US20130285323A1 - Game apparatus and game - Google Patents

Game apparatus and game Download PDF

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Publication number
US20130285323A1
US20130285323A1 US13/861,834 US201313861834A US2013285323A1 US 20130285323 A1 US20130285323 A1 US 20130285323A1 US 201313861834 A US201313861834 A US 201313861834A US 2013285323 A1 US2013285323 A1 US 2013285323A1
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Prior art keywords
tokens
numeric value
playing
sub
cards
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US13/861,834
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James Bruce Hampton Findlay
Carolyn Jean Hammond
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Individual
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Individual
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Priority claimed from AU2007901280A external-priority patent/AU2007901280A0/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes

Definitions

  • the present invention relates to “card games” and the like that may be played with tokens which indicate values.
  • tokens are implemented in a form of tangible items similar to traditional playing cards and in other embodiments of the invention such tokens are implemented in electronic form.
  • token is used to include any form of token, be it hard-copy, electronic, or other form, which is capable of indicating at least one value that is attributable to that token and which is perceivable on that token by use of at least one human sense;
  • perceivable is used to include all manners in which a phenomenon is perceivable by use of the human senses, be it by vision, hearing or touch (including by using Braille); and
  • numeric value is used to include any form of numeric value denoted by characters known variously as digits, numerals or numbers, be it that the characters that indicate the numeric value are European numerals, Arabic numerals, Roman numerals, Chinese characters, or other forms, which are capable of denoting a numeric value.
  • Packs of playing cards comprising fifty-two cards each denoting a different value of one of four common suits (clubs, diamonds, hearts and spades) have a long and ancient history.
  • a standard pack of playing cards can be used only in games in which utilize either, or both of:
  • the present invention aims at providing tokens with different markings which can be used in games in ways which differ from the standard pack of playing cards.
  • the present invention accordingly provides a set of playing tokens comprising:
  • numeric sub-set of playing tokens each member of which sub-set indicates a first numeric value, wherein a second numeric value can be derived from the digits which represent that first numeric value.
  • each member of the numeric sub-set of tokens additionally indicates the second numeric value of that playing token.
  • the numeric sub-set of playing tokens further comprises tokens each of which indicates a single first numeric value which is in the range of from “10” to “99” inclusive. In this case it is preferred that no two tokens in the numeric sub-set indicate the same first numeric value. It is particularly preferred that there are 90 tokens in the numeric sub-set of tokens.
  • numeric sub-set of playing tokens further comprises a token which indicates the first numeric value of “100”.
  • the second numeric value is the last digit of the first numeric value.
  • the second numeric value is the sum of at least two of the digits of the first numeric value.
  • the set of playing tokens comprises a further sub-set of playing tokens, each member of which further sub-set indicates a first numeric value which is in the range of from “0” to “9” inclusive.
  • the set of playing tokens further comprises an operator sub-set of playing tokens, each member of which operator sub-set indicates a mathematical operator.
  • the set of playing tokens further comprises a “luck” sub-set of cards, each of which cards in the “luck” sub-set carries an indicator which traditionally signifies luck. It is particularly preferred that there are three cards in the luck sub-set of cards.
  • the present invention provides a game played by at least one player, using a set of tokens, the set of tokens comprising:
  • numeric tokens each of which numeric tokens indicates a first numeric value, from which first numeric value a second numeric value can be derived
  • the game comprising the at least one player making at least one decision in the course of the game, that at least one decision depending on at least one of:
  • the game further comprises the step of the player deriving the second numeric value from the first numeric value in order to make the at least one decision.
  • each member of the numeric sub-set of tokens additionally indicates the second numeric value of that playing token.
  • the numeric sub-set of playing tokens further comprises tokens each of which indicates a single first numeric value which is in the range of from “10” to “99” inclusive. It is particularly preferred that there are 90 tokens in the numeric sub-set of tokens.
  • numeric sub-set of playing tokens further comprises a token which indicates the first numeric value of “100”.
  • the second numeric value is the last digit of the first numeric value.
  • the second numeric value is the sum of at least two of the digits of the first numeric value.
  • the set of tokens further comprises a further sub-set of playing tokens, each member of which further sub-set indicates a first numeric value which is in the range of from “0” to “9” inclusive.
  • the set of tokens further comprises an operator sub-set of playing tokens, each member of which operator sub-set indicates a mathematical operator.
  • the set of tokens further comprises a “luck” sub-set of tokens, each of which tokens in the “luck” sub-set carries an indicator which traditionally signifies luck. It is particularly preferred that there are three cards in the luck sub-set of tokens.
  • FIGS. 1 , 2 and 3 illustrate faces of tokens.
  • FIGS. 1 and 2 A set of tokens according to one preferred embodiment of the present invention is illustrated with reference to FIGS. 1 and 2 .
  • a set of tokens comprises 101 numeric tokens, each of which indicates a first numeric value, being one of the numbers “0” to “100”.
  • the tokens are each playing cards similar to traditional playing cards.
  • Each card is made from thin, but strong and flexible, cardboard with various indicia printed on it.
  • one surface of the card is printed with a neutral pattern which does not reveal the contents of the other side of the card.
  • This first numeric value is indicated (with reference to the token referenced by the reference number 2 in FIG. 1 ) centrally such as the number “0”, indicated by the reference number 3 .
  • This first numeric value is printed in large font and centrally placed on one side of the card 2 .
  • the first numeric value is also printed, in smaller font, at 4 in the corner of the card 2 that is at the top left in FIG. 1 .
  • the first numeric value “96” is indicated by reference number 9 . This first numeric value is also printed at the 11 in the corner of the card 8 that is at the top left in FIG. 2 .
  • a second numeric value is also placed on each of the 101 cards according to the embodiment of FIGS. 1 and 2 .
  • the second numeric value is the last digit of the first numeric value.
  • This second numeric value is printed on the face of the card, at the corner diagonally opposite the corner at which the first numeric value is printed.
  • the second numeric value appears at 6 .
  • the second numeric value “9” of that card is printed at 12 on that card.
  • the digit “6” on card 8 is printed with an underscore beneath it to indicate the correct orientation of the digit.
  • the set of playing cards according to the embodiment of FIGS. 1 to 3 also comprises three “luck” cards which are indicated at 13 , 14 and 16 in FIG. 2 .
  • Each of these “luck” cards carries a “luck” symbol, indicated at 17 , 18 and 19 respectively in FIG. 2 .
  • the set of playing cards according to the embodiment of FIGS. 1 and 2 also comprises 8 numeric operator cards, as is illustrated in FIG. 2 .
  • FIGS. 3 and 2 of the drawings differs from the embodiment of FIGS. 1 and 2 only in that the second numeric value of each card is derived by addition of the digits of the its numeric value.
  • Players can use either the “LARGE” number or the “SMALL” (derived) number on each individual card but NOT both (use either the 16, e.g. 16, 17, 18, 19, 20; or the 7, e.g. 7, 8, 9, 10, 11).
  • the object of the game is to create the best five-card hand possible, using any combination of the five cards in your hand (hole cards) and the three community cards out the front. See Rankings below.
  • Betting option Players “anti-up”, by placing a big and small blind respectively. Shuffle the deck. Five cards are dealt “face down” to each player, one at a time in a clockwise direction. Three community cards are then dealt “face up” and placed in the middle for all to see and use, if required. Community cards always remain out front and not to be touched. The dealer announces the community cards. Players then pick-up and sort their cards, using any combination of the five cards in their hand with the three community cards out the front to create the best five-card hand possible. See Rankings below.
  • Betting option Players CHECK, CALL, RAISE or FOLD.
  • Betting option Players CHECK, CALL, RAISE or FOLD.
  • the Poker Rankings are: Golden fu, Royal fu, High Straight, 5 of A Kind, Decade Flush, 4 of A Kind, Full House, Low Straight, 3 of A Kind, 2 Pair, High Card
  • GOLDEN Garnier Numbers, with a Golden number in the top left hand corner.
  • Denominator Straight Large Numbers Only (eg: 5, 15, 25, 35, 45) which are five numbers with an identical last denominator, occurring in order.
  • Denominator Flush Large Numbers Only (eg: 5, 35, 45, 55, 65) which are five numbers with identical last denominator, not occurring in order.
  • Ranking order may differ depending on rules and games selected.
  • a different amount of community cards can be placed out the front (eg: 0,1,2,3,4,5 etc).
  • Games can be played with or without community cards.
  • Community cards may be turned over all at once, one at a time or any other combination depending on betting preferences.
  • Games can be played with no throwbacks or one or more throwbacks.
  • Players can play against one another or play against the bank.
  • Alternate hands can be used (ie: best 7 card hand out of 7 cards; eg: 1,2,3,4,5,6,7). Rankings would increase accordingly.
  • More than one deck can be used.
  • a different amount of cards can be used eg: 0-59, 0-89, 0-99 etc.
  • Progressive jackpots can be integrated depending on the casino.
  • Betting games can be played with limit or no limit.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Toys (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Polyesters Or Polycarbonates (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

A set of playing tokens (2, 8, 13, 14, 16) includes a numeric sub-set of playing tokens (2, 8). Each numeric token (2, 8) indicates a first numeric value, wherein a second numeric value is derived from the digit or digits which represent that first numeric value.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application is a continuation of U.S. application Ser. No. 12/531,169 filed Jan. 22, 2010, which is a National Phase of PCT/AU2008/000347 filed Mar. 13, 2008, which claims priority to Australian Application No. 2007901280 filed Mar. 13, 2007, the disclosures of which are incorporated in their entirety by reference herein.
  • TECHNICAL FIELD
  • The present invention relates to “card games” and the like that may be played with tokens which indicate values.
  • In some embodiments of the invention, such tokens are implemented in a form of tangible items similar to traditional playing cards and in other embodiments of the invention such tokens are implemented in electronic form. Throughout this specification, including the claims:
  • the word “token” is used to include any form of token, be it hard-copy, electronic, or other form, which is capable of indicating at least one value that is attributable to that token and which is perceivable on that token by use of at least one human sense;
  • the word “perceivable” is used to include all manners in which a phenomenon is perceivable by use of the human senses, be it by vision, hearing or touch (including by using Braille); and
  • the phrase “numeric value” is used to include any form of numeric value denoted by characters known variously as digits, numerals or numbers, be it that the characters that indicate the numeric value are European numerals, Arabic numerals, Roman numerals, Chinese characters, or other forms, which are capable of denoting a numeric value.
  • BACKGROUND
  • Packs of playing cards, comprising fifty-two cards each denoting a different value of one of four common suits (clubs, diamonds, hearts and spades) have a long and ancient history. There are many traditional card games which can be played with such a standard pack of playing cards. However, in general, a standard pack of playing cards can be used only in games in which utilize either, or both of:
  • the ranking of a card within a suit, from “1”, i.e. “ace”, to “10”, then through the royal cards of “jack”, “queen” and “king”; and [0008] the “suit” of a card;
  • In contrast, the present invention aims at providing tokens with different markings which can be used in games in ways which differ from the standard pack of playing cards.
  • SUMMARY
  • In one aspect the present invention accordingly provides a set of playing tokens comprising:
  • a numeric sub-set of playing tokens, each member of which sub-set indicates a first numeric value, wherein a second numeric value can be derived from the digits which represent that first numeric value.
  • It is preferred that each member of the numeric sub-set of tokens additionally indicates the second numeric value of that playing token.
  • It is preferred that the numeric sub-set of playing tokens further comprises tokens each of which indicates a single first numeric value which is in the range of from “10” to “99” inclusive. In this case it is preferred that no two tokens in the numeric sub-set indicate the same first numeric value. It is particularly preferred that there are 90 tokens in the numeric sub-set of tokens.
  • It is preferred that the numeric sub-set of playing tokens further comprises a token which indicates the first numeric value of “100”.
  • It is preferred that the second numeric value is the last digit of the first numeric value. Alternatively, it is preferred that the second numeric value is the sum of at least two of the digits of the first numeric value.
  • It is preferred that the set of playing tokens comprises a further sub-set of playing tokens, each member of which further sub-set indicates a first numeric value which is in the range of from “0” to “9” inclusive.
  • It is preferred that the set of playing tokens further comprises an operator sub-set of playing tokens, each member of which operator sub-set indicates a mathematical operator.
  • It is preferred that the mathematical operator indicated on a member of the operator sub-set of tokens is chosen from the group consisting of: “+” [addition], “−” [subtraction]; “×” [multiplication]; “+” [division]; “=” [equality]; “%” [percentage]; “(” [left parenthesis], and “)” [right parenthesis].
  • It is preferred that the set of playing tokens further comprises a “luck” sub-set of cards, each of which cards in the “luck” sub-set carries an indicator which traditionally signifies luck. It is particularly preferred that there are three cards in the luck sub-set of cards.
  • In another aspect, the present invention provides a game played by at least one player, using a set of tokens, the set of tokens comprising:
  • a sub-set of numeric tokens, each of which numeric tokens indicates a first numeric value, from which first numeric value a second numeric value can be derived,
  • the game comprising the at least one player making at least one decision in the course of the game, that at least one decision depending on at least one of:
  • the first numeric value of at least one of the tokens of the set of tokens; and
  • the second numeric value of at least one of the tokens of the set of tokens.
  • It is preferred that the game further comprises the step of the player deriving the second numeric value from the first numeric value in order to make the at least one decision. Alternatively, it is preferred that each member of the numeric sub-set of tokens additionally indicates the second numeric value of that playing token.
  • It is preferred that the numeric sub-set of playing tokens further comprises tokens each of which indicates a single first numeric value which is in the range of from “10” to “99” inclusive. It is particularly preferred that there are 90 tokens in the numeric sub-set of tokens.
  • It is preferred that the numeric sub-set of playing tokens further comprises a token which indicates the first numeric value of “100”.
  • It is preferred that the second numeric value is the last digit of the first numeric value. Alternatively, it is preferred that the second numeric value is the sum of at least two of the digits of the first numeric value.
  • It is preferred that the set of tokens further comprises a further sub-set of playing tokens, each member of which further sub-set indicates a first numeric value which is in the range of from “0” to “9” inclusive.
  • It is preferred that the set of tokens further comprises an operator sub-set of playing tokens, each member of which operator sub-set indicates a mathematical operator.
  • It is preferred that the mathematical operator indicated on a member of the operator sub-set of tokens is chosen from the group consisting of: “+” [addition]; “−” [subtraction]; “×” [multiplication]; “+” [division]; “=” [equality]; “%” [percentage]; “(” [left parenthesis], and “)” [right parenthesis].
  • It is preferred that the set of tokens further comprises a “luck” sub-set of tokens, each of which tokens in the “luck” sub-set carries an indicator which traditionally signifies luck. It is particularly preferred that there are three cards in the luck sub-set of tokens.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Preferred embodiments of the invention are described below with reference to the following drawings in which FIGS. 1, 2 and 3 illustrate faces of tokens.
  • DETAILED DESCRIPTION
  • As required, detailed embodiments of the present invention are disclosed herein; however, it is to be understood that the disclosed embodiments are merely exemplary of the invention that may be embodied in various and alternative forms. The figures are not necessarily to scale; some features may be exaggerated or minimized to show details of particular components. Therefore, specific structural and functional details disclosed herein are not to be interpreted as limiting, but merely as a representative basis for teaching one skilled in the art to variously employ the present invention.
  • A set of tokens according to one preferred embodiment of the present invention is illustrated with reference to FIGS. 1 and 2.
  • According to the embodiment which is illustrated in these figures, a set of tokens comprises 101 numeric tokens, each of which indicates a first numeric value, being one of the numbers “0” to “100”. According to this embodiment of the inventions, the tokens are each playing cards similar to traditional playing cards. Each card is made from thin, but strong and flexible, cardboard with various indicia printed on it. As with traditional playing cards, one surface of the card is printed with a neutral pattern which does not reveal the contents of the other side of the card.
  • This first numeric value is indicated (with reference to the token referenced by the reference number 2 in FIG. 1) centrally such as the number “0”, indicated by the reference number 3. This first numeric value is printed in large font and centrally placed on one side of the card 2. The first numeric value is also printed, in smaller font, at 4 in the corner of the card 2 that is at the top left in FIG. 1.
  • In the card 8, the first numeric value “96” is indicated by reference number 9. This first numeric value is also printed at the 11 in the corner of the card 8 that is at the top left in FIG. 2.
  • A second numeric value is also placed on each of the 101 cards according to the embodiment of FIGS. 1 and 2. In this embodiment, the second numeric value is the last digit of the first numeric value. This second numeric value is printed on the face of the card, at the corner diagonally opposite the corner at which the first numeric value is printed. On the card 2 in FIG. 1, the second numeric value appears at 6. In the card 8 of FIG. 2, the second numeric value “9” of that card is printed at 12 on that card. To avoid ambiguity between the digit “6” and the digit “9”, the digit “6” on card 8 is printed with an underscore beneath it to indicate the correct orientation of the digit.
  • The set of playing cards according to the embodiment of FIGS. 1 to 3 also comprises three “luck” cards which are indicated at 13, 14 and 16 in FIG. 2. Each of these “luck” cards carries a “luck” symbol, indicated at 17, 18 and 19 respectively in FIG. 2.
  • The set of playing cards according to the embodiment of FIGS. 1 and 2 also comprises 8 numeric operator cards, as is illustrated in FIG. 2. Each of these numeric operator cards carries a numeric operator, namely, one of: “+” [addition]; “−” [subtraction]; “×” [multiplication]; “/” [division]; “=” [equality]; “%” [percentage]; “(” [left parenthesis], and “)” [right parenthesis].
  • A further preferred embodiment of the invention which is illustrated in FIGS. 3 and 2 of the drawings differs from the embodiment of FIGS. 1 and 2 only in that the second numeric value of each card is derived by addition of the digits of the its numeric value.
  • Below sets out a set of rules which is appropriate to modified forms of poker which exploit features of playing cards according to embodiments of the present invention.
  • Cards
  • With regard to cards, when using a full deck, use cards 0-69 & 3×wilds (1-8 decks). When using an expanded deck, use cards 0-100 & 3×wilds (1-6 decks). Wilds may be substituted for any number. Poker can be played with or without wilds.
  • Number Selection on Cards
  • Players can use either the “LARGE” number or the “SMALL” (derived) number on each individual card but NOT both (use either the 16, e.g. 16, 17, 18, 19, 20; or the 7, e.g. 7, 8, 9, 10, 11).
  • Community Cards
  • Players can use either the “LARGE” number or the “SMALL” (derived) number on each individual community card. Community cards always remain out front and not to be touched.
  • Object of the Game
  • The object of the game is to create the best five-card hand possible, using any combination of the five cards in your hand (hole cards) and the three community cards out the front. See Rankings below.
  • Method of Play
  • Betting option: Players “anti-up”, by placing a big and small blind respectively. Shuffle the deck. Five cards are dealt “face down” to each player, one at a time in a clockwise direction. Three community cards are then dealt “face up” and placed in the middle for all to see and use, if required. Community cards always remain out front and not to be touched. The dealer announces the community cards. Players then pick-up and sort their cards, using any combination of the five cards in their hand with the three community cards out the front to create the best five-card hand possible. See Rankings below.
  • Betting option: Players CHECK, CALL, RAISE or FOLD.
  • Discards
  • Players have one chance to improve their hands by being able to throw back a maximum of two cards only. The dealer, then deals back out to each player the same number of cards as they have discarded.
  • Note: Players should have five cards only in their hands after receiving replacements.
  • Players then re-sort and combine the five cards in their hand, with the three community cards out the front to create the best five-card hand possible. See Rankings below.
  • Betting option: Players CHECK, CALL, RAISE or FOLD.
  • Once all betting is completed, the remaining hands are shown, and the winner is determined by Rankings below. If two or more players have identical winning hands. The player with the highest numbered card in their hand WINS. Excluding wilds and community cards
  • Poker Rankings
  • (See poker ranking explanations below.)
  • The Poker Rankings are: Golden fu, Royal fu, High Straight, 5 of A Kind, Decade Flush, 4 of A Kind, Full House, Low Straight, 3 of A Kind, 2 Pair, High Card
  • Poker Ranking Explanations
  • There are seven special “GOLDEN” cards: 0, 10, 20, 30, 40, 50, 60 (Large Numbers, with a Golden number in the top left hand corner).
  • Golden fu: Golden numbers in order (eg: 0, 10*, 20, 30, 40; eg: 20, 30, (wild/40), 50, 60). 10*=Large 10 (Golden 10 in the top left hand corner)
  • Royal fu: Golden numbers not in order and/or using a derived 10** (eg: 0, 30, 40, 50, 60; eg: 0, 10**, 20, 30, 40 (10**=Any derived 10)
  • High Straight: Large Numbers Only. Five LARGE numbers in a row (eg: 29, 30, 31, 32, 33)
  • 5 of A Kind: Mix of Large & Small Numbers (eg: 8, 8, 8, 8, 8; 8, 17/8, 26/8, 44/8, 62/8)
  • Decade Flush: Large Numbers Only (eg: 40, 42, 43, 46, 49)
  • Five Mixed Numbers In each Decade: (0-9; 10-19; 20-29; 30-39; 40-49; 50-59; 60-69)
  • 4 of A Kind: (eg: 7, 7, 7, 7; 7, 16/7, 25/7, 34/7)
  • Full House: 3 of A Kind+A Pair (eg: 10, 10, 10+15, 15; 10, 37/10, 46/10+15, 69/15)
  • Low Straight: Mix of Large & Small Numbers (eg: 2, 3, 4, 5, 6; 2, 12/3, 40/4, 14/5, 6)
  • 3 of A Kind: (eg: 9, 9, 9; 9, fu wild/9, 27/9)
  • 2 Pair: (eg: 8, 8+14,14; 26/8, 35/8+59/14, 68/14)
  • Pair: (eg: 10,10; 28/10, 46/10)
  • High Card: Large Numbers Only; Highest LARGE Number.
  • Examples of Other Poker Rankings
  • Denominator Straight: Large Numbers Only (eg: 5, 15, 25, 35, 45) which are five numbers with an identical last denominator, occurring in order.
  • Denominator Flush: Large Numbers Only (eg: 5, 35, 45, 55, 65) which are five numbers with identical last denominator, not occurring in order.
  • Ranking Note: Ranking order may differ depending on rules and games selected.
  • Important Notes
  • Many different styles of Poker and other games can be played. This depends on the rules. Here are some examples of variances: A different amount of cards can be dealt to each player (eg: 1,2,3,4,5 etc).
  • A different amount of community cards can be placed out the front (eg: 0,1,2,3,4,5 etc).
  • Games can be played with or without community cards.
  • Community cards may be turned over all at once, one at a time or any other combination depending on betting preferences.
  • Games can be played with no throwbacks or one or more throwbacks.
  • Players can throw back more than 2 cards.
  • Players can play against one another or play against the bank.
  • Include one or more wilds.
  • Exclude wilds.
  • Alternate rankings can be used (eg: 19,29,39,49,59).
  • Alternate hands can be used (ie: best 7 card hand out of 7 cards; eg: 1,2,3,4,5,6,7). Rankings would increase accordingly.
  • More than one deck can be used.
  • A different amount of cards can be used eg: 0-59, 0-89, 0-99 etc.
  • When using more than one deck or more cards than 0-69, there can be more than 10 players.
  • May include one or more betting rounds.
  • Games played against the bank: Payouts will vary depending on house edge and casino preferences.
  • Progressive jackpots can be integrated depending on the casino.
  • Betting games can be played with limit or no limit.
  • While the present invention has been described with reference to a few specific embodiments, the description is illustrative of the invention and is not to be construed as limiting the invention. Various modifications may occur to those skilled in the art without departing from the true spirit and scope of the invention as defined by the appended claims.
  • ‘Comprises/comprising’ when used in this specification is taken to specify the presence of stated features, integers, steps or components but does not preclude the presence or addition of one or more other features, integers, steps, components or groups thereof.

Claims (10)

What is claimed is:
1. A set of playing tokens comprising:
a sub-set of playing tokens, each playing token of the sub-set having:
a first numeric value disposed on a first region of the playing token and having exactly two digits, the first numeric value being in the range of “10” to “99” inclusive, and
a second numeric value disposed on a second region of the playing token and having exactly one digit, wherein the second numeric value is equivalent in value to one of the two digits of the first numeric value.
2. The set of playing tokens as claimed in claim 1, wherein no two tokens in the sub-set indicate the same first numeric value.
3. The set of playing tokens as claimed in claim 2, wherein the sub-set of playing tokens comprises 90 playing tokens.
4. The set of playing tokens as claimed in claim 1, wherein the first numeric value includes a first digit and a second digit, and wherein the second numeric value of each of the playing tokens is equivalent in value to the first digit of the first numeric value.
5. The set of playing tokens as claimed in claim 1, wherein the first numeric value includes a first digit and a second digit, and wherein the second numeric value of each of the playing tokens is equivalent in value to the second digit of the first numeric value.
6. The set of playing tokens as claimed in claim 1, further comprising a second sub-set of playing tokens, wherein each playing token of the second sub-set indicates a numeric value disposed on a first region of the playing token which is in the range of from “0” to “9” inclusive.
7. The set of playing tokens as claimed in claim 1, further comprising a “luck” sub-set of playing tokens, each of which cards in the “luck” sub-set carries an indicator which traditionally signifies luck.
8. The set of playing tokens as claimed in claim 7, wherein the “luck” sub-set includes three playing tokens.
9. The set of playing tokens as claimed in claim 1, wherein the sub-set of playing tokens includes at least 50 playing tokens.
10. The set of paying tokens as claimed in claim 1, further comprising another sub-set of playing tokens including a token having a first numeric value of “100” disposed thereon.
US13/861,834 2007-03-13 2013-04-12 Game apparatus and game Abandoned US20130285323A1 (en)

Priority Applications (1)

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AU2007901280A AU2007901280A0 (en) 2007-03-13 Fu luck 69 playing cards
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PCT/AU2008/000347 WO2008109950A1 (en) 2007-03-13 2008-03-13 Game apparatus and games
US53116910A 2010-01-22 2010-01-22
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EP (1) EP2170474A4 (en)
JP (2) JP5654240B2 (en)
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US20080315525A1 (en) * 2000-04-06 2008-12-25 Hoyt David L Playing cards and method for playing card games therewith
EP2170474A4 (en) * 2007-03-13 2012-07-18 James Bruce Hampton Findlay Game apparatus and games
KR101668213B1 (en) * 2015-09-17 2016-10-20 김영건 Board game gadget using characteristics of multiples and the playing method on on-line game system using the same
US20190057579A1 (en) * 2017-08-15 2019-02-21 Eruch Arthur Kimball Card-based random number generator

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US5868393A (en) * 1997-10-30 1999-02-09 Williams; Lillie E. Method of playing a match game
US6308955B1 (en) * 1998-01-28 2001-10-30 Narelle Anne Slatter Mathematical boardgame
US6547247B2 (en) * 2000-04-06 2003-04-15 David L. Hoyt Playing cards and method for playing card games therewith
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US6341779B1 (en) * 2000-10-19 2002-01-29 Arthur Merritt Mathematical card and dice game
US6716033B1 (en) * 2000-11-03 2004-04-06 Kidspark, Llc System for teaching mathematics
US6561514B2 (en) * 2001-01-29 2003-05-13 Wanda F. Myles Multiplication, addition and subtraction card game
US6910893B2 (en) * 2002-02-21 2005-06-28 Funway Games, Llc Card game for learning
US6648648B1 (en) * 2002-05-23 2003-11-18 O'connell Elena Instructional mathematics board game
US6948938B1 (en) * 2003-10-10 2005-09-27 Yi-Ming Tseng Playing card system for foreign language learning
US7220126B2 (en) * 2004-07-19 2007-05-22 Glymph Ronald C Educational mathematics game
US7367564B2 (en) * 2005-01-14 2008-05-06 Richard Latell Mathematics game and method
US20060197281A1 (en) * 2005-03-07 2006-09-07 Waid Charles C Methods and apparatus for solving mathematical problems for entertainment
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US7950665B2 (en) * 2007-08-31 2011-05-31 Blanche Treloar Educational card game for enhancing counting skills

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AU2008226334B2 (en) 2013-11-21
SG179483A1 (en) 2012-04-27
CN101678231A (en) 2010-03-24
US8511683B2 (en) 2013-08-20
JP5654240B2 (en) 2015-01-14
EP2170474A1 (en) 2010-04-07
AU2008226334A1 (en) 2008-09-18
US20100133753A1 (en) 2010-06-03
ZA200907118B (en) 2010-07-28
JP2010520790A (en) 2010-06-17
EP2170474A4 (en) 2012-07-18
JP2014223315A (en) 2014-12-04
WO2008109950A1 (en) 2008-09-18

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