WO1985003158A1 - Amusement and gaming apparatus - Google Patents

Amusement and gaming apparatus Download PDF

Info

Publication number
WO1985003158A1
WO1985003158A1 PCT/GB1984/000453 GB8400453W WO8503158A1 WO 1985003158 A1 WO1985003158 A1 WO 1985003158A1 GB 8400453 W GB8400453 W GB 8400453W WO 8503158 A1 WO8503158 A1 WO 8503158A1
Authority
WO
WIPO (PCT)
Prior art keywords
player
digit
random number
prediction
input means
Prior art date
Application number
PCT/GB1984/000453
Other languages
French (fr)
Inventor
Charles Vincent Armstrong
Original Assignee
Armstrong Charles V
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Armstrong Charles V filed Critical Armstrong Charles V
Publication of WO1985003158A1 publication Critical patent/WO1985003158A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • This invention relates to an amusement and gaming apparatus which requires the player to make choices related to a series of random numbers.
  • the commonest amusement and gaming machines are the well known “fruit machines” using rotating drums. Such machines are cumbersome and take up a significant amount of floor space. They are also somewhat limited in interest for and involvement of the player.
  • An object of the present invention is to " provide an amusement and gaming apparatus which is capable of being produced in a compact size, and which gives greater player participation while having a large element of chance.
  • the invention provides an amusement and gaming apparatus comprising means for generating and storing a random number, player input means for allowing a player to enter a prediction related to the random number, display means arranged to display at least part of the stored random number in response to operation of the player input means, and comparison means operating to compare the player's prediction with the random number.
  • Fig. 1 is an isometric view of an apparatus embodying the invention
  • Fig. 2 is a block diagram of the electronics of the apparatus of Fig. 1;
  • Fig. 3 is a flow chart relating to Fig. 2.
  • the apparatus is contained in a case 10 which may for example be 680 mm high x 500 mm wide x 267 mm deep and may be hung on a wall.
  • the apparatus includes a coin acceptor 12 and a payout mechanism (not shown) discharging into an opening 14; both of these are conventional units well known in the art.
  • On the front face of the cabinet are located a panel 16 of nine single digit displays, a further single digit display 18, and five player pushbuttons 20a-20e.
  • the remaining areas of the front face of the cabinet 10 may carry designs or displays of an amusement or advertising character. ..
  • the object of the game is for the player to guess whether a random digit to be displayed will be greater or less than a preceding digit to be displayed will be greater or less than a preceding digit.
  • the play proceeds as follows.
  • the player inserts a coin at 12. A ten-digit random number is generated (as will be described) and stored. The first digit is displayed at 18 as a "key digit". The player must then predict whether the next digit will be higher or lower in value, and depress the "higher” button 20b or the “lower” button 20d accordingly. Having made this choice he depresses the "play” button 20c which causes the next digit to be displayed at 16.
  • the apparatus is arranged to give a ratio of payout/stake which increase approximately geometrically with the number of correct predictions, for example: Number of Payout correct predictions ratio
  • the statistical probability of a correct prediction obviously varies according to the preceding digit. For example, if the preceding digit is 1, there is a high probability that the next digit will be higher. It can be shown that, with a random sequence and the above ratios, the machine will pay out more than 85% of money staked, averaged over an extended period, which complies with gaming laws in the United Kingdom. Ratios can be varied as required in other jurisdictions. This also is based on equal successive numbers being treated as a losing prediction. These functions can most suitably be carried out by a microprocessor. Referring to Fig.
  • a microprocessor 22 is connected to receive inputs from the coin acceptor 12 and player buttons 20, which may be scanned repetitively in well known manner, and to control the payout mechanism 24 and displays 16,18.
  • the microprocessor 22 is controled by program held in ROM 26. Suitable programming to effect the sequence described above will be readily apparent to those skilled in the art. One suitable form of flow chart for such programming is given in Fig. 3.
  • Variations of the embodiment described above may be. ade within the general concept of the invention, For example, a four digit random number can be generated and stored and the player required to enter a predicted four digit number via a keyboard. In this case there could suitably be a low payout for correctly predicting any single digit increasing with the number of digits predicted to a very high payout for a correct prediction of the entire number.

Abstract

The apparatus, preferably in the form of a wall-mounted cabinet (10), generates and stores a random multi-digit number. The player is required to make a prediction relating to the number and to enter this via pushbuttons. In the embodiment shown, the digits are displayed one-by-one on a display (16, 18) and the player predicts whether the next number will be higher or lower.

Description

"Amusement and gaming apparatus"
This invention relates to an amusement and gaming apparatus which requires the player to make choices related to a series of random numbers. The commonest amusement and gaming machines are the well known "fruit machines" using rotating drums. Such machines are cumbersome and take up a significant amount of floor space. They are also somewhat limited in interest for and involvement of the player. An object of the present invention is to" provide an amusement and gaming apparatus which is capable of being produced in a compact size, and which gives greater player participation while having a large element of chance. Accordingly, the invention provides an amusement and gaming apparatus comprising means for generating and storing a random number, player input means for allowing a player to enter a prediction related to the random number, display means arranged to display at least part of the stored random number in response to operation of the player input means, and comparison means operating to compare the player's prediction with the random number.
An embodiment of the invention will now be described, by way of example, with reference to the accompanying drawings, in which:-
Fig. 1 is an isometric view of an apparatus embodying the invention;
Fig. 2 is a block diagram of the electronics of the apparatus of Fig. 1; and
Fig. 3 is a flow chart relating to Fig. 2. Referring to Fig. 1, the apparatus is contained in a case 10 which may for example be 680 mm high x 500 mm wide x 267 mm deep and may be hung on a wall. The apparatus includes a coin acceptor 12 and a payout mechanism (not shown) discharging into an opening 14; both of these are conventional units well known in the art. On the front face of the cabinet are located a panel 16 of nine single digit displays, a further single digit display 18, and five player pushbuttons 20a-20e.
The remaining areas of the front face of the cabinet 10 may carry designs or displays of an amusement or advertising character. ..
The object of the game is for the player to guess whether a random digit to be displayed will be greater or less than a preceding digit to be displayed will be greater or less than a preceding digit. The play proceeds as follows.
The player inserts a coin at 12. A ten-digit random number is generated (as will be described) and stored. The first digit is displayed at 18 as a "key digit". The player must then predict whether the next digit will be higher or lower in value, and depress the "higher" button 20b or the "lower" button 20d accordingly. Having made this choice he depresses the "play" button 20c which causes the next digit to be displayed at 16.
If the player's prediction is wrong, the game is at an end. If his prediction is correct, he can either terminate the game by pressing "collect" button 20a, or continue by pressing "gamble" button 20e. This sequence is then repeated.
Suitably, the apparatus is arranged to give a ratio of payout/stake which increase approximately geometrically with the number of correct predictions, for example: Number of Payout correct predictions ratio
1 2:1
2 4:1 3 10:1
4 20:1
5 50:1
6 100:1 7 250:1
8 500:1
9 1000:1
The statistical probability of a correct prediction obviously varies according to the preceding digit. For example, if the preceding digit is 1, there is a high probability that the next digit will be higher. It can be shown that, with a random sequence and the above ratios, the machine will pay out more than 85% of money staked, averaged over an extended period, which complies with gaming laws in the United Kingdom. Ratios can be varied as required in other jurisdictions. This also is based on equal successive numbers being treated as a losing prediction. These functions can most suitably be carried out by a microprocessor. Referring to Fig. 2, a microprocessor 22 is connected to receive inputs from the coin acceptor 12 and player buttons 20, which may be scanned repetitively in well known manner, and to control the payout mechanism 24 and displays 16,18. The microprocessor 22 is controled by program held in ROM 26. Suitable programming to effect the sequence described above will be readily apparent to those skilled in the art. One suitable form of flow chart for such programming is given in Fig. 3.
Variations of the embodiment described above may be. ade within the general concept of the invention, For example, a four digit random number can be generated and stored and the player required to enter a predicted four digit number via a keyboard. In this case there could suitably be a low payout for correctly predicting any single digit increasing with the number of digits predicted to a very high payout for a correct prediction of the entire number.

Claims

1. An amusement and gaming apparatus comprising means for generating and storing a random number, player input means for allowing a player to enter a prediction related to the random number, display means arranged to display at least part of the stored random number in response to operation of the player input means, and comparison means operating to compare the player's prediction with the random number.
2. The apparatus of claim 1, in which the input means is such as to allow prediction of a higher or lower number, and the comparison means compares each digit of a multi-digit random number with its preceding digit.
3. The apparatus of claim 2, including a payout mechanism and in which the comparison means operates the payout mechanism in a predetermined manner in accordance with the number of correct predictions.
4. The apparatus of claim 3, including further player input means operable by the player to terminate the game after any selected winning prediction.
5. The apparatus of claim 1, in which the input means permits the player to predict each digit of a multi-digit number.
PCT/GB1984/000453 1983-12-31 1984-12-27 Amusement and gaming apparatus WO1985003158A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8334669 1983-12-31
GB838334669A GB8334669D0 (en) 1983-12-31 1983-12-31 Amusement and gaming machine

Publications (1)

Publication Number Publication Date
WO1985003158A1 true WO1985003158A1 (en) 1985-07-18

Family

ID=10553960

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB1984/000453 WO1985003158A1 (en) 1983-12-31 1984-12-27 Amusement and gaming apparatus

Country Status (5)

Country Link
EP (1) EP0167584A1 (en)
AU (1) AU3838285A (en)
GB (1) GB8334669D0 (en)
PT (1) PT79785A (en)
WO (1) WO1985003158A1 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2386457A (en) * 2003-03-17 2003-09-17 Dynamite Design And Marketing Gaming apparatus providing multiple choices for a higher or lower indicium selection
GB2404071A (en) * 2003-07-18 2005-01-19 Igt Reno Nev Gaming device having high-low game.
GB2415147A (en) * 2004-06-17 2005-12-21 Ladbrokes E Gaming Ltd Prediction game
US7338371B2 (en) 2003-07-03 2008-03-04 Igt High low series gambling game
US8864572B2 (en) 2006-11-08 2014-10-21 Igt Gaming system and method for providing a multi-play skill game

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1428157A (en) * 1968-06-17 1976-03-17 Elder C L Random unit generator amusement device
GB1553117A (en) * 1976-06-10 1979-09-19 Glendearg Research Ltd Gambling apparatus
US4206920A (en) * 1977-11-04 1980-06-10 Toll Karl D Multiple digit electronic game
WO1980002512A1 (en) * 1979-05-14 1980-11-27 Tele Vend Inc Computerized gaming system
GB2084371A (en) * 1980-09-30 1982-04-07 Bally Mfg Corp Gaming Apparatus
GB2119989A (en) * 1982-05-08 1983-11-23 John Barry Noble Amusement machines

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1428157A (en) * 1968-06-17 1976-03-17 Elder C L Random unit generator amusement device
GB1553117A (en) * 1976-06-10 1979-09-19 Glendearg Research Ltd Gambling apparatus
US4206920A (en) * 1977-11-04 1980-06-10 Toll Karl D Multiple digit electronic game
WO1980002512A1 (en) * 1979-05-14 1980-11-27 Tele Vend Inc Computerized gaming system
GB2084371A (en) * 1980-09-30 1982-04-07 Bally Mfg Corp Gaming Apparatus
GB2119989A (en) * 1982-05-08 1983-11-23 John Barry Noble Amusement machines

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2386457A (en) * 2003-03-17 2003-09-17 Dynamite Design And Marketing Gaming apparatus providing multiple choices for a higher or lower indicium selection
GB2386457B (en) * 2003-03-17 2004-01-21 Dynamite Design And Marketing Apparatus for playing a game
US7338371B2 (en) 2003-07-03 2008-03-04 Igt High low series gambling game
GB2404071A (en) * 2003-07-18 2005-01-19 Igt Reno Nev Gaming device having high-low game.
GB2404071B (en) * 2003-07-18 2006-07-12 Igt Reno Nev Gaming device having high-low game
US7361087B2 (en) 2003-07-18 2008-04-22 Igt Gaming device having high-low game
US7594850B2 (en) 2003-07-18 2009-09-29 Igt Gaming device having high-low game
GB2415147A (en) * 2004-06-17 2005-12-21 Ladbrokes E Gaming Ltd Prediction game
US8864572B2 (en) 2006-11-08 2014-10-21 Igt Gaming system and method for providing a multi-play skill game

Also Published As

Publication number Publication date
AU3838285A (en) 1985-07-30
GB8334669D0 (en) 1984-02-08
EP0167584A1 (en) 1986-01-15
PT79785A (en) 1985-01-01

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