US20050101439A1 - Virtual reality cardiac training device - Google Patents

Virtual reality cardiac training device Download PDF

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Publication number
US20050101439A1
US20050101439A1 US10/706,693 US70669303A US2005101439A1 US 20050101439 A1 US20050101439 A1 US 20050101439A1 US 70669303 A US70669303 A US 70669303A US 2005101439 A1 US2005101439 A1 US 2005101439A1
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United States
Prior art keywords
audiovisual
machine
prerecorded
sporting event
medium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/706,693
Inventor
Mario Berger
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Individual
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Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US10/706,693 priority Critical patent/US20050101439A1/en
Publication of US20050101439A1 publication Critical patent/US20050101439A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment

Definitions

  • Prior efforts to alleviate user boredom have focused generally on linking an exercise machine with some audiovisual display device in an arrangement by which the exercise machine must be operated in order to operate the audiovisual display device. See, e.g., U.S. Pat. Nos. 4,161,630; 5,246,411; 4,278,095; 4,512,566; 5,374,227; 4,692,004. All of these devices have inherent limitations in their effectiveness, including high costs and non-portability between different exercise machines.
  • the present invention overcomes these problems by providing an exerciser with a portable system that may be used independently from any exercise machine.
  • the present invention also provides a superior motivational environment through the increased sensory input afforded by the created virtual reality, which creates the impression that the user is a participant in a sporting event rather than a mere spectator.
  • the present Invention involves a method and device for stimulating an individual's participation in cardiovascular exercise by providing the individual with a virtual reality which simulates the individual's participation in real sporting events, for instance, the Boston Marathon or the cycling competition of the Tour de France.
  • the apparatus comprises several distinct components, including (1) a primary playback device capable of playing a prerecorded audiovisual program; (2) a secondary playback device capable of playing digital audio program(s) selected and programmed by the user; (3) a recording of a sporting event on a recording medium readable by the primary playback device; and (4) a virtual reality display device, including both video display and audio reproduction equipment combined in a wearable headset.
  • the primary playback device comprises a portable digital versatile disc player similar to portable compact disc players that are currently commercially available.
  • the primary playback device comprises a tape playback unit capable of playing 8 mm videotapes.
  • the recording of a sporting event is on a medium capable of being used with the primary playback device.
  • the secondary playback unit of the preferred embodiment comprises a programmable memory card (known in the art as “flash memory”) of at least 64 megabyte capacity which can be programmed by the user and which supports the major file format standards used in the art for digital audio programs.
  • the audio signals of both the primary and secondary playback devices are combined, giving the user the ability to experience both the sounds of a sporting event (generated by the primary playback device) as well as music or other sound to which the user desires to listen (generated by the secondary playback device).
  • Those skilled in the art will understand how to combine the audio signals of the primary and secondary playback devices for output to the virtual reality display device.
  • the virtual reality display device of the preferred embodiment comprises some form of headgear (either helmet or headband) with both a visual display device and an audio reproduction device mounted to the headgear.
  • the preferred virtual reality display device includes two small LCD screens mounted in a goggle-type arrangement in front of the user's eyes.
  • the audio reproduction device includes a pair of speakers mounted to the headgear such that one speaker is positioned directly over each of the user's ears.
  • the overall virtual reality display device is thus capable of receiving both a video input signal (from the primary playback device) as well as an audio input signal (from a combination of the audio signals of both the primary and secondary playback devices.)
  • Such virtual reality display devices currently exist and will be familiar to those in the art.
  • This virtual reality display device will provide a user with stereo audio and video. Due to the proximity of the audio and video devices to the user's eyes and ears, the virtual reality display device will overwhelm the user's actual environment with that produced by the primary and secondary playback devices, giving the impression that the user is actually present and participating in the prerecorded sporting event.
  • FIG. 1 shows a user wearing the invention while using an exercise treadmill.
  • FIG. 2 shows a user wearing the invention while using a stationary cycle.
  • the means 108 combines the audio signals of the primary playback device 100 and secondary playback device 102 into a single audio signal.
  • the user 22 is therefore able to listen both to the sounds of the sporting event as well as the user's own music, thereby enhancing the desired motivational experience.

Abstract

A virtual reality cardiac training device comprising a primary audiovisual playback device, a secondary audio playback device, and a virtual reality display device capable of reproducing both video and audio. The device is used in combination with prerecorded audiovisual recordings of sporting events made from a first-person perspective such that when played back on the device, the impression of the user's participation in the sporting event is created.

Description

    STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH
  • Not Applicable.
  • REFERENCE TO “MICROFICHE APPENDIX”
  • Not Applicable.
  • BACKGROUND OF THE INVENTION
  • This Invention relates to a device and method for enhancing cardiovascular exercise. Cardiovascular exercise has been repeatedly shown to improve health and life expectancy of individuals. However, the effort required to engage in cardiovascular exercise and levels of boredom associated with the use of exercise machines is a major psychological barrier hindering individuals from participating in such exercise. The present invention helps to overcome this psychological barrier by creating a motivational environment for an individual exercising with an exercise machine that simulates the individual's participation in a live sporting event.
  • Prior efforts to alleviate user boredom have focused generally on linking an exercise machine with some audiovisual display device in an arrangement by which the exercise machine must be operated in order to operate the audiovisual display device. See, e.g., U.S. Pat. Nos. 4,161,630; 5,246,411; 4,278,095; 4,512,566; 5,374,227; 4,692,004. All of these devices have inherent limitations in their effectiveness, including high costs and non-portability between different exercise machines. The present invention overcomes these problems by providing an exerciser with a portable system that may be used independently from any exercise machine. The present invention also provides a superior motivational environment through the increased sensory input afforded by the created virtual reality, which creates the impression that the user is a participant in a sporting event rather than a mere spectator.
  • SUMMARY OF THE INVENTION
  • The present Invention involves a method and device for stimulating an individual's participation in cardiovascular exercise by providing the individual with a virtual reality which simulates the individual's participation in real sporting events, for instance, the Boston Marathon or the cycling competition of the Tour de France. The apparatus comprises several distinct components, including (1) a primary playback device capable of playing a prerecorded audiovisual program; (2) a secondary playback device capable of playing digital audio program(s) selected and programmed by the user; (3) a recording of a sporting event on a recording medium readable by the primary playback device; and (4) a virtual reality display device, including both video display and audio reproduction equipment combined in a wearable headset.
  • In the preferred embodiment, the primary playback device comprises a portable digital versatile disc player similar to portable compact disc players that are currently commercially available. In another embodiment, the primary playback device comprises a tape playback unit capable of playing 8 mm videotapes. In any of the embodiments, the recording of a sporting event is on a medium capable of being used with the primary playback device. The secondary playback unit of the preferred embodiment comprises a programmable memory card (known in the art as “flash memory”) of at least 64 megabyte capacity which can be programmed by the user and which supports the major file format standards used in the art for digital audio programs. The audio signals of both the primary and secondary playback devices are combined, giving the user the ability to experience both the sounds of a sporting event (generated by the primary playback device) as well as music or other sound to which the user desires to listen (generated by the secondary playback device). Those skilled in the art will understand how to combine the audio signals of the primary and secondary playback devices for output to the virtual reality display device.
  • Finally, the virtual reality display device of the preferred embodiment comprises some form of headgear (either helmet or headband) with both a visual display device and an audio reproduction device mounted to the headgear. The preferred virtual reality display device includes two small LCD screens mounted in a goggle-type arrangement in front of the user's eyes. The audio reproduction device includes a pair of speakers mounted to the headgear such that one speaker is positioned directly over each of the user's ears. The overall virtual reality display device is thus capable of receiving both a video input signal (from the primary playback device) as well as an audio input signal (from a combination of the audio signals of both the primary and secondary playback devices.) Such virtual reality display devices currently exist and will be familiar to those in the art. This virtual reality display device will provide a user with stereo audio and video. Due to the proximity of the audio and video devices to the user's eyes and ears, the virtual reality display device will overwhelm the user's actual environment with that produced by the primary and secondary playback devices, giving the impression that the user is actually present and participating in the prerecorded sporting event.
  • DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows a user wearing the invention while using an exercise treadmill.
  • FIG. 2 shows a user wearing the invention while using a stationary cycle.
  • DETAILED DESCRIPTION OF THE INVENTION
  • FIGS. 1 and 2 show users actually operating embodiments of the invention in conjunction with stationary exercise machines. Referring particularly to FIGS. 1 and 2, one can see a user 22 wearing a virtual reality display device 12 and an audiovisual playback device 10 while using a stationary exercise machine 24. The audiovisual playback device 10 further comprises both a primary playback device 100 and a secondary playback device 102, neither of which are depicted in the drawings but which will be understood by those skilled in the art. Said primary playback device further comprises means 101 for generating both an audio and a video signal from a prerecorded medium 104. The prerecorded medium 104 contains a recording in either digital format (including, but not limited to, digital versatile disc, digital tape, or compact disc) or in analog format (including, but not limited to, analog video tape). Said secondary playback device 102 further comprises means 103 for generating an audio signal from a preprogrammed digital storage medium 106 (including, but not limited to, “flash” memory cards). The audiovisual playback device 10 further comprises means 108 for combining the audio signals of the primary playback device and the secondary playback device; said means are not depicted but will be understood by those skilled in the art.
  • The virtual reality display device 12 depicted in FIGS. 1 and 2 further comprises either a helmet 14 or a headband 16. Mounted to either the helmet 14 or headband 16 are a visual display 18 and a pair of speakers 20. One will understand that the visual display 18 further consists of a pair of visual output units. Such virtual reality display devices currently exist and will be understood by those skilled in the art. See., e.g., U.S. patent Nos.
  • In all embodiments of the invention, the user 22 places a prerecorded medium 104 into the primary playback device 100 of the audiovisual playback device 10. The user may also place a preprogrammed digital storage medium 106 into the secondary playback device of the audiovisual playback device 10 if desired. The preprogrammed digital storage medium 106 may contain any user-programmed digital audio materials that the user 22 may desire to listen to while using the invention. The prerecorded medium 104 contains a recording of a sporting event taken from the perspective of a participant in the event. The prerecorded medium 104 contains the recording of the sporting event at a variety of playback speeds such that the user 22 can select a playback speed simulating the pace at which the user 22 desires to exercise. During playback, the means 108 combines the audio signals of the primary playback device 100 and secondary playback device 102 into a single audio signal. The user 22 is therefore able to listen both to the sounds of the sporting event as well as the user's own music, thereby enhancing the desired motivational experience.
  • In all embodiments of the invention, the video signal and combined audio signal of the audiovisual playback device 10 are transmitted to the virtual reality display device 12. The virtual reality display device 12 converts these images into motion pictures and sounds through its visual display 18 and speakers 20. To increase stability in order to counter the motion of the user 22 while exercising, the virtual reality display device 12 may be mounted either to a helmet 14 or a headband 16, or both. In either case, the proximity of the visual display 18 and speakers 20 to the user's eyes and ears, respectively, create the impression that the user 22 is physically present and participating in the sporting event recorded on the prerecorded medium 104.
  • Catalogue of Elements
  • 10 Audiovisual playback device
  • 12 Virtual reality display device
  • 14 Helmet
  • 16 Headband
  • 18 Visual display
  • 20 Speaker
  • 22 User
  • 24 Stationary exercise machine
  • 100 Primary playback device
  • 101 Means for generating audio and visual signals
  • 102 Secondary playback device
  • 103 Means for generating audio signal
  • 104 Prerecorded medium
  • 106 Preprogrammed digital storage medium
  • 108 Means for combining audio signals

Claims (18)

1. A virtual reality cardiac training device comprising:
(a) an audiovisual player further comprising
(i) a primary playback device capable of producing an audio signal and a video signal from a prerecorded audiovisual medium;
(ii) a secondary playback device capable of producing a secondary audio signal from a preprogrammed digital audio medium; and
(iii) means for combining said audio signal from said primary playback device and said secondary audio signal from said secondary playback device;
(b) said prerecorded audiovidual medium; and
(c) a virtual reality display device capable of displaying both audio and video signals produced by said audiovisual player.
2. The machine of claim 1, wherein said virtual reality display device comprises a headset to which are mounted both a visual display system and an audio reproduction system.
3. The machine of claim 2, wherein said headset further comprises a headband and overhead strap.
4. The machine of claim 2, wherein said headset further comprises a helmet.
5. The machine of claim 1, wherein said playback device is a digital versatile disk player, a compact disk player, a videocassette player, or an 8 mm videocassette player.
6. The machine of claim 2, wherein said playback device is a digital versatile disk player, a compact disk player, a videocassette player, or an 8 mm videocassette player.
7. The machine of claim 1, wherein said prerecorded audiovisual medium contains an audiovisual recording of a sporting event made from the perspective of a participant in said sporting event.
8. The machine of claim 2, wherein said prerecorded audiovisual medium contains an audiovisual recording of a sporting event made from the perspective of a participant in said sporting event.
9. The machine of claim 3, wherein said prerecorded audiovisual medium contains an audiovisual recording of a sporting event made from the perspective of a participant in said sporting event.
10. The machine of claim 4, wherein said prerecorded audiovisual medium contains an audiovisual recording of a sporting event made from the perspective of a participant in said sporting event.
11. The machine of claim 5, wherein said prerecorded audiovisual medium contains an audiovisual recording of a sporting event made from the perspective of a participant in said sporting event.
12. The machine of claim 6, wherein said prerecorded audiovisual medium contains an audiovisual recording of a sporting event made from the perspective of a participant in said sporting event.
13. The machine of claim 7 wherein said audiovisual recording is recorded on said prerecorded audiovisual medium at more than one playback speed.
14. The machine of claim 8 wherein said audiovisual recording is recorded on said prerecorded audiovisual medium at more than one playback speed.
15. The machine of claim 9 wherein said audiovisual recording is recorded on said prerecorded audiovisual medium at more than one playback speed.
16. The machine of claim 10 wherein said audiovisual recording is recorded on said prerecorded audiovisual medium at more than one playback speed.
17. The machine of claim 11 wherein said audiovisual recording is recorded on said prerecorded audiovisual medium at more than one playback speed.
18. The machine of claim 12 wherein said audiovisual recording is recorded on said prerecorded audiovisual medium at more than one playback speed.
US10/706,693 2003-11-11 2003-11-11 Virtual reality cardiac training device Abandoned US20050101439A1 (en)

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050054492A1 (en) * 2003-07-15 2005-03-10 Neff John D. Exercise device for under a desk
DE102005003382A1 (en) * 2005-01-24 2006-08-03 Lang, Bernhard Simulator with variable adaptation to real conditions
US20070093360A1 (en) * 2003-07-15 2007-04-26 Neff John D Interactive computer simulation enhanced exercise machine
US20070117680A1 (en) * 2003-07-15 2007-05-24 Neff John D Interactive computer simulation enhanced exercise machine
US20080280730A1 (en) * 2007-05-10 2008-11-13 Ulf Petter Alexanderson Personal training device using multi-dimensional spatial audio
US20100083966A1 (en) * 2007-01-12 2010-04-08 Ulrich Jerichow Device for monitoring, controlling and/or regulating a gas composition
US20120214644A1 (en) * 2011-02-22 2012-08-23 Yamaha Corporation Notification signal control apparatus and method
DE102017003967A1 (en) * 2017-04-25 2018-10-25 Sven Halbe Visual representation of landscapes and their integration into the use of sports and fitness treadmills.
US20190075879A1 (en) * 2015-07-10 2019-03-14 Husqvarna Ab Outdoor power equipment headset
US10429924B1 (en) 2019-01-30 2019-10-01 Human Mode, LLC Virtual reality simulation system

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6004243A (en) * 1995-10-11 1999-12-21 Ewert; Bruce Dynamic real time exercise video apparatus and method
US6152856A (en) * 1996-05-08 2000-11-28 Real Vision Corporation Real time simulation using position sensing
US6336891B1 (en) * 1997-12-08 2002-01-08 Real Vision Corporation Interactive exercise pad system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6004243A (en) * 1995-10-11 1999-12-21 Ewert; Bruce Dynamic real time exercise video apparatus and method
US6152856A (en) * 1996-05-08 2000-11-28 Real Vision Corporation Real time simulation using position sensing
US6336891B1 (en) * 1997-12-08 2002-01-08 Real Vision Corporation Interactive exercise pad system

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070093360A1 (en) * 2003-07-15 2007-04-26 Neff John D Interactive computer simulation enhanced exercise machine
US20070117680A1 (en) * 2003-07-15 2007-05-24 Neff John D Interactive computer simulation enhanced exercise machine
US20050054492A1 (en) * 2003-07-15 2005-03-10 Neff John D. Exercise device for under a desk
US7497807B2 (en) 2003-07-15 2009-03-03 Cube X Incorporated Interactive computer simulation enhanced exercise machine
US7497812B2 (en) 2003-07-15 2009-03-03 Cube X, Incorporated Interactive computer simulation enhanced exercise machine
DE102005003382A1 (en) * 2005-01-24 2006-08-03 Lang, Bernhard Simulator with variable adaptation to real conditions
US20100083966A1 (en) * 2007-01-12 2010-04-08 Ulrich Jerichow Device for monitoring, controlling and/or regulating a gas composition
US20080280730A1 (en) * 2007-05-10 2008-11-13 Ulf Petter Alexanderson Personal training device using multi-dimensional spatial audio
US7585252B2 (en) * 2007-05-10 2009-09-08 Sony Ericsson Mobile Communications Ab Personal training device using multi-dimensional spatial audio
US20120214644A1 (en) * 2011-02-22 2012-08-23 Yamaha Corporation Notification signal control apparatus and method
US20190075879A1 (en) * 2015-07-10 2019-03-14 Husqvarna Ab Outdoor power equipment headset
US10779603B2 (en) * 2015-07-10 2020-09-22 Husqvarna Ab Outdoor power equipment headset
US11559101B2 (en) 2015-07-10 2023-01-24 Husqvarna Ab Outdoor power equipment headset
DE102017003967A1 (en) * 2017-04-25 2018-10-25 Sven Halbe Visual representation of landscapes and their integration into the use of sports and fitness treadmills.
US10429924B1 (en) 2019-01-30 2019-10-01 Human Mode, LLC Virtual reality simulation system
US11402895B2 (en) 2019-01-30 2022-08-02 Human Mode, LLC Virtual reality simulation system

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