WO1999035597A3 - Virtual environment viewpoint control - Google Patents

Virtual environment viewpoint control Download PDF

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Publication number
WO1999035597A3
WO1999035597A3 PCT/IB1999/000006 IB9900006W WO9935597A3 WO 1999035597 A3 WO1999035597 A3 WO 1999035597A3 IB 9900006 W IB9900006 W IB 9900006W WO 9935597 A3 WO9935597 A3 WO 9935597A3
Authority
WO
WIPO (PCT)
Prior art keywords
virtual environment
character
user
virtual
assigned
Prior art date
Application number
PCT/IB1999/000006
Other languages
French (fr)
Other versions
WO1999035597A2 (en
Inventor
Job Rutgers
Original Assignee
Koninkl Philips Electronics Nv
Philips Svenska Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Koninkl Philips Electronics Nv, Philips Svenska Ab filed Critical Koninkl Philips Electronics Nv
Priority to KR1019997008154A priority Critical patent/KR100597329B1/en
Priority to EP99900011A priority patent/EP0966716A2/en
Priority to JP53588999A priority patent/JP4276704B2/en
Publication of WO1999035597A2 publication Critical patent/WO1999035597A2/en
Publication of WO1999035597A3 publication Critical patent/WO1999035597A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/40Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

A multi-user interactive virtual environment system wherein each user is provided with data to generate a respective image of the virtual environment and characters therein, including an assigned character (100) particular to that individual user, from a respective virtual camera (110) viewpoint (A, B, C) determined at least partially by the user-directed motion of their assigned character. Each character has an interaction zone of predetermined size and shape maintained about its current virtual environment location. When the respective interaction zones of two or more user-assigned characters (100, 130) overlap, their respective virtual cameras (110) are controlled to move from first- to third-person (A-C) viewpoints for as long as the overlap remains. In a refinement (Fig. 17), at least one further interaction zone at a given location within the virtual environment, and independent of any particular character within the virtual environment, takes control of all character virtual cameras as those characters enter the zone.
PCT/IB1999/000006 1998-01-09 1999-01-07 Virtual environment viewpoint control WO1999035597A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
KR1019997008154A KR100597329B1 (en) 1998-01-09 1999-01-07 Virtual environment viewpoint control
EP99900011A EP0966716A2 (en) 1998-01-09 1999-01-07 Virtual environment viewpoint control
JP53588999A JP4276704B2 (en) 1998-01-09 1999-01-07 Virtual environment viewpoint control

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9800397.3 1998-01-09
GBGB9800397.3A GB9800397D0 (en) 1998-01-09 1998-01-09 Virtual environment viewpoint control

Publications (2)

Publication Number Publication Date
WO1999035597A2 WO1999035597A2 (en) 1999-07-15
WO1999035597A3 true WO1999035597A3 (en) 1999-10-14

Family

ID=10825017

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB1999/000006 WO1999035597A2 (en) 1998-01-09 1999-01-07 Virtual environment viewpoint control

Country Status (7)

Country Link
US (1) US6241609B1 (en)
EP (1) EP0966716A2 (en)
JP (1) JP4276704B2 (en)
KR (1) KR100597329B1 (en)
CN (1) CN1132117C (en)
GB (1) GB9800397D0 (en)
WO (1) WO1999035597A2 (en)

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Also Published As

Publication number Publication date
US6241609B1 (en) 2001-06-05
EP0966716A2 (en) 1999-12-29
KR20000076066A (en) 2000-12-26
KR100597329B1 (en) 2006-07-10
WO1999035597A2 (en) 1999-07-15
CN1273656A (en) 2000-11-15
CN1132117C (en) 2003-12-24
JP2001515630A (en) 2001-09-18
GB9800397D0 (en) 1998-03-04
JP4276704B2 (en) 2009-06-10

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