US20090227302A1 - Gaming system enabling to bet on any team formed with a predetermined number of characters, gaming machine and game control method - Google Patents
Gaming system enabling to bet on any team formed with a predetermined number of characters, gaming machine and game control method Download PDFInfo
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- US20090227302A1 US20090227302A1 US12/234,986 US23498608A US2009227302A1 US 20090227302 A1 US20090227302 A1 US 20090227302A1 US 23498608 A US23498608 A US 23498608A US 2009227302 A1 US2009227302 A1 US 2009227302A1
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- Prior art keywords
- bet
- characters
- teams
- target
- memory
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
Definitions
- the present invention relates to a gaming system, a gaming machine and a gaming system control method that forms a team of a predetermined number of characters on which a player can bet in a racing game in which a plurality of characters race for a finishing order.
- racing games are known in which a plurality of characters race, a player bets by predicting the finishing order, and the player is awarded based on the rank of the bet on character and odds announced before the start of the race.
- a representative example of such a racing game is a game in which the racing character is a horse, such as in the horse racing game disclosed in U.S. Pat. No. 5,320,351.
- the racing character can be a car, other animals and the like; however, the player bets similarly by predicting the finishing order thereof.
- the target of a bet can be, in a horse racing game such as the one illustrated in U.S. Pat. No. 6,848,991: a horse of first place; horses of first and second places; a group of a predetermined number of horses including horses of first and second places; and the like.
- a horse racing game such as the one illustrated in U.S. Pat. No. 6,848,991: a horse of first place; horses of first and second places; a group of a predetermined number of horses including horses of first and second places; and the like.
- the ability of a certain character often determines winning and losing, as well as a bet result.
- an individual character is configured to be “strong”, the individual character is likely to win the race. Betting on the “strong” individual character can make the probability of winning high; however, the odds thereof become low due to a high number of bets thereon, which results in a low payout. Therefore, to earn a high payout, a player must bet on an individual character having a lower probability of winning, and wait for it to win.
- the present invention provides a gaming system, a gaming machine and a gaming system control method in which a player can, in addition to bet based on a certain individual among a plurality of characters participating in a race, bet on a team constituted of a predetermined number of characters, thus providing various betting options and increasing the chance to win a bet, to arouse the interest and excitement of the player.
- a gaming system includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals including an input device accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of a bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory storing at least any one of the character and the team as a target of a bet, and the bet amount for each of the plurality of terminals; and a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, in which the controller executes the following processing of: (a) receiving at least any one of the character and the team as a target of a bet
- the controller of the gaming system receives at least any one of a character as a target of the bet and a team as a target of the bet, and the bet amount from a plurality of terminals. Then, for each of the plurality of terminals, the controller stores the received information in the second memory. Subsequently, the controller executes and displays a racing game on a display, determines a score for each of the plurality of characters corresponding to the ranking thereof, and accumulates the score for each of the plurality of teams. Then the controller determines the ranking of the teams based on the accumulated score and provides an award to the plurality of terminals based on: the ranking of the characters; the ranking of the teams; the bet type; and the bet amount.
- a gaming system includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals including an input device accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of a bet from the plurality of teams stored in the first memory, and a predetermined amount of bet; second memory for storing at least any one of the character and the team as the target of the bet, and the bet amount for each of the plurality of terminals; and a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, in which the controller executes the following processing of: (a) selecting a plurality of teams from the plurality of teams stored in the first memory,
- a controller of the gaming system has stored teams constituted of a predetermined plurality of characters in the first memory, which can be selected as a target of a bet by a player using the input device.
- the controller determines teams as options for a target of the bet and displays thereof on the display, before betting by a player. Subsequently, the player bets on one of the plurality of characters or on one of the plurality of teams, using the input device.
- the controller After receiving bets from the plurality of terminals, stores the bet type and the bet amount for each of the plurality of terminals in the second memory. Then, the controller executes a race and tallies the result thereof.
- the controller provides a score to each of the plurality of characters corresponding to the ranking thereof, and accumulates a score for each of the teams shown as options on the display. Then, the controller determines the ranking of the teams based on the accumulated score, and provides an award depending on the bet type and the bet amount made by each of the plurality of terminals, based on at least any one of the ranking of each of the plurality of characters and the ranking of each of the plurality of teams.
- a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not include duplicate characters, and the same character can be a member of different teams at the same time.
- a combination of the plurality of characters in the plurality of teams stored in the first memory is a combination in which members thereof do not include duplicate characters.
- a plurality of identical characters cannot exist in a team.
- identical characters can be a member of different teams at the same time. For example, in a case in which there are characters 1 to 5, there can be five teams of the choices: 1-2-3; 1-3-5; 2-4-5; 3-2-4; and 3-4-5, thus including identical characters.
- a gaming machine is includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least any one of the character and the team as a target of the bet, and the bet amount; a controller for executing the racing game, in which the controller executes the following processing of: (a) storing at least any one of the character and the team as the target of the bet, and the bet amount for each of the plurality of terminals in the second memory; (b) after a race, determining a score corresponding to a ranking
- the controller can handle similar processing as described in the first aspect.
- a gaming machine includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least any one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least any one of the character and the team as the target of the bet, and the bet amount; a controller executing the racing game, in which the controller executes the following processing of: (a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game; (b) displaying the plurality of characters and a team selected in the processing (a) on the display; (c) storing at least any one
- the controller can handle similar processing as the second aspect.
- a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not include duplicate characters, and the same character can be a member of different teams at the same time.
- a gaming system control method for controlling a racing game executed by a gaming machine having: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals including an input device for accepting a designation of at least any one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least any one of the character and the team as the target of the bet, and the bet amount for each of the plurality of terminals; and a controller for executing the racing game, including steps, executed by the controller, of: (a) receiving at least any one of the character and the team as the target of the bet, and the bet amount from the plurality
- the controller can handle similar processing as described in the first aspect.
- FIG. 1 is a flow chart showing a main part of the present invention
- FIG. 2 is a perspective view showing the gaming system according to a preferred embodiment of the present invention.
- FIG. 3 is a diagram showing the configuration of a gaming system according to a preferred embodiment of the present invention.
- FIG. 4 is a block diagram of a main controller of the gaming system according to a preferred embodiment of the present invention.
- FIG. 5 is a perspective view illustrating the terminal device according to the preferred embodiment of the present invention.
- FIG. 6 is a block diagram showing an outline of the terminal device according to a preferred embodiment of the present invention.
- FIG. 7 is a diagram showing the main flow chart of a gaming system according to a preferred embodiment of the present invention.
- FIG. 8 is a flowchart showing bet target team determination processing of FIG. 7 ;
- FIG. 9 is a diagram showing a bet target team determination table according to a preferred embodiment of the present invention.
- FIG. 10 is a flowchart showing team result processing of FIG. 7 ;
- FIG. 11 is a diagram showing a score table according to a preferred embodiment of the present invention.
- FIG. 12 is a diagram showing a display example of the sub display device of the terminal device according to a preferred embodiment of the present invention.
- a main control unit 112 which is of a main controller 20 that performs the overall control of the gaming system 1 according to the present invention, determines a plurality of characters participating in a race and a plurality of teams as a target of a bet (Step S 101 ).
- Step S 102 the main control unit 112 displays the plurality of characters participating in a race and the plurality of teams on a main display device 21 and/or a sub display device 34 .
- Step S 103 the main control unit 112 receives from a plurality of terminal devices 30 a bet and a bet amount accepted thereby, and stores the same, for each terminal device 30 , in a predetermined storage region in RAM 142 as second memory.
- Step S 104 the main control unit 112 determines whether a bet accepting period has elapsed or not. In the case of a YES determination, processing is advanced to Step S 105 , and in the case of a NO determination, processing is advanced to Step S 103 .
- Step S 105 a racing game is executed, and then the processing advances to Step S 106 .
- Step S 106 the main control unit 112 determines an award for each of the plurality of characters based on a result of the racing game, calculates a score for each team, and provides an award to each of the plurality of terminal devices 30 .
- FIG. 2 is a perspective view showing an appearance of a gaming system 1 including a plurality of terminal devices 30 .
- the gaming system 1 is a multi-player gaming system for a multi-player-type horse racing game, in which a plurality of players can participate, including a plurality of terminal devices 30 and a main controller 20 , which is a controller having a large main display device 21 .
- the main controller 20 includes and controls the main display device 21 and speakers 22 installed on both sides of the main display device 21 .
- the main display device 21 is a large projection display device.
- the main display device 21 displays an image of a plurality of racehorses racing, a result of a race, and the like, in response to commands by the main controller 20 .
- a sub display device included in each terminal device 30 , displays odds information for each racehorse, information related to a bet made by the player himself, and the like.
- a large projection display device is used in the present embodiment; however, the present invention is not limited thereto and any large monitor can be used.
- FIG. 3 is a schematic diagram showing a network of the gaming system 1 .
- the main controller 20 and the plurality of terminal devices 30 can communicate with each other via a communication line to form a network 40 .
- the main display device 21 is configured to be controlled by the main controller 20 .
- the communication line can provide a wired or wireless connection.
- FIG. 4 is a block diagram showing the configuration of a main control unit 112 included in the main controller 20 .
- the main control unit 112 is constituted mainly of a microcomputer 145 constituted of a CPU 141 , RAM 142 , ROM 143 , and a bus 144 for data transfer therebetween.
- the RAM 142 and the ROM 143 are connected to the CPU 141 via the bus 144 .
- the RAM 142 is memory for temporarily storing various data computed by the CPU 141 .
- the ROM 143 stores various programs for the operations required for the control of the gaming system 1 , data tables, and the like.
- An image processing circuit 131 is connected to the microcomputer 145 via an I/O interface 146 .
- the image processing circuit 131 is connected to the main display device 21 and controls the operation thereof.
- the image processing circuit 131 is constituted of: program ROM; image ROM; an image control CPU; work RAM; a video display processor (VDP); video RAM; and the like.
- the program ROM stores an image control program and various selection tables related to the display on the main display device 21 .
- the image ROM stores pixel data for forming an image, such as pixel data for forming an image on the main display device 21 .
- the image control CPU determines an image to be displayed on the main display device 21 from pixel data prestored in the image ROM based on a parameter defined by the microcomputer 145 and in accordance with an image control program prestored in the program ROM.
- the work RAM functions as a temporary storage device for executing the image control program by the image control CPU.
- the VDP generates image data according to the display content determined by the image control CPU, and outputs thereof to the main display device 21 .
- the video RAM functions as a temporary storage device to be used for forming an image by the VDP.
- a sound circuit 132 is connected to the microcomputer 145 via the I/O interface 146 .
- Speaker devices 22 are connected to the sound circuit 132 .
- the speaker devices 22 generate various sound effects, BGM and the like for implementing various effects, based on a driving signal from the CPU 141 and with an output control by the sound circuit 132 .
- An external storage device 125 is connected to the microcomputer 145 via the I/O interface 146 .
- the external storage device 125 operates similarly to the image ROM in the image processing circuit 131 , and pixel data for forming an image, such as pixel data for forming an image on the main display device 21 , is stored therein. Therefore, the image control CPU in the image processing circuit 131 selects an image to be displayed on the main display device 21 also from pixel data prestored in the external storage device 125 .
- a communication interface 136 is connected to the microcomputer 145 via the I/O interface 146 .
- a sub control unit 202 of each terminal device 30 is connected to the communication interface 136 . This allows two-way communication between the CPU 141 and each terminal device 30 .
- the CPU 141 can transmit and receive instructions, requests, data and the like with respect to each terminal device 30 via the communication interface 136 . Therefore, the main controller 20 of the gaming system 1 controls the progress of a horse racing game, in cooperation with each terminal device 30 .
- FIG. 5 is a perspective view showing an appearance of each terminal device 30 .
- the terminal device 30 includes: a seat 31 on which a player can sit; an opening 32 formed on one of four lateral faces of the terminal device 30 ; a seat encircling portion 33 that covers three of four lateral faces of the terminal device 30 except for the lateral face having the opening 32 ; and a sub display device 34 installed on the seat encircling portion 33 , in the front portion of the terminal device 30 , that displays images related to the game.
- the seat 31 includes: a seating surface 311 on which a player sits; a backrest 312 supporting the back of a player; a headrest 313 installed on top of the backrest 312 ; armrests 314 installed on both sides of the backrest 312 ; and a leg portion 315 fixed to the base portion 35 .
- the seat encircling portion 33 includes: a side unit 331 installed on an opposite face to the lateral face having the opening 32 ; a front unit 332 installed in the front portion of the terminal device 30 ; and a back unit 333 installed in the rear portion of the terminal device 30 . This allows a player to sit on and get out of the seat 31 through the opening 32 , in which the seat encircling portion 33 is not formed.
- a medal slot into which medals corresponding to credits are inserted, a medal payout opening that pays out medals corresponding to credits, and the like are fixed on the side unit 331 (not shown).
- the gaming medium used in the present embodiment is medals; however, the present invention is not limited thereto. Examples of the gaming medium include coins, tokens, electronic money, or any equivalent valuable information such as electronic credits. In this case, credits can be paid out by a ticket printed out from a ticket printer 216 (described later).
- the front unit 332 is a table having the base portion 35 and a substantially horizontal level surface, which is movably supported on the side unit 331 , in the front portion of the terminal device 30 .
- a player sitting on the seat 31 can put his legs into a space under the front unit 332 .
- the back unit 333 is integrated with the side unit 331 and constitutes a part of the seat encircling portion 33 .
- the sub display device 34 includes a supporting arm 341 supported by the front unit 332 and a rectangular liquid crystal monitor 342 for displaying, fixed at the distal end of the supporting arm 341 .
- the liquid crystal monitor 342 is a so-called touch panel, and is provided at a position facing the chest of a player sitting on the seat 31 .
- the liquid crystal monitor 342 which is a touch panel, serves as an input device used by a player to bet.
- FIG. 6 is a block diagram showing the configuration of a sub control unit 202 included in the terminal device 30 .
- the sub control unit 202 controls the terminal device 30 and basically is constituted mainly of a microcomputer 235 constituted of a CPU 231 , RAM 232 , ROM 233 , and a bus 234 for data transfer therebetween.
- the RAM 232 and the ROM 233 are connected to the CPU 231 via the bus 234 .
- the RAM 232 is memory for temporarily storing various data computed by the CPU 231 .
- the ROM 233 stores various programs for the operations required for the control of the gaming system 1 , data tables, and the like.
- a sub monitor driving circuit 221 is connected to the microcomputer 235 via an I/O interface 236 .
- a liquid crystal monitor 342 is connected to the sub monitor driving circuit 221 .
- the sub monitor driving circuit 221 controls the operation of the liquid crystal monitor 342 based on a driving signal from the main controller 20 .
- a touch panel driving circuit 222 is connected to the microcomputer 235 via an I/O interface 146 .
- a liquid crystal monitor 342 as a touch panel is connected to the touch panel driving circuit 222 .
- An instruction, by a touching operation by a user, to the surface of the liquid crystal monitor 342 (touched position) is input to the CPU 231 based on a coordinate signal from the touch panel driving circuit 222 .
- a bill validator driving circuit 223 is connected to the microcomputer 235 via the I/O interface 236 .
- a bill validator 215 is connected to the bill validator driving circuit 223 .
- the bill validator 215 determines whether a bill or a bar coded ticket is valid or not.
- the bill validator 215 Upon reception of a valid bill, the bill validator 215 inputs the value thereof to the CPU 231 based upon the validating signal from the bill validator driving circuit 223 .
- the bill validator 215 inputs the amount of the credit and the like recorded therein to the CPU 231 based upon the validating signal from the bill validator driving circuit 223 .
- a ticket printer driving circuit 224 is connected to the microcomputer 235 via the I/O interface 146 .
- a ticket printer 216 is connected to the ticket printer driving circuit 224 . With an output control by the ticket printer driving circuit 224 based on a driving signal output from the CPU 231 , the ticket printer 216 prints a bar code on a ticket, on which data such as the credit amount stored in the RAM 232 are coded, and then prints out a bar coded ticket.
- the communication interface 225 is connected to the microcomputer 235 via the I/O interface 236 .
- the main control unit 112 of the main gaming machine body 20 is connected to the communication interface 225 . This allows for two-way communication between the CPU 231 and the main control unit 112 .
- the CPU 231 can transmit and receive instructions, requests, data and the like with respect to the main control unit 112 via the communication interface 225 . Therefore, each terminal device 30 of the gaming system 1 controls the progress of a horse racing game, in cooperation with the main controller 20 .
- FIG. 7 A flow of the operations of the gaming system 1 is explained hereinafter with reference to the flow chart shown in FIG. 7 . It should be noted that all the terminal devices 30 similarly perform a game in cooperation with the main controller 20 , although a single terminal device 30 is illustrated in FIG. 7 .
- the main controller 20 executes processing of Steps S 1 to S 7 . Firstly, in Step S 1 , the main control unit 112 performs initialization processing, and then the flow advances to Step S 2 . In this processing, the CPU 141 determines a course of the race, characters participating in the race, starting time and the like of the horse racing game, and reads data thereof from the ROM 143 . In the present embodiment, all of the registered characters participate in the race.
- Step S 2 the main control unit 112 performs bet target team determination processing, and then the flow advances to Step S 3 .
- a team as a target of a bet is determined based on the characters participating in the race, which are determined in Step S 1 .
- the team is a unit of a predetermined number of characters, which can be a target of a bet. Ranking of the teams is determined by ranking of the members thereof. Details are described hereinafter.
- Step S 3 the main control unit 112 transmits race information to each terminal device 30 , and then the flow advances to Step S 4 .
- the CPU 141 transmits a course of the race, characters participating in the race, bet target teams, the starting time and the like, to each terminal device 30 .
- Step S 4 the main control unit 112 determines whether it is the starting time for the race. In a case where this determination is YES, the flow advances to Step S 5 , and in a case where this determination is NO, Step S 4 is repeated. More specifically, the CPU 141 repeatedly checks the clock time until the time for starting the race comes, and, at the time for starting the race, advances to Step S 5 . It should be noted that, in a case where bet information is received, the bet information is stored in a predetermined storage region in the PAM 142 for each terminal device 30 . The bet information includes a bet for each character, a bet for a team, and information regarding the bet amount thereof.
- Step S 5 the main control unit 112 performs race displaying processing, and then advances to Step S 6 .
- the CPU 141 displays a race image on the main display device 21 and outputs sound effects and a voice from the speakers 22 , based on data that is read from the ROM 143 in Step S 1 .
- Step S 6 the main control unit 112 performs race result processing, and then advances to Step S 7 .
- the CPU 141 computes the payout for each terminal device 30 based on the finishing order of the characters that participated in the race, data regarding bet information received from each terminal device 30 , and the like.
- Step S 7 the main control unit 112 performs team result processing, and then advances to Step S 8 .
- a ranking of teams is determined based on the finishing order of the characters that participated in the race. Details are described hereinafter.
- Step S 8 the main control unit 112 performs payout information transmission processing, and then advances to Step S 1 .
- the CPU 141 transmits data regarding payout and the like computed in Steps S 6 and S 7 to the corresponding terminal device 30 .
- each terminal device 30 executes processing of Steps S 11 to S 16 .
- the sub control unit 202 performs bet image display processing, and then advances to Step S 12 .
- the CPU 231 displays the odds for each racehorse, past records thereof and the like on the liquid crystal monitor 342 , based on the data sent from the main controller 20 in Step S 2 .
- Step S 12 the sub control unit 202 performs bet operation accepting processing, and then advances to Step S 13 .
- the CPU 231 enables touch operation by a player on the surface of the liquid crystal monitor 342 as a touch panel, starts accepting a bet operation by the player, and changes images displayed thereon in accordance with the bet operation.
- Step S 13 the sub control unit 202 determines whether a bet accepting period has elapsed or not. In a case where this determination is YES, the flow advances to Step S 14 , and in a case where this determination is NO, the flow advances to Step S 12 . More specifically, the CPU 231 repeatedly checks the clock time until a predetermined period has elapsed since the bet operation accepting processing is started in Step S 12 , and, once the predetermined period has elapsed, stop accepting bet operations by the player and advances to Step S 14 .
- Step S 14 the sub control unit 202 determines whether a bet operation has been performed or not. If the determination is YES, the flow advances to Step S 15 , and if NO, the flow advances to Step S 11 . In this processing, the CPU 231 determines whether a bet operation has been performed in the abovementioned period in which the bet operation was accepted.
- Step S 15 the sub control unit 202 performs bet information transmission processing, and then advances to Step S 16 .
- the CPU 231 transmits data regarding the performed bet operation to the main controller 20 .
- Step S 16 the sub control unit 202 performs payout processing, and then advances to Step S 11 .
- the CPU 231 pays out medals from the medal payout opening, based on the data regarding payout and the like sent from the main controller 20 in Step S 8 .
- Bet target team determination processing is described with reference to FIG. 8 .
- teams as the target of a bet are determined based on the characters participating in the race, which are determined in Step S 1 of FIG. 7 .
- Step S 21 the main control unit 112 of the main controller 20 reads a bet target team determination table (later described in FIG. 9 ) from a predetermined storage region in the ROM 143 , which is first memory, and then advances to Step S 22 .
- Step S 22 the main control unit 112 determines bet target teams by generating random numbers, and then advances to Step S 23 .
- a predetermined number of bet target teams are determined based on the bet target team determination table read in Step S 21 and the generated random numbers. More specifically, the main control unit 112 generates the same number of random numbers as the number of bet target teams, and assigns a bet target team for each random number.
- Step S 23 the main control unit 112 stores the bet target team as determined to the RAM 142 , and then advances to Step S 3 of FIG. 7 .
- FIG. 9 illustrates the bet target team determination table read in Step S 21 and referenced in Step S 22 .
- a team number, a member number and a value are correlated to each other.
- the team number is a serial number for each of a plurality of teams.
- the member number is a number of each character participating in the race.
- the member numbers in the same column belong to the same team.
- a team is formed of a predetermined number of characters. In the present embodiment, three characters comprise a team.
- a team does not have duplicate characters. In other words, multiple identical characters cannot be members of the same team.
- Identical characters can belong to different teams in one race. In other words, different teams can have the same character at once.
- team numbers 2 and 4 in the bet target team determination table can be selected as a bet target in the same race.
- the team number 2 has characters of 1, 2, and 4 as members and the team number 4 has characters of 1, 2, and 6 as members. In this case, the characters 1 and 2 are members of different teams in the same race.
- the main control unit 112 To select a team, the main control unit 112 generates the same number of random numbers as the number of teams as a bet target. In the present embodiment, the number of bet target teams is 6. In this case, the main control unit 112 generates 6 random numbers.
- the main control unit 112 subtracts the value associated with the team, sequentially from team number 1 , from the generated random number. In a case where the result is smaller than 0 (a negative number), the team having the value becomes a bet target team.
- a value is subtracted from the second random number, sequentially from the next row of the bet target team until a negative number is obtained.
- the main control unit 112 thus determines bet target teams for the 6 random numbers. In a case where a negative number is not obtained after subtracting a value of the last row, the subtraction is continued from the first row.
- the main control unit 112 subtracts “2”, associated with the team number 1 , therefrom.
- the result is “3”, which is a positive number.
- the main control unit 112 subtracts “4” in the next row from the result of the subtraction “3”.
- a negative number is obtained and the team number 2 becomes a bet target team for the random number “5”.
- the main control unit 112 subtracts a value associated with the team number 3 in the next row from the second random number. The bet target teams are thus determined.
- Team result processing is described hereinafter with reference to FIG. 10 .
- the team result processing corresponds to Step S 7 in FIG. 7 .
- Step S 31 the main control unit 112 provides a score corresponding to the ranking of characters to each character, based on the ranking of the characters participating in the race and a score table (described later in FIG. 11 ). Then, the flow advances to Step S 32 .
- Step S 32 the main control unit 112 sums the score provided to characters that are members of each bet target team, and then advances to Step S 33 .
- Step S 33 the main control unit 112 determines the ranking of teams based on the sum total of the score for each team calculated in Step S 33 , and then advances to Step S 8 of FIG. 7 .
- the team having a higher sum total of a score is ranked higher.
- the score table is described hereinafter with reference to FIG. 11 .
- the score table is a table referenced in Step S 31 of FIG. 10 .
- scores are associated with ranks. For example, the score for the first place is 15. The score is thus provided to characters participating in the race according to the finishing order thereof.
- Step S 32 the main control unit 112 sums the scores for each team, and in Step S 33 , the ranking of teams is determined.
- the main control unit 112 sums the score of characters 1, 2, and 4, which are the members of the team number 2 .
- the score provided thereto is 15, 8, and 2, respectively. The sum total of the score is thus 25.
- a display example of the bet window shown on the liquid crystal monitor 342 of the terminal device 30 is described hereinafter with reference to FIG. 12 .
- the liquid crystal monitor 342 can be used as a touch panel, thus allowing a player to perform a bet operation by touching the touch panel according to the display thereon.
- the liquid crystal monitor and the touch panel are an input device of the terminal device 30 .
- the bet window is divided into 4 areas in the display example of FIG. 12 .
- the first area 61 displays the character number, the post position, the character name and the like of the characters participating in the race. A player can select the character to bet on with reference thereto.
- the second area 62 is an area for betting.
- An input area is provided for each bet type that can be chosen in the racing game.
- the bet types can include any bet type that can be chosen in the normal horse racing games, such as Win (to predict a character for the first place) and Quinella (to predict a combination of characters for the first and second places).
- a player touches a bet type to make the bet type be in a selected state.
- a player touches a character number or a character name displayed on the first area 61 to bet thereon. For example, to make a Win bet, a player first touches an item 622 “Win”, and then touches a character number or a character name displayed on the first area. This inputs the character number touched by a player in a column 622 .
- the third area 63 is an area for betting on teams. Bet target teams and character number of members thereof are displayed on the third area 63 .
- a team 1 has character numbers 1, 3 and 5 as members. 6 bet target teams are thus displayed in the present embodiment.
- a player can specify a bet target by touching an area 631 , in which a team to bet on is displayed.
- a player can input a bet amount by touching an ante input area 71 , and then each number key 651 displayed in a numerical pad area 65 .
- a player can confirm the input numerical value by touching a confirm key 652 .
- a player can use the number keys 651 in the numerical pad area 65 .
- the fourth area 64 displays a list of bets made by a player. A player can check the bets made and the credits remaining by looking at the fourth area 64 .
- the bet target of the racing game includes teams, in addition to characters.
- a prize is not necessarily provided. Whether a prize is provided or not is determined in relation to the finishing order of other characters. This can provide a larger number of kinds of bets, whereby various bet types are provided having a higher chance of being rewarded, thus arousing interest and excitement of the player.
- a player can bet on teams constituted of a predetermined plurality of characters, in addition to a ranking of characters; however, the present invention is not limited thereto.
- a configuration allowing only betting on teams is also possible.
- the number of members of a team is 3 in the present embodiment; however, the present invention is not limited thereto and a team can have less or more members.
- values to be subtracted from the random number generated by the main control unit 112 are defined in the bet target team determination table; however, the present invention is not limited thereto, and ranges can be defined for random numbers generated. In other words, in a case where a certain random number is within a certain range, a team with a team number associated with the range is selected as a bet target team.
- a higher score is provided to a character of a higher rank, and the team having the higher sum total of score is ranked higher; however, the present invention is not limited thereto.
- a lower score can be assigned to a character of a higher rank, and the team having the lower sum total of score can be ranked higher.
- all of the registered characters participate in the race; however, the present invention is not limited thereto.
- a larger number of characters can be registered than a number of characters participating in the race, and the characters participating in the race can be selected therefrom.
- teams including only characters participating in the race can be selected.
- a flag can be set to teams including only characters participating in the race, and the bet target teams can be selected therefrom by random number lottery.
- a bet can be made to a team of the first place; however, the present invention is not limited thereto.
- a bet can be made on a combination of teams in the first and second places, or a bet can be made by predicting the ranking of characters in a selected team.
- the gaming system includes the main display device 21 that is installed so as to be visible from a plurality of the terminal devices 30 , in the present embodiment; however, the present invention is not limited thereto.
- the network 40 can be expanded worldwide without providing the main display device 21 .
- a race image and a race result image displayed on the main display 21 in the present embodiment, should be displayed on each of the plurality of terminal devices 30 .
- the gaming medium used in the present embodiment is medals; however, the present invention is not limited thereto.
- Examples of the gaming medium include coins, tokens, electronic money, or any equivalent valuable information such as electronic credits.
Abstract
A main controller 20 of a gaming system 1 determines characters to participate in a racing game and selects, as a bet target, a plurality of teams constituted of a plurality of characters. Then, a score is assigned to each character according to the finishing order thereof in the race, and the ranking of a team is determined by the sum total of the score provided to members thereof. Subsequently, an award is provided for a bet on each character participating in the racing game and for a bet on teams.
Description
- This application claims benefit of U.S. Provisional Application No. 61/034,264, filed Mar. 6, 2008, the entire contents of which are incorporated herein by reference.
- 1. Field of the Invention
- The present invention relates to a gaming system, a gaming machine and a gaming system control method that forms a team of a predetermined number of characters on which a player can bet in a racing game in which a plurality of characters race for a finishing order.
- 2. Related Art
- Conventionally, racing games are known in which a plurality of characters race, a player bets by predicting the finishing order, and the player is awarded based on the rank of the bet on character and odds announced before the start of the race. A representative example of such a racing game is a game in which the racing character is a horse, such as in the horse racing game disclosed in U.S. Pat. No. 5,320,351. The racing character can be a car, other animals and the like; however, the player bets similarly by predicting the finishing order thereof.
- The target of a bet can be, in a horse racing game such as the one illustrated in U.S. Pat. No. 6,848,991: a horse of first place; horses of first and second places; a group of a predetermined number of horses including horses of first and second places; and the like. Thus, almost all horse racing games are the same as horse racing of the real world.
- In such a case, the ability of a certain character often determines winning and losing, as well as a bet result. For example, in a case where an individual character is configured to be “strong”, the individual character is likely to win the race. Betting on the “strong” individual character can make the probability of winning high; however, the odds thereof become low due to a high number of bets thereon, which results in a low payout. Therefore, to earn a high payout, a player must bet on an individual character having a lower probability of winning, and wait for it to win. On the contrary, in a case where all the characters are configured to have the same ability, it is extremely difficult to predict and win the bet due to a lack of clues, which may deter the players.
- In order to solve the aforementioned problem, the present invention provides a gaming system, a gaming machine and a gaming system control method in which a player can, in addition to bet based on a certain individual among a plurality of characters participating in a race, bet on a team constituted of a predetermined number of characters, thus providing various betting options and increasing the chance to win a bet, to arouse the interest and excitement of the player.
- In a first aspect of the present invention, a gaming system includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals including an input device accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of a bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory storing at least any one of the character and the team as a target of a bet, and the bet amount for each of the plurality of terminals; and a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, in which the controller executes the following processing of: (a) receiving at least any one of the character and the team as a target of a bet, and the bet amount from the plurality of terminals and storing the same in the second memory; (b) after a race, determining a score corresponding to a ranking for each of the plurality of characters and accumulating a resulting score for each of the plurality of teams; (c) after the processing (b), determining ranking of the teams based on the accumulated score; and (d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and the bet type and the bet amount of each of the plurality of terminals.
- In the first aspect of the present invention, the controller of the gaming system receives at least any one of a character as a target of the bet and a team as a target of the bet, and the bet amount from a plurality of terminals. Then, for each of the plurality of terminals, the controller stores the received information in the second memory. Subsequently, the controller executes and displays a racing game on a display, determines a score for each of the plurality of characters corresponding to the ranking thereof, and accumulates the score for each of the plurality of teams. Then the controller determines the ranking of the teams based on the accumulated score and provides an award to the plurality of terminals based on: the ranking of the characters; the ranking of the teams; the bet type; and the bet amount.
- In a second aspect of the present invention, a gaming system includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals including an input device accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of a bet from the plurality of teams stored in the first memory, and a predetermined amount of bet; second memory for storing at least any one of the character and the team as the target of the bet, and the bet amount for each of the plurality of terminals; and a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, in which the controller executes the following processing of: (a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game; (b) displaying the plurality of characters and a team selected in processing (a) on the display; (c) receiving at least any one of the character and the team as the target of the bet, and the bet amount from the plurality of terminals and storing thereof in the second memory;
- (d) after a race, determining a score corresponding to the ranking for each of the plurality of characters and accumulating the resulting score for each of the plurality of teams; (e) after the processing (d), determining a ranking of the teams based on the accumulated score; and (f) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and the bet type and the bet amount of each of the plurality of terminals.
- In the second aspect of the present invention, a controller of the gaming system has stored teams constituted of a predetermined plurality of characters in the first memory, which can be selected as a target of a bet by a player using the input device. The controller determines teams as options for a target of the bet and displays thereof on the display, before betting by a player. Subsequently, the player bets on one of the plurality of characters or on one of the plurality of teams, using the input device. After receiving bets from the plurality of terminals, the controller stores the bet type and the bet amount for each of the plurality of terminals in the second memory. Then, the controller executes a race and tallies the result thereof. In other words, the controller provides a score to each of the plurality of characters corresponding to the ranking thereof, and accumulates a score for each of the teams shown as options on the display. Then, the controller determines the ranking of the teams based on the accumulated score, and provides an award depending on the bet type and the bet amount made by each of the plurality of terminals, based on at least any one of the ranking of each of the plurality of characters and the ranking of each of the plurality of teams.
- In a third aspect of the gaming system according to the second aspect of the present invention, a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not include duplicate characters, and the same character can be a member of different teams at the same time.
- In the third aspect of the present invention, in addition to the gaming system described in the second aspect, a combination of the plurality of characters in the plurality of teams stored in the first memory is a combination in which members thereof do not include duplicate characters. In other words, a plurality of identical characters cannot exist in a team. However, identical characters can be a member of different teams at the same time. For example, in a case in which there are
characters 1 to 5, there can be five teams of the choices: 1-2-3; 1-3-5; 2-4-5; 3-2-4; and 3-4-5, thus including identical characters. - In a fourth aspect of the present invention, a gaming machine is includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least any one of the character and the team as a target of the bet, and the bet amount; a controller for executing the racing game, in which the controller executes the following processing of: (a) storing at least any one of the character and the team as the target of the bet, and the bet amount for each of the plurality of terminals in the second memory; (b) after a race, determining a score corresponding to a ranking for each of the plurality of characters and accumulating a resulting score for each of the plurality of teams; (c) after the processing (b), determining the ranking of the teams based on the accumulated score; and (d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and the bet type and the bet amount stored in the second memory.
- In the fourth aspect of the present invention, the controller can handle similar processing as described in the first aspect.
- In a fifth aspect of the present invention, a gaming machine includes: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least any one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least any one of the character and the team as the target of the bet, and the bet amount; a controller executing the racing game, in which the controller executes the following processing of: (a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game; (b) displaying the plurality of characters and a team selected in the processing (a) on the display; (c) storing at least any one of the character and the team being target of a bet, and the amount of bet for each of the plurality of terminals in the second memory; (d) after a race, determining a score corresponding to a ranking for each of the plurality of characters and accumulating the resulting score for each of the plurality of teams; (e) after the processing (d), determining the ranking of the teams based on an accumulated score; and (f) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and the bet type and the bet amount stored in the second memory.
- In the fifth aspect of the present invention, the controller can handle similar processing as the second aspect.
- In a sixth aspect the gaming machine according to the fifth aspect of the present invention, a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not include duplicate characters, and the same character can be a member of different teams at the same time.
- In the sixth aspect of the present invention, the same combination can be used as described in the third aspect.
- In a seventh aspect of the present invention, a gaming system control method is provided for controlling a racing game executed by a gaming machine having: a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals including an input device for accepting a designation of at least any one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least any one of the character and the team as the target of the bet, and the bet amount for each of the plurality of terminals; and a controller for executing the racing game, including steps, executed by the controller, of: (a) receiving at least any one of the character and the team as the target of the bet, and the bet amount from the plurality of terminals and storing thereof in the second memory; (b) after a race, determining a score corresponding to a ranking for each of the plurality of characters and accumulating a resulting score for each of the plurality of teams; (c) after the processing (b), determining the ranking of the teams based on the accumulated score; and (d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and the bet type and the bet amount of each of the plurality of terminals.
- In the seventh aspect of the present invention, the controller can handle similar processing as described in the first aspect.
-
FIG. 1 is a flow chart showing a main part of the present invention; -
FIG. 2 is a perspective view showing the gaming system according to a preferred embodiment of the present invention; -
FIG. 3 is a diagram showing the configuration of a gaming system according to a preferred embodiment of the present invention; -
FIG. 4 is a block diagram of a main controller of the gaming system according to a preferred embodiment of the present invention; -
FIG. 5 is a perspective view illustrating the terminal device according to the preferred embodiment of the present invention; -
FIG. 6 is a block diagram showing an outline of the terminal device according to a preferred embodiment of the present invention; -
FIG. 7 is a diagram showing the main flow chart of a gaming system according to a preferred embodiment of the present invention; -
FIG. 8 is a flowchart showing bet target team determination processing ofFIG. 7 ; -
FIG. 9 is a diagram showing a bet target team determination table according to a preferred embodiment of the present invention; -
FIG. 10 is a flowchart showing team result processing ofFIG. 7 ; -
FIG. 11 is a diagram showing a score table according to a preferred embodiment of the present invention; and -
FIG. 12 is a diagram showing a display example of the sub display device of the terminal device according to a preferred embodiment of the present invention. - The main part of the present invention is described hereinafter with reference to
FIG. 1 . Amain control unit 112, which is of amain controller 20 that performs the overall control of thegaming system 1 according to the present invention, determines a plurality of characters participating in a race and a plurality of teams as a target of a bet (Step S101). In Step S102, themain control unit 112 displays the plurality of characters participating in a race and the plurality of teams on amain display device 21 and/or asub display device 34. In Step S103, themain control unit 112 receives from a plurality of terminal devices 30 a bet and a bet amount accepted thereby, and stores the same, for eachterminal device 30, in a predetermined storage region inRAM 142 as second memory. In Step S104, themain control unit 112 determines whether a bet accepting period has elapsed or not. In the case of a YES determination, processing is advanced to Step S105, and in the case of a NO determination, processing is advanced to Step S103. In Step S105, a racing game is executed, and then the processing advances to Step S106. In Step S106, themain control unit 112 determines an award for each of the plurality of characters based on a result of the racing game, calculates a score for each team, and provides an award to each of the plurality ofterminal devices 30. -
FIG. 2 is a perspective view showing an appearance of agaming system 1 including a plurality ofterminal devices 30. Thegaming system 1 is a multi-player gaming system for a multi-player-type horse racing game, in which a plurality of players can participate, including a plurality ofterminal devices 30 and amain controller 20, which is a controller having a largemain display device 21. - The
main controller 20 includes and controls themain display device 21 andspeakers 22 installed on both sides of themain display device 21. - The
main display device 21 is a large projection display device. Themain display device 21 displays an image of a plurality of racehorses racing, a result of a race, and the like, in response to commands by themain controller 20. On the other hand, a sub display device, included in eachterminal device 30, displays odds information for each racehorse, information related to a bet made by the player himself, and the like. It should be noted that a large projection display device is used in the present embodiment; however, the present invention is not limited thereto and any large monitor can be used. -
FIG. 3 is a schematic diagram showing a network of thegaming system 1. - In the
gaming system 1, themain controller 20 and the plurality ofterminal devices 30 can communicate with each other via a communication line to form anetwork 40. Themain display device 21 is configured to be controlled by themain controller 20. The communication line can provide a wired or wireless connection. -
FIG. 4 is a block diagram showing the configuration of amain control unit 112 included in themain controller 20. Basically, themain control unit 112 is constituted mainly of amicrocomputer 145 constituted of aCPU 141,RAM 142,ROM 143, and abus 144 for data transfer therebetween. TheRAM 142 and theROM 143 are connected to theCPU 141 via thebus 144. TheRAM 142 is memory for temporarily storing various data computed by theCPU 141. TheROM 143 stores various programs for the operations required for the control of thegaming system 1, data tables, and the like. - An
image processing circuit 131 is connected to themicrocomputer 145 via an I/O interface 146. Theimage processing circuit 131 is connected to themain display device 21 and controls the operation thereof. - The
image processing circuit 131 is constituted of: program ROM; image ROM; an image control CPU; work RAM; a video display processor (VDP); video RAM; and the like. The program ROM stores an image control program and various selection tables related to the display on themain display device 21. The image ROM stores pixel data for forming an image, such as pixel data for forming an image on themain display device 21. The image control CPU determines an image to be displayed on themain display device 21 from pixel data prestored in the image ROM based on a parameter defined by themicrocomputer 145 and in accordance with an image control program prestored in the program ROM. The work RAM functions as a temporary storage device for executing the image control program by the image control CPU. The VDP generates image data according to the display content determined by the image control CPU, and outputs thereof to themain display device 21. The video RAM functions as a temporary storage device to be used for forming an image by the VDP. - A
sound circuit 132 is connected to themicrocomputer 145 via the I/O interface 146.Speaker devices 22 are connected to thesound circuit 132. Thespeaker devices 22 generate various sound effects, BGM and the like for implementing various effects, based on a driving signal from theCPU 141 and with an output control by thesound circuit 132. - An
external storage device 125 is connected to themicrocomputer 145 via the I/O interface 146. Theexternal storage device 125 operates similarly to the image ROM in theimage processing circuit 131, and pixel data for forming an image, such as pixel data for forming an image on themain display device 21, is stored therein. Therefore, the image control CPU in theimage processing circuit 131 selects an image to be displayed on themain display device 21 also from pixel data prestored in theexternal storage device 125. - A
communication interface 136 is connected to themicrocomputer 145 via the I/O interface 146. Asub control unit 202 of eachterminal device 30 is connected to thecommunication interface 136. This allows two-way communication between theCPU 141 and eachterminal device 30. TheCPU 141 can transmit and receive instructions, requests, data and the like with respect to eachterminal device 30 via thecommunication interface 136. Therefore, themain controller 20 of thegaming system 1 controls the progress of a horse racing game, in cooperation with eachterminal device 30. -
FIG. 5 is a perspective view showing an appearance of eachterminal device 30. Theterminal device 30 includes: aseat 31 on which a player can sit; anopening 32 formed on one of four lateral faces of theterminal device 30; aseat encircling portion 33 that covers three of four lateral faces of theterminal device 30 except for the lateral face having theopening 32; and asub display device 34 installed on theseat encircling portion 33, in the front portion of theterminal device 30, that displays images related to the game. - The
seat 31 includes: aseating surface 311 on which a player sits; abackrest 312 supporting the back of a player; aheadrest 313 installed on top of thebackrest 312;armrests 314 installed on both sides of thebackrest 312; and aleg portion 315 fixed to thebase portion 35. - The
seat encircling portion 33 includes: aside unit 331 installed on an opposite face to the lateral face having theopening 32; afront unit 332 installed in the front portion of theterminal device 30; and aback unit 333 installed in the rear portion of theterminal device 30. This allows a player to sit on and get out of theseat 31 through theopening 32, in which theseat encircling portion 33 is not formed. - A medal slot into which medals corresponding to credits are inserted, a medal payout opening that pays out medals corresponding to credits, and the like are fixed on the side unit 331 (not shown). It should be noted that, the gaming medium used in the present embodiment is medals; however, the present invention is not limited thereto. Examples of the gaming medium include coins, tokens, electronic money, or any equivalent valuable information such as electronic credits. In this case, credits can be paid out by a ticket printed out from a ticket printer 216 (described later).
- The
front unit 332 is a table having thebase portion 35 and a substantially horizontal level surface, which is movably supported on theside unit 331, in the front portion of theterminal device 30. A player sitting on theseat 31 can put his legs into a space under thefront unit 332. - The
back unit 333 is integrated with theside unit 331 and constitutes a part of theseat encircling portion 33. - The
sub display device 34 includes a supportingarm 341 supported by thefront unit 332 and a rectangular liquid crystal monitor 342 for displaying, fixed at the distal end of the supportingarm 341. Theliquid crystal monitor 342 is a so-called touch panel, and is provided at a position facing the chest of a player sitting on theseat 31. Theliquid crystal monitor 342, which is a touch panel, serves as an input device used by a player to bet. -
FIG. 6 is a block diagram showing the configuration of asub control unit 202 included in theterminal device 30. Thesub control unit 202 controls theterminal device 30 and basically is constituted mainly of amicrocomputer 235 constituted of aCPU 231,RAM 232,ROM 233, and abus 234 for data transfer therebetween. TheRAM 232 and theROM 233 are connected to theCPU 231 via thebus 234. TheRAM 232 is memory for temporarily storing various data computed by theCPU 231. TheROM 233 stores various programs for the operations required for the control of thegaming system 1, data tables, and the like. - A sub
monitor driving circuit 221 is connected to themicrocomputer 235 via an I/O interface 236. Aliquid crystal monitor 342 is connected to the submonitor driving circuit 221. The submonitor driving circuit 221 controls the operation of the liquid crystal monitor 342 based on a driving signal from themain controller 20. - A touch
panel driving circuit 222 is connected to themicrocomputer 235 via an I/O interface 146. A liquid crystal monitor 342 as a touch panel is connected to the touchpanel driving circuit 222. An instruction, by a touching operation by a user, to the surface of the liquid crystal monitor 342 (touched position) is input to theCPU 231 based on a coordinate signal from the touchpanel driving circuit 222. - A bill
validator driving circuit 223 is connected to themicrocomputer 235 via the I/O interface 236. Abill validator 215 is connected to the billvalidator driving circuit 223. Thebill validator 215 determines whether a bill or a bar coded ticket is valid or not. Upon reception of a valid bill, thebill validator 215 inputs the value thereof to theCPU 231 based upon the validating signal from the billvalidator driving circuit 223. In addition, upon reception of a valid bar coded ticket, thebill validator 215 inputs the amount of the credit and the like recorded therein to theCPU 231 based upon the validating signal from the billvalidator driving circuit 223. - A ticket
printer driving circuit 224 is connected to themicrocomputer 235 via the I/O interface 146. Aticket printer 216 is connected to the ticketprinter driving circuit 224. With an output control by the ticketprinter driving circuit 224 based on a driving signal output from theCPU 231, theticket printer 216 prints a bar code on a ticket, on which data such as the credit amount stored in theRAM 232 are coded, and then prints out a bar coded ticket. - The
communication interface 225 is connected to themicrocomputer 235 via the I/O interface 236. Themain control unit 112 of the maingaming machine body 20 is connected to thecommunication interface 225. This allows for two-way communication between theCPU 231 and themain control unit 112. TheCPU 231 can transmit and receive instructions, requests, data and the like with respect to themain control unit 112 via thecommunication interface 225. Therefore, eachterminal device 30 of thegaming system 1 controls the progress of a horse racing game, in cooperation with themain controller 20. - A flow of the operations of the
gaming system 1 is explained hereinafter with reference to the flow chart shown inFIG. 7 . It should be noted that all theterminal devices 30 similarly perform a game in cooperation with themain controller 20, although asingle terminal device 30 is illustrated inFIG. 7 . - The
main controller 20 executes processing of Steps S1 to S7. Firstly, in Step S1, themain control unit 112 performs initialization processing, and then the flow advances to Step S2. In this processing, theCPU 141 determines a course of the race, characters participating in the race, starting time and the like of the horse racing game, and reads data thereof from theROM 143. In the present embodiment, all of the registered characters participate in the race. - In Step S2, the
main control unit 112 performs bet target team determination processing, and then the flow advances to Step S3. In the bet target team determination processing, a team as a target of a bet is determined based on the characters participating in the race, which are determined in Step S1. The team is a unit of a predetermined number of characters, which can be a target of a bet. Ranking of the teams is determined by ranking of the members thereof. Details are described hereinafter. - In Step S3, the
main control unit 112 transmits race information to eachterminal device 30, and then the flow advances to Step S4. In this processing, theCPU 141 transmits a course of the race, characters participating in the race, bet target teams, the starting time and the like, to eachterminal device 30. - In Step S4, the
main control unit 112 determines whether it is the starting time for the race. In a case where this determination is YES, the flow advances to Step S5, and in a case where this determination is NO, Step S4 is repeated. More specifically, theCPU 141 repeatedly checks the clock time until the time for starting the race comes, and, at the time for starting the race, advances to Step S5. It should be noted that, in a case where bet information is received, the bet information is stored in a predetermined storage region in thePAM 142 for eachterminal device 30. The bet information includes a bet for each character, a bet for a team, and information regarding the bet amount thereof. - In Step S5, the
main control unit 112 performs race displaying processing, and then advances to Step S6. In this processing, theCPU 141 displays a race image on themain display device 21 and outputs sound effects and a voice from thespeakers 22, based on data that is read from theROM 143 in Step S1. - In Step S6, the
main control unit 112 performs race result processing, and then advances to Step S7. In this processing, theCPU 141 computes the payout for eachterminal device 30 based on the finishing order of the characters that participated in the race, data regarding bet information received from eachterminal device 30, and the like. - In Step S7, the
main control unit 112 performs team result processing, and then advances to Step S8. In this processing, a ranking of teams is determined based on the finishing order of the characters that participated in the race. Details are described hereinafter. - In Step S8, the
main control unit 112 performs payout information transmission processing, and then advances to Step S1. In this processing, theCPU 141 transmits data regarding payout and the like computed in Steps S6 and S7 to the correspondingterminal device 30. - On the other hand, each
terminal device 30 executes processing of Steps S11 to S16. Firstly, in Step S11, thesub control unit 202 performs bet image display processing, and then advances to Step S12. In this processing, theCPU 231 displays the odds for each racehorse, past records thereof and the like on theliquid crystal monitor 342, based on the data sent from themain controller 20 in Step S2. - In Step S12, the
sub control unit 202 performs bet operation accepting processing, and then advances to Step S13. In this processing, theCPU 231 enables touch operation by a player on the surface of the liquid crystal monitor 342 as a touch panel, starts accepting a bet operation by the player, and changes images displayed thereon in accordance with the bet operation. - In Step S13, the
sub control unit 202 determines whether a bet accepting period has elapsed or not. In a case where this determination is YES, the flow advances to Step S14, and in a case where this determination is NO, the flow advances to Step S12. More specifically, theCPU 231 repeatedly checks the clock time until a predetermined period has elapsed since the bet operation accepting processing is started in Step S12, and, once the predetermined period has elapsed, stop accepting bet operations by the player and advances to Step S14. - In Step S14, the
sub control unit 202 determines whether a bet operation has been performed or not. If the determination is YES, the flow advances to Step S15, and if NO, the flow advances to Step S11. In this processing, theCPU 231 determines whether a bet operation has been performed in the abovementioned period in which the bet operation was accepted. - In Step S15, the
sub control unit 202 performs bet information transmission processing, and then advances to Step S16. In this processing, theCPU 231 transmits data regarding the performed bet operation to themain controller 20. - In Step S16, the
sub control unit 202 performs payout processing, and then advances to Step S11. In this processing, theCPU 231 pays out medals from the medal payout opening, based on the data regarding payout and the like sent from themain controller 20 in Step S8. - Bet target team determination processing is described with reference to
FIG. 8 . - In the bet target team determination processing, teams as the target of a bet are determined based on the characters participating in the race, which are determined in Step S1 of
FIG. 7 . - In Step S21, the
main control unit 112 of themain controller 20 reads a bet target team determination table (later described inFIG. 9 ) from a predetermined storage region in theROM 143, which is first memory, and then advances to Step S22. - In Step S22, the
main control unit 112 determines bet target teams by generating random numbers, and then advances to Step S23. In the processing ofStep 22, a predetermined number of bet target teams are determined based on the bet target team determination table read in Step S21 and the generated random numbers. More specifically, themain control unit 112 generates the same number of random numbers as the number of bet target teams, and assigns a bet target team for each random number. - In Step S23, the
main control unit 112 stores the bet target team as determined to theRAM 142, and then advances to Step S3 ofFIG. 7 . -
FIG. 9 illustrates the bet target team determination table read in Step S21 and referenced in Step S22. - In the bet target team determination table, a team number, a member number and a value are correlated to each other. The team number is a serial number for each of a plurality of teams. The member number is a number of each character participating in the race. The member numbers in the same column belong to the same team. A team is formed of a predetermined number of characters. In the present embodiment, three characters comprise a team.
- A team does not have duplicate characters. In other words, multiple identical characters cannot be members of the same team.
- Identical characters can belong to different teams in one race. In other words, different teams can have the same character at once. For example,
team numbers team number 2 has characters of 1, 2, and 4 as members and theteam number 4 has characters of 1, 2, and 6 as members. In this case, thecharacters - To select a team, the
main control unit 112 generates the same number of random numbers as the number of teams as a bet target. In the present embodiment, the number of bet target teams is 6. In this case, themain control unit 112 generates 6 random numbers. - Subsequently, the
main control unit 112 subtracts the value associated with the team, sequentially fromteam number 1, from the generated random number. In a case where the result is smaller than 0 (a negative number), the team having the value becomes a bet target team. - After the bet target team is thus determined for the first random number, a value is subtracted from the second random number, sequentially from the next row of the bet target team until a negative number is obtained. The
main control unit 112 thus determines bet target teams for the 6 random numbers. In a case where a negative number is not obtained after subtracting a value of the last row, the subtraction is continued from the first row. - For example, in a case where one of the generated random numbers is “5”, the
main control unit 112 subtracts “2”, associated with theteam number 1, therefrom. The result is “3”, which is a positive number. Subsequently, themain control unit 112 subtracts “4” in the next row from the result of the subtraction “3”. In this case, a negative number is obtained and theteam number 2 becomes a bet target team for the random number “5”. Next, themain control unit 112 subtracts a value associated with theteam number 3 in the next row from the second random number. The bet target teams are thus determined. - Team result processing is described hereinafter with reference to
FIG. 10 . The team result processing corresponds to Step S7 inFIG. 7 . - First, in Step S31, the
main control unit 112 provides a score corresponding to the ranking of characters to each character, based on the ranking of the characters participating in the race and a score table (described later inFIG. 11 ). Then, the flow advances to Step S32. - In Step S32, the
main control unit 112 sums the score provided to characters that are members of each bet target team, and then advances to Step S33. - In Step S33, the
main control unit 112 determines the ranking of teams based on the sum total of the score for each team calculated in Step S33, and then advances to Step S8 ofFIG. 7 . In the present embodiment, the team having a higher sum total of a score is ranked higher. - The score table is described hereinafter with reference to
FIG. 11 . The score table is a table referenced in Step S31 ofFIG. 10 . - In the score table, scores are associated with ranks. For example, the score for the first place is 15. The score is thus provided to characters participating in the race according to the finishing order thereof.
- In Step S32, the
main control unit 112 sums the scores for each team, and in Step S33, the ranking of teams is determined. For example, in a case where theteam number 2 is one of the bet target teams, themain control unit 112 sums the score ofcharacters team number 2. For example, in a case where thecharacter 1 is in the first place, thecharacter 2 is in the fifth place and thecharacter 4 is in the tenth place, the score provided thereto is 15, 8, and 2, respectively. The sum total of the score is thus 25. - A display example of the bet window shown on the liquid crystal monitor 342 of the
terminal device 30 is described hereinafter with reference toFIG. 12 . The liquid crystal monitor 342 can be used as a touch panel, thus allowing a player to perform a bet operation by touching the touch panel according to the display thereon. In other words, the liquid crystal monitor and the touch panel are an input device of theterminal device 30. - The bet window is divided into 4 areas in the display example of
FIG. 12 . Thefirst area 61 displays the character number, the post position, the character name and the like of the characters participating in the race. A player can select the character to bet on with reference thereto. - The
second area 62 is an area for betting. An input area is provided for each bet type that can be chosen in the racing game. The bet types can include any bet type that can be chosen in the normal horse racing games, such as Win (to predict a character for the first place) and Quinella (to predict a combination of characters for the first and second places). To input, a player touches a bet type to make the bet type be in a selected state. Subsequently, a player touches a character number or a character name displayed on thefirst area 61 to bet thereon. For example, to make a Win bet, a player first touches anitem 622 “Win”, and then touches a character number or a character name displayed on the first area. This inputs the character number touched by a player in acolumn 622. - The
third area 63 is an area for betting on teams. Bet target teams and character number of members thereof are displayed on thethird area 63. For example, ateam 1 hascharacter numbers area 631, in which a team to bet on is displayed. - A player can input a bet amount by touching an
ante input area 71, and then eachnumber key 651 displayed in anumerical pad area 65. A player can confirm the input numerical value by touching aconfirm key 652. - To input a numerical value in each area, a player can use the
number keys 651 in thenumerical pad area 65. - The
fourth area 64 displays a list of bets made by a player. A player can check the bets made and the credits remaining by looking at thefourth area 64. - In the present embodiment, the bet target of the racing game includes teams, in addition to characters. In other words, even if one single character arrives early, a prize is not necessarily provided. Whether a prize is provided or not is determined in relation to the finishing order of other characters. This can provide a larger number of kinds of bets, whereby various bet types are provided having a higher chance of being rewarded, thus arousing interest and excitement of the player.
- In the present embodiment, a player can bet on teams constituted of a predetermined plurality of characters, in addition to a ranking of characters; however, the present invention is not limited thereto. For example, a configuration allowing only betting on teams is also possible. In addition, the number of members of a team is 3 in the present embodiment; however, the present invention is not limited thereto and a team can have less or more members.
- In the present embodiment, values to be subtracted from the random number generated by the
main control unit 112 are defined in the bet target team determination table; however, the present invention is not limited thereto, and ranges can be defined for random numbers generated. In other words, in a case where a certain random number is within a certain range, a team with a team number associated with the range is selected as a bet target team. - In the present embodiment, a higher score is provided to a character of a higher rank, and the team having the higher sum total of score is ranked higher; however, the present invention is not limited thereto. For example, a lower score can be assigned to a character of a higher rank, and the team having the lower sum total of score can be ranked higher.
- In the present embodiment, all of the registered characters participate in the race; however, the present invention is not limited thereto. For example, a larger number of characters can be registered than a number of characters participating in the race, and the characters participating in the race can be selected therefrom. In this case, in the processing of selecting bet target teams, teams including only characters participating in the race can be selected. In other words, for example, a flag can be set to teams including only characters participating in the race, and the bet target teams can be selected therefrom by random number lottery.
- In the present embodiment, a bet can be made to a team of the first place; however, the present invention is not limited thereto. For example, as in the bet on characters, a bet can be made on a combination of teams in the first and second places, or a bet can be made by predicting the ranking of characters in a selected team.
- It should be noted that the gaming system includes the
main display device 21 that is installed so as to be visible from a plurality of theterminal devices 30, in the present embodiment; however, the present invention is not limited thereto. For example, thenetwork 40 can be expanded worldwide without providing themain display device 21. In this case, in addition to information displayed on the sub display device, a race image and a race result image, displayed on themain display 21 in the present embodiment, should be displayed on each of the plurality ofterminal devices 30. - It should be noted that the gaming medium used in the present embodiment is medals; however, the present invention is not limited thereto. Examples of the gaming medium include coins, tokens, electronic money, or any equivalent valuable information such as electronic credits.
- While the preferred embodiment of the present invention has been described above, it is apparent to one skilled in the art that various changes and modifications can be made without departing from the scope of the claims appended to this specification.
Claims (7)
1. A gaming system comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races;
first memory for storing a plurality of teams constituted of a predetermined plurality of the characters;
a plurality of terminals comprising an input device for accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;
second memory for storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals;
a controller for executing the racing game; and
a communication network device for allowing intercommunication between the plurality of terminals and the controller,
wherein the controller executes the following processing of:
(a) receiving at least one of the character and the team as a target of the bet, and the bet amount from the plurality of terminals and storing the same in the second memory;
(b) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams;
(c) after the processing (b), determining ranking of the teams based on the score accumulated; and
(d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount of each of the plurality of terminals.
2. A gaming system comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races;
first memory for storing a plurality of teams constituted of a predetermined plurality of the characters;
a plurality of terminals comprising an input device for accepting a designation of at least one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;
second memory for storing at least one of the character and the team as a target of the bet, and the bet mount for each of the plurality of terminals; and
a controller for executing the racing game; and
a communication network device for allowing intercommunication between the plurality of terminals and the controller,
wherein the controller executes the following processing of:
(a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game;
(b) displaying the plurality of characters and a team selected in the processing (a) on the display;
(c) receiving at least one of the character and the team as a target of the bet, and the bet amount from the plurality of terminals, and storing thereof in the second memory;
(d) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams;
(e) after the processing (d), determining ranking of the teams based on the score accumulated; and
(f) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount of each of the plurality of terminals.
3. The gaming system according to claim 2 ,
wherein a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not comprise duplicate characters, and the same character can be a member of different teams simultaneously.
4. A gaming machine comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races;
first memory for storing a plurality of teams constituted of a predetermined plurality of the characters;
an input device for accepting a designation of at least one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;
second memory for storing at least one of the character and the team as a target of the bet, and the bet amount; and
a controller for executing the racing game,
wherein the controller executes the following processing of:
(a) storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals in the second memory;
(b) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams;
(c) after the processing (b), determining ranking of the teams based on the score accumulated; and
(d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount stored in the second memory.
5. A gaming machine comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races;
first memory for storing a plurality of teams constituted of a predetermined plurality of the characters;
an input device for accepting a designation of at least one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;
second memory for storing at least one of the character and the team as a target of the bet, and the bet amount;
a controller for executing the racing game,
wherein the controller executes the following processing of:
(a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game;
(b) displaying the plurality of characters and a team selected in the processing (a) on the display;
(c) storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals in the second memory;
(d) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams;
(e) after the processing (d), determining ranking of the teams based on the score accumulated; and
(f) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount stored in the second memory.
6. The gaming machine according to claim 5 ,
wherein a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not include duplicate characters, and the same character can be a member of different teams simultaneously.
7. A game control method for controlling a racing game executed by a gaming machine having:
a display displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races;
first memory storing a plurality of teams constituted of a predetermined plurality of the characters;
a plurality of terminals comprising an input device accepting a designation of at least any one of: a character being a target of a bet from the plurality of characters; and a team being a target of a bet from the plurality of teams stored in the first memory, and a predetermined amount of bet; second memory storing at least any one of the character and the team being target of a bet, and the amount of bet for each of the plurality of terminals; and
a controller executing the racing game,
comprising steps, executed by the controller, of:
(a) receiving at least any one of the character and the team being target of a bet, and the amount of bet from the plurality of terminals and storing the same in the second memory;
(b) after a race, determining a score corresponding to the ranking for each of the plurality of characters and accumulating the resulting score for each of the plurality of teams;
(c) after the processing (b), determining ranking of the teams based on the accumulated score; and
(d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and the bet type and the bet amount of each of the plurality of terminals.
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: ARUZE GAMING AMERICA, INC., NEVADA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:ABE, FUMIYA;REEL/FRAME:021565/0565 Effective date: 20080827 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |