US2099611A - Picture crime mystery game - Google Patents

Picture crime mystery game Download PDF

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US2099611A
US2099611A US138012A US13801237A US2099611A US 2099611 A US2099611 A US 2099611A US 138012 A US138012 A US 138012A US 13801237 A US13801237 A US 13801237A US 2099611 A US2099611 A US 2099611A
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cards
crime
card
clue
solution
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US138012A
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Monroe B Levoy
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

Definitions

  • the entire deck 0f cards may cnveniently 0 the Seme Crime, While the deck would also incomprise six groups of twelve cards each, totaling 10 clude other groups of cards illustrating other 72 cards; two groups would bev the same and recrimes, so that other players would be working late to the first crime; another two groups would 0n .the SOluiiOn 0f these other Crimesbe the same and relate to the second crime; an-
  • the deck might also comprise 10s cards, three number, these several key cards giving Several groups of twelve cards each for the iirst crime, 20 different Clues eeri'espending .t0 SeVeIal dielenlI three groups of twelve cards each for the second Possible Solutions 0f the Crime.
  • Each group 0f crime and three groups of twelve cards each for cards also comprises a number of end or solution the third crime l Cards, there being e SOluliOn Gerd giving t"he C01'-
  • the foregoing example of twelve cards for each rect solution of the Crime, eorreSDOnd-ine t0 e crime is purely illustrative and not restrictive of 25 particular Clue aS given by the respective key the inventionl
  • the total number of cards apcards That is to say, there are several possible pertaining to a particular crime or mystery could Solutions for the Seine Crimebe greater or less than twelve.
  • the key or clue The Objective 0f each player is to get intO his cards may be greater or less than four in number vhand a group of cards nu kbered in regular order and could bear Some other number than 3 as in 30 that will show the commission and solution of the examp1e
  • the solution cards may be greater the ,crime-
  • the Playing 0f the game develops the or less than four in number and could bear some memory and intelligence of the player in that he other number than f5l as in the example.
  • the intermediate or clue card carefully stead of one Set of key or cme cards, as in the 'ii-0r ascertaining What iS the distinctive Clue example, there could be two or more sets of such 35 shown on that.
  • Venollll :hea fllvllg. cards relating to a' readily be increased to 28 by providing 5 more par c a C solution cards numbered, for example, 10 the Card No. 1.-Flrst event relating to the crime. number 1o cards providing the solutions fo; the 45 Card No 2 Secnd event relating to the number 4 clue cards, the number 12 cards procrime l viding the solutions for the number 8 clue cards.
  • Figures l through 6C, inclusive, represent the ,group oi cards involved in one mystery
  • Figures l and 2 show cards illustrating preliminary events
  • Figures 3, 3A, 3B and 3C show cards forming a group or key or clue cards
  • Figures e and 5 show cards illustrating other events in the mystery
  • FIGS. 6, 6A, 6B and 6C show solution cards for the mystery
  • 'rigures l through 12C, inclusive, represent the group or cards involved in a second-mystery
  • Figures 'l and 8 show cards illustrating preliminary events relating to the mystery
  • Figures 9, 9A, 9B and 9C show a group oi key or clue cards
  • Figures lo and 11 show cards illustrating other events in the mystery.
  • Figures l2, 12A, iZB and 12C show solution cards.
  • card l@ shows the rst scene, such as the yacht, while the next card shows that there is a fortune in jewels, etc. on board the yacht.
  • Cards l@ and il are numbered i. and 2 in the series.
  • , represent four possible solutions of the mystery, showing the capture of the boat bearing the distinctive banners I2', I3', I4 or I5', as the case may be It will be noted that the clues as given in cards I2, E3, I4 and I 5 correspond respectively with the capture of the culprit and the solution of the crime, as shownin cards I8, I9, and 2
  • the cards sho-wn in Figures 7 to 12C, inclusive, show another group of cards appertaining to another mystery, here the Mystery of the Silver Mine.
  • Cards 22 and 23, numbered 1 and 2 in the series, show preliminary events of the mystery, while key or clue cards24, 25, 26 and 21, each numbered 3 in the series, give clues 24 and 24", 25 and 25", 26' and 26", 21 and 21" respectively, indicating the criminal.
  • the game is played as follows:
  • the game therefore not only develops the memory, as indicated above, but also develops the intelligence of the players in perceiving what are shown on the cards illustrated are quite obvious,
  • aoeaoii as the cards here shown are primarily for play by children. However, the clues could be made more and more obscure, depending upon the intelligence of the players.
  • a group of cards for use with other like groups of cards in a game involving a crime, puzzle or mystery the cards being numbered irl-regular order and illustrating, in that order, by means of pictures and legends, the consecutive steps involved in the commission and solution of the crime, puzzle or mystery
  • the group of cards comprising, as a part thereof, a set of clue cards, each bearing the same number, which number is intermediate the numbers of the rst and last cards oi the group, the several clue cards being substantially identical, except for a feature individual to and characteristic of that clue card, said feature constituting the clue individual to that clue card, the group of cards also comprising a set of solution cards, corresponding, respectively, with the several clue cards, the solution cards all bearing the same number, which number is the last of the series, the several solution cards giving a plurality oi different solutions for the crime, puzzle or mystery, the solution cards being substantially identical except for a feature individual to and characteristic of that solution card, said feature of ya particular solution card matching identically with the parti

Description

Nov. 16, 1937.
M. B. LEVOY PICTURE CRIME MYSTERY GAME 'lha l Nancy; an A", Wmv,
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NOV. 16, 1937. KM, B EVOY 2,099,611
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(Ittorneg patented Nov. is, i937 2,099,611
UNITED STATES PATENT OFFICE 2,099,611 PICTURE CRIME MYSTERY GAME Monroe B. Levoy, Great Neck, N. Y. l Application April 20, 1937, Serial No. 138,012
1 Claim. (Cl. 273-152) This invention isa picture crime mystery game, would bear a, number 6, and each would give a played with a plurality of groups of cards, each possible solution of the crime corresponding, regroup of cards illustrating the events relating ,to spectively, to the clues onlthe several key cards. the commission and solution of a particular The foregoing group of twelve cards comprises 5 crime. The complete deck of cards will include the cards relating to a particular crime and there groups of cards, each group illustrating a particuwould preferably be at leasttwo identical groups lar crime. 'There are preferably at least .tWO of such cards, so that at least ,two players'would groups of cards showing the seme crime, so that be working on the solution of the same crime. two players would be working on the solution of The entire deck 0f cards may cnveniently 0 the Seme Crime, While the deck Would also incomprise six groups of twelve cards each, totaling 10 clude other groups of cards illustrating other 72 cards; two groups would bev the same and recrimes, so that other players would be working late to the first crime; another two groups would 0n .the SOluiiOn 0f these other Crimesbe the same and relate to the second crime; an-
'I'he group of cards relating .to a particular other two groups would be the same and relate crime are numbered in regular order,fe0rre to the third crime. or, in e. deck of '72 cards, 15 SDOnding t0 the Chronological Order 0f events rei there could be three identical groups of cards, each latine t0 the Commission and Solution 0f iShe relating to the first crime, and three other groups crime. Each group, moreover, includes aplurelity of twelve each relating to a second crime. of intermediate key cards, all bearing the 'Some The deck might also comprise 10s cards, three number, these several key cards giving Several groups of twelve cards each for the iirst crime, 20 different Clues eeri'espending .t0 SeVeIal dielenlI three groups of twelve cards each for the second Possible Solutions 0f the Crime. Each group 0f crime and three groups of twelve cards each for cards also comprises a number of end or solution the third crime l Cards, there being e SOluliOn Gerd giving t"he C01'- The foregoing example of twelve cards for each rect solution of the Crime, eorreSDOnd-ine t0 e crime is purely illustrative and not restrictive of 25 particular Clue aS given by the respective key the inventionl The total number of cards apcards. That is to say, there are several possible pertaining to a particular crime or mystery could Solutions for the Seine Crimebe greater or less than twelve. The key or clue The Objective 0f each player is to get intO his cards may be greater or less than four in number vhand a group of cards nu kbered in regular order and could bear Some other number than 3 as in 30 that will show the commission and solution of the examp1e The solution cards may be greater the ,crime- The Playing 0f the game develops the or less than four in number and could bear some memory and intelligence of the player in that he other number than f5l as in the example. In.. must study ,the intermediate or clue card carefully stead of one Set of key or cme cards, as in the 'ii-0r ascertaining What iS the distinctive Clue example, there could be two or more sets of such 35 shown on that. card, and he must study the end cards as desired- In a group having, Say, 24 or solution cards carefully for determining cards, there conm be a, plurality, such as five, 0f whether or not he has the proper solution card key or clue cards, alll numbered 4, a corresponding to correspond with the clue as given on the interplurality of key or clue cards, all numbered 3,
mediate clue or key card earlier in theseries. and a corresponding plurality of solulllon cards, 40
In the 'present preferred embodiment of the inall numbered l2 The above deck of 24 could Venollll :hea fllvllg. cards relating to a' readily be increased to 28 by providing 5 more par c a C solution cards numbered, for example, 10 the Card No. 1.-Flrst event relating to the crime. number 1o cards providing the solutions fo; the 45 Card No 2 Secnd event relating to the number 4 clue cards, the number 12 cards procrime l viding the solutions for the number 8 clue cards. Key cards There Wouldbe a set of about four In cases where -a larger number of 4cards is in of these key cards, al1 bearing the number 3 in each group, the deck Wo u1 d be correspondingly ofctgdclllllxe.il frhe next event in the series. whilevthe larger decks would be used by older Card No. 5.-The next event in the series. PelSOnS, depending 0n the diilieulty 0f Solving the Solution cards- There would be a set of the Crime. same number of solution cards as 'there are key The cards used may show drawings or actual or clue cards, here tour in number, and each photographs and may show puzzles instead of 55 the series and each giving a clue for the solution larger. Smaller decks Wo u1 d be used by children. 5o l events and clues appertaining to a crime or mystery. The drawings show cards used in solving the two indicated crimes.
lihe invention will now be described in more detail in connection with specific embodiments thereof, comprising card groups of .l2 cards each, showing the events in connection with two crimes or mysteries.
En the accompanying drawings:
Figures l through 6C, inclusive, represent the ,group oi cards involved in one mystery;
Figures l and 2 show cards illustrating preliminary events;
Figures 3, 3A, 3B and 3C show cards forming a group or key or clue cards;
Figures e and 5 show cards illustrating other events in the mystery;
Figures 6, 6A, 6B and 6C show solution cards for the mystery;
'rigures l through 12C, inclusive, represent the group or cards involved in a second-mystery;
Figures 'l and 8 show cards illustrating preliminary events relating to the mystery;
Figures 9, 9A, 9B and 9C show a group oi key or clue cards;
Figures lo and 11 show cards illustrating other events in the mystery; and
Figures l2, 12A, iZB and 12C show solution cards.
Referring rst to Figures l to 6C, involving the jewel robbery on the yacht Caladay, card l@ shows the rst scene, such as the yacht, while the next card shows that there is a fortune in jewels, etc. on board the yacht. Cards l@ and il are numbered i. and 2 in the series.
The next four cardsin the series all bear the number 3, as shown in the upper right-hand corner, and are key or clue cards, these cards being indicated at l2, i3, ifi and l5. Card I2 suggests 40- the robbery by a small boat having a particular banner I2', while cards i3, lli and l5 suggest a robbery by a small boat bearing a distinctive banner I3', i4 or l5. These distinctive banners in this case constitute the clues on the clue cards.
Cards I6 and I'I, numbered 4 and 5 in the series, show other steps in the sequence of events.
The four solution cards, each numbered 6 in the series and shown at I8, i9, 2l) and 2|, represent four possible solutions of the mystery, showing the capture of the boat bearing the distinctive banners I2', I3', I4 or I5', as the case may be It will be noted that the clues as given in cards I2, E3, I4 and I 5 correspond respectively with the capture of the culprit and the solution of the crime, as shownin cards I8, I9, and 2|, respectively.
The cards sho-wn in Figures 7 to 12C, inclusive, show another group of cards appertaining to another mystery, here the Mystery of the Silver Mine. Cards 22 and 23, numbered 1 and 2 in the series, show preliminary events of the mystery, while key or clue cards24, 25, 26 and 21, each numbered 3 in the series, give clues 24 and 24", 25 and 25", 26' and 26", 21 and 21" respectively, indicating the criminal.
Cards 28 and 29, numbered 4 and 5 in the series, illustrateother events in the crime, while the key or solution cards 30, 3|, 32 and 33, each numbered 6 in the series, show the clues 24', 24,v
r two sets oi cards showing the same mystery, so
that at least two persons would be engaged in solving the same mystery.
The game is played as follows:
rThe entire deck is thoroughly shuled and the cards spread face clown on the table, so that every card is uncovered and any particular card can be picked up, examined and replaced, without disturbing the other cards. IrEine play is cornmenced by each player in turn picking up a card, examining it, andat the same time allowing all oi the other players to examine it, this continuing until a player draws a card numbered l. in the series. A player cannot start on his solution until he has drawn the number l card. lli a player cannot use a card, he replaces it, race down, on the table, just where it was. The other players memorize as much as possible, where the different carols are so replaced, so that when they need them they can pick them up directly. This develops the powers of observation and memory of the players. As the turn-to play comes to each player in rotation, he picks up and examines a card until he gets a card numbered 2 in the series, relating to the particular mystery that he is working on. After he has gotten the number 2 card, he works for a number 3 card, and when he gets it, very carefully examines it for ascertaining the particular this card. As the play is continued, the player after he has them, he seeks to acquire by drawing in regular turn, the appropriate solution card, numbered 6 in the series, corresponding to and showing the clue that has been given him on one ofthe key cards numbered 3 in the series. rlhe player rst to acquire 'the six cards in the series solves the crime or puzzle and wins the game. However, the clues on his number 3 card and number 6 card must correspond. V
As noted above, every time a player draws a card, he examines it and shows it to the others. If the player needs that card, he keeps it, but if c he does not need it at the moment, he, as well as clue appearing on Mystery on his very iirst draw. He could not keep this card, because he had not yet drawn number l card, but eventually he might draw the number 1 card and then, if he remembered where the number 2 4previously drawn was, he could draw it when his turn came next. So also a player might have noted that a solution card for the Silver Mine Mystery had been drawn earlier in the game, and that card showed a clue solving the crime, Then, as play went on, he might draw a. key or clue card numbered 3 in the sexies, showing that clue and then, if his memory is good, he would be able to draw the appropriate solution card numbered 6 as soon as he had drawn his cards numbered 4 and 5.
The game therefore not only develops the memory, as indicated above, but also develops the intelligence of the players in perceiving what are shown on the cards illustrated are quite obvious,
aoeaoii as the cards here shown are primarily for play by children. However, the clues could be made more and more obscure, depending upon the intelligence of the players.
While the invention has been illustrated in some detail, it should be understood that it is not limited to any particular detail, but may be carried out in a number of ways.
I claim as my invention:
A group of cards for use with other like groups of cards in a game involving a crime, puzzle or mystery, the cards being numbered irl-regular order and illustrating, in that order, by means of pictures and legends, the consecutive steps involved in the commission and solution of the crime, puzzle or mystery, the group of cards comprising, as a part thereof, a set of clue cards, each bearing the same number, which number is intermediate the numbers of the rst and last cards oi the group, the several clue cards being substantially identical, except for a feature individual to and characteristic of that clue card, said feature constituting the clue individual to that clue card, the group of cards also comprising a set of solution cards, corresponding, respectively, with the several clue cards, the solution cards all bearing the same number, which number is the last of the series, the several solution cards giving a plurality oi different solutions for the crime, puzzle or mystery, the solution cards being substantially identical except for a feature individual to and characteristic of that solution card, said feature of ya particular solution card matching identically with the particu lar clue on the corresponding or matching clue card.
MONROE B. LEVOY.
US138012A 1937-04-20 1937-04-20 Picture crime mystery game Expired - Lifetime US2099611A (en)

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5401032A (en) * 1993-10-04 1995-03-28 Cassette Productions Unlimited, Inc. Mystery puzzle game
US5657992A (en) * 1996-07-19 1997-08-19 Bellizzi; Anthony Entertainment device and method for developing acting, thinking, writing and public speaking ability
WO2003028819A1 (en) * 2001-10-02 2003-04-10 Bradley, June Improved game
US6789797B2 (en) * 2002-08-16 2004-09-14 Cindy W. Vincent Psychologically optimized mystery party game
US6948938B1 (en) * 2003-10-10 2005-09-27 Yi-Ming Tseng Playing card system for foreign language learning
US20060040748A1 (en) * 2004-08-19 2006-02-23 Mark Barthold Branching storyline game
US20150348435A1 (en) * 2014-06-02 2015-12-03 Panduit Corp. Methods and apparatuses for communication channel component selection
US20190255425A1 (en) * 2018-02-21 2019-08-22 Catherine Virginia Seeley Relationships game

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5401032A (en) * 1993-10-04 1995-03-28 Cassette Productions Unlimited, Inc. Mystery puzzle game
US5657992A (en) * 1996-07-19 1997-08-19 Bellizzi; Anthony Entertainment device and method for developing acting, thinking, writing and public speaking ability
GB2395441B (en) * 2001-10-02 2005-04-27 Bruce Bradley Improved game
GB2395441A (en) * 2001-10-02 2004-05-26 Bruce Bradley Improved game
US20050001377A1 (en) * 2001-10-02 2005-01-06 Bruce Bradley Game
WO2003028819A1 (en) * 2001-10-02 2003-04-10 Bradley, June Improved game
US20060125179A1 (en) * 2001-10-02 2006-06-15 Bruce Bradley Card game
US7293773B2 (en) 2001-10-02 2007-11-13 Bruce Bradley Card game
US6789797B2 (en) * 2002-08-16 2004-09-14 Cindy W. Vincent Psychologically optimized mystery party game
US6948938B1 (en) * 2003-10-10 2005-09-27 Yi-Ming Tseng Playing card system for foreign language learning
US20060040748A1 (en) * 2004-08-19 2006-02-23 Mark Barthold Branching storyline game
US20150348435A1 (en) * 2014-06-02 2015-12-03 Panduit Corp. Methods and apparatuses for communication channel component selection
US20190255425A1 (en) * 2018-02-21 2019-08-22 Catherine Virginia Seeley Relationships game

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