WO1999008254A1 - System and method for facilitating interaction among agents - Google Patents
System and method for facilitating interaction among agents Download PDFInfo
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- WO1999008254A1 WO1999008254A1 PCT/US1998/016541 US9816541W WO9908254A1 WO 1999008254 A1 WO1999008254 A1 WO 1999008254A1 US 9816541 W US9816541 W US 9816541W WO 9908254 A1 WO9908254 A1 WO 9908254A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
Definitions
- the present invention relates to a system and method for facilitating communication and other interaction among agents (humans, machines, groups, organizations and combinations thereof) so as to provide feedback, learning and self- adjustment among the individual agents thereby creating an environment for interaction (consisting of environment, tools and processes) that facilitates emergent group genius in a radically compressed time period.
- agents humans, machines, groups, organizations and combinations thereof
- agent refers to individuals, machines, groups of individuals and/or machines and organizations of individuals and/or machines.
- synergies can result from a wide variety of multi-agent environments, e.g., environment, process or tools, or other multiple agent synergies such as human-machine interaction.
- multi-agent environments e.g., environment, process or tools
- multiple agent synergies such as human-machine interaction.
- feedback self adjustment and pattern emergence.
- the present inventors have conducted numerous experiments and demonstrations over a period of about twenty years to demonstrate, prove and refine the present invention. These efforts have been concentrated in limited environments. More specifically, the present inventors have conducted experiments to develop certain tools and processes for improving certain aspects of the integrated environment.
- ANDMap stands for Annotated Network Diagram Map and refers to an invention that synthesizes Gannt charts, network diagrams like PERT, CPM or
- GERT and process flow charts.
- the items on the map are plotted to scale over time and may be collected across a series of horizontal tracks, like Gannt charts.
- a standard set of symbols are employed to represent a range of activities from the strategic (Landmark, Benchmark) to the tactical (Event, Task), to the conditional decision point (Cusp) to the task level (Milestone).
- Landmarks and Benchmarks can be employed to express large scale ideas like missions, visions and goals. Events are rounded rectangles used to identify activities in points of time. They can be annotated with resource and duration data and used in network diagram fashion. Tasks have symbols representing the start and end of an activity, much the way activities are represented on Gannt charts.
- the Cusp represents a decision gate that may be found in process charts.
- a type of DesignShop module in which each participant has been given a different book to read in advance.
- the participants engage in a discussion of the issues facing the enterprise, however, they discuss from the vantage point of the authors they have read.
- Each participant assumes the personae, knowledge base, vantage point and opinions of the author whose book they were assigned to read.
- the exercise forces a change of vantage point and introduces new information into the pot. It's a day one or day two exercise.
- Breakout activities are variously referred to as Breakout Rounds or Design Rounds.
- Circle-Up also brings the Patch into unity at a point in time; although unity does not imply consensus in this case. It's also a formal time to acknowledge progress, failures and successes along the Lifecycle of the Web (Enterprise). It's a time to engage the multiple intelligences of the team's members in a process of collaborative design. Commonly a Circle-Up is use to shape the opening and closing of an event. It can put the Patch back in touch with its Vision and the iteration of the work to be done.
- a group of people who are assigned to work with a specific client over the duration of the relationship may also include DesignShop facilitators and Knowledge Workers, but this is not necessary.
- spaces (office space, work space, etc.) that are devoid of enlightened, conscious design, and therefore very poorly support our lives and the processes that comprise them.
- the Facilitator works with the DesignShop Sponsors (which may include members of the engagement team) and the Process Facilitator (representing the KreW) to design the DesignShop before it begins, manage the continuing design and execution of the DesignShop while it is happening, to bring closure to ideas and processes immediately following the event, and to open paths for progress to the next stages of work.
- Facilitation involves a wide range of actions taken to affect the interaction of agents. It involves bringing order to the universe of thoughts and possibilities about a topic, and giving back to people (or other agents) what they already know, in a way that brings clarity and a foundation for effective action. It involves setting appropriate boundaries (time, physical space, and agreements) within which an individual or group can work effectively. It involves clarifying conditions and goals, through a process we describe as "creating the problem.”
- Facilitation involves introducing the right "new" information that challenges existing ways of thinking and leads individuals to discover their own unexamined assumptions about a given situation. It involves observation and assessment, and taking actions to ensure that a group's natural biases don't prevent some vantage points from being heard, or certain phases of the creative cycle to skipped. When necessary, the facilitator will interject new challenges to prevent a group from coming to closure on an idea prematurely; and at other times to push a group to closure when the exploration is sufficient and no gain is to be made by working an issue further.
- the present inventors reject the notion that the facilitator should be an "objective third party" who does not get involved in content and focuses only on process, performing some kind of umpire or gatekeeper role.
- the present inventors don't apply the "facilitator as umpire" model for many reasons, including philosophical considerations: no one can ever be completely unbiased, and as modern physics has shown, even the act of observing a process will affect that process. Moreover, it's our experience that the agreements put in place by this model nearly always function more to protect the facilitator than to produce effective results.
- Pieces of information usually from outside of the body of knowledge resident in the participants, brought to the attention of the group at the right time to help bring ideas into focus or expand a perception.
- Knowledge Objects may take the form of articles from magazines or journals, research papers, or databases.
- Management Centers have at least one large wall — sometimes up to 50 feet in length, usually the back side of the Radiant Wall — that is covered with a mildly adhesive surface manufactured by 3M.
- This wall serves as an oversized European- style kiosk. All sorts of information may be posted to the wall. Sometimes portions of the documentation are placed on it. Photographs, color art work, and diagrams are also posted here. Articles from magazines or the Internet are also displayed for participants to browse through. Information is not displayed haphazardly, rather, a layout is thoughtfully designed, making the wall a structured information event.
- KNOWLEDGE WORKERS KNOWLEDGE WORKERS
- the individuals who comprise the KreW that supports an event such as a DesignShop. They are responsible for managing the flow of information temporally through the duration of the DesignShop and spatially within the Environment.
- a Knowledge Worker of at least Journeyman level who is also a Process Facilitator or Facilitator, and whose purpose is to provide an official, facilitative and welcoming link to the work and philosophy of the organization for one or several other Knowledge Workers in the network.
- Each Management Center or KnOwhere store has a KWIB, usually assigned on a rotating basis, to collect, maintain and disburse information concerning events in the center.
- the KreW facilitates the flow of matter, energy and information through the DesignShop or the Management Center.
- Logistics focuses on the flow of matter and energy. This includes providing the physical environment, tools, equipment, materials, food. It also calls for the continual refreshing and maintenance of these elements.
- Management Centers are responsible for managing the design and innovation process in the context of expected social-economic change, and for building action plans to accomplish the goals established. By careful facilitation of the elements of environment, information, design and group process, Management Centers decrease the "accident" factor of discovery and synergistic events. Management Centers are
- METAPHORS EXERCISE A Breakout Round in which the various teams will compare some "unrelated" system to the situation at hand in a metaphorical way. If the situation concerns a distribution system, a team might be asked to examine how an ant colony manages its distribution system, or how a distribution system might be described in quantum mechanical terms. The purpose is two-fold: (1) to actually learn how other, alien or obscure systems actually manage similar processes, and (2) to see the situation from a radically different vantage point since we know that this is a powerful technique for generating creativity.
- PROCESS FACILITATOR An individual who facilitates the work of the KreW and the Facilitator during the DesignShop. See roles and duties here.
- a project management tool that employs a matrix of projects listed down one side and days or weeks listed across the top.
- Project status maps are most appropriate for projects whose scale and complexity tend to make them linear progressions of tasks. If there are many parallel tasks or the duration of the project runs for many quarters or years, an ANDMap or similar project management tool is more appropriate.
- RADIANT ROOM A large space in a Management Center where the participants gather together as one body to hear reports or have synthesis discussions of some sort.
- the focus of the Radiant Room is a long Work Wall called the Radiant Wall that may be straight, folding or curving depending on the design of the individual center. Some Radiant Walls stretch to over 40 feet in length.
- the back side of the Radiant Wall is frequently covered with an adhesive material made by 3M to which paper can be adhered and removed many times over. This is called the Knowledge Wall, although you may hear it called the Sticky Wall by old timers in the network.
- Radiant Wall comes from Isaac Asimov's idea of a Radiant Cube that he introduces in the third volume of his Foundation Trilogy.
- the cube is a device that holds the plans for the rebirth of an entire galactic civilization, yet sits unobtrusively on a table top.
- a Speaker from the Second Foundation focuses his mind on the cube, it projects the plan on the walls of the room. With further mental effort the Speaker can navigate the plan from start to finish, zoom in to more detail or pull out to a more general landscape, and see the record of all the changes that have been made to the plan and all of the contingencies built into it as well.
- RDS Radiant Wall
- Rapid Deployment System Also called the Transportable Management Center.
- the RDS is shipped in trucks and takes a day or two to assemble and tear down depending on the size of the event.
- the requirement of having no observers or visitors during a DesignShop is an example (everyone either participates or they are on KreW).
- Another example is the limitation on the conduct of other business by the participants during the DesignShop (it destroys breakout team integrity and compromises the product to have individuals constantly conducting other business away from the team on the phone).
- a module of a DesignShop that is frequently employed to uncover assumptions among the participants regarding how they think about trends, the past and the future. It's usually done in large group on the Radiant Wall.
- the Radiant Wall is divided horizontally into time frames.
- the Scenario considers the distant past — up to 30,000 years ago, passes through the present (usually the current year plus or minus 5-10 years) and ends sometime in the future. Participants stand before the wall one at a time and state an event they wish to place on the timeline (sometimes further defined by the facilitator's instructions) and perhaps its significance. Then they write that event on the wall under the year it occurred. Then the next participant places their event on the wall. This may continue through all of the participants and through several rounds.
- the exercise is very flexible in terms of how the wall is laid out, what types of events the participants are asked to place on the wall, and how Sketch Hogs are employed to augment and synthesize the visual display.
- a good synthesist on the KreW can predict much of the outcome of the DesignShop and the solution to the problem simply by studying a well-executed scenario.
- a module of a DesignShop usually preceded by a Take-A-Panel exercise wherein participants assemble into teams and visit each team member's panel — or Work Wall — in succession to hear a report of the work scribed on that panel. After each team member has reported their individual work, the team usually assembles in a Breakout Area to either synthesize what they've heard, or begin work on another exercise. If the total number of participants in a DesignShop is small, they may all participate in the exercise, which is then called a "Walk- About". After each participant has had an opportunity to share their panel, the entire group may assemble for a synthesis discussion or may be divided into Breakout Teams to begin another round of work.
- a scribe A KreW member skilled in listening to a conversation or presentation and capturing its essence and significance in illustrated and annotated diagrams on Work Walls, paper, computer, or in a 3D physical model. Sketch Hogs are called upon to support participants in Breakout Teams to illustrate their ideas, work before the large group during synthesis discussions, create finished art and icons to support the production of the Journal, and to create finished art and diagrams to SUppoRT ANY FOLLOW-ON WORK PRODUCTS.
- SPONSOR (CLIENT) (See also DesignShop Sponsor.) An individual or small group who hold primary responsibility or a principal stake in the outcome of a DesignShop, NavCenter, Management Center, or session. Often the sponsor is the champion of the idea which the shop or center is designed to address. The sponsor may also be a manager or executive. Often a sponsor team is assembled made up of representatives from various constituents who comprise the participants in the DesignShop.
- NavCenter An individual, or most commonly a team who champions the purpose, mission and existence of a NavCenter. Since NavCenters are established to support a particular project or purpose, the Sponsor may also be the project manager. Because a NavCenter represents a way of work which radically departs from the behavior of the rest of the organization, the Sponsor should have a position of authority within the organization as well.
- the Event Facilitator Key Facilitator
- the Process Facilitator generates a first cut at the design of the event.
- this process is completed formally in a Sponsor Session with the DesignShop Sponsor, the Facilitator and Process Facilitator. These sessions are documented.
- the Strawdog summarizes the planners' thinking in terms of the purpose of the DesignShop, the desired outcomes and the individual modules that comprise the design.
- the first half of the shop is outlined in detail; the rest cannot be designed until the shop is underway.
- Synergy means behavior of whole systems unpredicted by the behavior of their parts taken separately.
- Synergy means behavior of integral, aggregate, whole systems unpredicted by behaviors of any of their components or subassemblies of their components taken separately from the whole.
- a stone by itself does not predict its mass interattraction for and by another stone. There is nothing in the separate behavior or in the dimensional or chemical characteristics of any one single metallic or nonmetallic massive entity which by itself suggests that it will not only attract but also be attracted by another neighboring massive entity. The behavior of these two together is unpredicted by either one by itself. There is nothing that a single massive sphere will or can ever do by itself that says it will both exert and yield attractively with a neighboring massive sphere and that it yields progressively; every time the distance between the two is halved, the attraction will be fourfold. This unpredicted, only mutual behavior is synergy. Synergy is the only word in any language having this meaning.
- synergy synergy
- energy erc-ergy
- energy studies are familiar. Energy relates to differentiating out sub-functions of nature, studying objects isolated out of the whole complex of Universe - for instance, studying soil minerals without consideration of hydraulics or of plant genetics. But synergy represents the integrated behaviors instead of all the differentiated behaviors of nature's galaxy systems and galaxy of galaxies.
- Chemists discovered that they had to recognize synergy because they found that every time they tried to isolate one element out of a complex or to separate atoms out, or molecules out, of compounds, the isolated parts and their separate behaviors never explained the associated behaviors at all. It always failed to do so.
- TAKE-A-PANEL A module of a DesignShop wherein the participants take one panel of a
- a synthesis or evolutionary product of the DesignShop whose purpose is to either crystallize some concept, detail and illustrate some plan, or take the participants beyond the information of the DesignShop into new realms they may not have considered yet. Its purpose is not to simplify, but to present the complicated and obtuse in a way that is merely very complex — so that it may be understood, but not watered down.
- WORKWALLSTM Panels of light colored porcelain steel which accept a variety of marking materials such as chalks, dry erase markers, water colors, India ink, pastels, and water based markers. They are used by participants and KreW as a tool to support collaboration.
- a typical Management Center may have more than 3,000 square feet of this surface available. Large or small groups can illustrate complex issues and detailed plans all within plain view of the entire group, and all easily editable. The amount of information that can be manipulated on these wall systems and the flexibility of erasing or adding to it, dwarfs the capabilities of butcher paper, flip charts, or projection systems.
- the walls are typically six or more feet high and may be any length. Rolling walls come in lengths from four to sixteen feet in length, some of which are folding. WorkWalls may also be permanently installed within the
- the walls are manufactured by Athenaeum International for MG Taylor and distributed by Athenaeum International or through MG Taylor Corporation's chain of KnOwhere stores.
- the models have been used in a diagnostic fashion to assist the system and process of the present invention by, for example, helping enterprises determine where they are, what's happening and why, and what possible paths may be taken.
- the models may also be used as templates and design tools for creating collaborative processes.
- Magister Ludi The Glass Bead Game as a metaphor for describing how to use the models together.
- Facilitators and ICnowledge Workers play Glass Bead Games by translating current conditions into design solutions by using the models as catalysts and filters.
- Modeling language speakers must develop an easy familiarity with the language for it to be of most value. Just like learning a foreign language, at some point they lay aside the dictionaries, grammar books and begin to think in the new language and use the language itself as a vehicle for learning more of it.
- the models comprise part of an evolving art form that seeks the measure, rhythm and harmony — a synthesis of the features of the complex world of the evolving enterprise.
- Each model has several features:
- the present inventors have developed management centers to research, design, prototype, and market new management systems to empower transition managers.
- the information age will require new capabilities for the creation and application of information and knowledge. These capabilities will result from dramatic expansion in the performance of the intellectual resource - both human and computer-based - available within an organization. Accordingly, the present inventors have designed, developed and delivered tools, processes and environments that facilitate individuals and organizations in their transition to a knowledge-based world.
- the present inventors have conducted a series of Design Shops.
- the Design Shops which have been conducted and evolved hundreds of times over the last twenty years, are events whose purpose is to release group genius in the client, condense the time in which a team moves from Scan to Act by an order of magnitude, completely capture and organize all of the information generated, and do all of this in a facilitated way by managing not the people involved, but the Seven Domains that regulate collaboration and evolve ingenuity.
- the success of these design shops is evidenced by both consumer feedback and by the fact that sophisticated public companies are willing and eager to pay large amounts of money to participate in these DesignShops.
- DesignShop event has allowed these organizations to do has been to solve their most pressing problems. Groups have used DesignShop events to complete mergers, develop marketing plans, instill new cultures, redesign entire organizations, create shared visions of what is and what can be, resolve seemingly deadlocked union struggles, and design solutions that would have taken months or years of "business as usual” to create, if indeed "business as usual” could have designed a solution at all.
- the design of the event follows the Scan Focus Act process: During the SCAN phase, the participants confront and process a vast body of information and knowledge. Participants build models of emerging social and economic trends. They establish a common language for the group, identifying terms of art, uncovering assumptions, and discovering the unexpected. A context emerges for the area of focus. Judgment and argument are withheld during this time so that ideas can flow freely.
- the scan phase is based on the DesignShop axiom, "Creativity is the process of eliminating options.” Wise elimination assumes that rich, dynamic, timely options have been explored.
- the variety of ideas created by thirty, sixty or ninety people multi-tasking allows the participants to design from many different vantage points simultaneously.
- the DesignShop can be used to design solutions to tremendous problems. Its greatest value, however, can be found in the pattern of work that the DesignShop process represents. By taking the Ten Step Knowledge Management process with them when they return to their organizations, participants discover that productivity levels of a DesignShop event can be replicated at home.
- management centers that integrate work process design, innovative architecture, technical systems and information management — tools, process and environment.
- Management centers represent a systematic reinvention of the way people think, decide and work together to accomplish organizational goals.
- Management centers provide organizations with an enhanced capacity to anticipate, plan, and act.
- management centers provide Transition Managers with the proper tool to manage what the present inventors have identified as all of the Seven Domains as a total system:
- Management Centers were invented to address the specific technological, social and economic conditions and opportunities facing organizations now and in the future. In their broadest terms, these conditions are characterized by a rapid and accelerating rate of change, and the inability of most organizations to effectively respond to that rate of change through traditional (typically incremental and linear) approaches. To this end, the management centers provide:
- NavCenters use combinations of
- NavCenters is the very specific purpose of the NavCenter. While a Management
- NavCenter is designed to support numerous, large groups doing a variety of work, and NavCenter is designed with a specific purpose in mind. Nested inside a specific company, the NavCenter is the focal point for the entire fulfillment of the company's purpose.
- the present invention has been developed through the process, demonstrations and refinement described previously. Specifically, the present inventors have developed an integrated process that is self-adjusting, provides feedback and is emergent. Moreover, by demonstrating the scalability and applicability of this process in a variety of situations, the inventors have demonstrated that this process can be applied to a wide variety of applications involving the interaction of agents (people, computers, groups, organizations).
- the system is applicable to many forms of agents both human and machine agents such as software objects.
- the system and process of the present invention address environment, process and tools in a way that creates an improved environment for group interaction.
- these areas are each addressed through description, explanation and specific physical examples.
- the elements are addressed through high-level manuals written in a language that can be understood by the agents.
- the essential concepts involved can be described in models and/or glyphs.
- the glyphs are original artistic expressions of concepts relating to group dynamics.
- the glyphs when used in connection with a grammar system, constitute a separate language somewhat analogous to a fourth-generation language.
- the present invention makes use of a series of rules or algorithms that effect an environment, process and tools.
- Ten Step Knowledge Management The engine for processing information from events through a knowledge base, into distribution, into design, and on to subsequent events.
- Scan-Focus- Act A basic representation of the creative process in three stages (plus a feedback element).
- Business of Enterprise The network-based architecture for linking the functions of production, investment, consumption and management in the Knowledge-based enterprise.
- Stages of an Enterprise The Lifecycle of the enterprise including special situations such as overshoot and collapse, turnaround, the entrepreneurial button. 5 E's of Education: The necessary and sufficient components of a complete educational package. Vantage Points: Seven shells of context from philosophy to task that must be in place for enterprises to maintain homeostasis. Seven Domains: The seven areas that are managed in every enterprise and every activity of the enterprise. When managed properly they ensure corporate health and allow Knowledge-based organizations to grow and profit. Seven Stages of the Creative Process: The most complex of the creativity models developed by the present inventors, this model explains how problems are created and then solved in a process that is recursive, fractal, cyclic and nonlinear in character.
- 'Spoze The 'Spoze model holds the secret for allowing systems to evolve in rapidly changing environments and yet maintain their own homeostasis and identity. Enterprises use 'Spoze to innovate without having to grab on to every new idea that passes by. Appropriate Response: Every stage of the Creative Process involves producing a result. Superior results can be obtained by filtering or testing competing designs through the six elements of this model.
- the Learning Path Five Points of Mastery: Instead of the three traditional roles of education (student, teacher, administrator), we present five: the learner, the sponsor, the expert, the facilitator, and the steward. In high performance environments each individual moves from role to role sometimes in rapid succession and sometimes in cycles that span years.
- the Four Step Recreative Process The creative process has many facets and can be understood and practiced from many different vantage points. The Four Step model emphasizes the activity of recreation between each stage of the creative process and shows this recreation as a wave and a particle phenomenon — linear and non-linear approaches.
- the glyphs are original artistic expressions of concepts relating to group dynamics. Collectively, the glyphs, when used in connection with a grammar system, constitute a separate language somewhat analogous to a fourth-generation language.
- the use of glyphs in the modeling language has several intents: • To convey some additional, deeper sense of each component of a model. This is done by researching the etymology of the word and searching for symbols that support certain meanings that we wish to emphasize. For example, the 5 E of Education is EXPLORE. The root of the word means "to search out; cry out aloud.” The symbol chosen to represent EXPLORE is an open fan. The fan represents imagination, air and wind. You can envision the fan as a sail of the mind with the human spirit filling it with wind, and the imagination crying aloud for new vistas.
- the present invention provides a system and method that is self- addressing and self-correcting and results in an emergent system, that can be applied to a large variety of situations involving interaction between agents. In this way, the present invention facilitates interaction between agents to promote feedback and self- adjustment to obtain synergy.
- the invention includes a method for fostering creativity comprising the steps of identifying a number of agents and selecting a subset of these agents based on certain determined criteria and other methods.
- An environment for creative interaction is prepared, and the agents selected are placed within this environment. Work is then performed on these agents in order to develop a result. The result is then evaluated, which produces a first new agent. This first new agent produced is then tested.
- the first new agent may be added as an agent to the existing environment, added as an element of the environment, or added as additional work to be performed in the environment by the agents, and the process of the present invention is then repeated with this new element to produce a second new agent.
- the first new agent may be added to an external environment, wherein the first new agent is altered and may return or produce a third new agent for return, in which case, the altered first new agent or the third new agent is added as an agent to the existing environment, added as an element of the environment, or added as additional work to be performed in the environment by the agents, and the process of the present invention is then repeated with this new element to produce another new agent.
- the pattern is consistently repeated until a pattern appears. This pattern can be readily identified and discussed using the specific language developed by the present inventors .
- Figure 1 is a block diagram of a single iteration of an embodiment of the present invention.
- Figure 2 shows a block diagram of the process of a decision point element contained in the block diagram of a single iteration of an embodiment of the present invention.
- Figure 3 is a block diagram illustrating the plurality of agents and their functions.
- Figure 4 is a block diagram showing elements of the environment.
- Figure 5 is a block diagram illustrating important components of the performing work element of an embodiment of the present invention.
- Figure 6 presents examples or elements of the altered or output agent produced by iterations of an embodiment of the present invention.
- Figure 7 contains examples or elements of the output agent and new environment interaction.
- FIG. 1 provides a block diagram overviewing a single iteration of the method of the present invention.
- the steps of the present invention are not intended to occur in a particular order; they may occur simultaneously or in an orderly fashion, but not necessarily in the order illustrated in Figure 1.
- the specific stops shown are illustrative, not exhaustive.
- the process system can include other steps.
- the method shown in Figure 1 illustrates only a single iteration of an embodiment of the present invention.
- An important aspect of the present invention is that the process occurs on multiple levels of recursion.
- iterations can, and preferably do, occur consecutively or in a chain-like manner, such as feeding the resultant agent or product of an iteration into a subsequent iteration; in addition, simultaneous multiple iterations can occur at different levels of interaction.
- some agents within a particular iteration such as a facilitator, may also conduct additional iterations relating to any particular step in the process or mirroring part or all of the iteration.
- the system and process of the present inventors are most productive when there are multiple levels of recursion and feedback occurring simultaneously.
- the use of an interactive process that includes multiple levels of recursion, feedback and self-adjustment yields a system and process that can be used to facilitate the interaction among agents such that synergistic results occur.
- the system and process need not address the entire problem at once, but instead evolves toward a solution. In short, problems are dissolved, not solved.
- step S 1 a group or pool of agents for potential use with the system are identified.
- This identification step can be performed by a user of the system or by persons or systems outside the system of the present invention.
- agents can include, for example, intelligent agents, persons, documents, computer software, firmware, living things, computers, and other objects. Collection by a system or person outside the system of the present invention could include, for example, a company selecting particular intelligent agents, documents, programs, and people as potential agents to be included for a particular iteration.
- step S2 an operation is conducted upon these agents. In an embodiment of the present invention, this operation includes selecting particular agents fitting a predetermined cross-section of skills or other creativity elements designed to foster operation of the present invention.
- the predetermined cross-section is dependent on the scope of the iteration; for example, if a particular problem is attempting to be solved for a particular group of agents, the nature of the problem and group suggests an appropriate cross-section.
- an embodiment of the present invention contains factors that support develop of a generic cross-section, which is alterable using iteration-specific information.
- the selection process of step S2 can include, for example, querying the pool of agents for responses used in determining their amenability for the particular iteration.
- the querying can be intended to illicit characteristics about the agent that correspond or mesh with those characteristics identified for the predetermined cross- section.
- the substance of the responses themselves are useful in developing the cross-section.
- step S3 the agents selected as a result of the process of step S2 are added to an environment that has been created in step S4.
- Adding the agents can include connecting computers or agents via a network or other electronic or other coupling. It can also include collecting persons or groups of persons in a particular place.
- Creating the environment of step S4 also includes such things as creating a particular network, designing a particular workspace, programming a computer, or other methods of collecting agents.
- other elements of the environment may be created.
- the environment can include particular amenities designed to foster effective operation of the present invention.
- the environment may include sectioned areas for collecting groups, wall surface writing and drawing capabilities to allow the agents to continuously maintain information in an easily viewable area, computers for use of agents, television or other video capabilities, and toys, games, books, and other tools designed to assist agents in communicating ideas and performing other functions that comprise the function of the present invention.
- step S5 the user or agents within the system perform work.
- the type of work performed by the agents can include a variety of tasks or exercises designed to encourage identification and detailed definition of problems or issues specific to the iteration using methods of approaching the problems or issues that are outside the agents ' usual scope of problem solving patterns.
- the exercises and tasks can include collecting information, role playing, game playing, research, analysis, and reporting, model building, illustration of issues using three dimensional objects and tools, and other problem-solving activities.
- step S6 a sophisticated decision process occurs, which is further detailed in Figure 2, described below.
- the outcome of the decision process produces one of two outputs to other steps.
- the resultant new agent is fed back to the current iteration.
- the first step of the feedback process is to test the new agent in step S7.
- step S8 a decision is made as to whether to input the new agent as a perform work function for step S5.
- the system proceeds to step S9, in which a decision is made whether to input the new agent to the environment, step S4, thereby effectively creating a new environment, or to input the new agent as another agent in the system, step S3.
- step S6 serves as input, step S10, to a new environment.
- step SI 1 the agent is then altered as a result of its incorporation into the new environment.
- step SI 2 the altered agent is evaluated in a sophisticated decision process similar to step S6, as described in more detail in relation to Figure 2 below.
- the results of this decision process are either to feed the resultant newly altered agent back to the current iteration, via step S7, or to exit the agent from the iteration.
- the exit of the agent from the current iteration can serve a variety of functions.
- the exiting agent can provide input to another iterative process using the present invention.
- the exiting agent can also simply exit the process.
- the first example illustrates a facilitated creativity workshop process.
- some number of steps of the workshop are automated, such as computerized, using the method and system of the present invention.
- a group of persons are identified as a pool of potential agents to assist in solving a particular problem; in this example, both the pool of people and the particular problem are identified by a company.
- step S2 persons in the pool are provided with information and queried by a user, such as a facilitator, who also serves as an agent, in a targeted manner designed to illicit information about their potential amenability to the problem identified and the set of skills selected by the user.
- a computerized matrix of skill needs matched to the problem at hand is used to select from the pool; the matrix is partially fulfilled using a selection process. In this example, this process of matching skill results, problem-specific issues, and a matrix are automated.
- other agents are identified, such as intelligent agents designed to obtain particular information from the Internet. These intelligent agents can be either commercially available or specifically designed and tailored to the particular problem at hand.
- a set of documents and other informational items are provided to the agents.
- step S3 the persons and intelligent agents selected are collected in a common environment, which is created in step S4.
- the environment can include furniture conducive to creativity, moveable walls that participants can write on, toys, games, video displays, computers, and other tools for creatively producing examples and illustrating points.
- exercises or other tasks are selected for performance by the agents as step S5.
- These exercises can include collecting information, such as automatically searching the Internet, role playing, game playing, analysis, reporting, or other problem-solving activities.
- These exercises are designed to encourage the agents to function or think about problems in a way that facilitates identification and detailed definition of the problem at hand using methods outside the scope of the usual problem solving of the agents.
- a subgroup agents may be assigned to study and system in nature that may be suggestive of the problem at hand. The subgroup then provides their analysis and results to the selected group as a whole, which is then used for additional analysis and problem clarification.
- An intelligent agent may be assigned to obtain information about elements of nature when the problem is focused on a business issue.
- step S6 a decision is made as to whether the results are fed back, step S7, to the current iteration, as additional work performance, step S8, or into the environment or as additional agents, step S9.
- the results may be passed to an outside environment, step S10.
- the decision process is facilitated via input and evaluation using a computer program.
- the agent is altered by the outside environment in step S10
- step SI 1 The altered agent is then tested in step SI 2, in a manner similar to that of step S6, and a decision is made as to whether to exit the agent from this iteration, or to return the agent or additional information obtained as part of the altered output agent process to the current iteration through step S7.
- an initial proposal regarding the problem at hand could be sent via an agent to the management of the company.
- the management of the company could then provide feedback to the agent, who then returns to the environment of the current iteration to continue the iterative process.
- much more of the process is automated, such as by computer program and computerized intelligent agents.
- step SI a group of intelligent agents, each having specific functions and missions, are developed, step S2, by a user at a terminal to solve a particular problem.
- the functions and missions of these intelligent agents are identified or developed based on cross-indexing of preselected creativity traits and the scope of the problem at hand.
- an automated process assists the user with developing this cross-index.
- the agents are then connected and communicate with the user via computer connection, which serves as the environment, step S4.
- the agents provide a variety of inputs based on their assigned functions. For example, an agent could be assigned to search the Internet for associative ideas based on use of particular keywords by the user. Thus, as the user word processes and creates keywords some agents would continuously search and display results associated with keywords or combinations of keywords. As the user works on the problem, the results of the keyword combinations are fed back in steps S7, S8, and S9, as additional work and to other intelligent agents performing other functions; the results of these functions are also continuously provided to the user as part of the environment.
- step S10 alters the results outside the process, step SI 1, and then makes a decision, step SI 2, as to whether the outputted result is sufficient to solve the problem for the user's needs or whether the result should return to the process, step S7, for further iteration.
- the decision step S6 is a complex process that may in itself incorporate an entire iteration of the process shown in Figure 1. As shown in Figure 2, this process includes the following steps. In step S20, the original state model applicable to the iteration at hand is inputted, and in step S21 a current state model is inputted.
- step S22 these two models are compared to develop a differential or delta between them.
- step S23 a matrix and set of rules applicable to the issue of the iteration are developed.
- step S24 the matrix and set of rules are inputted with the delta.
- step S25 a first combination of the matrix and rules are applied to the delta.
- step S26 subsequent combinations of the matrix and rules are iteratively applied to the delta until a provisional dissolve of the delta is reached.
- This process can include agents, an environment, and performance of work, as described in relation to Figure
- step S27 the agent produced by the combination of matrix and rules is applied to the delta to produce a provisional dissolve.
- this agent is shipped either back into the current iteration, or out to a new environment, or both.
- Figures 3 through 7 comprise block diagrams illustrating elements supporting the various steps shown in Figure 1.
- the plurality of agents and their functions 1 include people 2, machines 3, computers 4, software 5.
- elements of the environment 20 include one or more agents 21, architectural components 22, objects 23, variable boundaries 24.
- Variable boundaries can include, for example, the porosity of the environment. This variable is matched to the environment based on the agents, the scope and nature of the work, and the influence of other environmental factors. Important influences on the agent or agents in relation to the environment include energy 33, the physical nature of the agents 34, the knowledge and intellectual properties of the individual agents 35, the agents * psychological makeup 36, and the knowledge base of agent characteristics 37, both for the agents as individuals 38 and as a group 39.
- Figure 5 illustrates important components of the performing work element 45 of the present invention. These components include identifying or developing a goal model 46, such as an end state model that enables the problem to be created and dissolved, acquiring experience 47, refraining 48, recognizing patterns 49, building models 50, simulating 51, selecting 52, testing 53, deciding 54, and iterating 55.
- a goal model 46 such as an end state model that enables the problem to be created and dissolved
- acquiring experience 47 refraining 48
- recognizing patterns 49 building models 50
- simulating 51 selecting 52
- testing 53 deciding 54
- iterating 55 input and output 56 among the components and from the components to external components and an operating system 57 make up aspects of the perform work element 45 of the present invention.
- Figure 6 presents examples or elements of the altered or output agent 60 produced by iterations of the present invention.
- the output agent 60 consists of one or more of an altered input agent 61, altered environment elements 62.
- new agents 63 such as work products or non-autonomous agents, and
- Figure 7 presents examples or elements of the output agent and new environment interaction 70. These elements include the output agent medium 71, such as a document or a program, mission 72, output agent feedback and communication 73, and new environment feedback and communication 74. In addition, input and output 75 among the components and from the components to external components and an operating system 76 make up aspects of the output agent and new environment interaction element 70 of the present invention.
- the output agent medium 71 such as a document or a program
- mission 72 output agent feedback and communication 73
- new environment feedback and communication 74 new environment feedback and communication 74.
- input and output 75 among the components and from the components to external components and an operating system 76 make up aspects of the output agent and new environment interaction element 70 of the present invention.
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU87757/98A AU8775798A (en) | 1997-08-08 | 1998-08-07 | System and method for facilitating interaction among agents |
JP2000506637A JP2001512879A (en) | 1997-08-08 | 1998-08-07 | System and method for promoting interaction between agents |
CA002300404A CA2300404C (en) | 1997-08-08 | 1998-08-07 | System and method for facilitating interaction among agents |
EP98939296A EP1019886A4 (en) | 1997-08-08 | 1998-08-07 | System and method for facilitating interaction among agents |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
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US5505197P | 1997-08-08 | 1997-08-08 | |
US6369997P | 1997-10-28 | 1997-10-28 | |
US60/063,699 | 1997-10-28 | ||
US60/055,051 | 1997-10-28 |
Publications (1)
Publication Number | Publication Date |
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WO1999008254A1 true WO1999008254A1 (en) | 1999-02-18 |
Family
ID=26733783
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/US1998/016541 WO1999008254A1 (en) | 1997-08-08 | 1998-08-07 | System and method for facilitating interaction among agents |
Country Status (5)
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EP (1) | EP1019886A4 (en) |
JP (1) | JP2001512879A (en) |
AU (1) | AU8775798A (en) |
CA (1) | CA2300404C (en) |
WO (1) | WO1999008254A1 (en) |
Citations (9)
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US5318340A (en) * | 1992-02-05 | 1994-06-07 | Yorkshire Industries, Inc. | Conference center |
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US5587935A (en) * | 1991-12-23 | 1996-12-24 | International Business Machines Corporation | Integrated software development system including group decision support subsystem, application development subsystem, and bridge subsystem therebetween |
US5590360A (en) * | 1992-10-19 | 1996-12-31 | International Business Machines Corporation | Apparatus and method for gathering and entering data requirements from multiple users in the building of process models and data models |
US5662478A (en) * | 1995-03-27 | 1997-09-02 | Smith, Jr.; Rolf C. | Method for training facilitator and method for teaching group of people in the use of an expeditionary map to practice a process for generating ideas |
US5664183A (en) * | 1994-04-19 | 1997-09-02 | International Business Machines Corporation | Application of groupware to ISO 9000 registration via facilitated work sessions |
US5732200A (en) * | 1994-04-19 | 1998-03-24 | International Business Machines Corporation | Integration of groupware with quality function deployment methodology via facilitated work sessions |
US5765038A (en) * | 1994-04-19 | 1998-06-09 | International Business Machines Corporation | Integration of groupware with the integrated quality control methodology via facilitated work sessions |
US5790847A (en) * | 1994-05-23 | 1998-08-04 | International Business Machines Corporation | Integration of groupware with activity based management via facilitated work sessions |
-
1998
- 1998-08-07 AU AU87757/98A patent/AU8775798A/en not_active Abandoned
- 1998-08-07 JP JP2000506637A patent/JP2001512879A/en active Pending
- 1998-08-07 CA CA002300404A patent/CA2300404C/en not_active Expired - Lifetime
- 1998-08-07 EP EP98939296A patent/EP1019886A4/en not_active Ceased
- 1998-08-07 WO PCT/US1998/016541 patent/WO1999008254A1/en active Application Filing
Patent Citations (9)
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US5587935A (en) * | 1991-12-23 | 1996-12-24 | International Business Machines Corporation | Integrated software development system including group decision support subsystem, application development subsystem, and bridge subsystem therebetween |
US5318340A (en) * | 1992-02-05 | 1994-06-07 | Yorkshire Industries, Inc. | Conference center |
US5590360A (en) * | 1992-10-19 | 1996-12-31 | International Business Machines Corporation | Apparatus and method for gathering and entering data requirements from multiple users in the building of process models and data models |
US5442788A (en) * | 1992-11-10 | 1995-08-15 | Xerox Corporation | Method and apparatus for interfacing a plurality of users to a plurality of applications on a common display device |
US5664183A (en) * | 1994-04-19 | 1997-09-02 | International Business Machines Corporation | Application of groupware to ISO 9000 registration via facilitated work sessions |
US5732200A (en) * | 1994-04-19 | 1998-03-24 | International Business Machines Corporation | Integration of groupware with quality function deployment methodology via facilitated work sessions |
US5765038A (en) * | 1994-04-19 | 1998-06-09 | International Business Machines Corporation | Integration of groupware with the integrated quality control methodology via facilitated work sessions |
US5790847A (en) * | 1994-05-23 | 1998-08-04 | International Business Machines Corporation | Integration of groupware with activity based management via facilitated work sessions |
US5662478A (en) * | 1995-03-27 | 1997-09-02 | Smith, Jr.; Rolf C. | Method for training facilitator and method for teaching group of people in the use of an expeditionary map to practice a process for generating ideas |
Non-Patent Citations (1)
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See also references of EP1019886A4 * |
Also Published As
Publication number | Publication date |
---|---|
EP1019886A1 (en) | 2000-07-19 |
CA2300404A1 (en) | 1999-02-18 |
CA2300404C (en) | 2008-11-04 |
AU8775798A (en) | 1999-03-01 |
JP2001512879A (en) | 2001-08-28 |
EP1019886A4 (en) | 2005-04-20 |
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