US20110018201A1 - Lotto game - Google Patents

Lotto game Download PDF

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Publication number
US20110018201A1
US20110018201A1 US12/934,291 US93429109A US2011018201A1 US 20110018201 A1 US20110018201 A1 US 20110018201A1 US 93429109 A US93429109 A US 93429109A US 2011018201 A1 US2011018201 A1 US 2011018201A1
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cards
playing
bet
game according
suit
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US12/934,291
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Alexander Stern
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/0605Lottery games
    • A63F3/061Lottery games in which the players select their own numbers, e.g. Lotto

Definitions

  • the present invention relates generally to lotto games, and more particularly to lotto games allowing player to choose bet combinations.
  • a lotto game that provides various possibilities for gambling can substantially increase revenues for a state and give people additional chances to win. It can also provide more entertainment for people and increase their interest while playing the game.
  • RU2223805 proposes a lotto playing method and playing cards. This method is developed to increase entertaining effect due to construction with increased playing capacities. However, the method disclosed in RU2223805 is limited because it can be used only with “classical” cards.
  • WO 92/16269 and US 2008/0015005 disclose methods for playing wagering game, which are developed to increase wagering opportunities and interest. However, these methods also can be used with classical cards and numbers.
  • US 2007/0082721, US 2006/0073864, U.S. Pat. No. 6,079,713 and U.S. Pat. No. 5,100,139 disclose methods for playing game, which can be used for lotto games. However, all these methods are also using “classical” cards (shown in FIG. 1 ) and are not generalized to be played using other games such as chess, checkers ( FIG. 15 ), mahjong and domino ( FIG. 28 ).
  • U.S. Pat. No. 1,463,871 discloses a game, which is played according to the following rules: cards are drawn out of a deck at random, creating random sequence of suits. Many random sequences are created during the Lotto game: four sequences of cards of the same suit, 13 sequences of cards of the same value, sequence of suits and sequence of values of cards, which are created as derivatives of the said above sequences. Random sequences of cards of the same suit and cards of the same value provide various possibilities for betting, based on choosing combinations of cards of different suits and cards of different values, such as the first card of each suit, the first card of each value and others. In the game disclosed in U.S. Pat. No. 1,463,871 the order of cards within each suit is of no importance. There is no mention of values of cards, but even assuming that it is implied in the idea of the game, the order of cards within each value is of no importance either. So, there are at most only two random sequences: of suits and of values of cards.
  • the present invention discloses a method for playing a lotto game, according to one of the preferred embodiments of which, symbols constituting said game are 52 cards of a standard deck of playing cards, and wherein all cards are picked out at random from a deck in order to create random sequences and a player defines himself single cards, suits or values of cards, or more or less complex combinations, variations or permutations thereof to bet according to bet amount and a chance to win.
  • random sequences of five different types are created: sequence of 52 single cards, four sequences of cards of the same suit, 13 sequences of cards of the same value, sequence of suits, which contains additional two sequences: of black suits and of red suits and sequence of values of cards, which contains additional two sequences: of values of picture cards and of values of non-picture cards.
  • sequence of cards in four rows according to suit and 13 columns according to value of cards makes visual creation of said random sequences in the course of the game.
  • the disclosed method for playing a lotto game provides many possibilities for betting with a wide range of probabilities to win. Due to variety of possibilities the game can be implemented as a classical lottery, as a classical casino game or as a computer game.
  • a dealer and a player can be humans or automated systems. Playing the game does not require any skills. Participants of the game can play against a house or against others.
  • FIG. 1 schematically shows a table having 52 spaces according to the number of cards in a standard deck of playing cards; Said table, but without numbers, can be used for writing down the following results of the game:
  • FIG. 2 schematically shows a table which can be used by game participants to make bets on a sequence of the first two suits;
  • FIG. 3 schematically shows tables which can be used by game participants to make bets on a combination of the first two suits; or to make bets on a sequence of the first two suits (tokens with numbers); or to make bets on a sequence of four suits (tokens with numbers); or to make bet on a combination of the first two suits (tokens without numbers); Said table can be used for writing down a sequence of four suits.
  • FIG. 3A schematically shows tables which can be used by game participants to make bets on the first card of each picture card
  • FIG. 4 schematically shows a table which can be used by game participants to make bets on a sequence of four suits
  • FIG. 5 schematically shows a table which can be used by game participants to make bets on a sequence of the first two pictures cards
  • FIG. 6 schematically shows a table which can be used by game participants to make bets on a combination of the first two picture cards; or to make bets on a sequence of the first two picture cards (tokens with numbers); or to make bets on a sequence of four picture cards (tokens with numbers); or to make bets on a combination of the first two picture cards (tokens without numbers); Said table can be used for writing down a sequence of four picture cards.
  • FIG. 7 schematically shows a table which can be used by game participants to make bets on a sequence of four picture cards
  • FIGS. 8A , 8 B, and 8 C schematically show tables which can be used by game participants to make bets
  • FIG. 8A schematically shows a table to make bets on a sequence of the first two non-picture cards (tokens with numbers); or to make bets on a combination of the first two non-picture cards (tokens without numbers); Said table can be used for writing down a sequence of nine non-picture cards.
  • FIG. 8B schematically shows a table to make bets on a sequence of the first two cards of all values (tokens with numbers); or to make bets on a combination of the first two cards of all values (tokens without numbers); Said table can be used for writing down a sequence of 13 values of cards.
  • FIG. 8C schematically shows a table to make bets on a sequence of the first two cards of all values (regular tokens without numbers).
  • FIGS. 9A , 9 B, 9 C, 9 D, 9 E, 9 F, and 9 G schematically show a few sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets;
  • FIGS. 9A-9D schematically show tables to make bets on a sequence of four cards of each picture card
  • FIG. 9E schematically show tables to make bets on a sequence of the first two cards of each non-picture card
  • FIGS. 9F-9G schematically show tables to make bets on the first card of each value
  • FIG. 10 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the four picture cards;
  • FIG. 10A schematically shows a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on a sequence of four suits;
  • FIG. 11 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three non-picture cards;
  • FIG. 12 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first three non-picture cards;
  • FIGS. 13A , 13 B, and 13 C schematically show a few sets of combo-boxes which can be used by game participants on a computer version of the method to make bets;
  • FIG. 13A schematically shows tables to make bets on the first card of each suit
  • FIGS. 13B-13C schematically show tables to make bets on a sequence of the first two cards of each suit
  • FIGS. 14A and 14B schematically show examples of sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets;
  • FIG. 14A schematically shows tables to make bets on a sequence of the first two single cards
  • FIG. 14B schematically shows tables to make bets on a combination of the first two single cards
  • FIG. 15 schematically shows a chess board having eight columns and eight rows; Said table, but without numbers, can be used for writing down the following results of the game:
  • FIG. 16 schematically shows a table, which can be used by game participants to make bets on a combination of the first two columns; or to make bets on a sequence of the first two columns (tokens with numbers); or to make bets on a combination of the first two columns (tokens without numbers); Said table can be used for writing down a sequence of eight files.
  • FIG. 17 schematically shows a table, which can be used by game participants to make bets on a sequence of the first two columns;
  • FIG. 18 schematically shows a table, which can be used by game participants to make bets on a combination of the first two rows; or to make bets on a sequence of the first two rows (tokens with numbers); or to make bets on a combination of the first two rows (tokens without numbers); Said table can be used for writing down a sequence of eight ranks.
  • FIG. 19 schematically shows a table, which can be used by game participants to make bets on a sequence of the first two rows;
  • FIG. 20 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three columns;
  • FIG. 21 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first three columns;
  • FIGS. 21A and 21B schematically show a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on the first square of each rank;
  • FIG. 22 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three ranks;
  • FIG. 23 schematically shows a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on a combination of the first three ranks;
  • FIGS. 23A and 23B schematically show a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on the first square of each file;
  • FIG. 24 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first two single squares;
  • FIG. 25 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first two single squares;
  • FIGS. 26A , 26 B, 26 C and 26 D schematically show sets of combo-boxes which can be used by game participants on a computer version of the method to make bets on a sequence of eight squares of each diagonal: black (a 1 -h 8 ) ( FIGS. 26A and 26B ) and white (a 8 -h 1 ) ( FIGS. 26C and 26D );
  • FIGS. 27A and 27B schematically show tables which can be used for writing down a sequence of squares of each diagonal: black (a 1 -h 8 ) and white (a 8 -h 1 );
  • FIG. 28 shows an example of a domino game
  • the present invention discloses a method to play a game based on bets on combinations and sequences of cards. Said method can be implemented in a large number of games, such as one based on decks of cards or chessboards. The description of the present invention and its related embodiments is given while based on examples of implementation of said method with a deck of 52 playing cards ( FIG. 1 ) and chess board ( FIG. 15 ).
  • Said method is based on allowing gamblers to choose combinations of cards according to their capacities to bet and to their goals to earn money.
  • the method to play a game can be implemented in a casino, for an entertainment television program or on a computer.
  • the method of said invention can be played on television as lottery or daily game, according to the number of participants.
  • each player needs a playing desk with tables (shown in FIGS. 1 to 8 ) and tokens to make various bets.
  • the method disclosed in the present invention can be used with a classical deck of 52 playing cards.
  • Said deck is associated with a playing desk, having a table arranged in four rows according to suit (Spade (S), Club (C), Diamond (D), and Heart (H)) and 13 columns according to cards (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack (J), Queen (Q), King (K), and Ace (A)), according to FIG. 1 .
  • 52 cards are drawn out of the deck at random by a dealer and put face up on their spaces in the table. It can be done at random in the following way: the cards are shuffled thoroughly by the dealer and then drawn one after another, consecutively from the upper side of the deck. When all cards are placed face up the game is over.
  • 52 cards of a standard deck of playing cards are placed face down, arranged in four rows according to each suit and 13 columns according to denomination. All cards are numbered with numbers from 1 to 52, according to suits such as, Spades are numbered from 1 to 13, Clubs are numbered from 14 to 26, Diamonds are numbered from 27 to 39, and Hearts s are numbered from 40 to 52.
  • the cards are drawn out randomly and put face up on their places. When all cards are placed face up the game is over.
  • the program when the method is implemented as a computer version, the program is based on a random numbers generator that has been already invented.
  • the random numbers generator When the random numbers generator generates some random number within the range of numbers from 1 to 52, the card with the same number is picked out.
  • the random numbers generator when the method is implemented as a computerized version, when the random numbers generator generates some random number within the range of numbers from 1 to 52, a card with the same number is illuminated.
  • participant before the beginning of each game, participants can gamble on various chances. There are following possibilities.
  • bets are based on choosing suits.
  • bets can be based on:
  • bets are based on choosing picture cards.
  • bets can be based on:
  • bets are based on choosing non-picture cards.
  • bets can be based on:
  • bets are based on choosing combinations of suits and picture cards.
  • bets can be based on:
  • bets are based on choosing values of cards.
  • bets can be based on:
  • one possibility of bets is based on choosing combination of picture cards and non-picture cards.
  • bets can be based on a sequence of the four picture cards and sequence of the nine non-picture cards.
  • bets are based on choosing single cards.
  • bets can be based on:
  • bets are based on choosing cards of the same suit.
  • bets can be based on:
  • bets are based on choosing cards of the same value.
  • bets can be based on:
  • participant in the casino implementation of the method to play, participants can submit their variants by putting tokens on appropriate spaces of the tables.
  • Each table has numbered rows.
  • a number of a row shows an ordinal number of a card or suit in a sequence.
  • Tables having one row can be used to make bets on combinations of cards or suits.
  • FIGS. 2 to 4 show tables, used for suits, wherein:
  • FIGS. 5 to 7 show tables, used for pictures cards, wherein:
  • FIG. 6 shows a table, which can be used for picture cards, to make bets on:
  • FIG. 8A shows a table, which can be used for non-picture cards, to make bets on:
  • FIG. 8B shows a table, which can be used in order to make bets on a sequence of the first two cards of all values (tokens with numbers); or to make bets on a combination of the first two cards of all values (tokens without numbers). Said table can be used for writing down a sequence of 13 values of cards.
  • FIG. 8C shows a table, allowing making bets on a sequence of the first two cards of all values (regular tokens without numbers).
  • a computer implementation of the method can use, as an example, combo-boxes.
  • a number of a combo-box shows an ordinal number of a card or suit in a sequence.
  • Combo-boxes without numbers can be used to make bets on combinations of cards or suits.
  • FIGS. 9A , 9 B, 9 C and 9 D show examples of tables, which can be used for a sequence of four cards of each picture card.
  • FIG. 9E shows example of tables, which can be used for sequence of the first two cards of each non-picture card.
  • FIGS. 9F and 9G show examples of tables, which can be used for the first card of each value.
  • FIG. 10A show examples of tables, which can be used for sequences of the four picture cards and four suits, respectively.
  • FIG. 11 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three non-picture cards.
  • FIG. 12 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first three non-picture cards.
  • FIGS. 13A , 13 B, and 13 C schematically show a few sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets. More particularly, set of combo-boxes of FIG. 13A allow making bets on the first card of each suit, and set of combo-boxes of FIGS. 13B and 13C allow making bets on a sequence of the first two cards of each suit.
  • FIGS. 14A and 14B schematically show examples of sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets. More particularly, set of combo-boxes of FIG. 14A allow making bets on a sequence of the first two single cards, and set of combo-boxes of FIG. 14B allow making bets on a combination of the first two single cards.
  • the method disclosed in the present invention can be used with a deck of 64 square cards matching 64 squares of a chess board.
  • FIG. 15 is an example of an implementation of this kind of chess board.
  • each card is of the same color, as an example, black or white, as the matching square of a chess board, and the mark of the square is written on the card.
  • the rear sides of all cards are the same, as in a standard deck of playing cards.
  • the method can use a playing desk of a dealer with a chess board drawn on it and the tables for writing down the results of the game.
  • an implementation of the method can use playing desks of all players with tables and tokens to make various bets.
  • 64 square cards are drawn out of the deck at random by a dealer and put face up on their squares of the chess board. It can be done at random in the following way: the cards are shuffled thoroughly by the dealer and then drawn one after another, consecutively from the upper side of the deck.
  • the method when the method is implemented as a computer version of the game 64 squares of the chess board are picked out at random by a program. When the square is picked out its mark appears on the chess board. When all squares are marked the game is over.
  • said program when the method is implemented as a computer version, said program is based on a random numbers generator that has been already invented.
  • FIG. 15 shows, all squares of the chess board are numbered with numbers from 1 to 64, such as by columns: “a” from 1 to 8, “b” from 9 to 16, “c” from 17 to 24, “d” from 25 to 32, “e” from 33 to 40, “f” from 41 to 48, “g” from 49 to 56, and “h” from 57 to 64.
  • the random numbers generator when the random numbers generator generates some random number within the range of numbers from 1 to 64, the square of the chess board with the same number is picked out.
  • 64 squares of the chess board are picked out at random. When a square is picked out it is illuminated and when all squares are illuminated the game is over.
  • participant can bet on various chances. There are following possibilities.
  • one possibility of bets is based on choosing squares of a same file (rank).
  • bets can be based on:
  • bets are based on choosing squares of the same diagonal.
  • bets can be based on:
  • bets are based on choosing diagonals.
  • bets can be based on the first of two diagonals: a 1 -h 8 (black) or a 8 -h 1 (white).
  • bets are based on choosing columns.
  • bets can be based on:
  • bets are based on choosing ranks.
  • bets can be based on:
  • bets are based on choosing Combinations of columns and ranks.
  • bets can be based on:
  • bets are based on choosing single squares.
  • bets can be based on:
  • participant in casino implementation of the method to play, participants can submit their variants by putting tokens on appropriate spaces of tables.
  • Each table has numbered rows.
  • a number of a row shows an ordinal number of a file or rank in a sequence.
  • Tables having one row can be used to make bets on combinations of columns or ranks.
  • FIGS. 16 and 17 show tables, used for columns, and wherein:
  • FIGS. 18 and 19 show tables, used for ranks, and wherein:
  • FIG. 17 shows a table, which can be used to make bets on:
  • FIG. 19 shows a table, which can be used to make bets on:
  • a computer implementation of the method can use, as an example, combo-boxes.
  • a number of a combo-box shows an ordinal number of a column or a row in a sequence. Combo-boxes without numbers can be used to make bets on combinations of columns and rows.
  • FIG. 20 shows an example of table, which can be used for a sequence of the first three files (columns).
  • FIG. 21 shows an example of table, which can be used for a combination of the first three files (columns).
  • FIG. 22 shows an example of table, which can be used for a sequence of the first three ranks (rows).
  • FIG. 23 shows an example of table, which can be used for a combination of the first three ranks (rows).
  • FIG. 20 shows an example of table, which can be used for a sequence of the first three files (columns).
  • FIG. 21 shows an example of table, which can be used for a combination of the first three files (columns).
  • FIG. 22 shows an
  • FIGS. 24 and 26 show examples of table, which can be used for a sequence of the first two single squares.
  • FIG. 25 shows an example of table, which can be used for a combination of the first two single squares (each single square of a chess board can be designated as a combination of a file and a rank).
  • FIGS. 26A , 26 B, 26 C and 26 D show examples of sets of combo-boxes which can be used by game participants on a computer version of the method to make bets on a sequence of eight squares of each diagonal: black (a 1 -h 8 ) ( FIGS. 26A and 26B ) and white (a 8 -h 1 ) ( FIGS. 26C and 26D ).
  • FIGS. 27A and 27B show examples of tables, which can be used for writing down a sequence of squares of each diagonal: black (a 1 -h 8 ) and white (a 8 -h 1 ).
  • the implementation of the method disclosed in the present invention as a television version it can be also done by means of a program through the Internet or by filling in regular lottery tickets with the tables like those used in the casino version of said method.
  • numbered tables can be used to make bets on sequences of single squares.
  • a number of a table shows an ordinal number of a single square in a sequence.
  • Tables without numbers can be used to make bets on combinations of single squares.
  • One table is needed for each combination. More than one variant can be submitted for such kinds of bets where appropriate. Different stakes can be done on the same kinds of bets.
  • a dealer or program After finishing the game implementing the method of the present invention, a dealer or program checks the results of bets and calculates the losses and wins of each participant for each kind of bets, a total of each game and aggregate of all games for each participant (all games in which the participant took part).
  • the method can be implemented in order to generate automatically random sequences to play according to user constraints and to allow said player to make bets on said automatically generated random sequences.
  • a player can bet on a same combination for more than a draw.
  • the cards of the first kind of implementation of the present invention are picked out at random from a deck and put face up on their places in the table, filling in the rows and the columns and creating random sequences of cards of the same suit in each row and cards of the same value in each column.
  • the suit is drawn out and all cards of this suit are placed face up.
  • the value of cards is drawn out and all cards of this value are placed face up.
  • all cards are placed face up the game is over. So, when single cards are picked out at random, cards of the same suit and cards of the same value are picked out in random sequences among them, respectively.
  • the suits and the values of cards are also drawn out in random sequences among them, respectively.
  • the arrangement of cards makes it visual. The same with the squares of a chess board previously disclosed.

Abstract

A method for playing a lotto game which comprise:
    • betting on single cards, suits or values of cards, or more or less complex combinations, variations or permutations thereof, according to selected by a player bet amount and a chance to win;
    • picking out all cards at random from a standard deck of 52 playing cards, creating 24 random sequences of five different types and writing down the results of the game;
    • determining whether a successful bet has occurred, and in the affirmative case, granting the player the winning amount according to the probability of success of his bet.

Description

    FIELD OF THE INVENTION
  • The present invention relates generally to lotto games, and more particularly to lotto games allowing player to choose bet combinations.
  • BACKGROUND OF THE INVENTION
  • Gambling has become very popular all over the world, especially recently. The U.S.A. and several European countries have been operating lotteries for many years. Traditional lotteries usually provide one possibility for gambling, based on the occurrence of a combination of a few numbers or symbols.
  • A lotto game that provides various possibilities for gambling can substantially increase revenues for a state and give people additional chances to win. It can also provide more entertainment for people and increase their interest while playing the game.
  • According to prior art, some methods and systems were previously proposed. RU2223805 proposes a lotto playing method and playing cards. This method is developed to increase entertaining effect due to construction with increased playing capacities. However, the method disclosed in RU2223805 is limited because it can be used only with “classical” cards. WO 92/16269 and US 2008/0015005 disclose methods for playing wagering game, which are developed to increase wagering opportunities and interest. However, these methods also can be used with classical cards and numbers. US 2007/0082721, US 2006/0073864, U.S. Pat. No. 6,079,713 and U.S. Pat. No. 5,100,139 disclose methods for playing game, which can be used for lotto games. However, all these methods are also using “classical” cards (shown in FIG. 1) and are not generalized to be played using other games such as chess, checkers (FIG. 15), mahjong and domino (FIG. 28).
  • U.S. Pat. No. 1,463,871 discloses a game, which is played according to the following rules: cards are drawn out of a deck at random, creating random sequence of suits. Many random sequences are created during the Lotto game: four sequences of cards of the same suit, 13 sequences of cards of the same value, sequence of suits and sequence of values of cards, which are created as derivatives of the said above sequences. Random sequences of cards of the same suit and cards of the same value provide various possibilities for betting, based on choosing combinations of cards of different suits and cards of different values, such as the first card of each suit, the first card of each value and others. In the game disclosed in U.S. Pat. No. 1,463,871 the order of cards within each suit is of no importance. There is no mention of values of cards, but even assuming that it is implied in the idea of the game, the order of cards within each value is of no importance either. So, there are at most only two random sequences: of suits and of values of cards.
  • It is an object of the present invention to overcome the limitations of prior art.
  • It is another object of the present invention to provide a method, which can be used with a large number of games.
  • It is yet another object of the present invention to provide a method allowing a player to win a prize which is proportional to the complexity of his bets.
  • SUMMARY OF THE INVENTION
  • The present invention discloses a method for playing a lotto game, according to one of the preferred embodiments of which, symbols constituting said game are 52 cards of a standard deck of playing cards, and wherein all cards are picked out at random from a deck in order to create random sequences and a player defines himself single cards, suits or values of cards, or more or less complex combinations, variations or permutations thereof to bet according to bet amount and a chance to win. In said method 24 random sequences of five different types are created: sequence of 52 single cards, four sequences of cards of the same suit, 13 sequences of cards of the same value, sequence of suits, which contains additional two sequences: of black suits and of red suits and sequence of values of cards, which contains additional two sequences: of values of picture cards and of values of non-picture cards. The arrangement of cards in four rows according to suit and 13 columns according to value of cards makes visual creation of said random sequences in the course of the game.
  • The disclosed method for playing a lotto game provides many possibilities for betting with a wide range of probabilities to win. Due to variety of possibilities the game can be implemented as a classical lottery, as a classical casino game or as a computer game.
  • In said method a dealer and a player can be humans or automated systems. Playing the game does not require any skills. Participants of the game can play against a house or against others.
  • All the above and other characteristics and advantages of the invention will be further understood through the following illustrative and non-limitative description of preferred embodiments thereof, with reference to the appended drawings, wherein like components are designated by the same reference numerals.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • 1. FIG. 1 schematically shows a table having 52 spaces according to the number of cards in a standard deck of playing cards; Said table, but without numbers, can be used for writing down the following results of the game:
      • a sequence of 52 cards;
      • a sequence of the first six and the last single cards;
      • sequences of cards of the same suit;
      • sequences of cards of the same value;
  • FIG. 2 schematically shows a table which can be used by game participants to make bets on a sequence of the first two suits;
  • FIG. 3 schematically shows tables which can be used by game participants to make bets on a combination of the first two suits; or to make bets on a sequence of the first two suits (tokens with numbers); or to make bets on a sequence of four suits (tokens with numbers); or to make bet on a combination of the first two suits (tokens without numbers); Said table can be used for writing down a sequence of four suits.
  • FIG. 3A schematically shows tables which can be used by game participants to make bets on the first card of each picture card;
  • FIG. 4 schematically shows a table which can be used by game participants to make bets on a sequence of four suits;
  • FIG. 5 schematically shows a table which can be used by game participants to make bets on a sequence of the first two pictures cards;
  • FIG. 6 schematically shows a table which can be used by game participants to make bets on a combination of the first two picture cards; or to make bets on a sequence of the first two picture cards (tokens with numbers); or to make bets on a sequence of four picture cards (tokens with numbers); or to make bets on a combination of the first two picture cards (tokens without numbers); Said table can be used for writing down a sequence of four picture cards.
  • FIG. 7 schematically shows a table which can be used by game participants to make bets on a sequence of four picture cards;
  • FIGS. 8A, 8B, and 8C schematically show tables which can be used by game participants to make bets;
  • FIG. 8A schematically shows a table to make bets on a sequence of the first two non-picture cards (tokens with numbers); or to make bets on a combination of the first two non-picture cards (tokens without numbers); Said table can be used for writing down a sequence of nine non-picture cards.
  • FIG. 8B schematically shows a table to make bets on a sequence of the first two cards of all values (tokens with numbers); or to make bets on a combination of the first two cards of all values (tokens without numbers); Said table can be used for writing down a sequence of 13 values of cards.
  • FIG. 8C schematically shows a table to make bets on a sequence of the first two cards of all values (regular tokens without numbers).
  • FIGS. 9A, 9B, 9C, 9D, 9E, 9F, and 9G schematically show a few sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets;
  • FIGS. 9A-9D schematically show tables to make bets on a sequence of four cards of each picture card;
  • FIG. 9E schematically show tables to make bets on a sequence of the first two cards of each non-picture card;
  • FIGS. 9F-9G schematically show tables to make bets on the first card of each value;
  • FIG. 10 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the four picture cards;
  • FIG. 10A schematically shows a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on a sequence of four suits;
  • FIG. 11 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three non-picture cards;
  • FIG. 12 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first three non-picture cards;
  • FIGS. 13A, 13B, and 13C schematically show a few sets of combo-boxes which can be used by game participants on a computer version of the method to make bets;
  • FIG. 13A schematically shows tables to make bets on the first card of each suit;
  • FIGS. 13B-13C schematically show tables to make bets on a sequence of the first two cards of each suit;
  • FIGS. 14A and 14B schematically show examples of sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets;
  • FIG. 14A schematically shows tables to make bets on a sequence of the first two single cards;
  • FIG. 14B schematically shows tables to make bets on a combination of the first two single cards;
  • 2. FIG. 15 schematically shows a chess board having eight columns and eight rows; Said table, but without numbers, can be used for writing down the following results of the game:
      • a sequence of 64 single squares of a chess board;
      • a sequence of the first six and the last squares;
      • sequences of squares of the same file;
      • sequences of squares of the same rank;
  • FIG. 16 schematically shows a table, which can be used by game participants to make bets on a combination of the first two columns; or to make bets on a sequence of the first two columns (tokens with numbers); or to make bets on a combination of the first two columns (tokens without numbers); Said table can be used for writing down a sequence of eight files.
  • FIG. 17 schematically shows a table, which can be used by game participants to make bets on a sequence of the first two columns;
  • FIG. 18 schematically shows a table, which can be used by game participants to make bets on a combination of the first two rows; or to make bets on a sequence of the first two rows (tokens with numbers); or to make bets on a combination of the first two rows (tokens without numbers); Said table can be used for writing down a sequence of eight ranks.
  • FIG. 19 schematically shows a table, which can be used by game participants to make bets on a sequence of the first two rows;
  • FIG. 20 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three columns;
  • FIG. 21 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first three columns;
  • FIGS. 21A and 21B schematically show a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on the first square of each rank;
  • FIG. 22 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three ranks;
  • FIG. 23 schematically shows a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on a combination of the first three ranks;
  • FIGS. 23A and 23B schematically show a set of combo-boxes which can be used by game participants on a computer version of the method to make bets on the first square of each file;
  • FIG. 24 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first two single squares;
  • FIG. 25 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first two single squares;
  • FIGS. 26A, 26B, 26C and 26D schematically show sets of combo-boxes which can be used by game participants on a computer version of the method to make bets on a sequence of eight squares of each diagonal: black (a1-h8) (FIGS. 26A and 26B) and white (a8-h1) (FIGS. 26C and 26D);
  • FIGS. 27A and 27B schematically show tables which can be used for writing down a sequence of squares of each diagonal: black (a1-h8) and white (a8-h1);
  • FIG. 28 shows an example of a domino game;
  • DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
  • The present invention discloses a method to play a game based on bets on combinations and sequences of cards. Said method can be implemented in a large number of games, such as one based on decks of cards or chessboards. The description of the present invention and its related embodiments is given while based on examples of implementation of said method with a deck of 52 playing cards (FIG. 1) and chess board (FIG. 15).
  • Said method is based on allowing gamblers to choose combinations of cards according to their capacities to bet and to their goals to earn money.
  • According to an embodiment of the present invention, the method to play a game can be implemented in a casino, for an entertainment television program or on a computer.
  • According to another embodiment of the present invention, the method of said invention can be played on television as lottery or daily game, according to the number of participants.
  • According to one another embodiment of the present invention, to implement the method of the present invention, each player needs a playing desk with tables (shown in FIGS. 1 to 8) and tokens to make various bets.
  • Method's Implementation Using a Deck of 52 Cards: Rules of the Game
  • As the first example, the method disclosed in the present invention can be used with a classical deck of 52 playing cards. Said deck is associated with a playing desk, having a table arranged in four rows according to suit (Spade (S), Club (C), Diamond (D), and Heart (H)) and 13 columns according to cards (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack (J), Queen (Q), King (K), and Ace (A)), according to FIG. 1.
  • According to still another embodiment of the present invention, 52 cards are drawn out of the deck at random by a dealer and put face up on their spaces in the table. It can be done at random in the following way: the cards are shuffled thoroughly by the dealer and then drawn one after another, consecutively from the upper side of the deck. When all cards are placed face up the game is over.
  • According to yet another embodiment of the present invention, when the method is implemented as a computer version of the game, 52 cards of a standard deck of playing cards are placed face down, arranged in four rows according to each suit and 13 columns according to denomination. All cards are numbered with numbers from 1 to 52, according to suits such as, Spades are numbered from 1 to 13, Clubs are numbered from 14 to 26, Diamonds are numbered from 27 to 39, and Hearts s are numbered from 40 to 52.
  • According to another embodiment of the present invention, the cards are drawn out randomly and put face up on their places. When all cards are placed face up the game is over.
  • According to yet a further embodiment of the present invention, when the method is implemented as a computer version, the program is based on a random numbers generator that has been already invented. When the random numbers generator generates some random number within the range of numbers from 1 to 52, the card with the same number is picked out.
  • According to another embodiment of the present invention, the following results are written down during the game:
      • in which sequence cards of each suit are drawn out among them (sequence of cards of the same suit);
      • in which sequence cards of each value are drawn out among them (sequence of cards of the same value);
      • in which sequence the suits are drawn out (the suit is drawn out when all cards of the same suit are placed face up);
      • in which sequence values of cards are drawn out (the value of cards is drawn out when all cards of the same value are placed face up);
      • in which sequence picture cards are drawn out among them (picture cards—J, Q, K, A);
      • in which sequence non-picture cards are drawn out among them (non-picture cards—2, 3, 4, 5, 6, 7, 8, 9, 10);
      • which single cards are drawn out: the first, the second, the third, the fourth, the fifth, the sixth and the last;
  • According to still a further embodiment of the present invention, when the method is implemented as a computerized version, when the random numbers generator generates some random number within the range of numbers from 1 to 52, a card with the same number is illuminated.
  • According to one another embodiment of the present invention, when all cards are illuminated the game is over.
  • Method's Implementation Using a Deck of 52 Cards: Rules of Bets
  • According to a further embodiment of the present invention, before the beginning of each game, participants can gamble on various chances. There are following possibilities.
  • According to still an embodiment of the present invention, one possibility of bets is based on choosing suits. In this case bets can be based on:
      • colour (black or red),
      • the first suit of four;
      • the first and the second suits of four (sequence of the first two suits);
      • the first two of four (combination of the first two suits);
      • a sequence of the four suits.
  • According to one another embodiment of the present invention, one possibility of bets is based on choosing picture cards. In this case bets can be based on:
      • the first picture card of four;
      • the first and the second picture card of four (sequence of the first two picture cards);
      • the first two picture cards of four (combination of the first two picture cards);
      • a sequence of the four picture cards.
  • According to an embodiment of the present invention, one possibility of bets is based on choosing non-picture cards. In this case bets can be based on:
      • the first non-picture card of nine;
      • the first and the second non-picture cards of nine (sequence of the first two non-picture cards);
      • the first two non-picture cards of nine (combination of the first two non-picture cards);
      • the first, the second and the third non-picture cards of nine (sequence of the first three non-picture cards);
      • the first three non-picture cards of nine (combination of the first three non-picture cards); and so on
      • sequence of the nine non-picture cards.
  • According to yet a further embodiment of the present invention, one possibility of bets is based on choosing combinations of suits and picture cards. In this case bets can be based on:
      • the first of four suits and the first of four picture cards;
      • the first and the second suits and the first and the second picture cards (sequence of the first two suits and sequence of the first two picture cards);
      • the first two suits and the first two picture cards (combination of the first two suits and combination of the first two picture cards);
      • sequence of the four suits and sequence of the four picture cards.
  • According to another embodiment of the present invention, one possibility of bets is based on choosing values of cards. In this case bets can be based on:
      • the first value of 13;
      • the first and the last values of 13;
      • the first and the second values of 13 (sequence of the first two values of cards);
      • the first two values of 13 (combination of the first two values of cards);
      • the first, the second and the third values of 13 (sequence of the first three values of cards);
      • the first three values of 13 (combination of the first three values of cards); and so on
      • sequence of 13 values of cards.
  • According to one another embodiment of the present invention, one possibility of bets is based on choosing combination of picture cards and non-picture cards. In this context, bets can be based on a sequence of the four picture cards and sequence of the nine non-picture cards.
  • According to still a further embodiment of the present invention, one possibility of bets is based on choosing single cards. In said context bets can be based on:
      • the first card of 52;
      • the last card of 52;
      • the first and the second cards of 52 (sequence of the first two single cards);
      • the first two cards of 52 (combination of the first two single cards);
      • the first and the last cards of 52;
      • the first, the second and the third cards of 52 (sequence of the first three single cards);
      • the first three cards of 52 (combination of the first three single cards);
      • sequence of the first four single cards;
      • combination of the first four single cards;
      • sequence of the first five single cards;
      • combination of the first five single cards;
      • sequence of the first six single cards;
      • combination of the first six single cards; and so on . . . .
  • According to still another embodiment of the present invention, one possibility of bets is based on choosing cards of the same suit. In this case bets can be based on:
      • the first card of 13;
      • the first and the last cards of the same suit of 13;
      • the first and the second cards of the same suit of 13 (sequence of the first two cards of the same suit);
      • the first two cards of the same suit of 13 (combination of the first two cards of the same suit);
      • the first, the second and the third cards of the same suit of 13 (sequence of the first three cards of the same suit);
      • the first three cards of the same suit of 13 (combination of the first three cards of the same suit); and so on.
      • sequence of 13 cards of the same suit;
      • the first card of each red (black) suit;
      • the first and the second cards of each red (black) suit (sequence of the first two cards of each red (black) suit);
      • the first two cards of each red (black) suit (combination of the first two cards of each red (black) suit);
      • the first, the second and the third cards of each red (black) suit (sequence of the first three cards of each red (black) suit);
      • the first three cards of each red (black) suit (combination of the first three cards of each red (black) suit); and so on . . . .
      • the first card of each suit;
      • the first and the second cards of each suit (sequence of the first two cards of each suit);
      • the first two cards of each suit (combination of the first two cards of each suit);
      • the first and the last cards of each suit; and so on.
  • According to another embodiment of the present invention, one possibility of bets is based on choosing cards of the same value. In this case bets can be based on:
      • the first card of four;
      • the first and the second cards of the same value of four (sequence of the first two cards of the same value);
      • the first two of four (combination of the first two cards of the same value).
      • sequence of four cards of the same value;
      • the first card of each picture card;
      • the first and the second cards of each picture card (sequence of the first two cards of each picture card);
      • the first two cards of each picture card (combination of the first two cards of each picture card);
      • sequence of four cards of each picture card;
      • the first card of each non-picture card;
      • the first and the second cards of each non-picture card (sequence of the first two cards of each non-picture card);
      • the first two cards of each non-picture card (combination of the first two cards of each non-picture card); and so on . . . .
      • the first card of each value;
      • the first two cards of each value (combination of the first two cards of each value); and so on . . . .
  • According to an embodiment of the present invention, in the casino implementation of the method to play, participants can submit their variants by putting tokens on appropriate spaces of the tables. Each table has numbered rows. A number of a row shows an ordinal number of a card or suit in a sequence. Tables having one row can be used to make bets on combinations of cards or suits.
  • As few examples, FIGS. 2 to 4 show tables, used for suits, wherein:
      • FIG. 2, to make bets on the first and the second of four (sequence of the first two suits);
      • FIG. 3, to make bets on the first two of four (combination of the first two suits);
      • FIG. 4, to make bets on sequence of the four suits.
  • As few examples, FIGS. 5 to 7 show tables, used for pictures cards, wherein:
      • FIG. 5, to make bets on the first and the second of four (sequence of the first two picture cards);
      • FIG. 6, to make bets on the first two of four (combination of the first two picture cards);
      • FIG. 7, to make bets on a sequence of the four picture cards.
  • According to still another embodiment of the present invention, there is another way to make bets in casinos, using two kinds of tokens: with numbers and without numbers. A number of a token shows an ordinal number of a card or suit in a sequence. Each table has only one row. Tokens without numbers can be used to make bets on combinations of cards or suits.
  • As an example, FIG. 6 shows a table, which can be used for picture cards, to make bets on:
      • a sequence of the first two picture cards (tokens with numbers);
      • a combination of the first two picture cards (tokens without numbers);
      • a sequence of the four picture cards (tokens with numbers).
  • As an example, FIG. 8A shows a table, which can be used for non-picture cards, to make bets on:
      • the first and the second of nine (sequence of the first two non-picture cards). Tokens with numbers;
      • The first two of nine (combination of the first two non-picture cards). Tokens without numbers.
  • As another example, FIG. 8B shows a table, which can be used in order to make bets on a sequence of the first two cards of all values (tokens with numbers); or to make bets on a combination of the first two cards of all values (tokens without numbers). Said table can be used for writing down a sequence of 13 values of cards.
  • As yet another example, FIG. 8C shows a table, allowing making bets on a sequence of the first two cards of all values (regular tokens without numbers).
  • According to one another embodiment of the present invention, in the computer game implementation of the method, it can be done by means of a program.
  • According to another embodiment of the present invention, a computer implementation of the method can use, as an example, combo-boxes. A number of a combo-box shows an ordinal number of a card or suit in a sequence. Combo-boxes without numbers can be used to make bets on combinations of cards or suits. FIGS. 9A, 9B, 9C and 9D show examples of tables, which can be used for a sequence of four cards of each picture card. FIG. 9E shows example of tables, which can be used for sequence of the first two cards of each non-picture card. FIGS. 9F and 9G show examples of tables, which can be used for the first card of each value. FIG. 10 and FIG. 10A show examples of tables, which can be used for sequences of the four picture cards and four suits, respectively. FIG. 11 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a sequence of the first three non-picture cards. FIG. 12 schematically shows a set of combo-boxes, which can be used by game participants on a computer version of the method to make bets on a combination of the first three non-picture cards. FIGS. 13A, 13B, and 13C schematically show a few sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets. More particularly, set of combo-boxes of FIG. 13A allow making bets on the first card of each suit, and set of combo-boxes of FIGS. 13B and 13C allow making bets on a sequence of the first two cards of each suit.
  • FIGS. 14A and 14B schematically show examples of sets of combo-boxes, which can be used by game participants on a computer version of the method to make bets. More particularly, set of combo-boxes of FIG. 14A allow making bets on a sequence of the first two single cards, and set of combo-boxes of FIG. 14B allow making bets on a combination of the first two single cards.
  • Method's Implementation Using a Deck of 64 Square Cards: Rules of the Game
  • As the second example, the method disclosed in the present invention can be used with a deck of 64 square cards matching 64 squares of a chess board. FIG. 15 is an example of an implementation of this kind of chess board.
  • According to an embodiment of the present invention, each card is of the same color, as an example, black or white, as the matching square of a chess board, and the mark of the square is written on the card. The rear sides of all cards are the same, as in a standard deck of playing cards.
  • According to still another embodiment of the present invention, the method can use a playing desk of a dealer with a chess board drawn on it and the tables for writing down the results of the game.
  • According to a further embodiment of the present invention, an implementation of the method can use playing desks of all players with tables and tokens to make various bets.
  • According to yet a further embodiment of the present invention, 64 square cards are drawn out of the deck at random by a dealer and put face up on their squares of the chess board. It can be done at random in the following way: the cards are shuffled thoroughly by the dealer and then drawn one after another, consecutively from the upper side of the deck.
  • According to still a further embodiment of the present invention, and as disclosed in the first example of implementation, when all cards are placed face up the game is over.
  • According to another embodiment of the present invention, when the method is implemented as a computer version of the game 64 squares of the chess board are picked out at random by a program. When the square is picked out its mark appears on the chess board. When all squares are marked the game is over.
  • According to still one another embodiment of the present invention, when the method is implemented as a computer version, said program is based on a random numbers generator that has been already invented. As FIG. 15 shows, all squares of the chess board are numbered with numbers from 1 to 64, such as by columns: “a” from 1 to 8, “b” from 9 to 16, “c” from 17 to 24, “d” from 25 to 32, “e” from 33 to 40, “f” from 41 to 48, “g” from 49 to 56, and “h” from 57 to 64.
  • According to another embodiment of the present invention, when the random numbers generator generates some random number within the range of numbers from 1 to 64, the square of the chess board with the same number is picked out.
  • According to yet another embodiment of the present invention, the following results are written down during the game:
      • in which sequence the squares of the same file are picked out;
      • in which sequence the squares of the same rank are picked out;
      • in which sequence the squares of the same diagonal are picked out;
      • which diagonal is picked out first: black (a1-h8) or white (a8-h1) (the diagonal is picked out when all squares of the same diagonal are marked);
      • in which sequence the files (also called columns) are picked out (the file is picked out when all squares of the same file are marked);
      • in which sequence the ranks are picked out (the rank is picked out when all squares of the same rank are marked);
      • which single squares are picked out: the first, the second, the third, the fourth, the fifth, the sixth and the last.
  • According to an embodiment of the present invention, 64 squares of the chess board are picked out at random. When a square is picked out it is illuminated and when all squares are illuminated the game is over.
  • Method's Implementation Using a Deck of 64 Cards: Rules of Bets
  • According to a further embodiment of the present invention, and as previously disclosed in the first example, before the beginning of each game, participants can bet on various chances. There are following possibilities.
  • According to one another embodiment of the present invention, one possibility of bets is based on choosing squares of a same file (rank). In this case bets can be based on:
      • the first square of eight;
      • the first and the last squares of eight;
      • the first and the second squares of eight (sequence of the first two squares of the same file);
      • the first two squares of eight (combination of the first two squares of the same file);
      • the first, the second and the third squares of eight (sequence of the first three squares of the same file);
      • the first three squares of eight (combination of the first three squares of the same file); and so on . . . .
      • sequence of eight squares of the same file;
      • the same with rank;
      • the first square of each file;
      • the first square of each rank;
      • the first square of each file (rank) and the first square of black (white) diagonal;
      • the first square of each file (rank) and the first square of each diagonal.
  • According to still an embodiment of the present invention, one possibility of bets is based on choosing squares of the same diagonal. In this case bets can be based on:
      • the first square of each diagonal—black (a1-h8) and white (h1-a8);
      • the first and the last squares of each diagonal;
      • the first and the second squares of each diagonal (sequence of the first two squares of each diagonal);
      • the first two squares of each diagonal (combination of the first two squares of each diagonal);
      • the first, the second and the third squares of each diagonal (sequence of the first three squares of each diagonal);
      • the first three squares of each diagonal (combination of the first three squares of each diagonal); and so on
      • sequence of eight squares of each diagonal, such as squares of the black diagonal a1-h8 including a1, b2, c3, d4, e5, f6, g7, and h8 or squares of the white diagonal h1-a8 including h1, g2, f3, e4, d5, c6, b7, a8.
  • According to yet an embodiment of the present invention, one possibility of bets is based on choosing diagonals. In this case bets can be based on the first of two diagonals: a1-h8 (black) or a8-h1 (white).
  • According to an embodiment of the present invention, one possibility of bets is based on choosing columns. In this case bets can be based on:
      • the first of eight;
      • the first and the last of eight;
      • the first and the second of eight (sequence of the first two files);
      • the first two of eight (combination of the first two files);
      • the first, the second and the third of eight (sequence of the first three files);
      • the first three of eight (combination of the first three files); and so on
      • sequence of the eight files.
  • According to an embodiment of the present invention, one possibility of bets is based on choosing ranks. In this case bets can be based on:
      • the first of eight;
      • the first and the last of eight;
      • the first and the second of eight (sequence of the first two ranks);
      • the first two of eight (combination of the first two ranks);
      • the first, the second and the third of eight (sequence of the first three ranks);
      • the first three of eight (combination of the first three ranks); and so on
      • sequence of the eight ranks.
  • According to a further embodiment of the present invention, one possibility of bets is based on choosing Combinations of columns and ranks. In this case bets can be based on:
      • the first file and the first rank;
      • sequence of the first two files and sequence of the first two ranks;
      • combination of the first two files and combination of the first two ranks;
      • sequence of the first three files and sequence of the first three ranks;
      • combination of the first three files and combination of the first three ranks; and so on
      • sequence of the eight files and sequence of the eight ranks.
  • According to another embodiment of the present invention, one possibility of bets is based on choosing single squares. In this case bets can be based on:
      • the first of 64;
      • the last of 64;
      • the first and the last squares of 64;
      • sequence of the first two squares of 64;
      • combination of the first two squares of 64;
      • sequence of the first three squares of 64;
      • combination of the first three squares of 64;
      • sequence of the first four squares of 64;
      • combination of the first four squares of 64;
      • sequence of the first five squares of 64;
      • combination of the first five squares of 64;
      • sequence of the first six squares of 64;
      • combination of the first six squares of 64; and so on . . . .
  • According to one another embodiment of the present invention, in casino implementation of the method to play, participants can submit their variants by putting tokens on appropriate spaces of tables. Each table has numbered rows. A number of a row shows an ordinal number of a file or rank in a sequence. Tables having one row can be used to make bets on combinations of columns or ranks.
  • As few examples, FIGS. 16 and 17 show tables, used for columns, and wherein:
      • FIG. 16, to make bets on the first and the second of eight (sequence of the first two files);
      • FIG. 17, to make bets on the first two of eight (combination of the first two files).
  • As few examples, FIGS. 18 and 19 show tables, used for ranks, and wherein:
      • FIG. 18, to make bets on the first and the second of eight (sequence of the first two ranks);
      • FIG. 19, to make bets on the first two of eight (combination of the first two ranks).
  • According to an embodiment of the present invention and as disclosed in the first example, there is another way to make bets in casinos, using two kinds of tokens: with numbers and without numbers. A number of a token shows an ordinal number of a file or rank in a sequence. Each table has only one row. Tokens without numbers can be used to make bets on combinations of files or ranks.
  • As an example FIG. 17 shows a table, which can be used to make bets on:
      • a sequence of the first two files (tokens with numbers);
      • a combination of the first two files (tokens without numbers).
  • As an example FIG. 19 shows a table, which can be used to make bets on:
      • a sequence of the first two ranks (tokens with numbers);
      • a combination of the first two ranks (tokens without numbers).
  • According to still an embodiment of the present invention, in the computer game implementation of the method, it can be done by means of a program.
  • According to another embodiment of the present invention, a computer implementation of the method can use, as an example, combo-boxes. A number of a combo-box shows an ordinal number of a column or a row in a sequence. Combo-boxes without numbers can be used to make bets on combinations of columns and rows. FIG. 20 shows an example of table, which can be used for a sequence of the first three files (columns). FIG. 21 shows an example of table, which can be used for a combination of the first three files (columns). FIG. 22 shows an example of table, which can be used for a sequence of the first three ranks (rows). FIG. 23 shows an example of table, which can be used for a combination of the first three ranks (rows). FIG. 24 shows an example of table, which can be used for a sequence of the first two single squares. FIG. 25 shows an example of table, which can be used for a combination of the first two single squares (each single square of a chess board can be designated as a combination of a file and a rank). FIGS. 26A, 26B, 26C and 26D show examples of sets of combo-boxes which can be used by game participants on a computer version of the method to make bets on a sequence of eight squares of each diagonal: black (a1-h8) (FIGS. 26A and 26B) and white (a8-h1) (FIGS. 26C and 26D). FIGS. 27A and 27B show examples of tables, which can be used for writing down a sequence of squares of each diagonal: black (a1-h8) and white (a8-h1).
  • According to one another embodiment of the present invention, in the implementation of the method disclosed in the present invention as a television version it can be also done by means of a program through the Internet or by filling in regular lottery tickets with the tables like those used in the casino version of said method.
  • According to yet embodiment of the present invention, numbered tables can be used to make bets on sequences of single squares. A number of a table shows an ordinal number of a single square in a sequence. Tables without numbers can be used to make bets on combinations of single squares. One table is needed for each combination. More than one variant can be submitted for such kinds of bets where appropriate. Different stakes can be done on the same kinds of bets.
  • According to a further embodiment of the present invention, after finishing the game implementing the method of the present invention, a dealer or program checks the results of bets and calculates the losses and wins of each participant for each kind of bets, a total of each game and aggregate of all games for each participant (all games in which the participant took part).
  • According to a further embodiment of the present invention, the method can be implemented in order to generate automatically random sequences to play according to user constraints and to allow said player to make bets on said automatically generated random sequences.
  • According to a yet a further embodiment of the present invention, a player can bet on a same combination for more than a draw.
  • According to still one another embodiment of the present invention, the cards of the first kind of implementation of the present invention, are picked out at random from a deck and put face up on their places in the table, filling in the rows and the columns and creating random sequences of cards of the same suit in each row and cards of the same value in each column. When cards of a particular suit are picked out in each value of cards, the suit is drawn out and all cards of this suit are placed face up. When cards of a particular value are picked out in each suit, the value of cards is drawn out and all cards of this value are placed face up. When all cards are placed face up the game is over. So, when single cards are picked out at random, cards of the same suit and cards of the same value are picked out in random sequences among them, respectively. The suits and the values of cards are also drawn out in random sequences among them, respectively. The arrangement of cards makes it visual. The same with the squares of a chess board previously disclosed.
  • Although embodiments of the invention have been described by way of illustration, it will be understood that the invention may be carried out with many variations, modifications, and adaptations, without exceeding the scope of the claims.

Claims (36)

1. A method for playing a lotto game which comprise:
betting on single cards, suits or values of cards, or more or less complex combinations, variations or permutations thereof, according to selected by a player bet amount and a chance to win;
picking out all cards at random from a standard deck of 52 playing cards, creating 24 random sequences of five different types and writing down the results of the game;
determining whether a successful bet has occurred, and in the affirmative case, granting the player the winning amount according to the probability of success of his bet.
2. A method for playing a lotto game according to claim 1, wherein said 24 random sequences comprise a main random sequence of 52 cards and additional 23 random sequences of four different types:
four random sequences of cards of the same suit;
13 random sequences of cards of the same value;
random sequence of suits, which contains additional two random sequences—of black suits and of red suits;
random sequence of values of cards, which contains additional two random sequences—of values of picture cards and of values of non-picture cards.
3. A method for playing a lotto game according to claim 1, wherein at the beginning of the game, 52 cards are placed face down, arranged in four rows according to suit and 13 columns according to value of cards in order to make visual creation of said random sequences in the course of the game.
4. A method for playing a lotto game according to claim 1, wherein the cards are substituted for by numbers, when each card is given a particular number from the range of numbers from 1 to 52.
5. A method for playing a lotto game according to claim 1, wherein the cards are substituted for by other symbols, relating to 64 squares of a chess board.
6. A method for playing a lotto game according to claim 1, wherein bet is made on one or more single cards, which include cards of a particular suit and cards of a particular value.
7. A method for playing a lotto game according to claim 1, wherein bet is made on one or more combinations of cards of different suits.
8. A method for playing a lotto game according to claim 1, wherein bet is made on one or more combinations of cards of different values.
9. A method for playing a lotto game according to claim 1, wherein bet is made on one or more combinations and variations of at least two single cards.
10. A method for playing a lotto game according to claim 1, wherein bet is made on one or more combinations and variations of at least two cards of different values of the same suit.
11. A method for playing a lotto game according to claim 1, wherein bet is made on one or more combinations and variations of at least two cards of different suits of the same value.
12. A method for playing a lotto game according to claim 1, wherein bet is made on one or more combinations and variations of at least two suits.
13. A method for playing a lotto game according to claim 1, wherein bet is made on one or more combinations and variations of at least two values of cards.
14. A method for playing a lotto game according to claim 1, wherein bet is made on one or more permutations of cards of the same suit.
15. A method for playing a lotto game according to claim 1, wherein bet is made on one or more permutations of cards of the same value.
16. A method for playing a lotto game according to claim 1, wherein bet is made on one or more permutations of suits.
17. A method for playing a lotto game according to claim 1, wherein bet is made on one or more permutations of values of cards.
18. A method for playing a lotto game according to claim 1, which is implemented as a classical lottery.
19. A method for playing a lotto game according to claim 1, which is implemented as a classical casino game.
20. A method for playing a lotto game according to claim 1, which is implemented as a computer game.
21. A method for playing a lotto game according to claim 1, wherein a player makes bet in a casino by putting tokens on appropriate spaces of one or more tables in one of the following manners:
using regular tokens without numbers and two kinds of tables—tables having one row and tables having numbered rows;
using tables having one row and two kinds of tokens—tokens with numbers and tokens without numbers.
22. A method for playing a lotto game according to claim 21, wherein according to each of said manners, tables having one row and tokens without numbers are used by a player in a casino to make bet on one or more cards of a particular suit, cards of a particular value, suits or values of cards, or combinations thereof.
23. A method for playing a lotto game according to claim 21, wherein according to the first manner, tables having numbered rows and tokens without numbers are used by a player in a casino to make bet on one or more variations or permutations, a number of a row shows an ordinal number of card of a particular suit, or card of a particular value, or suit, or value of cards in a variation or permutation, and additional tables of the same kind are used by a dealer or his assistant to write down the results of the game.
24. A method for playing a lotto game according to claim 21, wherein according to the second manner, tables having one row and tokens with numbers are used by a player in a casino to make bet on one or more variations or permutations, and a number of a token shows an ordinal number of card of a particular suit, or card of a particular value, or suit, or value of cards in a variation or permutation.
25. A method for playing a lotto game according to claim 1, wherein a participant of the lottery makes bet on one or more combinations, variations or permutations of cards of the same suit, cards of different suits, cards of different values or values of cards by filling in regular lottery ticket with tables having one row and tables having numbered rows.
26. A method for playing a lotto game according to claim 1, wherein a player in a casino or a participant of the lottery makes bet on one or more single cards or one or more combinations of single cards respectively, using tables having 52 spaces, arranged in four rows according to suit and 13 columns according to value of cards, such that each single card is represented by a particular space of the table, one table is used for each single card or each combination of single cards and table of the same kind is used by a dealer in a casino to put face up cards picked out at random from a deck.
27. A method for playing a lotto game according to claim 26, wherein several numbered said tables are filled in by a participant of the lottery to make bet on one or more variations of single cards, a number of a table shows an ordinal number of a single card in variation and tables of the same kind are used to write down the results of the game.
28. A method for playing a lotto game according to claim 1, which is played on a computer, wherein a player makes bet on one or more cards of a particular suit, cards of a particular value, suits or values of cards, or combinations thereof by choosing from one or more lists, shown by combo boxes.
29. A method for playing a lotto game according to claim 28, wherein numbered combo boxes are used by a player in the computer game to make bet on one or more variations or permutations, a number of a combo box shows an ordinal number of card of a particular suit, or card of a particular value, or suit, or value of cards in a variation or permutation.
30. A method for playing a lotto game according to claim 28, wherein a player in the computer game makes bet on one or more single cards using pairs of combo boxes, one combo box of each pair shows the list of values of cards and the other shows the list of suits, such that each single card is represented as a combination of a value of card and a suit.
31. A method for playing a lotto game according to claim 30, wherein pairs of combo boxes without numbers are used by a player in the computer game to make bet on one or more single cards or combinations thereof, numbered pairs of combo boxes are used to make bet on one or more variations of single cards, a number of a pair of combo boxes shows an ordinal number of a single card in variation.
32. A method for playing a lotto game according to claim 1, wherein tables with equal numbers of columns and numbered rows are used to write down random sequences, forming the result of the game.
33. A method for playing a lotto game according to claim 1, wherein different possibilities from the variety of possibilities provided by the game are used according to the number of players.
34. A method for playing a lotto game according to claim 1, wherein a player plays against a house or against other players.
35. A method for playing a lotto game according to claim 1, wherein a dealer is either a human or an automated system.
36. A method for playing a lotto game according to claim 1, wherein a player is either a human or an automated system.
US12/934,291 2009-02-05 2009-11-25 Lotto game Abandoned US20110018201A1 (en)

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US8505919B2 (en) * 2009-10-27 2013-08-13 Mark H. Jones Rotary card shuffling machine
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US9811980B1 (en) 2014-03-18 2017-11-07 Caesars Entertainment Operating Company, Inc. Blackjack side bet based on poker hand formed from dealer's blackjack hand
US10755530B1 (en) 2014-03-18 2020-08-25 Caesars License Company, Llc Blackjack side bet based on poker hand formed from dealer's blackjack hand

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IL196915A (en) 2015-11-30
WO2010089733A1 (en) 2010-08-12
CA2790780A1 (en) 2010-08-12
IL196915A0 (en) 2009-11-18

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