US20060007159A1 - Modified keyboard and systems containing the keyboard - Google Patents

Modified keyboard and systems containing the keyboard Download PDF

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Publication number
US20060007159A1
US20060007159A1 US11/124,625 US12462505A US2006007159A1 US 20060007159 A1 US20060007159 A1 US 20060007159A1 US 12462505 A US12462505 A US 12462505A US 2006007159 A1 US2006007159 A1 US 2006007159A1
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United States
Prior art keywords
keyboard
keys
arrow key
keypad
key
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Abandoned
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US11/124,625
Inventor
Ryan Lane
Eric Hull
Tyrol Graham
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Infinium Labs Inc
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Infinium Labs Inc
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Priority to US11/124,625 priority Critical patent/US20060007159A1/en
Publication of US20060007159A1 publication Critical patent/US20060007159A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/021Arrangements integrating additional peripherals in a keyboard, e.g. card or barcode reader, optical scanner
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/021Arrangements integrating additional peripherals in a keyboard, e.g. card or barcode reader, optical scanner
    • G06F3/0213Arrangements providing an integrated pointing device in a keyboard, e.g. trackball, mini-joystick
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0219Special purpose keyboards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0221Arrangements for reducing keyboard size for transport or storage, e.g. foldable keyboards, keyboards with collapsible keys
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03543Mice or pucks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/039Accessories therefor, e.g. mouse pads
    • G06F3/0395Mouse pads

Definitions

  • the present inventions are directed to a keyboard and a system using the keyboard.
  • the present inventions are directed to a keyboard modified for game use and a system using the keyboard.
  • Keyboards for use with computers and other devices have taken a variety of shapes to facilitate their use in data entry, as well as for ergonomic considerations. Keyboard design has often followed the earlier designs of typewriters which were developed primarily to type text documents. Computers and other keyboard-using devices have been extended to uses other than text document preparation, such as graphics and database development.
  • keyboards are used to input commands for the game using a keystroke or a combination of keystrokes. Some games require swift pressing of the keys during the game play. Other games have a large number of possible commands with many different keystrokes or key combinations. Present keyboards may not be conveniently designed for gaming or other applications of a computer or other keyboard-using device.
  • FIG. 1 is a schematic illustration of a system, according to the inventions.
  • FIG. 2 is a schematic top view of a modified keyboard, according to the inventions.
  • the present inventions are directed to the area of keyboards and devices using keyboards.
  • the present inventions are directed to modified keyboards and devices for using the modified keyboards.
  • the keyboards are typically coupled to a controller such as a computer, terminal, console (e.g., a game console), or the like.
  • the controller can execute programs or connect to a provider, such as a server, a network, or the Internet, that executes or provides programs to the device. Connection to the provider can be accomplished using any connection technology including, for example, wired or wireless networks or combinations thereof.
  • the keyboard may be used in conjunction with a console that connects to a service on the Internet that allows a user to play games or execute other applications over the Internet; either by direct communication with the Internet or by downloading the game or application from the Internet.
  • a console that connects to a service on the Internet that allows a user to play games or execute other applications over the Internet; either by direct communication with the Internet or by downloading the game or application from the Internet.
  • the keyboard can be used with a controller that has the game or application stored locally, for example, on a hard drive, or on removable media, such as a CD-ROM, cartridge, DVD, magnetic storage media, or
  • FIG. 1 illustrates one example of an arrangement using the keyboard.
  • the arrangement includes a server 208 coupled to the Internet 210 or other network.
  • a controller 200 (for example, a computer, console, or terminal) is coupled to the Internet 210 (or network) for receiving information from the server 208 .
  • the information is stored on the controller or provided by removable media, such as a CD-ROM, cartridge, DVD, magnetic storage media, or the like.
  • the controller 200 can be coupled by wire to the Internet 210 or a network via a modem or other device, can be coupled wirelessly to the Internet or a network, or any combination thereof.
  • the arrangement also includes a display 202 , a keyboard 206 , and a pointing device 204 (for example, a mouse or other input device such as a track ball, a joystick, a wheel, a pedal, a biometric sensor, a tactile feedback device, or the like) that are connected to the controller 200 .
  • a display 202 for example, a keyboard 206 , and a pointing device 204 (for example, a mouse or other input device such as a track ball, a joystick, a wheel, a pedal, a biometric sensor, a tactile feedback device, or the like) that are connected to the controller 200 .
  • a pointing device 204 for example, a mouse or other input device such as a track ball, a joystick, a wheel, a pedal, a biometric sensor, a tactile feedback device, or the like
  • the keyboard 206 and the pointing device 204 can be coupled to the controller 200 in any wired or wireless manner using any local communication protocol.
  • the display 202 can be a high definition television, standard definition television, computer monitor, or the like.
  • Keyboards can have one or more modifications, described below, to facilitate use in particular applications, such as gaming.
  • a number of modifications are described and any particular keyboard of the inventions may have one or more (or even all) of the modifications.
  • Such modifications are directed to, but are not limited to, placing a numeric keypad to the left of an alphanumeric keypad, having particular keys with a different color, changing the relative arrangement of keys, adding new keys, and moving functions to different sites on the keyboard.
  • FIG. 2 illustrates a keyboard 100 having an alphanumeric keypad 110 and a numeric keypad 120 .
  • the alphanumeric keypad 110 is illustrated with a standard QWERTY arrangement of numbers, letters, and symbols. It will be understood that other arrangements of numbers, letter, and symbols can be used such as, for example, the Dvorak arrangement or arrangements for languages other than English.
  • the numeric keypad is positioned on the right side of the alphanumeric keypad.
  • the numeric keypad 120 is instead positioned to the left side of the alphanumeric keypad, as illustrated in FIG. 2 .
  • a second numeric keypad (not shown) is provided on the right side of the alphanumeric keypad.
  • the position of the numeric keypad 120 can facilitate playing games that use the directional arrow keys 122 , 124 , 126 , 128 (up arrow, left arrow, down arrow, and right arrow keys, respectively.)
  • the directional arrow keys are generally provided in a numeric keypad or arrow keypad (or both) to the right of the alphanumeric keypad or the directional arrow keys are provided on the right-side of the alphanumeric keypad (illustrated as keys 122 a , 124 a , 126 a , and 128 a in FIG. 2 ). This arrangement can be awkward when a user also operates a mouse during the game because the mouse is typically positioned to the right of the keyboard.
  • numeric keypad 120 Placing a numeric keypad 120 to the left of the alphanumeric keypad 110 allows more convenient placement of the directional arrow keys and permits operation of the directional arrow keys with the left hand and a mouse or other keys with the right hand.
  • the directional arrow keys 122 , 124 , 126 , 128 can be configured in a variety of arrangements such as, for example, a square arrangement (not shown, but corresponding to the 2, 4, 6, and 8 keys of a typical numeric keypad) or an inverted “T” arrangement (as illustrated in FIG. 2 )
  • Another possible modification of the keyboard is the alteration of numeric keypad 120 so that the 2 key and 5 key are inverted, as illustrated in FIG.
  • the numeric keypad with this modification has one row with the 1, 5, and 3 keys and another row with the 4, 2, and 6 keys.
  • the down arrow could be associated with the 5 key instead of the 2 key and the numeric keypad could be left in the more typical numerical arrangement with rows having the 1, 2, and 3 keys, and the 4, 5, and 6 keys respectively.
  • Typical numeric keypads have the numbers 0 to 9, as well as several other keys such as one or more of the following: decimal (.), division (/), multiplication (*), subtraction ( ⁇ ), addition (+), enter, and number lock (num lock) keys.
  • the numeric keypad 120 of keyboard 100 can have all of these keys or, as a modification of the keyboard, only a subset of these keys.
  • the numeric keypad 120 has only numbers 1 to 9 as illustrated in FIG. 2 .
  • the numeric keypad has all of the keys of a typical numeric keypad.
  • the modified keyboard arrangement illustrated in FIG. 2 is particularly useful because it does not contain the 0 key and other non-number keys which, unlike the 1-9 keys, are not typically employed in the movement or orientation functions of a game.
  • the arrangement of the numeric keypad 120 in FIG. 2 can be limited primarily to movement or orientation functions, thereby avoiding inadvertent keystrokes that activate other game functions.
  • a directional arrow keypad with only the four directional arrow keys, typically in an inverted “T” formation is positioned to the left of the alphanumeric keypad.
  • the 5 key (unless it is reassigned as the down arrow key) typically does not have another function in a gaming environment. In some embodiments of a modified keyboard, this key is used to access another function, such as pull down a menu associated with the computer, console, or service to which the user is connected.
  • the keyboard includes having a different color for some or all of the directional arrow keys.
  • the directional arrow keys 122 , 124 , 126 , 128 of the numeric keypad 120 can be a different color than other keys of the numeric keypad.
  • any directional arrow keys in the alphanumeric keypad 110 such as keys 122 a , 124 a , 126 a , 128 a or the W, A, S, and D keys (or both sets of keys) can be a different color than the adjacent keys of the alphanumeric keypad. This difference in color can help the user visually identify where to position his fingers quickly.
  • one of more the directional arrow keys e.g., keys 122 , 124 , 126 , 128 , 122 a , 124 a , 126 a , 128 a , W, A, S, and D
  • texturing include texturing the entire top of the key with protrusions, depressions, or channels, or forming the key of a different material than adjacent keys.
  • one or more up arrow keys can be textured so that the user can then, without needing to look at the keyboard, place his fingers correctly on the keys. It will be recognized that any of one or more of the other directional arrow keys can be chosen for texturing in addition to, or as an alternative to, the up arrow key.
  • modified keyboard 100 does not have such texturing of the F and J keys to prevent confusion with textured directional arrow keys.
  • Another possible keyboard modification relates to the placement of the function keys 130 relative to the number keys 132 of the alphanumeric keypad 110 .
  • the function keys are placed above the number keys; often in groupings of three or four keys.
  • the function keys are offset from the corresponding number keys.
  • the functions keys 130 are, instead, positioned so that they are directly above and aligned with the corresponding number keys 132 .
  • function keys F1 to F9 are positioned directly above and aligned with the corresponding number 1 to 9 key and function key F10 is positioned directly above and aligned with the 0 key.
  • Optional F11 and F12 keys are typically positioned adjacent to the F10 key.
  • Yet another possible modification relates to the placement of particular specific function keys at other positions on the keyboard.
  • One particularly troublesome specific function key is the caps lock (capitalization lock) key that is generally positioned to the left of the A key.
  • This specific function key can be relocated, for example, as an accessible function associated with the one of the function keys such as, for example, the F12 key 152 , as illustrated in FIG. 2 .
  • the caps lock key can then be replaced with another key, such as the Function key 150 illustrated in FIG. 2 .
  • This Function key will not activate any function when it alone is pressed and so mistakenly pressing this key will not have any unwanted consequences (unlike what typically occurs when the caps lock key is mistakenly pressed.)
  • Other specific function keys that can be relocated include, for example, the num lock (number lock), scroll lock, pause, Sys Rq, and print screen keys.
  • FIG. 2 illustrates one example of such relocation with the num lock key relocated to the F11 key 154 , scroll lock to the F10 key 156 , pause to the F9 key 158 , and print screen to the F8 key 160 .
  • the Insert key 162 and Delete key 164 have been positioned adjacent to the F12 key 152 .
  • the space bar 134 is often used for game control functions that are accessed quickly or often (or both quickly and often). These game control functions are also often used in conjunction with movement or orientation accessed by pressing the directional arrow keys.
  • the space bar in conventional keyboards is generally not positioned near the numeric keypad or the W, A, S, and D keys. In a typical keyboard, there are at least three keys to the left and to the right of the space bar 134 : a control key, an alt key, and a WindowsTM key.
  • the space bar can be extended so that it is longer for easier access and is closer to the directional arrow keys 122 , 124 , 126 , 128 on the numeric keypad 120 , the directional arrow keys 122 a , 124 a , 126 a , 128 a on the alphanumeric keypad 110 , or the W, A, S, and D keys.
  • the space bar can be extended to the left so that it is directly below at least a portion of the A and S keys. In some embodiments, there are only two keys to the left of the space bar 134 .
  • Another keyboard modification related to the space bar includes placing a space bar within the numeric keypad 120 (for example, at the bottom of the numeric keypad) or placing a space bar below the numeric keypad 120 .
  • This space bar can be in addition to or as an alternative to the space bar of the alphanumeric keypad.
  • additional keys can be added to the keyboard.
  • a more key 142 , a less key 144 , and a power ups key 146 can be added.
  • the more key and less key can be used, for example, in conjunction with the computer, terminal, or console to control the amount of information or the detail of information that is provided to the user. For example, pressing the more key may result in more information or options being presented to the user. Pressing the less key may result in less comprehensive information or fewer options being presented. As another example, pressing the less key may zoom a game map so that a smaller section of the game area is visible on the screen and pressing the more key may do the opposite so that a larger section of the game area is visible.
  • the power ups key 146 can be used to activate messages, graphics, or other information from a service to which the user is connected.

Abstract

A keyboard can be modified to facilitate use in a variety of applications such as, for example, gaming. Examples of modifications include, but are not limited to, placing a numeric keypad to the left of an alphanumeric keypad, having particular keys with a different color, changing the relative arrangement of keys, adding new keys, and moving functions to different sites on the keyboard.

Description

    RELATED APPLICATIONS
  • The patent applications claims the benefit of U.S. Provisional Patent Application Ser. No. 60/569,187, filed on May 7, 2004 and incorporated herein by reference.
  • FIELD
  • The present inventions are directed to a keyboard and a system using the keyboard. In addition, the present inventions are directed to a keyboard modified for game use and a system using the keyboard.
  • BACKGROUND
  • Keyboards for use with computers and other devices have taken a variety of shapes to facilitate their use in data entry, as well as for ergonomic considerations. Keyboard design has often followed the earlier designs of typewriters which were developed primarily to type text documents. Computers and other keyboard-using devices have been extended to uses other than text document preparation, such as graphics and database development.
  • Another example of such a use is gaming, for example, computer or console gaming. In many games, the keyboard and its keys are used to input commands for the game using a keystroke or a combination of keystrokes. Some games require swift pressing of the keys during the game play. Other games have a large number of possible commands with many different keystrokes or key combinations. Present keyboards may not be conveniently designed for gaming or other applications of a computer or other keyboard-using device.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Non-limiting and non-exhaustive embodiments of the present invention are described with reference to the following drawings. In the drawings, like reference numerals refer to like parts throughout the various figures unless otherwise specified.
  • For a better understanding of the present invention, reference will be made to the following Detailed Description, which is to be read in association with the accompanying drawings, wherein:
  • FIG. 1 is a schematic illustration of a system, according to the inventions; and
  • FIG. 2 is a schematic top view of a modified keyboard, according to the inventions.
  • DETAILED DESCRIPTION
  • The present inventions are directed to the area of keyboards and devices using keyboards. In particular, the present inventions are directed to modified keyboards and devices for using the modified keyboards.
  • The keyboards are typically coupled to a controller such as a computer, terminal, console (e.g., a game console), or the like. The controller can execute programs or connect to a provider, such as a server, a network, or the Internet, that executes or provides programs to the device. Connection to the provider can be accomplished using any connection technology including, for example, wired or wireless networks or combinations thereof. For example, the keyboard may be used in conjunction with a console that connects to a service on the Internet that allows a user to play games or execute other applications over the Internet; either by direct communication with the Internet or by downloading the game or application from the Internet. One example of such a system is described in U.S. Provisional Application Ser. No. 60/569,187, incorporated herein by reference. As another alternative, the keyboard can be used with a controller that has the game or application stored locally, for example, on a hard drive, or on removable media, such as a CD-ROM, cartridge, DVD, magnetic storage media, or the like.
  • FIG. 1 illustrates one example of an arrangement using the keyboard. The arrangement includes a server 208 coupled to the Internet 210 or other network. A controller 200 (for example, a computer, console, or terminal) is coupled to the Internet 210 (or network) for receiving information from the server 208. In alternative arrangements, the information is stored on the controller or provided by removable media, such as a CD-ROM, cartridge, DVD, magnetic storage media, or the like. The controller 200 can be coupled by wire to the Internet 210 or a network via a modem or other device, can be coupled wirelessly to the Internet or a network, or any combination thereof. The arrangement also includes a display 202, a keyboard 206, and a pointing device 204 (for example, a mouse or other input device such as a track ball, a joystick, a wheel, a pedal, a biometric sensor, a tactile feedback device, or the like) that are connected to the controller 200.
  • The keyboard 206 and the pointing device 204 can be coupled to the controller 200 in any wired or wireless manner using any local communication protocol. The display 202 can be a high definition television, standard definition television, computer monitor, or the like.
  • Keyboards can have one or more modifications, described below, to facilitate use in particular applications, such as gaming. A number of modifications are described and any particular keyboard of the inventions may have one or more (or even all) of the modifications. Such modifications are directed to, but are not limited to, placing a numeric keypad to the left of an alphanumeric keypad, having particular keys with a different color, changing the relative arrangement of keys, adding new keys, and moving functions to different sites on the keyboard.
  • FIG. 2 illustrates a keyboard 100 having an alphanumeric keypad 110 and a numeric keypad 120. The alphanumeric keypad 110 is illustrated with a standard QWERTY arrangement of numbers, letters, and symbols. It will be understood that other arrangements of numbers, letter, and symbols can be used such as, for example, the Dvorak arrangement or arrangements for languages other than English.
  • In current keyboards, the numeric keypad is positioned on the right side of the alphanumeric keypad. In some embodiments of the invention, the numeric keypad 120 is instead positioned to the left side of the alphanumeric keypad, as illustrated in FIG. 2. Optionally, a second numeric keypad (not shown) is provided on the right side of the alphanumeric keypad.
  • The position of the numeric keypad 120 can facilitate playing games that use the directional arrow keys 122, 124, 126, 128 (up arrow, left arrow, down arrow, and right arrow keys, respectively.) In conventional keyboards, the directional arrow keys are generally provided in a numeric keypad or arrow keypad (or both) to the right of the alphanumeric keypad or the directional arrow keys are provided on the right-side of the alphanumeric keypad (illustrated as keys 122 a, 124 a, 126 a, and 128 a in FIG. 2). This arrangement can be awkward when a user also operates a mouse during the game because the mouse is typically positioned to the right of the keyboard.
  • To alleviate this situation, many games allow use of the W, A, S, and D keys as an alternative to the directional arrow keys so that a user can operate these keys with the left hand and the mouse or other keys with the right hand. This, however, is also awkward because the W and S keys (which generally represent the up and down arrow keys and are both typically operated with the middle finger) are not aligned with each other but are, instead, offset.
  • Placing a numeric keypad 120 to the left of the alphanumeric keypad 110 allows more convenient placement of the directional arrow keys and permits operation of the directional arrow keys with the left hand and a mouse or other keys with the right hand. The directional arrow keys 122, 124, 126, 128 can be configured in a variety of arrangements such as, for example, a square arrangement (not shown, but corresponding to the 2, 4, 6, and 8 keys of a typical numeric keypad) or an inverted “T” arrangement (as illustrated in FIG. 2) Another possible modification of the keyboard is the alteration of numeric keypad 120 so that the 2 key and 5 key are inverted, as illustrated in FIG. 2, The numeric keypad with this modification has one row with the 1, 5, and 3 keys and another row with the 4, 2, and 6 keys. This places the directional arrow keys 122, 124, 126, 128 (associated with the 2, 4, 6, and 8 keys of the numeric keypad) in an inverted “T” arrangement that is common for games. As an alternative modification, the down arrow could be associated with the 5 key instead of the 2 key and the numeric keypad could be left in the more typical numerical arrangement with rows having the 1, 2, and 3 keys, and the 4, 5, and 6 keys respectively.
  • Typical numeric keypads have the numbers 0 to 9, as well as several other keys such as one or more of the following: decimal (.), division (/), multiplication (*), subtraction (−), addition (+), enter, and number lock (num lock) keys. The numeric keypad 120 of keyboard 100 can have all of these keys or, as a modification of the keyboard, only a subset of these keys. For example, in one embodiment, the numeric keypad 120 has only numbers 1 to 9 as illustrated in FIG. 2. In yet another embodiment, the numeric keypad has all of the keys of a typical numeric keypad.
  • The modified keyboard arrangement illustrated in FIG. 2 is particularly useful because it does not contain the 0 key and other non-number keys which, unlike the 1-9 keys, are not typically employed in the movement or orientation functions of a game. Thus, the arrangement of the numeric keypad 120 in FIG. 2 (optionally including a space bar as described below) can be limited primarily to movement or orientation functions, thereby avoiding inadvertent keystrokes that activate other game functions. In yet another embodiment (not shown), a directional arrow keypad with only the four directional arrow keys, typically in an inverted “T” formation, is positioned to the left of the alphanumeric keypad.
  • The 5 key (unless it is reassigned as the down arrow key) typically does not have another function in a gaming environment. In some embodiments of a modified keyboard, this key is used to access another function, such as pull down a menu associated with the computer, console, or service to which the user is connected.
  • Yet another possible modification of the keyboard includes having a different color for some or all of the directional arrow keys. For example, the directional arrow keys 122, 124, 126, 128 of the numeric keypad 120 (or the directional arrow keys of any other numeric keypad of the keyboard) can be a different color than other keys of the numeric keypad. Additionally or alternatively, any directional arrow keys in the alphanumeric keypad 110, such as keys 122 a, 124 a, 126 a, 128 a or the W, A, S, and D keys (or both sets of keys) can be a different color than the adjacent keys of the alphanumeric keypad. This difference in color can help the user visually identify where to position his fingers quickly.
  • In addition to or as an alternative to color, one of more the directional arrow keys (e.g., keys 122, 124, 126, 128, 122 a, 124 a, 126 a, 128 a, W, A, S, and D) of a modified keyboard can be textured so that they user can feel when his fingers are in the right position. Examples of texturing include texturing the entire top of the key with protrusions, depressions, or channels, or forming the key of a different material than adjacent keys.
  • Another example of texturing is positioning a single raised protrusion or depression on the key. In one embodiment of a modified keyboard, one or more up arrow keys (e.g., keys 122, 122 a, or W) can be textured so that the user can then, without needing to look at the keyboard, place his fingers correctly on the keys. It will be recognized that any of one or more of the other directional arrow keys can be chosen for texturing in addition to, or as an alternative to, the up arrow key.
  • Many keyboards have raised protrusions on the F and J keys to facilitate finger placement for touch typing. Optionally, modified keyboard 100 does not have such texturing of the F and J keys to prevent confusion with textured directional arrow keys.
  • Another possible keyboard modification relates to the placement of the function keys 130 relative to the number keys 132 of the alphanumeric keypad 110. Typically, the function keys are placed above the number keys; often in groupings of three or four keys. Moreover, the function keys are offset from the corresponding number keys.
  • In some embodiments of the modified keyboard, the functions keys 130 are, instead, positioned so that they are directly above and aligned with the corresponding number keys 132. In other words, function keys F1 to F9 are positioned directly above and aligned with the corresponding number 1 to 9 key and function key F10 is positioned directly above and aligned with the 0 key. Optional F11 and F12 keys are typically positioned adjacent to the F10 key.
  • Yet another possible modification relates to the placement of particular specific function keys at other positions on the keyboard. One particularly troublesome specific function key is the caps lock (capitalization lock) key that is generally positioned to the left of the A key. This specific function key can be relocated, for example, as an accessible function associated with the one of the function keys such as, for example, the F12 key 152, as illustrated in FIG. 2. The caps lock key can then be replaced with another key, such as the Function key 150 illustrated in FIG. 2. This Function key will not activate any function when it alone is pressed and so mistakenly pressing this key will not have any unwanted consequences (unlike what typically occurs when the caps lock key is mistakenly pressed.) Other specific function keys that can be relocated include, for example, the num lock (number lock), scroll lock, pause, Sys Rq, and print screen keys. FIG. 2 illustrates one example of such relocation with the num lock key relocated to the F11 key 154, scroll lock to the F10 key 156, pause to the F9 key 158, and print screen to the F8 key 160. In addition, the Insert key 162 and Delete key 164 have been positioned adjacent to the F12 key 152.
  • Another possible keyboard modification involves extension of the space bar 134. The space bar is often used for game control functions that are accessed quickly or often (or both quickly and often). These game control functions are also often used in conjunction with movement or orientation accessed by pressing the directional arrow keys. The space bar in conventional keyboards is generally not positioned near the numeric keypad or the W, A, S, and D keys. In a typical keyboard, there are at least three keys to the left and to the right of the space bar 134: a control key, an alt key, and a Windows™ key. By removing the Windows™ keys, the space bar can be extended so that it is longer for easier access and is closer to the directional arrow keys 122, 124, 126, 128 on the numeric keypad 120, the directional arrow keys 122 a, 124 a, 126 a, 128 a on the alphanumeric keypad 110, or the W, A, S, and D keys. In some embodiments of a modified keyboard, the space bar can be extended to the left so that it is directly below at least a portion of the A and S keys. In some embodiments, there are only two keys to the left of the space bar 134.
  • Another keyboard modification related to the space bar includes placing a space bar within the numeric keypad 120 (for example, at the bottom of the numeric keypad) or placing a space bar below the numeric keypad 120. This space bar can be in addition to or as an alternative to the space bar of the alphanumeric keypad.
  • In yet another possible keyboard modification, additional keys can be added to the keyboard. For example, a more key 142, a less key 144, and a power ups key 146 can be added. The more key and less key can be used, for example, in conjunction with the computer, terminal, or console to control the amount of information or the detail of information that is provided to the user. For example, pressing the more key may result in more information or options being presented to the user. Pressing the less key may result in less comprehensive information or fewer options being presented. As another example, pressing the less key may zoom a game map so that a smaller section of the game area is visible on the screen and pressing the more key may do the opposite so that a larger section of the game area is visible. The power ups key 146 can be used to activate messages, graphics, or other information from a service to which the user is connected.
  • The above specification, examples and data provide a description of the manufacture and use of the composition of the invention. Since many embodiments of the invention can be made without departing from the spirit and scope of the invention, the invention also resides in the claims hereinafter appended.

Claims (21)

1. A keyboard, comprising:
an alphanumeric keypad; and
a numeric pad disposed to the left of the alphanumeric keypad.
2. The keyboard of claim 1, wherein the numeric keypad is arranged with numbers 7, 8, and 9 in a first row, numbers 4, 2, and 6 in a second row, and numbers 1, 5, and 3 in a third row.
3. The keyboard of claim 2, wherein keys representing numbers 2, 4, 8, and 6 are a different color than a remainder of the keys of the numeric keypad.
4. The keyboard of claim 1, wherein the numeric keypad comprises an up arrow key, a down arrow key, a right arrow key and a left arrow key.
5. The keyboard of claim 4, wherein the numeric keypad is arranged with the up arrow key in a first row of the numeric keypad and the down arrow key, the right arrow key, and the left arrow key disposed in a second row of the numeric keypad with the down arrow key directly below and in alignment with the up arrow key and the right and left arrow keys directly adjacent on respective right and left sides of the down arrow key.
6. The keyboard of claim 4, wherein up arrow key, down arrow key, right arrow key, and left arrow key are a different color than a remainder of the keys of the numeric keypad.
7. The keyboard of claim 1, wherein the numeric keypad has no more than nine keys.
8. The keyboard of claim 1, further comprising directional keys disposed in the alphanumeric keypad with an up arrow key in a first row of the alphanumeric keypad and a down arrow key, a right arrow key, and a left arrow key disposed in a second row of the alphanumeric keypad with the down arrow key directly below and in alignment with the up arrow key and the right and left arrow keys directly adjacent to the down arrow key.
9. The keyboard of claim 8, wherein up arrow key, down arrow key, right arrow key, and left arrow key of the alphanumeric keypad are a different color than adjacent keys of the alphanumeric keypad.
10. The keyboard of claim 1, further comprising a space bar disposed within the numeric keypad.
11. The keyboard of claim 1, further comprising a space bar disposed below the numeric keypad.
12. The keyboard of claim 1, wherein the alphanumeric keypad comprises a row of function keys arranged from at least F1 to F12 and the caps lock function is associated with the function keys.
13. The keyboard of claim 1, wherein the caps lock function is only associated with the function keys.
14. The keyboard of claim 1, wherein the alphanumeric keypad comprises a first row comprising number keys arranged from 1 to 9 and a second row comprising function keys arranged from F1 to F9 and the function keys F1 to F9 are disposed directly above and in alignment with numbers 1 to 9, respectively.
15. The keyboard of claim 1, wherein the alphanumeric keypad has a QWERTY arrangement of numbers and letters and a space bar disposed along a bottom row of the alphanumeric keypad with the space bar arranged to extend at least partially below the A and S keys.
16. A keyboard comprising:
an alphanumeric keypad comprising a row of function keys arranged from at least F1 to F12, wherein the caps lock function is associated with the (action keys.
17. The keyboard of claim 16, wherein the number lock and print screen functions are associated with the function keys.
18. The keyboard of claim 16, wherein the scroll lock function is associated with the function keys.
19. The keyboard of claim 16, wherein the pause function is associated with the function keys.
20. The keyboard of claim 16, wherein the caps lock function is only associated with the function keys.
21-30. (canceled)
US11/124,625 2004-05-07 2005-05-06 Modified keyboard and systems containing the keyboard Abandoned US20060007159A1 (en)

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US11/124,625 Abandoned US20060007159A1 (en) 2004-05-07 2005-05-06 Modified keyboard and systems containing the keyboard
US11/124,432 Abandoned US20060017698A1 (en) 2004-05-07 2005-05-06 Multiposition multilevel user interface system
US11/124,627 Abandoned US20060007131A1 (en) 2004-05-07 2005-05-06 Multi-mode pointing device and systems and methods using the pointing device
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US7845870B2 (en) 2010-12-07
WO2005111987A3 (en) 2007-07-05
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US20050259070A1 (en) 2005-11-24
TW200639796A (en) 2006-11-16
US20050258981A1 (en) 2005-11-24
WO2005111987A2 (en) 2005-11-24
US20060007131A1 (en) 2006-01-12
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US20060017698A1 (en) 2006-01-26
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