WO2000057975A1 - Stand up board - Google Patents

Stand up board Download PDF

Info

Publication number
WO2000057975A1
WO2000057975A1 PCT/US2000/008097 US0008097W WO0057975A1 WO 2000057975 A1 WO2000057975 A1 WO 2000057975A1 US 0008097 W US0008097 W US 0008097W WO 0057975 A1 WO0057975 A1 WO 0057975A1
Authority
WO
WIPO (PCT)
Prior art keywords
controller
base
relative
elliptical
platform
Prior art date
Application number
PCT/US2000/008097
Other languages
French (fr)
Inventor
Brandt A. Cook
Original Assignee
Cook Brandt A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cook Brandt A filed Critical Cook Brandt A
Priority to AU39249/00A priority Critical patent/AU3924900A/en
Publication of WO2000057975A1 publication Critical patent/WO2000057975A1/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board

Definitions

  • the device does not require a person to position himself or herself in any specific orientation relative to the contact surface of the controller, which in the invention is stable due to interface of the base surface with the geometric configuration of the fulcrum.
  • This invention relates to 3D environments either real or virtual with multiple designated geometric shapes of controller interface surface with the base surface.
  • the invention relates to a plurality of sensing devices which determine the pitch, roll, and yaw of controller and the input means to a data processing electronic device that manipulates the 3D object in the real or virtual 3D environment by said controller.
  • Virtual and real control units commonly called joysticks, game pads, steering wheels, and controllers are well known in the prior art for producing output signals corresponding to the manipulation of 3D objects in 3D virtual or real environments. These input devices which may be moved along a x-y path control the movement of a display element on an object. Generally the joysticks, game pads, steering wheels, and controllers are bound and are unable to manipulate the 3D object in the real or virtual 3D environment simply due to the design and construction of the devices.
  • the controller of this invention does not require a person to position themselves in a particular fashion in reference to non- designated contoured platform where said platform is a top a malleable fulcrum to achieve a higher perception of reality and functionality in all directional axis for all levels of input to manipulate said 3D objects in the real or virtual 3D environments.
  • the positioning may be achieved by sitting, standing, kneeling, crouching, laying, sitting, placing ones hands, on the upper contact surface which is typically parallel to the base surface which interfaces with said fulcrum.
  • the user adjusts positioning to the controller in varying 3D virtual or real environments to achieve a higher perception of 3D-object manipulation in said 3D real or virtual environments.
  • U.S. Patent No. 4,538,476 issued to Tom R Luque On September 3, 1985 describes a Cursor Control Assembly having two sensors coupled to two orthogonal placed wheels which provide the sensor means.
  • a rotatable sphere which is coupled to a fixed base.
  • a third sensor coupled to a wheel arranged in a non-equidistant position to provide support for the sphere.
  • the third sensor coupled to the wheel is not positioned on the same plane by being offset from the other two sensors. This support arrangement of the sphere by the wheels will not allow for equal angular manipulation from the relative horizontal position referenced to the parallel horizontal base upon which the fixed base is arranged.
  • U.S. Patent No. 4,906,192 issued to Smithart et al . On March 6, 1990 Discloses an Electronic Computerized Simulator Apparatus.
  • the device includes a control unit, which the end user stands upon, a data processing means, and a visual display unit, which is to emulate or represent skiing or snow-surfing simulator device.
  • a pair of skis are coupled and travel independently horizontally upon a base unit which guides the pair of skis through to orthogonal situated parallel guides that they pivot and move thereover.
  • analog sensors are coupled to the bottom of the skis and the sensors are additionally coupled to the base unit thereof.
  • Smithard et al. Electronic Computerized Apparatus requires a fixed environment for the end user as well as a complex analog sensor arrangement to detect movement.
  • Smithard et al . controller is too large in size and would simulated trajectory according to weight, pressure, and movement of the end user. Due to movement restriction the end user movement would not accurately represent the movement in the directional signals for 3D real or virtual environments.
  • U.S. Patent No. 3,863,915 issued to Pifer discloses other relevant foot-operated amusement devices include a surfing simulator disclosed is a surfboard coupled to a base unit that is coupled to coil springs that are coupled to an additional base member which resides on the relative parallel horizontal base surface.
  • U.S. Patent No. 5,613,690 issued to McShane on March 25, 1997 discloses a Balance and Prioprioceptive Training and Enhancement Device whereby a balance platform is displaceable in any direction relative to the base platform which resides upon the relative parallel horizontal surface.
  • the device has a hemispherical concave or convex support with low friction.
  • the hemispherical concave or convex support is not coupled to the base platform or the balance platform.
  • Angular displacement sensors are coupled to either the balance platform or the base unit platform and determine the angular displacement of the platform.
  • the balance or base unit platform bear against the sensors and are linked to a personal computer or the like to display angular displacement of the end user. Biasing can be placed between the two platforms. Due to movement restriction the end user movement would not accurately represent the movement in the directional signals for 3D real or virtual environments.
  • U.S. Patent No. 5,860,861 issued to Lipps on January 19, 1999 discloses a Riding Board Game Controller for sending directional and non-directional control signals to an audio-visual game whereby a balance platform is coupled to a coil springs which are coupled to a base platform or support platform which resides upon the relative level parallel surface.
  • the rectangular arrangement of the device incorporates dual-state switch, positioned between the balancing platform and the base platform or support platform. By manipulating the balancing platform to the left and to the right the left and right switches are activated and converted into directional control signals while converting the center -1- switch into non-directional control signal to a computer.
  • a switch located aft of the unit that detects when the end user is on or off the balancing platform.
  • a hand- manipulated controller attached to the base platform allows the end user to send commands to the computer, such as starting the game, scrolling menus and the like.
  • a multi-means input device consists of a fulcrum/platform arrangement unmounted to a base surface.
  • No means of biasing are placed around the controller or between the controller and the base surface to dampen the angular displacement (roll and pitch) of the controller and to return the controller to a relative level horizontal position.
  • biasing means can be placed in the controller to achieve roll, pitch, and yaw.
  • the electronics that determine the roll and pitch or angular displacement of the controller are located and arranged on and in the central plane along the z axis of controller, but are not limited to a central along the z axis or location as disclosed in this invention.
  • the electronics that can be used to detect the angular displacement can be any of the following a gravity switch, infra red with a detector located remotely, laser, accelerometer, gyroscope, or optics, mercury switch or various means of RF implementation.
  • the electronics that determine the yaw or rotational displacements are located at the farthest point or distance from the central point or z axis or plane about which roll and pitch are detected and coupled to controller.
  • the electronics that can be used to detect the yaw displacement as well as magnitude can be any of the following a gravity switch, infra red with a detector located remotely, laser, accelerometer, gyroscope, optics, mercury switch coupled to the controller or various means of RF implementation.
  • Attached to the controller either by cable, RF, or infrared is a hand held controller for other functions that might be needed to manipulate said 3D object in the 3D real or virtual environment.
  • the sensitivities can be manipulated according to end user preferences.
  • Connection to the data processing unit can be made by infrared, RF, and cable or any combination thereof.
  • the principal object of the invention to provide a 3D virtual or real environment in which an object in said 3D virtual or real environment is manipulated by said controller.
  • the controller is a non bound or non mounted platform having a pivotal unique shaped fulcrum having undefined shape to achieve the accurate and definable manipulation of said 3D object in said 3D real of virtual environment by manipulating the controller to achieve pitch, roll, and yaw or any combination thereof.
  • the invention uses no biasing system to maintain the controller in a level horizontal position relative to said base surface in order to dampen angular displacement of the controller.
  • the invention may use a plurality of roller and step motors to protruding and coupled to said base, to achieve realistic force feedback over various terrain that originate from manipulation of the 3D object in said 3D virtual or real environment.
  • a vast array of sensor, switch technology, motors, or tactile feedback devices can be used to achieve the desired directional performance of controller and the force feedback of various terrain that originate from manipulation of the 3D object in said 3D virtual or real environment.
  • controller i.e., hands, feet, body, arms, knees, or any part of the body
  • controller i.e., hands, feet, body, arms, knees, or any part of the body
  • Still another object of the invention is to provide improved training device, bio echanical analyzing device, surfing device, skate boarding device, snowboarding device, sledding device, futuristic board device, exercise device, skiing device, boogie boarding device, water skiing device, wake board device, luge device, ski surfing device or any other 3D virtual or real environment input device including but not limited to hand, feet, body, or any other means of human interaction and input whereby said controller is affected by the end user to achieve manipulation of any 3D object in said 3D virtual or real environments.
  • FIG. 1 is an isometric view of the present invention showing the location and positioning of the electronic circuitry in addition to the overall design and shell of the invention.
  • FIG. 2 is a top view of the present invention showing the location and positioning of the electronic circuitry in addition to the overall design and shell of the invention.
  • FIG. 3 is a cross-sectional view of the present invention showing of the pitch sensors and an overall design of the shell.
  • FIG. 4 is a side view of the present invention showing the location of the roll sensor and an overview of the shell profile
  • FIG. 5 is a cross-sectional view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention.
  • FIG. 6 is an isometric view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention.
  • FIG. 7 is a bottom view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention.
  • FIG. 8 is a side view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention.
  • FIG. 9 is an isometric view of the base member showing the location of the electronic circuitry for the roll, pitch, and yaw sensors.
  • FIG. 10 is a top view of the base member showing the location of the electronic circuitry for the roll, pitch, and yaw sensors.
  • FIG. 11 is a side view of the base member showing the convex surface for yaw and pitch manipulation.
  • FIG. 12 is a backside view of the present invention base member showing the convex surface for roll and pitch manipulation.
  • FIG. 13 is an isometric view of the top cover member showing the protective housing for the electronic components .
  • FIG. 14 is a top view of the top cover member showing the protective housing for the electronic components .
  • FIG. 15 is a side view of the top cover member showing the protective housing for the electronic components .
  • FIG. 16 is a side view of the top cover member showing an opening used to interface with.
  • FIG. 17 is an isometric view of the hand held member showing the switch locations and the location for the POV switch set and overall design.
  • FIG. 18 is a top view of the hand held member showing finger switches for the thumb and overall design
  • FIG. 19 is a side view of the hand held member showing the four-switch array, the thumb switches and overall design.
  • FIG. 20 is a front view of the hand held member showing the thumb switch, the POV switch set, the index and middle finger switches and overall design.
  • FIG. 21 is an isometric view of the present invention showing the location and positioned electronic circuitry and wire cables in addition to the overall design and shell of the invention
  • FIG. 22 is a top view of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
  • FIG. 23 is a side view of the present invention showing of the yaw and pitch sensors circuitry, wire cables, and hand input device in addition to the overall design of the shell.
  • FIG. 24 is a back side view of the present invention showing the location and positioned roll sensor circuitry, wire cables, and hand input device and an overview of the shell profile.
  • FIG. 25 is an isometric view of another wiring configuration of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
  • FIG. 26 is a top view of another wiring configuration for the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
  • FIG. 27 is a side view of another wiring configuration of the present invention showing the location and positioned electronic circuitry of the yaw and pitch sensors, cable wiring, and hand input device in addition to the overall design of the shell.
  • FIG. 28 is a back side view of another wiring configuration of the present invention showing the location and positioned roll sensor circuitry, wire cables, and hand input device in addition to an overview of the shell profile.
  • FIG. 25 is an isometric view of another wiring configuration of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
  • FIG. 29 is an isometric view of the wireless wiring configuration of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
  • FIG. 30 is a top view of the wireless wiring configuration for the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
  • FIG. 31 is a side view of the wireless wiring configuration of the present invention showing the location and positioned electronic circuitry of the yaw and pitch sensors, cable wiring, and hand input device in addition to the overall design of the shell.
  • FIG. 32 is a back side view of the wireless wiring configuration of the present invention showing the location and positioned roll sensor circuitry, wire cables, and hand input device in addition to an overview of the shell profile.
  • FIG. 33 is a block diagram flow chart depicting the flow of input/output (i.e., data communications).
  • FIG. 34 is a circuit diagram showing one possible representation of the electrical circuitry.
  • Fig. 1 and Fig. 2 show the surfaces used for human interaction.
  • Surfaces 3, 4, 5 and 7 as well as surfaces 1, 2 and 8, 9 are surfaces for a user, but where the users are not limited, to interact with the control device. Users may use different combinations of these surfaces for interaction or other resulting combination of surfaces therein.
  • Figs. 4, 5, 6, 7, 8, 11 and 12 show the different surfaces that may affect control.
  • the following surfaces 12, 13, 14, 15, 16 work in conjunction with the surfaces described in Fig. 1 and Fig. 2 (surfaces 1, 2, 3, 4, 5, 6, 7, 8, and 9) as human interaction placement surfaces to offset and manipulate roll, pitch and yaw.
  • the user will interact with the controller as described above. When the controller interfaces with the base surface by means of the flat 12 the unit is in a nominal or centered state.
  • the user may manipulate the angular displacement of the controller by any means to surface 13 or 14 affecting the roll right or roll left respectively. Likewise the user may manipulate the angular displacement of the controller to surfaces 15 and 16 affecting the pitch up and down respectively.
  • the user may manipulate the yaw displacement of the controller by any means upon any of the surfaces that are adjoined to flat 12 of the unit by rotational displacement or a twisting of the controller around the central z axis referenced to the roll and pitch circuitry FIG 25, 26, 27, and 28 item 33 the user contact surface plane.
  • the user may use any combination of surface 12, 13, 14, 15, andl6 to achieve desired angular or yaw displacement.
  • Flat 12 and the combination of circuitry will likewise manipulate the angular displacement of the controller and thereby manipulate the end user by force feedback to surface 12, 13, 14, 15, and 16 or any combination thereof.
  • flat 12 may also house a switch that is activated by lifting the controller away from the base surface.
  • surfaces 17, 18a, 18b, 19, 20 and 21 provide pathways and locations, but are not limited to the pathways and locations, to transmit information from the different sensors, the hand held member, and the data processing device.
  • surfaces 22, 23, and 24 protection and housing for the electronic circuitry of the invention. These surfaces are the exterior shell that encapsulate and serve to protect the electronic circuitry they cover.
  • Surface 23 houses the main electronic circuitry and the sensors for the roll and pitch.
  • Either Surface 24 houses the sensor for yaw.
  • Surface 25 is the opening for an external device such as the hand held member or the data processing device.
  • Figs. 17, 18, 19, and 20 show location for an array of four switches.
  • Items 30 designate the location for the array of four switches that can function independently or dependently depending on the configuration of the data processing device. In this embodiment of the invention the buttons may be label as left, up, right, and down or any combination thereof.
  • Item 29 is a switch that may be actuated by the users thumb.
  • Item 31 consists of a potentiometer or slide bar transducer to control various input of the 3D virtual or real environment.
  • Item 32 is a switch 1 and may be actuated by the users index finger.
  • Item 33 is a switch that may be actuated by the users middle finger.
  • Item 34 is a switch that may be actuated by the users ring finger.
  • Item 27 is the inner housing for the hand held member which is coupled to Item 28 which is the outer half of the hand held member which house electronic circuitry for the control device.
  • the shape of the couple Item 27 and Item 28 can be of any ergonomic hand help shape that when employed will house the electronic circuitry for the control device.
  • Item 29, 30, 31, 32, 33, and 34 are not limited to the hand held member and may be mounted within or upon surfaces 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
  • Figs. 4, 5, 6, 7, 8, 11, and 12 show item 18c and 18d which are buttons which are located on surface 15 and
  • Item 18c and 18d (Fig. 9 and 10) communicate to item 18a and 18b through item 45 (Fig. 33) to the data processing center.
  • Item 18c and 18d have the same transmission assignment as item 29 (Fig. 17, 18, and 19) , but are not limited to that assignment.
  • the electronics components that are used in this preferred embodiment are accelero eters to sense and achieve the angular roll, pitch, yaw displacement of the controller.
  • the circuitry is held and housed in several different locations.
  • the main set of electronic circuitry detecting roll and pitch angular displacement is housed in item 10 (Fig. 3), item 17 (Fig. 9, Fig. 10), but is not limited to these location.
  • item 45 is the accelerometer circuitry and the communication scheme is detailed in flowchart Fig. 33.
  • item 46 is shown coupled to item 45. Item 46 is also coupled to the base member.
  • the communication scheme detailed in Fig. 33, demonstrates data processing.
  • Figs. 25, 26, 27, and 28 demonstrate another wiring arrangement for the hand input device to the controller.

Abstract

A 3D virtual or real environment controller in which an object in a 3D virtual or real environment is manipulated by the controller. The controller (4) is a non-bound or non-mounted platform consisting of a pivotal fulcrum (6) member with a defined, yet changeable shape, to achieve the accurate and definable manipulation of a 3D object in a 3D real or virtual environment by manipulating the fulcrum to achieve pitch, roll, and yaw. The device is placed upon a base surface and either uses a non-biasing system or can be configured with a biasing system mounted within the fulcrum to maintain a parallel planar position to said base surface which dampens angular displacement of the controller to said base surface. The controller need not be maintained in a parallel or horizontal position relative to the base surface enabling any location or orientation for use. A vast array of sensor and switch technology can be used to achieve the desired 3D directional performance of the controller.

Description

STAND UP BOARD
BACKGROUND OF THE INVENTION
The device does not require a person to position himself or herself in any specific orientation relative to the contact surface of the controller, which in the invention is stable due to interface of the base surface with the geometric configuration of the fulcrum. This invention relates to 3D environments either real or virtual with multiple designated geometric shapes of controller interface surface with the base surface. In addition, the invention relates to a plurality of sensing devices which determine the pitch, roll, and yaw of controller and the input means to a data processing electronic device that manipulates the 3D object in the real or virtual 3D environment by said controller.
Virtual and real control units commonly called joysticks, game pads, steering wheels, and controllers are well known in the prior art for producing output signals corresponding to the manipulation of 3D objects in 3D virtual or real environments. These input devices which may be moved along a x-y path control the movement of a display element on an object. Generally the joysticks, game pads, steering wheels, and controllers are bound and are unable to manipulate the 3D object in the real or virtual 3D environment simply due to the design and construction of the devices.
The controller of this invention does not require a person to position themselves in a particular fashion in reference to non- designated contoured platform where said platform is a top a malleable fulcrum to achieve a higher perception of reality and functionality in all directional axis for all levels of input to manipulate said 3D objects in the real or virtual 3D environments. The positioning may be achieved by sitting, standing, kneeling, crouching, laying, sitting, placing ones hands, on the upper contact surface which is typically parallel to the base surface which interfaces with said fulcrum. The user adjusts positioning to the controller in varying 3D virtual or real environments to achieve a higher perception of 3D-object manipulation in said 3D real or virtual environments.
DESCRIPTION OF THE PRIOR ART
Various relatively simple yet inadequately designed devices require a user to invariable position themselves standing a top a device. The device must be placed in a static position upon a level surface and the user a top in a static stance position. The fixed base portion remains in a static position to a contact surface, which must be level and horizontal. The end user then must employ balance and coordination to remain a top the device in a standing position. Devices have been developed in the past along the lines of the teeter board with a fixed base, a platform with for springs to achieve centering, or the like, wherein a platform is placed upon a cylindrical roller and the user attempts to stand on controller and maintain controller in as close to a level position. Maintaining the horizontal level position while standing becomes difficult due to the rigidity and construction of the construction elements of the device. Such devices achieve limited user perception and intuitive relation due to the limited range of motion for pitch and roll and have no yaw sensor to detect motion of rotation around the z-axis. However, multiple devices have been developed in an attempt to achieve the perceived accuracy for various industry. Spherical, roller type, spring platforms, balancing apparatus, interactive simulators, proprioceptive training devices, multi-directional foot control steering devices have been developed which include electronic means for communicating with some form of electronic signal processing device (e.g. computer) to enable a person to position a cursor or the like accurately on a video output device or to accumulate input data.
U.S. Patent No. 3,835,464 issued to Ronaki E. Rider on September 10, 1974 discloses a Position Indicator For a Display System by two potentiometers coupled to two orthogonal placed rollers which provide variable voltage signal once the hemispherical shell rolls thereover.
U.S. Patent No. 4,488,017 issued to Hugh M. Lee on December 11, 1984 describe switches that are arranged in a circuit array on a printed circuit board. The unit is operated by foot control units. This patent discloses foot-operated units whereby the end users feet manipulate a platform or base unit that resemble a bathroom scale. Movement of the operator's feet manipulates and tilts the platform to close certain circuit segments on said printed circuit board.
U.S. Patent No. 4,538,476 issued to Tom R Luque On September 3, 1985 describes a Cursor Control Assembly having two sensors coupled to two orthogonal placed wheels which provide the sensor means. A rotatable sphere which is coupled to a fixed base. A third sensor coupled to a wheel arranged in a non-equidistant position to provide support for the sphere. The third sensor coupled to the wheel is not positioned on the same plane by being offset from the other two sensors. This support arrangement of the sphere by the wheels will not allow for equal angular manipulation from the relative horizontal position referenced to the parallel horizontal base upon which the fixed base is arranged. U.S. Patent No. 4,817,950 issued to Goo on April 4,
1989 discloses a Video Game Control Unit and Attitude Sensor which is supported by a inverted hemispherical fulcrum member that said attitude sensor is enclosed in within aforementioned inverted hemispherical fulcrum. An inflatable tube like toroidal shape encircles the fulcrum for biasing the surfboard to relative parallel horizontal position relative a base surface. The inverted hemispherical fulcrum encloses the attitude sensor which essentially is a gravity switch which makes electrical contact to the surface of which the end user manipulates the control unit relative to the parallel horizontal contact or base surface. Goo's Invention simulated surfboard control unit has multiple functionality problems and does not address the end users perception of 3D virtual or real environments. The control unit gravity switch emulates a digital switch. To achieve full 3D virtual and real environment perception an analog input environment must be achieved. Therefore, the device is unable to achieve and unable to sense the scale and speed to which the directional signal of the Control Unit has been manipulated on the horizontal contact or base surface.
U.S. Patent No. 4,906,192 issued to Smithart et al . On March 6, 1990 Discloses an Electronic Computerized Simulator Apparatus. The device includes a control unit, which the end user stands upon, a data processing means, and a visual display unit, which is to emulate or represent skiing or snow-surfing simulator device. A pair of skis are coupled and travel independently horizontally upon a base unit which guides the pair of skis through to orthogonal situated parallel guides that they pivot and move thereover. To sense the movement of the skier, analog sensors are coupled to the bottom of the skis and the sensors are additionally coupled to the base unit thereof. Smithard et al. Electronic Computerized Apparatus requires a fixed environment for the end user as well as a complex analog sensor arrangement to detect movement. Smithard et al . controller is too large in size and would simulated trajectory according to weight, pressure, and movement of the end user. Due to movement restriction the end user movement would not accurately represent the movement in the directional signals for 3D real or virtual environments.
U.S. Patent No. 3,863,915 issued to Pifer discloses other relevant foot-operated amusement devices include a surfing simulator disclosed is a surfboard coupled to a base unit that is coupled to coil springs that are coupled to an additional base member which resides on the relative parallel horizontal base surface.
Due to movement restriction the end user movement would not accurately represent the movement in the directional signals for 3D real or virtual environments. U.S. Patent No. 4,986,534 issued to Meier on January
22, 1991 discloses a weight sensing platform whereby one foot is placed upon said platform to biomechanically analyze the muscles and ligaments of the lower extremities which include the hip, knee, and ankle joints. The patient angularity displaces the disc with one foot, which actuates said platform switches. The data generated therefrom is analyzed by a processing unit of data, which displays the analysis of the weight to the platform. This invention is only for one foot and is an integrated unit to test healthy lower limb as they function dynamically.
U.S. Patent No. 5,613,690 issued to McShane on March 25, 1997 discloses a Balance and Prioprioceptive Training and Enhancement Device whereby a balance platform is displaceable in any direction relative to the base platform which resides upon the relative parallel horizontal surface. The device has a hemispherical concave or convex support with low friction. The hemispherical concave or convex support is not coupled to the base platform or the balance platform. Angular displacement sensors are coupled to either the balance platform or the base unit platform and determine the angular displacement of the platform. The balance or base unit platform bear against the sensors and are linked to a personal computer or the like to display angular displacement of the end user. Biasing can be placed between the two platforms. Due to movement restriction the end user movement would not accurately represent the movement in the directional signals for 3D real or virtual environments.
U.S. Patent No. 5,860,861 issued to Lipps on January 19, 1999 discloses a Riding Board Game Controller for sending directional and non-directional control signals to an audio-visual game whereby a balance platform is coupled to a coil springs which are coupled to a base platform or support platform which resides upon the relative level parallel surface. The rectangular arrangement of the device incorporates dual-state switch, positioned between the balancing platform and the base platform or support platform. By manipulating the balancing platform to the left and to the right the left and right switches are activated and converted into directional control signals while converting the center -1- switch into non-directional control signal to a computer. A switch located aft of the unit that detects when the end user is on or off the balancing platform. A hand- manipulated controller attached to the base platform allows the end user to send commands to the computer, such as starting the game, scrolling menus and the like.
SUMMARY OF THE INVENTION
A multi-means input device consists of a fulcrum/platform arrangement unmounted to a base surface. The curvature of the base shape and the means by which the base shape/fulcrum interface with the base surface behave as unique suspension system or movable fulcrum. No means of biasing are placed around the controller or between the controller and the base surface to dampen the angular displacement (roll and pitch) of the controller and to return the controller to a relative level horizontal position. However, not mentioned in this embodiment, biasing means can be placed in the controller to achieve roll, pitch, and yaw.
The electronics that determine the roll and pitch or angular displacement of the controller are located and arranged on and in the central plane along the z axis of controller, but are not limited to a central along the z axis or location as disclosed in this invention. The electronics that can be used to detect the angular displacement can be any of the following a gravity switch, infra red with a detector located remotely, laser, accelerometer, gyroscope, or optics, mercury switch or various means of RF implementation.
The electronics that determine the yaw or rotational displacements are located at the farthest point or distance from the central point or z axis or plane about which roll and pitch are detected and coupled to controller. The electronics that can be used to detect the yaw displacement as well as magnitude can be any of the following a gravity switch, infra red with a detector located remotely, laser, accelerometer, gyroscope, optics, mercury switch coupled to the controller or various means of RF implementation.
Attached to the controller either by cable, RF, or infrared is a hand held controller for other functions that might be needed to manipulate said 3D object in the 3D real or virtual environment.
In accordance with all electronic inputs to the data processing unit the sensitivities can be manipulated according to end user preferences. Connection to the data processing unit can be made by infrared, RF, and cable or any combination thereof.
Accordingly, it is the principal object of the invention to provide a 3D virtual or real environment in which an object in said 3D virtual or real environment is manipulated by said controller. The controller is a non bound or non mounted platform having a pivotal unique shaped fulcrum having undefined shape to achieve the accurate and definable manipulation of said 3D object in said 3D real of virtual environment by manipulating the controller to achieve pitch, roll, and yaw or any combination thereof.
The invention uses no biasing system to maintain the controller in a level horizontal position relative to said base surface in order to dampen angular displacement of the controller. However, not described in this embodiment the invention may use a plurality of roller and step motors to protruding and coupled to said base, to achieve realistic force feedback over various terrain that originate from manipulation of the 3D object in said 3D virtual or real environment. A vast array of sensor, switch technology, motors, or tactile feedback devices can be used to achieve the desired directional performance of controller and the force feedback of various terrain that originate from manipulation of the 3D object in said 3D virtual or real environment.
It is an another object of the present invention to provide a 3D virtual or real environment input device in which an object in said 3D virtual or real environment is manipulated by said user by any means said user chooses to interact with controller (i.e., hands, feet, body, arms, knees, or any part of the body) .
It is yet another object of the present invention to provide a suspension system for a 3D virtual or real environment input device in which an object in said 3D virtual or real environment is manipulated by said user by any means said user chooses to interact with controller (i.e., hands, feet, body, arms, knees, or any part of the body) which is inexpensive and durable yet highly sensitive and accurate.
Still another object of the invention is to provide improved training device, bio echanical analyzing device, surfing device, skate boarding device, snowboarding device, sledding device, futuristic board device, exercise device, skiing device, boogie boarding device, water skiing device, wake board device, luge device, ski surfing device or any other 3D virtual or real environment input device including but not limited to hand, feet, body, or any other means of human interaction and input whereby said controller is affected by the end user to achieve manipulation of any 3D object in said 3D virtual or real environments.
It is yet a further object of the invention to provide a sensor unit for not only automatically determining the angular displacement of the controller, yet additionally, to provide a sensor for determining yaw displacement speed and magnitude.
It is yet another object of the present invention to provide circuitry to detect the spatial manipulations of said controller which will detect the pitch, roll, and yaw within aforementioned 3D real of virtual environment.
It is a further object of the invention to provide an apparatus for the described purpose, which is inexpensive, durable, dependable, safe, and effectively accomplishes its intended purposes.
These and other objects of the invention are accomplished by means of the system of the invention, a detailed description of which follows herein.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is an isometric view of the present invention showing the location and positioning of the electronic circuitry in addition to the overall design and shell of the invention.
FIG. 2 is a top view of the present invention showing the location and positioning of the electronic circuitry in addition to the overall design and shell of the invention.
FIG. 3 is a cross-sectional view of the present invention showing of the pitch sensors and an overall design of the shell.
FIG. 4 is a side view of the present invention showing the location of the roll sensor and an overview of the shell profile
FIG. 5 is a cross-sectional view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention.
FIG. 6 is an isometric view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention.
FIG. 7 is a bottom view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention.
FIG. 8 is a side view of the present invention base member showing the location of electronic circuitry and the overall design of the convex surface of the base member of the invention. FIG. 9 is an isometric view of the base member showing the location of the electronic circuitry for the roll, pitch, and yaw sensors.
FIG. 10 is a top view of the base member showing the location of the electronic circuitry for the roll, pitch, and yaw sensors.
FIG. 11 is a side view of the base member showing the convex surface for yaw and pitch manipulation.
FIG. 12 is a backside view of the present invention base member showing the convex surface for roll and pitch manipulation.
FIG. 13 is an isometric view of the top cover member showing the protective housing for the electronic components .
FIG. 14 is a top view of the top cover member showing the protective housing for the electronic components .
FIG. 15 is a side view of the top cover member showing the protective housing for the electronic components . FIG. 16 is a side view of the top cover member showing an opening used to interface with.
FIG. 17 is an isometric view of the hand held member showing the switch locations and the location for the POV switch set and overall design.
FIG. 18 is a top view of the hand held member showing finger switches for the thumb and overall design
FIG. 19 is a side view of the hand held member showing the four-switch array, the thumb switches and overall design.
FIG. 20 is a front view of the hand held member showing the thumb switch, the POV switch set, the index and middle finger switches and overall design.
FIG. 21 is an isometric view of the present invention showing the location and positioned electronic circuitry and wire cables in addition to the overall design and shell of the invention
FIG. 22 is a top view of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
FIG. 23 is a side view of the present invention showing of the yaw and pitch sensors circuitry, wire cables, and hand input device in addition to the overall design of the shell.
FIG. 24 is a back side view of the present invention showing the location and positioned roll sensor circuitry, wire cables, and hand input device and an overview of the shell profile. FIG. 25 is an isometric view of another wiring configuration of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention. FIG. 26 is a top view of another wiring configuration for the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention.
FIG. 27 is a side view of another wiring configuration of the present invention showing the location and positioned electronic circuitry of the yaw and pitch sensors, cable wiring, and hand input device in addition to the overall design of the shell.
FIG. 28 is a back side view of another wiring configuration of the present invention showing the location and positioned roll sensor circuitry, wire cables, and hand input device in addition to an overview of the shell profile. FIG. 25 is an isometric view of another wiring configuration of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention. FIG. 29 is an isometric view of the wireless wiring configuration of the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention. FIG. 30 is a top view of the wireless wiring configuration for the present invention showing the location and positioned electronic circuitry, wire cables, and hand input device in addition to the overall design and shell of the invention. FIG. 31 is a side view of the wireless wiring configuration of the present invention showing the location and positioned electronic circuitry of the yaw and pitch sensors, cable wiring, and hand input device in addition to the overall design of the shell. FIG. 32 is a back side view of the wireless wiring configuration of the present invention showing the location and positioned roll sensor circuitry, wire cables, and hand input device in addition to an overview of the shell profile.
FIG. 33 is a block diagram flow chart depicting the flow of input/output (i.e., data communications).
FIG. 34 is a circuit diagram showing one possible representation of the electrical circuitry.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
Fig. 1 and Fig. 2 show the surfaces used for human interaction. Surfaces 3, 4, 5 and 7 as well as surfaces 1, 2 and 8, 9 are surfaces for a user, but where the users are not limited, to interact with the control device. Users may use different combinations of these surfaces for interaction or other resulting combination of surfaces therein. Figs. 4, 5, 6, 7, 8, 11 and 12 show the different surfaces that may affect control. The following surfaces 12, 13, 14, 15, 16 work in conjunction with the surfaces described in Fig. 1 and Fig. 2 (surfaces 1, 2, 3, 4, 5, 6, 7, 8, and 9) as human interaction placement surfaces to offset and manipulate roll, pitch and yaw. The user will interact with the controller as described above. When the controller interfaces with the base surface by means of the flat 12 the unit is in a nominal or centered state. The user may manipulate the angular displacement of the controller by any means to surface 13 or 14 affecting the roll right or roll left respectively. Likewise the user may manipulate the angular displacement of the controller to surfaces 15 and 16 affecting the pitch up and down respectively. The user may manipulate the yaw displacement of the controller by any means upon any of the surfaces that are adjoined to flat 12 of the unit by rotational displacement or a twisting of the controller around the central z axis referenced to the roll and pitch circuitry FIG 25, 26, 27, and 28 item 33 the user contact surface plane. Furthermore the user may use any combination of surface 12, 13, 14, 15, andl6 to achieve desired angular or yaw displacement. Flat 12 and the combination of circuitry will likewise manipulate the angular displacement of the controller and thereby manipulate the end user by force feedback to surface 12, 13, 14, 15, and 16 or any combination thereof.
In Figs. 5, 6, 7, and 8 flat 12 may also house a switch that is activated by lifting the controller away from the base surface.
In Figs. 9 and 10 surfaces 17, 18a, 18b, 19, 20 and 21 provide pathways and locations, but are not limited to the pathways and locations, to transmit information from the different sensors, the hand held member, and the data processing device.
In Figs. 13, 14, 15, and 16 surfaces 22, 23, and 24 protection and housing for the electronic circuitry of the invention. These surfaces are the exterior shell that encapsulate and serve to protect the electronic circuitry they cover.
Surface 23 houses the main electronic circuitry and the sensors for the roll and pitch. Either Surface 24 houses the sensor for yaw. Surface 25 is the opening for an external device such as the hand held member or the data processing device.
Figs. 17, 18, 19, and 20 show location for an array of four switches. Items 30 designate the location for the array of four switches that can function independently or dependently depending on the configuration of the data processing device. In this embodiment of the invention the buttons may be label as left, up, right, and down or any combination thereof. Item 29 is a switch that may be actuated by the users thumb. Item 31 consists of a potentiometer or slide bar transducer to control various input of the 3D virtual or real environment.
Figs. 17, 19, and 20 shows the location of the 3 switches. Item 32 is a switch 1 and may be actuated by the users index finger. Item 33 is a switch that may be actuated by the users middle finger. Item 34 is a switch that may be actuated by the users ring finger.
Item 27 is the inner housing for the hand held member which is coupled to Item 28 which is the outer half of the hand held member which house electronic circuitry for the control device. The shape of the couple Item 27 and Item 28 can be of any ergonomic hand help shape that when employed will house the electronic circuitry for the control device. Item 29, 30, 31, 32, 33, and 34 are not limited to the hand held member and may be mounted within or upon surfaces 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, and 25.
Figs. 4, 5, 6, 7, 8, 11, and 12 show item 18c and 18d which are buttons which are located on surface 15 and
16. Item 18c and 18d (Fig. 9 and 10) communicate to item 18a and 18b through item 45 (Fig. 33) to the data processing center. Item 18c and 18d have the same transmission assignment as item 29 (Fig. 17, 18, and 19) , but are not limited to that assignment.
The electronics components that are used in this preferred embodiment are accelero eters to sense and achieve the angular roll, pitch, yaw displacement of the controller. In this embodiment of the invention the circuitry is held and housed in several different locations. The main set of electronic circuitry detecting roll and pitch angular displacement is housed in item 10 (Fig. 3), item 17 (Fig. 9, Fig. 10), but is not limited to these location. In this embodiment of the invention item 45 is the accelerometer circuitry and the communication scheme is detailed in flowchart Fig. 33. In Figs. 9 and 10, item 46 is shown coupled to item 45. Item 46 is also coupled to the base member. The communication scheme, detailed in Fig. 33, demonstrates data processing.
Figs. 25, 26, 27, and 28 demonstrate another wiring arrangement for the hand input device to the controller. Figs. 29, 30, 31, 32, and demonstrate a wireless arrangement for the hand input device to the controller.

Claims

WHAT IS CLAIMED IS:
1. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a controller having an upper surface and a lower surface with an elliptical base that extends convex contouring lower surface to upper surface and through elliptical base surface of controller which contacts base surface; a controller having a convex support and upper surface including support means therebetween and provides support in reference to the elliptical base surface which contacts base surface; said controller includes angular displacement sensor and yaw sensor displacement means coupled therein and provide continuous output of incremental roll, pitch, and yaw manipulation and variation relative to said elliptical base surface of controller and base surface; user of said controller achieves angular displacement and yaw displacement by actuating said controller by hands, feet, body, arms, knees, or any part of the body.
2. The controller device according to claim 1, wherein: said convex support system is a complex contoured surface whereby actual 3D virtual and real environment sensation is achieved by the elliptical curvature of the surface and the elliptical flat surface located at the base of the elliptical curvature which interface and base surface.
3. The controller device according to claim 1, wherein: said elliptical flat surface located at the base of the elliptical curvature which interfaces base surface and stabalizes the controller for pitch and roll center.
4. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a controller having an upper surface and a lower surface with an elliptical base that extends convex contouring lower surface to upper surface and through elliptical base surface of controller which contacts base surface; a controller having a convex support and upper surface including support means therebetween and provides support in reference to the elliptical base surface which contacts base surface; said controller includes angular displacement sensor and yaw sensor displacement means coupled therein and provide continuous output of incremental roll, pitch, and yaw manipulation and variation relative to said elliptical base surface of controller and base surface; user of said controller achieves angular displacement and yaw displacement by actuating said controller by hands, feet, body, arms, knees, or any part of the body.
5. The controller device according to claim 1, wherein: said elliptical flat surface comprises a compartment that houses switches, which engage said base surface and provide input to data processing unit.
6. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a controller having an upper surface and a lower surface with an elliptical base that extends convex contouring lower surface to upper surface and through elliptical base surface of controller which contacts base surface; a controller having a convex support and upper surface including support means therebetween and provides support in reference to the elliptical base surface which contacts base surface; said controller includes angular displacement sensor and yaw sensor displacement means coupled therein and provide continuous output of incremental roll, pitch, and yaw manipulation and variation relative to said elliptical base surface of controller and base surface; user of said controller achieves angular displacement and yaw displacement by actuating said controller by hands, feet, body, arms, knees, or any part of the body.
7. The controller device according to claim 1, wherein: said upper surface comprises a compartment that houses accelerometer and electronic circuitry, which detect angular displacement from the base surface.
8. The controller device according to claim 1, wherein: said compartment houses angular displacement accelerometer and circuitry for detection means may be substituted from the group of electronics consisting of infrared, accelerometer, gyroscope, and optics.
9. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a controller having an upper surface and a lower surface with an elliptical base that extends convex contouring lower surface to upper surface and through elliptical base surface of controller which contacts base surface; a controller having a convex support and upper surface including support means therebetween and provides support in reference to the elliptical base surface which contacts base surface; said controller includes angular displacement sensor and yaw sensor displacement means coupled therein and provide continuous output of incremental roll, pitch, and yaw manipulation and variation relative to said elliptical base surface of controller and base surface; user of said controller achieves angular displacement and yaw displacement by actuating said controller by hands, feet, body, arms, knees, or any part of the body.
10. The controller device according to claim 1, wherein: said upper surface comprises a compartment that houses yaw displacement accelerometer and electronic circuitry, which detect yaw displacement.
11. The controller device according to claim 1, wherein: said yaw displacement accelerometer and electronic circuitry may be substituted with detection means selected from the group consisting of infrared, accelerometer, gyroscope, and optics.
12. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a controller having an upper surface and a lower surface with an elliptical base that extends convex contouring lower surface to upper surface and through elliptical base surface of controller which contacts base surface; a controller having a convex support and upper surface including support means therebetween and provides support in reference to the elliptical base surface which contacts base surface; said controller includes angular displacement sensor and yaw sensor displacement means coupled therein and provide continuous output of incremental roll, pitch, and yaw manipulation and variation relative to said elliptical base surface of controller and base surface; user of said controller achieves angular displacement and yaw displacement by actuating said controller by hands, feet, body, arms, knees, or any part of the body.
13. The controller device according to claim 1, wherein: said angular displacement means between platform and relative horizontal surface have no relative predetermined maximum angle.
14. The controller device according to claim 1, wherein: said yaw displacement means between platform and relative horizontal surface have no relative predetermined maximum angle.
15. The controller device according to claim 1, wherein: said platform has an upper surface including any type of surface with or without friction coefficient disposed thereover in part or in whole.
16. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a controller having an upper surface and a lower surface with an elliptical base that extends convex contouring lower surface to upper surface and through elliptical base surface of controller which contacts base surface; a controller having a convex support and upper surface including support means therebetween and provides support in reference to the elliptical base surface which contacts base surface; said controller includes angular displacement sensor and yaw sensor displacement means coupled therein and provide continuous output of incremental roll, pitch, and yaw manipulation and variation relative to said elliptical base surface of controller and base surface; user of said controller achieves angular displacement and yaw displacement by actuating said controller by hands, feet, body, arms, knees, or any part of the body.
17. The controller device according to claim 1, wherein: applying sequential or non-sequential unidirectional or non-unidirectional weight, pressure, or directional manipulation on any surface of the controller with no respect to said vertical center results in continuous output of incremental angular and yaw manipulation and variation relative to said base platform.
18. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a base platform having an upper surface and a lower surface with an elliptical base that extends convex to the upper surface; said convex support of said platform includes support means therebetween and provides support relative of relative horizontal parallel surface and elliptical base that extends convex to upper surface; said upper surface include angular displacement sensor means coupled therein and provide continuous output of incremental angular manipulation and variation relative to said base platform relative to said horizontal parallel surface; wherein a user of said controller stands atop said platform in a parallel horizontal orientation to said relative horizontal parallel surface.
19. The controller device according to claim 18, wherein: said convex support system is a complex surface whereby actual 3D virtual and real environment sensation is achieved by the elliptical curvature of the surface and the elliptical flat surface located at the base of the elliptical curvature which interface and the relative horizontal parallel surface.
20. The controller device according to claim 18, wherein: said elliptical flat surface located at the base of the elliptical curvature which interfaces and locates level relative to the relative horizontal parallel surface stabilizes the controller for pitch and roll center.
21. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a base platform having an upper surface and a lower surface with an elliptical base that extends convex to the upper surface; said convex support of said platform includes support means therebetween and provides support relative of relative horizontal parallel surface and elliptical base that extends convex to upper surface said upper surface include angular displacement sensor means coupled therein and provide continuous output of incremental angular manipulation and variation relative to said base platform relative to said horizontal parallel surface; wherein a user of said controller stands atop said platform in a parallel horizontal orientation to said relative horizontal parallel surface.
22. The controller device according to claim 18, wherein: said elliptical flat surface comprises a compartment that houses sensors, which engage said relative horizontal parallel surface.
23. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a base platform having an upper surface and a lower surface with an elliptical base that extends convex to the upper surface; said convex support of said platform includes support means therebetween and provides support relative of relative horizontal parallel surface and elliptical base that extends convex to upper surface; said upper surface include angular displacement sensor means coupled therein and provide continuous output of incremental angular manipulation and variation relative to said base platform relative to said horizontal parallel surface; wherein a user of said controller stands atop said platform in a parallel horizontal orientation to said relative horizontal parallel surface.
24. The controller device according to claim 18, wherein: said upper surface comprises a compartment that houses sensors, which detect angular displacement from the relative parallel horizontal base surface.
25. The controller device according to claim 18, wherein: said compartment houses angular displacement sensors and detection means are selected from the group consisting of infrared, accelerometer, gyroscope, and optics .
26. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a base platform having an upper surface and a lower surface with an elliptical base that extends convex to the upper surface; said convex support of said platform includes support means therebetween and provides support relative of relative horizontal parallel surface and elliptical base that extends convex to upper surface; said upper surface include angular displacement sensor means coupled therein and provide continuous output of incremental angular manipulation and variation relative to said base platform relative to said horizontal parallel surface; wherein a user of said controller stands atop said platform in a parallel horizontal orientation to said relative horizontal parallel surface.
27. The controller device according to claim 18, wherein: said upper surface comprises a compartment that houses sensors, which detect yaw displacement.
28. The controller device according to claim 18, wherein: said yaw displacement sensors and detection means are selected from the group consisting of infrared, accelerometer, gyroscope, and optics.
29. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a base platform having an upper surface and a lower surface with an elliptical base that extends convex to the upper surface; said convex support of said platform includes support means therebetween and provides support relative of relative horizontal parallel surface and elliptical base that extends convex to upper surface; said upper surface include angular displacement sensor means coupled therein and provide continuous output of incremental angular manipulation and variation relative to said base platform relative to said horizontal parallel surface; wherein a user of said controller stands atop said platform in a parallel horizontal orientation to said relative horizontal parallel surface.
30. The controller device according to claim 18, wherein: said angular displacement means between platform and relative horizontal surface have no relative predetermined maximum angle.
31. The controller device according to claim 18, wherein: said yaw displacement means between platform and relative horizontal surface have no relative predetermined maximum angle.
32. The controller device according to claim 18, wherein: said platform has an upper surface including any type of surface with or without friction coefficient disposed thereover in part or in whole.
33. A multi-axis controller for providing inputs to, and receiving outputs from, a three-dimensional real or virtual environment, comprising: a base platform having an upper surface and a lower surface with an elliptical base that extends convex to the upper surface; said convex support of said platform includes support means therebetween and provides support relative of relative horizontal parallel surface and elliptical base that extends convex to upper surface; said upper surface include angular displacement sensor means coupled therein and provide continuous output of incremental angular manipulation and variation relative to said base platform relative to said horizontal parallel surface.
34. The controller device according to claim 18, wherein: Applying sequential or non-sequential unidirectional or non- unidirectional weight, pressure, or directional manipulation on any surface of the controller with no respect to said vertical center results in continuous output of incremental angular and yaw manipulation and variation relative to said base platform.
PCT/US2000/008097 1999-03-26 2000-03-27 Stand up board WO2000057975A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU39249/00A AU3924900A (en) 1999-03-26 2000-03-27 Stand up board

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12655099P 1999-03-26 1999-03-26
US60/126,550 1999-03-26

Publications (1)

Publication Number Publication Date
WO2000057975A1 true WO2000057975A1 (en) 2000-10-05

Family

ID=22425436

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2000/008097 WO2000057975A1 (en) 1999-03-26 2000-03-27 Stand up board

Country Status (2)

Country Link
AU (1) AU3924900A (en)
WO (1) WO2000057975A1 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006021211A2 (en) * 2004-08-23 2006-03-02 Bang & Olufsen A/S Operating panel
WO2007045021A1 (en) 2005-10-17 2007-04-26 Diversionary Therapy Technologies Pty Ltd Diversionary therapy apparatus and methods and interactive devices
WO2012092674A1 (en) * 2011-01-05 2012-07-12 Stelulu Technology Inc. Foot-operated controller for controlling a machine
WO2016042407A1 (en) 2014-09-16 2016-03-24 Bonora Valerio Foot-operated controller, device and furniture comprising it, method of operating it
EP2616904B1 (en) * 2010-09-16 2018-12-26 Bigben Interactive SA Device for the interactive practice of video games

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4817950A (en) * 1987-05-08 1989-04-04 Goo Paul E Video game control unit and attitude sensor
US5405152A (en) * 1993-06-08 1995-04-11 The Walt Disney Company Method and apparatus for an interactive video game with physical feedback
US5409226A (en) * 1993-05-28 1995-04-25 The Walt Disney Company Apparatus for providing position signals
US5805138A (en) * 1995-06-07 1998-09-08 International Business Machines Corporation Gross motion input controller for a computer system
US5860861A (en) * 1995-05-08 1999-01-19 John D. Lipps Riding board game controller
US6030290A (en) * 1997-06-24 2000-02-29 Powell; Donald E Momentary contact motion switch for video games
US6059666A (en) * 1997-02-21 2000-05-09 Namco Ltd. Riding game system
US6059660A (en) * 1997-01-30 2000-05-09 Yazaki Corporation Joystick type multifunctional controller

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4817950A (en) * 1987-05-08 1989-04-04 Goo Paul E Video game control unit and attitude sensor
US5409226A (en) * 1993-05-28 1995-04-25 The Walt Disney Company Apparatus for providing position signals
US5405152A (en) * 1993-06-08 1995-04-11 The Walt Disney Company Method and apparatus for an interactive video game with physical feedback
US5860861A (en) * 1995-05-08 1999-01-19 John D. Lipps Riding board game controller
US5805138A (en) * 1995-06-07 1998-09-08 International Business Machines Corporation Gross motion input controller for a computer system
US6059660A (en) * 1997-01-30 2000-05-09 Yazaki Corporation Joystick type multifunctional controller
US6059666A (en) * 1997-02-21 2000-05-09 Namco Ltd. Riding game system
US6030290A (en) * 1997-06-24 2000-02-29 Powell; Donald E Momentary contact motion switch for video games

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006021211A2 (en) * 2004-08-23 2006-03-02 Bang & Olufsen A/S Operating panel
WO2006021211A3 (en) * 2004-08-23 2006-04-06 Bang & Olufsen As Operating panel
US7969411B2 (en) 2004-08-23 2011-06-28 Bang & Olufsen A/S Operating panel
WO2007045021A1 (en) 2005-10-17 2007-04-26 Diversionary Therapy Technologies Pty Ltd Diversionary therapy apparatus and methods and interactive devices
EP1951387A1 (en) * 2005-10-17 2008-08-06 Diversionary Therapy Technologies Pty Ltd Diversionary therapy apparatus and methods and interactive devices
EP1951387A4 (en) * 2005-10-17 2011-11-16 Diversionary Therapy Technologies Pty Ltd Diversionary therapy apparatus and methods and interactive devices
US8292797B2 (en) 2005-10-17 2012-10-23 Diversionary Therapy Technologies Pty Ltd Diversionary therapy apparatus and methods and interactive devices
EP2616904B1 (en) * 2010-09-16 2018-12-26 Bigben Interactive SA Device for the interactive practice of video games
WO2012092674A1 (en) * 2011-01-05 2012-07-12 Stelulu Technology Inc. Foot-operated controller for controlling a machine
WO2016042407A1 (en) 2014-09-16 2016-03-24 Bonora Valerio Foot-operated controller, device and furniture comprising it, method of operating it
JP2017534303A (en) * 2014-09-16 2017-11-24 3 ディー ラダー Foot operation controller, apparatus and furniture including the same, and operation method thereof
US10514773B2 (en) 2014-09-16 2019-12-24 3Drudder Foot-operated controller, device and furniture comprising it, method of operating it

Also Published As

Publication number Publication date
AU3924900A (en) 2000-10-16

Similar Documents

Publication Publication Date Title
CN107708820B (en) System, method and apparatus for foot-controlled motion and motion control in virtual reality and simulation environments
KR101681268B1 (en) Compact balance boards and system using the same
US6544124B2 (en) Handheld steering wheel game controller
US20160320862A1 (en) Motion control seat input device
US6225977B1 (en) Human balance driven joystick
US7387592B2 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
US6162189A (en) Ankle rehabilitation system
US20090119030A1 (en) Force feedback and interactive system
EP3714954B1 (en) Motion control seat input device
EP0942391B1 (en) Sensing and control devices using pressure sensitive resistive elements
US20060260395A1 (en) Force measurement system for an isometric exercise device
US7635325B2 (en) Interactive training device
EP1581847A2 (en) Computer interactive isometric exercise system and method for operatively interconnecting the exercise system to a computer system for use as a peripheral
US7588516B2 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
US7520836B2 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat attached to movable base structure
KR20200100207A (en) Virtual reality exercise device
WO2000057975A1 (en) Stand up board
WO1996006664A1 (en) Control apparatus for a video display or virtual reality system
WO2018170159A1 (en) Virtual reality training device
WO2004099966A1 (en) Virtual reality system locomotion interface utilizing a pressure-sensing mat
US20200276496A1 (en) Virtual reality motion platform
WO2018115439A1 (en) Exergaming arrangement and method thereof
WO2019165501A1 (en) Virtual locomotion device
JPH1031552A (en) Input device
KR102546610B1 (en) Input device interconnected with exercise equipment

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BY CA CH CN CR CU CZ DE DK DM DZ EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT TZ UA UG US UZ VN YU ZA ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW SD SL SZ TZ UG ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM GA GN GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

122 Ep: pct application non-entry in european phase
NENP Non-entry into the national phase

Ref country code: JP