US20090053972A1 - Toy Doll - Google Patents
Toy Doll Download PDFInfo
- Publication number
- US20090053972A1 US20090053972A1 US12/144,988 US14498808A US2009053972A1 US 20090053972 A1 US20090053972 A1 US 20090053972A1 US 14498808 A US14498808 A US 14498808A US 2009053972 A1 US2009053972 A1 US 2009053972A1
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- United States
- Prior art keywords
- doll
- movement
- toy doll
- toy
- eyelid
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/36—Details; Accessories
- A63H3/38—Dolls' eyes
- A63H3/40—Dolls' eyes movable
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/28—Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
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Abstract
An interactive toy doll is described for performing and displaying realistic facial expressions and ordered sequences of visual and aural effects upon activation. A head shell is provided having a flexible, elastic sheath layer overlaying its surface and configured for fluid skin-like movement in response to movement of eyelid and jaw pieces to emulate realistic human facial skin movement and expressions. The doll includes at least one sensor disposed thereon and a position orientation switch. Upon initial activation of a sensor, the doll is responsive to subsequent re-orientation thereafter for a pre-determined amount of time.
Description
- This application is a continuation of co-pending application Ser. No. 11/262,642.
- 1. Technical Field of the Invention The present invention relates generally to toy dolls, and in particular, to an interactive toy doll and method for interacting with and operating same.
- 2. Description of Related Art
- In the art, toy dolls in a variety of styles, shapes, features and characteristics are known. In particular, dolls that are mechanized and exhibit action features such as movement and motion such as limb/hand movements, ‘wetting’ diapers, as well as sound effects are familiar in the art.
- Such mechanized dolls typically are switch activated, whereupon the particular action(s) or movement(s) is performed upon activation of a switch, which itself may be activated in a number of ways. Typically, in such dolls, the switch is manually activated by a user.
- However, upon execution and completion of the particular movements(s), the doll becomes sedentary once more. Such a toy's entertainment value is often limited, since any ‘interaction’ with the toy is simply reduced to a user simply activating and re-activating the switch repeatedly. A child's interest often quickly disappears in a short period of time with such toys.
- In addition, the movement of many mechanical dolls fail to mimic natural movements; for example, realistic and accurate facial expressions are especially difficult to emulate.
- Accordingly, a toy doll which captures and maintains user interest, provides a stimulating interactive experience for the user, exhibits realistic expressions and movements and encourages continued play, is highly desirable.
- The present invention is directed to an interactive toy doll for performing and displaying ordered sequences of visual and aural effects, including realistic facial expressions upon initial activation. The doll includes at least one sensor disposed thereon, a position orientation switch, at least one motor and at least one pair of contact switches functionally connected with a controller. Upon initial activation of a sensor, the doll is preferably responsive to, e.g., subsequent re-orientation/re-positioning thereafter for a pre-determined amount of time.
- According to an aspect of the present invention, a toy doll is provided comprising a head shell for housing at least a movable eyelid piece and a movable jaw piece and at least one motor for powering said movable eyelid and jaw pieces. A flexible sheath is provided for covering an external portion of said shell, wherein the sheath is attached to the eyelid and jaw pieces.
- According to another aspect of the present invention, a method of operating an interactive toy doll is provided comprising the steps of activating a sensor switch, determining if the doll is in an upright position, wherein if yes, further comprising activating a first action sequence, and wherein if no, activating a second action sequence. Next, it is determined if the doll has been re-positioned, wherein if yes, it is further determined if the time elapsed from said activating step is greater than about X minutes.
- According to yet another aspect of the present invention, a toy doll is provided comprising a hollow head shell for housing at least a movable eyelid piece having a first protrusion, and a movable jaw piece having an engagement point; a first and a second rotating guide each including a curved groove, wherein said first protrusion is slidably received in the curved groove of said first guide and the engagement point is slidably received in the curved groove of the second guide; at least one motor for powering said first and second rotating guides, wherein movement of said first and second guides causes movement of said eyelid and jaw pieces; and a controller for controlling operations of the doll. A flexible sheath is provided for covering an external portion of said shell, wherein the sheath is attached to the eyelid and jaw pieces.
- These and other aspects, features, and advantages of the present invention will be described or become apparent from the following detailed description of the preferred embodiments, which is to be read in connection with the accompanying drawings.
- This disclosure will present in detail the following description of preferred embodiments with reference to the following figures wherein:
-
FIG. 1 is a schematic view of general electrical and mechanical components of a doll according to an aspect of the present invention; -
FIG. 2 is a schematic block diagram of an electrical system according to an aspect of the present invention; -
FIG. 3 is a front view of internal mechanical components of a doll assembly according to an aspect of the present invention; -
FIG. 4 is a side view ofFIG. 3 ; -
FIG. 5 is a cross-sectional view taken along lines A-A ofFIG. 3 ; -
FIG. 6 is a perspective view of an eyelid piece according to an aspect of the present invention; -
FIG. 7 is a flow chart of an exemplary method of operation of a toy doll according to an aspect of the present invention; -
FIG. 8 is a perspective view of mechanical components for effectuating limb movement according to an aspect of the present invention; -
FIG. 9 is an exploded view of exemplary components of a mechanical assembly for effectuating torso movement according to an aspect of the present invention; and -
FIG. 10 is an exemplary external covering according to an aspect of the present invention. -
FIG. 1 depicts an exemplary schematic view of general electrical and mechanical components of adoll 100 according to an aspect of the present invention. Thedoll 100 includes afirst control center 101 functionally connected to asecond control center 107.First control center 101 includes amotor 103 operably connected to a controller orcircuit board 105.Motor 103 may drive, e.g., mechanical movements of the doll's eyes and mouth via e.g., a system of gears, pulleys, etc. which are controlled by thecircuit board 105. Thesecond control center 113 may also include amotor 113 for generating additional movements, e.g., movements of the doll's torso (simulating breathing), and limbs. - Movements/sound performed by the doll may be elicited via activation of a sensor/
switch 115, which may be located anywhere on the doll. The doll includes aspeaker 109 for sound projection capabilities. Apower source 111 is provided functionally connected to and energizes bothcontrol centers - In one embodiment, a
rotatable eyelid piece 117, amovable jaw piece 119 and/or a movable torso piece may be provided which are functionally connected tocontrol centers 101 and/or 107. Desirable movement of thepieces pieces doll 100 in any location for facilitating, e.g., other body movements and actions. - Referring to
FIG. 2 , a block diagram showing anelectrical system 200 in accordance with one illustrative embodiment is shown.System 200 includes thecontroller 105, which is employed to control operations of the doll in response to the internal and external inputs. - In one embodiment,
controller 105 includes a printed wiring board, which may include one or more integrated circuits, transistors and/or logic circuits to perform the tasks as described herein.Controller 105 drivesmotors 104 and 105 using a power source 111 (e.g., a battery/batteries or other portable energy source). Power may be switched on and off via aswitch 220. Motors 103 and 113 may include, e.g., simple DC powered motors that rotate in accordance with the voltage polarity applied thereto. For example, motors may turn clockwise in accordance with a +3 volt signal and counterclockwise in accordance with a −3 volt signals. Other voltages may be employed depending on the available battery power. - Motors 103 and 113 may be activated in accordance with a plurality of different signals. In one embodiment,
motors switch 115. Sensor/switch 115 may include a normally open switch located in any area of the doll (e.g., a hand, foot, torso, head, etc.). More than oneswitch - When closed by, e.g., squeezing or touching a body part of the doll, the sensor/
switch 115 may promptcontroller 105 to activate e.g., one or more action modes (e.g., a ‘sleep’ mode, an ‘awake’ mode, etc.). For example, thecontroller 105 may turn on one ormore motors sound chip 224 and thespeaker 109 to perform one or more tasks for simulating, e.g., a particular action mode. These tasks may include, for example, moving arms of the doll, moving the dolls eye lids and/or mouth, causing a crying effect, causing a sleeping effect/simulating deep breathing, playing sounds or any other mechanical movements or sounds to further simulate the action mode that has been activated. - In accordance with another aspect of the present invention, a
position orientation switch 208 may be provided for prompting one or more ofmotors speaker 109 to be activated.Position orientation switch 208 functions in a similar way, e.g., as a mercury switch. When a doll is positioned in a particular orientation (e.g., a reclined position, upright position, etc.), the switch is closed, and when the doll is thereafter positioned in a different orientation the switch is opened. - For example, if the doll is held upright and the
sensor switch 115 is activated, the doll begins to exhibit movement/sound in accordance with a pre-programmed sequence matched to that particular position (e.g., the doll will play corresponding samples recorded on a sound chip 124 and display certain pre-programmed movements). If the doll's position is changed, say to a prone or reclined position, theposition orientation switch 208 is closed (for example, by the flow of a conductive fluid in a sealed cavity), and the doll activatescontroller 105 in accordance with instructions or logic in aprogram chip 226 to activatemotors 103 and/or 113 and/or causesound chip 224 to noises simulating deep breathing, snoring, etc. Any positioning of the doll may be contemplated for activating theposition orientation switch 208, including but not limited to a face-down position, sideways positions, and any position in between a fully upright and completely reclined position. - In one embodiment, an activated
motor 113 is powered viacontroller 105 causing thetorso piece 121 in the abdomen of the doll to move outwards away from the doll until acontact switch 207 a is closed by the motion of thetorso piece 121. That is, when thetorso piece 121 moves a certain pre-determined distance, thecontact switch 207 a is closed. The closed circuit causes thecontroller 105 to reverse the polarity of themotor 113 to reverse its motion. The reverse motion causes thetorso piece 121 to reverse direction until asecond contact switch 207 b is closed, which reverses the motion ofmotor 113 and thus thetorso piece 121. This is repeated, e.g., for an amount of time determined by program chip orlogic 226. -
Motor 103 and contact switches 206 a and 206 b may function in a similar way to cause, e.g., the doll's eyelids to open and close and/or cause movement in the doll's mouth and cheeks to simulate eating, talking, sucking or to simulate facial expressions. The motion between contact switches 206 a and 206 b may include/incorporate the up and down motion of the doll's eyes or mouth. For example, when the motion to close the eyes is complete, contact switch 206 a is caused to close causing thecontroller 105 to reverse the polarity ofmotor 103, thus causing the eyes to open again until contact switch 206 b is closed. This is repeated until, e.g., an elapsed amount of time or number of iterations has been reached as determined byprogram chip 226. -
FIGS. 3-5 are various views of internal mechanical components of a doll assembly according to an aspect of the present invention. The mechanical assembly includes ahead 301 connected withbody 320, the head comprising ahollow shell 303 havingeye apertures 305 through whicheyeballs 309 protrude, andmouth aperture 307, all shaped and sized accordingly. - A covering may be provided over the
shell 303 andhousing 323 comprised, e.g., of molded rubber or other preferably flexible materials for simulating features of e.g., an infant head, body parts, etc. Any type or combination of materials, e.g., foam, rubber, plastic, etc., may be utilized as desired to covershell 303 andhousing 323 and form the shape of thedoll 100. It is to be noted that while a toy doll according to the present invention is described and shown here as a human infant, other doll types may be contemplated, including animals, cartoon characters, fictional characters, robotic devices, household appliances, vehicles, airplanes, etc. - The
eyelid piece 117 is positioned over theeyeballs 309 and movement of same is effectuated via e.g., apulley 403, a system ofgears 311 and arotating guide 313 powered bymotor 103. The visual effect of eyes which are ‘opening and closing’ may be simulated via movement of theeyelid piece 117 rotating on itsaxis 407 upon movement ofpivot arm 601 which is connected onto theeyelid piece 117 as shown, e.g., inFIG. 6 . - The
pivot arm 601 is movably connected to therotating guide 315 via e.g., afirst protrusion 603, which is slidably received within acurved groove 310 of therotating guide 313. Thus, the movement ofgears 311 turn therotating guide 313, which moves thepivot arm 601, thus causing rotation aboutaxis 407 and movement of theeyelid piece 117. The contact switches 206 a and 206 b may be repeatedly contacted, and thus activated, in an alternating fashion by asecond protrusion 605 provided on thepivot arm 601. This causes an up and down motion of the eyelid piece 117 (e.g., in direction 410). The contact switches 206 a and 206 b may be located in any location on thehead 301, preferably in proximity tosecond protrusion 605. - Movement of the
jaw piece 119 is effectuated via movement of e.g., gears 317 which drive a secondrotating guide 315 powered by themotor 103. The secondrotating guide 315 includes acurved cavity 312. Thejaw piece 119 is movably connected to the secondrotating guide 315 via anengagement point 411 on anarm 409. Theengagement point 411 is slidably received within thecurved groove 312. Rotation of the secondrotating guide 315 causes theengagement point 411 to slide withingroove 312, thus causingjaw piece 117 to rotate about itspivot point 413. Ultimately,jaw piece 119 is caused to be moved up and down (e.g., in direction 410). - As the
eyelid 117 andjaw piece 119 movements occur, they cause corresponding areas of the external flexible covering layer (e.g., rubber face) which lie over the eyelid/jaw pieces to move accordingly, thus simulating facial features, such as sucking, talking, blinking, etc. (explained further with reference toFIG. 10 ). Movement of other parts of the face such as cheeks, eyebrows, etc., may be facilitated by altering the location/configuration of the mechanical parts accordingly. Facial expressions and movement configuration may be accompanied by appropriate sounds and body movements as controlled by the controller. For example, a sleepy or sleeping expression may be accompanied by speaker sounds of snoring and slower movement of limbs. - The
body 320 includes ahousing 322 which houses themotor 113 for drivinggears 323 andpulley 325, which cause aplate 321 andtab 327 to be moved, e.g., in an up and downmotion 405 relative to thebody 320. Thetorso piece 121 is affixed onto theplate 321; accordingly, movement of theplate 321 causes movement, in turn, of thetorso piece 121. The contact switches 207 a and 207 b may be repeatedly contacted (and thus activated) in an alternating fashion by movement of thetab 327 back and forth. This causes, e.g., expansion/contraction of the doll's stomach/torso area to simulate breathing action in the doll. - Movement of the plate 321 (and thus simulation of torso movement) may be effectuated via a mechanical assembly as shown e.g., in
FIG. 9 . Anaxle 902 includes awheel 905 fixedly attached at one end thereon. Thewheel 905 includes arod 903 fixedly attached at an outer surface thereof. Theplate 321 includes aslot 901 into which therod 903 is slidably received. Rotation of thewheel 905 causesrod 903 to slide withinslot 901, thus forcing movement of theplate 321 back and forth indirection 907 aswheel 905 is continuously rotated. - A power supply may be provided in the form of
batteries 401.Speaker 109 may be provided for sound projection. -
FIG. 5 is a view looking down upon lines A-A ofFIG. 3 , showing a top view ofpulley system 325 and gears 323. -
FIG. 7 depicts an exemplary flow chart 700 of a method of interacting with a doll according to one embodiment of the present invention. Upon activation/deployment of a sensor switch (step 701), for example, pressing a part of the doll's body which has the sensor switch, a timer is started and the system ascertains whether the doll is in an upright position (step 703). - If yes, an ‘awake’ mode sequence is activated, and a pre-programmed sequence of movements/sounds imitating, e.g., a baby which is awake, are activated accordingly. If no, a ‘sleep’ mode sequence is activated, in which a pre-programmed sequence of movements/sounds relating to, e.g., a sleeping baby is activated.
- The system proceeds to step 709, which determines if the doll has been re-positioned. If yes, it is determined if the time elapsed from
step 701 is greater than about X number of minutes. The number of minutes may be pre-programmed as desired by the manufacturer and/or user, and may comprise e.g., about 5 minutes. If it is determined that the doll has not been re-positioned within the allotted amount of time, the system is done (step 713). - If greater than X minutes has not elapsed, an action sequence (e.g., ‘awake’ or ‘sleep’ mode) is activated corresponding to the doll's new position (step 717). The system proceeds then to step 709. If greater than about X minutes or other set time (e.g., 2 minutes) has elapsed, the system is done (step 715).
- According to another embodiment of the present invention, a doll may be provided which may perform movements/functions in addition to or instead of the above-mentioned functions. For example, a doll may be provided which may perform the above-mentioned facial movements and may further perform limb movements (arms and/or legs). Such limb movement may be enabled via a configuration as shown in
FIG. 8 , in which alimb 801 includes a slottedmember 803 fixedly attached thereon, thelimb 801 being rotatably held within a socket. Agear train assembly 811 is provided including anaxle 813 on which a wheel 809 is fixedly attached at one end. The wheel 809 includes arod 807 attached on an outer surface. The slotted member includes aslot 805 which slidably receives therod 807 from wheel 809. Rotation of thegear train 811 causes rotation of theaxle 813, wheel 809 androd 807. Therod 807 is caused to be slidably moved withinslot 805, thus resulting in movement of thelimb 801. - An exemplary external covering or sheath loll is shown in
FIG. 10 , shaped in the form of an infant's face. Preferably, the covering is comprised of a highly flexible, pliable and resilient material (e.g., rubber, rubber composites, plastic, silicone, etc.), with a thickness no greater than about 0.20 cm. - The underlying movable mechanical parts of the doll assembly are preferably arranged in appropriate locations. For example, in the case of providing a doll with movable eyes and mouth, the
movable eyelids 117 andjaw piece 119 are provided as shown e.g., inFIGS. 3 and 4 , and the sheath 1001 is then placed over theshell 303. Atip 607 of eacheyelid piece 117 is secured (glued) underneath eachtop eyelid 1012 of the sheath. Thejaw piece 119 is preferably attached (glued) to alower lip 1014 of thesheath 1011. Otherwise, thesheath 1011 is preferably free of any other points of attachment to theshell 303 to enable free movement otherwise. Accordingly, when theeyelids 117 andjaw piece 119 move, the attachedtop eyelids 1012 andlower lip 1014 of thesheath 1011 move in conjunction, and thus result in the simulation of facial expressions. - Advantageously, the sheath's 1011 material qualities, thickness and mode of attachment enable a realistic effect of facial movements. A wide array of movements (e.g., movable ears, eyebrows, etc.) can be simulated with alteration of points of attachment and mechanical parts as necessary.
- Having described preferred embodiments for an interactive toy doll (which are intended to be illustrative and not limiting), it is noted that modifications and variations can be made by persons skilled in the art in light of the above teachings. It is therefore to be understood that changes may be made in the particular embodiments of the invention disclosed which are within the scope and spirit of the invention as outlined by the appended claims. Having thus described the invention with the details and particularity required by the patent laws, what is claimed and desired protected by Letters Patent is set forth in the appended claims.
Claims (20)
1. A toy doll comprising:
a head shell for housing
at least a movable eyelid piece and a movable jaw piece; and
a flexible, elastic sheath layer overlaying a surface of the head shell, wherein the sheath is attached to at least the eyelid and jaw pieces and configured for fluid skin-like movement in response to movement of the eyelid and jaw pieces to emulate realistic human facial skin movement and expressions.
2. The toy doll of claim 1 , wherein the flexible sheath layer is configured to stretch and contract in response to movement of the eyelid and jaw pieces.
3. The toy doll of claim 1 , wherein the flexible sheath is comprised of at least one of pliant rubber, silicone, plastic, and composites of same.
4. The toy doll of claim 1 , further comprising a position orientation sensor which is activated in accordance with re-positioning of the doll.
5. The toy doll of claim 4 , further comprising at least one motor for powering said movable eyelid and jaw pieces.
6. The toy doll of claim 5 , further including a sensor switch, wherein said at least one motor is activated in accordance with the sensor switch.
7. The toy doll of claim 6 , further including a controller functionally attached to the motor and the sensor switch for controlling operations of the doll.
8. The toy doll of claim 4 , wherein the position orientation sensor is activated when the doll is re-positioned within a time X after initial activation of a sensor switch.
9. The toy doll of claim 8 , wherein the time X is less than or equal to 2 minutes.
10. The toy doll of claim 1 , further comprising a body attached to said head shell, the body comprising a housing including:
at least one body motor; and
a movable plate functionally connected to the body motor, the plate having a torso piece affixed thereon, wherein movement of the plate causes movement of the torso piece in a direction away from the housing.
11. The toy doll of claim 1 , further comprising a body attached to said head shell, the body comprising:
at least one body motor; and
a movable member functionally connected to the body motor and to limbs of the doll, such that the member provides movement of the limbs in accordance with a position of the doll.
12. The toy doll of claim 1 , further comprising at least one speaker to generate sound in accordance with a position of the doll.
13. An interactive toy doll comprising:
a sensor switch for activating a first action mode corresponding to a position of the doll; and
a position orientation sensor for activating a second action mode in accordance with a re-positioning of the doll.
14. The toy doll of claim 13 , further comprising at least one speaker for generating sound in accordance with an action mode of the doll.
15. The toy doll of claim 13 , wherein an action mode comprises a sequence of events to simulate an activity corresponding to the position of the doll.
16. The toy doll of claim 13 , further comprising a head including:
at least a movable eyelid piece and a movable jaw piece to cause facial movement and expressions in accordance with action modes of the doll; and
a flexible, elastic sheath layer overlaying a surface of the head shell, wherein the sheath is attached to at least the eyelid and jaw pieces and configured for fluid skin-like movement in response to movement of the eyelid and jaw pieces to emulate realistic human facial skin movement and expressions.
17. The toy doll of claim 13 , wherein the position orientation sensor is activated when the doll is re-positioned within a time X after initial activation of the sensor switch.
18. The toy doll of claim 17 , wherein the time X is less than or equal to 2 minutes.
19. The toy doll of claim 13 , further comprising a body including:
at least one body motor; and
a movable plate functionally connected to the body motor, the plate having a torso piece affixed thereon, wherein movement of the plate causes movement of the torso piece in a direction away from the housing.
20. The toy doll of claim 13 , wherein a thickness of the flexible elastic layer is less than or equal to 0.20 cm.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US12/144,988 US20090053972A1 (en) | 2005-10-31 | 2008-06-24 | Toy Doll |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US11/262,642 US7837531B2 (en) | 2005-10-31 | 2005-10-31 | Toy doll |
US12/144,988 US20090053972A1 (en) | 2005-10-31 | 2008-06-24 | Toy Doll |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/262,642 Continuation US7837531B2 (en) | 2005-10-31 | 2005-10-31 | Toy doll |
Publications (1)
Publication Number | Publication Date |
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US20090053972A1 true US20090053972A1 (en) | 2009-02-26 |
Family
ID=37997040
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
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US11/262,642 Expired - Fee Related US7837531B2 (en) | 2005-10-31 | 2005-10-31 | Toy doll |
US12/144,988 Abandoned US20090053972A1 (en) | 2005-10-31 | 2008-06-24 | Toy Doll |
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US11/262,642 Expired - Fee Related US7837531B2 (en) | 2005-10-31 | 2005-10-31 | Toy doll |
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US9039483B2 (en) | 2012-07-02 | 2015-05-26 | Hallmark Cards, Incorporated | Print-level sensing for interactive play with a printed image |
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US7238079B2 (en) * | 2003-01-14 | 2007-07-03 | Disney Enterprise, Inc. | Animatronic supported walking system |
CN101406758A (en) * | 2007-10-12 | 2009-04-15 | 鹏智科技(深圳)有限公司 | Human-shaped interactive toy |
CN101406755A (en) * | 2007-10-12 | 2009-04-15 | 鹏智科技(深圳)有限公司 | Human-shaped interactive toy |
CN101406749A (en) * | 2007-10-12 | 2009-04-15 | 鹏智科技(深圳)有限公司 | Toy |
CN102227240B (en) * | 2008-11-27 | 2013-11-13 | 斯泰伦博斯大学 | Toy exhibiting bonding behaviour |
CN101745230A (en) * | 2008-12-02 | 2010-06-23 | 鸿富锦精密工业(深圳)有限公司 | Artificial eye |
US8662955B1 (en) | 2009-10-09 | 2014-03-04 | Mattel, Inc. | Toy figures having multiple cam-actuated moving parts |
US9827504B2 (en) | 2012-05-19 | 2017-11-28 | Kenneth E. Olson | Vibratory device for bobble toys |
US10314292B2 (en) * | 2014-09-30 | 2019-06-11 | Snuggle Pet Products, Llc | Pet calming and soothing system |
US9592455B2 (en) * | 2014-11-20 | 2017-03-14 | Creative Things, LLC | System and method of providing posable feature controls in a toy |
US10245517B2 (en) | 2017-03-27 | 2019-04-02 | Pacific Cycle, Llc | Interactive ride-on toy apparatus |
WO2019075728A1 (en) * | 2017-10-20 | 2019-04-25 | 盐城市华阜服饰玩具有限公司 | Intelligent plush toy |
CA3030904A1 (en) | 2018-01-22 | 2019-07-22 | Fiona E. Kalensky | System and method for a digitally-interactive plush body therapeutic apparatus |
CN109166433B (en) * | 2018-08-16 | 2021-09-28 | 医博士医教科技(深圳)有限公司 | Medical anthropomorphic dummy system |
CN110930843A (en) * | 2019-10-30 | 2020-03-27 | 杭州梦栖教育咨询有限公司 | Control method for simulating eye action and simulated eye |
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US6599166B2 (en) * | 2001-04-27 | 2003-07-29 | Steven Ellman | Method and device for causing a toy to simulate a condition, such as yawn or sleep |
US6685530B1 (en) * | 2003-02-24 | 2004-02-03 | Rehco, Llc | Toy figure with combined activation |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9039483B2 (en) | 2012-07-02 | 2015-05-26 | Hallmark Cards, Incorporated | Print-level sensing for interactive play with a printed image |
Also Published As
Publication number | Publication date |
---|---|
US20070099538A1 (en) | 2007-05-03 |
US7837531B2 (en) | 2010-11-23 |
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