WO2001013332A3 - Method for generating and animating a three-dimensional human body model - Google Patents

Method for generating and animating a three-dimensional human body model

Info

Publication number
WO2001013332A3
WO2001013332A3 PCT/GB2000/003075 GB0003075W WO0113332A3 WO 2001013332 A3 WO2001013332 A3 WO 2001013332A3 GB 0003075 W GB0003075 W GB 0003075W WO 0113332 A3 WO0113332 A3 WO 0113332A3
Authority
WO
WIPO (PCT)
Prior art keywords
limbed
creature
head
animating
generating
Prior art date
Application number
PCT/GB2000/003075
Other languages
French (fr)
Other versions
WO2001013332A2 (en
Inventor
Michael Gary Sherwood
Original Assignee
Biovirtual Ltd
Michael Gary Sherwood
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GB9918807A external-priority patent/GB2353194A/en
Application filed by Biovirtual Ltd, Michael Gary Sherwood filed Critical Biovirtual Ltd
Priority to AU64582/00A priority Critical patent/AU6458200A/en
Publication of WO2001013332A2 publication Critical patent/WO2001013332A2/en
Publication of WO2001013332A3 publication Critical patent/WO2001013332A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation

Abstract

The present invention concerns methods of representing a limbed creature in a three-dimensional model, comprising defining no more than about 3000 adjacent polygons (in particular quadrilaterals), at least 90 % of which are quadrilaterals, each tubular section of the limbed creature having a cross-section having a multiple of two sides, and the model describing substantially all of the salient points on the body of the limbed creature. It also concerns methods of representing a head in a three-dimensional model, comprising defining no more than 500 polygons describing substantially all of the salient points on the head. Also provided is a method for reconstructing a surface representation of an individual using the models of the invention, together with methods for using a computer for reconstructing a three-dimensional surface of a limbed creature and head, systems, computer programs and computer program products for same.
PCT/GB2000/003075 1999-08-11 2000-08-10 Method for generating and animating a three-dimensional human body model WO2001013332A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU64582/00A AU6458200A (en) 1999-08-11 2000-08-10 Surface representation

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
GB9918807.0 1999-08-11
GB9918807A GB2353194A (en) 1999-08-11 1999-08-11 Surface representation
US45402199A 1999-12-03 1999-12-03
US09/454,021 1999-12-03

Publications (2)

Publication Number Publication Date
WO2001013332A2 WO2001013332A2 (en) 2001-02-22
WO2001013332A3 true WO2001013332A3 (en) 2001-08-30

Family

ID=26315837

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2000/003075 WO2001013332A2 (en) 1999-08-11 2000-08-10 Method for generating and animating a three-dimensional human body model

Country Status (2)

Country Link
AU (1) AU6458200A (en)
WO (1) WO2001013332A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103955963B (en) * 2014-04-30 2017-05-10 崔岩 Digital human body three-dimensional reconstruction method and system based on Kinect device

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5107444A (en) * 1988-09-13 1992-04-21 Computer Design, Inc. Method and apparatus for flattening three-dimensional surfaces
EP0784295A2 (en) * 1996-01-11 1997-07-16 Microsoft Corporation Mesh simplification and construction of meshes
US5850222A (en) * 1995-09-13 1998-12-15 Pixel Dust, Inc. Method and system for displaying a graphic image of a person modeling a garment
US5886702A (en) * 1996-10-16 1999-03-23 Real-Time Geometry Corporation System and method for computer modeling of 3D objects or surfaces by mesh constructions having optimal quality characteristics and dynamic resolution capabilities

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5107444A (en) * 1988-09-13 1992-04-21 Computer Design, Inc. Method and apparatus for flattening three-dimensional surfaces
US5850222A (en) * 1995-09-13 1998-12-15 Pixel Dust, Inc. Method and system for displaying a graphic image of a person modeling a garment
EP0784295A2 (en) * 1996-01-11 1997-07-16 Microsoft Corporation Mesh simplification and construction of meshes
US5886702A (en) * 1996-10-16 1999-03-23 Real-Time Geometry Corporation System and method for computer modeling of 3D objects or surfaces by mesh constructions having optimal quality characteristics and dynamic resolution capabilities

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
LEE Y ET AL: "CONSTRUCTING PHYSICS-BASED FACIAL MODELS OF INDIVIDUALS", PROCEEDINGS/COMPTE RENDU GRAPHICS INTERFACE,XX,XX, 1993, pages 1 - 8, XP002064612 *

Also Published As

Publication number Publication date
AU6458200A (en) 2001-03-13
WO2001013332A2 (en) 2001-02-22

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