US20070213108A1 - Recognizable model - Google Patents
Recognizable model Download PDFInfo
- Publication number
- US20070213108A1 US20070213108A1 US11/682,882 US68288207A US2007213108A1 US 20070213108 A1 US20070213108 A1 US 20070213108A1 US 68288207 A US68288207 A US 68288207A US 2007213108 A1 US2007213108 A1 US 2007213108A1
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- US
- United States
- Prior art keywords
- chip
- pieces
- serial number
- game
- recognizable
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2429—IC card, chip card, smart card
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2439—Characteristics of the input the input being a code, e.g. ID
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Definitions
- the present invention relates to a model, and more particularly to a recognizable model with a specific serial number.
- popular computer network game providers allow a number of people to go on line and play games together through a server.
- the game companies provide the story lines of these online games and the game players are free to choose the particular character roles they want to play or create their own character role.
- precious items including other character roles, pets, stage artifacts or equipment are obtained.
- These precious items are able to enhance the attack or defense capability of the character roles in the game.
- the players need to spend considerable time and effort battling with the monster or accomplishing the mission.
- At least one objective of the present invention is to provide a recognizable model for resolving the problem of having pieces and precious items stolen from a player in an online game.
- the invention provides a recognizable model.
- the recognizable model is designed according to an online game having multiple character roles, pets, stage artifacts, pieces or equipment.
- the recognizable model includes a body and an identifiable chip disposed inside the body.
- the identifiable chip has a specific serial number that corresponds to one of the character roles, pets, stage artifacts, pieces or equipment of the online game.
- the foregoing specific serial number is built inside the identifiable chip.
- the foregoing specific serial number is input into the identifiable chip through an input interface.
- the foregoing identifiable chip includes a radio frequency identification (RFID) chip, a Bluetooth chip or a wireless network chip.
- RFID radio frequency identification
- the aforementioned body is fabricated into a form resembling the character roles, pets, stage artifacts, pieces or equipment in the online game.
- the recognizable model in the present invention is a real world replica of the objects in the virtual world. Because the precious items of the players such as the character roles, pets, stage artifacts, pieces or equipment in the online game and the recognizable model have the same specific serial number, the player can use the recognizable model with the specific serial number as a proof for asking the game company to return any stolen items if precious items have been stolen in the game. In other words, the present invention is able to avoid the problem of having precious items stolen from an online game player.
- FIG. 1 is a perspective view of a recognizable model according to the present invention.
- FIG. 2 is a perspective view of a recognizable model and a top view of an input interface according to the present invention.
- FIG. 1 is a perspective view of a recognizable model according to the present invention.
- the recognizable model 100 in the present invention is designed according to the precious items such as character roles, pets, stage artifacts, pieces or equipment of different online games. Therefore, the recognizable model 100 in the present invention is not limited to the form shown in FIG. 1 . In other words, the shape of the recognizable model 100 may vary according to the type of online game and the particular character roles, pets, stage artifacts, pieces or equipment of the online game.
- the recognizable model 100 in the present invention includes a body 110 and an identifiable chip 120 .
- the body 110 is fabricated into a shape that corresponds to the character roles, pets, stage artifacts, pieces or equipment of an online game.
- the identifiable chip 120 is disposed inside the body 110 , but is not necessarily limited as such. In other words, the identifiable chip 120 may be disposed on a surface of the body 110 .
- the identifiable chip 120 has a specific serial number. This specific serial number corresponds to the serial number of precious items such as character roles, pets, stage artifacts, pieces or equipment of the online game.
- the identifiable chip 120 can be a radio frequency chip, a Bluetooth chip or a wireless network chip.
- the specific serial number in the identifiable chip 120 is provided through the network company. Furthermore, the specific serial number is, for example, letters, numbers or a combination of letters and numbers. More specifically, a player who purchases the installation pack of an online game or a time card also receives a recognizable model as a free gift accompanying the installation pack or the time card.
- the identifiable chip 120 inside the recognizable model 100 has a built-in specific serial number that corresponds to the serial number of precious items such as the character roles, pets, stage artifacts, pieces or equipment of the online game. After the player has registered with the game company using the registered serial number on the installation pack or time card and the game company has verified the registration, the role played by the player is eligible for collecting precious items in the game.
- the player obtains a recognizable model 100 that corresponds to the characters in the game.
- the player not only collects precious items in the virtual game world, but also obtains a model, a solid collectible item in the real world, that resembles the precious items in the game.
- the role player does not have to worry about stolen items not being returned. More specifically, the player is in possession of a specific serial number that is identical for both the recognizable model 100 and the precious items in the game. Therefore, if precious items are stolen, the role players may use the recognizable model 100 as a proof that the items belong to them and ask the game company to return them those items.
- FIG. 2 is a perspective view of a recognizable model and a top view of an input interface according to the present invention.
- a player may enter a specific serial number into the identifiable chip 120 of the recognizable model 100 through an input interface 200 .
- the identifiable chip 120 inside the recognizable model 100 owned by a player may not have a specific serial number.
- the player is given the specific serial number of these precious items. Because each precious item has a corresponding specific serial number, the player may input the specific serial number of these precious items into the identifiable chip 120 through the input interface 200 .
- the input interface 200 is a keyboard, which inputs the specific serial number into the identifiable chip 120 , for example, through a wireless connection. Therefore, the recognizable model 100 in the present invention also provides the convenience of allowing the player to input the specific serial numbers themselves.
- the recognizable model in the present invention has a specific serial number that corresponds to the precious items in the game. Therefore, the recognizable model is an actualization of the precious items in the virtual world.
- the player can use the recognizable model, which has the same specific serial number as the precious items, as a proof and ask the game company to return those stolen items.
- the recognizable model also provide the players with the convenience of inputting the specific serial numbers of precious items themselves after obtaining the items through the game.
- the recognizable model in the present invention is shaped into a form looking like the character roles, pets, stage artifacts, pieces or equipment of different online games. Therefore, the recognizable model can be a meaningful and valuable item for collectors.
Abstract
A recognizable model for an online game having multiple character roles, pets, stage artifacts, pieces or equipment is provided. The recognizable model includes a body and an identifiable chip disposed inside the body. The identifiable chip has a specific serial number that corresponds to one of the character roles, pets, stage artifacts, pieces or equipment of the online game.
Description
- This application claims the priority benefit of Taiwan application serial no. 95107549, filed on Mar. 7, 2006. All disclosure of the Taiwan application is incorporated herein by reference.
- 1. Field of the Invention
- The present invention relates to a model, and more particularly to a recognizable model with a specific serial number.
- 2. Description of Related Art
- With the popularization of computer and the rapid progress in network communication, computer games has evolved from the former single machine version into a mode of operation that permits a number of people in different locations to battle with one another online simultaneously.
- For example, popular computer network game providers allow a number of people to go on line and play games together through a server. The game companies provide the story lines of these online games and the game players are free to choose the particular character roles they want to play or create their own character role. Then, by battling monsters in the game, completing a specified mission according to the directions, or trading with other game players or shopping around, precious items including other character roles, pets, stage artifacts or equipment are obtained. These precious items are able to enhance the attack or defense capability of the character roles in the game. To obtain pieces or precious items from the game, the players need to spend considerable time and effort battling with the monster or accomplishing the mission.
- However, most of the games are designed in such a way that pieces or other precious items will drop from the body of the monster in the vicinity of the role player when the monster is hit. Therefore, in the process of attacking the monster, other online game players may easily steal these dropped-out pieces or precious items without attacking the monster themselves leading to question about the fairness of the game.
- Moreover, when the player wishes to retrieve the stolen pieces or precious items through the game company, there is no proof that the pieces or the precious items are stolen. Therefore, the game company cannot return these pieces or precious items to the original owner. Hence, these pieces or precious items are forever lost to the player.
- Accordingly, at least one objective of the present invention is to provide a recognizable model for resolving the problem of having pieces and precious items stolen from a player in an online game.
- To achieve these and other advantages and in accordance with the purpose of the invention, as embodied and broadly described herein, the invention provides a recognizable model. The recognizable model is designed according to an online game having multiple character roles, pets, stage artifacts, pieces or equipment. The recognizable model includes a body and an identifiable chip disposed inside the body. The identifiable chip has a specific serial number that corresponds to one of the character roles, pets, stage artifacts, pieces or equipment of the online game.
- In one embodiment of the present invention, the foregoing specific serial number is built inside the identifiable chip.
- In one embodiment of the present invention, the foregoing specific serial number is input into the identifiable chip through an input interface.
- In one embodiment of the present invention, the foregoing identifiable chip includes a radio frequency identification (RFID) chip, a Bluetooth chip or a wireless network chip.
- In one embodiment of the present invention, the aforementioned body is fabricated into a form resembling the character roles, pets, stage artifacts, pieces or equipment in the online game.
- The recognizable model in the present invention is a real world replica of the objects in the virtual world. Because the precious items of the players such as the character roles, pets, stage artifacts, pieces or equipment in the online game and the recognizable model have the same specific serial number, the player can use the recognizable model with the specific serial number as a proof for asking the game company to return any stolen items if precious items have been stolen in the game. In other words, the present invention is able to avoid the problem of having precious items stolen from an online game player.
- It is to be understood that both the foregoing general description and the following detailed description are exemplary, and are intended to provide further explanation of the invention as claimed.
- The accompanying drawings are included to provide a further understanding of the invention, and are incorporated in and constitute a part of this specification. The drawings illustrate embodiments of the invention and, together with the description, serve to explain the principles of the invention.
-
FIG. 1 is a perspective view of a recognizable model according to the present invention. -
FIG. 2 is a perspective view of a recognizable model and a top view of an input interface according to the present invention. - Reference will now be made in detail to the present preferred embodiments of the invention, examples of which are illustrated in the accompanying drawings. Wherever possible, the same reference numbers are used in the drawings and the description to refer to the same or like parts.
-
FIG. 1 is a perspective view of a recognizable model according to the present invention. As shown inFIG. 1 , therecognizable model 100 in the present invention is designed according to the precious items such as character roles, pets, stage artifacts, pieces or equipment of different online games. Therefore, therecognizable model 100 in the present invention is not limited to the form shown inFIG. 1 . In other words, the shape of therecognizable model 100 may vary according to the type of online game and the particular character roles, pets, stage artifacts, pieces or equipment of the online game. - The
recognizable model 100 in the present invention includes abody 110 and anidentifiable chip 120. Thebody 110 is fabricated into a shape that corresponds to the character roles, pets, stage artifacts, pieces or equipment of an online game. Theidentifiable chip 120 is disposed inside thebody 110, but is not necessarily limited as such. In other words, theidentifiable chip 120 may be disposed on a surface of thebody 110. Theidentifiable chip 120 has a specific serial number. This specific serial number corresponds to the serial number of precious items such as character roles, pets, stage artifacts, pieces or equipment of the online game. In the present embodiment, theidentifiable chip 120 can be a radio frequency chip, a Bluetooth chip or a wireless network chip. - The specific serial number in the
identifiable chip 120 is provided through the network company. Furthermore, the specific serial number is, for example, letters, numbers or a combination of letters and numbers. More specifically, a player who purchases the installation pack of an online game or a time card also receives a recognizable model as a free gift accompanying the installation pack or the time card. Theidentifiable chip 120 inside therecognizable model 100 has a built-in specific serial number that corresponds to the serial number of precious items such as the character roles, pets, stage artifacts, pieces or equipment of the online game. After the player has registered with the game company using the registered serial number on the installation pack or time card and the game company has verified the registration, the role played by the player is eligible for collecting precious items in the game. In real life, the player obtains arecognizable model 100 that corresponds to the characters in the game. In this way, the player not only collects precious items in the virtual game world, but also obtains a model, a solid collectible item in the real world, that resembles the precious items in the game. - In addition, when the character role in the game attacks or set up defense, although the precious items or pieces belonging to the role player may still drop off around the role player, the role player does not have to worry about stolen items not being returned. More specifically, the player is in possession of a specific serial number that is identical for both the
recognizable model 100 and the precious items in the game. Therefore, if precious items are stolen, the role players may use therecognizable model 100 as a proof that the items belong to them and ask the game company to return them those items. -
FIG. 2 is a perspective view of a recognizable model and a top view of an input interface according to the present invention. As shown inFIG. 2 , a player may enter a specific serial number into theidentifiable chip 120 of therecognizable model 100 through aninput interface 200. For example, theidentifiable chip 120 inside therecognizable model 100 owned by a player may not have a specific serial number. After the player has performed some maneuvers and obtained a few precious items, the player is given the specific serial number of these precious items. Because each precious item has a corresponding specific serial number, the player may input the specific serial number of these precious items into theidentifiable chip 120 through theinput interface 200. In one embodiment, theinput interface 200 is a keyboard, which inputs the specific serial number into theidentifiable chip 120, for example, through a wireless connection. Therefore, therecognizable model 100 in the present invention also provides the convenience of allowing the player to input the specific serial numbers themselves. - In summary, the recognizable model in the present invention has a specific serial number that corresponds to the precious items in the game. Therefore, the recognizable model is an actualization of the precious items in the virtual world. When the precious items in the online game are stolen from a player, the player can use the recognizable model, which has the same specific serial number as the precious items, as a proof and ask the game company to return those stolen items. Furthermore, the recognizable model also provide the players with the convenience of inputting the specific serial numbers of precious items themselves after obtaining the items through the game. In addition, the recognizable model in the present invention is shaped into a form looking like the character roles, pets, stage artifacts, pieces or equipment of different online games. Therefore, the recognizable model can be a meaningful and valuable item for collectors.
- It will be apparent to those skilled in the art that various modifications and variations can be made to the structure of the present invention without departing from the scope or spirit of the invention. In view of the foregoing, it is intended that the present invention cover modifications and variations of this invention provided they fall within the scope of the following claims and their equivalents.
Claims (5)
1. A recognizable model suitable for an online game, wherein the online game has multiple character roles, pets, stage artifacts, pieces and equipment, comprising:
a body; and
an identifiable chip disposed inside the body, wherein the identifiable chip has a specific serial number that corresponds to one of the character roles, pets, stage artifacts, pieces or equipment of the online game.
2. The recognizable model of claim 1 , wherein the specific serial number is built inside the identifiable chip.
3. The recognizable model of claim 1 , wherein the specific serial number is input into the identifiable chip through an input interface.
4. The recognizable model of claim 1 , wherein the identifiable chip includes a radio frequency identification chip, a Bluetooth chip or a wireless network chip.
5. The recognizable model of claim 1 , wherein the body is fabricated into a form resembling the character roles, pets, stage artifacts, pieces or equipment of the online game.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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TW095107549A TWI279242B (en) | 2006-03-07 | 2006-03-07 | Recognizable model |
TW95107549 | 2006-03-07 |
Publications (1)
Publication Number | Publication Date |
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US20070213108A1 true US20070213108A1 (en) | 2007-09-13 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US11/682,882 Abandoned US20070213108A1 (en) | 2006-03-07 | 2007-03-07 | Recognizable model |
Country Status (2)
Country | Link |
---|---|
US (1) | US20070213108A1 (en) |
TW (1) | TWI279242B (en) |
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2006
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2007
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US20090008924A1 (en) * | 2005-05-11 | 2009-01-08 | Koninklijke Philips Electronics, N.V. | Authenticating banknotes or other physical objects |
US20070155510A1 (en) * | 2005-11-28 | 2007-07-05 | Galvin Brian M | Authenticated audiographs for collectibles |
US20070275787A1 (en) * | 2005-12-09 | 2007-11-29 | Bouchard Roland C | Bowling ball having an RFID tag |
US20070197297A1 (en) * | 2006-02-21 | 2007-08-23 | Witchey Nicholas J | Apparatus and Methods of Physical Game Components |
US20080191842A1 (en) * | 2007-02-08 | 2008-08-14 | Quixcode, Llc | Systems and Methods for Managing Objects |
US20080234052A1 (en) * | 2007-03-19 | 2008-09-25 | Steil Rolland N | Method and apparatus for gaming token verification |
Also Published As
Publication number | Publication date |
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TWI279242B (en) | 2007-04-21 |
TW200734023A (en) | 2007-09-16 |
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