US20050287904A1 - Handheld toy for emitting fighting noises and method therefor - Google Patents
Handheld toy for emitting fighting noises and method therefor Download PDFInfo
- Publication number
- US20050287904A1 US20050287904A1 US10/879,983 US87998304A US2005287904A1 US 20050287904 A1 US20050287904 A1 US 20050287904A1 US 87998304 A US87998304 A US 87998304A US 2005287904 A1 US2005287904 A1 US 2005287904A1
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- Prior art keywords
- body section
- coupled
- fighting
- buttons
- user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
Definitions
- This invention relates generally to handheld toys, and more specifically, to a hand held toy which has pre-recorded fighting sounds, and which will allow one to record new fighting sounds, the toy being used in simulated fight sequences.
- Toys which produce sounds of all types are well known. For example, toy guns are made which can simulate machine gun fire. Toy pianos have been made which simulate piano music. Many of these toys store multiple types of sounds. Different sounds may be selected by selecting/pressing different predetermined button.
- the improved toy will overcome the problems associated with prior art toys.
- the improved toy will be handheld and compact in size.
- the handheld toy will have the ability to record and store new sounds.
- a handheld toy for simulating a fight sequence has an audio circuit for recording and playing simulated fighting sounds.
- a body section is provided.
- the body section has a hollow interior section for housing the audio circuit.
- the body section has a first side which is rounded to allow the first side to fit comfortably in a palm of a user.
- a second side of the body section has a plurality of ridges. The ridges form finger grips to allow a hand of the user to hold the handheld toy.
- the body section has a movable cover to replace components of the audio circuit.
- a plurality of buttons are coupled to the audio circuit. Each of the plurality of buttons activates a different simulated fighting sound of the audio circuit. The user presses different buttons while performing a simulated fight sequence.
- a method of simulating a realistic choreograph fighting sequence comprising: providing a handheld toy having a plurality of buttons, and a plurality of prerecorded simulated fighting sounds, pressing different buttons plays a different prerecorded simulated fighting sound; choreographing a fight sequence; and pressing a first button of the plurality of buttons to play a first prerecorded simulated fighting sound when a user performs a first fighting move.
- FIG. 1 is a side view of one embodiment of the present invention in the palm of a user.
- FIG. 1A is a front view of another embodiment of the present invention in the palm of a user.
- FIG. 1B is a side view of the embodiment depicted in FIG. 1A in the palm of a user.
- FIG. 1C is a side view of another embodiment of the present invention in the palm of a user.
- FIG. 1D is a front view of another embodiment of the present invention.
- FIG. 2 is a top view of the embodiment depicted in FIG. 1 .
- FIG. 3 is a side view of the embodiment depicted in FIG. 1 showing one way for inserting batteries into the present invention.
- FIG. 3A is a side view of the embodiment depicted in FIG. 1 showing another way for inserting batteries into the present invention.
- FIG. 4 is a simplified electrical schematic showing the internal circuitry used in the present invention.
- the handheld toy 10 has a body section 12 .
- the body section 12 is generally made out of a lightweight but sturdy material such as a hard plastic or the like. However, other materials may be used without departing from the spirit and scope of the present invention.
- the body section 12 is shaped as a elongated tube having a hollow interior.
- the top 14 and bottom 16 surfaces of the body section 12 is generally oblong in shape.
- the top surface 14 is angled so that the surface is slanted towards the user. An angled top surface 14 will allow a user of the handheld toy 10 to more easily press the buttons 18 located on the top surface 14 .
- the bottom surface 16 is angled away from the user.
- a speaker 20 is coupled to the bottom surface 16 .
- the speaker 20 will be directed away from the body of the user and to an open area. This will better distribute the sound emanating from the speaker 20 .
- a first side 22 of the body section 12 is slightly rounded to form an arc.
- the arc in the first side 22 will allow the body section 12 to conform to the palm of the user.
- the arc will allows the body section to fit more comfortably in the palm of the user.
- a second side 24 of the body section 12 has a plurality of ridges 26 (see FIG. 3 ).
- the ridges 26 form finger grooves in the body section 12 .
- the top surface 14 has a plurality of buttons 18 .
- Each button 18 when pressed will send a different simulated fight sound effect out through the speaker 20 .
- a record button 19 is also located on the top surface 14 . By pressing the record button 19 , one may record and store different sounds in the handheld toy 10 . These recorded sounds can be replayed by pressing the appropriate button 18 .
- In order to record and store a new sound one must press the record button 19 and the desired button 18 . When one is finished recording the new sound, the user will release the record button 19 and the appropriate button 18 . To play the newly recorded sound, the user just needs to press the appropriate button 18 .
- FIGS. 1A-1B a second embodiment of the handheld toy 10 is shown.
- the handheld toy 10 in FIGS. 1A-1B is similar to that shown in FIG. 1 .
- the main difference between the two embodiments is that the body section 12 is “L” shaped.
- the “L” shaped body section 12 allows the speaker 20 to be coupled to the front end of the leg of the “L” shaped body section 12 . This allows the sounds emanating from the speaker 20 to be directed directly in front of the hand holding the handheld toy 10 .
- FIGS. 1C-1D a third embodiment of the handheld toy 10 is shown.
- the handheld toy 10 in FIGS. 1C-1D is similar to that shown in previous embodiments. Thus only the differences will be described.
- the body section 12 is similar to that disclosed in FIG. 1 .
- the main difference is that the ridges 26 formed on the second side 24 have a cover 30 .
- the cover 30 is an ergonomically shaped cover 30 that would provide an appropriate comfort level for the user.
- the speaker 20 in this embodiment is coupled to the outer surface of the cover 30 . This allows the sounds emanating from the speaker 20 to be directed directly in front of the hand holding the handheld toy 10 .
- the circuitry 40 has a first switching mechanism 42 .
- the switching mechanism 42 corresponds to the buttons 18 .
- the switching mechanism 42 is coupled to a sound chip 44 .
- the sound chip 44 is able to record and play back the recorded sounds.
- a second switching mechanism 46 is also coupled to the sound chip 44 .
- the second switching mechanism 46 is used to record new fighting sound effects (or other types of sounds) into the sound chip 44 .
- the second switching mechanism 46 corresponds to the button 19 .
- the sound chip 44 will come with a plurality of prerecorded fighting sounds. However, one may add a new sound to the sound chip 44 .
- the circuitry 40 is positioned inside the body section 12 .
- a covering 54 needs to be removed from the body section 12 .
- the covering 54 is movably coupled to the top surface 14 of the body section 12 .
- the covering 54 on the top surface 14 is removable so that one can insert the power supply 52 into the body section 12 . Once the power supply 52 is inserted into the body section 12 , the covering 54 may be closed.
- FIG. 3A shows another embodiment for the covering 54 .
- the covering 54 is movably coupled to a side surface of the body section 12 .
- the covering 54 on the side surface is removable so that one can insert the power supply 52 into the body section 12 . Once the power supply 52 is inserted into the body section 12 , the covering 54 may be closed.
- the handheld toy 10 will have a plurality of prerecorded fighting sounds. As stated above, new sounds may be recorded and played through the handheld toy 10 .
- the handheld toy 10 is good for performing simulated fight sequences having fighting sound effects.
- the fighting sound effects of the handheld toy 10 are similar to what one would typically hear from a martial arts type movie, especially, but not limited to, the ones produced in the 1970's.
- the fighting sound effects include but are not limited to kicking, punching, chopping, slashing, slapping, and the swooshing type sound effects of mis-strikes due to these actions.
- the fighting sound effects may also include weapon sound effects including, but not limited to, swords, throwing stars, num-chucks, and the like, and the sound effects of these weapons mis-striking as well.
- Verbal type sounds may also be included. These types of sounds include, but are not limited to, yelling, screaming, and taunting phrases in any language, including fictional languages. All sound effects may be used individually or in combination with other sound effects.
- Two people may have a choreograph play fight sequence.
- a button 18 may be pressed which transmits a punching sound through the speaker 20 .
- a person who kicks another party may push another button 18 which transmits a kicking sound through the speaker 20 .
- An entire fight sequence may be performed having realistic fighting sounds.
Abstract
Description
- 1. Field of the Invention
- This invention relates generally to handheld toys, and more specifically, to a hand held toy which has pre-recorded fighting sounds, and which will allow one to record new fighting sounds, the toy being used in simulated fight sequences.
- 2. Description of the Prior Art
- Toys which produce sounds of all types are well known. For example, toy guns are made which can simulate machine gun fire. Toy pianos have been made which simulate piano music. Many of these toys store multiple types of sounds. Different sounds may be selected by selecting/pressing different predetermined button.
- Most toys only have a set number of prerecorded sounds. These toys do not have the ability to add new sounds. Thus, if a person does not like the sounds stored on the toy, there is no way to change the prerecorded sounds to add some new ones.
- Another problem with current toys are that many of the toys which have prerecorded sounds are rather large in size. Many of these toys cannot be held and hidden in the palm of one's hand. Thus, one cannot come up and surprise/startle someone with the prerecorded sounds. Furthermore, with large bulky toys, one cannot simulate realistic fight sequences since the toy is visible to those around them. By having a small handheld toy, one can stage a realistic fight sequence with realistic fighting sounds since the toy is hidden and cannot be seen.
- Therefore, a need existed to provide an improved toy. The improved toy will overcome the problems associated with prior art toys. The improved toy will be handheld and compact in size. The handheld toy will have the ability to record and store new sounds.
- In accordance with one embodiment of the present invention, it is an object of the present invention to provide an improved toy.
- It is another object of the present invention to provide an improved toy that overcomes the problems associated with prior art toys.
- It is still another object of the present invention to provide an improved toy which is handheld and compact in nature.
- It is still another object of the present invention to provide an improved toy that has the ability to record and store new sounds.
- In accordance with one embodiment of the present invention, a handheld toy for simulating a fight sequence is disclosed. The handheld toy has an audio circuit for recording and playing simulated fighting sounds. A body section is provided. The body section has a hollow interior section for housing the audio circuit. The body section has a first side which is rounded to allow the first side to fit comfortably in a palm of a user. A second side of the body section has a plurality of ridges. The ridges form finger grips to allow a hand of the user to hold the handheld toy. The body section has a movable cover to replace components of the audio circuit. A plurality of buttons are coupled to the audio circuit. Each of the plurality of buttons activates a different simulated fighting sound of the audio circuit. The user presses different buttons while performing a simulated fight sequence.
- In accordance with one embodiment of the present invention, a method of simulating a realistic choreograph fighting sequence comprising: providing a handheld toy having a plurality of buttons, and a plurality of prerecorded simulated fighting sounds, pressing different buttons plays a different prerecorded simulated fighting sound; choreographing a fight sequence; and pressing a first button of the plurality of buttons to play a first prerecorded simulated fighting sound when a user performs a first fighting move.
- The foregoing and other objects, features, and advantages of the invention will be apparent from the following, more particular, description of the preferred embodiments of the invention, as illustrated in the accompanying drawing.
- The novel features believed characteristic of the invention are set forth in the appended claims. The invention itself, as well as a preferred mode of use, and advantages thereof, will best be understood by reference to the following detailed description of illustrated embodiments when read in conjunction with the accompanying drawings.
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FIG. 1 is a side view of one embodiment of the present invention in the palm of a user. -
FIG. 1A is a front view of another embodiment of the present invention in the palm of a user. -
FIG. 1B is a side view of the embodiment depicted inFIG. 1A in the palm of a user. -
FIG. 1C is a side view of another embodiment of the present invention in the palm of a user. -
FIG. 1D is a front view of another embodiment of the present invention. -
FIG. 2 is a top view of the embodiment depicted inFIG. 1 . -
FIG. 3 is a side view of the embodiment depicted inFIG. 1 showing one way for inserting batteries into the present invention. -
FIG. 3A is a side view of the embodiment depicted inFIG. 1 showing another way for inserting batteries into the present invention. -
FIG. 4 is a simplified electrical schematic showing the internal circuitry used in the present invention. - Referring to
FIG. 1 , one embodiment of the handheld toy for emitting fighting noises 10 (hereinafter handheld toy 10) is shown. Thehandheld toy 10 has abody section 12. Thebody section 12 is generally made out of a lightweight but sturdy material such as a hard plastic or the like. However, other materials may be used without departing from the spirit and scope of the present invention. - The
body section 12 is shaped as a elongated tube having a hollow interior. The top 14 and bottom 16 surfaces of thebody section 12 is generally oblong in shape. Thetop surface 14 is angled so that the surface is slanted towards the user. An angledtop surface 14 will allow a user of thehandheld toy 10 to more easily press thebuttons 18 located on thetop surface 14. - In the embodiment depicted in
FIG. 1 , thebottom surface 16 is angled away from the user. Aspeaker 20 is coupled to thebottom surface 16. By angling thebottom surface 16 away from the user, thespeaker 20 will be directed away from the body of the user and to an open area. This will better distribute the sound emanating from thespeaker 20. - A
first side 22 of thebody section 12 is slightly rounded to form an arc. The arc in thefirst side 22 will allow thebody section 12 to conform to the palm of the user. Thus, the arc will allows the body section to fit more comfortably in the palm of the user. Asecond side 24 of thebody section 12 has a plurality of ridges 26 (seeFIG. 3 ). Theridges 26 form finger grooves in thebody section 12. When thebody section 12 is placed in the palm of the user, the user may wrap his/her fingers around theridges 26 to obtain a better grip on thehandheld toy 10. - As stated above, the
top surface 14 has a plurality ofbuttons 18. Eachbutton 18 when pressed will send a different simulated fight sound effect out through thespeaker 20. Arecord button 19 is also located on thetop surface 14. By pressing therecord button 19, one may record and store different sounds in thehandheld toy 10. These recorded sounds can be replayed by pressing theappropriate button 18. In order to record and store a new sound, one must press therecord button 19 and the desiredbutton 18. When one is finished recording the new sound, the user will release therecord button 19 and theappropriate button 18. To play the newly recorded sound, the user just needs to press theappropriate button 18. - Referring to
FIGS. 1A-1B , a second embodiment of thehandheld toy 10 is shown. Thehandheld toy 10 inFIGS. 1A-1B is similar to that shown inFIG. 1 . Thus only the differences will be described. The main difference between the two embodiments is that thebody section 12 is “L” shaped. The “L” shapedbody section 12 allows thespeaker 20 to be coupled to the front end of the leg of the “L” shapedbody section 12. This allows the sounds emanating from thespeaker 20 to be directed directly in front of the hand holding thehandheld toy 10. - Referring to
FIGS. 1C-1D , a third embodiment of thehandheld toy 10 is shown. Thehandheld toy 10 inFIGS. 1C-1D is similar to that shown in previous embodiments. Thus only the differences will be described. Thebody section 12 is similar to that disclosed inFIG. 1 . The main difference is that theridges 26 formed on thesecond side 24 have acover 30. Thecover 30 is an ergonomicallyshaped cover 30 that would provide an appropriate comfort level for the user. Thespeaker 20 in this embodiment is coupled to the outer surface of thecover 30. This allows the sounds emanating from thespeaker 20 to be directed directly in front of the hand holding thehandheld toy 10. - Referring now to
FIG. 4 , a simplified electrical schematic is shown of thecircuitry 40 used in thehandheld toy 10. Thecircuitry 40 has afirst switching mechanism 42. Theswitching mechanism 42 corresponds to thebuttons 18. Theswitching mechanism 42 is coupled to asound chip 44. Thesound chip 44 is able to record and play back the recorded sounds. Asecond switching mechanism 46 is also coupled to thesound chip 44. Thesecond switching mechanism 46 is used to record new fighting sound effects (or other types of sounds) into thesound chip 44. Thesecond switching mechanism 46 corresponds to thebutton 19. Thesound chip 44 will come with a plurality of prerecorded fighting sounds. However, one may add a new sound to thesound chip 44. In order to record a new sound, amicrophone 48 is coupled to thesound chip 44. As stated above, in order to record a new sound, one must press therecord button 19 of thesecond switching mechanism 46 and the desiredbutton 18 of thefirst switching mechanism 42. The new sound is then recorded by themicrophone 48 and sent to thesound chip 44. When one is finished recording the new sound, the user will release therecord button 19 of thesecond switching mechanism 46 and theappropriate button 18 of thefirst switching mechanism 46. To play the newly recorded sound, the user just needs to press theappropriate button 18. Thecircuitry 40 has aspeaker 50. Thespeaker 50 is used to deliver the recorded sounds. In order to power thecircuitry 40, apower supply 52 is coupled to thesound chip 44. The power supply is generally a battery. However, other types of power supplies may be used without departing from the spirit and scope of the present invention. - The
circuitry 40 is positioned inside thebody section 12. In order to change out thepower supply 52, a covering 54 needs to be removed from thebody section 12. Referring toFIG. 3 , one embodiment of the covering 54 is shown. In this embodiment, the covering 54 is movably coupled to thetop surface 14 of thebody section 12. The covering 54 on thetop surface 14 is removable so that one can insert thepower supply 52 into thebody section 12. Once thepower supply 52 is inserted into thebody section 12, the covering 54 may be closed. -
FIG. 3A shows another embodiment for thecovering 54. In this embodiment, the covering 54 is movably coupled to a side surface of thebody section 12. The covering 54 on the side surface is removable so that one can insert thepower supply 52 into thebody section 12. Once thepower supply 52 is inserted into thebody section 12, the covering 54 may be closed. - The
handheld toy 10 will have a plurality of prerecorded fighting sounds. As stated above, new sounds may be recorded and played through thehandheld toy 10. Thehandheld toy 10 is good for performing simulated fight sequences having fighting sound effects. The fighting sound effects of thehandheld toy 10 are similar to what one would typically hear from a martial arts type movie, especially, but not limited to, the ones produced in the 1970's. The fighting sound effects include but are not limited to kicking, punching, chopping, slashing, slapping, and the swooshing type sound effects of mis-strikes due to these actions. The fighting sound effects may also include weapon sound effects including, but not limited to, swords, throwing stars, num-chucks, and the like, and the sound effects of these weapons mis-striking as well. Verbal type sounds may also be included. These types of sounds include, but are not limited to, yelling, screaming, and taunting phrases in any language, including fictional languages. All sound effects may be used individually or in combination with other sound effects. - Two people may have a choreograph play fight sequence. When a person throws a punch, a
button 18 may be pressed which transmits a punching sound through thespeaker 20. Likewise, a person who kicks another party may push anotherbutton 18 which transmits a kicking sound through thespeaker 20. An entire fight sequence may be performed having realistic fighting sounds. - While the invention has been particularly shown and described with reference to preferred embodiments thereof, it will be understood by those skilled in the art that the foregoing and other changes in form and details may be made therein without departing from the spirit and scope of the invention.
Claims (15)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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US10/879,983 US7922557B2 (en) | 2004-06-29 | 2004-06-29 | Handheld toy for emitting fighting noises and method therefor |
PCT/US2005/022304 WO2006012225A2 (en) | 2004-06-29 | 2005-06-23 | Handheld toy for emitting fighting noises and method thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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US10/879,983 US7922557B2 (en) | 2004-06-29 | 2004-06-29 | Handheld toy for emitting fighting noises and method therefor |
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US20050287904A1 true US20050287904A1 (en) | 2005-12-29 |
US7922557B2 US7922557B2 (en) | 2011-04-12 |
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US10/879,983 Active 2026-09-26 US7922557B2 (en) | 2004-06-29 | 2004-06-29 | Handheld toy for emitting fighting noises and method therefor |
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US (1) | US7922557B2 (en) |
WO (1) | WO2006012225A2 (en) |
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USD464053S1 (en) * | 2000-06-27 | 2002-10-08 | Patrick Zicolello | Input device |
US6538565B1 (en) * | 2000-07-19 | 2003-03-25 | Bradley L. Gotfried | Applause device |
US6296543B1 (en) * | 2000-08-03 | 2001-10-02 | Mattel, Inc. | Toy figure having enhanced punching feature |
US20020044120A1 (en) * | 2000-10-18 | 2002-04-18 | Nec Corporation | Liquid crystal display device having wiring layer and semiconductor layer crossing each other |
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US7038575B1 (en) * | 2001-05-31 | 2006-05-02 | The Board Of Regents Of The University Of Nebraska | Sound generating apparatus for use with gloves and similar articles |
USD478330S1 (en) * | 2002-01-23 | 2003-08-12 | Tai-Her Yang | Hand electric control device |
US20030216228A1 (en) * | 2002-05-18 | 2003-11-20 | Rast Rodger H. | Systems and methods of sports training using specific biofeedback |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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US20090227177A1 (en) * | 2008-03-07 | 2009-09-10 | Parish Wagner | Sound Generating Device |
Also Published As
Publication number | Publication date |
---|---|
WO2006012225A2 (en) | 2006-02-02 |
US7922557B2 (en) | 2011-04-12 |
WO2006012225A3 (en) | 2007-03-01 |
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