US20060166592A1 - Electronic drawing toy - Google Patents

Electronic drawing toy Download PDF

Info

Publication number
US20060166592A1
US20060166592A1 US11/340,289 US34028906A US2006166592A1 US 20060166592 A1 US20060166592 A1 US 20060166592A1 US 34028906 A US34028906 A US 34028906A US 2006166592 A1 US2006166592 A1 US 2006166592A1
Authority
US
United States
Prior art keywords
toy
input device
main body
monitor
disposed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/340,289
Inventor
Paul Nielsen
Christopher Dooley
Loren Taylor
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ohio Art Co
Original Assignee
Ohio Art Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ohio Art Co filed Critical Ohio Art Co
Priority to US11/340,289 priority Critical patent/US20060166592A1/en
Assigned to THE OHIO ART COMPANY reassignment THE OHIO ART COMPANY ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: DOOLEY, CHRISTOPHER P., NIELSEN, PAUL S., TAYLOR, LOREN
Publication of US20060166592A1 publication Critical patent/US20060166592A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B11/00Teaching hand-writing, shorthand, drawing, or painting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0641Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk
    • A63F2009/0643Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk erasable
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0641Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk
    • A63F2009/0661Making a drawing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller

Definitions

  • the invention relates to an electronic device and more particularly to an electronic drawing toy for drawing and gaming applications for use with a video monitor.
  • the electronic drawing toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor; a first input device disposed on said main body for controlling movement of a cursor on the video monitor; and a second input device disposed on said main body and positionable in a first position and a second position.
  • the electronic drawing toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor; a first input device disposed on said main body for controlling movement of a cursor on the video monitor; a second input device disposed on said main body and positionable in a first position and a second position; and a switch disposed in said main body for causing the image on the monitor to be erased upon inverting and shaking of the toy by a user.
  • FIG. 1 is an exploded perspective view of an electronic toy according to an embodiment of the invention
  • FIG. 2 is a perspective view of the electronic toy illustrated in FIG. 1 ;
  • FIG. 3 is a bottom view of the electronic toy illustrated in FIG. 1 ;
  • FIG. 4 is a schematic drawing showing audio and video electronic components of the electronic toy illustrated in FIG. 1 ;
  • FIG. 5 a is a schematic drawing of a power switch component of the electronic toy illustrated in FIG. 1 ;
  • FIG. 5 b is a schematic drawing of a switch pad component of the electronic toy illustrated in FIG. 1 ;
  • FIG. 5 d is a perspective view of the ball switch of the electronic toy illustrated in FIG. 5 c;
  • FIG. 6 is a schematic drawing showing a main processor of the electronic toy illustrated in FIG. 1 ;
  • FIG. 7 is a schematic drawing showing memory components of the electronic toy illustrated FIG. 1 ;
  • FIG. 8 a is a first page of a quick start guide showing various play modes for the electronic toy illustrated in FIG. 1 ;
  • FIG. 8 b is a page of a second page of a quick start guide showing various play modes for the electronic toy illustrated in FIG. 1 ;
  • FIG. 9 is a main game screen of the electronic toy illustrated FIG. 1 ;
  • FIG. 10 a is a menu screen for an Connect the Dots Menu of the electronic toy illustrated in FIG. 1 ;
  • FIG. 10 b is a menu screen for an Objects and Backgrounds Menu of the electronic toy illustrated in FIG. 1 ;
  • FIG. 10 c is a menu screen for a Trace a Picture Menu of the electronic toy illustrated in FIG. 1 ;
  • FIG. 11 is an illustration of cursor movement for the Objects and Backgrounds mode illustrated in FIG. 10 b of the electronic toy illustrated in FIG. 1 ;
  • FIG. 12 is an illustration of operation of an option from the Objects and Backgrounds mode of the electronic toy illustrated in FIG. 1 ;
  • FIG. 13 is an illustration of operation of the trace function from the Trace a Picture mode during the drawing phase of the electronic toy illustrated in FIG. 1 .
  • FIGS. 1-3 show an electronic drawing toy 10 according to an embodiment of the invention.
  • the toy 10 includes a main body 12 having a front main body portion 14 and a rear main body portion 16 .
  • a first input device 15 for controlling movement of a cursor (not shown) and a second input device 17 positionable in a first and a second position.
  • the cursor may be a crosshair, arrow, or other cursor configuration, as desired.
  • a printed circuit board or PCB 28 Disposed within the main body is a main processor 34 as well as other electronic components schematically shown in FIGS. 4-7 .
  • the rear portion 16 of the toy 10 has a removable battery cover 38 .
  • the battery cover 38 covers and protects batteries (not shown) which provide a source of electricity for the toy 10 . It is understood that any conventional source of electricity can be used as desired.
  • the front portion 14 and rear portion 16 of the main body 12 are produced from plastic.
  • front portion 14 and the rear portion 16 are shown as connected by threaded fasteners. However, other joining methods can be used such as gluing, press fitting, and other conventional methods, as desired.
  • the first input device 15 provides directional control of the cursor or game object (as shown in FIG. 11 ) and includes a four-way switch pad 18 which is in communication with contact areas included in the main processor 34 of the toy 10 as illustrated in FIG. 1 .
  • the first input device 15 includes a four-way operator 20 that overlays the switch pad 18 .
  • a first cap 22 is disposed on the four-way operator 20 and switch pad 18 .
  • the first cap 22 is adapted to extend through a first aperture 23 formed in the front portion 14 of the main body 12 for manipulation by the user.
  • FIG. 5 b shows a schematic drawing of the first input device 15 .
  • the second input device 17 provides a selection feature and a draw feature.
  • the second input device 17 includes a two-position switch pad 24 which is in communication with contact areas included in the electronic components of the toy 10 as illustrated in FIG. 1 .
  • a second cap 26 is disposed on the switch pad 24 .
  • the second cap 26 is adapted to extend through a second aperture 27 formed in the front portion 14 of the main body 12 for manipulation by the user.
  • the electronic components include an audio component 29 and a video component 31 shown in FIG. 4 ; a power switch 30 shown in FIG. 5 a, the first input device 15 switch pad 18 , the second input device 17 two-position switch pad 24 shown in FIG. 5 b, and a ball switch 32 shown in FIGS. 5 c and 5 d; a main processor 34 as illustrated in FIG. 6 ; and memory components 36 illustrated in FIG. 7 .
  • the electronic components can be disposed on additional PCB's disposed within the main body 12 , such as the first input device 15 components and second input device 17 components, for example.
  • the main processor 34 is an EMG0802 manufactured by ELAN Microelectronics Corporation.
  • the main processor 34 performs many of the toy 10 functions such as processing video signals, audio signals, and application data to produce an image on a monitor 40 (shown schematically in FIG. 2 ), providing memory for storing games, and the like. It is understood that other main processors can be used as desired.
  • the toy 10 is connected to the video monitor 40 .
  • the toy 10 can be connected to the monitor 40 by any conventional method such as composite video connectors, an S-video connection, or component video connectors, for example.
  • a game screen 41 illustrated in FIG. 9 is displayed on the monitor 40 .
  • an activity or game is selected from the menu 42 represented by a plurality of first icons 43 at the left side of main screen. It is understood that the menu 42 can be positioned elsewhere on the main screen 41 as desired.
  • the first input device 15 is used to position a cursor (not shown) over an icon 43 representing the desired activity to highlight the activity icon 43 .
  • the second input device 17 is then pressed to select the desired activity icon 43 .
  • the activities include Objects and Backgrounds, Connect the Dots, Trace a Picture, and Free Draw. It is understood that other activities can be added as desired.
  • a submenu 44 is caused to appear.
  • a sub-activity may then be selected from the respective submenu 44 using the method described above for selection of the activity.
  • selection of the Objects and Backgrounds activity generates a submenu 44 and second plurality of icons 45 that allows the user to select a game object 46 (also illustrated in FIGS. 11 and 12 ) from the group of a snow shovel, a lawn mower, an airplane, a sand tool, a ice scraper, a piece of chalk, and a leaf blower.
  • a particular screen is then generated to permit the user to draw with the selected game object 46 .
  • the cursor then takes the shape of game object 46 selected.
  • the user manipulates the game object 46 , a snow scraper 48 , to draw on the screen, an iced surface 50 , on the monitor 40 .
  • ice scraper 48 draws on the iced surface 50 .
  • the ice scraper 48 has used to draw, the iced surface 50 appears to be scraped away, while the area not drawn on appears to remain an iced surface 50 .
  • selection of the Connect the Dots activity generates a submenu 44 that allows the user to select an image composed of an array of numbered dots to be connected sequentially to form the image from the group of a dinosaur, a cool cat, a fish, a farmer, and a train. It is understood that other images can be used as desired.
  • selection of the Trace a Picture activity generates a submenu 44 that allows the user to select an image to trace from the group of a horse, a castle, a race car, and a ship.
  • the user manipulates the cursor to trace over the image, a horse, in attempt to accurately trace over the existing lines of the image to duplicate it. It is understood that other images can be provided to be traced as desired.
  • selection of the Free Draw activity does not generate a submenu.
  • the Free Draw activity allows the user to draw any desired image on a blank screen.
  • the user can proceed to performing the selected activity. For example, in FIG. 12 , the user manipulates the snow scraper 48 to draw on the iced surface 50 on the monitor 40 .
  • the first input device 15 is used to position the ice scraper 48 as desired.
  • the second input device 17 is then pressed to enter the drawing mode. Then, as the ice scraper 48 is caused to move on the monitor 40 , the ice scraper 48 is caused to draw on the iced surface 50 .
  • the user simply releases the second input device 17 .
  • the user can then reposition the ice scraper 48 as desired, and begin drawing again by pressing the second input device 17 .
  • the user can navigate from one activity to another using the menu 42 and the submenus 44 as previously described.
  • an exemplary “Quick Start Guide” including sample screen shots and directions of the activities.
  • the user shakes the toy 10 in a back and forth motion to activate the ball switch 32 .
  • the ball switch causes images displayed on the monitor 40 to be erased.
  • this is accomplished in the programming for the toy 10 .
  • the user can position the toy 10 as desired, such as inverting the toy 10 , for example, prior to and during shaking.
  • the lone act of shaking the toy 10 back and forth to activate the ball switch 32 can erase the image on the video monitor 40 .
  • alternative programming for the toy 10 may require the toy 10 to be inverted prior to shaking back and forth before the ball switch 32 is activated to erase the image on the video monitor.
  • the additional act of inverting the toy 10 is a tribute to the traditional method of erasing an image from the screen of an Etch-a-Sketch drawing toy.

Abstract

An electronic drawing toy is disclosed for drawing and gaming applications used with a video monitor, wherein a complexity of the toy is minimized to facilitate use by young children.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application claims priority to U.S. provisional application 60/647,039, filed Jan. 26, 2005.
  • FIELD OF THE INVENTION
  • The invention relates to an electronic device and more particularly to an electronic drawing toy for drawing and gaming applications for use with a video monitor.
  • BACKGROUND OF THE INVENTION
  • Conventional electronic toys are typically not appropriate for young children. Often, many different switches, buttons, knobs, and joysticks have been utilized to provide a user interface for controlling game actions. Thus, the use of the toy is overly complex and difficult for young children.
  • Games or activities may require a large number of actions alone or in combinations, and the user may manipulate a number of types of input devices to achieve the actions. Some control actions may require simultaneous manipulation of separate input devices using multiple fingers or both hands of the user. Because of the variety of potential hand and finger motions and the large number of combinations of input device actuations, it may be difficult for the user to remember or correctly utilize them all. An older user has the dexterity and eye-hand coordination necessary to manipulate and control such complex devices. It is typically difficult for young children to operate these complex devices.
  • However, young children do possess the intellect and ability necessary for meaningful interaction. The limitations that young children face in respect of these electronic toys are not inherent, but rather imposed by the presently available devices.
  • It would be desirable to produce an electronic toy wherein a complexity of the toy is minimized to facilitate use by young children. It would be further desirable to achieve the foregoing in a device that is easy to hold and manipulate and where a cost of producing the device is minimized.
  • SUMMARY OF THE INVENTION
  • Concordant and congruous with the present invention, an electronic toy wherein a complexity of the toy is minimized to facilitate use by young children, has surprisingly been discovered.
  • In one embodiment, the electronic drawing toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor; a first input device disposed on said main body for controlling movement of a cursor on the video monitor; and a second input device disposed on said main body and positionable in a first position and a second position.
  • In another embodiment, the electronic drawing toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor;a first input device disposed on said main body for controlling movement of a cursor on the video monitor; a second input device disposed on said main body and positionable in a first position and a second position; and a switch disposed in said main body for causing the image on the monitor to be erased upon inverting and shaking of the toy by a user.
  • In yet another embodiment, the electronic toy comprises a main body adapted to be connected to a video monitor; a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor; a first input device disposed on said main body for controlling movement of a cursor on the video monitor, wherein said first input device comprising a four-way operator positioned over a switch pad; a second input device disposed on said main body and positionable in a first position and a second position, wherein said second input device comprising a two-position switch pad; and a switch disposed in said main body for causing the image on the monitor to be erased upon shaking of the toy by a user.
  • DESCRIPTION OF THE DRAWINGS
  • The above, as well as other advantages of the present invention, will become readily apparent to those skilled in the art from the following detailed description of a preferred embodiment when considered in the light of the accompanying drawings in which:
  • FIG. 1 is an exploded perspective view of an electronic toy according to an embodiment of the invention;
  • FIG. 2 is a perspective view of the electronic toy illustrated in FIG. 1;
  • FIG. 3 is a bottom view of the electronic toy illustrated in FIG. 1;
  • FIG. 4 is a schematic drawing showing audio and video electronic components of the electronic toy illustrated in FIG. 1;
  • FIG. 5 a is a schematic drawing of a power switch component of the electronic toy illustrated in FIG. 1;
  • FIG. 5 b is a schematic drawing of a switch pad component of the electronic toy illustrated in FIG. 1;
  • FIG. 5 c is a schematic drawing of a ball switch of the electronic toy illustrated in FIG. 1;
  • FIG. 5 d is a perspective view of the ball switch of the electronic toy illustrated in FIG. 5 c;
  • FIG. 6 is a schematic drawing showing a main processor of the electronic toy illustrated in FIG. 1;
  • FIG. 7 is a schematic drawing showing memory components of the electronic toy illustrated FIG. 1;
  • FIG. 8 a is a first page of a quick start guide showing various play modes for the electronic toy illustrated in FIG. 1;
  • FIG. 8 b is a page of a second page of a quick start guide showing various play modes for the electronic toy illustrated in FIG. 1;
  • FIG. 9 is a main game screen of the electronic toy illustrated FIG. 1;
  • FIG. 10 a is a menu screen for an Connect the Dots Menu of the electronic toy illustrated in FIG. 1;
  • FIG. 10 b is a menu screen for an Objects and Backgrounds Menu of the electronic toy illustrated in FIG. 1;
  • FIG. 10 c is a menu screen for a Trace a Picture Menu of the electronic toy illustrated in FIG. 1;
  • FIG. 10 d is a menu screen for a Free Draw Menu of the electronic toy illustrated in FIG. 1;
  • FIG. 11 is an illustration of cursor movement for the Objects and Backgrounds mode illustrated in FIG. 10 b of the electronic toy illustrated in FIG. 1;
  • FIG. 12 is an illustration of operation of an option from the Objects and Backgrounds mode of the electronic toy illustrated in FIG. 1; and
  • FIG. 13 is an illustration of operation of the trace function from the Trace a Picture mode during the drawing phase of the electronic toy illustrated in FIG. 1.
  • DESCRIPTION OF THE PREFERRED EMBODIMENT
  • The following detailed description and appended drawings describe and illustrate various exemplary embodiments of the invention. The description and drawings serve to enable one skilled in the art to make and use the invention, and are not intended to limit the scope of the invention in any manner. It is understood that materials other than those described can be used without departing from the scope and spirit of the invention. Commonly owned U.S. patent Ser. No. 11/055,393 is hereby incorporated herein by reference for the purpose of showing and describing operation of a drawing and gaming device.
  • FIGS. 1-3 show an electronic drawing toy 10 according to an embodiment of the invention. The toy 10 includes a main body 12 having a front main body portion 14 and a rear main body portion 16. Disposed in the main body 12 of the toy 10 are a first input device 15 for controlling movement of a cursor (not shown) and a second input device 17 positionable in a first and a second position. The cursor may be a crosshair, arrow, or other cursor configuration, as desired. Furthermore, disposed within the main body is a printed circuit board or PCB 28. Disposed on the PCB 28 is a main processor 34 as well as other electronic components schematically shown in FIGS. 4-7.
  • The rear portion 16 of the toy 10 has a removable battery cover 38. The battery cover 38 covers and protects batteries (not shown) which provide a source of electricity for the toy 10. It is understood that any conventional source of electricity can be used as desired.
  • In the embodiment shown, the front portion 14 and rear portion 16 of the main body 12 are produced from plastic.
  • However, it is understood that other conventional materials can be used as desired. Additionally, the front portion 14 and the rear portion 16 are shown as connected by threaded fasteners. However, other joining methods can be used such as gluing, press fitting, and other conventional methods, as desired.
  • The first input device 15 provides directional control of the cursor or game object (as shown in FIG. 11) and includes a four-way switch pad 18 which is in communication with contact areas included in the main processor 34 of the toy 10 as illustrated in FIG. 1. The first input device 15 includes a four-way operator 20 that overlays the switch pad 18. A first cap 22 is disposed on the four-way operator 20 and switch pad 18. The first cap 22 is adapted to extend through a first aperture 23 formed in the front portion 14 of the main body 12 for manipulation by the user. FIG. 5 b shows a schematic drawing of the first input device 15.
  • The second input device 17 provides a selection feature and a draw feature. The second input device 17 includes a two-position switch pad 24 which is in communication with contact areas included in the electronic components of the toy 10 as illustrated in FIG. 1. A second cap 26 is disposed on the switch pad 24. The second cap 26 is adapted to extend through a second aperture 27 formed in the front portion 14 of the main body 12 for manipulation by the user.
  • Numerous electronic components as illustrated in FIGS. 1 and 4-7 are disposed on the PCB 28 that is disposed in the main body 12 of the toy 10. The electronic components include an audio component 29 and a video component 31 shown in FIG. 4; a power switch 30 shown in FIG. 5 a, the first input device 15 switch pad 18, the second input device 17 two-position switch pad 24 shown in FIG. 5 b, and a ball switch 32 shown in FIGS. 5 c and 5 d; a main processor 34 as illustrated in FIG. 6; and memory components 36 illustrated in FIG. 7.
  • It is understood that the electronic components can be disposed on additional PCB's disposed within the main body 12, such as the first input device 15 components and second input device 17 components, for example.
  • In the embodiment shown, the main processor 34 is an EMG0802 manufactured by ELAN Microelectronics Corporation.
  • The main processor 34, alone or in combination with the other electronic components listed above, performs many of the toy 10 functions such as processing video signals, audio signals, and application data to produce an image on a monitor 40 (shown schematically in FIG. 2), providing memory for storing games, and the like. It is understood that other main processors can be used as desired.
  • In operation, the toy 10 is connected to the video monitor 40. The toy 10 can be connected to the monitor 40 by any conventional method such as composite video connectors, an S-video connection, or component video connectors, for example. When the power switch 30 is placed in the on position, a game screen 41 illustrated in FIG. 9 is displayed on the monitor 40.
  • As shown in FIGS. 10 a, 10 b, 10 c, and 10 d, an activity or game is selected from the menu 42 represented by a plurality of first icons 43 at the left side of main screen. It is understood that the menu 42 can be positioned elsewhere on the main screen 41 as desired. To select an activity, the first input device 15 is used to position a cursor (not shown) over an icon 43 representing the desired activity to highlight the activity icon 43. The second input device 17 is then pressed to select the desired activity icon 43. In the embodiment shown, the activities include Objects and Backgrounds, Connect the Dots, Trace a Picture, and Free Draw. It is understood that other activities can be added as desired.
  • As shown in FIGS. 10 a, 10 b, 10 c, and 10 d, once the activity is selected a submenu 44 is caused to appear. A sub-activity may then be selected from the respective submenu 44 using the method described above for selection of the activity.
  • As illustrated in FIG. 10 a, selection of the Objects and Backgrounds activity generates a submenu 44 and second plurality of icons 45 that allows the user to select a game object 46 (also illustrated in FIGS. 11 and 12) from the group of a snow shovel, a lawn mower, an airplane, a sand tool, a ice scraper, a piece of chalk, and a leaf blower.
  • It is understood that other game objects can be used as desired. A particular screen is then generated to permit the user to draw with the selected game object 46. The cursor then takes the shape of game object 46 selected. For example, in FIG. 12, the user manipulates the game object 46, a snow scraper 48, to draw on the screen, an iced surface 50, on the monitor 40. As the ice scraper 48 is caused to move on the monitor 40 ice scraper 48 draws on the iced surface 50. Where the ice scraper 48 has used to draw, the iced surface 50 appears to be scraped away, while the area not drawn on appears to remain an iced surface 50.
  • As illustrated in FIG. 10 b, selection of the Connect the Dots activity generates a submenu 44 that allows the user to select an image composed of an array of numbered dots to be connected sequentially to form the image from the group of a dinosaur, a cool cat, a fish, a farmer, and a train. It is understood that other images can be used as desired.
  • As illustrated in FIG. 10 c, selection of the Trace a Picture activity generates a submenu 44 that allows the user to select an image to trace from the group of a horse, a castle, a race car, and a ship. For example, in FIG. 13, the user manipulates the cursor to trace over the image, a horse, in attempt to accurately trace over the existing lines of the image to duplicate it. It is understood that other images can be provided to be traced as desired.
  • As illustrated in FIG. 10 d, selection of the Free Draw activity does not generate a submenu. The Free Draw activity allows the user to draw any desired image on a blank screen.
  • It is understood that other sub-activities and images can be added to the submenus 44 as desired.
  • Once an activity, and sub-activity if necessary, is selected, the user can proceed to performing the selected activity. For example, in FIG. 12, the user manipulates the snow scraper 48 to draw on the iced surface 50 on the monitor 40. The first input device 15 is used to position the ice scraper 48 as desired. The second input device 17 is then pressed to enter the drawing mode. Then, as the ice scraper 48 is caused to move on the monitor 40, the ice scraper 48 is caused to draw on the iced surface 50. To stop drawing, the user simply releases the second input device 17. The user can then reposition the ice scraper 48 as desired, and begin drawing again by pressing the second input device 17. The user can navigate from one activity to another using the menu 42 and the submenus 44 as previously described. As illustrated in FIGS. 8 a and 8 b, an exemplary “Quick Start Guide” including sample screen shots and directions of the activities.
  • To completely erase an image produced on the video monitor 40, the user shakes the toy 10 in a back and forth motion to activate the ball switch 32. When activated, the ball switch causes images displayed on the monitor 40 to be erased. In the embodiment shown, this is accomplished in the programming for the toy 10. The user can position the toy 10 as desired, such as inverting the toy 10, for example, prior to and during shaking. The lone act of shaking the toy 10 back and forth to activate the ball switch 32 can erase the image on the video monitor 40. However, alternative programming for the toy 10 may require the toy 10 to be inverted prior to shaking back and forth before the ball switch 32 is activated to erase the image on the video monitor. The additional act of inverting the toy 10 is a tribute to the traditional method of erasing an image from the screen of an Etch-a-Sketch drawing toy.
  • From the foregoing description, one ordinarily skilled in the art can easily ascertain the essential characteristics of this invention and, without departing from the spirit and scope thereof, can make various changes and modifications to the invention to adapt it to various usages and conditions.

Claims (20)

1. An electronic drawing toy comprising:
a main body adapted to be connected to a video monitor;
a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor;
a first input device disposed on said main body for controlling movement of a cursor on the video monitor; and
a second input device disposed on said main body and positionable in a first position and a second position.
2. The toy according to claim 1, further comprising means disposed in said main body for causing the image on the monitor to be erased upon shaking of the toy by a user.
3. The toy according to claim 1, further comprising means disposed in said main body for causing the image on the monitor to be erased upon inverting and shaking of the toy by a user.
4. The toy according to claim 3, wherein said means for causing the image on the monitor to be erased upon shaking of the toy by the user is a switch.
5. The toy according to claim 4, wherein the switch is a ball switch.
6. The toy of claim 1, wherein said first input device is a four-way operater positioned over a switch pad.
7. The toy of claim 1, wherein said second input device is a two-position switch pad.
8. The toy in claim 1, wherein said processor generates the video signal, the video signal causing a menu area and an active window to be displayed on the monitor.
9. The toy in claim 7, wherein the menu area includes a first plurality of icons generally aligned on the video display for accessing respective imaging functions to be carried out in an active window.
10. The toy in claim 9, wherein the imaging functions comprise at least one of an Objects and Backgrounds mode, a Connect the Dots mode, a Trace a Picture mode, and a Free Draw mode.
11. The toy in claim 10, wherein the cursor is a crosshair for the at least one of the Connect the Dots, the Trace a Picture, and the Free Draw modes and the cursor becomes a game object as selected by the user from the Objects and Backgrounds submenu area for the Objects and Backgrounds mode.
12. The toy in claim 11, wherein the game object is one of a snow shovel, a lawn mower, an airplane, a sand tool, a ice scraper, a piece of chalk, or a leaf blower.
13. The toy in claim 12, wherein said first input device is utilized to maneuver the cursor over one of a plurality of icons and said second input device is manipulated to select one of the plurality of icons.
14. The toy in claim 13, wherein when the cursor is positioned over one of the plurality of icons on the menu area, one of the plurality of icons is highlighted.
15. The toy in claim 14, wherein selection of one of the plurality of icons in the menu area generates a submenu area having a second plurality of icons.
16. The toy in claim 15, wherein said first input device is utilized to maneuver the cursor over a desired icon from the second plurality of icons and the second input device is manipulated to select the desired icon.
17. The toy in claim 1, wherein said first input device and said second input device are positioned for manipulation by a corresponding thumb of the user.
18. An electronic drawing toy comprising:
a main body adapted to be connected to a video monitor;
a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor;
a first input device disposed on said main body for controlling movement of a cursor on the video monitor;
a second input device disposed on said main body and positionable in a first position and a second position; and
a switch disposed in said main body for causing the image on the monitor to be erased upon inverting and shaking of the toy by a user.
19. The toy of claim 18, wherein said first input device is a four-way operater positioned over a switch pad and said second input device is a two-position switch pad.
20. An electronic toy comprising:
a main body adapted to be connected to a video monitor;
a processor disposed in said main body for generating video signals, audio signals, and application data to produce an image on the monitor;
a first input device disposed on said main body for controlling movement of a cursor on the video monitor, wherein said first input device comprising a four-way operator positioned over a switch pad;
a second input device disposed on said main body and positionable in a first position and a second position, wherein said second input device comprising a two-position switch pad; and
a switch disposed in said main body for causing the image on the monitor to be erased upon shaking of the toy by a user.
US11/340,289 2005-01-26 2006-01-26 Electronic drawing toy Abandoned US20060166592A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/340,289 US20060166592A1 (en) 2005-01-26 2006-01-26 Electronic drawing toy

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US64703905P 2005-01-26 2005-01-26
US11/340,289 US20060166592A1 (en) 2005-01-26 2006-01-26 Electronic drawing toy

Publications (1)

Publication Number Publication Date
US20060166592A1 true US20060166592A1 (en) 2006-07-27

Family

ID=36697476

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/340,289 Abandoned US20060166592A1 (en) 2005-01-26 2006-01-26 Electronic drawing toy

Country Status (1)

Country Link
US (1) US20060166592A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080227544A1 (en) * 2007-03-15 2008-09-18 Inxile Entertainment, Inc. Line Rider
US8187051B2 (en) 2007-10-26 2012-05-29 Mattel, Inc. Digital arts and crafts computer peripheral toy device
US11548314B2 (en) 2022-01-06 2023-01-10 Wenxi Cai Toy for painting eggs

Citations (55)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3760505A (en) * 1971-11-17 1973-09-25 Ohio Art Co Tracing device
US4764763A (en) * 1985-12-13 1988-08-16 The Ohio Art Company Electronic sketching device
USD298558S (en) * 1985-12-13 1988-11-15 The Ohio Art Company Electronic drawing toy
US4887968A (en) * 1985-12-13 1989-12-19 The Ohio Art Company Electronic sketching device
USD325939S (en) * 1990-03-12 1992-05-05 Kroll Frederick H Drawing toy
USD327498S (en) * 1990-05-25 1992-06-30 The Ohio Art Company Drawing screen
US5150899A (en) * 1990-01-26 1992-09-29 Konami Co., Ltd. Hand held video game with simulated rescue
USD331608S (en) * 1990-10-29 1992-12-08 Heiss Charles E Illuminated tracing toy
USD338045S (en) * 1992-03-23 1993-08-03 Rose Art Industries, Inc. Controller for electronic game
US5321891A (en) * 1990-12-28 1994-06-21 The Ohio Art Company Drawing device
US5324202A (en) * 1992-01-27 1994-06-28 The Ohio Art Company Luminescent display and copying apparatus and method for using same
US5333387A (en) * 1993-07-21 1994-08-02 The Ohio Art Company Color drawing toy
US5409381A (en) * 1992-12-31 1995-04-25 Sundberg Learning Systems, Inc. Educational display device and method
USD363511S (en) * 1993-11-10 1995-10-24 Vtech Industries, Inc. Housing for electronic drawing toy
US5469191A (en) * 1991-01-09 1995-11-21 Smith, Iii; Jay Cursor control system
US5511983A (en) * 1992-05-29 1996-04-30 Sony Corporation Graphic image generating apparatus with automatic demonstration image generating program
US5546106A (en) * 1993-08-20 1996-08-13 U.S. Philips Corporation Interactive image display device with cursor control
US5556339A (en) * 1995-06-27 1996-09-17 Cohen; Justin R. Computer picture toy for infants and very young children
US5562452A (en) * 1993-11-02 1996-10-08 Tomy Company, Ltd. Drawing toy
US5604517A (en) * 1994-01-14 1997-02-18 Binney & Smith Inc. Electronic drawing device
US5636995A (en) * 1995-01-17 1997-06-10 Stephen A. Schwartz Interactive story book and graphics tablet apparatus and methods for operating the same
US5649028A (en) * 1994-10-20 1997-07-15 Hollinger; Steven J. Connect-the-dots drawing production device
US5670992A (en) * 1989-08-25 1997-09-23 Sony Corporation Portable graphic computer apparatus
USD395285S (en) * 1996-03-01 1998-06-16 Medivision, Medical Imaging Ltd. Control unit
US5796388A (en) * 1990-08-31 1998-08-18 Sony Corporation Graphic image processing apparatus
US5850212A (en) * 1997-02-19 1998-12-15 Nishibori; Masahiro System for changing modes and cursor appearance by a single button
US5859631A (en) * 1995-12-21 1999-01-12 Siemens Elema Ab Apparatus front panel allowing indicia on an indicia-bearing element to be read therethrough
US5867914A (en) * 1996-02-09 1999-02-09 The Ohio Art Company Drawing device with multimedia enhancement
US5963199A (en) * 1996-02-09 1999-10-05 Kabushiki Kaisha Sega Enterprises Image processing systems and data input devices therefor
US5973666A (en) * 1995-07-20 1999-10-26 International Business Machines Corporation Method and means for controlling the concurrent execution of a plurality of programs on a computer system
US6005545A (en) * 1995-01-17 1999-12-21 Sega Enterprise, Ltd. Image processing method and electronic device
US6025830A (en) * 1996-04-30 2000-02-15 Cohen; Allen L. Game controller for infants
US6191777B1 (en) * 1989-08-25 2001-02-20 Sony Corporation Portable graphic computer apparatus
US6201947B1 (en) * 1997-07-16 2001-03-13 Samsung Electronics Co., Ltd. Multipurpose learning device
US6238217B1 (en) * 1999-05-17 2001-05-29 Cec Entertainment, Inc. Video coloring book
US20010038999A1 (en) * 2000-02-04 2001-11-08 Hainey Robert Owen System and method for drawing electronic images
US6320591B1 (en) * 1999-09-10 2001-11-20 Gateway, Inc. System and method for the utilization of an electronic book
US6416326B1 (en) * 1997-03-27 2002-07-09 Samsung Electronics Co., Ltd. Method for turning pages of a multi-purpose learning system
US6462733B1 (en) * 1995-05-15 2002-10-08 Wacom Co., Ltd. Digitizer, assisting apparatus for digitizer, and digitizer system
US6489950B1 (en) * 1998-06-26 2002-12-03 Research In Motion Limited Hand-held electronic device with auxiliary input device
US20020196239A1 (en) * 2001-06-26 2002-12-26 Lee Siew Fei Joy-dial for providing input signals to a device
US20030085870A1 (en) * 2000-07-17 2003-05-08 Hinckley Kenneth P. Method and apparatus using multiple sensors in a device with a display
US6572378B1 (en) * 2000-02-29 2003-06-03 Rehco, Llc Electronic drawing assist toy
US6585554B1 (en) * 2000-02-11 2003-07-01 Mattel, Inc. Musical drawing assembly
US6608618B2 (en) * 2001-06-20 2003-08-19 Leapfrog Enterprises, Inc. Interactive apparatus using print media
US6639577B2 (en) * 1998-03-04 2003-10-28 Gemstar-Tv Guide International, Inc. Portable information display device with ergonomic bezel
US20030203340A1 (en) * 2002-04-26 2003-10-30 Max Kees Trace and erase supplementary education system
US20040008191A1 (en) * 2002-06-14 2004-01-15 Ivan Poupyrev User interface apparatus and portable information apparatus
US6722891B1 (en) * 2003-03-12 2004-04-20 Goldlok Toys Manufactory Co., Ltd. Magnetic drawing board apparatus
US6757001B2 (en) * 1999-03-30 2004-06-29 Research Investment Network, Inc. Method of using physical buttons in association with a display to access and execute functions available through associated hardware and software
US6758674B2 (en) * 2000-05-12 2004-07-06 John R. Lee Interactive, computer-aided handwriting method and apparatus with enhanced digitization tablet
US6802717B2 (en) * 2001-04-26 2004-10-12 Felix Castro Teaching method and device
US6823222B2 (en) * 2001-05-30 2004-11-23 Intel Corporation Portable processor-based system
US7071916B2 (en) * 2003-09-29 2006-07-04 Danger, Inc. User input configurations for a data processing device
US7249950B2 (en) * 2003-10-10 2007-07-31 Leapfrog Enterprises, Inc. Display apparatus for teaching writing

Patent Citations (58)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3760505A (en) * 1971-11-17 1973-09-25 Ohio Art Co Tracing device
US4764763A (en) * 1985-12-13 1988-08-16 The Ohio Art Company Electronic sketching device
USD298558S (en) * 1985-12-13 1988-11-15 The Ohio Art Company Electronic drawing toy
US4887968A (en) * 1985-12-13 1989-12-19 The Ohio Art Company Electronic sketching device
US5670992A (en) * 1989-08-25 1997-09-23 Sony Corporation Portable graphic computer apparatus
US6191777B1 (en) * 1989-08-25 2001-02-20 Sony Corporation Portable graphic computer apparatus
US5150899A (en) * 1990-01-26 1992-09-29 Konami Co., Ltd. Hand held video game with simulated rescue
USD325939S (en) * 1990-03-12 1992-05-05 Kroll Frederick H Drawing toy
USD327498S (en) * 1990-05-25 1992-06-30 The Ohio Art Company Drawing screen
US5796388A (en) * 1990-08-31 1998-08-18 Sony Corporation Graphic image processing apparatus
USD331608S (en) * 1990-10-29 1992-12-08 Heiss Charles E Illuminated tracing toy
US5321891A (en) * 1990-12-28 1994-06-21 The Ohio Art Company Drawing device
US5469191A (en) * 1991-01-09 1995-11-21 Smith, Iii; Jay Cursor control system
US5324202A (en) * 1992-01-27 1994-06-28 The Ohio Art Company Luminescent display and copying apparatus and method for using same
USD338045S (en) * 1992-03-23 1993-08-03 Rose Art Industries, Inc. Controller for electronic game
US5511983A (en) * 1992-05-29 1996-04-30 Sony Corporation Graphic image generating apparatus with automatic demonstration image generating program
US5409381A (en) * 1992-12-31 1995-04-25 Sundberg Learning Systems, Inc. Educational display device and method
US5333387A (en) * 1993-07-21 1994-08-02 The Ohio Art Company Color drawing toy
US5546106A (en) * 1993-08-20 1996-08-13 U.S. Philips Corporation Interactive image display device with cursor control
US5562452A (en) * 1993-11-02 1996-10-08 Tomy Company, Ltd. Drawing toy
USD363511S (en) * 1993-11-10 1995-10-24 Vtech Industries, Inc. Housing for electronic drawing toy
US5604517A (en) * 1994-01-14 1997-02-18 Binney & Smith Inc. Electronic drawing device
US5649028A (en) * 1994-10-20 1997-07-15 Hollinger; Steven J. Connect-the-dots drawing production device
US5636995A (en) * 1995-01-17 1997-06-10 Stephen A. Schwartz Interactive story book and graphics tablet apparatus and methods for operating the same
US6005545A (en) * 1995-01-17 1999-12-21 Sega Enterprise, Ltd. Image processing method and electronic device
US6462733B1 (en) * 1995-05-15 2002-10-08 Wacom Co., Ltd. Digitizer, assisting apparatus for digitizer, and digitizer system
US5556339A (en) * 1995-06-27 1996-09-17 Cohen; Justin R. Computer picture toy for infants and very young children
US5973666A (en) * 1995-07-20 1999-10-26 International Business Machines Corporation Method and means for controlling the concurrent execution of a plurality of programs on a computer system
US5859631A (en) * 1995-12-21 1999-01-12 Siemens Elema Ab Apparatus front panel allowing indicia on an indicia-bearing element to be read therethrough
US5867914A (en) * 1996-02-09 1999-02-09 The Ohio Art Company Drawing device with multimedia enhancement
US5963199A (en) * 1996-02-09 1999-10-05 Kabushiki Kaisha Sega Enterprises Image processing systems and data input devices therefor
USD395285S (en) * 1996-03-01 1998-06-16 Medivision, Medical Imaging Ltd. Control unit
US6025830A (en) * 1996-04-30 2000-02-15 Cohen; Allen L. Game controller for infants
US5850212A (en) * 1997-02-19 1998-12-15 Nishibori; Masahiro System for changing modes and cursor appearance by a single button
US6416326B1 (en) * 1997-03-27 2002-07-09 Samsung Electronics Co., Ltd. Method for turning pages of a multi-purpose learning system
US6201947B1 (en) * 1997-07-16 2001-03-13 Samsung Electronics Co., Ltd. Multipurpose learning device
US6639577B2 (en) * 1998-03-04 2003-10-28 Gemstar-Tv Guide International, Inc. Portable information display device with ergonomic bezel
US6489950B1 (en) * 1998-06-26 2002-12-03 Research In Motion Limited Hand-held electronic device with auxiliary input device
US6757001B2 (en) * 1999-03-30 2004-06-29 Research Investment Network, Inc. Method of using physical buttons in association with a display to access and execute functions available through associated hardware and software
US6238217B1 (en) * 1999-05-17 2001-05-29 Cec Entertainment, Inc. Video coloring book
US6320591B1 (en) * 1999-09-10 2001-11-20 Gateway, Inc. System and method for the utilization of an electronic book
US20010038999A1 (en) * 2000-02-04 2001-11-08 Hainey Robert Owen System and method for drawing electronic images
US6585554B1 (en) * 2000-02-11 2003-07-01 Mattel, Inc. Musical drawing assembly
US6676411B2 (en) * 2000-02-29 2004-01-13 Rehco, Llc Electronic drawing assist toy
US6572378B1 (en) * 2000-02-29 2003-06-03 Rehco, Llc Electronic drawing assist toy
US20030104343A1 (en) * 2000-02-29 2003-06-05 Steven Rehkemper Electronic drawing assist toy
US6758674B2 (en) * 2000-05-12 2004-07-06 John R. Lee Interactive, computer-aided handwriting method and apparatus with enhanced digitization tablet
US20030085870A1 (en) * 2000-07-17 2003-05-08 Hinckley Kenneth P. Method and apparatus using multiple sensors in a device with a display
US6802717B2 (en) * 2001-04-26 2004-10-12 Felix Castro Teaching method and device
US6823222B2 (en) * 2001-05-30 2004-11-23 Intel Corporation Portable processor-based system
US20030218604A1 (en) * 2001-06-20 2003-11-27 Leapfrog Enterprises, Inc. Interactive apparatus using print media
US6608618B2 (en) * 2001-06-20 2003-08-19 Leapfrog Enterprises, Inc. Interactive apparatus using print media
US20020196239A1 (en) * 2001-06-26 2002-12-26 Lee Siew Fei Joy-dial for providing input signals to a device
US20030203340A1 (en) * 2002-04-26 2003-10-30 Max Kees Trace and erase supplementary education system
US20040008191A1 (en) * 2002-06-14 2004-01-15 Ivan Poupyrev User interface apparatus and portable information apparatus
US6722891B1 (en) * 2003-03-12 2004-04-20 Goldlok Toys Manufactory Co., Ltd. Magnetic drawing board apparatus
US7071916B2 (en) * 2003-09-29 2006-07-04 Danger, Inc. User input configurations for a data processing device
US7249950B2 (en) * 2003-10-10 2007-07-31 Leapfrog Enterprises, Inc. Display apparatus for teaching writing

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080227544A1 (en) * 2007-03-15 2008-09-18 Inxile Entertainment, Inc. Line Rider
WO2008112847A1 (en) * 2007-03-15 2008-09-18 Inxile Entertainment, Inc. Line rider
US8187051B2 (en) 2007-10-26 2012-05-29 Mattel, Inc. Digital arts and crafts computer peripheral toy device
US11548314B2 (en) 2022-01-06 2023-01-10 Wenxi Cai Toy for painting eggs

Similar Documents

Publication Publication Date Title
US10152134B2 (en) User interface device responsive to data tag associated with physical location
US9597599B2 (en) Companion gaming experience supporting near-real-time gameplay data
US6068554A (en) Hand manipulated dual controller assembly
CN104254831B (en) System and method for visual interface content to be presented
US6461242B2 (en) Operating device for an image processing apparatus
US8212820B2 (en) Virtual suction tool
US7641550B2 (en) Game device changing action of game object depending on input position, storage medium for storing game program and method used in game device
US9001062B2 (en) Method for controlling computer that is held and operated by user using a re-touch determination area
US20180046271A1 (en) User-input control device toggled motion tracking
US8727878B2 (en) Video game controller
US20120021840A1 (en) Techniques for improved user interface helping super guides
US20060089197A1 (en) Game apparatus and storage medium storing game program
JP4982994B2 (en) program
US20080070682A1 (en) Systems and methods for providing educational games for use by young children, and digital storage mediums for storing the educational games thereon
Sreedharan et al. 3D input for 3D worlds
CN106730840B (en) A kind of method for displaying image and mobile terminal
US20060166592A1 (en) Electronic drawing toy
US9072968B2 (en) Game device, game control method, and game control program for controlling game on the basis of a position input received via touch panel
US6422942B1 (en) Virtual game board and tracking device therefor
US6793576B2 (en) Methods and apparatus for causing a character object to overcome an obstacle object
US5914703A (en) Cursor control device
JP5200195B1 (en) Game system, game controller
US20050174337A1 (en) Electronic handheld drawing and gaming system using television monitor
CN112221124B (en) Virtual object generation method and device, electronic equipment and storage medium
Davidson An evaluation of visual gesture based controls for exploring three dimensional environments

Legal Events

Date Code Title Description
AS Assignment

Owner name: THE OHIO ART COMPANY, OHIO

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:NIELSEN, PAUL S.;DOOLEY, CHRISTOPHER P.;TAYLOR, LOREN;REEL/FRAME:017351/0519

Effective date: 20060125

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION