US20090203420A1 - Gaming machine with reel and display in front of the reel for displaying unit game and playing method thereof - Google Patents
Gaming machine with reel and display in front of the reel for displaying unit game and playing method thereof Download PDFInfo
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- US20090203420A1 US20090203420A1 US12/216,908 US21690808A US2009203420A1 US 20090203420 A1 US20090203420 A1 US 20090203420A1 US 21690808 A US21690808 A US 21690808A US 2009203420 A1 US2009203420 A1 US 2009203420A1
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- unit game
- circumferential face
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- 238000000034 method Methods 0.000 title claims description 18
- 238000005286 illumination Methods 0.000 claims description 9
- 230000000903 blocking effect Effects 0.000 claims description 3
- 238000012545 processing Methods 0.000 description 65
- 238000012986 modification Methods 0.000 description 12
- 230000004048 modification Effects 0.000 description 12
- 238000010586 diagram Methods 0.000 description 9
- 238000003780 insertion Methods 0.000 description 6
- 230000037431 insertion Effects 0.000 description 6
- 230000000694 effects Effects 0.000 description 5
- 238000001514 detection method Methods 0.000 description 4
- 238000004891 communication Methods 0.000 description 3
- 230000008707 rearrangement Effects 0.000 description 3
- 230000014509 gene expression Effects 0.000 description 2
- 239000004973 liquid crystal related substance Substances 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
Definitions
- the first aspect of the present invention is a gaming machine comprising: a first display configured to display symbols rearranged from an arranged state in a unit game, having a first transparent portion through which a rear of the first transparent portion is visible; a second display configured to display a prescribed image in the unit game, having a second transparent portion adjacent to the first transparent portion, the second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled; a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; and a controller configured to: (a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game, (b) display the symbols rearranged
- the fourth aspect of the present invention is a playing method of a gaming machine comprising the steps of: displaying symbols rearranged from an arranged state in a unit game, on a first display having a first transparent portion through which a rear of the first transparent portion is visible; displaying a prescribed image in the unit game, on a second display having a second transparent portion adjacent to the first transparent portion, second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled; stopping a rotation reel in rotation, that is arranged to straddle over a rear of the first display and a rear of the second display and having a plurality of symbols on a circumferential face, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game; determining an outcome of the unit game according to symbols displayed on the first display and a symbol on
- FIG. 6 is a side view of a rotation reel shown in FIG. 3 .
- FIG. 8 is a schematic diagram showing one example of a payout table used in a slot machine according to one embodiment of the present invention.
- FIG. 10 is an explanatory diagram showing an exemplary display of a slot game on a slot machine according to a modification of one embodiment of the present invention.
- FIG. 13 is a flow chart showing a processing procedure of a slot machine according to another embodiment of the present invention.
- a rotation reel 3 is arranged to be straddling over both of them. As shown in FIG. 3 , this rotation reel 3 is rotated and stopped by a stepping motor 45 . On a circumferential face 4 of the rotation reel 3 , a plurality of symbols 5 are arranged with intervals along a rotation direction.
- the stopping position of the rotation reel 3 that is, the contents of the symbols 5 arranged behind the respective window portions 16 a and 33 a
- the stopping position of the rotation reel 3 can be comprehended by reading contents of identifiers 6 such as bar codes or the like arranged on the circumferential face 4 of the rotation reel 3 in correspondence to respective symbols 5 by a sensor 7 arranged at a distance from the circumferential face 4 , as shown in FIG. 3 .
- a prescribed image is displayed at portions other than the window portion 16 a on the display 16 at a time of the unit game (step S 2 ).
- the symbols 9 b , 9 b that are rearranged from the arranged state will be displayed as the prescribed image at portions other than the window portion 16 a on the display 16 , as shown in FIG. 4 .
- the symbols 9 b , 9 b as the prescribed image will not be displayed at portions other than the window portion 16 a on the display 16 , as shown in FIG. 5 , for example.
- the rotation and the stopping of the rotation reel 3 are carried out each time the unit game is carried out.
- one of the plurality of symbols 5 arranged on the circumferential face 4 of the rotation reel 3 is arranged behind the window portion 33 a of the upper display 33
- another one of the symbols 5 on the circumferential face 4 is arranged behind the window portion 16 a of the display 16 (step S 3 ).
- step S 4 NO an outcome of the unit game is decided by the symbol 5 on the circumferential face 4 of the rotation reel 3 that is arranged behind the window portion 33 a of the upper display 33 and the symbol 9 a displayed at portions other than the window portion 33 a on the upper display 33 (step S 5 ).
- an outcome of the unit game is decided by the symbol 5 on the circumferential face 4 of the rotation reel 3 that is arranged behind the window portion 33 a of the upper display 33 and the symbol 9 a displayed at portions other than the window portion 33 a on the upper display 33 , as well as the symbol 5 on the circumferential face 4 of the rotation reel 3 that is arranged behind the window portion 16 a of the display 16 that is set in the transparent display state and the symbol 9 b displayed at portions other than the window portion 16 a on the upper display 16 (step S 7 ).
- various types of input buttons 23 to 27 through which commands related to the proceeding of the game will be inputted by a player, a medal insertion slot 21 for accepting medals, and a bill validator 22 for checking the validity of bills and accepting valid bills are provided.
- the bill validator 22 may be configured such that it can read a bar code attached ticket 39 .
- the payout switch 23 is a switch for having the inserted medals paid out, and the medals to be paid will be ejected from a medal payout opening 19 that is opening at a lower front side of the main door 13 , and the paid medals will be accumulated in a medal tray 18 .
- a foot display 34 is provided, which displays a prescribed image according to an image display control data contained in a currently executed game software. Also, on a side face of the top box 12 , a speaker 29 is provided. On a front face of the top box 12 , the upper display 33 (corresponding to the first display in claims) is provided.
- the window portion 33 a of the upper display 33 is always set in the transparent display state in which its behind (rear) is visible. Also, the window portion 16 a of the display 16 is switched between the transparent display state in which its behind (rear) is visible and the normal display state in which its behind (rear) is not visible.
- the stay 43 is arranged to be facing against a boundary portion between the upper display 33 and the display 16 .
- an upper light 44 a facing toward the upper half of the circumferential face 4 of the rotation reel 3 is attached, and on a lower face of the stay 43 , a lower light 44 b facing toward the lower half of the circumferential face 4 of the rotation reel 3 is attached.
- the stay 43 blocks a light path of the illumination light from the upper light 44 a illuminating toward the lower half of the circumferential face 4 of the rotation reel 3 .
- the stay 43 blocks a light path of the illumination light from the lower light 44 b illuminating toward the upper half of the circumferential face 4 of the rotation reel 3 . Consequently, the upper light 44 a illuminates the upper half of the circumferential face 4 of the rotation reel 3 , and the lower light 44 b illuminates the lower half of the circumferential face 4 of the rotation reel 3 ,
- a ticket printer 35 As shown in FIG. 2 , on an upper side of the upper display 33 , a ticket printer 35 , a card reader 36 , a data display 37 , and a key pad 38 are provided.
- the ticket printer 35 prints a bar code, in which data such as the credit amount, the date and time, the identification number of the slot machine 10 , etc. are encoded, on a ticket, and outputs it as the bar code attached ticket 39 .
- FIG. 7 is a block diagram showing a control circuit of the slot machine according to this embodiment.
- a controller 40 is a micro-computer, which has an interface circuit group 102 , an input/output bus 104 , a CPU 106 , a ROM 108 , a RAM 110 , a communication interface circuit 111 , a random number generator 112 , a speaker driving circuit 122 , a hopper driving circuit 124 , a display driving circuit 128 , display controllers 140 and 141 , a motor driving circuit 51 for driving the stepping motor 45 of the rotation reel 3 , a reel position detection circuit 52 for detecting a rotation, a stopping, and a stopped position of the rotation reel 3 according to an output of the sensor 7 of the rotation reel 3 , and light driving circuits 53 and 54 for driving the upper light 44 a and the lower light 44 b, respectively.
- a medal sensor 43 is connected to the interface circuit group 102 .
- the medal sensor 43 is a sensor for detecting medals inserted at the medal insertion slot 21 , which is provided at a medal insertion portion of the medal insertion slot 21 .
- a detection signal outputted from this medal sensor 43 is supplied to the interface circuit group 102 , converted into a prescribed signal at this interface circuit group 102 , and then transmitted to the CPU 106 through the input/output bus 104 .
- FIG. 8 is an explanatory diagram showing one example of the payout table stored in the ROM 108 .
- the payout table shown in FIG. 8 is showing a case for generating the payout according to a pattern of a winning combination realized on a payline. Then, in a case where a winning combination “7-7-7” is realized, the payout becomes 100 times the bet credit number. In a case where a winning combination “BAR-BAR-BAR” is realized, the payout becomes 50 times the bet credit number. In a case where a winning combination “BELL-BELL-BELL” is realized, the payout becomes 20 times the bet credit number. In a case where a winning combination “CHRRY-CHERRY-ANY” is realized, the payout becomes 10 times the bet credit number. In a case where a winning combination “CHRRY-ANY-ANY” is realized, the payout becomes 5 times the bet credit number.
- the CPU 106 reads out game execution programs from the ROM 108 and executes the slot game, at a timing when a start operation of the game is accepted by the start switch 27 .
- the slot game to be executed by the one game execution program described above has the following content.
- the symbols 5 on the circumferential face 4 that are arranged behind the window portion 33 a of the upper display 33 are displayed as dynamically changing and stopped, by rotating and stopping the rotation reel 3 .
- the symbols 9 a , 9 a are displayed as dynamically changing simultaneously at the left and right sides of the window portion 33 a of the upper display 33 and stopped.
- the window portion 16 a of the display 16 is set in the normal display state in which behind of the window portion 16 a becomes invisible as a non-transparent image is displayed.
- a gray background image is displayed at portions other than the window portion 16 a of the display 16 .
- the gray background image to be displayed at portions other than the window portion 16 a of the display 16 indicates that the display 16 is not in a display state capable of realizing a winning combination that can be a target of the payout.
- a payline that can be a target of the payout when a winning combination is realized is set only on a line in a horizontal direction with the window portion 33 a of the upper display 33 at a center.
- the slot game to be executed by the another one game execution program described above has the following content.
- the symbols 5 , 5 on the circumferential face 4 that are respectively arranged behind the window portion 33 a of the upper display 33 and behind the window portion 16 a of the display 16 are displayed as dynamically changing and stopped, by rotating and stopping the rotation reel 3 .
- the symbols 9 a , 9 a are displayed as dynamically changing simultaneously at the left and right sides of the window portion 33 a of the upper display 33 and stopped.
- the window portion 16 a of the display 16 is set in the transparent display state in which behind of the window portion 16 a becomes visible as a transparent image is displayed.
- the display driving circuit 128 carries out a control for displaying the payout amount on a payout display region 48 provided on a lower left region of the display 16 .
- the CPU 106 proceeds to the step S 12 , and subtracts the credit amount stored in the RAM 11 according to the bet credit amount.
- the symbol dynamically changing display processing of the step S 20 is also a processing for setting the window portion 16 a of the display 16 in the transparent display state.
- the symbol dynamically changing display processing of the step S 20 is also a processing for turning the upper light 44 a and the lower light 44 b on by the light driving circuit 53 and the light driving circuit 54 respectively such that the upper half and the lower half of the circumferential face 4 of the rotation reel 3 are illuminated by the upper light 44 a and the lower light 44 b respectively.
- the paylines on which a winning combination that can be a target of the payout can be realized are set on the upper display 33 and the display 16 respectively.
- the slot games to be executed will be two games on the upper display 33 and the display 16 .
- the light path of the illumination light from the upper light 44 a, that is turned on in order to illuminate the upper half of the circumferential face 4 of the rotation reel 3 , illuminating toward the lower half of the circumferential face 4 of the rotation reel 3 is blocked by the stay 43 .
- the CPU 106 will execute a processing for displaying a message such as “NO CHANCE” as the prescribed image on the entire display 16 , by using not only portions other than the window portion 16 a of the display 16 but also the window portion 16 a of the display 16 which is in the normal display state. As the CPU 106 carries out such a processing, the display state of the display 16 becomes one shown in FIG. 10 .
- the CPU 106 carries out a processing that replaces the symbol dynamically changing display processing at the step S 16 of FIG. 9 , the display state of the display 16 becomes one shown in FIG. 12 .
- the slot game to be executed on the upper display 33 or the display 16 is for rearranging symbols in three partitioned regions formed by three columns and one row has been described, but a number of arranged symbols in the slot game to be executed on the upper display 33 or the display 16 is arbitrary in both the column direction and the row direction.
- each step used in deriving one result should be understood as a processing without a self-contradiction.
- transmission and reception, recording, etc. of electric or magnetic signals will be carried out.
- signals are expressed by bits, values, symbols, letters, terms, numbers, etc., but it should be noted that they are used simply because they are convenient for the purpose of explanation.
- the processing at each step is described by an expression common to the human behavior, but the processing described in the present specification is to be executed by various devices in principle. Also, the other configuration required in carrying out each step will be obvious from the above description.
Abstract
In a gaming machine, one rotation reel is arranged to be straddling over first and second displays behind them. Then, mutually different symbols on a circumferential face of the rotation reel are respectively arranged behind a window portion of the first display and a window portion of the second display. Also, rearranged symbols are respectively displayed at portions other than the window portion of the first display and portions other than the window portion of the second display. As a result, the slot games using a symbol on the rotation reel that is arranged behind the window portion and symbols displayed at portions other than the window portion are respectively executed on the first display and the second display. The slot game of the first display and the slot game of the second display contain symbols on a common rotation reel, so that outcomes of the slot games have a coordination with each other.
Description
- This application claims priority to co-pending U.S. provisional patent application Ser. No. 61/027,675 filed on Feb. 11, 2008, and which is incorporated by reference herein for all purposes.
- 1. Field of the Invention
- The present invention relates to a gaming machine capable of utilizing a rotation reel and a display in front of a rotation reel for displaying a unit game, and a playing method thereof
- 2. Description of the Related Art
- In the U.S. patent application publication No. 2002/0025843 specification, a gaming machine in which a display capable of making transparent display is arranged in front of a rotation reel is described. In this gaming machine, symbols on a circumferential face of the rotation reel which is rearranged by rotation and stopping of the rotation reel is made visible to a player through a transparent display portion of the display. Also, effect images are displayed at a surrounding portion other than the transparent display portion of the display, and the contents of the effect images are coordinated with the rearrangement of the symbols.
- If two displays are provided for displaying unit games in such a gaming machine, it would be required to provide two rotation reels in correspondence to the respective displays.
- However, if two sets of a display and a rotation reel are simply used for displaying unit games, it would only be such that each set displays an individual unit game, and no particular advantage would be attained by using two displaying.
- The present invention has an object to provide a gaming machine with a superior entertainment quality and a playing method thereof, for displaying a unit game by using a rotation reel with symbols arranged on its circumferential face and a display provided in front of a rotation reel.
- The first aspect of the present invention is a gaming machine comprising: a first display configured to display symbols rearranged from an arranged state in a unit game, having a first transparent portion through which a rear of the first transparent portion is visible; a second display configured to display a prescribed image in the unit game, having a second transparent portion adjacent to the first transparent portion, the second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled; a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; and a controller configured to: (a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game, (b) display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled, (c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the first transparent portion, in a state where the prescribed condition is not fulfilled, and (d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the first transparent portion and the second transparent portion, in a state where the prescribed condition is fulfilled.
- The second aspect of the present invention is a gaming machine comprising: a first display configured to display symbols rearranged from an arranged state in a unit game, having a transparent portion through which a rear of the transparent portion is visible; a second display configured to display a prescribed image in the unit game, having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display state where a rear of the switching display portion is not visible; a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; and a controller configured to: (a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game, (b) switch the switching display portion from the normal display state to the transparent display state, and display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled, (c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled, and (d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled.
- The third aspect of the present invention is a gaming machine comprising: a first display configured to display symbols rearranged from an arranged state in a unit game, having a transparent portion through which a rear of the transparent portion is visible; a second display configured to display a prescribed image in the unit game, having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display where a rear of the switching display portion is not visible; a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; an illumination light source arranged behind a boundary between the first display and the second display, an illumination range with respect to the circumferential face being limited to a circumferential face region behind the transparent portion as a light path toward a circumferential face region behind the switching display portion within the circumferential face is blocked by a light blocking wall; and a controller configured to: (a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game, (b) switch the switching display portion from the normal display state to the transparent display state, and display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled, (c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled, and (d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled.
- The fourth aspect of the present invention is a playing method of a gaming machine comprising the steps of: displaying symbols rearranged from an arranged state in a unit game, on a first display having a first transparent portion through which a rear of the first transparent portion is visible; displaying a prescribed image in the unit game, on a second display having a second transparent portion adjacent to the first transparent portion, second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled; stopping a rotation reel in rotation, that is arranged to straddle over a rear of the first display and a rear of the second display and having a plurality of symbols on a circumferential face, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game; determining an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the first transparent portion, in a state where the prescribed condition is not fulfilled; and determining an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the first transparent portion and the second transparent portion, in a state where the prescribed condition is fulfilled, wherein the step of displaying the prescribed image in the unit game on the second display includes: displaying the symbols rearranged from the arranged state as the prescribed image on the second display, in a state where the prescribed condition is fulfilled.
- The fifth aspect of the present invention is a playing method of a gaming machine comprising the steps of: displaying symbols rearranged from an arranged state in a unit game, on a first display having a transparent portion through which a rear of the transparent portion is visible; displaying a prescribed image in the unit game, on a second display having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display state where a rear of the switching display portion is not visible; stopping a rotation reel in rotation, that is arranged to straddle over a rear of the first display and a rear of the second display and having a plurality of symbols on a circumferential face, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game; switching the switching display portion from the normal display state to the transparent display state, when the prescribed condition is fulfilled; determining an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled; and determining an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled, wherein the step of displaying the prescribed image in the unit game on the second display includes: displaying the symbols rearranged from the arranged state as the prescribed image on the second display, in a state where the prescribed condition is fulfilled.
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FIG. 1 is a flow chart showing an operation of a slot machine which is one example of a gaming machine according to the present invention and an outline of its playing method. -
FIG. 2 is a perspective view of a slot machine according to one embodiment of the present invention. -
FIG. 3 is a perspective view of a rotation reel portion of a slot machine according to one embodiment of the present invention. -
FIG. 4 is an explanatory diagram showing an exemplary display of a slot game on a slot machine according to one embodiment of the present invention. -
FIG. 5 is an explanatory diagram showing an exemplary display of a slot game on a slot machine according to one embodiment of the present invention. -
FIG. 6 is a side view of a rotation reel shown inFIG. 3 . -
FIG. 7 is a block diagram showing a control circuit of a slot machine according to one embodiment of the present invention. -
FIG. 8 is a schematic diagram showing one example of a payout table used in a slot machine according to one embodiment of the present invention. -
FIG. 9 is a flow chart showing a processing procedure of a slot machine according to one embodiment of the present invention. -
FIG. 10 is an explanatory diagram showing an exemplary display of a slot game on a slot machine according to a modification of one embodiment of the present invention. -
FIG. 11 is a flow chart showing a processing procedure of a slot machine according to still another modification of one embodiment of the present invention. -
FIG. 12 is an explanatory diagram showing an exemplary display of a slot game on a slot machine according to another modification or still another modification of one embodiment of the present invention. -
FIG. 13 is a flow chart showing a processing procedure of a slot machine according to another embodiment of the present invention. - In the following, an operation of a slot machine which is one example of a gaming machine according to the present invention and an outline of its playing method will be described with references to
FIG. 1 toFIG. 5 . -
FIG. 1 is a flow chart showing an operation of a slot machine which is one example of a gaming machine according to the present invention and an outline of its playing method.FIG. 2 is a perspective view of a slot machine according to one example of the present invention.FIG. 3 is a perspective view of a rotation reel portion of a slot machine according to one example of the present invention.FIG. 4 andFIG. 5 are explanatory diagrams showing exemplary displays of a unit game on a slot machine according to one example of the present invention. - On a front face of a
cabinet 11 of aslot machine 10 as one example of a gaming machine shown inFIG. 2 , adisplay 16 as a second display is provided. On an upper side of thecabinet 11, atop box 12 is provided. On a front face of thetop box 12, anupper display 33 as a first display is provided. Thesedisplay 16 andupper display 33 are arranged to be adjacent vertically, and each one of them can be formed by a liquid crystal display capable of making transparent display. - Behind the
display 16 and theupper display 33, arotation reel 3 is arranged to be straddling over both of them. As shown inFIG. 3 , thisrotation reel 3 is rotated and stopped by a steppingmotor 45. On acircumferential face 4 of therotation reel 3, a plurality ofsymbols 5 are arranged with intervals along a rotation direction. - As shown in
FIG. 2 , thedisplay 16 has awindow portion 16a as a second transparent portion or a switching display portion, at a section located in front of therotation reel 3. Also, theupper display 33 has awindow portion 33 a as a first transparent portion or a transparent portion, at a section located in front of therotation reel 3. Thesewindow portions - By setting each one of these
window portions FIG. 4 , thecircumferential face 4 of therotation reel 3 becomes visible to a player through thewindow portions rotation reel 3 such that thesymbols 5 are arranged behind therespective window portions symbols 5 become visible to a player through therespective window portions - Note that the stopping position of the
rotation reel 3, that is, the contents of thesymbols 5 arranged behind therespective window portions identifiers 6 such as bar codes or the like arranged on thecircumferential face 4 of therotation reel 3 in correspondence torespective symbols 5 by asensor 7 arranged at a distance from thecircumferential face 4, as shown inFIG. 3 . - Also, as shown in
FIG. 4 , asymbol 9 a arranged or rearranged in each unit game is displayed by video images at portions other than thewindow portion 33 a on theupper display 33. Also, asymbol 9 b arranged or rearranged at a time of the unit game can be displayed by video images at portions other than thewindow portion 16 a on thedisplay 16. Note that positions for displaying thesymbols window portions - In the
slot machine 10 according to one embodiment of the present invention, as shown inFIG. 1 , the display of thesymbol 9 a by the video images is carried out at the above described portions other than thewindow portion 33 a on theupper display 33 each time the unit game is carried out (step S1). - Also, in this
slot machine 10, a prescribed image is displayed at portions other than thewindow portion 16 a on thedisplay 16 at a time of the unit game (step S2). Note that, in a state where a prescribed condition is realized (fulfilled), thesymbols window portion 16 a on thedisplay 16, as shown inFIG. 4 . In a state where the prescribed condition is not realized, thesymbols window portion 16 a on thedisplay 16, as shown inFIG. 5 , for example. - In addition, in this
slot machine 10, the rotation and the stopping of therotation reel 3 are carried out each time the unit game is carried out. When the rotatedrotation reel 3 is stopped, one of the plurality ofsymbols 5 arranged on thecircumferential face 4 of therotation reel 3 is arranged behind thewindow portion 33 a of theupper display 33, while another one of thesymbols 5 on thecircumferential face 4 is arranged behind thewindow portion 16 a of the display 16 (step S3). - Then, in this
slot machine 10, in a state where the prescribed condition is not realized (step S4 NO), an outcome of the unit game is decided by thesymbol 5 on thecircumferential face 4 of therotation reel 3 that is arranged behind thewindow portion 33 a of theupper display 33 and thesymbol 9 a displayed at portions other than thewindow portion 33 a on the upper display 33 (step S5). - Also, in this
slot machine 10, in a state where the prescribed condition is realized (step S4 YES), thewindow portion 16 a of thedisplay 16 is switched from a normal display state in which thecircumferential face 4 of therotation reel 3 arranged behind it is not visible by a player, to a transparent display state in which thecircumferential face 4 is visible by a player (step S6). - Then, an outcome of the unit game is decided by the
symbol 5 on thecircumferential face 4 of therotation reel 3 that is arranged behind thewindow portion 33 a of theupper display 33 and thesymbol 9 a displayed at portions other than thewindow portion 33 a on theupper display 33, as well as thesymbol 5 on thecircumferential face 4 of therotation reel 3 that is arranged behind thewindow portion 16 a of thedisplay 16 that is set in the transparent display state and thesymbol 9 b displayed at portions other than thewindow portion 16 a on the upper display 16 (step S7). - As described above, in the
slot machine 10 according to one example of the present invention, thesymbol 5 that constitutes the unit game displayed on theupper display 33 along with thesymbol 9 a displayed at portions other than thewindow portion 33 a on theupper display 33 and thesymbol 5 that constitutes the unit game displayed on thedisplay 16 along with thesymbol 9 b displayed at portions other than thewindow portion 16 a on thedisplay 16 in a state where the prescribed condition is realized will be rearranged by the rotation and the stopping of thecommon rotation reel 3. - Consequently, according to the gaming machine of the present invention which is representatively exemplified by the above described
slot machine 10, the entertainment quality as the gaming machine can be made superior by providing a coordination between outcomes of the unit games respectively displayed at two displays (the first display and the second display) such as theupper display 33 and thedisplay 16 described above. - Next, the detail of the slot machine according to one embodiment of the present invention will be described with references to
FIG. 2 toFIG. 9 . As shown inFIG. 2 , theslot machine 10 of this embodiment has thecabinet 11, thetop box 12 arranged on an upper side of thecabinet 11, and amain door 13 provided on a front face of thecabinet 11. On a front side of themain door 13, the display 16 (corresponding to the second display in claims) is provided. - On the lower side of the
display 16, various types ofinput buttons 23 to 27 through which commands related to the proceeding of the game will be inputted by a player, amedal insertion slot 21 for accepting medals, and abill validator 22 for checking the validity of bills and accepting valid bills are provided. Note that thebill validator 22 may be configured such that it can read a bar code attachedticket 39. - Also, in a vicinity of these
medal insertion slot 21 andbill validator 22, various types of operation switches are provided. As the operation switches, apayout switch 23, aMAXBET switch 24, aBET switch 25, a spinrepeat bet switch 26, and astart switch 27 are provided. - The
BET switch 25 is a switch for determining the credit amount to be bet with respect to the slot game to be executed on thedisplay 16, where the credit of one medal will be bet every time theBET switch 25 is pressed, as will be described below. - The spin
repeat bet switch 26 is for executing the slot game by betting the credit again without changing the credit amount bet by theBET switch 25 described above in a previous game. - The
start switch 27 is a switch for starting the slot game after the desired amount of credit is bet. When thisstart switch 27 is pressed after either medals are inserted into themedal insertion slot 21 or the credit is bet by theBET switch 25, the slot game will be started on thedisplay 16. - The
payout switch 23 is a switch for having the inserted medals paid out, and the medals to be paid will be ejected from amedal payout opening 19 that is opening at a lower front side of themain door 13, and the paid medals will be accumulated in amedal tray 18. - The
MAXBET switch 24 is a switch for betting the maximum amount of credit (30 medals, for example) that can be bet in a single play of the slot game, by a single operation. - Note that, in this embodiment, an exemplary case of using medals as the gaming medium to be used at a time of executing the slot game is described, but the gaming medium for the slot game is not limited to the medals, and can be medals, tokens, electronic money, or electronic value information (credit) corresponding to these.
- On the lower front face of the
main door 13, afoot display 34 is provided, which displays a prescribed image according to an image display control data contained in a currently executed game software. Also, on a side face of thetop box 12, aspeaker 29 is provided. On a front face of thetop box 12, the upper display 33 (corresponding to the first display in claims) is provided. - Each of the
upper display 33 of thetop box 12 and thedisplay 16 of themain door 13 has a liquid crystal panel capable of making transparent display. Then, theupper display 33 and thedisplay 16 have thewindow portions window portions - In this embodiment, the
window portion 33 a of theupper display 33 is always set in the transparent display state in which its behind (rear) is visible. Also, thewindow portion 16 a of thedisplay 16 is switched between the transparent display state in which its behind (rear) is visible and the normal display state in which its behind (rear) is not visible. - Inside the
cabinet 11, therotation reel 3 is arranged to be positioned behind theupper display 33 and thedisplay 16 and straddling over both of them. - As shown in
FIG. 3 , therotation reel 3 is rotated by the steppingmotor 45. On thecircumferential face 4 of therotation reel 3, a plurality ofsymbols 5 are arranged with intervals along a rotation direction of therotation reel 3. - As shown in
FIG. 4 , thecircumferential face 4 of therotation reel 3 is visible to a player through thewindow portion 33 a of theupper display 33. Consequently, by stopping the rotation of therotation reel 3 such that thesymbols 5 are arranged behind thewindow portion 33 a, thesymbols 5 of therotation reel 3 become visible to a player through thewindow portion 33 a. - Also, by setting the
window portion 16 a of thedisplay 16 in the transparent display state, thecircumferential face 4 of therotation reel 3 is visible to a player through thatwindow portion 16 a. Consequently, by stopping the rotation of therotation reel 3 such that thesymbols 5 are arranged behind thewindow portion 16 a, thesymbols 5 become visible to a player through thatwindow portion 16 a. - Note that the stopping position of the
rotation reel 3, that is, the contents of thesymbols 5 arranged behind therespective window portions identifiers 6 such as bar codes or the like arranged on thecircumferential face 4 of therotation reel 3 in correspondence torespective symbols 5 by asensor 7 arranged at a distance from thecircumferential face 4, as shown inFIG. 3 . Note that, for the detection of the contents of the identifiers by thesensor 7, various types of known schemes such as an optical one or a magnetic one can be utilized. Thissensor 7 is attached to a frame 41 (seeFIG. 6 ) to be described below. -
FIG. 6 is a side view of therotation reel 3 ofFIG. 3 described above. Therotation reel 3 is rotatably supported by the box shapedframe 41 along with the steppingmotor 45, as shown inFIG. 6 . Thisframe 41 hasopenings upper display 33 and thedisplay 16. An upper half of thecircumferential face 44 of the rotation reel 3 (corresponding to a circumferential face region behind a transparent portion in claims) is exposed to thewindow portion 33 a of theupper display 33 through the upper side opening 42 a. A lower half of thecircumferential face 44 of therotation reel 3 is exposed to thewindow portion 16 a of thedisplay 16 through thelower side opening 42 b. - The
stay 43 is arranged to be facing against a boundary portion between theupper display 33 and thedisplay 16. On an upper face of thestay 43, an upper light 44 a facing toward the upper half of thecircumferential face 4 of therotation reel 3 is attached, and on a lower face of thestay 43, alower light 44 b facing toward the lower half of thecircumferential face 4 of therotation reel 3 is attached. Thestay 43 blocks a light path of the illumination light from the upper light 44 a illuminating toward the lower half of thecircumferential face 4 of therotation reel 3. Also, thestay 43 blocks a light path of the illumination light from thelower light 44 b illuminating toward the upper half of thecircumferential face 4 of therotation reel 3. Consequently, the upper light 44 a illuminates the upper half of thecircumferential face 4 of therotation reel 3, and thelower light 44b illuminates the lower half of thecircumferential face 4 of therotation reel 3, - As shown in
FIG. 2 , on an upper side of theupper display 33, aticket printer 35, acard reader 36, adata display 37, and akey pad 38 are provided. Theticket printer 35 prints a bar code, in which data such as the credit amount, the date and time, the identification number of theslot machine 10, etc. are encoded, on a ticket, and outputs it as the bar code attachedticket 39. - A player can make the bar code attached
ticket 39 read at another slot machine, and use it as bets at a time of playing the slot game at that slot machine or exchange the bar code attachedticket 39 to bills and the like at a prescribed location in a gaming facility (a cashier in the casino, for example). - The
card reader 36 is capable of having a smart card inserted therein, and carrying out a reading of data from the inserted smart card and a writing of data into the smart card. The smart card is a card to be carried around by a player, which stores data for identifying a player and data regarding a log of games played by a player. - The smart card may also store data corresponding to coins, bills, or credit. Also, instead of the smart card, a magnetic stripe card may be adopted. The data display 37 is formed by a fluorescent display or the like, and displays data read by the
card reader 36 and data inputted by a player through thekey pad 38, for example. - Also, instead of the smart card, an RFID scheme may be adopted and a card to/from which data can be written/read in a non-contact manner may be used. The
key pad 38 is for inputting commands and data regarding a ticket issuance and the like. -
FIG. 7 is a block diagram showing a control circuit of the slot machine according to this embodiment. In the figure, acontroller 40 is a micro-computer, which has aninterface circuit group 102, an input/output bus 104, aCPU 106, aROM 108, aRAM 110, acommunication interface circuit 111, arandom number generator 112, aspeaker driving circuit 122, ahopper driving circuit 124, adisplay driving circuit 128,display controllers motor driving circuit 51 for driving the steppingmotor 45 of therotation reel 3, a reelposition detection circuit 52 for detecting a rotation, a stopping, and a stopped position of therotation reel 3 according to an output of thesensor 7 of therotation reel 3, andlight driving circuits lower light 44 b, respectively. - The
interface circuit group 102 is connected to the input/output bus 104, and this input/output bus 104 carries out input/output of data signals or address signals with respect to theCPU 106. - To the
interface circuit group 102, thestart switch 27 is connected. A start signal outputted from thisstart switch 27 is converted into a prescribed signal at theinterface circuit group 102, and then transmitted to theCPU 106 through the input/output bus 104. - In addition, to the
interface circuit group 102, theBET switch 25, theMAXBET switch 24, the spinrepeat bet switch 26 and thepayout switch 23 are connected. Then, the switching signals outputted from theseswitches interface circuit group 102, converted into prescribed signals at thisinterface circuit group 102, and then transmitted to theCPU 106 through the input/output bus 104. - Moreover, to the
interface circuit group 102, amedal sensor 43 is connected. Themedal sensor 43 is a sensor for detecting medals inserted at themedal insertion slot 21, which is provided at a medal insertion portion of themedal insertion slot 21. A detection signal outputted from thismedal sensor 43 is supplied to theinterface circuit group 102, converted into a prescribed signal at thisinterface circuit group 102, and then transmitted to theCPU 106 through the input/output bus 104. - To the input/
output bus 104, theROM 108 for storing a system program and theRAM 110 for storing various types of data are connected. In theRAM 110, areas and the like for managing flags and storing various types of information are provided. - In the
ROM 108, the payout table is stored. The payout table indicates a condition for generating the payout, and its correspondence relationship with the credit payout amount in the case where this condition is satisfied. The condition for generating the payout is determined according to contents of symbols rearranged in the slot game. The rearrangement contents of symbols to become targets for generating the payout can be determined by the number of scatter symbols rearranged or a pattern of a winning combination realized on a payline in the slot game. -
FIG. 8 is an explanatory diagram showing one example of the payout table stored in theROM 108. The payout table shown inFIG. 8 is showing a case for generating the payout according to a pattern of a winning combination realized on a payline. Then, in a case where a winning combination “7-7-7” is realized, the payout becomes 100 times the bet credit number. In a case where a winning combination “BAR-BAR-BAR” is realized, the payout becomes 50 times the bet credit number. In a case where a winning combination “BELL-BELL-BELL” is realized, the payout becomes 20 times the bet credit number. In a case where a winning combination “CHRRY-CHERRY-ANY” is realized, the payout becomes 10 times the bet credit number. In a case where a winning combination “CHRRY-ANY-ANY” is realized, the payout becomes 5 times the bet credit number. - The
CPU 106 reads out game execution programs from theROM 108 and executes the slot game, at a timing when a start operation of the game is accepted by thestart switch 27. There are two game execution programs, where either one of the game execution programs is selectively executed according the credit amount bet for the slot game. - Then, one game execution program is a program for executing the slot game by driving the stepping
motor 45 of therotation reel 3 through themotor driving circuit 51, while displaying thesymbols window portion 33 a of theupper display 33. - The slot game to be executed by the one game execution program described above has the following content. First, the
symbols 5 on thecircumferential face 4 that are arranged behind thewindow portion 33 a of theupper display 33 are displayed as dynamically changing and stopped, by rotating and stopping therotation reel 3. Also, thesymbols window portion 33 a of theupper display 33 and stopped. In addition, thewindow portion 16 a of thedisplay 16 is set in the normal display state in which behind of thewindow portion 16 a becomes invisible as a non-transparent image is displayed. Also, a gray background image is displayed at portions other than thewindow portion 16 a of thedisplay 16. Then, in a case where a winning combination is realized by threesymbols upper display 33, the credit of the payout amount according to the payout table stored in theROM 108 will be paid. Consequently, the slot game to be executed by the one game execution program described above will be as shown inFIG. 5 . - Here, the gray background image to be displayed at portions other than the
window portion 16 a of thedisplay 16 indicates that thedisplay 16 is not in a display state capable of realizing a winning combination that can be a target of the payout. In other words, a payline that can be a target of the payout when a winning combination is realized is set only on a line in a horizontal direction with thewindow portion 33 a of theupper display 33 at a center. - Also, another one game execution program described above is a program for executing the slot game by driving the stepping
motor 45 of therotation reel 3 through themotor driving circuit 51, while displaying thesymbols window portion 33 a of theupper display 33, and also displaying thesymbols window portion 16 a of thedisplay 16. - The slot game to be executed by the another one game execution program described above has the following content. First, the
symbols circumferential face 4 that are respectively arranged behind thewindow portion 33 a of theupper display 33 and behind thewindow portion 16 a of thedisplay 16 are displayed as dynamically changing and stopped, by rotating and stopping therotation reel 3. Also, thesymbols window portion 33 a of theupper display 33 and stopped. In addition, thewindow portion 16 a of thedisplay 16 is set in the transparent display state in which behind of thewindow portion 16 a becomes visible as a transparent image is displayed. Also, thesymbols window portion 16 a of thedisplay 16 and stopped. Then, in a case where a winning combination is realized by threesymbols upper display 33, or threesymbols display 16, the credit of the payout amount according to the payout table stored in theROM 108 will be paid. Consequently, the slot game to be executed by the another one game execution program described above will be as shown inFIG. 4 . - In other words, paylines that can be targets of the payout when a winning combination is realized in the slot game to be executed by the another game execution program described above are respectively set on a line in a horizontal direction with the
window portion 33 a of theupper display 33 at a center and on a line in a horizontal direction with thewindow portion 16 a of thedisplay 16 at a center. - To the input/
output bus 104, therandom number generator 112, thecommunication interface circuit 111, thedisplay controllers hopper driving circuit 124, thespeaker driving circuit 122, thedisplay driving circuit 128, themotor driving circuit 51, the reelposition detection circuit 52, and thelight driving circuits - The
communication interface circuit 111 is connected to a hall server or the like, and transmits data on a play log executed at thisslot machine 10 and the like to the hall server. It also receives various types of data transmitted from the hall server. - The
random number generator 112 generates a random number for determining whether or not to generate a winning combination or a jackpot in the slot game executed on theupper display 33 or thedisplay 16. - The
display driving circuit 128 carries out a control for displaying the payout amount on apayout display region 48 provided on a lower left region of thedisplay 16. - The
speaker driving circuit 122 outputs speech data to thespeaker 29. Namely, theCPU 106 reads out the speech data stored in theROM 108, and transmit this speech data to thespeaker driving circuit 122 through the input/output bus 104. In this way, a prescribed effect sound will be generated from thespeaker 29. - The
hopper driving circuit 124 outputs a payout signal to thehopper 44 when the payout is generated. Namely, when a payout signal is inputted by thepayout switch 23, theCPU 106 outputs a driving signal to thehopper driving circuit 124 through the input/output bus 104. In this way, thehopper 44 pays medals corresponding to the remaining amount of credit at that moment which is stored in a prescribed memory region of theRAM 110. - The
display controller 140 carries out a display control for displaying the prescribed image on thedisplay 16. Namely, theCPU 106 generates an image display command signal for displaying the prescribed image on thedisplay 16, and outputs the generated image display command signal to thedisplay controller 140 through the input/output bus 104. When the image display command signal outputted from theCPU 106 is inputted, thedisplay controller 140 generates a driving signal for driving thedisplay 16 according to this image display command, and outputs this generated driving signal to thedisplay 16. In this way, the prescribed image will be displayed on thedisplay 16. - Note that, by the display control carried out by the
display controller 140 described above according to the image display command signal from theCPU 106, thewindow portion 16 a of thedisplay 16 is switched between the transparent display state in which its behind is visible and the normal display state in which its behind is not visible. - Then, by the display control carried out by the
display controller 140 according to the image display command signal from theCPU 106, thesymbol 9 b is displayed respectively at portions on the left and right sides of thewindow portion 16 a of thedisplay 16 as shown inFIG. 4 , when thewindow portion 16 a is in the transparent display state. Also, when thewindow portion 16 a is in the normal display state, the gray background image is displayed as shown inFIG. 5 . - The
display controller 141 carries out a display control for displaying an image on theupper display 33. Namely, theCPU 106 generates an image display command signal for displaying an image on theupper display 33, and outputs the generated image display command signal to thedisplay controller 141 through the input/output bus 104. When the image display command signal outputted from theCPU 106 is inputted, thedisplay controller 141 generates a driving signal for driving theupper display 33 according to this image display command, and outputs this generated driving signal to theupper display 33. In this way, an image will be displayed on theupper display 33. - Note that, by the display control carried out by the
display controller 141 described above according to the image display command signal from theCPU 106, thewindow portion 33 a of theupper display 33 is made to always display transparently and set in a state in which behind of thewindow portion 33 a is visible. - Also, by the display control carried out by the
display controller 141 according to the image display command signal from theCPU 106, thesymbol 9 a is displayed respectively at portions on the left and right sides of thewindow portion 33 a of theupper display 33 as shown inFIG. 4 . - Note that, at a background portion of the
symbols upper display 33 except for thewindow portion 33 a, a white background image is displayed by the display control carried out by thedisplay controller 141 according to the image display command signal from theCPU 106. This white background image indicates that theupper display 33 is in a display state capable of realizing a winning combination that can be a target of the payout. - Next, with reference to the flow chart shown in
FIG. 9 , the operation of theslot machine 10 of this embodiment will be described.FIG. 9 is the flow chart showing a procedure of the slot game processing to be carried out by theCPU 106 shown inFIG. 7 according to the game execution program stored in the ROM108. - First, when it is entered into the slot game processing shown in
FIG. 9 , theCPU 106 judges whether the credit is bet or not at the step S11. In this processing, theCPU 106 judges whether or not either a signal outputted from theBET switch 25 as theBET switch 25 is pressed or a signal outputted from theMAXBET switch 24 as theMAXBET switch 24 is pressed is received. When it is judged that the credit is not bet, the processing is returned to the step S11. - On the other hand, when it is judged that the credit is bet at the step S11, the
CPU 106 proceeds to the step S12, and subtracts the credit amount stored in theRAM 11 according to the bet credit amount. - Next, at the step S13, the
CPU 106 judges whether thestart switch 27 is pressed or not. In this processing, theCPU 106 judges whether or not a signal outputted from thestart switch 27 as thestart switch 27 is pressed is received. - When it is judged that the
start switch 27 is not pressed, theCPU 106 returns the processing to the step S11. Note that, when thestart switch 27 is not pressed (a case where a command for finishing the game is inputted without pressing thestart switch 27, for example), theCPU 106 cancels the subtraction result of the credit amount at the step S12. - Then, when it is judged that the
start switch 27 is pressed at the step S13, theCPU 106 proceeds from the step S13 to the step S14, and judges whether the bet credit amount is less than or equal to 10 or not. When the bet credit amount is not less than or equal to 10 (step S14 NO), the processing proceeds to the step S19 to be described below. - On the other hand, when the bet credit amount is less than or equal to 10 (step S14 YES), the
CPU 106 determines the stopped symbol on theupper display 33 at the step S15. In this stopped symbol determination processing, theCPU 106 determines thesymbol 5 on thecircumferential face 4 of therotation reel 3 to be stopped behind thewindow portion 33 a of theupper display 33 and thesymbols window portion 33 a by executing a stopped symbol determination program which is one of the game execution programs stored in theROM 108. The contents of thesesymbols random number generator 112. - Next, the
CPU 106 carries out the symbol dynamically changing display processing at the step S16. This processing is a processing for starting display of thesymbol 5 on thecircumferential face 4 to be arranged behind thewindow portion 33 a of theupper display 33 as dynamically changing by rotating therotation reel 3, and then stopping it. In addition to that, the symbol dynamically changing display processing is a processing for starting display of thesymbols window portion 33 a of theupper display 33 as dynamically changing, and then stopping it. By this processing for starting and stopping the dynamically changing display, threesymbols upper display 33. - The symbol dynamically changing display processing of the step S16 is also a processing for setting the
window portion 16 a of thedisplay 16 in the normal display state while displaying the gray background image at portions other than thewindow portion 16 a of thedisplay 16. In addition, the symbol dynamically changing display processing of the step S16 is also a processing for turning the upper light 44 a on by thelight driving circuit 53 and turning thelower light 44 b off by thelight driving circuit 54 such that only the upper half of thecircumferential face 4 of therotation reel 3 is illuminated by the upper light 44 a. - When the dynamically changing display processing is finished, the
CPU 106 proceeds to the step S17, and judges whether the threesymbols upper display 33 at the step S16 described above are realizing a winning combination that is set in the payout table stored in theROM 108, on the payline of theupper display 33 or not, by referring to the payout table shown inFIG. 8 . - Then, when the three
symbols upper display 33 are realizing a winning combination that is set in the payout table on the payline of the upper display 33 (step S17 YES), it is regarded that a win is realized, and at the step S17, theCPU 106 determines the credit payout amount to be the payout amount set in correspondence to that winning combination and the credit amount bet for the slot game, and proceeds from the step S17 to the next step S18. - On the other hand, when the three
symbols upper display 33 at the step S16 described above are not realizing a winning combination that is set in the payout table stored in theROM 108 on the payline of the upper display 33 (step S17 NO), it is regarded that a win is not realized, and the CPU106 returns to the step S11 described above and executes the next slot game processing. - At the step S18, the
CPU 106 executes a payout processing for paying the credit according to a result of the win at the step S16 described above. In this payout processing, theCPU 106 adds the credit payout amount generated at the step S17 described above to the credit amount stored in theRAM 110. After that, the CPU106 returns to the step S11 described above and executes the next slot game processing. - Also, at the step S19, the
CPU 106 determines the stopped symbol on theupper display 33 and the stopped symbol on thedisplay 16. In this stopped symbol determination processing, theCPU 106 determines thesymbol 5 on thecircumferential face 4 of therotation reel 3 to be stopped behind thewindow portion 33 a of theupper display 33 and thesymbols window portion 33 a by executing a stopped symbol determination program which is one of the game execution programs stored in theROM 108. As a result, thesymbol 5 on thecircumferential face 4 of therotation reel 3 to be stopped behind thewindow portion 16 a of thedisplay 16 is also determined in a manner of chain reaction. Also, in this stopped symbol determination processing, theCPU 106 determines thesymbols window portion 16 a of thedisplay 16 by executing the stopped symbol determination program which is one of the game execution programs stored in theROM 108. The contents of thesesymbols random number generator 112. - Next, the
CPU 106 carries out the symbol dynamically changing display processing at the step S20. This processing is a processing for starting display of thesymbols 5 on thecircumferential face 4 to be arranged behind thewindow portion 33 a of theupper display 33 and thewindow portion 16 a of thedisplay 16 respectively as dynamically changing by rotating therotation reel 3, and then stopping them. In addition to that, the symbol dynamically changing display processing is a processing for starting display of thesymbols symbols window portion 33 of theupper display 33 and thewindow portion 16 a of thedisplay 16 respectively as dynamically changing, and then stopping them. By this processing for starting and stopping the dynamically changing display, threesymbols upper display 33, and threesymbols display 16. - The symbol dynamically changing display processing of the step S20 is also a processing for setting the
window portion 16 a of thedisplay 16 in the transparent display state. In addition, the symbol dynamically changing display processing of the step S20 is also a processing for turning the upper light 44 a and thelower light 44 b on by thelight driving circuit 53 and thelight driving circuit 54 respectively such that the upper half and the lower half of thecircumferential face 4 of therotation reel 3 are illuminated by the upper light 44 a and thelower light 44 b respectively. - When the dynamically changing display processing is finished, the
CPU 106 proceeds to the step S21, and judges whether the threesymbols upper display 33 or the threesymbols display 16 at the step S20 described above are realizing a winning combination that is set in the payout table stored in theROM 108, on the paylines of theupper display 33 or thedisplay 16 or not, by referring to the payout table shown inFIG. 8 . - Then, when the three
symbols upper display 33 or the threesymbols display 16 are realizing a winning combination that is set in the payout table on the paylines of theupper display 33 or the display 16 (step S21 YES), it is regarded that a win is realized, and at the step S21, theCPU 106 determines the credit payout amount to be the payout amount set in correspondence to that winning combination and the credit amount bet for the slot game, and proceeds from the step S21 to the next step S22. At this point, when the winning combinations are realized on the paylines of theupper display 33 and thedisplay 16 respectively, the payout amount combining the respective payout amounts corresponding to these will be determined as the credit payout amount. - On the other hand, when the three
symbols upper display 33 and the threesymbols display 16 at the step S20 described above are not realizing a winning combination that is set in the payout table stored in theROM 108 on any of the paylines of theupper display 33 and the display 16 (step S21 NO), it is regarded that a win is not realized, and the CPU106 returns to the step S11 described above and executes the next slot game processing. - At the step S22, the
CPU 106 executes a payout processing for paying the credit according to a result of the win at the step S20 described above. In this payout processing, theCPU 106 adds the credit payout amount generated at the step S21 described above to the credit amount stored in theRAM 110. After that, the CPU106 returns to the step S11 described above and executes the next slot game processing. - In the
slot machine 10 of this embodiment in such a configuration, when the slot game for which the credit is bet is executed, therotation reel 3 behind thewindow portion 33 a of theupper display 33 is rotated and then stopped, and thesymbol 5 arranged behind thewindow portion 33 a is rearranged. In addition to that, thesymbols window portion 33 a of theupper display 33. - Then, in the case where the credit amount bet for the slot game is less than or equal to 10, as shown in
FIG. 5 , thewindow portion 16 a of thedisplay 16 is set in the normal display state such that thesymbol 5 of therotation reel 3 behind it becomes not visible, and the gray background image is displayed at portions other than thewindow portion 16 a of thedisplay 16. Namely, the rearrangement of thesymbols display 16 will not be carried out. - On the other hand, in the case where the credit amount bet for the slot game is greater than or equal to 11, as shown in
FIG. 4 , thewindow portion 16 a of thedisplay 16 is set in the transparent display state, and thesymbol 5 arranged behind thewindow portion 16 a is rearranged by the rotation and the stopping of therotation reel 3. In addition to that, thesymbols window portion 16 a of thedisplay 16. - Consequently, in the
slot machine 10 of this embodiment, in the case where only the credit less than or equal to 10 is bet for the slot game, the payline on which a winning combination that can be a target of the payout can be realized is set only on theupper display 33. In other words, in the case where only the credit less than or equal to 10 is bet, the slot game to be executed will be only one game on theupper display 33. - On the other hand, in the case where the credit greater than or equal to 11 is bet for the slot game, the paylines on which a winning combination that can be a target of the payout can be realized are set on the
upper display 33 and thedisplay 16 respectively. In other words, in the case where the credit greater than or equal to 11 is bet, the slot games to be executed will be two games on theupper display 33 and thedisplay 16. - Then, in the case where the slot games are to be executed simultaneously on the
upper display 33 and thedisplay 16 respectively as the credit greater than or equal to 11 is bet, thesymbol 5 rearranged behind thewindow portion 33 a of theupper display 33 and thesymbol 5 rearranged behind thewindow portion 16 a of thedisplay 16 will be the symbols arranged on thecircumferential face 4 of thecommon rotation reel 3. - In other words, in the case where the two slot games are to be executed simultaneously on the
upper display 33 and thedisplay 16, thesymbol 5 rearranged behind thewindow portion 33 a of theupper display 33 and thesymbol 5 rearranged behind thewindow portion 16 a of thedisplay 16 will be determined in coordination by the rotation and the stopping of thecommon rotation reel 3. - For this reason, at a time of executing the two slot games simultaneously by using two displays of the
upper display 33 and thedisplay 16, the entertainment quality as theslot machine 10 can be made superior by providing a coordination between outcomes of both of the slot games. - Also, according to the
slot machine 10 of this embodiment, the light path of the illumination light from the upper light 44 a, that is turned on in order to illuminate the upper half of thecircumferential face 4 of therotation reel 3, illuminating toward the lower half of thecircumferential face 4 of therotation reel 3 is blocked by thestay 43. - For this reason, in the slot game for which only the credit less than or equal to 10 is bet, when the
lower light 44 b for illuminating the lower half of thecircumferential face 4 of therotation reel 3 is turned off, the lower half of thecircumferential face 4 of therotation reel 3 will not be illuminated by the illumination light from the upper light 44 a. - Thus, there will not be a case where the
symbol 5 of therotation reel 3 located behind thewindow portion 16 a becomes visible to a player as the lower half of thecircumferential face 4 of therotation reel 3 is illuminated by the illumination light of the upper light 44 a for illuminating the upper half, despite of the fact that thewindow portion 16 a of thedisplay 16 is set in the normal display state. - Consequently, in the slot game for which only the credit less than or equal to 10 is bet and in which the payline is not set on the
display 16, it is possible to prevent a player from having a confusion that the slot game is executed on thedisplay 16 simultaneously as theupper display 33 as in the case of the slot game for which the credit greater than or equal to 11 is bet. - Note that, in this embodiment, a configuration for displaying the gray background image at portions other than the
window portion 16 a of thedisplay 16 will be displayed in the slot game for which only the credit less than or equal to 10 is bet has been described. However, instead of displaying the gray background image at portions other than thewindow portion 16 a of thedisplay 16, it is also possible to use a configuration for displaying a message “NO CHANCE”, for example, at portions other than thewindow portion 16 a of thedisplay 16, which indicates that it is not in a display state capable of realizing a winning combination that can be a target of the payout. - In the case of the
slot machine 10 according to a modification of this embodiment which adopts such a configuration, in the symbol dynamically changing display processing at the step S16 ofFIG. 9 , theCPU 106 will execute a processing for displaying a message such as “NO CHANCE” described above, for example, as the prescribed image at portions other than thewindow portion 16 a of thedisplay 16, which indicates that it is not in a display state capable of realizing a winning combination that can be a target of the payout, instead of a processing for displaying the gray background image as the prescribed image at portions other than thewindow portion 16 a of thedisplay 16. - In this case, in the symbol dynamically changing display processing at the step S16 of
FIG. 9 , theCPU 106 will execute a processing for displaying a message such as “NO CHANCE” as the prescribed image on theentire display 16, by using not only portions other than thewindow portion 16 a of thedisplay 16 but also thewindow portion 16 a of thedisplay 16 which is in the normal display state. As theCPU 106 carries out such a processing, the display state of thedisplay 16 becomes one shown inFIG. 10 . - Also, even in the
slot machine 10 of this embodiment, it is possible to use a configuration in which theCPU 106 displays the gray background image to be displayed as the prescribed image by using not only portions other than thewindow portion 16 a of thedisplay 16 but also thewindow portion 16 a of thedisplay 16 which is in the normal display state, in the symbol dynamically changing display processing at the step S16 ofFIG. 9 , similarly as in theslot machine 10 of the modification described above. - In addition, in the
slot machine 10 according to this embodiment described above and its modification, a configuration for displaying the gray background image or the message such as “NO CHANCE” at portions other than thewindow portion 16 a of thedisplay 16 or theentire display 17 including thewindow portion 16 a as the prescribed image in the slot game for which only the credit less than or equal to 10 is bet has been described. - However, it is also possible to use a configuration for continuing to display the
latest symbols window portion 16 a unchanged in the slot game for which only the credit less than or equal to 10 is bet. - In the case of the
slot machine 10 according to another modification of this embodiment which adopts such a configuration, it suffices to use a configuration in which the content of the symbol dynamically changing display processing at the step S16 ofFIG. 9 is changed to the content which omits the processing for displaying the gray background image at portions other than thewindow portion 16 a of thedisplay 16. - It is also possible to use a configuration for rearranging the
symbols window portion 16 a of thedisplay 16, even in the slot game for which only the credit less than or equal to 10 is bet, similarly as in the case of the slot game for which the credit greater than or equal to 11 is bet. - In the case of the
slot machine 10 according to still another modification of this embodiment which adopts such a configuration, in the symbol dynamically changing display processing at the step S16 ofFIG. 9 , it suffices for theCPU 106 to execute a processing for starting display of thesymbols window portion 16 a of thedisplay 16 as dynamically changing and then stopping it at the step S16 a, as shown in the flow chart ofFIG. 11 , instead of executing a processing for displaying the gray background image at portions other than thewindow portion 16 a of thedisplay 16. - In the
slot machine 10 according to another modification of this embodiment or theslot machine 10 according to still another modification of this embodiment described above, as theCPU 106 carries out a processing that replaces the symbol dynamically changing display processing at the step S16 ofFIG. 9 , the display state of thedisplay 16 becomes one shown inFIG. 12 . - Even in such a configuration, the
symbol 5 of therotation reel 3 behind theportion 16 a of thedisplay 16 that is set in the normal display state is not visible to a player, so that it is possible to prevent a player from having a confusion that the slot game is executed on thedisplay 16 simultaneously as theupper display 33. Consequently, it is possible to obtain the effects similar to theslot machine 10 of this embodiment. - Also, in this embodiment, a configuration in which the slot game capable of realizing a winning combination of a payline is executed even on the
display 16 simultaneously as theupper display 33 in the case where the credit amount greater than or equal to 11 is bet for the slot game has been used. However, a condition by which the slot game capable of realizing a winning combination of a payline is executed even on thedisplay 16 simultaneously as theupper display 33 can be based on factors other than the credit amount bet for the slot game. - For example, it is also possible to use a configuration in which the slot game capable of realizing a winning combination of a payline is executed even on the
display 16 simultaneously as theupper display 33, in the next slot game, under the condition that a prescribed outcome is generated in the previous slot game. - In the
slot machine 10 of another embodiment of the present invention using such a configuration, when the condition by which the slot game is executed even on thedisplay 16 simultaneously as theupper display 33, which is representatively exemplified by the condition that a prescribed outcome is generated in the previous slot game, is generically referred to as a prescribed condition, instead of the processing for judging whether the credit amount bet for the slot game is less than or equal to 10 or not at the step S14 ofFIG. 9 , theCPU 106 will make a judgment as to whether the prescribed condition is realized or not at the step S14 a shown inFIG. 13 . Then, in the case where the prescribed condition is not realized (step S14 a NO), the processing proceeds to the step S15, whereas in the case where the prescribed condition is realized (step S14 a YES), the processing proceeds to the step S19. - Note that it should be apparent that the configuration of each modification described above for the
slot machine 10 of one embodiment of the present invention described above with references toFIG. 2 toFIG. 9 is similarly applicable to the slot machine according to another embodiment of the present invention described above with reference toFIG. 13 as well. - In the above, a slot machine and a playing method of a slot machine of the present invention have been described on bases of the embodiments shown in the figures, but the present invention is not limited to these, and a configuration of each unit can be replaced by an arbitrary configuration which has the similar functions.
- For example, in the embodiments described above, the case where the slot game to be executed on the
upper display 33 or thedisplay 16 is for rearranging symbols in three partitioned regions formed by three columns and one row has been described, but a number of arranged symbols in the slot game to be executed on theupper display 33 or thedisplay 16 is arbitrary in both the column direction and the row direction. - Also, in the detailed description above, the characteristic portions are mainly described in order to make the present invention easily understandable. The present invention is not limited to the embodiments described in the detailed description above, and can be applied to the other embodiments, and its range of application is wide. Also, the terms and the terminology used in the present specification are used only for the purpose of explaining the present invention precisely, and not used for the purpose of limiting the interpretation of the present invention. Also, for those skilled in the art, it should be easy to contemplate other configurations, systems, methods, etc., that are contained in the concept of the present invention, from the content of the invention described in the present specification. Consequently, the description of the scope of claims should be construed as containing equivalent configurations within a range of not deviating from a range of the technical ideas of the present invention. Also, the purpose of the abstract is to make it possible for the patent office, the general public organizations, and technicians and the like who belong to the present technical field and who are not thoroughly familiar with patent and law terms or specialized terms, to quickly judge the technical content and its essence of the present application by a simple search. Consequently, the abstract is not intended to limit the scope of the invention which should be evaluated by the description of the scope of claims. Also, in order to sufficiently understand the purpose of the present invention and the effects specific to the present invention, they should preferably be interpreted by sufficiently referring to the documents and the like that are already disclosed in public.
- In addition, the detailed description above contains the processing to be executed by a computer. The explanations and expressions in the above are described for the purpose of facilitating the most efficient understanding by those skilled in the art. In the present specification, each step used in deriving one result should be understood as a processing without a self-contradiction. Also, at each step, transmission and reception, recording, etc., of electric or magnetic signals will be carried out. In the processing at each step, such signals are expressed by bits, values, symbols, letters, terms, numbers, etc., but it should be noted that they are used simply because they are convenient for the purpose of explanation. Also, there are cases where the processing at each step is described by an expression common to the human behavior, but the processing described in the present specification is to be executed by various devices in principle. Also, the other configuration required in carrying out each step will be obvious from the above description.
Claims (15)
1. A gaming machine comprising:
a first display configured to display symbols rearranged from an arranged state in a unit game, having a first transparent portion through which a rear of the first transparent portion is visible;
a second display configured to display a prescribed image in the unit game, having a second transparent portion adjacent to the first transparent portion, the second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled;
a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; and
a controller configured to:
(a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game,
(b) display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled,
(c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the first transparent portion, in a state where the prescribed condition is not fulfilled, and
(d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the first transparent portion and the second transparent portion, in a state where the prescribed condition is fulfilled.
2. The gaming machine of claim 1 , wherein the controller displays an image indicating that a symbol on the circumferential face arranged behind the second transparent portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
3. The gaming machine of claim 1 , wherein the controller judges whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
4. A gaming machine comprising:
a first display configured to display symbols rearranged from an arranged state in a unit game, having a transparent portion through which a rear of the transparent portion is visible;
a second display configured to display a prescribed image in the unit game, having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display state where a rear of the switching display portion is not visible;
a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; and
a controller configured to:
(a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game,
(b) switch the switching display portion from the normal display state to the transparent display state, and display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled,
(c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled, and
(d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled.
5. The gaming machine of claim 4 , wherein the controller displays an image indicating that a symbol on the circumferential face arranged behind the switching display portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
6. The gaming machine of claim 4 , wherein the controller judges whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
7. A gaming machine comprising:
a first display configured to display symbols rearranged from an arranged state in a unit game, having a transparent portion through which a rear of the transparent portion is visible;
a second display configured to display a prescribed image in the unit game, having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display where a rear of the switching display portion is not visible;
a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped;
an illumination light source arranged behind a boundary between the first display and the second display, an illumination range with respect to the circumferential face being limited to a circumferential face region behind the transparent portion as a light path toward a circumferential face region behind the switching display portion within the circumferential face is blocked by a light blocking wall; and
a controller configured to:
(a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game,
(b) switch the switching display portion from the normal display state to the transparent display state, and display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled,
(c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled, and
(d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled.
8. The gaming machine of claim 7 , wherein the controller displays an image indicating that a symbol on the circumferential face arranged behind the switching display portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
9. The gaming machine of claim 7 , wherein the controller judges whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
10. A playing method of a gaming machine comprising the steps of:
displaying symbols rearranged from an arranged state in a unit game, on a first display having a first transparent portion through which a rear of the first transparent portion is visible;
displaying a prescribed image in the unit game, on a second display having a second transparent portion adjacent to the first transparent portion, second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled;
stopping a rotation reel in rotation, that is arranged to straddle over a rear of the first display and a rear of the second display and having a plurality of symbols on a circumferential face, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game;
determining an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the first transparent portion, in a state where the prescribed condition is not fulfilled; and
determining an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the first transparent portion and the second transparent portion, in a state where the prescribed condition is fulfilled,
wherein the step of displaying the prescribed image in the unit game on the second display includes: displaying the symbols rearranged from the arranged state as the prescribed image on the second display, in a state where the prescribed condition is fulfilled.
11. The playing method claim 10 , wherein the step of displaying the prescribed image in the unit game on the second display includes:
displaying an image indicating that a symbol on the circumferential face arranged behind the second transparent portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
12. The gaming machine of claim 10 , further comprising the step of:
judging whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
13. A playing method of a gaming machine comprising the steps of:
displaying symbols rearranged from an arranged state in a unit game, on a first display having a transparent portion through which a rear of the transparent portion is visible;
displaying a prescribed image in the unit game, on a second display having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display state where a rear of the switching display portion is not visible;
stopping a rotation reel in rotation, that is arranged to straddle over a rear of the first display and a rear of the second display and having a plurality of symbols on a circumferential face, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game;
switching the switching display portion from the normal display state to the transparent display state, when the prescribed condition is fulfilled;
determining an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled; and
determining an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled,
wherein the step of displaying the prescribed image in the unit game on the second display includes: displaying the symbols rearranged from the arranged state as the prescribed image on the second display, in a state where the prescribed condition is fulfilled.
14. The playing method claim 13 , wherein the step of displaying the prescribed image in the unit game on the second display includes:
displaying an image indicating that a symbol on the circumferential face arranged behind the second transparent portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
15. The gaming machine of claim 13 , further comprising the step of: judging whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
Priority Applications (1)
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US12/216,908 US20090203420A1 (en) | 2008-02-11 | 2008-07-11 | Gaming machine with reel and display in front of the reel for displaying unit game and playing method thereof |
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US2767508P | 2008-02-11 | 2008-02-11 | |
US12/216,908 US20090203420A1 (en) | 2008-02-11 | 2008-07-11 | Gaming machine with reel and display in front of the reel for displaying unit game and playing method thereof |
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US12/216,908 Abandoned US20090203420A1 (en) | 2008-02-11 | 2008-07-11 | Gaming machine with reel and display in front of the reel for displaying unit game and playing method thereof |
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