WO1998034697A1 - Method and apparatus for interactive audience participation by audio command - Google Patents
Method and apparatus for interactive audience participation by audio command Download PDFInfo
- Publication number
- WO1998034697A1 WO1998034697A1 PCT/US1998/002273 US9802273W WO9834697A1 WO 1998034697 A1 WO1998034697 A1 WO 1998034697A1 US 9802273 W US9802273 W US 9802273W WO 9834697 A1 WO9834697 A1 WO 9834697A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- audio
- group
- audience
- parameters
- command signals
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R27/00—Public address systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
Definitions
- the present invention relates to the human-to-computer and computer-to-human.
- the present invention relates to the human-to-computer and computer-to-human.
- keyboard mouse
- light pen track-ball
- microphone retroflective device
- MIDI communication channel a wide variety of musical instruments.
- Patent No. 5,210,604 for Method and Apparatus for Audience Participation by Electronic
- Imaging Electronic signaling devices used by a participating audience usually consists
- buttons, switches, dials, etc. which are hard wired to the audience seats for manipulation
- retroflective devices which are illuminated from a light source and viewed by a video camera
- radio transmitters are utilized.
- the system of the present invention provides interactive audience participation
- each person of the audience has the
- audio intensity or loudness may be audio intensity or loudness, audio frequency or pitch, or audio sounds or phoneme
- Audio command signals are preferably merely generated
- the live audience is thus divided into groups for the purpose of competition or
- command signals for each group are converted into data and respective group parameters
- the interactive communication medium device which is being controlled by the
- audience may be any one of a number or combination- of known devices, such as large or small
- remotely controlled vehicles which can be controlled through the cooperation or competitive
- the audience is divided into competing groups or cooperating interacting groups.
- audio command signals generated and
- command signals might technically
- the vehicle could in fact be a motorized vehicle which
- FIG. 1 is a schematic block diagram illustrating the interactive audience
- FIG. 2 is a schematic block diagram illustrating the contents of the audio
- detectors utilizing the system of the present invention for detecting audio command signals
- FIG. 3 is a diagrammatic flow chart for computer software implementation of
- FIG. 4 is a schematic block diagram of an embodiment of the interactive
- audience participation system of the present invention illustrating the implementation of a
- the microphones 11 receive or capture sound from the audience 12, which are the speakers
- the players 12 are divided into two
- each group is sensed by separate directional microphones 11 or sets (not
- the microphones 11 may be directional, for example standard
- cardio id-pattern directional microphones microphones with reflecting dishes, or "shot-gun"
- microphones 11 may be placed close to the
- the audio command signals from each microphone 11 is sent to two
- the audio command signals being sensed or detected from microphones 11 may travel through standard microphone cables as
- the signals may be transmitted conventionally via radio or
- the two audio detectors 13 are adapted for detecting the audio command signals
- signals are analyzed and aggregated in the detectors 13 to produce one or more control signals.
- the predetermined parameter of the audio command signal is the predetermined parameter of the audio command signal
- the average power of the signal can be computed at frequent intervals of time to yield
- phonemes can be detected or measured instead of sound intensity or loudness.
- measure of group A and B's average pitch can be determined as an aggregate by computing
- a standard analog-to-digital converter captures a predetermined number of samples, multiply the vector of samples by a predetermined windowing vector (such as a Hamming
- the third example of sound parameters which might be detected are speech
- detectors 13 The analysis carried out by detectors 13 can be performed by special purpose
- FIG. 1 shows a separate detector for analyzing each signal, but multiple analyses may also be
- the input consisting of a fixed
- a root-mean-square (RMS) value 21 is computed for the samples, and the result is
- speech processing is used to recognize speech sounds, such as "yes” and "no" .
- audio detectors 13 detect the audio command signals transmitted
- Control system 14 uses the analysis to control in this instance an electronic
- loudness may control the speed of a runner or a direction of movement of a vehicle.
- the control system 14 can be a special-purpose computer as in a video game,
- control system 14 Included in the control system 14 is a simulation of various objects, such as
- control system also generates images and sounds that correspond to the configuration of simulated objects and to event conditions within the simulation, which are ultimately displayed on stadium video display 15 and loud speaker
- control system 14 is a depiction of the elements of the game using
- the system output is
- the total configuration of the system of the present invention creates an
- a tug-o'-war game is played.
- the participants are the participants
- Group A being on the left side of the screen and Group B
- a computer generated video display shows two groups of
- the computer driven implementation of the tug-o'-war game is carried out as
- participation system of the present invention is one that incorporates vehicle navigation.
- the steering group must make a sound that is medium loud.
- Amplitude signals from the detectors 13 of FIG. 1 are input at 30 to control
- logic circuit 31 where they are scaled and combined by predetermined factors to provide
- Vehicle 33 is battery powered as indicated by power/transmission system 34 and has a servo-
- radio receiver 37 are used to control servo actuators (not shown).
- the end zone an operator manually overrides the speed control to stop the vehicle.
- Games may be competitive in which groups A and B participants compete, or games may
- Games include football (one group controls a runner, while another group tries to tackle the
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP98908479A EP1009502A1 (en) | 1997-02-10 | 1998-02-03 | Method and apparatus for interactive audience participation by audio command |
AU66507/98A AU6650798A (en) | 1997-02-10 | 1998-02-03 | Method and apparatus for interactive audience participation by audio command |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/798,382 US5993314A (en) | 1997-02-10 | 1997-02-10 | Method and apparatus for interactive audience participation by audio command |
US08/798,382 | 1997-02-10 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO1998034697A1 true WO1998034697A1 (en) | 1998-08-13 |
WO1998034697A9 WO1998034697A9 (en) | 1999-01-07 |
Family
ID=25173248
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US1998/002273 WO1998034697A1 (en) | 1997-02-10 | 1998-02-03 | Method and apparatus for interactive audience participation by audio command |
Country Status (4)
Country | Link |
---|---|
US (1) | US5993314A (en) |
EP (1) | EP1009502A1 (en) |
AU (1) | AU6650798A (en) |
WO (1) | WO1998034697A1 (en) |
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Publication number | Priority date | Publication date | Assignee | Title |
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US7674166B2 (en) | 2001-05-30 | 2010-03-09 | Konami Digital Entertainment Co., Ltd. | Server device for net game, net game management method, net game management program and recording medium which stores net game management program |
EP1655711A2 (en) * | 2004-11-05 | 2006-05-10 | Thomas Boelk | Method for operating an interactive large screen display |
EP1655711A3 (en) * | 2004-11-05 | 2009-04-22 | Thomas Boelk | Method for operating an interactive large screen display |
Also Published As
Publication number | Publication date |
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US5993314A (en) | 1999-11-30 |
AU6650798A (en) | 1998-08-26 |
EP1009502A1 (en) | 2000-06-21 |
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