WO1999034276A3 - System and method for constructing three-dimensional images using camera-based gesture inputs - Google Patents

System and method for constructing three-dimensional images using camera-based gesture inputs Download PDF

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Publication number
WO1999034276A3
WO1999034276A3 PCT/IB1998/002092 IB9802092W WO9934276A3 WO 1999034276 A3 WO1999034276 A3 WO 1999034276A3 IB 9802092 W IB9802092 W IB 9802092W WO 9934276 A3 WO9934276 A3 WO 9934276A3
Authority
WO
WIPO (PCT)
Prior art keywords
system user
image display
video image
dimensional
camera
Prior art date
Application number
PCT/IB1998/002092
Other languages
French (fr)
Other versions
WO1999034276A2 (en
Inventor
Damian Lyons
Original Assignee
Koninkl Philips Electronics Nv
Philips Svenska Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Koninkl Philips Electronics Nv, Philips Svenska Ab filed Critical Koninkl Philips Electronics Nv
Priority to KR1019997007662A priority Critical patent/KR100650296B1/en
Priority to JP53470599A priority patent/JP2001517345A/en
Priority to EP98959094A priority patent/EP0960368A2/en
Publication of WO1999034276A2 publication Critical patent/WO1999034276A2/en
Publication of WO1999034276A3 publication Critical patent/WO1999034276A3/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/61Control of cameras or camera modules based on recognised objects
    • H04N23/611Control of cameras or camera modules based on recognised objects where the recognised objects include parts of the human body
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Abstract

A system and method for constructing three-dimensional images using camera-based gesture inputs of a system user. The system comprises a computer-readable memory, a video camera for generating video signals indicative of the gestures of the system user and an interaction area surrounding the system user, and a video image display. The video image display is positioned in front of the system users. The system further comprises a microprocessor for processing the video signals, in accordance with a program stored in the computer-readable memory, to determine the three-dimensional positions of the body and principle body parts of the system user. The microprocessor constructs three-dimensional images of the system user and interaction area on the video image display based upon the three-dimensional positions of the body and principle body parts of the system user. The video image display shows three-dimensional graphical objects superimposed to appear as if they occupy the interaction area, and movement by the system user causes apparent movement of the superimposed, three-dimensional objects displayed on the video image display.
PCT/IB1998/002092 1997-12-23 1998-12-21 System and method for constructing three-dimensional images using camera-based gesture inputs WO1999034276A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
KR1019997007662A KR100650296B1 (en) 1997-12-23 1998-12-21 System and method for constructing three-dimensional images using camera-based gesture inputs
JP53470599A JP2001517345A (en) 1997-12-23 1998-12-21 System and method for 3D image construction using camera-based gesture input
EP98959094A EP0960368A2 (en) 1997-12-23 1998-12-21 System and method for constructing three-dimensional images using camera-based gesture inputs

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/996,677 1997-12-23
US08/996,677 US6195104B1 (en) 1997-12-23 1997-12-23 System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs

Publications (2)

Publication Number Publication Date
WO1999034276A2 WO1999034276A2 (en) 1999-07-08
WO1999034276A3 true WO1999034276A3 (en) 1999-09-02

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB1998/002092 WO1999034276A2 (en) 1997-12-23 1998-12-21 System and method for constructing three-dimensional images using camera-based gesture inputs

Country Status (5)

Country Link
US (1) US6195104B1 (en)
EP (1) EP0960368A2 (en)
JP (2) JP2001517345A (en)
KR (1) KR100650296B1 (en)
WO (1) WO1999034276A2 (en)

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