multimedia presentation created in MacroMediaTM FlashTM MPEG-4 technology could likewise be utilized
  • the present invention is based on TCP/IP protocols
  • Other alternative, including the use of isochronous channels to carry multimedia to the client devices and asymmetrical protocols could also be used Any suitable networking structure that provides for client sever interaction is an acceptable alternative to TCP/IP

Abstract

A method and apparatus that allows contestants to personalize what they can play for and which collects demographics from contestants using ubiquitous Internet devices or a new slot machine on a casino floor. Contestants are given the opportunity to earn points and/or other economic value that they can redeem for various prizes that are of interest to them and which they may have chosen to play for. A plurality of prizes can be selected from a plurality of categories. As the contestants play games of chance, a pool of advertisements is presented to the contestants. Advertisements from the pool are selected in accordance with each contestants buying propensity. As contestants play games of chance, the system infers additional propensities of each user and stores this for later reduction. The reduced data is then sold as marketing data together with a list of system users that comprises name, address, phone number and e-mail addresses and play information and the like. The system is implemented using a client-server paradigm. A server maintains databases needed to track all of the contestants that register with the system. The client devices, including the new slot machine, use a standard web browser as a means to retrieve and display web pages to the contestant. Most web pages have an attached JavaScript program that implements the functionality of the present invention. Other web pages that contestants encounter comprise a shell for a Java applet that embodies a game of chance. The Java applet that implement games of chance are universal in distribution relying on the web browser to homogenize the user interface across a wide range of hardware platforms.

Description

PERSONALIZED GAMING AND DEMOGRAPHIC COLLECTION METHOD AND APPARATUS
RELATED APPLICATIONS
This application claims priority to Provisional Patent Application No 60/157,697 filed October 4, 1999 and Provisional Patent Application No 60/160 404 filed October 19, 1999
BACKGROUND OF THE INVENTION
TECHNICAL FIELD
This invention pertains to the field of gaming apparatus and methods and to the field of demographics collection and dissemination
DESCRIPTION OF THE PRIOR ART Throughout recorded history, humankind has always been fascinated with the notion of winning great gains by wagering their belongings The fundamental notion of winning money has remained unchanged over the millennia In this country's early history, the gaming business turned to technology as a source of improved gaming methods and apparatus, all in an effort to further entice customers to drop their coins in the "one-armed bandit"
Computer technology has really fueled modern gaming trends Casinos throughout the nation, as well as throughout the world, were quick to embrace gaming machines based on new technology enabled by microprocessors In the prior art, microprocessors really gave the slot machines a new look Gone are the mechanical tumblers and spinning cylinders Slot machines now included a wide array of exciting new display technologies, such as color cathode ray tubes (CRTs) and liquid crystal displays (LCDs) These provide visually stimulating and attractive interfaces that draw potential gamblers
Gaming systems are now no longer limited to the casino environment In fact, through the use of wide area computer networks, anybody that can use a web browser and understands the basic precepts of a graphical user interface can interact with a remote gaming system In the prior art, there has been a significant proliferation of Internet based gaming systems that resemble casino style games-of-chance Early gaming web sites allowed computer users to play just about any wagering game imaginable Barring local statutes and ordinances to the contrary, gaming web sites also let computer users wager real money just like Las Vegas
Whether in the traditional gambling parlor or or> a gambling web-site presented over the Internet, the prior art of gaming apparatus had several distinct limitations First, the prior art microprocessor based slot machine could not adapt to a specific user in order to capitalize on that user's specific spending tendencies Another drawback that all prior art gaming apparatus exhibit is that these prior art devices presume that all contestants are interested in winning money Money may in fact not be the principal motivator for all gamblers Traditional gambling houses have long recognized the fact that other prizes and promotions are needed to cater to the more sophisticated mentality of the present day gambler As a result, many casinos now place specialized gaming machines on the casino floor These allow gamblers to win other prizes such as cars or vacations
Failing to recognize the captivity of their gambling audience, prior art gaming systems did not consider other profit mechanisms that could be employed as gamblers sit in front of slot machines Because the contestants are, in essence, a captive audience, prior art gaming systems could have displayed other information to the contestant such as advertisements or interesting announcements Casinos could realize an additional source of revenue by selling advertising opportunities to sponsoring advertisers
Yet another shortcoming of prior art gaming machines is that they could not profile their users By allowing users to fill out questionnaires, a gaming system could be tailored to a specific user in order to maintain a high level of interest in the gaming experience Of course, by maintaining interest in the game gamblers are apt to play longer resulting in greater revenues for the casino This secondary level of interaction with a gaming user can also be a source of demographic data Demographics collected during a gaming session could also be sold to third parties as marketing data
SUMMARY OF THE INVENTION
The present invention comprises a method and apparatus that allows targeted advertisements to a user based on demographics that the user exhibits Generally, personal information about the user is received from number of sources and then stored in a database Presenting advertisements occurs contemporaneously with game play In the present embodiment, each game integrates the advertisements in such manner as to make the playing experience more enjoyable As a user plays the game, the present invention correlates personal attributes for the user with advertisements that are also stored in a database
The present invention further comprises a method and apparatus that can target advertisement based on observations the system makes with respect to the users activities Specifically, as a user plays a game the user can select prizes that are of interest and can spend points in order to improve the probability that a prize will be awarded Inferences can be drawn from these activities that result in a propensity profile for the user. These propensity profiles can also be used to target advertisements to specific users.
Advertisements are presented in a number of forms including, but not limited to simple graphical images, animated graphics, audio and video clips and even multimedia presentations. Each advertisement further comprises a hyperlink to an advertisers web site. This hyperlink, when activated, will retrieve additional information that the advertiser wants to convey. The additional information, usually incorporated into a web page, can also take of the forms that advertisements can take on, that being graphic images, animated graphics, video clips and multimedia presentations. This enumeration is intended to be illustrative and is not intended to limit the scope of the claims
Another novel aspect of the present invention is that the games that are presented to users for play are themselves highly personalized to meet the tastes and preferences of the those users. Initially, the game can ask the user what prize they would like to vie for. These prizes are selected by the user and then incorporated directly into the game The present invention further comprises a facility that tracks the game play a user exhibits and then modifies prize selection accordingly. Another mechanism that is used to personalize the games presented to the user is the ability to select prizes from a prize pool based on the users demographics.
In the general sense, selection of advertisements and prizes is based on the user's demographics or exhibited propensities and is done by selecting a category and then selecting an advertisement or prize from within that category This, however, does not preclude those skilled in the art to recognize that the partitioning of the advertisement and prize pools can be done in any arbitrary manner that facilitates the correlation of user demographics or propensities to advertisements and/or prizes
The present invention draws inferences with respect to the prizes a user prefers The strength of the inference is bolstered by the fact that as a user plays to win a particular prize, that user can choose to buy down the odds of winning The invention records each time a user attempts to win a prize based on random chance and also record each time the user chooses to pay for enhancing the win probability This information then drives the propensities of the user that are subsequently used to target advertisements and select prizes
The present invention maintains information relative to the cost of each prize offered to users Together with information with respect to the income realized by presenting advertisements, the present invention adjusts the probability of a prize award to ensure that the prize is awarded no more frequently than the period in which an aggregate number of advertisements needed to pay for the prize are presented This ensures that the system operator remains profitable Once a prize is awarded, the present invention creates coupons that the user can print out and then use to redeem the prize The system can support an ID # or some other signifier which the user could use to redeem the value derived from playing the game
BRIEF DESCRIPTION OF THE DRAWINGS
The foregoing aspects are better understood from the following detailed description of one embodiment of the invention with reference to the drawings, in which
Fig 1 is a block diagram that depicts the system level interfaces to the adaptable gaming system,
Fig 2 is a block diagram that depicts the connectivity of the PGS adaptable contest server and four types of user client devices,
Fig 2A is a block diagram of a slot machine client device according to the present invention,
Fig 2B is a pictorial of the slot machine and contestant identification devices used therewith,
Fig 3 is a flow diagram that depicts the connectivity of web browser clients to a server software element
Fig 4 is a pictorial representation of a user database called user list
Fig 5 is a pictorial representation of a user database called supplemental information
Fig 6 is a pictorial representation of a user database called statistics,
Fig 7 is a pictorial representation of a user database called propensities
Fig 8 is a pictorial representation of a user database called teams
Fig 9 is a pictorial representation of a user daiabase called team-scores,
Fig 10 is a pictorial representation of ά user database called tax report Fig 1 1 is a pictorial representation of an advertisement database called Advertisement Pool,
Fig 12 is a pictorial representation of an advertisement database called Sponsor List,
Fig 13 is a pictorial representation of an advertisement database called Prize Pool,
Figure 14A is the first part of flow diagram that depicts the user interface process employed by the present invention,
Fig 15 is a pictorial representation of a typical universal splash screen that is presented on the slot machine of the present invention,
Fig 15A is a pictorial representation of a sign-in web page presented to an unknown user,
Fig 15B is a pictorial representation of a sign-in web page presented to an existing user,
Fig 15C is a pictorial representation of a User Validation web page that is presented to a contestant after a manual identification procedure,
Fig 15D is a pictorial representation of a New Player Questionnaire web page,
Fig 15E is a pictorial representation of a Program ID Device web page presented to a user after a new identification device is dispensed,
Fig 16 is a pictorial representation of a personalized welcome page that is presented to a contestant using the system,
Fig 17 is a pictorial representation of a team management GUI according to the present invention,
Fig 18 is a pictorial representation of the games-to-play web page,
Fig 19 is a pictorial representation of a gam>ng web page having at least one Java applet, and Fig 20 is a pictorial representation of the graphical user interface presented by the Prize Spin Java applet
DETAILED DESCRIPTION OF THE INVENTION
System Description
Fig 1 is flow diagram that depicts the system level interfaces for a personalized gaming system according to the present invention The personalized gaming system 10 (PGS) accepts a plurality of inputs On the source side, the PGS accepts advertisements 15, products 20, services 25, travel packages 30, and product promotions 35 This list is not meant to limit the range or type of inputs that the PGS can accept, rather it is illustrative of the types of inputs that the present embodiment accepts On the consumer side, the PGS delivers to contestants a wide range of prizes that are normally commensurate with the inputs the PGS receives This means that prizes can include products, services, travel packages, and promotions Also the contestant can aggregate his winnings through the accumulation of points and redeem these points for larger prizes The contestant can also receive product rebates, coupons, and other product promotions The contestants also serve as a source of demographic data As an incentive the contestants are rewarded with prizes whenever the contestants respond to marketing surveys and questionnaires needed to collect demographic data contestants are rewarded every time they play a game and view and advertisement This value will result in a discount in the prize presented or points accumulated Additional points can be earned by filling out additional information
The PGS can also provides a plurality of products to promoters 50 Promoters can purchase marketing data in the form of customer lists, demographics, and etc etc
Fig 2 is a block diagram that depicts the connectivity of the PGS adaptable contest server 55 (ACS) and four types of user client devices In the current embodiment, the ACS 55 is connected to a computer network 60 Also connected to the computer network 60 are the user client devices The four types of user client devices supported in the current embodiment include, but should not be construed as a limited to, a personal computer (PC) 65, a set-top box 70, a ubiαuitous Internet appliance 66 and a slot machine 75 Also connected to the computer network 60 ιε a gateway 80 The gateway also serves as a firewall and enables externa computers attached to a wide area network 85 to interact with the ACS 55 and the user client devices according to security privileges enforced by the firewall Client Devices
In the current embodiment, all of user client devices are substantially similar in architecture Microprocessor based user client devices such as the PC 65, a set-top box 70, the Internet appliance 66 and the slot machine 75 all execute a web browser The web browser executing in the user client devices interacts with the ACS 55 in order to retrieve web pages according to the present invention The PC 65, the set top box 70 and the Internet appliance 66 are well known in the art The slot machine 75 according to the present invention is new and novel
Fig 2A is a block diagram of a slot machine 75 client device according to the present invention The slot machine 75 is, of course, microprocessor based The microprocessor 105 interfaces to an internal bus 1 10 Using the internal bus 110, the microprocessor 105 retrieves instructions from a memory 115 The instructions stored in a memory 115 comprises a operating system and a web browser The operating system manages the functional control of a graphics device 120 The graphics device 120 drives a graphic display 125 In the present embodiment, the graphics device display is a flat-panel display utilizing liquid crystal technology In the present embodiment, flat-panel display is capable of color display at a resolution of 1024 X 768 Overlaying the flat-panel display is a touch screen 130 The touch screen 130 reports touch events to the microprocessor 105 By using a graphic display overlayed by a touch screen, the slot machine of the present invention can support a highly interactive graphical user interface with the contestant
The microprocessor 105, as a result of executing instructions comprising the operating system, also controls a card reader 135 The card reader 135 senses activity occurring in a magnetic stripe card reader 140 As a contestant begins using the slot machine of the present invention, the contestant can "swipe" a magnetic stripe card through the magnetic stripe card reader 140 The operating system further comprises a driver for the card reader 135 that enables the slot machine to detect and read credit cards, special identification cards, hotel room keys and the like
The slot machine of the present invention further comprises a network interface 150 The network interface 150 enables the slot machine of the present invention to communicate with a remote server such as the adaptable contest server 55 When necessary, the network interface can be used to communicate with a vast range of external devices connected either to the most proximate computer network 60 or any device connected to external networks by utilizing the gateway 80
The slot machine of the present invention further comprises a smart card interface 145 and its associated active area 146 The smart card interface 145, again under control of a driver integral to the operating system, allows the slot machine 75 to detect and read a wireless identification device The slot machine 75 further comprises an identification element dispenser 170 The identification element dispenser 170 receives commands from the microprocessor 105 whenever the contestant needs a new identification element In the present embodiment, the identification element is a plastic ring that comprises a wireless smart-card integrated circuit The dispenser 170 receives plastic rings from a magazine 175 In the present embodiment, the dispenser 170 drops plastic rings through to a slot on the front of the slot machine 75 It should be noted that the identification device can be made in any convenient form that is not offensive to the contestant and promotes use of the device whenever the contestant uses the present slot machine
Fig 2B is a pictorial of the slot machine and contestant identification devices used therewith In the present embodiment the slot machine 75 further comprises the magnetic stripe card reader 140 and further comprises a smart card receiver 146 The magnetic stripe card reader 140 enables the slot machine 75 to read the magnetic stripe on a credit card 150 or a room key 155, such as those used in many hotels today, to identify a contestant using the slot machine The slot machine 75 of the present invention can also use the information retrieved from a credit card 75 for financial purposes These purposes can include charging the contestant for lost wagers or crediting the contestants credit card account to award cash winnings or other promotional value such as earning frequent flyer miles or discounts on hotel rooms The wireless smart card interface 145 includes active area 146 By using an identification element, such as a plastic pinky ring 160 that comprises a wireless smart chip 165, contestants can also be identified The identification element dispenser 170 releases such plastic pinky rings to the contestant by way of a slot 180 on the front of the slot machine
Fig 2A shows one additional feature of the present embodiment The slot machine of the present invention further comprises a wireless network interface 112 The wireless network interface 112 uses low-power radio-frequency communications to communicate with personal electronic devices such as personal digital assistants (PDA) and cell phone The wireless network interface 112 incorporated into the present invention uses a frequency hopping scheme in conjunction with an encryption mechanism that supports secure transactions The wireless network interface of the present invention conforms to the Bluetooth specification adopted by an industry consortium It should be noted that any suitable wireless network interface can be utilized so long as secure transactions, wireless transactions with small personal devices can be accommodated
Fig 2B shows how the wireless network interface 1 12 can be used in conjunction with a PDA 151 or a cell phone 152 In actuality any personal electronic device equipped with a wireless interface that is compatible with the wireless network interface incorporated into the slot machine of the present invention can be used When a contestant first approaches the slot machine 75, the wireless network interface 112 establishes a connection 153 with the contestants personal device This connection allows the slot machine 75 to identify the contestant and then effect any financial transactions the contestant authorizes
Client-Server Architecture
Fig 3 is a flow diagram that depicts the connectivity of web browser clients to a server software element The description provided here will assume that all of the user client devices are personal computers (PC) 65 It should be noted that the client-server interaction between the PC type user client devices and the other types of user client devices, i e the set-top box 70, Internet appliance 66 and the slot machine 75, are substantially similar The only real variation in the user client devices is the means by which the web browser interacts with the specific hardware of the device type This is discussed infra The ACS 55 executes a server software element 90 A plurality of user client devices, or PCs 65, execute web browsers 95 It should be noted that each instantiation of a web browser is peculiar to the user client devices and services one user Each instantiation of a web browser 95 creates a dedicated TCP/IP 100 connection to the server software element 90 executing in the ACS 55 Other network protocols can also be used
The ACS 55 further comprises a structured query language (SQL) engine 200 The SQL engine 200 manages a plurality of databases These databases and the structure thereof are one key aspects of the present invention The ACS 55 also further comprises a cache of web pages 210 The web page cache 210 is used to store a plurality of web pages These web pages are delivered to the web browsers 95 as contestants use the invention
Data Structures
The present invention comprises a plurality of databases These include, but are not limited to databases that track contestants as users of the system (user databases), databases that track the products, services and promotions that can be used as prizes that can be awarded to contestants (prize databases), and databases that are used to manage the display of advertising content to the system users (sponsor databases)
Fig 4 is a pictorial representation of a user database called user list The user list database 220 comprises a plurality of records each of which comprises a plurality of fields The fields in the user list database comprise
Figure imgf000010_0001
Figure imgf000011_0001
Fig 5 is a pictorial representation of a user database called Supplemental Information The supplemental information database 350 comprises a plurality of records each of which comprises a plurality of fields The fields in the supplemental information database comprise
Figure imgf000011_0002
Figure imgf000012_0001
Fig 6 is a pictorial representation of a user database called Statistics The statistics database 450 comprises a plurality of records each of which comprises a plurality of fields The fields in the statistics database comprise
Figure imgf000012_0002
Figure imgf000013_0001
Figure imgf000013_0002
Fig 7 is a pictorial representation of a user database called propensities The propensities database 530 comprises a plurality of records each o which comprises a plurality of fields The fields in the propensities database comprise
Figure imgf000014_0001
Fig 8 is a pictorial representation of a user database called Teams The teams database 590 comprises a plurality of records each of which comprises a plurality of fields The fields in the teams database comprise
Figure imgf000014_0002
Figure imgf000015_0001
Fig 9 is a pictorial representation of a user database called Team-Scores The teams database 660 comprises a plurality of records each of which comprises a plurality of fields The fields in the team scores database comprise
Figure imgf000015_0002
Fig 10 is a pictorial representation of a user database called Tax Report The tax report database 710 comprises a plurality of records each of which comprises a plurality of fields The fields in the teams database comprise
User Database - Team-Scores
(710)
Field Name Reference ! Usage Capacity
ID No 720 I The ID No field is a key field and is used to track a i contestant registered in the system This field is used as a
Figure imgf000016_0001
Fig 11 is a pictorial representation of an advertisement database called Advertisement Pool The advertisement pool database 770 comprises a plurality of records each of which comprises a plurality of fields The fields in the advertisement pool database comprise
Figure imgf000016_0002
Figure imgf000017_0001
Fig 12 is a pictorial representation of an advertisement database called Sponsor List The sponsor list database 880 comprises a plurality of records each of which comprises a plurality of fields The fields in the advertisement pool database comprise
Figure imgf000017_0002
Figure imgf000018_0001
Fig 13 is a pictorial representation of an advertisement database called Prize Pool The prize pool database 970 comprises a plurality of records each of which comprises a plurality of fields The fields in the advertisement pool database comprise
Figure imgf000018_0002
Figure imgf000019_0001
Interface Method
The present invention exploits the ubiquitous web browser interface By using a web browser on the client device, graphical interfaces can be created and easily modified by using a markup language such as the hyper text markup language (HTML) The present invention adopts the industry nomenclature of a "web page" when referring to graphical user interfaces Generally, a graphical user interface (GUI), or web page is created using industry standard HTML In some cases, the present invention creates web pages in standard HTML in conjunction with a Java applets and/or JavaScripts In the alternative embodiment, GUIs are created using a multimedia-authoring tool
Access to the databases maintained by the ACS 55 is accomplished by way of SQL requests that are sent to the SQL engine 200 The SQL request are composed by Java scripts attached to web pages introduced infra or by Java applets that comprise the embodiments of games of chance In either case, the SQL requests are received by the SQL engine 200 and fulfilled The resulting database activity is reported to the requesting process
Figure 14A is the first part of flow diagram that depicts the user interface process employed by the present invention Whenever a user wants to use the personalized gaming system, the user must specify a gaming system home page using a browser An analogous process is employed in the slot machine speeded herein The slot machine 75 starts up executing a web browser in a kiosk mode The kιcsκ mode dispenses with the presentation of many of the menus ordinarily available to a computer user and presents only a border-less window wherein the composition of a web page is rendered for presentation to the contestant In the slot machine embodiment, the web browser is immediately directed to the gaming system home page Once the home page is loaded into the browser, scripting within the home page attempts to identify the user In step 1200, the home page script looks for a "cookie" previously written to a non-volatile memory accessible by the user's client device In the case of a PC, a cookie is normally written to the user's hard disk If the system finds a cookie (step 1205) the script in the home page will retrieve the identification stored in the cookie (step 1200 to 10) Once the user has been identified, the identification of the user is used to personalize the welcome page presented immediately after the home page script finishes executing (step 1215)
In the event that a cookie is not discovered, the home page will retrieve a universal splash screen and present this to the user (step 1220) The universal splash screen 1225 is normally presented in the slot machine 75 device where the user cannot easily be identified The splash screen 1225 further comprises a JavaScript that embodies the logical sequence needed to identify a user in the slot machine 75 of the present invention
Fig 14A shows that, after having displayed the splash screen 1225, the slot machine will attempt to identify the contestant The identification process is embodied as a JavaScript that calls special web pages served up by a microserver The microserver is also executing in the slot machine 75 and includes device drivers that work in conjunction with the drivers integral to the operating system This arrangement enables control of the slot machines physical devices
The JavaScript attached to the splash screen 1220 waits until there is an identification device event (step 1260) When an identification device event is perceived by the system, the JavaScript will retrieve the identification number from the device in order to identify the user (step 1265) The JavaScript will then redirect the web browser to a personal welcome page using the identification number retrieved from the identification device (step 1215) If an identification device event is not immediately sensed, the JavaScript attached to the splash screen 1225 will continue to wait for an identification device event (step 1260), or for either the identification command button (step 1270) or the play command button (step 1290) to be actuated by the user In the event that the identification command button is actuated (step 1270) the JavaScript will direct the web browser to a sign-in page (step 1280) If the JavaScript detects that the play command button (step 1290) was actuated, the JavaScript will redirect the web browser to the games-to-play web page (step 1300)
Fig 15 is a pictorial representation of a typical universal splash screen that is presented on the slot machine of the present invention The splash screen 1225 comprises attention getting graphics 1230, the emulation of a game a chance 35, a header 1240, and at least to command buttons These tc command buttons include identification command buttons 1245 and a play command of a 1215 The command buttons comprise hyperlinks to two other web pages as discussed infra Fig 15A is a pictorial representation of a sign-in web page presented to an unknown user The sign-in web page 1500 comprises an advertisement 1325, instructions on how to use the web page and two command buttons The two command buttons are New Player 1505, and Existing User 1510 If the contestant has already registered with the system, the contestant should chose the Existing User command button 1510 Otherwise, the contestant should choose the New Player command button 1505
Fig 15B is a pictorial representation of a sign-in web page presented to an existing user The Existing User command button 1510 hyperlink will direct the browser to the Existing User GUI (web page) 1515 The Existing User web page 1515 comprises an advertisement 1325 The Existing User web page 1515 further comprises a telephone keypad 1520 telephone number display 1525 The Existing User web page 1515 further comprises a US/International radio button control 1530 The contestant is instructed to enter their telephone number using the telephone keypad 1520 The Existing User web page 1515 is JavaScript enabled The
JavaScript receives one digit of the contestants phone number at a time and echoes the digit in the telephone number display 1525 The contestant is also instructed to indicate if the phone number entered is a US number or an international number Selecting one of two radio buttons in the US/International radio button control 1530 does this
Once the contestant has entered a phone number, the system requires that verification of the user be accomplished This is performed by requiring the contestant to indicate the month of their birth, and optionally the date of their birth Any means to authenticate the user could be used, including but not limited to asking the user to enter a password In the present embodiment, the Existing User web page 1515 further comprises radio button controls for month 1535 and date 1540 The contestant must select the month and date of their birth using the month radio button control 1535 and the date radio button control 1540 If the system can not adequately authenticate the user through the above described phone number and birth date mechanism, then the system will prompt the user to try entering the authentication data again
Fig 15C is a pictorial representation of a User Validation web page that is presented to a contestant after a manual identification procedure If the system finds a registered contestant that has been authenticated as described aoove, then the system will provide the contestant with an opportunity to accept the purported identification This is accomplished by displaying the contestant's name Presenting the User Validation web page 1545 does this The user validation web page 1545 comprises a display of the users name and a Confirmation command button 1550 The User Validation web page 1545 further comprises a New ID Device command button 1555 In the event that the user was found to be registered and now needs a new identification device the user can select the New ID Device command button 1555 When the user selects the Confirmation command button 1550, the web browser will be directed to the personalized welcome page for the contestant If the contestant selects the New ID Device command button 1555, then the sign-in process continues by presenting the New ID Device web page 1560 to the user
Fig 15D is a pictorial representation of a New Player Questionnaire web page When the user selects the New Player command button 1505 on the Sign-In web page 1500, the web browser is directed to the New Player Questionnaire web page 1565 The New Player Questionnaire web page 1565 comprises a plurality of data entry controls for each of the following fields
Figure imgf000022_0001
The New Player Questionnaire web page 1565 further comprises a JavaScript that ensures that all of the text entry controls are properly populated with text Once the JavaScript has determined that the new user has properly filled out the form, the JavaScript composes an SQL request to add a data record to the user list database 220 and to the supplemental information database 350 The data received from the new user is populated into the new records in both databases according the field names corresponding to the acquisition of the information
Fig 15E is a pictorial representation of a Program ID Device web page presented to a user after a new identification device is dispensed The Program ID Device web page 1560 is comprised of textual instructions to the user to place the dispensed identification device in front of a flashing platter on the front surface of the slot machine 75 This is the smart card interface active area 146 Once the user places the new identification device in front of the active area 146, the slot machine will program the device 160 with the users identification number This is accomplished through the use of yet another JavaScript attached to the Program ID Device web page 1560 This JavaScript will call the microserver running locally on the slot machine 75 in order to directly control the hardware devices, i e the smart card reader Once the identification device has been successfully programmed, the web browser is directed to a personalized welcome page for the user
Fig 16 is a pictorial representation of a personalized welcome page that is presented to a contestant using the system Using either the cookie identification from a PC 65, Internet appliance 66, or the set-top box 70. or the identification device or a sign-in from a slot machine 75, the identification number 225 of the user is used to access personal information in the user list database 220 The personalized web page 1310 comprises a header that includes the name of the contestant 1315, a display of the number of accumulated points the player has earned so far 1320 a plurality of advertisements 1325 and a plurality of play options 1330
The name of the contestant is retrieved from the user list database 220 by using the identification number 225 as a key into the table The user's first and last name are retrieved from those respective fields 240 and 230 The number of points that the contestant has earned is retrieved from the supplemental information database 350, specifically from the points earned field 445
In the present embodiment, the play options include a preferred game command button 1335 and a secondary preference button 1340 The personalized welcome page 1310 is composed by the ACS 55 based on the user's preferences as recorded in the propensities database 530 One of the propensity categories stored in the propensities database 530 indicates the users two most favorite games of chance These are used to configure the personalized web page 1310 preferred 1335 and secondary 1340 command buttons In the case depicted in the figure the user's first and second preferences are the games called PπzeSpin and Black Jack, respectively
In the event that the contestant wants to engage in team play, a mean to aggregate points with the achievements of other contestant, the contestant can actuate the team play command button 1345 If the contestant would like to play other games, the other games command button 1350 can be selected These two command buttons direct the web browser to either the team management GUI (web page) 1355 or the games-to-play web page 1360 At this juncture, the contestant can select any one of the command buttons to navigate to the next desired GUI Any of the advertisements included in the web page further comprise a hyperlink that will direct the web browser to the advertisers web page
Fig 17 is a pictorial representation of a Team Management GUI (or web page) according to the present invention Note that any information shown in the figure is for purposes of illustration only and should not be construed as limiting the scope of the invention Having selected the team play command button 1345 included in the personalized welcome page 1310, the contestant is presented with a Team Management web page 1355 The Team Management web page 1355 comprises a data display control for presenting the team captain and further comprises a team name control 1365 The team name control 1365 is a drop down list control that can also accept new text input The ACS 55 will compose the Team Management web page 1355 by first consulting the Teams database 590 Using the current user identification number as a primary key, the ACS 55 will retrieve all of the team names (field 610) from the Teams database 590 This data will be used to populate the team name drop down control 1365
When the team management web page 1355 is first presented to the contestant, only the team captain and team name controls are initialized The contestant can then select one of the team names that are included in the team name drop down control 1365 Once the user has selected one of the team names, the JavaScript attached to the web page will compose an SQL query to retrieve additional information about that team The SQL query includes, but is not limited to retrieving the category of a prize and the item of a prize (object category field 630 and object item field 630) that the user previously selected as that team's objective, the number of points the team must earn to secure the prize objective (offered price field 640) and the date by which the team must attain the total number of required points (expire date field 650) If the object item is not defined (i e a null value is returned in response to the SQL query), then the JavaScript will populate the item control 1375 with an enumeration of all of the items available in the selected category This is accomplished by retrieving all of the items defined in the Prize Pool database 970 where the category field 980 is equal to the category value returned from the teams database If the object has not been previously defined, then the JavaScript will retrieve a list for all prize categories found in the Prize Pool database 970 and populate the category drop down control 1370 with that enumeration Once the contestant selects a prize category and item for a team, that selection can not be changed
The system will determine the total number of points that the team must earn before it can redeem the prize This is done by retrieving price (in points) of the prize (field 1070) from the prize pool database 970 This price is stored in the teams database 590, offered price field 640 The JavaScript will retrieve the number of points (teams database 590 offered price field 640) and the expiration date steams database 590 expire date field 650) of the collaborative objective offer and present these in the two text display controls 1380 and 1385
The team management web page 1355 further comprises a team mates control 1400 The team mates control 1400 is managed by the JavaScript attached to the web page and is updated whenever a team mate is added or dropped or when the web page is first presented to the contestant In order to update the team mates control 1400, the JavaScript retrieves a list of all of the team mates affiliated with the team from the team mate database 660 Using the contestants identification number as a primary key (ID number field 670), the JavaScript composes an SQL query to retrieve all of the team member identification numbers (field member ID 690) for the given team name (team name field 680) The SQL query also retrieves the number of points each team member has earned toward the objective This information is then presented in the team mates control 1400 The team mates control 1400 is a scrollable text field arranged in a cellular structure
Fig 18 is a pictorial representation of the games-to-play web page The games-to-play web page 1360 comprises a plurality of game selection hyperlinks for the PπzeSpin Game 1700, 5-card stud 1705, draw poker 1710 keno 1715, Black Jack 1720, Roulette 1725, Lottery 1730, and Slots 1735 These games are implemented as Java applets attached to web pages referenced by the hyperlinks When the contestant selects one of the hyperlinks, the browser loads the referenced web page and the Java applet executes
Fig 19 is a pictorial representation of a gaming web page having at least one Java applet Gaming web pages 1740 in the system comprise an advertisement 1325 and a game applet 1750 The game applet uses the browser as an execution platform, relying on the browser to accomplish the man-machine-interface
Fig 20 is a pictorial representation of the graphical user interface presented by the Prize Spin Java applet The Prize Spin Java applet GUI 1760 comprises a plurality of spin emulators 1765, a corresponding number of freeze command buttons 1770, and a spin command button 1765 The Prize Spin Java applet GUI further comprises a category cylinder 1776, category sponsor window 1780 and category cylinder rotation command buttons back 1785 and forward 1790
When the Java applet begins executing, the graphical user interface is created and managed directly by the program applet When a contestant actuates the spin command button 1775, the Java applet will cause the cylinder emulators 1765 to begin scrolling through a series of prize selections The cylinder emulators will be stopped in sequential order Before the contestant again spins the cylinders the contestant can freeze any number of the cylinders to maintain the prize currently portrayed on the cylinder
Whenever the contestant freezes a prize, the system infers that the contestant is interested in winning that prize This inference is manifest as an entry in the user propensity database 530 The Java applet creates an SQL request to add a record to the propensity database 530 with the ID number field 540 set to the current contestant identification number and the ordinal field 550 set to the next sequential number The propensity type field 560 is set to indicate a prize preference propensity and the value field 570 is set to indicate the prize category and item The date that the event occurred is also stored in the date field 580 A new propensity record is added to the propensity database 530 whenever the contestant freezes a prize This means that a plurality of propensity records will be created if a contestant chooses to freeze multiple cylinders for the same prize In the present embodiment, the act of freezing a cylinder will result in a debit of points to the contestant's account Since freezing a cylinder costs the contestant in terms or points, the inference that the frozen cylinder is important to the contestant can be further sustained
The cylinder emulator 1765 has another novel utility Some of the images shown on the cylinder are advertisements When a cylinder stops scrolling, the Java applet will present the advertisement in a presentation window on the cylinder
Statistics Gathering
The present invention endeavors to collect statistics by monitoring the contestant's activities Several mechanisms are employed in the effort to profile a contestant These mechanisms are described here but can also be summarized as a inferential mechanisms in that the system attempts to profile each contestant based on their behavior during game play
Favorite Game
As contestants use the system, the system tracks the number of minutes each contestant plays each game of chance Each game of chance is implemented as a Java applet That Java applet will note the time at which the contestant started playing the game When the contestant stops playing the game, the Java applet will again read the time of day and subtract the start time from the end time This difference will be accumulated to the users play preference This accumulation is accomplished by composing an SQL request to create a new record in the user statistics database 450 The new record is then populated with the next sequential ordinal number (ordinal field 470) and the type 480 and subtype 490 fields set to indicate the type of game being played The value field 500 is set with the total number of minutes played and the record date 510 is also recorded Whenever the contestant returns to the system, the statistics database 450 is consulted and all records having the users identification number and that have game play information are extracted from the database by the web server executing in ACS 55 The ACS 55 will then determine what the contestants two favorite games are when a personalized welcome page is created for the user
Prize Preference
The present invention further comprises a collection of games that are implemented as Java applets These Java applets are attached to web pages that are loaded by the client side browser upon selection of that game by the contestant When a contestant plays any game of chance in the system, the Java applet will send propensity records to the ACS 55 in order to record product preferences or spending propensities of that contestant.
As the player plays any of the games offered by the system, the game applet will retrieve personal attributes about the contestant from the user list database 220, from the user supplemental database 350 and from the user propensities database 530 using an SQL query. When a game applet offers a plurality of prizes that the contestant can win, prizes are selected from the prize pool database 970 based on either personal attributes or a correlation of certain propensities the player is exhibiting to the prize categories
The prize pool database 970 may have a plurality of categories including, but not limited to'
Product Categories Furniture
Consumer Electronics Books Computers Cars
Sporting Goods Baby Wares Hobby Supplies
Promotion Categories
• Entertainment • Sports
• Fitness
• Travel
• Home
Lifestyle Categories
Family Bent Senior Citizen Teenager City Dweller New Yorker Traveler
Because some prizes will be appealing to more than one category, a prize record may be duplicated in the prize pool database 970 so that the identical prize item will appear in more than one category Prize categories are selected based on the personal attributes or based on propensities As users play a game, their propensities will be updated according to their game play activity A propensity record will be appended to the propensity database 530
Advertisements
Fig 11 shows that when an advertisement is sold to an advertiser, a record in stored in the advertisement pool database 770 Advertisements are sold to companies or individuals that want to present a multi-media message to the contestants using the system Each advertisement is stored according to a product category The category is recorded in the category field 780 of the advertisement pool database 770 The current embodiment has a plurality of categories, including but not limited to
• Entertainment, • Sports,
• Fitness,
• Travel, and
• Home
Each advertisement record is stored with the name of the advertiser in field 790 and the name of the advertisement 800 The negotiated cost of presenting the advertisement to contestants is also stored in the cost per thousands (CPM) field 810 The saturation level of the advertisement is stored in the field of the same name 820 The saturation level is a multiplier that results in preferential presentation among advertisements in a category Advertisements with a greater saturation level value will be presented more frequently than those with a smaller saturation value
As the advertisement is presented to users, the system will keep track of the number of impressions of the advertisement that are presented This is done directly by the ACS 55 when web pages are composed Advertisements can be in many different forms, as an illustrative example, advertisements can be simple graphic images animated graphics, interactive multimedia presentations, audio or video clips The advertisement pool database 770 stores a reference to a source file (field 850) for the advertisement An appropriate companion, extension or plug-in is used in conjunctior with the browser in order to display an advertisement
Advertisements are also presented by the Java applets that embody the plurality of games of chance that the contestants can play In the event that a Java applet needs to present an advertisement, the applet will send a request to the ACS 55 to retrieve a reference to an advertisement Once the applet receives the reference, it retrieves the source file from the ACS 55 and then displays the advertisement to the contestant When the ACS 55 provides a reference to a Java applet it increments the impression counter (field 830) for that advertisement
The present invention presents advertisements in accordance with preferences attributed to each individual contestant As disclosed earlier, each contestant using the system is profiled The propensities database is processed on a period basis, currently one week but the period is adjustable as needs dictate The processing of the propensity database 530 comprises the extraction of any products that the contestant favors over the proceeding plurality of processing periods The resulting list of products is then sorted by product category and the resulting categories are again stored in the propensities database 530
When the system needs to present an advertisement, the preferences for product categories are retrieved from the propensities database 530 and an advertisement is selected from the advertisement pool database 770 in a random manner having a matching category Of course, where there are a plurality of advertisements in a category, the selection is weighted according to the saturation level (field 820) for each of the advertisements
Sponsorships Many of the games of chance that are presented in the system are sponsored Sponsorships are, in essence, super ads These super ads are presented to the contestant for the duration of game play and are categorized
Fig 20 is an excellent illustration of a sponsorship in the Prize Spin game A plurality of sponsorships can be sold to companies is a plurality of product categories A sponsor presentation window 1780 is visible so long as the contestant remains in the corresponding category In the prize spin game the contestant can change categories using the category forward 1790 and back 1785 command buttons
As is the case with any advertisement, a sponsorship message can be in any multimedia form supported by the system
Hyperlink Processing
The system charges additional fees for referring a contestant to an advertisers or sponsors web site Every advertisement presented to a contestant by the system, including sponsorship, is in the form of
www acs com/ad_reference=ref_address,userlD
This hyperlink first causes a special referral page to be loaded The referral page is called "reference" The actual address of the advertisers web page is passed to the referral page as an argument The referral page has an attached JavaScript that uses the web page address to as an indicator that the corresponding advertiser should be charged for a referral This is recorded by incrementing the referral field 870 of the advertisement pool database 5 Optionally, the system can use the userlD to record the contestant that requested the referral
In the event that the advertisement is a sponsorship presentation, the form of the hyperlink is
www acs com/spon_reference=ref_address,userlD
10
This hyperlink is processed analogously to that of an advertisement reference The difference between the <ad_reference> and <spon_reference > lies in the JavaScripts attached to each In the advertisement referral page, the JavaScript counts references by incrementing the referral counter in the advertisement pool database 770 The sponsorship
15 referral page increments the total impressions field 920 in the sponsor list database 880 These incrementing activities are implemented as SQL commands that each respective JavaScript composes and directs to the ACS 55
Prize Fulfillment 20 The present invention establishes a probability level for the awarding prizes and or points The odds that a particular prize will be awarded directly by a game-of-chance is established by monitoring the number of contestants vying for the prize The odds of wining a prize are also based on the number of advertising impressions that must be presented in order to ensure overall profitability for the system operator
2.1
In the present embodiment, the odds of winning a prize are first calculated as a function of
• the cost of the prize stored in the prize pool database 970 cost field 1070, and 30 • minimum of all advertisement cost per thousand that have the prize indicated as the correlated item in the advertisement pool database 770, field 785
The first imperative in setting odds of winning is that the difference in the cost the prize must be less than the amount of revenue received as a result of advertising revenue 35
A contestant can receive prizes either by winning the prize at the calculated probability, or the contestant can redeem points won or purchased toward the prize
Marketing Data 40 Many advertisers and sponsors will want to purchase marketing data directly from the system operator Marketing data is tracked for every contestant registered in the user list database 220 The marketing data is stored in the propensities database 530 On a periodic basis, the period of which is definable to the system operator, the billing server 56 will retrieve the user list database 220 and the propensities database 530 and store copies of these databases in the billing server The billing server will then create a report of buying propensities that describes the interest level of each contestant in product categories and specific prizes and/or promotions This report will be e-mailed to a purchaser using an electronic shopping facility The electronic shopping facility will then print an invoice using as printer 57 or it will debit the purchasers account using a special electronic fund transfer interface 58
Contestant Billing
Contestants compete in play using points Points must be purchased before a player can play a game of chance A billing GUI requires the contestant to enter a credit card number, expiration date and the name on the card This information is stored in the user supplemental information database 350, the credit card field 430 As points are purchased, the number of points available for that contestant is adjusted accordingly The number of points available is also stored in the user supplemental information database 350 The points available are stored in a field with the same name 435 The billing server 56 will use the special transaction interface 58 to obtain credit card authorization from the issuing bank
Promoter Billing
The system adheres to a monthly billing cycle for advertisers and sponsors, although the billing period can be adjusted to suit the needs to the system operator Upon initiation, the billing server (Fig 2 56) will make a copy of all of the databases involved in billing These include, but not necessarily are limited to
• advertisement database 770, and
• sponsor list database 880
At the end of the billing cycle, the billing databases are again copied from the ACS 55 into a separate set of files in the billing server 56 The copies retained by the billing server 56 as the end of a billing cycle will become the initial databases for the subsequent billing cycle
Once the databases are copied the billing server 56 will discover any differences in the total impression count and the referral count for each advertiser and sponsor These differences will be the basis for billing the advertisers and sponsors for presenting their multimedia messages Billing can be accomplished either by printing invoices using a printer 57 or by conducting electronic debit transactions to the advertisers or sponsors bank account using a special interface 58 The final step in the billing cycle is to determine which advertisements and sponsorships have expired This is done with the aid of an off-line database The billing server 56 will then compose an SQL command to remove the records for each of the expired advertisements and sponsorships from the working billing databases maintained in the ACS 55
Alternative Embodiments
While this invention has been described in terms of several preferred embodiments, it is contemplated that alternatives modifications, permutations, and equivalents thereof will become apparent to those skilled in the art upon a reading of the specification and study of the drawings It is therefore intended that the true spirit and scope of the present invention include all such alternatives, modifications, permutations, and equivalents Some, but by no means all of the possible alternatives are described herein
The present invention uses an SQL database engine and allows remote devices to interact with the databases using the structured query language Any other suitable database management system that allows clients to interact with a mam set of databases is sufficient to support the database needs of the present invention
The present invention employs a standard web browser that can present HTML web pages and execute JavaScript and Java applets Other possible embodiments would include a custom web GUI definition language and pseudo code executive One such other implementation would be a multimedia presentation created in MacroMedia™ Flash™ MPEG-4 technology could likewise be utilized
The present invention is based on TCP/IP protocols Other alternative, including the use of isochronous channels to carry multimedia to the client devices and asymmetrical protocols could also be used Any suitable networking structure that provides for client sever interaction is an acceptable alternative to TCP/IP

Claims

We claim
1 A method for presenting advertisements to a user comprising the steps of receiving personal information about the user, providing a game for the user to play, selecting an advertisement from a pool of advertisements according to said personal information, and integrating said advertisement into the game
2 The method of Claim 1 further comprising the steps of allowing the player to select preferences for prizes, monitoring the players preference selections, and updating said personal information to reflect said preference selections
3 The method of Claim 1 further comprising the steps of allowing the user to activate an advertisement during the course of its presentation, retrieving additional information for the activated advertisement, and presenting said additional information to the user
4 The method of Claim 3 wherein the additional information is in the form of a graphic image
5 The method of Claim 3 wherein the additional information is in the form of an animated graphic image
6 The method of Claim 3 wherein the additional information is in the form of a video clip
7 The method of Claim 3 wherein the additional information is in the form of an interactive multimedia presentation
8 The method of Claim 3 wherein the additional information is in the form of an audio clip
9 A method for presenting advertisements to a user comprising the steps of providing a game for the user to play, selecting an advertisement from a pool of advertisements according to a set of propensities describing the user and integrating said advertisement into the game
10 The method of Claim 9 further comprising the steps of allowing the player to select preferences for prizes, monitoring the players preference selections, and updating said propensities to reflect said preference selections
The method of Claim 9 further comprising the steps of allowing the user to activate an advertisement during the course of its presentation, retrieving additional information for the activated advertisement, and presenting said additional information to the user
The method of Claim 11 wherein the additional information is in the form of a graphic image
The method of Claim 11 wherein the additional information is in the form of an animated graphic image
The method of Claim 11 wherein the additional information is in the form of a video clip
The method of Claim 11 wherein the additional information is in the form of an interactive multimedia presentation
The method of Claim 11 wherein the additional information is in the form of an audio clip
A method for selecting prizes that a user can win in a game comprising the steps of allowing the user to play a game, monitoring the users activity during game play to determine if the user is exhibiting a preference for a particular prize, presenting prizes that the user can win by playing said game wherein the prizes are selected based on a set of propensities exhibited by the user, and updating said set of propensities to reflect said exhibited prize preference
A method for selecting prizes that a user can win in a game comprising the steps of receiving a plurality of personal attributes describing a user, and selecting a prize based on a subset of the said plurality of attributes
A method for selecting prizes that a user can win in a game comprising the steps of receiving a plurality of personal attributes describing a user, segregating a collection of prizes into a plurality of categories, selecting one of said categories based on a first personal attribute of the user, and selecting a prize from said selected category based on a second personal attribute of the user A method for selecting prizes that a user can win in a game comprising the steps of presenting an enumeration of prizes that the user can win, and receiving from the user a selection of a prize presented in the enumeration
A method for determining what prizes are of more interest to a contestant comprising the steps of establishing an account for a contestant, presenting a plurality of prizes that the contestant can win, allowing the contestant to select a prize that the contestant wants to win, allowing the contestant to engage a random process to determine if the prize should be awarded in exchange for a debit of a first quantity of points from said account, allowing the contestant to improve the likelihood of winning in exchange for a second quantity of points from said account, recording the prize selected by the contestant, counting the number of times that the contestant engages said random process, and counting the number of times that the contestant improves the odd that the contestant
A method for awarding prizes to a contestant comprising the steps of offering to a contestant a plurality of prizes that the contestant can win, tracking the cost of each of said plurality of prizes, associating an advertisement with each of said prizes, tracking the income received for each impression of the advertisement presented to the contestant and adjusting a probability that the contestant will win the prize so as to ensure that the income received for all impressions of the advertisement over a period of time exceeds the cost of the prize
The method of Claim 22 further comprising the steps of allowing the contestant to engage a random process with said adjusted probability to determine if the prize is to be awarded, and allowing the contestant to print a coupon that can be used to redeem the prize after it is awarded
An advertisement presentation unit comprising database of personal information descπoing a plurality of attributes for a plurality of users, attribute reception interface, database manager that receives attributes from the attribute reception unit and stores said attributes in said database of personal information, advertisement database comprising fields for a category for each advertisement record, advertisement reception unit that receives advertisements together with a category label and stores the advertisements together with their category labels in said advertisement database, correlation unit that receives an input that specifies one user and retrieves a personal attribute for that user from the database of personal information and reads a correlation category from a table using the retrieved personal attribute as an index, selection unit that receives the correlation category and retrieves an advertisement from said advertisement database where the category label of the advertisement retrieved matches the correlation category, and advertisement delivery unit capable of delivering the advertisement to a game
The advertisement presentation unit of Claim 24 further comprising a computer game that receives advertisements from said advertisement delivery unit and presents them to a user, allows players to win prizes, allows players to select what prizes they want to win, records the players selection activities, and updates the personal information about a user stored in the database of personal information
The advertisement presentation unit of Claim 25 further comprising monitoring unit that receives activation requests from a user together with an indication of what advertisement was activated, information retrieval unit that receives an indication of what advertisement was activated by the user from the monitoring unit and retrieves additional information about the advertisement and multimedia presentation unit that retrieves additional information attached to an advertisement from the information retrieval unit and presents said information to a user
The advertisement presentation unit of Claim 26 wherein the additional information is in the form of a graphic image The advertisement presentation unit of Claim 26 wherein the additional information is in the form of an animated graphic image
The advertisement presentation unit of Claim 26 wherein the additional information is in the form of a video clip
The advertisement presentation unit of Claim 26 wherein the additional information is in the form of an interactive multimedia presentation
The advertisement presentation unit of Claim 26 wherein the additional information is in the form of an audio clip
An advertisement presentation unit comprising database of personal propensities describing a plurality of attributes for a plurality of users, advertisement database comprising fields for a category for each advertisement record, advertisement reception unit that receives advertisements together with a category label and stores the advertisements together with their category labels in said advertisement database correlation unit that receives an input that specifies one user and retrieves a personal propensities for that user from the database of personal propensities and reads a correlation category from a table using the retrieved personal attribute as an index, selection unit that receives the correlation category and retrieves an advertisement from said advertisement database where the category label of the advertisement retrieved matches the correlation category, and advertisement delivery unit capable of delivering the advertisement to a game
The advertisement presentation unit of Claim 32 further comprising a computer game that receives advertisements from said advertisement delivery unit and present them to a user, allows players to win prizes allows players to select what prizes they want to win records the players selection activities, and updates the personal propens es about a user stored in the database of personal propensities
The advertisement presentation unit of Claim 33 further comprising monitoring unit that receives activation requests from a user together with an indication of what advertisement was activated, information retrieval unit that receives an indication of what advertisement was activated by the user from the monitoring unit and retrieves additional information about the advertisement, and multimedia presentation unit that retrieves additional information attached to an advertisement from the information retrieval unit and presents said information to a user
The advertisement presentation unit of Claim 34 wherein the additional information is in the form of a graphic image
The advertisement presentation unit of Claim 34 wherein the additional information is in the form of an animated graphic image
The advertisement presentation unit of Claim 34 wherein the additional information is in the form of a video clip
The advertisement presentation unit of Claim 34 wherein the additional information is in the form of an interactive multimedia presentation
The advertisement presentation unit of Claim 34 wherein the additional information is in the form of an audio clip
A prize selection unit comprising database of available prizes containing a plurality of prize descriptions, database of personal information containing a plurality or attributes for a plurality of users, attribute reception unit that receives a plurality of attributes for a plurality of users and stores said received attributes in the database of personal information, and selection unit that receives an identification of a user and an indicator of required selection attributes, retrieves the required selection attributes from the database of personal information for the identified user, and selects a prize that matches the retrieved selection attributes from the database of available prizes
A prize selection unit comprising database of available prizes containing a plurality of prize descriptions that are segregated into categories, database of personal information containing a plurality or attributes for a plurality of users, attribute reception unit that receives a plurality of attributes for a plurality of users and stores said received attributes in the database of personal information, and selection unit that receives an identification of a user and an indicator of a first and second required selection attributes, retrieves the first and second required selection attributes from the database of personal information for the identified user, and selects a prize category that matches the retrieved selection attribute from the database of available prizes
A prize selection unit comprising database of personal propensities, monitoring unit that detects selection request from a user and issues an enumeration request, presentation module that presents an enumeration of available prizes to the user upon receiving an enumeration request, and selection module that receives from a user a plurality prize selections and stores the selections received in said database of personal propensities
A prize interest quotient acquisition device comprising database of personal propensities, account register that stores the balance of points that a user has prize presentation unit that presents a user with a selection of prizes that can be won, prize selection unit that receives from the user a indication of what prize is to be played for and stores this indication in the database of personal propensities, and contest unit that receives an indication from a user to engage a random process to determine if the prize is won, decrements the value stored in the account register by a first quantity of points and then stores the indication of random process together with the prize selection in the database of personal propensities, and receives an indication from a user that the probability of winning the prize is to be enhanced decrements the value stored in the account register by a second quantity of points and then stores the indication of probability enhancement together with the prize selection in the database of personal propensities
A prize fulfillment unit comprising database of a plurality of advertisements available for presentation that comprises an income value for each impression of each of the plurality of advertisement, database of a plurality of prizes available for award to a contestant that comprises a cost value for each prize and an indicator that associates each prize with an advertisement, and cost correlator that receives a request from a game for a probability indicator for a selected prize, uses the indicator of the selected prize as an index to retrieve the cost of the prize from the database of a plurality of prizes, retrieves from the database of a plurality of advertisements the income value for the advertisement that has an indicator that associates that advertisement with the indicator of the selected prize, calculates the number of impressions that are required to result in income greater than the cost of the selected prize, and issues a probability indicator that is based on said calculated number of impressions required and the cost of the selected prize
The prize fulfillment unit of Claim 44 further comprising random number generator that accepts a probability indicator issued by the cost correlator and determines if the selected prize is to be awarded, and coupon generator that creates a coupon that can be printed by the user and can be used to redeem the prize
PCT/US2000/027859 1999-10-04 2000-10-04 Personalized gaming and demographic collection method and apparatus WO2001025957A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU78749/00A AU7874900A (en) 1999-10-04 2000-10-04 Personalized gaming and demographic collection method and apparatus
US11/154,835 US20050277474A1 (en) 1999-10-04 2005-06-15 System and method for providing a game of chance via a client device
US11/154,373 US20050277473A1 (en) 1999-10-04 2005-06-15 System and method for associating products that are potential prizes with a game of chance

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US15769799P 1999-10-04 1999-10-04
US60/157,697 1999-10-04
US16040499P 1999-10-19 1999-10-19
US60/160,404 1999-10-19

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