US20090253509A1 - Illuminated game controller - Google Patents

Illuminated game controller Download PDF

Info

Publication number
US20090253509A1
US20090253509A1 US12/417,144 US41714409A US2009253509A1 US 20090253509 A1 US20090253509 A1 US 20090253509A1 US 41714409 A US41714409 A US 41714409A US 2009253509 A1 US2009253509 A1 US 2009253509A1
Authority
US
United States
Prior art keywords
game controller
light sources
electronic game
controls
light source
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/417,144
Inventor
Howard Tripp
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
New Revo Brand Group LLC
Original Assignee
Revo Brand Group LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Revo Brand Group LLC filed Critical Revo Brand Group LLC
Priority to US12/417,144 priority Critical patent/US20090253509A1/en
Assigned to REVO BRAND GROUP, LLC reassignment REVO BRAND GROUP, LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: TRIPP, HOWARD
Publication of US20090253509A1 publication Critical patent/US20090253509A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/0008Associated control or indicating means
    • G10H1/0016Means for indicating which keys, frets or strings are to be actuated, e.g. using lights or leds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/141Games on or about music, i.e. based on musical knowledge, e.g. musical multimedia quizzes
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/155User input interfaces for electrophonic musical instruments
    • G10H2220/265Key design details; Special characteristics of individual keys of a keyboard; Key-like musical input devices, e.g. finger sensors, pedals, potentiometers, selectors
    • G10H2220/275Switching mechanism or sensor details of individual keys, e.g. details of key contacts, hall effect or piezoelectric sensors used for key position or movement sensing purposes; Mounting thereof
    • G10H2220/295Switch matrix, e.g. contact array common to several keys, the actuated keys being identified by the rows and columns in contact
    • G10H2220/301Fret-like switch array arrangements for guitar necks

Definitions

  • the invention pertains to a game controller having a graphic image with discrete graphic elements that may be selectively illuminated.
  • Game controllers shaped liked guitars are a large part of the market for controllers for musical games. These controllers typically have one or two sets of five buttons on the neck to allow the user to simulate the fret fingering and a flipper bar on the body of the controller to allow the user to simulate guitar strumming. Some guitar shaped controllers have replaceable body face plates to allow the user to customize the look of the controller. There is thus on ongoing need for guitar shaped controllers and other custom controllers to enhance the game experience for the players and the audience.
  • one embodiment pertains to an electronic game controller shaped like a guitar that provides an enhanced user experience.
  • the controller includes a body portion and a neck portion.
  • the body portion may have a clear outer shell surrounding an opaque inner housing.
  • the opaque inner housing may define at least one cavity facing towards the front of the controller.
  • a graphic panel having discrete graphic elements is disposed between the housing and the shell.
  • the graphic panel is opaque but may be back-lit to illuminate the graphic elements.
  • Discrete sources of light may be placed beneath each of the discrete graphic elements, preferably spaced apart from the panel.
  • the discrete sources of light may be LEDs, LED ropes, electroluminescent materials, incandescent bulbs or some other suitable source of light.
  • Illumination from a particular discrete source of light may be limited to a particular discrete graphic element by the placement of one or more baffles in the cavity of the housing.
  • the one or more baffles may be placed to block the light from an adjacent discrete source of light from reaching a discrete graphic element.
  • the game controller also includes suitable controls.
  • these controls typically include fret buttons on the neck, a flipper bar on the body to allow the user to simulate strumming the guitar, a whammy bar and other buttons to control the game.
  • all of these controls are lit.
  • all of the controls may be lit by LEDs.
  • some controls may be lit.
  • the flipper bar and the fret buttons may be lit.
  • the controls may light when pressed or otherwise actuated.
  • the controls are lit while the controller is in use.
  • an on/off switch is provided which allows the user to turn the button lights as well as the discrete sources of light described above on or off.
  • an on/off switch is provided which controls only the discrete sources of light described above. When the on/off switch is in the on position, the discrete sources of light may be activated and deactivated as described below.
  • one or more of the controls are connected to an electronic circuit that is configured to operate the discrete sources of light.
  • the flipper bar and the fret buttons may be operably connected to the electronic circuit.
  • all the controls may be operably connected to the electronic circuit.
  • none of the controls are connected to the circuit.
  • Each of the discrete sources of light is also connected to the electronic circuit and may be activated or deactivated by the circuit.
  • each of the discrete sources of light is activated and deactivated according to a predetermined arrangement. The discrete sources of light may be activated sequentially, simultaneously, or in another desired arrangement. In some embodiments, the discrete sources of light are activated in response to input from the controls.
  • one discrete source of light may be activated and may be deactivated when the fret button is released.
  • a fret button and a flipper bar are actuated substantially simultaneously, a predetermined sequence of activating and deactivating the discrete sources of light may be triggered. Different predetermined sequences may be triggered by the actuation of different combinations of buttons.
  • a predetermined sequence may involve a single discrete source of light or any number of discrete sources of light in any combination of sequential or simultaneous activation and deactivation.
  • a predetermined sequence may involve sequential activation of two or more sources of light and simultaneous deactivation of two or more sources of light, simultaneous activation of two or more sources of light and sequential deactivation of two or more sources of light and combinations thereof (the initial two or more sources of light need not be identical to the later two or more sources of light).
  • Two or more predetermined sequences may be initiated simultaneously or in an overlapping fashion where a first predetermined sequence is not finished before a second predetermined sequence has started.
  • the body of the controller preferably includes a transparent shell over an opaque housing.
  • the body may be shaped like an electric guitar body, an acoustic guitar body or a bass guitar body, as desired.
  • the shell may include both front and rear portions between which the housing is disposed.
  • the body is generally flat with a front face and a rear surface and a perimeter or a side wall between the two. While generally flat, the controller may include features such as a curved side wall that includes a radius, bevel or chamfer along the perimeter.
  • the front face of the controller may also include a rake along the upper portion of the body further from the neck that tapers that upper corner away from the center of the body to provide a more comfortable user experience.
  • the shell being over the housing, will always extend further than the opaque housing at least by the thickness of the shell wall, in some embodiments, the shell extends still further in the direction of the side wall or perimeter.
  • a gap may thereby be created between the housing and the shell such that, when the controller is viewed from the front, there is a transparent edge to the guitar body of 0.25, 0.4, 0.5 inch or more.
  • the housing includes means for powering the controller and means for interfacing the controller with a game system.
  • the means for powering the controller may be an internal battery, a power cord extending out from the body or a powered interface cord such as a powered USB cord extending out from the body.
  • a game system as used in this specification, means either a stand alone game system that is typically connected to a home television or a personal computer or the like.
  • the means for interfacing the controller with a game system may include an interface cord to plug into an appropriate input on the game system or may include a wireless interface system including a radiofrequency or infrared transmitter and/or receiver with appropriate electronics.
  • a particular embodiment may be configured to interface with a particular game system using a particular or proprietary interface standard or may include one or more standards to allow interface with a number of different game systems.
  • the means for interfacing may include, in some embodiments, means for connecting and mounting a wireless game controller.
  • One embodiment pertains to an electronic game controller including a body having a transparent outer shell, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources, and means for interfacing the electronic game controller with an electronic game system.
  • One embodiment pertains to an electronic game controller as described above wherein the first light source comprises an LED light source or an LED rope.
  • the first light source is spaced beneath the first discrete graphic element at least 0.25 inches.
  • One embodiment pertains to an electronic game controller as described above further comprising a first opaque baffle disposed in the cavity and configured to substantially isolate the second discrete graphic element from light from the first light source.
  • One embodiment pertains to an electronic game controller as described above wherein the body defines a perimeter edge of a perimeter between the front face and the rear surface of the body that is at least 0.25 inch from the opaque housing such that the perimeter of the body is transparent along at least 80% of the perimeter edge, and the transparent portion of the perimeter may be free from mechanical fasteners.
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured such that a first input triggers a first predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the first predetermined sequence.
  • the electronic circuit may be configured such that a second input triggers a second predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the second predetermined sequence.
  • One embodiment pertains to an electronic game controller as described above that may include an on/off switch operably connected to the first, second and third light sources.
  • One embodiment pertains to an electronic game controller as described above which includes a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape.
  • an electronic game controller including a body having a transparent outer shell, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape, an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources, and means for interfacing the electronic game controller with an electronic game system, wherein the electronic circuit is configured such that a first input
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured such that a second input triggers the activation of only the first light source where the second input includes substantially simultaneous signals from the body controls and from the neck controls.
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit may be configured such that a third input triggers a predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the predetermined sequence where the third input includes substantially simultaneous signals from the body controls and from the neck controls.
  • One embodiment pertains to an electronic game controller as described above wherein the first and second discrete graphic elements may form an image of a heart and wherein the electronic circuit is configured to control the first and second light sources by repeating, in sequence the steps of activating the first light source for a predetermined amount of time, deactivating the first light source and activating the second light source for a second amount of time shorter than the first and deactivating the first second light source to simulate a heart beat.
  • An electronic game controller comprising a body having a transparent outer shell, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape, an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources, and means for interfacing the electronic game controller with an electronic game system, wherein the electronic circuit is configured to activate the first, second and third light
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured to activate the first, second and third light sources in response to inputs from the body controls and the neck controls.
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured to activate the first, second and third light sources in response to substantially simultaneous inputs from the body controls and the neck controls.
  • One embodiment pertains to an electronic game controller as described above wherein the neck controls include first, second, third, fourth and fifth buttons and wherein the electronic circuit is configured to activate the first, second and third light sources in response to substantially simultaneous inputs from the body controls and from two buttons of the neck controls.
  • One embodiment pertains to an electronic game controller as described above further including at least one discrete graphic element that is always lit when the electronic game controller is powered.
  • the drum or drum set game controller may include a drumhead component and a shell component. Graphics may be disposed under either the drum head or shell to be lit by discrete light sources as described above in either predetermined sequences or when struck with drumsticks.
  • the drum or drum set game controller may also include discrete lights that emit beams external to the controller to create light patterns around the drum or drum set controller. Such lights may be controlled as described above.
  • Each drumstick controller may include one or more discrete sources of light that either back-light one or more graphic elements or solid color blocks disposed on the controller or which shine out from the controller or a combination thereof.
  • Such a drumstick controller may be responsive to the impact on the tip caused by use or may be responsive to changes in angle or acceleration by inclusion of, for example, an accelerometer.
  • One embodiment pertains to an accessory for a music game such as an amplifier or a speaker.
  • Such an accessory may include one or more graphic panels as described above with corresponding sets of discrete light sources disposed within to back-light the discrete graphic elements as described above.
  • Such an accessory may follow one or more predetermined or random illumination sequences or may be responsive to the volume or power level of the accessory.
  • FIG. 1 is a diagrammatic front view of a game controller 10 in accordance with one embodiment of the invention.
  • FIG. 2 is a diagrammatic cross-sectional view of the body 12 of a game controller in accordance with one embodiment of the invention
  • FIG. 3 is a diagrammatic front view of a game controller 10 in accordance with one embodiment of the invention.
  • FIG. 4 is a diagrammatic front view of a game controller 10 in accordance with one embodiment of the invention.
  • FIG. 1 depicts a first game controller 10 in the shape of a guitar.
  • Game controller 10 includes a body 12 and a neck 14 .
  • Body 12 includes a front face (shown in the figure) and a rear surface (not shown).
  • a transparent perimeter 16 may substantially surround the body of the guitar.
  • the perimeter 16 may include the whole side wall of the body, may include all except where the neck is joined to the body or may include a substantial portion of the side wide such as 80% or more.
  • FIG. 2 is a diagrammatic cross sectional view of body 12 , together with FIG. 1 .
  • Body 12 has a transparent outer surface, which may be formed from two pieces, a front shell 17 and a rear shell 19 . Both the front shell 17 and the rear shell 19 include preformed openings for controls, battery access and the like. Suitable materials for front shell 17 and rear shell 19 may include clear acrylic or polycarbonate polymers. Front shell and rear shell are preferably secured to each other using a clear adhesive such as a clear UV curable adhesive, thermowelding or another suitable fastening technique in which no fasteners or screw bosses are visible through the perimeter 16 .
  • a clear adhesive such as a clear UV curable adhesive, thermowelding or another suitable fastening technique in which no fasteners or screw bosses are visible through the perimeter 16 .
  • a housing 36 is disposed within front and rear shells 17 and 19 .
  • the housing 36 defines one or more cavities that may house a power supply, an electronic circuit 44 for controlling light sources 40 , and other electronics.
  • the housing 36 includes structural elements that allows one or more light sources 40 to be mounted within the housing.
  • Light sources 40 may be LED lights, LED rope lights, LCD lights, electroluminescent lights or other suitable source of lights.
  • One preferred light source 40 is LED rope lights, which may be easily shaped to provide custom light source configurations.
  • the light source emits a white or natural light. In other embodiments, the light source may emit lights have another color such as red, green, blue and the like.
  • extra mounting spaces for light sources 40 are provides so that the location of the light sources within the housing may be customized while using a common housing.
  • the housing is preferably sized to allow a perimeter 16 of the body 12 to be free from the housing and thereby transparent.
  • the housing may be sized to create a perimeter with of 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 or 0.8 inches.
  • the housing 36 is preferably substantially open towards the front 34 .
  • the housing 36 may include supporting structures for graphic panel 38 , but should allow free illumination of the discrete graphic elements as discussed below.
  • Graphic panel 38 is disposed between front shell 17 and housing 36 .
  • the housing 36 preferably accommodates the mounting of light sources 40 at a distance from graphic panel 38 , which distance may be approximately 0.2, 0.3. 0.4, 0.5, 0.6 or 0.7 inches to allow light from the light source to spread out before shining through graphic panel 38 .
  • graphic panel 38 has a graphic image 18 which includes discrete graphic elements 24 , 26 , 28 and 30 .
  • the graphic panel 38 may be printed using a four color printing process or other suitable process to create a full color graphic that can be illuminated from behind.
  • the graphic panel of this embodiment is shown as including four discrete graphic elements. It can be appreciated that more or fewer discrete graphic elements may be included in a particular design.
  • Light sources 40 are configured such that one or more light are disposed behind a particular discrete graphic element.
  • the light sources may be separated by opaque baffles 42 to control the spread of light.
  • the light sources 40 and the optional baffles are configured so the discrete graphic elements may be discretely illuminated.
  • Game controller 10 also includes one or more controls 20 on the body 12 and one or more controls 22 on the neck 14 .
  • Controls 20 and 22 are used to operate the game system and to play a game on the game system.
  • Electronic circuit 44 is configured to control light sources 40 and is connected to a power supply and to light sources 40 (connections not shown).
  • Electronic circuit 44 is preferably a programmable circuit and may also be connected to one or more of controls 20 and 22 and may include a switch (not shown) which allows the user to power the circuit off.
  • Electronic circuit 44 is configured to selectively activate and deactivate individual light sources 40 .
  • the control of light sources 40 may be in response to inputs from one or more controls 20 and 22 .
  • a particular input, from a control or from a combination of controls may trigger a predetermined lighting sequence or a predetermined lighting sequence may be randomly activated or may be active while the game controller is on or in use.
  • a predetermined lighting sequence may involve the activation and deactivation of a single light source 40 or the simultaneous or sequential activation and deactivation of two or more light sources 40 .
  • the predetermined sequences may provide feedback or may provide an aesthetic experience.
  • Two or more predetermined sequences may be active during the same period and may be started and/or ended simultaneously or sequentially.
  • discrete graphic element 26 may be illuminated whenever one or more controls 22 are pressed and discrete graphic element 28 may be illuminated whenever one or more controls 20 are pressed.
  • discrete graphic elements 24 , 26 , 28 and 30 may be illuminated sequentially whenever one or more controls 22 are activated essentially simultaneously with one or more controls 20 . It can be appreciated that a wide number of predetermined configurations for illumination patterns are possible with this embodiment.
  • FIGS. 3 and 4 illustrate game controllers 10 which include different graphic images 18 on body 12 .
  • Graphic image 18 of the game controller 10 in FIG. 3 includes discrete graphic elements 50 , 52 , 54 , 56 , 58 , 60 and 62 .
  • Each discrete graphic element includes a light source that is located beneath it in the housing. These light sources are connected to an electronic circuit and may be controlled using predetermined sequences as discussed above.
  • game controller 10 of FIG. 4 includes another example graphic image 18 , in which discrete graphic elements 60 , 62 and 64 are enumerated. The discrete graphic elements may be illuminated as described above.
  • Lights such as LEDs may be included in one or more of controls 20 and 22 . These lights may be active while the game controller is on or in use or may be activated when the control is pressed.

Abstract

An electronic game controller which includes a body having a transparent outer surface, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, an electronic circuit operably connected to the light sources for selectively activating and deactivating the light sources, and means for interfacing the electronic game controller with an electronic game system.

Description

    RELATED APPLICATIONS
  • This application claims priority to U.S. Provisional Application Ser. No. 61/041,811 filed Apr. 2, 2008.
  • FIELD OF THE INVENTION
  • The invention pertains to a game controller having a graphic image with discrete graphic elements that may be selectively illuminated.
  • BACKGROUND
  • The computer and video gaming industry is a rapidly growing market. Historically, new games were introduced on disk or cartridge and the same controllers were used with every type of game. One trend has been to introduce custom controllers with the new games, such as guns for shooting games, dance pads for rhythm games and musical instruments for music games. These custom controllers make playing these games a much more immersive and enjoyable experience for many of the users.
  • Game controllers shaped liked guitars are a large part of the market for controllers for musical games. These controllers typically have one or two sets of five buttons on the neck to allow the user to simulate the fret fingering and a flipper bar on the body of the controller to allow the user to simulate guitar strumming. Some guitar shaped controllers have replaceable body face plates to allow the user to customize the look of the controller. There is thus on ongoing need for guitar shaped controllers and other custom controllers to enhance the game experience for the players and the audience.
  • SUMMARY
  • In view of the foregoing, one embodiment pertains to an electronic game controller shaped like a guitar that provides an enhanced user experience. The controller includes a body portion and a neck portion. The body portion may have a clear outer shell surrounding an opaque inner housing. The opaque inner housing may define at least one cavity facing towards the front of the controller. A graphic panel having discrete graphic elements is disposed between the housing and the shell. The graphic panel is opaque but may be back-lit to illuminate the graphic elements. Discrete sources of light may be placed beneath each of the discrete graphic elements, preferably spaced apart from the panel. The discrete sources of light may be LEDs, LED ropes, electroluminescent materials, incandescent bulbs or some other suitable source of light. Illumination from a particular discrete source of light may be limited to a particular discrete graphic element by the placement of one or more baffles in the cavity of the housing. The one or more baffles may be placed to block the light from an adjacent discrete source of light from reaching a discrete graphic element.
  • The game controller also includes suitable controls. For a guitar shaped controller, these controls typically include fret buttons on the neck, a flipper bar on the body to allow the user to simulate strumming the guitar, a whammy bar and other buttons to control the game. In some embodiments, all of these controls are lit. For example, all of the controls may be lit by LEDs. In other embodiments, some controls may be lit. For example, the flipper bar and the fret buttons may be lit. In some embodiments, the controls may light when pressed or otherwise actuated. In other embodiments, the controls are lit while the controller is in use. In some embodiments, an on/off switch is provided which allows the user to turn the button lights as well as the discrete sources of light described above on or off. In some embodiments, an on/off switch is provided which controls only the discrete sources of light described above. When the on/off switch is in the on position, the discrete sources of light may be activated and deactivated as described below.
  • In some embodiments, one or more of the controls are connected to an electronic circuit that is configured to operate the discrete sources of light. For example, in some embodiments, the flipper bar and the fret buttons may be operably connected to the electronic circuit. In other embodiments, all the controls may be operably connected to the electronic circuit. In other embodiments, none of the controls are connected to the circuit. Each of the discrete sources of light is also connected to the electronic circuit and may be activated or deactivated by the circuit. In some embodiments, each of the discrete sources of light is activated and deactivated according to a predetermined arrangement. The discrete sources of light may be activated sequentially, simultaneously, or in another desired arrangement. In some embodiments, the discrete sources of light are activated in response to input from the controls. For example, while a fret button is pressed, one discrete source of light may be activated and may be deactivated when the fret button is released. In another example, when a fret button and a flipper bar are actuated substantially simultaneously, a predetermined sequence of activating and deactivating the discrete sources of light may be triggered. Different predetermined sequences may be triggered by the actuation of different combinations of buttons. A predetermined sequence may involve a single discrete source of light or any number of discrete sources of light in any combination of sequential or simultaneous activation and deactivation. A predetermined sequence may involve sequential activation of two or more sources of light and simultaneous deactivation of two or more sources of light, simultaneous activation of two or more sources of light and sequential deactivation of two or more sources of light and combinations thereof (the initial two or more sources of light need not be identical to the later two or more sources of light). Two or more predetermined sequences may be initiated simultaneously or in an overlapping fashion where a first predetermined sequence is not finished before a second predetermined sequence has started.
  • The body of the controller preferably includes a transparent shell over an opaque housing. The body may be shaped like an electric guitar body, an acoustic guitar body or a bass guitar body, as desired. The shell may include both front and rear portions between which the housing is disposed. The body is generally flat with a front face and a rear surface and a perimeter or a side wall between the two. While generally flat, the controller may include features such as a curved side wall that includes a radius, bevel or chamfer along the perimeter. The front face of the controller may also include a rake along the upper portion of the body further from the neck that tapers that upper corner away from the center of the body to provide a more comfortable user experience. While of course the shell, being over the housing, will always extend further than the opaque housing at least by the thickness of the shell wall, in some embodiments, the shell extends still further in the direction of the side wall or perimeter. A gap may thereby be created between the housing and the shell such that, when the controller is viewed from the front, there is a transparent edge to the guitar body of 0.25, 0.4, 0.5 inch or more.
  • The housing includes means for powering the controller and means for interfacing the controller with a game system. The means for powering the controller may be an internal battery, a power cord extending out from the body or a powered interface cord such as a powered USB cord extending out from the body. A game system, as used in this specification, means either a stand alone game system that is typically connected to a home television or a personal computer or the like. The means for interfacing the controller with a game system may include an interface cord to plug into an appropriate input on the game system or may include a wireless interface system including a radiofrequency or infrared transmitter and/or receiver with appropriate electronics. A particular embodiment may be configured to interface with a particular game system using a particular or proprietary interface standard or may include one or more standards to allow interface with a number of different game systems. The means for interfacing may include, in some embodiments, means for connecting and mounting a wireless game controller.
  • One embodiment pertains to an electronic game controller including a body having a transparent outer shell, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources, and means for interfacing the electronic game controller with an electronic game system.
  • One embodiment pertains to an electronic game controller as described above wherein the first light source comprises an LED light source or an LED rope. One embodiment pertains to an electronic game controller as described above wherein the first light source is spaced beneath the first discrete graphic element at least 0.25 inches. One embodiment pertains to an electronic game controller as described above further comprising a first opaque baffle disposed in the cavity and configured to substantially isolate the second discrete graphic element from light from the first light source. One embodiment pertains to an electronic game controller as described above wherein the body defines a perimeter edge of a perimeter between the front face and the rear surface of the body that is at least 0.25 inch from the opaque housing such that the perimeter of the body is transparent along at least 80% of the perimeter edge, and the transparent portion of the perimeter may be free from mechanical fasteners.
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured such that a first input triggers a first predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the first predetermined sequence. The electronic circuit may be configured such that a second input triggers a second predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the second predetermined sequence. One embodiment pertains to an electronic game controller as described above that may include an on/off switch operably connected to the first, second and third light sources. One embodiment pertains to an electronic game controller as described above which includes a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape.
  • One embodiment pertains to an electronic game controller including a body having a transparent outer shell, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape, an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources, and means for interfacing the electronic game controller with an electronic game system, wherein the electronic circuit is configured such that a first input triggers a first predetermined sequence for the activation of first, second and third light sources where the first input includes substantially simultaneous signals from the body controls and from the neck controls.
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured such that a second input triggers the activation of only the first light source where the second input includes substantially simultaneous signals from the body controls and from the neck controls. One embodiment pertains to an electronic game controller as described above wherein the electronic circuit may be configured such that a third input triggers a predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the predetermined sequence where the third input includes substantially simultaneous signals from the body controls and from the neck controls.
  • One embodiment pertains to an electronic game controller as described above wherein the first and second discrete graphic elements may form an image of a heart and wherein the electronic circuit is configured to control the first and second light sources by repeating, in sequence the steps of activating the first light source for a predetermined amount of time, deactivating the first light source and activating the second light source for a second amount of time shorter than the first and deactivating the first second light source to simulate a heart beat.
  • An electronic game controller comprising a body having a transparent outer shell, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape, an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources, and means for interfacing the electronic game controller with an electronic game system, wherein the electronic circuit is configured to activate the first, second and third light sources individually, simultaneously and in predetermined sequences.
  • One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured to activate the first, second and third light sources in response to inputs from the body controls and the neck controls. One embodiment pertains to an electronic game controller as described above wherein the electronic circuit is configured to activate the first, second and third light sources in response to substantially simultaneous inputs from the body controls and the neck controls. One embodiment pertains to an electronic game controller as described above wherein the neck controls include first, second, third, fourth and fifth buttons and wherein the electronic circuit is configured to activate the first, second and third light sources in response to substantially simultaneous inputs from the body controls and from two buttons of the neck controls. One embodiment pertains to an electronic game controller as described above further including at least one discrete graphic element that is always lit when the electronic game controller is powered.
  • One embodiment pertains to a lighted game controller shaped like a drum or a drum set. The drum or drum set game controller may include a drumhead component and a shell component. Graphics may be disposed under either the drum head or shell to be lit by discrete light sources as described above in either predetermined sequences or when struck with drumsticks. The drum or drum set game controller may also include discrete lights that emit beams external to the controller to create light patterns around the drum or drum set controller. Such lights may be controlled as described above.
  • One embodiment pertains to lighted drumsticks for use with a drum or drum set controller. Each drumstick controller may include one or more discrete sources of light that either back-light one or more graphic elements or solid color blocks disposed on the controller or which shine out from the controller or a combination thereof. Such a drumstick controller may be responsive to the impact on the tip caused by use or may be responsive to changes in angle or acceleration by inclusion of, for example, an accelerometer.
  • One embodiment pertains to an accessory for a music game such as an amplifier or a speaker. Such an accessory may include one or more graphic panels as described above with corresponding sets of discrete light sources disposed within to back-light the discrete graphic elements as described above. Such an accessory may follow one or more predetermined or random illumination sequences or may be responsive to the volume or power level of the accessory.
  • The above summary of some example embodiments is not intended to describe each disclosed embodiment or every implementation of the invention.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The invention may be more completely understood in consideration of the following detailed description of various embodiments in connection with the accompanying drawings, in which:
  • FIG. 1 is a diagrammatic front view of a game controller 10 in accordance with one embodiment of the invention;
  • FIG. 2 is a diagrammatic cross-sectional view of the body 12 of a game controller in accordance with one embodiment of the invention;
  • FIG. 3 is a diagrammatic front view of a game controller 10 in accordance with one embodiment of the invention;
  • FIG. 4 is a diagrammatic front view of a game controller 10 in accordance with one embodiment of the invention; and
  • While the invention is amenable to various modifications and alternative forms, specifics thereof have been shown by way of example in the drawings and will be described in detail. It should be understood, however, that the intention is not to limit aspects of the invention to the particular embodiments described. On the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.
  • DETAILED DESCRIPTION
  • For the following defined terms, these definitions shall be applied, unless a different definition is given in the claims or elsewhere in this specification.
  • All numeric values are herein assumed to be modified by the term “about”, whether or not explicitly indicated. The term “about” generally refers to a range of numbers that one of skill in the art would consider equivalent to the recited value (i.e., having the same function or result). In many instances, the term “about” may be indicative as including numbers that are rounded to the nearest significant figure.
  • The recitation of numerical ranges by endpoints includes all numbers within that range (e.g., 1 to 5 includes 1, 1.5, 2, 2.75, 3, 3.80, 4, and 5).
  • Although some suitable dimensions ranges and/or values pertaining to various components, features and/or specifications are disclosed, one of skill in the art, incited by the present disclosure, would understand desired dimensions, ranges and/or values may deviate from those expressly disclosed.
  • As used in this specification and the appended claims, the singular forms “a”, “an”, and “the” include plural referents unless the content clearly dictates otherwise. As used in this specification and the appended claims, the term “or” is generally employed in its sense including “and/or” unless the content clearly dictates otherwise.
  • The following detailed description should be read with reference to the drawings in which similar elements in different drawings are numbered the same. The detailed description and the drawings, which are not necessarily to scale, depict illustrative embodiments and are not intended to limit the scope of the invention. The illustrative embodiments depicted are intended only as exemplary. Selected features of any illustrative embodiment may be incorporated into an additional embodiment unless clearly stated to the contrary.
  • This application claims priority to provisional application No. 61/041,811, filed Apr. 2, 2008 and entitled “Illuminated Game Controller,” which provisional application is hereby incorporated by reference in its entirety in the present application.
  • Refer now to the drawings, FIG. 1 depicts a first game controller 10 in the shape of a guitar. Game controller 10 includes a body 12 and a neck 14. Body 12 includes a front face (shown in the figure) and a rear surface (not shown). A transparent perimeter 16 may substantially surround the body of the guitar. The perimeter 16 may include the whole side wall of the body, may include all except where the neck is joined to the body or may include a substantial portion of the side wide such as 80% or more.
  • The construction and further details may be better understood by viewing FIG. 2, which is a diagrammatic cross sectional view of body 12, together with FIG. 1. Body 12 has a transparent outer surface, which may be formed from two pieces, a front shell 17 and a rear shell 19. Both the front shell 17 and the rear shell 19 include preformed openings for controls, battery access and the like. Suitable materials for front shell 17 and rear shell 19 may include clear acrylic or polycarbonate polymers. Front shell and rear shell are preferably secured to each other using a clear adhesive such as a clear UV curable adhesive, thermowelding or another suitable fastening technique in which no fasteners or screw bosses are visible through the perimeter 16.
  • A housing 36 is disposed within front and rear shells 17 and 19. The housing 36 defines one or more cavities that may house a power supply, an electronic circuit 44 for controlling light sources 40, and other electronics. The housing 36 includes structural elements that allows one or more light sources 40 to be mounted within the housing. Light sources 40 may be LED lights, LED rope lights, LCD lights, electroluminescent lights or other suitable source of lights. One preferred light source 40 is LED rope lights, which may be easily shaped to provide custom light source configurations. In one embodiment the light source emits a white or natural light. In other embodiments, the light source may emit lights have another color such as red, green, blue and the like. In some embodiments, extra mounting spaces for light sources 40 are provides so that the location of the light sources within the housing may be customized while using a common housing. The housing is preferably sized to allow a perimeter 16 of the body 12 to be free from the housing and thereby transparent. The housing may be sized to create a perimeter with of 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 or 0.8 inches.
  • The housing 36 is preferably substantially open towards the front 34. The housing 36 may include supporting structures for graphic panel 38, but should allow free illumination of the discrete graphic elements as discussed below. Graphic panel 38 is disposed between front shell 17 and housing 36. The housing 36 preferably accommodates the mounting of light sources 40 at a distance from graphic panel 38, which distance may be approximately 0.2, 0.3. 0.4, 0.5, 0.6 or 0.7 inches to allow light from the light source to spread out before shining through graphic panel 38.
  • As illustrated in FIG. 1, graphic panel 38 has a graphic image 18 which includes discrete graphic elements 24, 26, 28 and 30. The graphic panel 38 may be printed using a four color printing process or other suitable process to create a full color graphic that can be illuminated from behind. The graphic panel of this embodiment is shown as including four discrete graphic elements. It can be appreciated that more or fewer discrete graphic elements may be included in a particular design. Light sources 40 are configured such that one or more light are disposed behind a particular discrete graphic element. The light sources may be separated by opaque baffles 42 to control the spread of light. In general, the light sources 40 and the optional baffles are configured so the discrete graphic elements may be discretely illuminated.
  • Game controller 10 also includes one or more controls 20 on the body 12 and one or more controls 22 on the neck 14. Controls 20 and 22 are used to operate the game system and to play a game on the game system.
  • Electronic circuit 44 is configured to control light sources 40 and is connected to a power supply and to light sources 40 (connections not shown). Electronic circuit 44 is preferably a programmable circuit and may also be connected to one or more of controls 20 and 22 and may include a switch (not shown) which allows the user to power the circuit off. Electronic circuit 44 is configured to selectively activate and deactivate individual light sources 40. The control of light sources 40 may be in response to inputs from one or more controls 20 and 22. A particular input, from a control or from a combination of controls may trigger a predetermined lighting sequence or a predetermined lighting sequence may be randomly activated or may be active while the game controller is on or in use. A predetermined lighting sequence may involve the activation and deactivation of a single light source 40 or the simultaneous or sequential activation and deactivation of two or more light sources 40. The predetermined sequences may provide feedback or may provide an aesthetic experience. Two or more predetermined sequences may be active during the same period and may be started and/or ended simultaneously or sequentially. For example, discrete graphic element 26 may be illuminated whenever one or more controls 22 are pressed and discrete graphic element 28 may be illuminated whenever one or more controls 20 are pressed. In another example, discrete graphic elements 24, 26, 28 and 30 may be illuminated sequentially whenever one or more controls 22 are activated essentially simultaneously with one or more controls 20. It can be appreciated that a wide number of predetermined configurations for illumination patterns are possible with this embodiment.
  • When a different graphic element is used, the possibilites expand still further. FIGS. 3 and 4 illustrate game controllers 10 which include different graphic images 18 on body 12. Graphic image 18 of the game controller 10 in FIG. 3 includes discrete graphic elements 50, 52, 54, 56, 58, 60 and 62. Each discrete graphic element includes a light source that is located beneath it in the housing. These light sources are connected to an electronic circuit and may be controlled using predetermined sequences as discussed above. Similarly, game controller 10 of FIG. 4 includes another example graphic image 18, in which discrete graphic elements 60, 62 and 64 are enumerated. The discrete graphic elements may be illuminated as described above.
  • Lights such as LEDs may be included in one or more of controls 20 and 22. These lights may be active while the game controller is on or in use or may be activated when the control is pressed.
  • It is to be understood that, while, as a convention of this description, certain features have been described with respect to certain embodiments, it is contemplated that any of the features described herein may be combined with any number of the other features to produce a contemplated embodiment. In other words, any combination of two or more of the features described herein is also an embodiment described herein. Those skilled in the art will recognize that the present invention may be manifested in a variety of forms other than the specific embodiments described and contemplated herein. Accordingly, departure in form and detail may be made without departing from the scope and spirit of the present invention as described in the appended claims.

Claims (20)

1. An electronic game controller comprising:
a body having a transparent outer shell, a front face and a rear surface;
controls disposed on the front face of the body;
a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements;
an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel;
first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element;
an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources; and
means for interfacing the electronic game controller with an electronic game system.
2. The electronic game controller of claim 1 wherein the first light source comprises an LED light source.
3. The electronic game controller of claim 2 wherein the first light source comprises an LED rope.
4. The electronic game controller of claim 1 wherein the first light source is spaced beneath the first discrete graphic element at least 0.25 inches.
5. The electronic game controller of claim 1 further comprising a first opaque baffle disposed in the cavity and configured to substantially isolate the second discrete graphic element from light from the first light source.
6. The electronic game controller of claim 1 wherein the body defines a perimeter edge of a perimeter between the front face and the rear surface of the body that is at least 0.25 inch from the opaque housing such that the perimeter of the body is transparent along at least 80% of the perimeter edge.
7. The electronic game controller of claim 6 wherein the transparent portion of the perimeter is free from mechanical fasteners.
8. The electronic game controller of claim 1 wherein the electronic circuit is configured such that a first input triggers a first predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the first predetermined sequence.
9. The electronic game controller of claim 8 wherein the electronic circuit is configured such that a second input triggers a second predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the second predetermined sequence.
10. The electronic game controller of claim 1 further comprising an on/off switch operably connected to the first, second and third light sources.
11. The electronic game controller of claim 1 further comprising a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape.
12. An electronic game controller comprising:
a body having a transparent outer shell, a front face and a rear surface;
controls disposed on the front face of the body;
a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements;
an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel;
first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element;
a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape
an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources; and
means for interfacing the electronic game controller with an electronic game system,
wherein the electronic circuit is configured such that a first input triggers a first predetermined sequence for the activation of first, second and third light sources where the first input includes substantially simultaneous signals from the body controls and from the neck controls.
13. The electronic game controller of claim 12 wherein the electronic circuit is configured such that a second input triggers the activation of only the first light source where the second input includes substantially simultaneous signals from the body controls and from the neck controls.
14. The electronic game controller of claim 13 wherein the electronic circuit is configured such that a third input triggers a predetermined sequence for the activation of first, second and third light sources where each of the first, second and third light sources is activated and deactivated during the predetermined sequence where the third input includes substantially simultaneous signals from the body controls and from the neck controls.
15. The electronic game controller of claim 12 wherein the first and second discrete graphic elements form an image of a heart and wherein the electronic circuit is configured to control the first and second light sources by repeating, in sequence the steps of activating the first light source for a predetermined amount of time, deactivating the first light source and activating the second light source for a second amount of time shorter than the first and deactivating the first second light source to simulate a heart beat.
16. An electronic game controller comprising:
a body having a transparent outer shell, a front face and a rear surface;
controls disposed on the front face of the body;
a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements;
an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel;
first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element;
a detachable neck attached to the body, the detachable neck having a set of controls operably connected to the electronic circuit, the body and the neck forming a guitar shape
an electronic circuit operably connected to the first, second and third light sources for selectively activating and deactivating the first, second and third light sources; and
means for interfacing the electronic game controller with an electronic game system,
wherein the electronic circuit is configured to activate the first, second and third light sources individually, simultaneously and in predetermined sequences.
17. The electronic game controller of claim 16 wherein the electronic circuit is configured to activate the first, second and third light sources in response to inputs from the body controls and the neck controls.
18. The electronic game controller of claim 16 wherein the electronic circuit is configured to activate the first, second and third light sources in response to substantially simultaneous inputs from the body controls and the neck controls.
19. The electronic game controller of claim 18 wherein the neck controls include first, second, third, fourth and fifth buttons and wherein the electronic circuit is configured to activate the first, second and third light sources in response to substantially simultaneous inputs from the body controls and from two buttons of the neck controls.
20. The electronic game controller of claim 19 further including at least one discrete graphic element that is always lit when the electronic game controller is powered.
US12/417,144 2008-04-02 2009-04-02 Illuminated game controller Abandoned US20090253509A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/417,144 US20090253509A1 (en) 2008-04-02 2009-04-02 Illuminated game controller

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US4181108P 2008-04-02 2008-04-02
US12/417,144 US20090253509A1 (en) 2008-04-02 2009-04-02 Illuminated game controller

Publications (1)

Publication Number Publication Date
US20090253509A1 true US20090253509A1 (en) 2009-10-08

Family

ID=41133771

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/417,144 Abandoned US20090253509A1 (en) 2008-04-02 2009-04-02 Illuminated game controller

Country Status (1)

Country Link
US (1) US20090253509A1 (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090131170A1 (en) * 2007-11-16 2009-05-21 Raymond Yow Control button configuration for guitar-shaped video game controllers
US20100317434A1 (en) * 2009-06-16 2010-12-16 Golle Aaron J Method and Apparatus for Gaming Controller with Electroluminescence
US20110077077A1 (en) * 2009-09-28 2011-03-31 Konami Digital Entertainment Co., Ltd. Game apparatus and computer readable storage medium
US20110075395A1 (en) * 2009-09-30 2011-03-31 Spurgeon Stephen L Decorating Guitars
US20110172009A1 (en) * 2010-01-12 2011-07-14 Razer (Asia-Pacific) Pte Ltd System and method for visually indicating actions per minute information using illumination
US8469800B2 (en) * 2011-08-24 2013-06-25 Igt Mobile device interfaces at an electronic gaming machine
US10157602B2 (en) * 2016-03-22 2018-12-18 Michael S. Hanks Musical instruments including keyboard guitars
US20190057641A1 (en) * 2017-08-21 2019-02-21 Aristocrat Technologies Australia Pty Limited Flexible electroluminescent display for use with electronic gaming systems

Citations (36)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4704941A (en) * 1986-05-12 1987-11-10 Reilly Kenneth B Guitar having electro-luminescent light system
US4745837A (en) * 1987-01-16 1988-05-24 Rimsa Daniel P Internally illuminated electric guitar
US4890529A (en) * 1987-06-15 1990-01-02 Grant Bruce M Luminescently outlined string instrument
US5218149A (en) * 1990-08-28 1993-06-08 Yuuji Tanaka Body unit for a string musical instrument
US5270475A (en) * 1991-03-04 1993-12-14 Lyrrus, Inc. Electronic music system
US5408914A (en) * 1992-12-10 1995-04-25 Brietweiser Music Technology Inc. Musical instrument training system having displays to identify fingering, playing and instructional information
US5796025A (en) * 1995-12-13 1998-08-18 Haake; John M. Fiberoptically illuminated electric stringed musical instrument
US6225547B1 (en) * 1998-10-30 2001-05-01 Konami Co., Ltd. Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device
US6347998B1 (en) * 1999-06-30 2002-02-19 Konami Co., Ltd. Game system and computer-readable recording medium
US6390923B1 (en) * 1999-11-01 2002-05-21 Konami Corporation Music playing game apparatus, performance guiding image display method, and readable storage medium storing performance guiding image forming program
US20020062726A1 (en) * 2000-11-29 2002-05-30 Yamaha Corporation Electronic musical instrument
US6452081B1 (en) * 2000-05-18 2002-09-17 Steven F. Ravagni Stringed instrument finger positioning guide and method for teaching students to read music
US20040079219A1 (en) * 2002-10-28 2004-04-29 Taylor Charles R. Stringed musical instrument neck mounted light emitting optical display array
US6815599B2 (en) * 2002-05-08 2004-11-09 Yamaha Corporation Musical instrument
US20050172785A1 (en) * 2004-02-02 2005-08-11 Fisher-Robbins Holly E. Musical instrument
US20050241460A1 (en) * 2003-07-30 2005-11-03 Macie Publishing Company Illuminated musical instrument
US20050241459A1 (en) * 2004-04-28 2005-11-03 Risley Steven G Method and apparatus for teaching rhythm
US6978566B2 (en) * 2002-07-18 2005-12-27 Goodrich Hella Aerospace Lighting Systems Gmbh Backlit sign
US20060011051A1 (en) * 2004-07-15 2006-01-19 Aivbrosino Eric P Programmable/semi-programmable pickup and transducer switching system
US20060042137A1 (en) * 2004-09-02 2006-03-02 Bevilacqua Andrew T Method of creating miniature electrical glowing signs and sculptures
USD518857S1 (en) * 2004-12-10 2006-04-11 Miller Engineering Llc Animated electroluminescent sign
US20060075879A1 (en) * 2004-10-05 2006-04-13 Wayne Ushinski Laser apparatus for musical instrument
US7044857B1 (en) * 2002-10-15 2006-05-16 Klitsner Industrial Design, Llc Hand-held musical game
US7064259B1 (en) * 2005-04-20 2006-06-20 Kelly Keith E Electronic guitar training device
US7151214B2 (en) * 2000-04-07 2006-12-19 Thurdis Developments Limited Interactive multimedia apparatus
US7169995B2 (en) * 2002-02-27 2007-01-30 Friend Spring Industrial Co., Ltd. Full color LED based lighting apparatus operated in synchronism with music and method of controlling the same
US7208669B2 (en) * 2003-08-25 2007-04-24 Blue Street Studios, Inc. Video game system and method
US7214897B2 (en) * 2004-04-19 2007-05-08 Behavior Tech Computer Corp. Illuminated keyboard with illuminated patterns displayed on top surface of keyboard
US7220906B2 (en) * 2003-03-20 2007-05-22 Yamaha Corporation String-instrument type electronic musical instrument
US7228190B2 (en) * 2000-06-21 2007-06-05 Color Kinetics Incorporated Method and apparatus for controlling a lighting system in response to an audio input
US7227075B2 (en) * 2004-08-06 2007-06-05 Henry Chang Lighting controller
US20070163420A1 (en) * 2006-01-14 2007-07-19 Stuart Reiss Interchangeable decorative covers for guitar components
US20070234877A1 (en) * 2006-03-27 2007-10-11 John Shaffer Stringed Musical Instrument Neck Assemblies
US7320643B1 (en) * 2006-12-04 2008-01-22 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
US7342164B2 (en) * 2005-07-29 2008-03-11 Yamaha Corporation Performance apparatus and tone generation method using the performance apparatus
US7465870B1 (en) * 2008-03-11 2008-12-16 Homan Randy W Illuminated heart-shaped guitar with strobe lights and a modified bridge

Patent Citations (36)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4704941A (en) * 1986-05-12 1987-11-10 Reilly Kenneth B Guitar having electro-luminescent light system
US4745837A (en) * 1987-01-16 1988-05-24 Rimsa Daniel P Internally illuminated electric guitar
US4890529A (en) * 1987-06-15 1990-01-02 Grant Bruce M Luminescently outlined string instrument
US5218149A (en) * 1990-08-28 1993-06-08 Yuuji Tanaka Body unit for a string musical instrument
US5270475A (en) * 1991-03-04 1993-12-14 Lyrrus, Inc. Electronic music system
US5408914A (en) * 1992-12-10 1995-04-25 Brietweiser Music Technology Inc. Musical instrument training system having displays to identify fingering, playing and instructional information
US5796025A (en) * 1995-12-13 1998-08-18 Haake; John M. Fiberoptically illuminated electric stringed musical instrument
US6225547B1 (en) * 1998-10-30 2001-05-01 Konami Co., Ltd. Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device
US6347998B1 (en) * 1999-06-30 2002-02-19 Konami Co., Ltd. Game system and computer-readable recording medium
US6390923B1 (en) * 1999-11-01 2002-05-21 Konami Corporation Music playing game apparatus, performance guiding image display method, and readable storage medium storing performance guiding image forming program
US7151214B2 (en) * 2000-04-07 2006-12-19 Thurdis Developments Limited Interactive multimedia apparatus
US6452081B1 (en) * 2000-05-18 2002-09-17 Steven F. Ravagni Stringed instrument finger positioning guide and method for teaching students to read music
US7228190B2 (en) * 2000-06-21 2007-06-05 Color Kinetics Incorporated Method and apparatus for controlling a lighting system in response to an audio input
US20020062726A1 (en) * 2000-11-29 2002-05-30 Yamaha Corporation Electronic musical instrument
US7169995B2 (en) * 2002-02-27 2007-01-30 Friend Spring Industrial Co., Ltd. Full color LED based lighting apparatus operated in synchronism with music and method of controlling the same
US6815599B2 (en) * 2002-05-08 2004-11-09 Yamaha Corporation Musical instrument
US6978566B2 (en) * 2002-07-18 2005-12-27 Goodrich Hella Aerospace Lighting Systems Gmbh Backlit sign
US7044857B1 (en) * 2002-10-15 2006-05-16 Klitsner Industrial Design, Llc Hand-held musical game
US20040079219A1 (en) * 2002-10-28 2004-04-29 Taylor Charles R. Stringed musical instrument neck mounted light emitting optical display array
US7220906B2 (en) * 2003-03-20 2007-05-22 Yamaha Corporation String-instrument type electronic musical instrument
US20050241460A1 (en) * 2003-07-30 2005-11-03 Macie Publishing Company Illuminated musical instrument
US7208669B2 (en) * 2003-08-25 2007-04-24 Blue Street Studios, Inc. Video game system and method
US20050172785A1 (en) * 2004-02-02 2005-08-11 Fisher-Robbins Holly E. Musical instrument
US7214897B2 (en) * 2004-04-19 2007-05-08 Behavior Tech Computer Corp. Illuminated keyboard with illuminated patterns displayed on top surface of keyboard
US20050241459A1 (en) * 2004-04-28 2005-11-03 Risley Steven G Method and apparatus for teaching rhythm
US20060011051A1 (en) * 2004-07-15 2006-01-19 Aivbrosino Eric P Programmable/semi-programmable pickup and transducer switching system
US7227075B2 (en) * 2004-08-06 2007-06-05 Henry Chang Lighting controller
US20060042137A1 (en) * 2004-09-02 2006-03-02 Bevilacqua Andrew T Method of creating miniature electrical glowing signs and sculptures
US20060075879A1 (en) * 2004-10-05 2006-04-13 Wayne Ushinski Laser apparatus for musical instrument
USD518857S1 (en) * 2004-12-10 2006-04-11 Miller Engineering Llc Animated electroluminescent sign
US7064259B1 (en) * 2005-04-20 2006-06-20 Kelly Keith E Electronic guitar training device
US7342164B2 (en) * 2005-07-29 2008-03-11 Yamaha Corporation Performance apparatus and tone generation method using the performance apparatus
US20070163420A1 (en) * 2006-01-14 2007-07-19 Stuart Reiss Interchangeable decorative covers for guitar components
US20070234877A1 (en) * 2006-03-27 2007-10-11 John Shaffer Stringed Musical Instrument Neck Assemblies
US7320643B1 (en) * 2006-12-04 2008-01-22 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
US7465870B1 (en) * 2008-03-11 2008-12-16 Homan Randy W Illuminated heart-shaped guitar with strobe lights and a modified bridge

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090131170A1 (en) * 2007-11-16 2009-05-21 Raymond Yow Control button configuration for guitar-shaped video game controllers
US20100317434A1 (en) * 2009-06-16 2010-12-16 Golle Aaron J Method and Apparatus for Gaming Controller with Electroluminescence
US8303409B2 (en) * 2009-09-28 2012-11-06 Konami Digital Entertainment Co., Ltd. Game apparatus and computer readable storage medium for simulated musical instrument playing technique
US20110077077A1 (en) * 2009-09-28 2011-03-31 Konami Digital Entertainment Co., Ltd. Game apparatus and computer readable storage medium
US20110075395A1 (en) * 2009-09-30 2011-03-31 Spurgeon Stephen L Decorating Guitars
US8192040B2 (en) 2009-09-30 2012-06-05 Spurgeon Stephen L Decorating guitars
US20110172009A1 (en) * 2010-01-12 2011-07-14 Razer (Asia-Pacific) Pte Ltd System and method for visually indicating actions per minute information using illumination
US8939835B2 (en) * 2010-01-12 2015-01-27 Razer (Asia-Pacific) Pte. Ltd. System and method for visually indicating actions per minute information using illumination
TWI509494B (en) * 2010-01-12 2015-11-21 Razer Asia Pacific Pte Ltd System and method for visually indicating actions per minute information using illumination
US8469800B2 (en) * 2011-08-24 2013-06-25 Igt Mobile device interfaces at an electronic gaming machine
US10157602B2 (en) * 2016-03-22 2018-12-18 Michael S. Hanks Musical instruments including keyboard guitars
US10460710B2 (en) * 2016-03-22 2019-10-29 Michael S. Hanks Musical instruments including keyboard guitars
US11170748B2 (en) * 2016-03-22 2021-11-09 Michael S. Hanks Musical instruments including keyboard guitars
US20190057641A1 (en) * 2017-08-21 2019-02-21 Aristocrat Technologies Australia Pty Limited Flexible electroluminescent display for use with electronic gaming systems
US10762831B2 (en) * 2017-08-21 2020-09-01 Aristocrat Technologies Australia Pty Limited Flexible electroluminescent display for use with electronic gaming systems

Similar Documents

Publication Publication Date Title
US20090253509A1 (en) Illuminated game controller
US20060079328A1 (en) Light-emitting game controller
WO2014103118A1 (en) Audio reproduction device
US10369481B2 (en) Inclusive play panels and playground structures comprising the panels
US20040095746A1 (en) Multi-color illumination apparatus
JP5165311B2 (en) Game machine
US7851687B2 (en) Illuminated cymbal
JP2012019826A (en) Pachinko machine
JP2003310961A (en) Game machine
US20060217197A1 (en) Video game controller with light feedback mechanism
US20120055319A1 (en) Multi-Key Electronic Music Instrument
JP2000084232A (en) Game device
US8469823B2 (en) Method and apparatus for generating special effects
JP3165843U (en) Keyboard instrument directing device
WO2020116529A1 (en) Light-emission control device, operation device, light-emission control method, and program
JP3125135U (en) Partition device
CN214537605U (en) Luminous electronic target
JP2011245081A (en) Pachinko machine
CN110889994A (en) Musical instrument played according to prompt signal
US20050077155A1 (en) Flashing joystick
CN211529386U (en) Musical instrument played according to prompt signal
CN220142603U (en) Pixel musical instrument toy for children
JP5994314B2 (en) Light emitting device, program, light emitting method, and electronic musical instrument
JP2011245083A (en) Pachinko game machine
JP3469181B2 (en) Fireworks directing device

Legal Events

Date Code Title Description
AS Assignment

Owner name: REVO BRAND GROUP, LLC, MINNESOTA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:TRIPP, HOWARD;REEL/FRAME:022704/0893

Effective date: 20090513

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION