US20090131176A1 - Game processing device - Google Patents
Game processing device Download PDFInfo
- Publication number
- US20090131176A1 US20090131176A1 US12/265,704 US26570408A US2009131176A1 US 20090131176 A1 US20090131176 A1 US 20090131176A1 US 26570408 A US26570408 A US 26570408A US 2009131176 A1 US2009131176 A1 US 2009131176A1
- Authority
- US
- United States
- Prior art keywords
- game
- processing device
- game processing
- data
- electronic device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A63F13/08—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
Definitions
- the present invention relates to a game processing device, and particularly to a game processing device that utilizes a graphic processor and/or a processor disposed in a displaying apparatus to render game images.
- FIG. 1 is a block diagram illustrating a prior art game device 10 and a displaying apparatus 100 .
- the game device 10 is for playing video game and the display apparatus 100 is used for displaying the game images.
- the game device 10 includes a graphic processing unit 11 for rendering each frame (game image) of the whole game process. After the graphic processing unit 11 renders a game image, the game image is temporarily stored to a storage unit 12 , and the stored game image is then output to the output interface 13 and subsequently transmitted to the displaying apparatus 100 .
- the game device 10 needs a powerful graphic processing unit 11 and a storage unit 12 with a large storage space for respectively rendering and storing the game image. Additionally, since the game device 10 outputs a complete game image, the total data amount is large and an output interface 13 with a large bandwidth and high speed is required.
- the displaying chip in the displaying apparatus 100 includes more and more powerful functions, and can even include the graphic processing function in some cases.
- the game device 10 cannot utilize the device in the displaying apparatus 100 to render the game image in the prior art, and must comprise the graphic processing unit 11 and the storage unit 12 . Accordingly, the cost of the game apparatus 10 remains high.
- One objective of the present invention is therefore to provide a game processing device that utilizes a graphic processor and/or a processor of a displaying apparatus to render the game image.
- the game processing device is capable of receiving a game data from an electronic device outside the displaying apparatus, and comprises: a transmission interface module, for receiving a game data, wherein the game data is used for rendering at least one game image; and a processing module, coupled to the transmission interface module, for rendering the game image according to the game data, wherein the processing module at least includes a graphic processor and/or a processor of the displaying apparatus.
- the game data is from an electronic device that can be a mobile phone, a PDA or a computer.
- the game processing device further includes an interface signal transforming device.
- the interface signal transforming device is coupled between the electronic device and the transmission interface module, and is for transforming a first signal format, which is used by the electronic device to output the game data, into a second signal format.
- the game processing device comprises: an interface signal transforming device, for transforming a game data, received from an electronic device, in a first signal format into transformed game data in a second signal format, wherein the game data is used for rendering at least one game image; a transmission interface module, for receiving game data from the interface signal transforming device; and a processing module, coupled to the transmission interface module, for rendering the game image according to the transformed game data; wherein the interface signal transforming device and the electronic device are outside of a displaying apparatus, and the transmission interface module and the processing module are disposed in the displaying apparatus.
- FIG. 1 is a block diagram illustrating a prior art game device and displaying apparatus.
- FIG. 2 is a block diagram illustrating a game processing device according to an embodiment of the present invention.
- FIG. 3 is a block diagram illustrating a game processing device according to another embodiment of the present invention.
- the present invention provides a game processing device that utilizes the graphic processor and/or the processor in the TV to process a game image, such that the game can be played on an electronic device or a game device without powerful processing capability.
- FIG. 2 is a block diagram illustrating a game processing device according to an embodiment of the present invention.
- the game processing device 200 includes a transmission interface module 201 and a processing module 203 .
- the transmission interface module 201 is used for receiving game data GD that includes information related to rendering a game image such as: image information of the game characters, background information of the game image, and location and/or shift information of the game characters.
- the processing module 203 is coupled to the transmission interface module 201 for rendering the related game images according to the game data GD, wherein the processing module 203 is disposed in a display or a TV.
- the processing module 203 can be a graphic processor and/or a processor in the TV.
- the game processing device 200 can further include a storage device 207 for temporarily storing game images that are already rendered or being rendered.
- the storage device 207 can, for example, be a DRAM.
- the game data GD comes from an electronic device 20 that can be a personal computer, a PDA (personal digital assistant), a mobile phone or a game device.
- Such electronic devices usually have an operation system such as Linux, thus the game processing device 200 can further has a driving program (not illustrated) corresponding to the operation for controlling the electronic device 20 to transmit the game data GD to the transmission interface module 201 .
- the driving program can be a pre-designed program corresponding to a particular operation system.
- the driving program can also correspond to a plurality of operation systems, and the type of operation system in the electronic device 20 is detected when the electronic device 20 is connected to the game processing device 200 . Thereafter, a suitable command is provided to control the electronic device 20 to transmit the game data GD to the transmission interface module 201 .
- a suitable driving program can be pre-installed in the electronic device 20 , and then the game processing device 200 can control or communicate with the electronic device 20 when the electronic device 20 is connected to the game processing device 200 .
- the data and instructions from the electronic device 20 are first received by the game processing device 200 , and it is then determined to which operation system the data and instruction belong to, so that the resource of software or hardware can be assigned.
- Such an operation can be executed via the processing module 203 , in one example.
- the mechanism of determining the operation system is well known by persons skilled in the art and is therefore omitted here for brevity.
- the transmission interface module 201 can be integrated with the processing module 203 , but can also be independent from the processing module 203 .
- Rendering a game image can be executed by the game processing device 200 when the electronic device 20 executes the game program.
- the electronic device 20 transmits the game data GD, such as image information of the game characters, background information of the game image, and location and/or shift information of the game characters, to the game processing device 200 .
- the processing module 203 utilizes the game data GD to render game images.
- the electronic device 20 is only for the controlling of the game, and the game processing device 200 in the TV is for processing the game data GD and then rendering the game images.
- the game data GD further includes audio data, and the processing module 203 can construct the sound and music of the game according to the audio data.
- the transmission interface between the electronic device 20 and the game processing device 200 can be a transmission interface, for example, a USB (Universal Serial Bus) interface, a Bluetooth interface, or a Wi-Fi interface.
- the transmission interface between the electronic device 20 and the game processing device 200 can also be a high-speed transmission interface such as an HDMI (High Definition Multimedia Interface) or a DVI (Digital Visual Interface). Therefore, the various transmission interfaces as mentioned above can be applied to the transmission interface module 201 to receive game data GD from the electronic device 20 .
- FIG. 3 is a block diagram illustrating a game processing device 300 according to another embodiment of the present invention.
- the game processing device 300 includes a transmission interface module 301 , a processing module 303 , an interface signal transforming device 305 and a storage device 307 .
- the operation and the function of the transmission interface module 301 , the processing module 303 and the storage device 307 are the same as in the above-mentioned embodiments, and thus details are omitted here for brevity.
- the interface signal transforming device 305 is coupled between the electronic device 20 and the transmission interface module 301 , and is for transforming a first signal format, which is used by the electronic device 20 to output the game data, into a second signal format.
- the interface signal transforming device 305 is for transforming game data GD that is transmitted by the electronic device 20 in USB format into game data GD in transport stream format. Also, in another embodiment, the interface signal transforming apparatus 305 is for transforming game data GD that is transmitted by the electronic device 20 in USB format into game data GD′ in I 2 C (Inter-integrated Circuit) signal format. Practically, the interface signal transforming device 305 can be built in the TV/display, but also can be outside of the TV/display. Additionally, the interface signal transforming device 305 outside of the TV/display can be coupled between the electronic device 20 and the game processing device 300 within the TV/display.
- the interface signal format output from the electronic device 20 can be transformed to the interface signal format supported by the transmission interface module 303 via the transforming operation performed by the interface signal transforming device 305 shown in FIG. 3 .
- the connection between the game processing device 300 and the electronic device 20 is therefore made possible, and the electronic device 20 can be connected to the game processing device 300 of the TV/display without extra or expensive connection interfaces.
- the game processing device utilizes a graphic engine or a processor (i.e. a processing module) that is originally disposed in the TV/display to render game images.
- a graphic engine or a processor i.e. a processing module
- the graphic processing unit and a large storage unit are not essential components of the game device, such that the cost for a game device can be significantly decreased.
Abstract
A game processing device in a displaying apparatus is capable of receiving a game data from an electronic device outside the displaying apparatus. The game processing device comprises: a transmission interface module, for receiving a game data, wherein the game data is used for rendering at least one game image; and a processing module, coupled to the transmission interface module, for rendering the game image according to the game data.
Description
- 1. Field of the Invention
- The present invention relates to a game processing device, and particularly to a game processing device that utilizes a graphic processor and/or a processor disposed in a displaying apparatus to render game images.
- 2. Description of the Prior Art
-
FIG. 1 is a block diagram illustrating a priorart game device 10 and a displayingapparatus 100. Thegame device 10 is for playing video game and thedisplay apparatus 100 is used for displaying the game images. As shown inFIG. 1 , thegame device 10 includes agraphic processing unit 11 for rendering each frame (game image) of the whole game process. After thegraphic processing unit 11 renders a game image, the game image is temporarily stored to astorage unit 12, and the stored game image is then output to theoutput interface 13 and subsequently transmitted to the displayingapparatus 100. When the game image is complicated or has a higher resolution, such as 3° D. game image, thegame device 10 needs a powerfulgraphic processing unit 11 and astorage unit 12 with a large storage space for respectively rendering and storing the game image. Additionally, since thegame device 10 outputs a complete game image, the total data amount is large and anoutput interface 13 with a large bandwidth and high speed is required. - As techniques improve, the displaying chip in the displaying
apparatus 100 includes more and more powerful functions, and can even include the graphic processing function in some cases. Thegame device 10, however, cannot utilize the device in the displayingapparatus 100 to render the game image in the prior art, and must comprise thegraphic processing unit 11 and thestorage unit 12. Accordingly, the cost of thegame apparatus 10 remains high. - One objective of the present invention is therefore to provide a game processing device that utilizes a graphic processor and/or a processor of a displaying apparatus to render the game image.
- One embodiment of the present invention discloses a game processing device in a displaying apparatus. The game processing device is capable of receiving a game data from an electronic device outside the displaying apparatus, and comprises: a transmission interface module, for receiving a game data, wherein the game data is used for rendering at least one game image; and a processing module, coupled to the transmission interface module, for rendering the game image according to the game data, wherein the processing module at least includes a graphic processor and/or a processor of the displaying apparatus.
- In one embodiment of the present invention, the game data is from an electronic device that can be a mobile phone, a PDA or a computer.
- In one embodiment of the present invention, the game processing device further includes an interface signal transforming device. The interface signal transforming device is coupled between the electronic device and the transmission interface module, and is for transforming a first signal format, which is used by the electronic device to output the game data, into a second signal format.
- In one embodiment of the present invention, the game processing device comprises: an interface signal transforming device, for transforming a game data, received from an electronic device, in a first signal format into transformed game data in a second signal format, wherein the game data is used for rendering at least one game image; a transmission interface module, for receiving game data from the interface signal transforming device; and a processing module, coupled to the transmission interface module, for rendering the game image according to the transformed game data; wherein the interface signal transforming device and the electronic device are outside of a displaying apparatus, and the transmission interface module and the processing module are disposed in the displaying apparatus.
- These and other objectives of the present invention will no doubt become obvious to those of ordinary skill in the art after reading the following detailed description of the preferred embodiment that is illustrated in the various figures and drawings.
-
FIG. 1 is a block diagram illustrating a prior art game device and displaying apparatus. -
FIG. 2 is a block diagram illustrating a game processing device according to an embodiment of the present invention. -
FIG. 3 is a block diagram illustrating a game processing device according to another embodiment of the present invention. - As techniques improve, TV/display sizes increase, and the TV/display therefore has a higher resolution and quality. Modern TVs utilize a powerful graphic processor and a powerful processor to process image frames of high quality. Accordingly, the present invention provides a game processing device that utilizes the graphic processor and/or the processor in the TV to process a game image, such that the game can be played on an electronic device or a game device without powerful processing capability.
-
FIG. 2 is a block diagram illustrating a game processing device according to an embodiment of the present invention. As shown inFIG. 2 , thegame processing device 200 includes atransmission interface module 201 and aprocessing module 203. Thetransmission interface module 201 is used for receiving game data GD that includes information related to rendering a game image such as: image information of the game characters, background information of the game image, and location and/or shift information of the game characters. Theprocessing module 203 is coupled to thetransmission interface module 201 for rendering the related game images according to the game data GD, wherein theprocessing module 203 is disposed in a display or a TV. In one embodiment, theprocessing module 203 can be a graphic processor and/or a processor in the TV. Thegame processing device 200 can further include astorage device 207 for temporarily storing game images that are already rendered or being rendered. Thestorage device 207 can, for example, be a DRAM. - In this embodiment, the game data GD comes from an
electronic device 20 that can be a personal computer, a PDA (personal digital assistant), a mobile phone or a game device. Such electronic devices usually have an operation system such as Linux, thus thegame processing device 200 can further has a driving program (not illustrated) corresponding to the operation for controlling theelectronic device 20 to transmit the game data GD to thetransmission interface module 201. The driving program can be a pre-designed program corresponding to a particular operation system. The driving program can also correspond to a plurality of operation systems, and the type of operation system in theelectronic device 20 is detected when theelectronic device 20 is connected to thegame processing device 200. Thereafter, a suitable command is provided to control theelectronic device 20 to transmit the game data GD to thetransmission interface module 201. Additionally, a suitable driving program can be pre-installed in theelectronic device 20, and then thegame processing device 200 can control or communicate with theelectronic device 20 when theelectronic device 20 is connected to thegame processing device 200. - In one embodiment, the data and instructions from the
electronic device 20 are first received by thegame processing device 200, and it is then determined to which operation system the data and instruction belong to, so that the resource of software or hardware can be assigned. Such an operation can be executed via theprocessing module 203, in one example. The mechanism of determining the operation system is well known by persons skilled in the art and is therefore omitted here for brevity. It should be noted that thetransmission interface module 201 can be integrated with theprocessing module 203, but can also be independent from theprocessing module 203. - Rendering a game image can be executed by the
game processing device 200 when theelectronic device 20 executes the game program. Theelectronic device 20 transmits the game data GD, such as image information of the game characters, background information of the game image, and location and/or shift information of the game characters, to thegame processing device 200. After that, theprocessing module 203 utilizes the game data GD to render game images. In other words, theelectronic device 20 is only for the controlling of the game, and thegame processing device 200 in the TV is for processing the game data GD and then rendering the game images. In one embodiment, the game data GD further includes audio data, and theprocessing module 203 can construct the sound and music of the game according to the audio data. - According to the above-mentioned description, since the
electronic device 20 first transmits the game data to the processing module and then renders the game image, rather than the prior art method that transmits the game image after it is rendered, the data transmission amount can be largely reduced. In this way, the transmission interface between theelectronic device 20 and thegame processing device 200 can be a transmission interface, for example, a USB (Universal Serial Bus) interface, a Bluetooth interface, or a Wi-Fi interface. Of course, the transmission interface between theelectronic device 20 and thegame processing device 200 can also be a high-speed transmission interface such as an HDMI (High Definition Multimedia Interface) or a DVI (Digital Visual Interface). Therefore, the various transmission interfaces as mentioned above can be applied to thetransmission interface module 201 to receive game data GD from theelectronic device 20. -
FIG. 3 is a block diagram illustrating agame processing device 300 according to another embodiment of the present invention. As shown inFIG. 3 , thegame processing device 300 includes atransmission interface module 301, aprocessing module 303, an interfacesignal transforming device 305 and astorage device 307. The operation and the function of thetransmission interface module 301, theprocessing module 303 and thestorage device 307 are the same as in the above-mentioned embodiments, and thus details are omitted here for brevity. The interfacesignal transforming device 305 is coupled between theelectronic device 20 and thetransmission interface module 301, and is for transforming a first signal format, which is used by theelectronic device 20 to output the game data, into a second signal format. In one embodiment, the interfacesignal transforming device 305 is for transforming game data GD that is transmitted by theelectronic device 20 in USB format into game data GD in transport stream format. Also, in another embodiment, the interfacesignal transforming apparatus 305 is for transforming game data GD that is transmitted by theelectronic device 20 in USB format into game data GD′ in I2C (Inter-integrated Circuit) signal format. Practically, the interfacesignal transforming device 305 can be built in the TV/display, but also can be outside of the TV/display. Additionally, the interfacesignal transforming device 305 outside of the TV/display can be coupled between theelectronic device 20 and thegame processing device 300 within the TV/display. - Since a conventional TV/display does not include a USB interface and most mobile electronic devices only have USB interfaces, the interface signal format output from the
electronic device 20 can be transformed to the interface signal format supported by thetransmission interface module 303 via the transforming operation performed by the interfacesignal transforming device 305 shown inFIG. 3 . The connection between thegame processing device 300 and theelectronic device 20 is therefore made possible, and theelectronic device 20 can be connected to thegame processing device 300 of the TV/display without extra or expensive connection interfaces. - According to the above-mentioned embodiment, the game processing device according to the present invention utilizes a graphic engine or a processor (i.e. a processing module) that is originally disposed in the TV/display to render game images. In this way, the graphic processing unit and a large storage unit are not essential components of the game device, such that the cost for a game device can be significantly decreased.
- Those skilled in the art will readily observe that numerous modifications and alterations of the apparatus and method may be made while retaining the teachings of the invention.
Claims (19)
1. A game processing device in a displaying apparatus, wherein the game processing device is capable of receiving a game data from an electronic device outside the displaying apparatus, comprising:
a transmission interface module, for receiving the game data, wherein the game data is used for rendering at least one game image; and
a processing module, for rendering the game image according to the game data.
2. The game processing device of claim 1 , wherein the game data comprises at least one of: image information of game characters of the game image, background information of the game image, and location and/or shift information of the game characters.
3. The game processing device of claim 1 , wherein the game data includes audio data, and the processing module generates game sounds and music according to the audio data.
4. The game processing device of claim 1 , wherein the electronic device is one of a mobile phone, a PDA and a computer.
5. The game processing device of claim 1 , wherein the game processing device transmits a control signal to the electronic device for controlling the electronic device to transmit the game data to the transmission interface module.
6. The game processing device of claim 1 , wherein the game processing device have a driving program for driving the electronic device.
7. The game processing device of claim 1 , wherein the game data is transmitted to the game processing device when the electronic device executes a game program.
8. The game processing device of claim 1 , further comprising an interface signal transforming device coupled between the electronic device and the transmission interface module, for transforming a first signal format, which is used by the electronic device to output the game data, into a second signal format.
9. The game processing device of claim 8 , wherein the second signal format is a signal format supported by the transmission interface module.
10. The game processing device of claim 8 , wherein the first signal format is a signal format supported by a USB interface.
11. The game processing device of claim 8 , wherein the second signal format is a transport stream signal format or an I2C signal format.
12. The game processing device of claim 1 , further comprising a storage device, for temporarily storing the game image.
13. The game processing device of claim 1 , wherein the transmission interface module is one of a USB interface, a Bluetooth interface, a Wi-Fi interface, an HDMI interface and a DVI interface.
14. A game processing device, comprising:
an interface signal transforming device, for transforming a game data, received from an electronic device, in a first signal format into transformed game data in a second signal format, wherein the game data is used for rendering at least one game image;
a transmission interface module, for receiving game data from the interface signal transforming device; and
a processing module, coupled to the transmission interface module, for rendering the game image according to the transformed game data;
wherein the interface signal transforming device and the electronic device are outside of a displaying apparatus, and the transmission interface module and the processing module are disposed in the displaying apparatus.
15. The game processing device of claim 14 , wherein the game data comprises at least one of: image information of game characters of the game image, background information of the game image, and location and/or shift information of the game characters.
16. The game processing device of claim 14 , wherein the game processing device transmits a control signal to the electronic device for controlling the electronic device to transmit the game data to the interface signal transforming device.
17. The game processing device of claim 14 , wherein the game data is transmitted to the game processing device when the electronic device executes a game program.
18. The game processing device of claim 14 , wherein the first signal format is a signal format supported by a USB interface.
19. The game processing device of claim 14 , wherein the second signal format is a transport stream signal format or an I2C signal format.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW096144109A TWI450749B (en) | 2007-11-21 | 2007-11-21 | Game processing apparatus |
TW096144109 | 2007-11-21 |
Publications (1)
Publication Number | Publication Date |
---|---|
US20090131176A1 true US20090131176A1 (en) | 2009-05-21 |
Family
ID=40642564
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/265,704 Abandoned US20090131176A1 (en) | 2007-11-21 | 2008-11-05 | Game processing device |
Country Status (2)
Country | Link |
---|---|
US (1) | US20090131176A1 (en) |
TW (1) | TWI450749B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11255839B2 (en) | 2018-01-04 | 2022-02-22 | Glysens Incorporated | Apparatus and methods for analyte sensor mismatch correction |
US11278668B2 (en) | 2017-12-22 | 2022-03-22 | Glysens Incorporated | Analyte sensor and medicant delivery data evaluation and error reduction apparatus and methods |
Citations (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6732373B2 (en) * | 1995-06-15 | 2004-05-04 | Intel Corporation | Host apparatus for simulating two way connectivity for one way data streams |
US20040254014A1 (en) * | 1999-10-06 | 2004-12-16 | Igt | Protocols and standards for USB peripheral communications |
US20050181871A1 (en) * | 2002-05-21 | 2005-08-18 | Makoto Higashiyama | Three dimensional image processing program, three dimensional image processing method, and video game device |
US20070015577A1 (en) * | 2005-07-18 | 2007-01-18 | Weistech Technology Co., Ltd. | Joypad with a display unit |
US20070043550A1 (en) * | 2005-08-16 | 2007-02-22 | Tzruya Yoav M | System and method for providing a remote user interface for an application executing on a computing device |
US20080117204A1 (en) * | 2006-11-22 | 2008-05-22 | Matthias Thorn | Rendering performance regulator |
US20080161107A1 (en) * | 2003-10-20 | 2008-07-03 | Sam Johnson | Enhanced video gaming machine |
US7492373B2 (en) * | 2005-08-22 | 2009-02-17 | Intel Corporation | Reducing memory bandwidth to texture samplers via re-interpolation of texture coordinates |
US20090295799A1 (en) * | 2006-03-23 | 2009-12-03 | Heim Oliver A | Optimized Frustum Clipping Via Cached Clip Vertices |
US8021220B2 (en) * | 2004-02-05 | 2011-09-20 | Nintendo Co., Ltd. | Shooting game apparatus, storage medium storing a shooting game program, and target control method |
US8207978B2 (en) * | 2006-06-29 | 2012-06-26 | Intel Corporation | Simplification of 3D texture address computation based on aligned, non-perspective objects |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW557226B (en) * | 2002-04-30 | 2003-10-11 | Int Games System Co Ltd | Multimedia game apparatus and method for embedding input images of players into game screens |
JP3769286B2 (en) * | 2004-09-09 | 2006-04-19 | コナミ株式会社 | Image generating apparatus, load display method, and program |
JP4789105B2 (en) * | 2005-08-16 | 2011-10-12 | 株式会社大一商会 | Game machine |
-
2007
- 2007-11-21 TW TW096144109A patent/TWI450749B/en not_active IP Right Cessation
-
2008
- 2008-11-05 US US12/265,704 patent/US20090131176A1/en not_active Abandoned
Patent Citations (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6732373B2 (en) * | 1995-06-15 | 2004-05-04 | Intel Corporation | Host apparatus for simulating two way connectivity for one way data streams |
US20040254014A1 (en) * | 1999-10-06 | 2004-12-16 | Igt | Protocols and standards for USB peripheral communications |
US20050181871A1 (en) * | 2002-05-21 | 2005-08-18 | Makoto Higashiyama | Three dimensional image processing program, three dimensional image processing method, and video game device |
US20080161107A1 (en) * | 2003-10-20 | 2008-07-03 | Sam Johnson | Enhanced video gaming machine |
US8021220B2 (en) * | 2004-02-05 | 2011-09-20 | Nintendo Co., Ltd. | Shooting game apparatus, storage medium storing a shooting game program, and target control method |
US20070015577A1 (en) * | 2005-07-18 | 2007-01-18 | Weistech Technology Co., Ltd. | Joypad with a display unit |
US20070043550A1 (en) * | 2005-08-16 | 2007-02-22 | Tzruya Yoav M | System and method for providing a remote user interface for an application executing on a computing device |
US7492373B2 (en) * | 2005-08-22 | 2009-02-17 | Intel Corporation | Reducing memory bandwidth to texture samplers via re-interpolation of texture coordinates |
US20090295799A1 (en) * | 2006-03-23 | 2009-12-03 | Heim Oliver A | Optimized Frustum Clipping Via Cached Clip Vertices |
US8207978B2 (en) * | 2006-06-29 | 2012-06-26 | Intel Corporation | Simplification of 3D texture address computation based on aligned, non-perspective objects |
US20080117204A1 (en) * | 2006-11-22 | 2008-05-22 | Matthias Thorn | Rendering performance regulator |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11278668B2 (en) | 2017-12-22 | 2022-03-22 | Glysens Incorporated | Analyte sensor and medicant delivery data evaluation and error reduction apparatus and methods |
US11255839B2 (en) | 2018-01-04 | 2022-02-22 | Glysens Incorporated | Apparatus and methods for analyte sensor mismatch correction |
Also Published As
Publication number | Publication date |
---|---|
TWI450749B (en) | 2014-09-01 |
TW200922667A (en) | 2009-06-01 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8675738B2 (en) | Video decoding method without using additional buffers for storing scaled frames and system thereof | |
CN111954061B (en) | Electronic device and control method thereof | |
US20060145941A1 (en) | Display system and host device for outputing image signal and method therefor | |
US10939082B2 (en) | Processor, display driver, and electronic device | |
US10191712B2 (en) | Display apparatus and recording medium | |
WO2015133249A1 (en) | Transmission device, transmission method, reception device, and reception method | |
US10412320B1 (en) | Method and system for switching display from first video source to second video source | |
US20090300499A1 (en) | Information processing apparatus | |
US11284147B2 (en) | Electronic apparatus, method of controlling the same and recording medium thereof | |
US8907959B2 (en) | Method for performing video display control within a video display system, and associated video processing circuit and video display system | |
US20070083905A1 (en) | Media player, control method thereof, and media play system having the same | |
KR100441703B1 (en) | Video device and video display method | |
US20070296727A1 (en) | Information processing apparatus and display control method | |
US8306770B2 (en) | Method, system and test platform for testing output of electrical device | |
TW201421250A (en) | Display apparatus and image capturing method thereof | |
US20090131176A1 (en) | Game processing device | |
US20080281990A1 (en) | Expansion device adapted for use with a portable electronic device | |
US7619634B2 (en) | Image display apparatus and image data transfer method | |
US20090049504A1 (en) | Multivideo-purpose portable electronic device | |
KR101046586B1 (en) | Display device and display system using same | |
US7800605B2 (en) | Multi-view video switching control methods and systems | |
US20070130608A1 (en) | Method and apparatus for overlaying broadcast video with application graphic in DTV | |
US20050086614A1 (en) | Multi-mode portable electronic apparatus and method for the multi-mode portable electronic apparatus to output av signals | |
US9456165B2 (en) | Display apparatus and display method | |
US20110091188A1 (en) | Playback apparatus and control method of playback apparatus |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: MSTAR SEMICONDUCTOR, INC., TAIWAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:CHENG, NAI-SHENG;THANGARAJ, GANESH-KUMAR;REEL/FRAME:021792/0355 Effective date: 20081104 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |