US20080268954A1 - Guitar game apparatus - Google Patents
Guitar game apparatus Download PDFInfo
- Publication number
- US20080268954A1 US20080268954A1 US11/741,772 US74177207A US2008268954A1 US 20080268954 A1 US20080268954 A1 US 20080268954A1 US 74177207 A US74177207 A US 74177207A US 2008268954 A1 US2008268954 A1 US 2008268954A1
- Authority
- US
- United States
- Prior art keywords
- game apparatus
- button
- guitar
- circuit board
- printed circuit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- JAYCNKDKIKZTAF-UHFFFAOYSA-N 1-chloro-2-(2-chlorophenyl)benzene Chemical compound ClC1=CC=CC=C1C1=CC=CC=C1Cl JAYCNKDKIKZTAF-UHFFFAOYSA-N 0.000 description 7
- 101100084627 Neurospora crassa (strain ATCC 24698 / 74-OR23-1A / CBS 708.71 / DSM 1257 / FGSC 987) pcb-4 gene Proteins 0.000 description 7
- 239000011347 resin Substances 0.000 description 2
- 229920005989 resin Polymers 0.000 description 2
- 241000538562 Banjos Species 0.000 description 1
- 230000021615 conjugation Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/30—Imitations of miscellaneous apparatus not otherwise provided for, e.g. telephones, weighing-machines, cash-registers
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
- G10H1/342—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
Definitions
- the present invention relates to game apparatuses, and particularly to a guitar game apparatus.
- a traditional guitar game apparatus includes a head portion, a slim neck portion, and a body. Differences between the guitar game apparatus and a guitar are that the body of the guitar game apparatus needs not define sound hole and assembling strings, but sets a plurality of controlling buttons on the body. The guitar game apparatus produces sounds when the controlling buttons are pressed. However, the controlling buttons are set on the body, which is inconvenient when the players use two hands to play the guitar game apparatus.
- An exemplary guitar game apparatus includes a neck portion, a printed circuit board, and five controlling buttons.
- the printed circuit board is mounted to the neck portion and includes five switches.
- the controlling buttons are electrically connected to the corresponding switches of the printed circuit board with corresponding ends.
- FIG. 1 is a front view of a guitar game apparatus in accordance with a preferred embodiment of the present invention, the guitar game apparatus includes a neck portion and five controlling buttons;
- FIG. 2 is an exploded, isometric view of the neck portion and the controlling buttons of FIG. 1 ;
- FIG. 3 is an isometric view of one of the controlling buttons of FIG. 1 ;
- FIG. 4 is an assembled view of FIG. 2 , but viewed from another aspect.
- a guitar game apparatus in accordance with a preferred embodiment of the present invention includes a body 1 , a neck portion 2 , and five controlling buttons 3 mounted to the neck portion 2 .
- the guitar game apparatus is guitar-shaped.
- the body 1 has a plurality of controlling buttons (not labeled) set thereon.
- the neck portion 2 includes a cover 20 , and a base 22 .
- the cover 20 defines five through holes 200 therein.
- the controlling buttons 3 are mounted to the cover 20 and extend out through the corresponding through holes 200 .
- Each controlling button 3 has a plurality of fixing parts 30 extending from sides thereof, for engaging with edges of a corresponding through hole 200 to prevent the controlling button 3 from disengaging from the cover 20 .
- a printed circuit board (PCB) 4 is mounted between the cover 20 and the base 22 .
- the PCB 4 includes five switches 40 .
- the controlling buttons 3 are electrically connected to the corresponding switches 40 via conducting resin. When the controlling buttons 3 are pressed, the corresponding switches 40 are triggered.
- the controlling buttons 3 are in line arranged on the neck portion 2 .
- a distance between tops of the controlling buttons 3 and a surface of the neck portion 2 is about 4 mm, which fell in with ergonomic and increases visual comfort.
- the base 22 includes a plurality of shafts 220 extending therefrom to support the PCB 4 , thus to increase a compressive property of the PCB 4 and prevent the PCB 4 from being destroyed when the controlling buttons are pressed.
- the controlling buttons 3 accomplish different functions.
- the controlling buttons 3 from top to bottom in turn act as the R2 button, the ⁇ button, the ⁇ button, the X button, and the ⁇ button of a PS handle.
- the guitar game apparatus may act as a banjo guitar via the five controlling buttons 3 .
- the controlling buttons 3 are positioned at the corresponding through holes 200 .
- the PCB 4 is electrically connected to the controlling buttons 3 via conducting resin.
- the base 22 is attached to the cover 20 to enclose the PCB 4 and parts that is adjacent to the PCB 4 , of the controlling buttons 3 .
- the base 22 is assembled to the cover 20 through screws (not shown). Thus, the neck portion 2 is formed. Then, the neck portion 2 is assembled to the body 1 .
- the controlling buttons 3 are set on the neck portion, which is convenient for players to operate the controlling buttons 3 on the neck portion 2 with one hand, and operate the controlling buttons on the body 1 with the other hand.
- the guitar game apparatus resembles a guitar.
Abstract
A guitar game apparatus includes a neck portion, a printed circuit board, and five controlling buttons. The printed circuit board is mounted to the neck portion and includes five switches. The controlling buttons are electrically connected to the corresponding switches of the printed circuit board.
Description
- The present invention relates to game apparatuses, and particularly to a guitar game apparatus.
- Currently, there are many kinds of guitar game apparatus that resemble guitars and have stored sound files that are transmitted by a microcontroller through a speaker to produce sounds that resemble those made by a guitar. The guitar game apparatuses basically work in conjugation with Sony's PS2, Microsoft's X-Box, or other game controlling apparatus. A traditional guitar game apparatus includes a head portion, a slim neck portion, and a body. Differences between the guitar game apparatus and a guitar are that the body of the guitar game apparatus needs not define sound hole and assembling strings, but sets a plurality of controlling buttons on the body. The guitar game apparatus produces sounds when the controlling buttons are pressed. However, the controlling buttons are set on the body, which is inconvenient when the players use two hands to play the guitar game apparatus.
- What is needed is to provide a guitar game apparatus which is convenient to be operated for players and resembles a guitar.
- An exemplary guitar game apparatus includes a neck portion, a printed circuit board, and five controlling buttons. The printed circuit board is mounted to the neck portion and includes five switches. The controlling buttons are electrically connected to the corresponding switches of the printed circuit board with corresponding ends.
- Other objects, advantages and novel features of the invention will become more apparent from the following detailed description when taken in conjunction with the accompanying drawings, in which:
-
FIG. 1 is a front view of a guitar game apparatus in accordance with a preferred embodiment of the present invention, the guitar game apparatus includes a neck portion and five controlling buttons; -
FIG. 2 is an exploded, isometric view of the neck portion and the controlling buttons ofFIG. 1 ; -
FIG. 3 is an isometric view of one of the controlling buttons ofFIG. 1 ; and -
FIG. 4 is an assembled view ofFIG. 2 , but viewed from another aspect. - Referring to
FIG. 1 , a guitar game apparatus in accordance with a preferred embodiment of the present invention includes abody 1, aneck portion 2, and five controllingbuttons 3 mounted to theneck portion 2. In this embodiment, the guitar game apparatus is guitar-shaped. - The
body 1 has a plurality of controlling buttons (not labeled) set thereon. - Referring also to
FIGS. 2-4 , theneck portion 2 includes acover 20, and a base 22. Thecover 20 defines five throughholes 200 therein. The controllingbuttons 3 are mounted to thecover 20 and extend out through the corresponding throughholes 200. Each controllingbutton 3 has a plurality offixing parts 30 extending from sides thereof, for engaging with edges of a corresponding throughhole 200 to prevent the controllingbutton 3 from disengaging from thecover 20. A printed circuit board (PCB) 4 is mounted between thecover 20 and the base 22. The PCB 4 includes five switches 40. The controllingbuttons 3 are electrically connected to the corresponding switches 40 via conducting resin. When the controllingbuttons 3 are pressed, the corresponding switches 40 are triggered. The controllingbuttons 3 are in line arranged on theneck portion 2. A distance between tops of the controllingbuttons 3 and a surface of theneck portion 2 is about 4 mm, which fell in with ergonomic and increases visual comfort. The base 22 includes a plurality ofshafts 220 extending therefrom to support thePCB 4, thus to increase a compressive property of thePCB 4 and prevent thePCB 4 from being destroyed when the controlling buttons are pressed. - The controlling
buttons 3 accomplish different functions. In this embodiment, the controllingbuttons 3 from top to bottom in turn act as the R2 button, the ◯ button, the Δ button, the X button, and the □ button of a PS handle. Moreover, the guitar game apparatus may act as a banjo guitar via the five controllingbuttons 3. - In assembly, the controlling
buttons 3 are positioned at the corresponding throughholes 200. The PCB 4 is electrically connected to the controllingbuttons 3 via conducting resin. The base 22 is attached to thecover 20 to enclose thePCB 4 and parts that is adjacent to thePCB 4, of the controllingbuttons 3. The base 22 is assembled to thecover 20 through screws (not shown). Thus, theneck portion 2 is formed. Then, theneck portion 2 is assembled to thebody 1. - The controlling
buttons 3 are set on the neck portion, which is convenient for players to operate the controllingbuttons 3 on theneck portion 2 with one hand, and operate the controlling buttons on thebody 1 with the other hand. The guitar game apparatus resembles a guitar. - It is believed that the present invention and its advantages will be understood from the foregoing description, and it will be apparent that various changes may be made thereto without departing from the spirit and scope of the invention or sacrificing all of its material advantages, the example hereinbefore described merely being a preferred or exemplary embodiment of the invention.
Claims (5)
1. A guitar game apparatus, comprising:
a neck portion;
a printed circuit board mounted to the neck portion, the printed circuit board comprising five switches; and
five controlling buttons electrically connected to the corresponding switches of the printed circuit board.
2. The guitar game apparatus as claimed in claim 1 , wherein the neck portion comprises a cover, and a base mounted to the cover, the cover defines five holes therein for ends opposite to the printed circuit board, of the corresponding controlling buttons, extending through.
3. The guitar game apparatus as claimed in claim 2 , wherein each of the controlling buttons has a plurality of fixing parts extending from sides thereof, for engaging with edges of a corresponding through hole to prevent the controlling button from disengaging from the cover.
4. The guitar game apparatus as claimed in claim 2 , wherein the base comprises a plurality of shafts extending therefrom to support the printed circuit board.
5. The guitar game apparatus as claimed in claim 1 , wherein the five controlling buttons act as the R2 button, the ◯ button, the Δ button, the X button, and the □ button of a PS handle.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/741,772 US20080268954A1 (en) | 2007-04-30 | 2007-04-30 | Guitar game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/741,772 US20080268954A1 (en) | 2007-04-30 | 2007-04-30 | Guitar game apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
US20080268954A1 true US20080268954A1 (en) | 2008-10-30 |
Family
ID=39887640
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/741,772 Abandoned US20080268954A1 (en) | 2007-04-30 | 2007-04-30 | Guitar game apparatus |
Country Status (1)
Country | Link |
---|---|
US (1) | US20080268954A1 (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090131170A1 (en) * | 2007-11-16 | 2009-05-21 | Raymond Yow | Control button configuration for guitar-shaped video game controllers |
USD723098S1 (en) | 2014-03-14 | 2015-02-24 | FretLabs LLC | Handheld musical practice device |
US8975501B2 (en) | 2013-03-14 | 2015-03-10 | FretLabs LLC | Handheld musical practice device |
US20150097349A1 (en) * | 2013-10-08 | 2015-04-09 | Sybil Michelle Johnson | Multi-Purpose Toy With Interactive Elements |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4974486A (en) * | 1988-09-19 | 1990-12-04 | Wallace Stephen M | Electric stringless toy guitar |
US5670729A (en) * | 1993-06-07 | 1997-09-23 | Virtual Music Entertainment, Inc. | Virtual music instrument with a novel input device |
US6811491B1 (en) * | 1999-10-08 | 2004-11-02 | Gary Levenberg | Interactive video game controller adapter |
US20070214931A1 (en) * | 2006-03-15 | 2007-09-20 | Cosmos Lyles | Stringed musical instrument using spring tension |
US20070234885A1 (en) * | 2006-03-29 | 2007-10-11 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
US7435178B1 (en) * | 2006-04-12 | 2008-10-14 | Activision Publishing, Inc. | Tremolo bar input for a video game controller |
-
2007
- 2007-04-30 US US11/741,772 patent/US20080268954A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4974486A (en) * | 1988-09-19 | 1990-12-04 | Wallace Stephen M | Electric stringless toy guitar |
US5670729A (en) * | 1993-06-07 | 1997-09-23 | Virtual Music Entertainment, Inc. | Virtual music instrument with a novel input device |
US6811491B1 (en) * | 1999-10-08 | 2004-11-02 | Gary Levenberg | Interactive video game controller adapter |
US20070214931A1 (en) * | 2006-03-15 | 2007-09-20 | Cosmos Lyles | Stringed musical instrument using spring tension |
US20070234885A1 (en) * | 2006-03-29 | 2007-10-11 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
US7435178B1 (en) * | 2006-04-12 | 2008-10-14 | Activision Publishing, Inc. | Tremolo bar input for a video game controller |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090131170A1 (en) * | 2007-11-16 | 2009-05-21 | Raymond Yow | Control button configuration for guitar-shaped video game controllers |
US8975501B2 (en) | 2013-03-14 | 2015-03-10 | FretLabs LLC | Handheld musical practice device |
US20150097349A1 (en) * | 2013-10-08 | 2015-04-09 | Sybil Michelle Johnson | Multi-Purpose Toy With Interactive Elements |
USD723098S1 (en) | 2014-03-14 | 2015-02-24 | FretLabs LLC | Handheld musical practice device |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: TOPWAY ELECTRICAL APPLIANCE COMPANY, CHINA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:LI, LAI SUO;REEL/FRAME:019225/0277 Effective date: 20070426 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |