US20100267519A1 - Exercise Apparatus - Google Patents
Exercise Apparatus Download PDFInfo
- Publication number
- US20100267519A1 US20100267519A1 US12/543,195 US54319509A US2010267519A1 US 20100267519 A1 US20100267519 A1 US 20100267519A1 US 54319509 A US54319509 A US 54319509A US 2010267519 A1 US2010267519 A1 US 2010267519A1
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- United States
- Prior art keywords
- video game
- exercise apparatus
- sensors
- game system
- console
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/0002—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms
- A63B22/001—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms by simultaneously exercising arms and legs, e.g. diagonally in anti-phase
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0664—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing an elliptic movement
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0664—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing an elliptic movement
- A63B2022/067—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing an elliptic movement with crank and handles being on opposite sides of the exercising apparatus with respect to the frontal body-plane of the user, e.g. the crank is behind and handles are in front of the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
- A63B2024/0096—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0658—Position or arrangement of display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0675—Input for modifying training controls during workout
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/0046—Details of the support elements or their connection to the exercising apparatus, e.g. adjustment of size or orientation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/83—Special sensors, transducers or devices therefor characterised by the position of the sensor
- A63B2220/833—Sensors arranged on the exercise apparatus or sports implement
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/20—Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
- A63B2230/04—Measuring physiological parameters of the user heartbeat characteristics, e.g. ECG, blood pressure modulations
- A63B2230/06—Measuring physiological parameters of the user heartbeat characteristics, e.g. ECG, blood pressure modulations heartbeat rate only
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0028—Training appliances or apparatus for special sports for running, jogging or speed-walking
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
Definitions
- the present invention relates generally to the field of exercise equipment. More particularly, the present invention relates to exercise devices that provide a full lower body workout and a customized video game experience during an exercise session.
- U.S. Pat. No. 5,921,894 to Eschenbach describes an exercise apparatus that simulates walking and jogging wherein foot pedals are attached to foot support links.
- U.S. Pat. No. 6,994,656 to Liao et al. describes two pedal assemblies that are fixed on a pedal axle.
- U.S. Pat. No. 7,060,005 to Carlsen et al. describes pedals that are included on pedal arms. These apparatuses have pedal assemblies which are fixated to a support thereby limiting the motion of the ankle and other portions of the lower body.
- an exercise apparatus comprises a support frame, a crank assembly, rigid arm support, two actuator units, and two pedal units.
- the support frame includes a base support with opposite front and rear portions and a front support extending upwardly from the front portion of the base support.
- the crank assembly has a crankshaft mounted rotatably on the rear portion of the support frame essentially perpendicular to the longitudinal portion of the base support, a resistance mechanism and a pair of crank members mounted respectively on two opposite ends of the crankshaft.
- the rigid arm support is mounted on the front support extending upwardly from the front portion of the base support.
- Each actuator unit includes a rocking arm connected pivotally to the front support extending upwardly from the front portion of the base support and a longitudinal connecting unit connected pivotally to a respective one of the crank members and connected pivotally to the rocking arm.
- Each of the pedal units includes a frame, a pin, harness and a foot pedal connected to the longitudinal connecting unit.
- the foot pedals are elongated and provide a surface area suitable for an individual to step on.
- the foot pedal and harness are mounted pivotally to the longitudinal connecting unit.
- crank assembly can be operatively connected to a resistance device by a belt or other suitable means.
- suitable means include, but are not limited to, a chain or use of a direct-drive.
- crank assembly and actuator units have been described as being mounted at specific points on the base support and front support extending upwardly from said base support, other embodiments are envisioned, including, but not limited to, the crank assembly being mounted on the front portion of the support frame, or at any other suitable position on the support frame with the actuator units connected thereto, providing a motion similar to that of walking, jogging or running.
- the exercise apparatus can be utilized in both a forward and reverse motion.
- a user By providing pivotally mounted foot pedals and allowing use of both a forward and reverse motion, a user has ability to strengthen various lower body muscles that current devices do not provide for, such as improving strength and flexibility of the user's ankles, shins, and calves.
- the present invention thereby creates a motion more similar to walking and jogging than previously known devices.
- an exercise apparatus comprises a support frame, a crank assembly, rigid arm support, two actuator units, two pedals units, and a console.
- the support frame includes a base support with opposite front and rear portions and a front support extending upwardly from the front portion of the base support.
- the crank assembly has a crankshaft mounted rotatably on the rear portion of the support frame essentially perpendicular to the longitudinal portion of the base support, a resistance mechanism and a pair of crank members mounted respectively on two opposite ends of the crankshaft.
- the rigid arm support is mounted on the front support extending upwardly from the front portion of the base support.
- Each actuator unit includes a rocking arm connected pivotally to the front support extending upwardly from the front portion of the base support and a longitudinal connecting unit connected pivotally to a respective one of the crank members and connected pivotally to the rocking arm.
- Each of the pedal units includes a frame, a pin, harness and a foot pad connected to the longitudinal connecting unit.
- the foot pedal is mounted pivotally to the longitudinal connecting unit.
- the console is mounted at or near the top of the front support extending upwardly from the front portion of the base support.
- a set of rigid arm supports are mounted on opposite sides of the lower portion of the front face of the console.
- the rigid arm supports mounted on opposite sides of the lower portion of the front face of the console can be provided in conjunction with, or alternatively to, the first set of rigid arm support mounted on the front support extending upwardly from the front portion of the base support.
- the rigid arm supports have been described as mounted on the front support extending upwardly from the front portion of the base support and on opposite sides of the lower portion of the front face of the console, other embodiments are envisioned.
- the exercise apparatus can include one or more, or no rigid arm supports.
- one or more rigid arm supports can be mounted on opposite sides of the upper portion of the front face of the console, or mounted to the back of the console, extending over the front face of the console.
- the rocking arm connected pivotally to the front support extending upwardly from the front portion of the base support can alternatively be mounted pivotally to the rigid arm support mounted on the front support extending upwardly from the front portion of the base support.
- the console mounted at or near the top of the front support extending upwardly from the front portion of the base support comprises at least one or more of one or more monitors, one or more speakers, one or more game pads, one or more input and output devices, or other types of control units.
- the monitor can be visualized by a user from the front face of the console.
- the monitor can be any type of monitor unit, including, but not limited to, a Cathode Ray Tube, a television unit, Liquid Crystal Display (LCD) unit, plasma unit, flat panel unit, rear projection unit, microdisplay unit or any other similar useful device.
- LCD Liquid Crystal Display
- the speakers comprise any one or more of the following type of audio unit including, but not limited to, a dynamic enclosure unit, an electrostatic speaker, horn-type, planar-magnetic speaker, coaxial speaker, horns, midbases, one or more subwoofers or any other device.
- the game pad comprises a pad mounted on the console, a pad wirelessly connected thereto, a pad connected to said console via one or more input ports, or any other device or apparatus that provides for controlling the functions of a game system or other device.
- Each of these devices in an aspect, is coupled to at least one or more of the other devices, providing input and/or output signals thereto.
- the console comprises an integral video game system.
- the integral video game system comprises at least one or more of one or more video game systems, video game software or hardware, one or more displays, one or more sound devices, and one or more controller(s).
- the video game software or hardware comprises one or more of a game cartridge, CD, or any other type of video game memory device which can be utilized to provide a game experience.
- the sound device comprises any device that produces sound waves, including, but not limited to, software or hardware units.
- the controller comprises one or more buttons or other devices mounted on the console providing use of and interaction with the game software or hardware.
- the one or more controllers comprise a game pad mounted on the console or connected thereto via wire, wireless or other method.
- the one or more controllers can be positioned at or near the one or more rigid arm supports, or mounted thereon to provide a more convenient gaming and workout experience.
- the one or more controllers can be attached to an interlocking mechanism located on a support mounted at or near the top of the front support extending upwardly from the front portion of the base support, or to the one or more rigid arm supports. Said interlocking mechanism allows for the user to attach the one or more controllers to the workout apparatus.
- the one or more controllers can be disengaged from said interlocking mechanism, allowing for the user to utilize the one more controllers via wire, wirelessly, or other method during use.
- Each of these devices in an aspect, is connected to at least one or more of the other devices providing input and/or output signals thereto.
- the exercise apparatus comprises one or more sensors or monitors coupled or mounted to at least the integral video game system and to one or more of the one or more foot pedal units, the one or more rigid arm supports, or any other portion of the apparatus.
- one or more sensors can be coupled to the rigid arm support and comprises a heart rate monitor.
- one or more sensors can be coupled to the foot pedals, monitoring the rate at which the user is utilizing the exercise apparatus.
- the one or more sensors coupled to either, or both, the foot pedals or rigid arm supports are coupled to the integral video game system.
- the one or more sensors are coupled to the hardware or software of the integral video game unit.
- the pace or rate at which the video game being utilized on the integral video game system can be changed or controlled based on the input received from said one or more sensors. Therefore, the invention provides for adapting an integral video game system, and the game, software or hardware being utilized thereon, according to the pace of the workout of the individual making use of the exercise apparatus. It is to be understood that all of the devices, apparatuses, controllers, monitors, and sensors and there equivalents comprise input and output capabilities, utilizing input and output ports or equivalents thereof.
- One aspect of the present invention provides one or more pivotally mounted foot pedal units that provide a user with a full lower body workout, while limiting the engagement of the upper body during said workout.
- the one or more foot pedal units can be mounted on either the interior or exterior side of said longitudinal connecting unit.
- Another aspect of the present invention provides one or more, or no rigid arm supports to the user.
- the user is required to utilize only lower body muscles during the workout session, thereby producing a full, more precise, lower body workout.
- an additional aspect of the present invention is to tailor the workout experience to a particular user workout session, through one or more integral video game systems.
- Another aspect of the present invention provides one or more sensors or monitors coupled to said integral video game system and to one or more sections of the workout apparatus, wherein the information obtained, the input, from said one or more sensors or monitors adapts the integral video game system, and the game being played thereon, according to the input received.
- the integral video game system comprises any and all devices necessary to provide a user with a video game experience.
- video game software or hardware when activated and coupled to a monitor and speakers, it conveys the necessary data to a user to provide a video game experience.
- the user can input signals to said video game hardware and/or software via a controller or other device, providing an interactive experience with said video game.
- the visual and audible signals and input/output signals sent between the user and the video game hardware and software enable the gaming experience.
- an exemplary environment for implementing various aspects of the invention includes a computer or integral gaming device, both hereinafter referred to as computer.
- the computer includes a processing unit, a system memory, and a system bus.
- the system bus couples system components including, but not limited to, the system memory to the processing unit.
- the processing unit can be any of various available processors. Dual microprocessors and other multiprocessor architectures also can be employed as the processing unit.
- the system bus can be any of several types of bus structure(s) including the memory bus or memory controller, a peripheral bus or external bus, and/or a local bus using any variety of available bus architectures including, but not limited to, Industrial Standard Architecture (ISA), Micro-Channel Architecture (MSA), Extended ISA (EISA), Intelligent Drive Electronics (IDE), VESA Local Bus (VLB), Peripheral Component Interconnect (PCI), Card Bus, Universal Serial Bus (USB), Advanced Graphics Port (AGP), Personal Computer Memory Card International Association bus (PCMCIA), Firewire (IEEE 1394), and Small Computer Systems Interface (SCSI).
- ISA Industrial Standard Architecture
- MSA Micro-Channel Architecture
- EISA Extended ISA
- IDE Intelligent Drive Electronics
- VLB VESA Local Bus
- PCI Peripheral Component Interconnect
- Card Bus Universal Serial Bus
- USB Universal Serial Bus
- AGP Advanced Graphics Port
- PCMCIA Personal Computer Memory Card International Association bus
- Firewire IEEE 1394
- SCSI Small Computer Systems Interface
- the system memory includes volatile memory and nonvolatile memory.
- the basic input/output system (BIOS) containing the basic routines to transfer information between elements within the computer, such as during start-up, is stored in nonvolatile memory.
- nonvolatile memory can include read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable ROM (EEPROM), or flash memory.
- Volatile memory includes random access memory (RAM), which acts as external cache memory.
- RAM is available in many forms such as synchronous RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDR SDRAM), enhanced SDRAM (ESDRAM), Synchlink DRAM (SLDRAM), and direct Rambus RAM (DRRAM).
- SRAM synchronous RAM
- DRAM dynamic RAM
- SDRAM synchronous DRAM
- DDR SDRAM double data rate SDRAM
- ESDRAM enhanced SDRAM
- SLDRAM Synchlink DRAM
- DRRAM direct Rambus RAM
- the computer also includes removable/non-removable, volatile/non-volatile computer storage media.
- disk storage units can be provided.
- the disk storage units include, but are not limited to, devices like a magnetic disk drive, floppy disk drive, tape drive, Jaz drive, Zip drive, LS-100 drive, flash memory card, game cartridges, or memory stick.
- disk storage can include storage media separately or in combination with other storage media including, but not limited to, an optical disk drive such as a compact disk ROM device (CD-ROM), CD recordable drive (CD-R Drive), CD rewritable drive (CD-RW Drive) or a digital versatile disk ROM drive (DVD-ROM).
- CD-ROM compact disk ROM device
- CD-R Drive CD recordable drive
- CD-RW Drive CD rewritable drive
- DVD-ROM digital versatile disk ROM drive
- the integral video game system provides the user with the ability to store game progress on one or more of the above mentioned storage devices and to utilize game progress at a later date, or workout session.
- software acts as an intermediary between users and the basic computer resources described in a suitable operating environment.
- Such software includes an operating system.
- the operating system which can be stored on the disk storage, can act as a control and allocate resources of the computer system.
- System applications take advantage of the management of resources by the operating system through program modules and program data stored either in system memory or on disk storage. It is to be appreciated that the subject invention can be implemented with various operating systems or combinations of operating systems and applications.
- a user enters commands or information into the computer through one or more input device(s).
- the input devices include, but are not limited to, a pointing device such as a mouse, trackball, stylus, touch pad, keyboard, microphone, joystick, game pad, satellite dish, scanner, TV tuner card, digital camera, digital video camera, web camera, sensor, monitor, and the like.
- Interface port(s) include, for example, a serial port, a parallel port, a game port, and a universal serial bus (USB).
- Output device(s) use some of the same type of ports as input device(s).
- a USB port may be used to provide input to computer and to output information from computer to an output device.
- An output adapter can be provided to adapt some output devices like monitors, speakers, and printers, among other output devices, which require special adapters.
- the output adapters include, by way of illustration and not limitation, video and sound cards that provide a means of connection between the output device and the system bus. It should be noted that other devices and/or systems of devices provide both input and output capabilities such as remote computer(s).
- the computer can operate in a networked environment using logical connections to one or more remote computers.
- the remote computer(s) can be a personal computer, a server, a router, a network PC, a workstation, a microprocessor based appliance, a peer device, another integral video game system, or other common network node and the like, and typically includes many or all of the elements described relative to computer.
- Remote computer(s) is logically connected to computer through a network interface and then physically connected via communication connection.
- Network interface encompasses wire and/or wireless communication networks such as local-area networks (LAN) and wide-area networks (WAN).
- LAN technologies include Fiber Distributed Data Interface (FDDI), Copper Distributed Data Interface (CDDI), Ethernet, Token Ring and the like.
- WAN technologies include, but are not limited to, point-to-point links, circuit switching networks like Integrated Services Digital Networks (ISDN) and variations thereon, packet switching networks, and Digital Subscriber Lines (DSL).
- ISDN Integrated Services Digital Network
- Communication connection(s) refers to the hardware/software employed to connect the network interface to the bus. While communication connection can be inside computer, it can also be external to the computer.
- the hardware/software necessary for connection to the network interface includes, for exemplary purposes only, internal and external technologies such as, modems including regular telephone grade modems, cable modems and DSL modems, ISDN adapters, and Ethernet cards.
- the terms (including a reference to a “means”) used to describe such components are intended to correspond, unless otherwise indicated, to any component which performs the specified function of the described component (e.g., a functional equivalent), even though not structurally equivalent to the disclosed structure, which performs the function in the herein illustrated exemplary aspects of the invention.
- the invention includes a system for performing the acts and/or events of the various methods of the invention.
- FIG. 1 illustrates a perspective view of an elliptical stepper apparatus in accordance with an aspect of the invention.
- FIG. 2 illustrates a side view of the elliptical stepper apparatus in accordance with an additional aspect of the invention.
- FIG. 3 illustrates a front view of the console element of the elliptical stepper apparatus in accordance with an additional aspect of the invention.
- FIG. 4 illustrates a perspective view of the console element of the elliptical stepper apparatus in accordance with an additional aspect of the invention.
- connection As used herein, the terms “connect,” “connected,” “mount,” “mounted,” “attach,” “attached,” “secure,” and “secured” are intended to refer to their generally known meaning. However, these terms are not limited to such construction. In addition, said terms shall also comprise, but are not limited to, any various combinations of links or other connectors, which can include any suitable alternative, be it rolling, sliding, a pivoting rocker, screw, bolt, nut, cap, glue, solder, weld, wire, conductor, or so on, as the principles of the present invention apply.
- FIGS. 1 and 2 illustrate an embodiment in accordance with an aspect of the invention.
- the elliptical stepper apparatus 10 is shown to comprise a support frame 40 , a crank assembly 34 , one or more rigid arm supports 60 , two actuator units 30 , two pedal units 20 , and a console 50 .
- the support frame 40 is intended to rest on a floor or other support surface and can be mounted to said surface.
- the support frame 40 comprises a base support with a front portion 41 and a rear portion 42 opposite one another. Additionally, the support frame 40 comprises a front support 43 extending upwardly from the front portion 41 of the support frame 40 .
- the support frame 40 , and exercise apparatus described herein can be designed to be folded into a compact profile that can be stored or moved more efficiently.
- the front portion 41 and rear portion 42 of the support frame 40 may include one or more feet, braces or support members to provide stability and rigidness of the elliptical stepper 10 .
- the support frame 40 can be made of any material that provides adequate strength and resistance to wear.
- the support frame 40 can be enclosed within a casing to provide esthetic elements. Said casing, not numbered, can comprise of any material that provides a resistant, esthetically pleasing look to the exterior of said elliptical stepper 10 .
- the crank assembly 34 is mounted on or near the rear portion 42 of the support frame 40 and has a crankshaft 35 mounted rotatably on or near the rear portion 42 of the support frame 40 essentially perpendicular to the longitudinal portion of the support frame 40 .
- the crank assembly 34 comprises a resistance mechanism (not shown), and a pair of crank members 36 mounted respectively on two opposite ends of the crankshaft and at such a location as to provide an elliptical motion when used in conjunction with the remainder of the device.
- the rigid arm support 60 is located at or near the top of the front support 43 extending upwardly from the front portion 41 of the support frame 40 .
- the rigid arm support 60 is secured to opposite sides of the front support 43 .
- a second set of rigid arm supports 61 can be provided in conjunction with, or alternatively to, rigid arm support 60 .
- the second set of rigid arm supports 61 is mounted on opposite sides of the lower portion of the front face of console 50 .
- the exercise apparatus 10 can comprise zero rigid arm supports.
- the one or more rigid arm supports 60 and 61 comprise one or more sensors 70 coupled at least to the console 50 and the software or hardware included therein.
- the one or more sensors 70 comprise a heart rate monitor.
- the one or more sensors 70 included in the one or more rigid arm supports 60 and 61 can be used in conjunction with, or alternatively to, one or more sensors coupled to foot pedal units 20 monitoring the rate at which the user is utilizing the exercise device.
- the one or more sensors 70 coupled to either, or both, the foot pedal units 20 or rigid arm supports 60 and 61 can be coupled to an integral video game system included within console 50 .
- the actuator units represented generally at 30 , comprise a rocking arm 32 , and a longitudinal connecting unit 31 connected pivotally to a respective one of the crank members 36 and connected pivotally to the rocking arm 32 .
- the rocking arm 32 is connected pivotally to both the longitudinal connecting unit 31 and to the front support 43 extending upwardly from the front portion 41 of the support frame 40 .
- the rocking arm 32 connected pivotally to the front support 43 extending upwardly from the front portion 41 of the support frame 40 can alternatively be mounted pivotally to the rigid arm support 60 located at or near the top of the front support 43 extending upwardly from the front portion 41 of the support frame 40 , wherein the rigid arm support 60 is mounted to front support extending upwardly from the front portion 41 of the support frame 40 .
- the pedal units 20 comprise a frame 21 , a pin 22 , harness 23 and a foot pad 24 connected to the longitudinal connecting unit 31 .
- the frame 21 in an aspect, is rectangular in nature and secured at least to two points of the exterior portion of the longitudinal connecting unit 31 , wherein the median of said two points lies at or near the center of the length of the longitudinal connecting unit 31 .
- the foot pad 24 and harness 23 are mounted pivotally within frame 21 and are connected to the longitudinal connecting unit 31 and frame 21 by pin 22 , wherein pin 22 is positioned at or near the midpoint of the elongated side of foot pad 24 .
- the pin 22 has two ends opposite one another.
- pedal units 20 can be secured to the interior portion of the longitudinal connecting units 31 .
- the foot pad 24 is elongated with padding made from any material, including, but not limited to, rubber, cloth, or steel.
- the foot pad 24 is elongated to support most, if not all, foot lengths and user weights. Mounting foot pad 24 and harness 23 on a pivot provides a user with rotational motion allowing the user to engage in an exercise that provides a full lower body workout without utilizing the upper body.
- the console 50 is mounted at or near the top of the front support 43 extending upwardly from the front portion 41 of the support frame 40 .
- the console 50 comprises one or more rigid arm supports 61 , or no rigid arm supports, and an integral video game system comprising sensors 70 , monitor 71 , speakers 72 , game pad 73 , and removable or non-removable storage media 80 .
- the console 50 additionally comprises video game software or hardware, not shown, which can be utilized by said removable or non-removable storage media 80 .
- the integral video game system comprises video game software or hardware, not shown, which provides a user with a video game experience during a workout.
- the software or hardware is generally known to those skilled in the art and can be any type of hardware or software which provides a gaming experience to a user.
- the integral video game system comprises various hardware and software devices and applications, and in an aspect, can comprise said removable or non-removable storage media 80 .
- the integral video game system comprises utilizing software or hardware to provide a user interface to a user through at least one or more if monitor 71 , audibly through speakers 72 , or through some other human perceivable medium.
- the user can interact with said video game software or hardware through one or more of a game pad 73 , voice technology (not shown), and headphones (not shown).
- the user interface provides the user with various choices which provide a unique game experience.
- the integral video game system can be built-in console 50 , be located at another location or comprise of both a built-in and exterior devices. In an aspect, the integral video game system can be located at a location where it is wirelessly, wired, or connected otherwise to console 50 and exercise apparatus 10 .
- the rigid arm supports 60 and 61 not only provide a user with stability during a workout session, but also provide a user with an input to the integral video game system via sensors 70 .
- sensors placed at other various locations on the exercise device, such as pedal unit 20 can provide alternative or additional inputs to the integral video game system.
- Sensors 70 are coupled to said integral video game system via wire, wireless, network or other method or means. The pace of the video game being utilized on the integral video game system can be changed or controlled based on the input received from said sensors 70 . Therefore, in an aspect, the invention provides for adapting and customizing an integral video game system, and the game being played thereon, according to the pace of the workout of the individual utilizing the exercise apparatus.
- the user can interact with the integral video game system through game pad 73 which is coupled to said integral video game system.
- Game pad 73 can be coupled and used in combination with, or alternatively to, sensors 70 in providing the integral video game system with input signals.
- the game pad 73 comprises at least one or more of one or more buttons, one or more joysticks, a four-way pad, or other devices which can provide signals to the integral video game system.
- Game pad 73 is shown as mounted within, or on, console 50 , however, other embodiments are envisioned, such as coupling game pad 73 to console 50 and the integral video game system via wire, wireless, infrared, Bluetooth, or other signal emitting methods.
- game pad 73 can be mounted within, or on, rigid arm support 60 or 61 , providing both a convenient location of the input devices and stability during a workout session.
- a user can initiate the exercise device by engaging pedal unit 20 in either a forward or reverse motion.
- the exercise device may be initiated via input from sensor 70 or game pad 73 coupled to console 50 .
Abstract
An exercise apparatus having a support frame, a crank assembly, elongated footpads mounted pivotally to allow a user to engage in exercise without using the upper body, and an integral video game system, wherein the integral video game system is controlled or assisted in its operation through sensors located at various positions in said exercise apparatus.
Description
- This application claims the benefit of U.S. Provisional Application No. 61/171,368, filed Apr. 21, 2009.
- 1. Field of the Invention
- The present invention relates generally to the field of exercise equipment. More particularly, the present invention relates to exercise devices that provide a full lower body workout and a customized video game experience during an exercise session.
- 2. Background
- The benefits of regular exercise are well known and recently there has been development in exercise products which are resistive in nature and designed to improve one's cardiopulmonary endurance. For example, various forms of exercise equipment are known, including stationary bicycles, stair climber type trainers, elliptical trainers, and the like. Some of these devices provide complicated motions that allow for the movement of foot pedals in a generally elliptical curved path and attempt to mimic walking or jogging. However, these devices fail to provide a full lower body workout and an integral video game system during a user workout session.
- For instance, U.S. Pat. No. 5,921,894 to Eschenbach describes an exercise apparatus that simulates walking and jogging wherein foot pedals are attached to foot support links. In addition, U.S. Pat. No. 6,994,656 to Liao et al. describes two pedal assemblies that are fixed on a pedal axle. Furthermore, U.S. Pat. No. 7,060,005 to Carlsen et al. describes pedals that are included on pedal arms. These apparatuses have pedal assemblies which are fixated to a support thereby limiting the motion of the ankle and other portions of the lower body. These designs fail to provide a foot pedal mounted pivotally, allowing a user to achieve a full lower body workout, and an integral video system which provides video game capabilities to a user during a workout session, wherein the integral video game system provides a video game experience customized to the user's workout session.
- The following presents a simplified summary of the invention in order to provide a basic understanding of some aspects of the invention. This summary is not an extensive overview of the invention. Its sole purpose is to present some concepts of the invention in a simplified form as a prelude to the more detailed description that is presented later.
- According to an aspect of the invention, an exercise apparatus comprises a support frame, a crank assembly, rigid arm support, two actuator units, and two pedal units. The support frame includes a base support with opposite front and rear portions and a front support extending upwardly from the front portion of the base support. The crank assembly has a crankshaft mounted rotatably on the rear portion of the support frame essentially perpendicular to the longitudinal portion of the base support, a resistance mechanism and a pair of crank members mounted respectively on two opposite ends of the crankshaft. The rigid arm support is mounted on the front support extending upwardly from the front portion of the base support. Each actuator unit includes a rocking arm connected pivotally to the front support extending upwardly from the front portion of the base support and a longitudinal connecting unit connected pivotally to a respective one of the crank members and connected pivotally to the rocking arm. Each of the pedal units includes a frame, a pin, harness and a foot pedal connected to the longitudinal connecting unit. In an aspect, the foot pedals are elongated and provide a surface area suitable for an individual to step on. The foot pedal and harness are mounted pivotally to the longitudinal connecting unit.
- The crank assembly can be operatively connected to a resistance device by a belt or other suitable means. These other suitable means include, but are not limited to, a chain or use of a direct-drive. In addition, although the crank assembly and actuator units have been described as being mounted at specific points on the base support and front support extending upwardly from said base support, other embodiments are envisioned, including, but not limited to, the crank assembly being mounted on the front portion of the support frame, or at any other suitable position on the support frame with the actuator units connected thereto, providing a motion similar to that of walking, jogging or running.
- In an aspect, the exercise apparatus can be utilized in both a forward and reverse motion. By providing pivotally mounted foot pedals and allowing use of both a forward and reverse motion, a user has ability to strengthen various lower body muscles that current devices do not provide for, such as improving strength and flexibility of the user's ankles, shins, and calves. In an aspect, the present invention thereby creates a motion more similar to walking and jogging than previously known devices.
- According to another aspect of the invention, an exercise apparatus comprises a support frame, a crank assembly, rigid arm support, two actuator units, two pedals units, and a console. The support frame includes a base support with opposite front and rear portions and a front support extending upwardly from the front portion of the base support. The crank assembly has a crankshaft mounted rotatably on the rear portion of the support frame essentially perpendicular to the longitudinal portion of the base support, a resistance mechanism and a pair of crank members mounted respectively on two opposite ends of the crankshaft. The rigid arm support is mounted on the front support extending upwardly from the front portion of the base support. Each actuator unit includes a rocking arm connected pivotally to the front support extending upwardly from the front portion of the base support and a longitudinal connecting unit connected pivotally to a respective one of the crank members and connected pivotally to the rocking arm. Each of the pedal units includes a frame, a pin, harness and a foot pad connected to the longitudinal connecting unit. The foot pedal is mounted pivotally to the longitudinal connecting unit. The console is mounted at or near the top of the front support extending upwardly from the front portion of the base support.
- In accordance with another aspect of the invention, a set of rigid arm supports are mounted on opposite sides of the lower portion of the front face of the console. The rigid arm supports mounted on opposite sides of the lower portion of the front face of the console can be provided in conjunction with, or alternatively to, the first set of rigid arm support mounted on the front support extending upwardly from the front portion of the base support. In addition, although the rigid arm supports have been described as mounted on the front support extending upwardly from the front portion of the base support and on opposite sides of the lower portion of the front face of the console, other embodiments are envisioned. For example, in an aspect, the exercise apparatus can include one or more, or no rigid arm supports. In addition, in accordance with another aspect, one or more rigid arm supports can be mounted on opposite sides of the upper portion of the front face of the console, or mounted to the back of the console, extending over the front face of the console.
- In accordance with an aspect of the invention, the rocking arm connected pivotally to the front support extending upwardly from the front portion of the base support can alternatively be mounted pivotally to the rigid arm support mounted on the front support extending upwardly from the front portion of the base support.
- According to yet another aspect of the invention, the console mounted at or near the top of the front support extending upwardly from the front portion of the base support comprises at least one or more of one or more monitors, one or more speakers, one or more game pads, one or more input and output devices, or other types of control units. The monitor can be visualized by a user from the front face of the console. The monitor can be any type of monitor unit, including, but not limited to, a Cathode Ray Tube, a television unit, Liquid Crystal Display (LCD) unit, plasma unit, flat panel unit, rear projection unit, microdisplay unit or any other similar useful device. The speakers comprise any one or more of the following type of audio unit including, but not limited to, a dynamic enclosure unit, an electrostatic speaker, horn-type, planar-magnetic speaker, coaxial speaker, horns, midbases, one or more subwoofers or any other device. The game pad comprises a pad mounted on the console, a pad wirelessly connected thereto, a pad connected to said console via one or more input ports, or any other device or apparatus that provides for controlling the functions of a game system or other device. Each of these devices, in an aspect, is coupled to at least one or more of the other devices, providing input and/or output signals thereto.
- In accordance with yet another aspect of the invention, the console comprises an integral video game system. The integral video game system comprises at least one or more of one or more video game systems, video game software or hardware, one or more displays, one or more sound devices, and one or more controller(s). The video game software or hardware comprises one or more of a game cartridge, CD, or any other type of video game memory device which can be utilized to provide a game experience. The sound device comprises any device that produces sound waves, including, but not limited to, software or hardware units. The controller comprises one or more buttons or other devices mounted on the console providing use of and interaction with the game software or hardware.
- In accordance with alternative aspects of the invention, the one or more controllers comprise a game pad mounted on the console or connected thereto via wire, wireless or other method. In an aspect, the one or more controllers can be positioned at or near the one or more rigid arm supports, or mounted thereon to provide a more convenient gaming and workout experience. In accordance with another aspect, the one or more controllers can be attached to an interlocking mechanism located on a support mounted at or near the top of the front support extending upwardly from the front portion of the base support, or to the one or more rigid arm supports. Said interlocking mechanism allows for the user to attach the one or more controllers to the workout apparatus. Alternatively, the one or more controllers can be disengaged from said interlocking mechanism, allowing for the user to utilize the one more controllers via wire, wirelessly, or other method during use. Each of these devices, in an aspect, is connected to at least one or more of the other devices providing input and/or output signals thereto.
- In yet another aspect of the invention, the exercise apparatus comprises one or more sensors or monitors coupled or mounted to at least the integral video game system and to one or more of the one or more foot pedal units, the one or more rigid arm supports, or any other portion of the apparatus. In an example, one or more sensors can be coupled to the rigid arm support and comprises a heart rate monitor. Alternatively, one or more sensors can be coupled to the foot pedals, monitoring the rate at which the user is utilizing the exercise apparatus. In an aspect, the one or more sensors coupled to either, or both, the foot pedals or rigid arm supports are coupled to the integral video game system. For example, the one or more sensors are coupled to the hardware or software of the integral video game unit. The pace or rate at which the video game being utilized on the integral video game system can be changed or controlled based on the input received from said one or more sensors. Therefore, the invention provides for adapting an integral video game system, and the game, software or hardware being utilized thereon, according to the pace of the workout of the individual making use of the exercise apparatus. It is to be understood that all of the devices, apparatuses, controllers, monitors, and sensors and there equivalents comprise input and output capabilities, utilizing input and output ports or equivalents thereof.
- One aspect of the present invention provides one or more pivotally mounted foot pedal units that provide a user with a full lower body workout, while limiting the engagement of the upper body during said workout. In an aspect, the one or more foot pedal units can be mounted on either the interior or exterior side of said longitudinal connecting unit.
- Another aspect of the present invention provides one or more, or no rigid arm supports to the user. In an aspect, where no rigid arm supports are provided to a user, the user is required to utilize only lower body muscles during the workout session, thereby producing a full, more precise, lower body workout.
- Furthermore, an additional aspect of the present invention is to tailor the workout experience to a particular user workout session, through one or more integral video game systems. Another aspect of the present invention provides one or more sensors or monitors coupled to said integral video game system and to one or more sections of the workout apparatus, wherein the information obtained, the input, from said one or more sensors or monitors adapts the integral video game system, and the game being played thereon, according to the input received.
- It is to be understood that the integral video game system comprises any and all devices necessary to provide a user with a video game experience. In an aspect, when video game software or hardware is activated and coupled to a monitor and speakers, it conveys the necessary data to a user to provide a video game experience. The user can input signals to said video game hardware and/or software via a controller or other device, providing an interactive experience with said video game. The visual and audible signals and input/output signals sent between the user and the video game hardware and software enable the gaming experience.
- In accordance with an aspect of the invention, an exemplary environment for implementing various aspects of the invention includes a computer or integral gaming device, both hereinafter referred to as computer. The computer includes a processing unit, a system memory, and a system bus. The system bus couples system components including, but not limited to, the system memory to the processing unit. The processing unit can be any of various available processors. Dual microprocessors and other multiprocessor architectures also can be employed as the processing unit.
- The system bus can be any of several types of bus structure(s) including the memory bus or memory controller, a peripheral bus or external bus, and/or a local bus using any variety of available bus architectures including, but not limited to, Industrial Standard Architecture (ISA), Micro-Channel Architecture (MSA), Extended ISA (EISA), Intelligent Drive Electronics (IDE), VESA Local Bus (VLB), Peripheral Component Interconnect (PCI), Card Bus, Universal Serial Bus (USB), Advanced Graphics Port (AGP), Personal Computer Memory Card International Association bus (PCMCIA), Firewire (IEEE 1394), and Small Computer Systems Interface (SCSI).
- The system memory includes volatile memory and nonvolatile memory. The basic input/output system (BIOS), containing the basic routines to transfer information between elements within the computer, such as during start-up, is stored in nonvolatile memory. By way of illustration, and not limitation, nonvolatile memory can include read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable ROM (EEPROM), or flash memory. Volatile memory includes random access memory (RAM), which acts as external cache memory. By way of illustration and not limitation, RAM is available in many forms such as synchronous RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDR SDRAM), enhanced SDRAM (ESDRAM), Synchlink DRAM (SLDRAM), and direct Rambus RAM (DRRAM).
- The computer also includes removable/non-removable, volatile/non-volatile computer storage media. For example, disk storage units can be provided. The disk storage units include, but are not limited to, devices like a magnetic disk drive, floppy disk drive, tape drive, Jaz drive, Zip drive, LS-100 drive, flash memory card, game cartridges, or memory stick. In addition, disk storage can include storage media separately or in combination with other storage media including, but not limited to, an optical disk drive such as a compact disk ROM device (CD-ROM), CD recordable drive (CD-R Drive), CD rewritable drive (CD-RW Drive) or a digital versatile disk ROM drive (DVD-ROM). To facilitate connection of the disk storage devices to the system bus, a removable or non-removable interface is typically used. In an aspect, the integral video game system provides the user with the ability to store game progress on one or more of the above mentioned storage devices and to utilize game progress at a later date, or workout session.
- It is to be appreciated that software acts as an intermediary between users and the basic computer resources described in a suitable operating environment. Such software includes an operating system. The operating system, which can be stored on the disk storage, can act as a control and allocate resources of the computer system. System applications take advantage of the management of resources by the operating system through program modules and program data stored either in system memory or on disk storage. It is to be appreciated that the subject invention can be implemented with various operating systems or combinations of operating systems and applications.
- In accordance with an aspect of the invention, a user enters commands or information into the computer through one or more input device(s). The input devices include, but are not limited to, a pointing device such as a mouse, trackball, stylus, touch pad, keyboard, microphone, joystick, game pad, satellite dish, scanner, TV tuner card, digital camera, digital video camera, web camera, sensor, monitor, and the like. These and other input devices connect to the processing unit through the system bus via interface port(s). Interface port(s) include, for example, a serial port, a parallel port, a game port, and a universal serial bus (USB). Output device(s) use some of the same type of ports as input device(s). Thus, for example, a USB port may be used to provide input to computer and to output information from computer to an output device. An output adapter can be provided to adapt some output devices like monitors, speakers, and printers, among other output devices, which require special adapters. The output adapters include, by way of illustration and not limitation, video and sound cards that provide a means of connection between the output device and the system bus. It should be noted that other devices and/or systems of devices provide both input and output capabilities such as remote computer(s).
- In an aspect, the computer can operate in a networked environment using logical connections to one or more remote computers. The remote computer(s) can be a personal computer, a server, a router, a network PC, a workstation, a microprocessor based appliance, a peer device, another integral video game system, or other common network node and the like, and typically includes many or all of the elements described relative to computer. Remote computer(s) is logically connected to computer through a network interface and then physically connected via communication connection. Network interface encompasses wire and/or wireless communication networks such as local-area networks (LAN) and wide-area networks (WAN). LAN technologies include Fiber Distributed Data Interface (FDDI), Copper Distributed Data Interface (CDDI), Ethernet, Token Ring and the like. WAN technologies include, but are not limited to, point-to-point links, circuit switching networks like Integrated Services Digital Networks (ISDN) and variations thereon, packet switching networks, and Digital Subscriber Lines (DSL).
- Communication connection(s) refers to the hardware/software employed to connect the network interface to the bus. While communication connection can be inside computer, it can also be external to the computer. The hardware/software necessary for connection to the network interface includes, for exemplary purposes only, internal and external technologies such as, modems including regular telephone grade modems, cable modems and DSL modems, ISDN adapters, and Ethernet cards.
- In particular and in regard to the various functions performed by the above described components, devices, circuits, systems and the like, the terms (including a reference to a “means”) used to describe such components are intended to correspond, unless otherwise indicated, to any component which performs the specified function of the described component (e.g., a functional equivalent), even though not structurally equivalent to the disclosed structure, which performs the function in the herein illustrated exemplary aspects of the invention. In this regard, it will also be recognized that the invention includes a system for performing the acts and/or events of the various methods of the invention.
- Other aspects, advantages, and certain illustrative aspects and novel features of the invention are described herein in connection with the following detailed description and the accompanying drawings, and in part will become apparent to those skilled in the art upon examination of the following, or can be learned by practice of the invention. These aspects are indicative, however, of but a few of the various ways in which the principles of the invention can be employed and the subject invention is intended to include all such aspects and their equivalents. Other advantages and novel features of the invention will become apparent from the following detailed description of the invention when considered in conjunction with the drawings.
- In addition, while a particular feature of the invention may have been disclosed with respect to only one of several implementations, such feature may be combined with one or more other features of the other implementations as may be desired and advantageous for any given or particular application. Furthermore, to the extent that the terms “includes,” and “including” and variants thereof are used in either the detailed description or the claims, these terms are intended to be inclusive in a manner similar to the term “comprising.”
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FIG. 1 illustrates a perspective view of an elliptical stepper apparatus in accordance with an aspect of the invention. -
FIG. 2 illustrates a side view of the elliptical stepper apparatus in accordance with an additional aspect of the invention. -
FIG. 3 illustrates a front view of the console element of the elliptical stepper apparatus in accordance with an additional aspect of the invention. -
FIG. 4 illustrates a perspective view of the console element of the elliptical stepper apparatus in accordance with an additional aspect of the invention. - The forgoing as well as other aspects and advantages of the invention will become apparent from the following detailed description when considered in conjunction with the accompanying drawings and other material, wherein like reference characters designate like parts throughout the several views. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the subject invention. It may be evident, however, that the invention can be practiced without these specific details. It should also be appreciated that although specific examples presented may describe or depict certain aspects of the subject invention, the invention is not limited to those aspects. Those of ordinary skill in the art will readily recognize that the disclosed invention can be used for other purposes and in other manners other than those described.
- As used herein, the appended claims and other related documents, the singular forms “a,” “an” and “the” include the plural. Reference to a particular numerical value includes at least that particular value. Ranges may be expressed herein as “from,” “about,” “near,” or “approximately” to another particular value. When such a range is expressed, other embodiments include from the one particular value and/or to the other particular value. Similarly, values that are expressed as approximations, by use of the other antecedent “about,” “approximately” or “near” will be understood that the particular value forms another embodiment and the variations thereof form additional embodiments.
- As used herein, the terms “connect,” “connected,” “mount,” “mounted,” “attach,” “attached,” “secure,” and “secured” are intended to refer to their generally known meaning. However, these terms are not limited to such construction. In addition, said terms shall also comprise, but are not limited to, any various combinations of links or other connectors, which can include any suitable alternative, be it rolling, sliding, a pivoting rocker, screw, bolt, nut, cap, glue, solder, weld, wire, conductor, or so on, as the principles of the present invention apply.
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FIGS. 1 and 2 illustrate an embodiment in accordance with an aspect of the invention. Theelliptical stepper apparatus 10 is shown to comprise asupport frame 40, acrank assembly 34, one or more rigid arm supports 60, twoactuator units 30, twopedal units 20, and aconsole 50. - The
support frame 40 is intended to rest on a floor or other support surface and can be mounted to said surface. Thesupport frame 40 comprises a base support with afront portion 41 and arear portion 42 opposite one another. Additionally, thesupport frame 40 comprises afront support 43 extending upwardly from thefront portion 41 of thesupport frame 40. In an alternative aspect, thesupport frame 40, and exercise apparatus described herein, can be designed to be folded into a compact profile that can be stored or moved more efficiently. - In an aspect, the
front portion 41 andrear portion 42 of thesupport frame 40 may include one or more feet, braces or support members to provide stability and rigidness of theelliptical stepper 10. Thesupport frame 40 can be made of any material that provides adequate strength and resistance to wear. In addition, thesupport frame 40 can be enclosed within a casing to provide esthetic elements. Said casing, not numbered, can comprise of any material that provides a resistant, esthetically pleasing look to the exterior of saidelliptical stepper 10. - The
crank assembly 34 is mounted on or near therear portion 42 of thesupport frame 40 and has acrankshaft 35 mounted rotatably on or near therear portion 42 of thesupport frame 40 essentially perpendicular to the longitudinal portion of thesupport frame 40. In addition, thecrank assembly 34 comprises a resistance mechanism (not shown), and a pair of crankmembers 36 mounted respectively on two opposite ends of the crankshaft and at such a location as to provide an elliptical motion when used in conjunction with the remainder of the device. - The
rigid arm support 60 is located at or near the top of thefront support 43 extending upwardly from thefront portion 41 of thesupport frame 40. Therigid arm support 60 is secured to opposite sides of thefront support 43. According to another embodiment of the invention, a second set of rigid arm supports 61 can be provided in conjunction with, or alternatively to,rigid arm support 60. The second set of rigid arm supports 61 is mounted on opposite sides of the lower portion of the front face ofconsole 50. In accordance with another aspect, theexercise apparatus 10 can comprise zero rigid arm supports. - In an aspect, the one or more rigid arm supports 60 and 61 comprise one or
more sensors 70 coupled at least to theconsole 50 and the software or hardware included therein. In an aspect, the one ormore sensors 70 comprise a heart rate monitor. In an alternative aspect, the one ormore sensors 70 included in the one or more rigid arm supports 60 and 61 can be used in conjunction with, or alternatively to, one or more sensors coupled to footpedal units 20 monitoring the rate at which the user is utilizing the exercise device. In an aspect, the one ormore sensors 70 coupled to either, or both, thefoot pedal units 20 or rigid arm supports 60 and 61 can be coupled to an integral video game system included withinconsole 50. - The actuator units, represented generally at 30, comprise a rocking
arm 32, and a longitudinal connectingunit 31 connected pivotally to a respective one of thecrank members 36 and connected pivotally to the rockingarm 32. The rockingarm 32 is connected pivotally to both the longitudinal connectingunit 31 and to thefront support 43 extending upwardly from thefront portion 41 of thesupport frame 40. In accordance with an aspect of the invention, the rockingarm 32 connected pivotally to thefront support 43 extending upwardly from thefront portion 41 of thesupport frame 40 can alternatively be mounted pivotally to therigid arm support 60 located at or near the top of thefront support 43 extending upwardly from thefront portion 41 of thesupport frame 40, wherein therigid arm support 60 is mounted to front support extending upwardly from thefront portion 41 of thesupport frame 40. - The
pedal units 20 comprise aframe 21, apin 22,harness 23 and afoot pad 24 connected to the longitudinal connectingunit 31. Theframe 21, in an aspect, is rectangular in nature and secured at least to two points of the exterior portion of the longitudinal connectingunit 31, wherein the median of said two points lies at or near the center of the length of the longitudinal connectingunit 31. Thefoot pad 24 andharness 23 are mounted pivotally withinframe 21 and are connected to the longitudinal connectingunit 31 andframe 21 bypin 22, whereinpin 22 is positioned at or near the midpoint of the elongated side offoot pad 24. Thepin 22 has two ends opposite one another. One end ofpin 22 being attached at or near the center of the length of the longitudinal connectingunit 31 and the other end connected at or near the center offrame 21 on the portion offrame 21 that is parallel to longitudinal connectingunit 31. In an alternative aspect, thepedal units 20 can be secured to the interior portion of the longitudinal connectingunits 31. - In an aspect, the
foot pad 24 is elongated with padding made from any material, including, but not limited to, rubber, cloth, or steel. Thefoot pad 24 is elongated to support most, if not all, foot lengths and user weights. Mountingfoot pad 24 and harness 23 on a pivot provides a user with rotational motion allowing the user to engage in an exercise that provides a full lower body workout without utilizing the upper body. - The
console 50 is mounted at or near the top of thefront support 43 extending upwardly from thefront portion 41 of thesupport frame 40. - Referring now to
FIGS. 1 , 2, 3, and 4, an embodiment of the console in accordance with an aspect of the invention is provided. In accordance with an aspect, theconsole 50 comprises one or more rigid arm supports 61, or no rigid arm supports, and an integral video gamesystem comprising sensors 70, monitor 71,speakers 72,game pad 73, and removable ornon-removable storage media 80. In an aspect, theconsole 50 additionally comprises video game software or hardware, not shown, which can be utilized by said removable ornon-removable storage media 80. - The integral video game system comprises video game software or hardware, not shown, which provides a user with a video game experience during a workout. The software or hardware is generally known to those skilled in the art and can be any type of hardware or software which provides a gaming experience to a user. The integral video game system comprises various hardware and software devices and applications, and in an aspect, can comprise said removable or
non-removable storage media 80. The integral video game system comprises utilizing software or hardware to provide a user interface to a user through at least one or more ifmonitor 71, audibly throughspeakers 72, or through some other human perceivable medium. In an aspect, the user can interact with said video game software or hardware through one or more of agame pad 73, voice technology (not shown), and headphones (not shown). The user interface provides the user with various choices which provide a unique game experience. The integral video game system can be built-inconsole 50, be located at another location or comprise of both a built-in and exterior devices. In an aspect, the integral video game system can be located at a location where it is wirelessly, wired, or connected otherwise to console 50 andexercise apparatus 10. - In an aspect, the rigid arm supports 60 and 61 not only provide a user with stability during a workout session, but also provide a user with an input to the integral video game system via
sensors 70. In addition, sensors placed at other various locations on the exercise device, such aspedal unit 20, can provide alternative or additional inputs to the integral video game system.Sensors 70 are coupled to said integral video game system via wire, wireless, network or other method or means. The pace of the video game being utilized on the integral video game system can be changed or controlled based on the input received from saidsensors 70. Therefore, in an aspect, the invention provides for adapting and customizing an integral video game system, and the game being played thereon, according to the pace of the workout of the individual utilizing the exercise apparatus. - In an aspect, the user can interact with the integral video game system through
game pad 73 which is coupled to said integral video game system.Game pad 73 can be coupled and used in combination with, or alternatively to,sensors 70 in providing the integral video game system with input signals. Thegame pad 73 comprises at least one or more of one or more buttons, one or more joysticks, a four-way pad, or other devices which can provide signals to the integral video game system.Game pad 73 is shown as mounted within, or on,console 50, however, other embodiments are envisioned, such ascoupling game pad 73 to console 50 and the integral video game system via wire, wireless, infrared, Bluetooth, or other signal emitting methods. In addition,game pad 73 can be mounted within, or on,rigid arm support - In an aspect, a user can initiate the exercise device by engaging
pedal unit 20 in either a forward or reverse motion. In accordance with another aspect, the exercise device may be initiated via input fromsensor 70 orgame pad 73 coupled toconsole 50. - It is understood that aspects of the invention can be utilized on devices other than those described. For instance, providing an integral video game system in combination with other exercise devices or apparatuses is envisioned. Furthermore, providing a custom video game experience via various inputs, such as
sensors 70 andgame pad 73, is envisioned as being applicable to numerous exercise devices. - What has been described above includes examples of aspects of the claimed subject matter. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the claimed subject matter, but one of ordinary skill in the art may recognize that many further combinations and permutations of the invention are possible. Accordingly, the disclosed subject matter is intended to embrace all such alterations, modifications and variations that fall within the spirit and scope of the appended claims. Furthermore, to the extent that the term “includes,” “has” or “having” or variations in the form thereof are used in either the detailed description or the claims, such terms are intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim.
Claims (20)
1. An exercise apparatus, comprising:
a support frame comprising a base support having opposite front and rear portions, and a front support extending upwardly from said front portion;
a crank assembly comprising a crankshaft, a resistance mechanism, and a pair of crank members mounted respectively on two opposite ends of said crank shaft;
two actuator arms, each of which comprises a rocking arm connected pivotally to said front support extending upwardly from said front portion, and a longitudinal connecting unit connected pivotally to a respective one of the crank members and connected pivotally to said rocking arm;
two pedal units, each of which comprises a footpad mounted pivotally to said longitudinal connecting unit, a frame surrounding said footpad, and a pin securing said foot pad to said frame and said longitudinal connecting unit;
a console;
an integral video game system; and
one or more sensors.
2. The exercise apparatus of claim 1 , further comprising one or more rigid arm supports.
3. The exercise apparatus of claim 2 , wherein the console comprises at least one or more of a monitor, speakers, memory device, computer, input device, and output device.
4. The exercise device of claim 3 , wherein the one or more sensors are incorporated within at least one or more of the console, the one or more rigid arm supports and the pedal units and are coupled to said console providing at least an input signal to said console.
5. The exercise apparatus of claim 4 , wherein the one or more sensors comprise at least a heart rate monitor.
6. The exercise apparatus of claim 5 , wherein the integral video game system is housed within said console.
7. The exercise apparatus of claim 5 , wherein the integral video game system is exterior to said console and coupled to said console by means of at least one or more of infrared, Bluetooth, wire, wireless, and a network.
8. The exercise apparatus of claim 6 , further comprising at least one or more of video game software, video game cartridge, video game hardware and one or more video games.
9. The exercise apparatus of claim 8 , further comprising one or more input devices, wherein said one or more input devices are coupled to said integral video game system by at least one or more of infrared, wire, wireless, Bluetooth, and other signal emitting device and comprise at least one or more of a game pad, joystick, touchpad and keyboard.
10. The exercise apparatus of claim 9 , wherein the one or more sensors provide input signals to said integral video game system, wherein the input signals control the rate at which the one or more video games is utilized by a user.
11. The exercise apparatus of claim 10 , wherein the one or more sensors and the one or more input devices are coupled and provide input signals to said integral video game system, wherein the one or more sensors and the one or more input devices control the one or more video games.
12. The exercise apparatus of Clam 11, further comprising one or more of removable and non-removable storage media.
13. A system for providing an interactive workout experience to a user, comprising:
an exercise apparatus that provides physical conditioning to a user;
an integral video game system that presents a video game to a user; and
one or more sensors that output signals to said integral video game system, wherein the one or more sensors are coupled at least to one or more of one or more rigid arm supports and one or more foot pedal units and to said integral video game system, wherein the one or more sensors comprise at least a heart rate monitor.
14. An exercise apparatus, comprising:
a means for providing physical conditioning to a user;
a means for providing an integral video game system;
a means for providing one or more sensors, wherein said one or more sensors are coupled to said integral video game system and comprise at least a heart rate monitor.
15. The exercise apparatus of claim 14 , further comprising a means for providing input signals from the one or more sensors to said integral video game system.
16. The exercise apparatus of claim 15 , further comprising a means for incorporating the one or more sensors within at least one or more of one or more rigid arm supports and one or more foot pedal units.
17. The exercise apparatus of claim 16 , wherein the one or more input signals at least one or more of control and alter said integral video game system according to at least the one or more input signals received.
18. The exercise apparatus of claim 17 , further comprising a means for restricting the upper body movement of a user.
19. The exercise apparatus of claim 18 , further comprising a means for providing at least one or more of video game software and hardware.
20. The exercise apparatus of claim 19 , further comprising a means for providing one or more pivotally mounted foot pedal units.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US12/543,195 US20100267519A1 (en) | 2009-04-21 | 2009-08-18 | Exercise Apparatus |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US17136809P | 2009-04-21 | 2009-04-21 | |
US12/543,195 US20100267519A1 (en) | 2009-04-21 | 2009-08-18 | Exercise Apparatus |
Publications (1)
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US20100267519A1 true US20100267519A1 (en) | 2010-10-21 |
Family
ID=42981405
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US12/543,195 Abandoned US20100267519A1 (en) | 2009-04-21 | 2009-08-18 | Exercise Apparatus |
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US (1) | US20100267519A1 (en) |
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US9474925B1 (en) * | 2013-04-22 | 2016-10-25 | Hupa International Inc. | Three-in-one exercise bicycle combining an upright bicycle and elliptical trainer with a recumbent bicycle |
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US10441843B2 (en) | 2015-10-28 | 2019-10-15 | Wei-Teh Ho | Stepper exercise machine with adjustable resistance |
USD930763S1 (en) * | 2018-09-10 | 2021-09-14 | Alfred Sidney Smith, Jr. | Multi-position horizontal elliptical exercise cycle |
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USD967910S1 (en) * | 2021-08-20 | 2022-10-25 | Jinhua LuckBard Smart Tech Co., Ltd | Exercise bike |
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