US8488888B2 - Classification of posture states - Google Patents
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- US8488888B2 US8488888B2 US12/979,897 US97989710A US8488888B2 US 8488888 B2 US8488888 B2 US 8488888B2 US 97989710 A US97989710 A US 97989710A US 8488888 B2 US8488888 B2 US 8488888B2
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/103—Static body considered as a whole, e.g. static pedestrian or occupant recognition
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/107—Static hand or arm
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
Definitions
- Controller-free interactive systems such as gaming systems, may be controlled at least partially by natural movements.
- such systems may employ a depth sensor, or other suitable sensor, to estimate motion of a user and translate the estimated motions into commands to a console of the system.
- a depth sensor or other suitable sensor
- such systems may only estimate major joints of the user, e.g., via skeleton estimation, and may lack the ability to detect subtle gestures.
- an image is received front a sensor, where the image includes at least a portion of at image of the user including the body part.
- the skeleton information of the user is estimated from the image, a region of the image corresponding to the body part is identified at least partially based on the skeleton information, and a shape descriptor is extracted for the region and the shape descriptor is classified based on training data to estimate the posture of the body part.
- a response then may be output based on the estimated posture of the body part.
- FIG. 1 shows an illustration of a user interacting with an embodiment of a controller-free gaming system using natural movements as captured by a depth camera.
- FIG. 2 shows an example method of determining a state of a hand of a user in accordance with an embodiment of the present disclosure.
- FIG. 3 illustrates an example method of determining a state of a hand of a user in accordance with an embodiment of the present disclosure.
- FIG. 4 schematically shows a computing system in accordance with an embodiment of the present disclosure.
- Controller-free interactive systems may employ a capture device 12 , e.g., a depth camera or other suitable sensor, to estimate motions of a user 14 .
- Motions of user 14 may be estimated in a variety of different ways.
- skeletal mapping may be employed to estimate one or more joint locations from the image of the user.
- the estimated motions of the user may be translated into commands to a console 16 of the system.
- such commands may permit interaction of the user with games displayed at 18 on a display device 20 .
- an image 28 of user 14 may be displayed on display device 20 as the user interacts with objects, such as object 26 , displayed on display device 20 .
- motion estimation routines such as skeleton mapping may lack the ability to detect subtle gestures of a user.
- motion estimation routines may lack the ability to detect and/or distinguish subtle hand gestures such as a user's open and closed hands, shown at 22 and 24 in FIG. 1 , respectfully.
- systems and methods, described below herein are directed to determining a state of a hand of a user.
- the action of closing and opening the hand may be used by such systems for triggering events such as selecting, engaging, or grabbing and dragging objects, e.g., object 26 , on the screen, actions which otherwise would correspond to pressing a button when using a controller.
- Such refined controller-free interaction can be used as an alternative to approaches based on hand waving or hovering, which may be unintuitive or cumbersome.
- FIG. 2 shows an example method 200 of determining a state of a hand of a user in accordance with an embodiment of present disclosure
- FIG. 3 illustrates various steps of a method, such as method 200 , of determining a state of a hand of a user in accordance with an embodiment of present disclosure. Since FIG. 3 includes example illustrations of various processes of FIG. 2 , FIG. 2 and FIG. 3 will be described concurrently in the following.
- method 200 includes receiving a depth image from a capture device, e.g., capture device 12 shown in FIG. 1 .
- the capture device may be any suitable device which captures three-dimensional image data, such as a depth camera.
- the depth image captured by the capture device includes at least a portion of an image of the user including the hand.
- a user 14 may be interacting with a computing system 10 which captures images of the user via capture device 12 .
- a depth image of a portion of a user is illustrated in FIG. 3 at 302 .
- Each pixel in the depth image includes depth information, e.g., as illustrated in FIG. 3 by a gray-scale gradient
- the left hand of the user is closer to the capture device, as indicated by the darker region of the hand, than the right hand.
- the capture device or depth camera captures images of a user within an observed scene.
- a depth image of a user may be used to determine distance information of regions of the user, scale information of the user, curvature, and skeletal information of the user.
- method 200 includes estimating skeleton information of the user to obtain a virtual skeleton from a depth image obtained in step 202 .
- a virtual skeleton 304 is shown as estimated from the depth image shown at 302 of the user.
- Virtual skeleton 304 may be derived from depth image at 302 to provide a machine readable representation of a user, e.g., user 14 .
- the virtual skeleton 304 may be derived from the depth image in any suitable manner.
- one or more skeletal fitting algorithms may be applied to the depth image. It will be understood that any suitable skeletal modeling technique may be used.
- the virtual skeleton 304 may include a plurality of joints, each joint corresponding to a portion of the user.
- the illustration in FIG. 3 is simplified for clarity of understanding.
- Virtual skeletons in accordance with the present disclosure may include any suitable number of joints, each of which can be associated with virtually any number of parameters (e.g., three dimensional joint position, joint rotation, body posture of a corresponding body part, etc.)
- a virtual skeleton may take the form of a data structure including one or more parameters for each of a plurality of skeletal joints (e.g., a joint matrix including an x position, a y position, a z position, and a rotation for each joint).
- other types of virtual skeletons may be used (e.g., a wireframe, a set of shape primitives, etc.).
- current motion estimation from depth images may lack the ability to detect subtle gestures of a user.
- such motion estimation routines may lack the ability to detect and/or distinguish subtle hand gestures such as a user's open and closed hands, shown at 22 and 24 in FIG. 1 , respectfully.
- the limited resolution of the depth images at increasing depths, coupled with variations in hand sizes between users of different ages and/or body shape, and variations of the hands relative orientation with respect to the capture device may increase difficulty in detecting and classifying refined gestures, such as open and closed hands.
- an estimated skeleton may be used to estimate a variety of other physical attributes of the user.
- the skeleton data may be used to estimate user body and/or body part size, orientation of one or more user body parts with respect to each other and/or the capture device, depth of one or more user body parts relative to the capture device, etc.
- Such estimations of physical attributes of a user then may be employed to normalize and reduce variability in detecting and classifying states of a user's hands, as described below.
- method 200 includes segmenting a hand or hands of the user. In some examples, method 200 may additionally include segmenting one or more regions of the body in addition to the hands.
- Segmenting a hand of a user includes identifying a region of the depth image corresponding to the hand, where the identifying is at least partially based on the skeleton information obtained in step 204 .
- any region of the body of a user may be identified in a similar manner as described below.
- FIG. 3 illustrates an example of segmentation of the depth image of a user into different regions based on estimated skeleton 304 , as indicated by the differently shaded regions.
- FIG. 3 shows localized hand region 308 corresponding to the user's raised right hand.
- Hands or body regions may be segmented or localized in a variety of ways and may be based on selected joints identified in the skeleton estimation described above.
- hand detection and localization in the depth image may be based on the estimated wrist and/or hand tip joints from the estimated skeleton.
- hand segmentation in the depth image may be performed using a topographical search of the depth image around the hand joints, locating nearby local extrema in the depth image as candidates for finger tips, and segmenting the rest of the hand by taking into account a body size scaling factor as determined from the estimated skeleton, as well as depth discontinuities for boundary identification.
- a flood-fill approach may be employed to identify regions of the depth image corresponding to a user's hands.
- the depth image may be searched from a starting point and a starting direction, e.g., the starting point may be the wrist joint and the starting direction may be a direction from the elbow to the wrist joint.
- Nearby pixels in the depth image may be iteratively scored based on the projection on the starting direction as a way for giving preference to points moving away from the elbow and towards the hand tip, while depth consistency constraints such as depth discontinuities may be used to identify boundaries or extreme values of a user's hands in the depth image.
- threshold distance values may be used to limit the depth map search in both the positive and negative directions of the starting direction based on fixed values or scaled based on an estimated size of the user, for example.
- a bounding sphere or other suitable bounding shape may be used to include all pixels in the depth image up to a depth discontinuity.
- a window may be slid over the bounding sphere to identify depth discontinuities which may be used to establish a boundary in the hand region of the depth image.
- segmenting of hand regions may be performed when a user raises the hands outward or above the torso. In this way, identification of hand regions in the depth image may be less ambiguous since the hand regions may be distinguished from the body more easily.
- method 200 includes extracting a shape descriptor for the region, e.g., the region of e depth image corresponding to a hand as identified in step 206 .
- the shape descriptor extracted in step 208 may be any suitable representation of the hand region which is used to classify the hand region, for example, based on training data as described below.
- the shape descriptor may be a vector or a set of numbers used to codify or describe the shape of the hand region.
- the shape descriptor may be invariant to one or more transformations, such as congruency (translation, rotation, reflection, etc.), isometry, depth changes, etc.
- the shape descriptor may be extracted in such a way as to be invariant to an orientation and location of the hand with respect to the capture device or sensor.
- a shape descriptor can also be made invariant to reflection, in which case it does not distinguish between the left and right hand. Further, if a shape descriptor is not invariant to reflection, it can always be mirrored by flipping the input image left-right, thereby doubling the amount of training data for each hand.
- the shape descriptor may be normalized based on an estimated body size so as to be substantially invariant to body and or hand size differences between different users.
- a calibration step may be performed in advance where the scale of the person is pre-estimated, in which case the descriptor need not be size invariant.
- a histogram of distances in the hand region identified in step 206 from the centroid of the hand region may be constructed.
- a histogram may include fifteen bins, where each bin includes the number of points in the hand region whose distance to the centroid is within a certain distance range associated with that bin.
- the first bin in such a histogram may include the number of points in the hand region whose distance to the centroid is between 0 and 0.40 centimeters
- the second bin includes the number of points in the hand region whose distance to the centroid is between 0.4 and 0.80 centimeters, and so forth.
- a vector may be constructed to codify the shape of the hand.
- Such vectors may further be normalized based on estimated body size, for example.
- a histogram may be constructed based on distances and/or angles from points in the hand region to a joint, bone segment or palm plane from the user's estimated skeleton, e.g., the elbow joint, wrist joint, etc.
- a shape descriptor is a Fourier descriptor.
- Construction of a Fourier descriptor may include codifying a contour of the hand region, e.g., via mapping a distance from each pixel in the hand region to a perimeter of the hand region against a radius of an elliptical fitting of the boundary of the hand and then performing a Fourier transform on the map.
- descriptors may be normalized, e.g., relative to an estimated body size.
- Such descriptors may be invariant to translation, scale, and rotation.
- Still another example of constructing a shape descriptor includes determining a convexity of the hand region, e.g., by determining a ratio of an area of a contour of the hand region to the convex hull of the hand region.
- any suitable shape descriptor for a hand region may be used alone or in combination with each other and/or one of the example methods described above.
- shape descriptors such as the histograms or vectors described above, may be mixed and matched, combined, and/or concatenated into larger vectors, etc. This may allow the identification of new patterns that were not identifiable by looking at them in isolation.
- method 200 includes classifying the state of the hands.
- the shape descriptor extracted at step 208 may be classified based on training data to estimate the state of the hand.
- training data may comprise labeled depth image examples of various hand states.
- Training data may be real or synthetically generated, depicting full or upper-body 3D models with different body sizes and arm orientations, as well as different articulated hand poses based on motion capture or hand-designed hand poses. Synthetic images can be degraded to simulate noisy real images.
- the training data used in the classification step 210 may be based on a pre-determined set of hand examples.
- the hand examples may be grouped or labeled based on a representative hand state against which the shape descriptor for the hand region is compared.
- various eta-data may be used to partition the training data.
- the training data may include a plurality of hand state examples which may be partitioned based on one or more of hand side (e.g., left or right), hand orientation (e.g., lower arm angle or lower arm orientation), depth, and/or a body size of the user, for example. Partitioning of these training hand examples into separate subsets may reduce variability in hand shape within each partition which may lead to more accurate overall classification of hand state.
- the training data may be specific to a particular application. That is, the training data may depend on expected actions in a given application, e.g., an expected activity in a game, etc. Further, in some examples, the training data may be user specific.
- an application or game may include a training module wherein a user performs one or more training exercises to calibrate the training data. For example, a user may perform a sequence of open and closed hand postures to establish a training data set used in estimating user hand states during a subsequent interaction with the system.
- Classification of a user's hand may be performed based on training examples in a variety of ways. For example, various machine learning techniques may be employed in the classification. Non-limiting examples include: support vector machine training, regression, nearest neighbor, (un)supervised clustering, etc.
- such classification techniques may use labeled depth image examples of various hand states for predicting the likelihood of an observed hand as being in one of several states. Additionally, confidences may be added to a classification either during or following the classification step. For example, confidence intervals may be assigned to an estimated hand state based on the training data or by fitting a sigmoid function, or other suitable error function, to the output of the classification step.
- the training data may include two labeled hand sets: a first set of hand examples representing hand states that are open or approximately open and a second set of hand examples representing hand states that are closed or approximately closed.
- the extracted shape descriptor of the identified hand region may be compared to hand examples of the first (open) and second (closed) hand sets to determine a likelihood that the identified hand region falls in each set. The state of the hand may then be estimated based on the higher likelihood.
- the identified hand region is determined to have a higher likelihood of being open, thus is classified as such.
- the determined likelihoods of the identified hand being in a particular hand state may be used to establish confidence intervals to the estimation of the hand state.
- method 200 may include a filtering step.
- a temporal-consistency filtering e.g., a low-pass filter
- step may be applied to predicted hand states between consecutive depth image frames to smooth the predictions and reduce temporal uttering, e.g., due to spurious hand movements, sensor noise, or occasional classification errors. That is, a plurality of states of a user's hand based on a plurality of depth images from the capture device or sensor may be estimated and temporal filtering of the plurality of estimates to estimate the state of the hand may be performed.
- classification results may be biased toward one state or another (e.g., towards open or closed hands), as some applications may be more sensitive to false positives (in one direction or another) than other applications.
- method 200 includes outputting a response based on the estimated hand state.
- a command may be output to a console of a computing system, such as console 16 of computing system 10 .
- a response may be output to a display device, such as display device 20 .
- estimated motions of the user, including estimated hand states may be translated into commands to a console 16 of the system 10 , so that the user may interact with the system as described above.
- the method and processes described above may be implemented to determine estimates of states of any part of a user's body, e.g., mouth, eyes, etc. For example, a posture of a body part of a user may be estimated using the methods described above.
- FIG. 4 schematically shows a computing system 400 that may perform one or more of the methods and processes described herein.
- Computing system 400 may take a variety of different forms, including, but not limited to, gaming consoles, personal computing systems, and audio/visual theaters, among others.
- Computing system 400 may include a logic subsystem 402 , a data-holding subsystem 404 operatively connected to the logic subsystem, a display subsystem 406 , and/or a capture device 408 .
- the computing system may optionally include components not shown in FIG. 4 , and/or some components shown in FIG. 4 may be peripheral components that are not integrated into the computing system. Further, computing system 400 may be part of a network, for example a local or wide area network.
- Logic subsystem 402 may include one or more physical devices configured to execute one or more instructions.
- logic subsystem 402 may be configured to execute one or more instructions that are part of one or more programs, routines, objects, components, data structures, or other logical constructs. Such instructions may be implemented to perform a task, implement a data type, transform the state of one or more devices, or otherwise arrive at a desired result.
- Logic subsystem 402 may include one or more processors that are configured to execute software instructions. Additionally or alternatively, logic subsystem 402 may include one or more hardware or firmware logic machines configured to execute hardware or firmware instructions.
- Logic subsystem 402 may optionally include individual components that are distributed throughout two or more devices, which may be remotely located in some embodiments.
- Data-holding subsystem 404 may include one or more physical devices configured to hold data and/or instructions executable by the logic subsystem to implement the herein described methods and processes. When such methods and processes are implemented, the state of data-holding subsystem 404 may be transformed (e.g., to hold different data). Data-holding subsystem 404 may include removable media and/or built-in devices. Data-holding subsystem 704 may include optical storage devices, semiconductor memory and storage devices (e.g., RAM, EEPROM, flash, etc.), and/or magnetic storage devices, among others. Data-holding subsystem 404 may include devices with one or more of the following characteristics: volatile, nonvolatile, dynamic, static, read/write, read-only, random access, sequential access, location addressable, file addressable, and content addressable. In some embodiments, logic subsystem 402 and data-holding subsystem 404 may be integrated into one or more common devices, such as an application specific integrated circuit or a system on a chip.
- FIG. 4 also shows an aspect of the data-holding subsystem in the form of computer-readable removable storage media 416 , e.g., a DVD, CD, floppy disk, and/or tape drive, which may be used to store and/or transfer data and/or instructions executable to implement the herein described methods and processes.
- computer-readable removable storage media 416 e.g., a DVD, CD, floppy disk, and/or tape drive, which may be used to store and/or transfer data and/or instructions executable to implement the herein described methods and processes.
- Display subsystem 406 may be used to present a visual representation of data held by data-holding subsystem 404 . As the herein described methods and processes change the data held by the data-holding subsystem, and thus transform the state of the data-holding subsystem, the state of display subsystem 406 may likewise be transformed to visually represent changes in the underlying data.
- Display subsystem 406 may include one or more display devices utilizing virtually any type of technology. Such display devices may be combined with logic subsystem 402 and/or data-holding subsystem 404 in a shared enclosure, or such display devices may be peripheral display devices.
- Computing system 400 further includes a capture device 408 configured to obtain depth images of one or more targets and/or scenes.
- Capture device 408 may be configured to capture video with depth information via any suitable technique (e.g., time-of-flight, structured light, stereo image, etc.).
- capture device 408 may include a depth camera, a video camera, stereo cameras, and/or other suitable capture devices.
- the capture device 408 may emit infrared light to the scene and may then use sensors to detect the backscattered light from the surfaces of the scene.
- pulsed infrared light may be used, wherein the time between an outgoing light pulse and a corresponding incoming light pulse may be measured and used to determine a physical distance from the capture device to a particular location on the scene.
- the phase of the outgoing light wave may be compared to the phase of the incoming light wave to determine a phase shift, and the phase shift may be used to determine a physical distance from the capture device to a particular location in the scene.
- time-of-flight analysis may be used to indirectly determine a physical distance from the capture device to a particular location in the scene by analyzing the intensity of the reflected beam of light over time via a technique such as shuttered light pulse imaging.
- structured light analysis may be utilized by capture device 408 to capture depth information.
- patterned light e.g., light displayed as a known pattern such as a grid pattern or a stripe pattern
- the pattern may become deformed, and this deformation of the pattern may be studied to determine a physical distance from the capture device to a particular location in the scene.
- the capture device may include two or more physically separated cameras that view a scene from different angles, to obtain visual stereo data.
- the visual stereo data may be resolved to generate a depth image.
- capture device 408 may utilize other technologies to measure and/or calculate depth values.
- two or more different cameras may be incorporated into an integrated capture device.
- a depth camera and a video camera e.g., RGB video camera
- two or more separate capture devices may be cooperatively used.
- a depth camera and a separate video camera may be used.
- a video camera it may be used to provide target tracking data, confirmation data for error correction of scene analysis, image capture, face recognition, high-precision tracking of fingers or other small features), light sensing, and/or other functions.
- two or more depth and/or RGB cameras may be placed on different sides of the subject to obtain a more complete 3D model of the subject or to further refine the resolution of the observations around the hands.
- a single camera may be used, e.g., to obtain an RGB image, and the image may be segmented based on color, e.g., based on a color of a hand.
- a capture device may include one or more onboard processing units configured to perform one or more depth analysis functions.
- a capture device may include firmware to facilitate updating such onboard processing logic.
- Computing system 400 may further include various subsystems configured to execute one or more instructions that are part of one or more programs, routines, objects, components, data structures, or other logical constructs. Such subsystems may be operatively connected to logic subsystem 402 and/or data-holding subsystem 404 . In some examples, such subsystems may be implemented as software stored on a removable or non-removable computer-readable storage medium.
- computing system 400 may include an image segmentation subsystem 410 configured to identify a region of the depth image corresponding to the hand, the identifying being at least partially based on the skeleton information.
- Computing system 400 may additionally include a descriptor extraction subsystem 412 configured to extract a shape descriptor for a region identified by image segmentation subsystem 410 .
- Computing system 400 may further include a classifier subsystem 414 configured to classify the shape descriptor based on training data to estimate the state of the hand.
- open and closed hand detection described here are exemplary in nature and are not intended to limit the scope of this disclosure.
- the methods and systems described herein may be applied to estimating a variety of refined gestures in a depth image.
- various other hand profiles may be estimated using the systems and methods described herein.
- Non-limiting examples include: fist postures, open palm postures, pointing fingers, etc.
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HK1171543A1 (en) | 2013-03-28 |
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